More host UI refinements, intuitive UI enhancements during gameplay pt 2.

This commit is contained in:
Aaron D. Lee 2026-01-26 15:02:25 -05:00
parent 13a490b417
commit 059edfb3d9

View File

@ -102,6 +102,15 @@ class GolfGame {
osc.stop(time + 0.05);
}
return; // Early return since we don't use the main oscillator
} else if (type === 'reject') {
// Low buzz for rejected action
oscillator.type = 'sawtooth';
oscillator.frequency.setValueAtTime(150, ctx.currentTime);
oscillator.frequency.setValueAtTime(100, ctx.currentTime + 0.08);
gainNode.gain.setValueAtTime(0.08, ctx.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.12);
oscillator.start(ctx.currentTime);
oscillator.stop(ctx.currentTime + 0.12);
}
}
@ -1492,6 +1501,10 @@ class GolfGame {
this.finalTurnBadge.classList.add('hidden');
}
// Toggle not-my-turn class to disable hover effects when it's not player's turn
const isMyTurn = this.isMyTurn();
this.playerArea.classList.toggle('not-my-turn', !isMyTurn);
// Update status message (handled by specific actions, but set default here)
const currentPlayer = this.gameState.players.find(p => p.id === this.gameState.current_player_id);
if (currentPlayer && currentPlayer.id !== this.playerId) {