More host UI refinements, intuitive UI enhancements during gameplay.
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@@ -272,13 +272,13 @@ The `flip_mode` setting controls what happens when you draw from the deck and ch
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| `never` | **Standard** | No flip when discarding - your turn ends immediately. This is the classic rule. |
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| `always` | **Speed Golf** | Must flip one face-down card when discarding. Accelerates the game by revealing more information each turn. |
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| `endgame` | **Suspense** | May *optionally* flip if any player has ≤1 face-down card. Creates tension near the end of rounds. |
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| `endgame` | **Endgame** | Flip after discard if any player has 1 hidden card remaining. |
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**Standard (never):** When you draw from the deck and choose not to use the card, simply discard it and your turn ends.
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**Speed Golf (always):** When you discard from the deck, you must also flip one of your face-down cards. This accelerates the game by revealing more information each turn, leading to faster rounds.
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**Suspense (endgame):** When any player has only 1 (or 0) face-down cards remaining, discarding from the deck gives you the *option* to flip a card. This creates tension near the end of rounds - do you reveal more to improve your position, or keep your cards hidden?
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**Endgame:** When any player has only 1 (or 0) face-down cards remaining, discarding from the deck triggers a flip. This accelerates the endgame by revealing more information as rounds approach their conclusion.
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| Implementation | File |
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|----------------|------|
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@@ -1066,7 +1066,7 @@ class Game:
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if self.options.flip_mode == FlipMode.ALWAYS.value:
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active_rules.append("Speed Golf")
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elif self.options.flip_mode == FlipMode.ENDGAME.value:
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active_rules.append("Suspense")
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active_rules.append("Endgame Flip")
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if self.options.knock_penalty:
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active_rules.append("Knock Penalty")
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if self.options.use_jokers and not self.options.lucky_swing and not self.options.eagle_eye:
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server/games.db
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server/games.db
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