Mark stale games as abandoned in DB during cleanup and on startup

- Periodic room cleanup now updates games_v2 status to 'abandoned'
- Server startup marks all orphaned active games as abandoned
- Prevents stale games from accumulating in the admin portal

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
adlee-was-taken 2026-02-25 12:25:03 -05:00
parent 82aa3dfb3e
commit 67d06d9799

View File

@ -123,6 +123,18 @@ async def _periodic_room_cleanup():
except Exception:
pass
# Mark game as abandoned in DB
if room.game_log_id:
try:
async with _user_store.pool.acquire() as conn:
await conn.execute(
"UPDATE games_v2 SET status = 'abandoned', completed_at = NOW() WHERE id = $1 AND status = 'active'",
room.game_log_id,
)
logger.info(f"Marked game {room.game_log_id} as abandoned in DB")
except Exception as e:
logger.error(f"Failed to mark game {room.game_log_id} as abandoned: {e}")
# Clean up players and profiles
room_code = room.code
for cpu in list(room.get_cpu_players()):
@ -375,6 +387,19 @@ async def lifespan(app: FastAPI):
room_manager=room_manager,
)
# Mark any orphaned active games as abandoned (in-memory state lost on restart)
if _user_store:
try:
async with _user_store.pool.acquire() as conn:
result = await conn.execute(
"UPDATE games_v2 SET status = 'abandoned', completed_at = NOW() WHERE status = 'active'"
)
count = int(result.split()[-1]) if result else 0
if count > 0:
logger.info(f"Marked {count} orphaned active game(s) as abandoned on startup")
except Exception as e:
logger.error(f"Failed to clean up orphaned games on startup: {e}")
# Start periodic room cleanup
global _room_cleanup_task
_room_cleanup_task = asyncio.create_task(_periodic_room_cleanup())