Fix Chrome Android player hand overlapping bottom bar
Add 100vh fallback before 100dvh, max-height constraints on every flex container in the layout chain, and explicit flex-basis 0% to prevent Chrome from letting flex children grow beyond viewport bounds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -4906,6 +4906,7 @@ body.screen-shake {
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}
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body.mobile-portrait {
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height: 100vh;
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height: 100dvh;
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overflow: hidden;
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overscroll-behavior: contain;
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@ -4914,14 +4915,20 @@ body.mobile-portrait {
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body.mobile-portrait #app {
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padding: 0;
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height: 100vh;
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height: 100dvh;
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max-height: 100vh;
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max-height: 100dvh;
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overflow: hidden;
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}
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/* --- Mobile: Game screen fills viewport --- */
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/* IMPORTANT: Must include .active to avoid overriding .screen { display: none } */
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body.mobile-portrait #game-screen.active {
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height: 100vh;
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height: 100dvh;
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max-height: 100vh;
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max-height: 100dvh;
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overflow: hidden;
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margin-left: 0;
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width: 100%;
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@ -4930,10 +4937,11 @@ body.mobile-portrait #game-screen.active {
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}
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body.mobile-portrait .game-layout {
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flex: 1;
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flex: 1 1 0%;
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flex-direction: column;
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overflow: hidden;
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min-height: 0;
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max-height: 100%;
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}
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body.mobile-portrait .game-main {
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@ -5019,10 +5027,11 @@ body.mobile-portrait .game-table {
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align-items: center;
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justify-content: flex-start;
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gap: 0 !important;
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flex: 1;
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flex: 1 1 0%;
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overflow: hidden;
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padding: 0 4px 36px;
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min-height: 0;
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max-height: 100%;
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}
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/* --- Mobile: Opponents wrap at 3 per row (max 5 opponents = 3+2) --- */
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@ -5046,8 +5055,9 @@ body.mobile-portrait .player-row {
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justify-content: center;
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gap: 10px;
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width: 100%;
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flex: 1;
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flex: 1 1 0%;
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min-height: 0;
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max-height: 100%;
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overflow: hidden;
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}
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