fix(soak): multi-hole round transitions, token refresh, dashboard wiring
- Session loop now handles round_over by clicking #ss-next-btn (the
scoresheet modal button) instead of exiting early. Waits for next
round or game_over before continuing.
- SessionPool detects expired tokens on acquire and re-logins
automatically, writing fresh credentials to .env.stresstest.
- Added 2s post-game delay before goto('/') so the server can process
game completion before WebSocket disconnect.
- Wired dashboard metrics (games_completed, moves_total, errors),
activity log entries, and player tiles for both populate and stress
scenarios.
- Bumped screencast resolution to 960x540 and set headless viewport
to 960x800 for better click-to-watch framing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -59,8 +59,8 @@ export class Screencaster {
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await client.send('Page.startScreencast', {
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format: opts.format ?? 'jpeg',
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quality: opts.quality ?? 60,
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maxWidth: opts.maxWidth ?? 640,
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maxHeight: opts.maxHeight ?? 360,
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maxWidth: opts.maxWidth ?? 960,
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maxHeight: opts.maxHeight ?? 540,
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everyNthFrame: opts.everyNthFrame ?? 2,
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});
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this.logger.info('screencast_started', { sessionKey });
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