fix(server): populate games_v2 metadata on game start
update_game_started (started_at, num_players, num_rounds, player_ids) was defined in event_store but had zero callers. 289/289 staging games had those fields NULL — queries that joined on them returned garbage, and the denormalized player_ids GIN index was dead weight. log_game_start now calls create_game THEN update_game_started in one async task. If create fails, update is skipped (row doesn't exist). handlers.py passes num_rounds and player_ids through at call time. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -215,6 +215,8 @@ async def handle_start_game(data: dict, ctx: ConnectionContext, *, broadcast_gam
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ctx.current_room.game_log_id = game_logger.log_game_start(
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room_code=ctx.current_room.code,
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num_players=len(ctx.current_room.players),
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num_rounds=num_rounds,
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player_ids=[p.id for p in ctx.current_room.game.players],
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options=options,
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)
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