# Golf Card Game

# 🏌️⚪ Golf

6-Card Golf Card Game

Your Name
or
Room Code

ROOM CODE

### Players

### Game Settings

CPU Players
Decks
Holes
Cards Revealed

Recommended: 2+ decks for 4+ players

Advanced Options

#### Variants

Flip on Discard
What happens when you draw from deck and discard
Knock Penalty +10 if you go out but don't have lowest

#### Jokers

None Standard 2 per deck, -2 pts / 0 paired Lucky Swing 1-3 decks: 1 Joker, -5 pts! Eagle-Eyed 2 per deck, +2 pts / -4 paired

#### Point Modifiers

Super Kings K = -2 pts Ten Penny 10 = 1 pt

#### Bonuses & Penalties

Knock Out Bonus -5 for going out first Underdog Bonus -3 for lowest score each hole Tied Shame +5 if you tie with someone Blackjack 21 pts = 0 pts Wolfpack 2 pairs of Jacks = -5 pts

Waiting for host to start the game...

Hole 1/9
Rules:
⚡ FINAL TURN
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#### You0

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#### Current Standings

#### Scores

Player | Hole | Tot | W
--- | --- | --- | ---

# Game Rules

## Basic Rules

6-Card Golf is a card game where players try to achieve the lowest score over multiple rounds ("holes"). Like golf, lower is better!

- Each player has 6 cards arranged in a 2-row by 3-column grid
- Most cards start face-down (hidden from everyone)
- On your turn: draw one card, then either swap it with one of yours or discard it
- When any player reveals all 6 of their cards, everyone else gets one final turn
- After all rounds ("holes") are played, the player with the lowest total score wins

## Card Values

Card | Points | Notes
--- | --- | ---
Joker | -2 | Best card! (requires Jokers to be enabled)
2 | -2 | Excellent - gives you negative points!
Ace (A) | 1 | Very low and safe
King (K) | 0 | Zero points - great for making pairs!
3 through 10 | Face value | 3=3 pts, 4=4 pts, ..., 10=10 pts
Jack (J), Queen (Q) | 10 | High cards - replace these quickly!

## Column Pairing (IMPORTANT!)

This is the most important rule to understand:

If both cards in a vertical column have the same rank (like two Kings, or two 7s), that entire column scores 0 points - regardless of what the cards are worth individually!

#### Example:

    Your 6-card grid:
      Col1  Col2  Col3
     [K]   [5]   [7]   ← Top row
     [K]   [3]   [9]   ← Bottom row

    Column 1: K + K = PAIR! = 0 points (not 0+0)
    Column 2: 5 + 3 = 8 points
    Column 3: 7 + 9 = 16 points

    TOTAL: 0 + 8 + 16 = 24 points

IMPORTANT: When you pair cards, you get 0 points for that column - even if the cards have negative values! Two 2s paired = 0 points (not -4). Two Jokers paired = 0 points (not -4).

## Turn Structure (Step by Step)

### Step 1: Draw a Card

You MUST draw exactly one card. Choose from:

- The Deck (face-down pile) - You don't know what you'll get!
- The Discard Pile (face-up pile) - You can see exactly what card you're taking

### Step 2: Use or Discard the Card

#### If you drew from the DECK:

You have two options:

- SWAP: Replace any one of your 6 cards with the drawn card. The old card goes to the discard pile.
- DISCARD: Put the drawn card directly on the discard pile without using it.

#### If you drew from the DISCARD PILE:

You MUST swap - you cannot put the same card back on the discard pile.

## Flip on Discard Rules (3 Modes)

This setting affects what happens when you draw from the deck and choose to discard (not swap):

### Standard Mode (No Flip)

Default setting. Discarding ends your turn immediately.

How it works: When you draw from the deck and decide not to use it, you simply discard it and your turn is over. Nothing else happens.

Best for: Traditional gameplay, longer games, maximum hidden information.

### Speed Golf Mode (Must Flip)

Every discard reveals one of your hidden cards.

How it works: When you draw from the deck and discard, you MUST also flip over one of your face-down cards. This is mandatory - you cannot skip it.

Why use it: Games go much faster because more cards get revealed every turn. More information for everyone = more strategic decisions.

Best for: Quick games, players who like faster-paced action.

### Endgame Mode (Flip When Close to Finishing)

Flip activates when any player has only 1 hidden card remaining.

How it works:

- Early in the round: Discarding ends your turn (like Standard mode)
- When ANY player has 1 or fewer face-down cards: After discarding, you MAY choose to flip one of your hidden cards OR skip the flip

Why use it: Creates dramatic tension near the end of rounds. Do you reveal more to try to improve your score, or keep cards hidden to maintain mystery?

Best for: Players who enjoy dramatic finishes and tough end-game decisions.

## House Rules (Optional Variants)

### Point Modifiers

- Super Kings: Kings are worth -2 points instead of 0 (makes them even better!)
- Ten Penny: 10s are worth only 1 point instead of 10 (makes 10s less scary)

### Joker Variants

- Standard Jokers: 2 Jokers per deck, each worth -2 points (paired Jokers = 0 points)
- Lucky Swing: Only 1 Joker in the entire deck, but it's worth -5 points! (Rare and powerful)
- Eagle Eye: Jokers are worth +2 points unpaired, but -4 points when paired (rewards finding both Jokers)

### Bonuses & Penalties

- Knock Penalty: If you "go out" (reveal all cards first) but DON'T have the lowest score, you get +10 penalty points. Risk vs reward!
- Knock Bonus: Get -5 points (subtracted from your score) for going out first.
- Underdog Bonus: The player with the lowest score each hole gets -3 points.
- Tied Shame: If you tie with another player's score, both of you get +5 penalty points.
- Blackjack: If your exact score is 21, it becomes 0 instead!
- Wolfpack: If you have exactly 2 pairs of Jacks (all 4 Jacks), you get -5 bonus points.

## Frequently Asked Questions

#### Q: Can I look at my face-down cards?

A: No! Once the game starts, you cannot peek at your own face-down cards. You only see them when they get flipped face-up (either by swapping or by the flip-on-discard rule).

#### Q: Can I swap a face-down card without looking at it first?

A: Yes! In fact, that's often the best strategy - if you have a card that seems high based on probability, swap it out before you even see it.

#### Q: What happens when someone reveals all their cards?

A: Once ANY player has all 6 cards face-up, every other player gets exactly ONE more turn. Then the round ends and scores are calculated.

#### Q: Do I have to go out (reveal all cards) to win?

A: No! You can win the round even with face-down cards. The player with the lowest score wins, regardless of how many cards are revealed.

#### Q: When do pairs count?

A: Pairs only count in VERTICAL columns (top card + bottom card in the same column). Horizontal or diagonal matches don't create pairs.

#### Q: Can I make a pair with face-down cards?

A: Face-down cards are still counted for scoring, but since you can't see them, you're gambling that they might form a pair. At the end of the round, all cards are revealed and pairs are calculated.

#### Q: What if the deck runs out of cards?

A: The discard pile (except the top card) is shuffled to create a new deck.

#### Q: In Endgame mode, when exactly can I flip?

A: The optional flip activates the moment ANY player (including you) has 1 or fewer face-down cards remaining. From that point until the round ends, whenever you discard from the deck, you'll get the option to flip or skip.

#### Q: Why would I NOT flip in Endgame mode?

A: Maybe you have a hidden card you hope is good, and you don't want to reveal a potential disaster. Or maybe you want to keep your opponents guessing about your score. It's a strategic choice!

### Select CPU Opponents