Standard-rules-only leaderboard with client unranked indicators

Only standard-rules games now count toward leaderboard stats. Games
with any house rule variant are marked "Unranked" in the active rules
bar, and a notice appears in the lobby when house rules are selected.
Also fixes game_logger duplicate options dicts (now uses dataclasses.asdict,
capturing all options including previously missing ones) and refactors
duplicated achievement-checking logic into shared helpers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
adlee-was-taken
2026-02-14 11:16:45 -05:00
parent e1cca98b8b
commit 850b8d6abf
7 changed files with 142 additions and 117 deletions

View File

@@ -17,6 +17,7 @@ Usage:
logger.log_move(game_id, player, is_cpu=False, action="swap", ...)
"""
from dataclasses import asdict
from typing import Optional, TYPE_CHECKING
import asyncio
import uuid
@@ -46,6 +47,13 @@ class GameLogger:
"""
self.event_store = event_store
@staticmethod
def _options_to_dict(options: "GameOptions") -> dict:
"""Convert GameOptions to dict for storage, excluding non-rule fields."""
d = asdict(options)
d.pop("deck_colors", None)
return d
# -------------------------------------------------------------------------
# Game Lifecycle
# -------------------------------------------------------------------------
@@ -71,30 +79,12 @@ class GameLogger:
"""
game_id = str(uuid.uuid4())
options_dict = {
"flip_mode": options.flip_mode,
"initial_flips": options.initial_flips,
"knock_penalty": options.knock_penalty,
"use_jokers": options.use_jokers,
"lucky_swing": options.lucky_swing,
"super_kings": options.super_kings,
"ten_penny": options.ten_penny,
"knock_bonus": options.knock_bonus,
"underdog_bonus": options.underdog_bonus,
"tied_shame": options.tied_shame,
"blackjack": options.blackjack,
"eagle_eye": options.eagle_eye,
"negative_pairs_keep_value": getattr(options, "negative_pairs_keep_value", False),
"four_of_a_kind": getattr(options, "four_of_a_kind", False),
"wolfpack": getattr(options, "wolfpack", False),
}
try:
await self.event_store.create_game(
game_id=game_id,
room_code=room_code,
host_id="system",
options=options_dict,
options=self._options_to_dict(options),
)
log.debug(f"Logged game start: {game_id} room={room_code}")
except Exception as e:
@@ -133,30 +123,12 @@ class GameLogger:
options: "GameOptions",
) -> None:
"""Helper to log game start with pre-generated ID."""
options_dict = {
"flip_mode": options.flip_mode,
"initial_flips": options.initial_flips,
"knock_penalty": options.knock_penalty,
"use_jokers": options.use_jokers,
"lucky_swing": options.lucky_swing,
"super_kings": options.super_kings,
"ten_penny": options.ten_penny,
"knock_bonus": options.knock_bonus,
"underdog_bonus": options.underdog_bonus,
"tied_shame": options.tied_shame,
"blackjack": options.blackjack,
"eagle_eye": options.eagle_eye,
"negative_pairs_keep_value": getattr(options, "negative_pairs_keep_value", False),
"four_of_a_kind": getattr(options, "four_of_a_kind", False),
"wolfpack": getattr(options, "wolfpack", False),
}
try:
await self.event_store.create_game(
game_id=game_id,
room_code=room_code,
host_id="system",
options=options_dict,
options=self._options_to_dict(options),
)
log.debug(f"Logged game start: {game_id} room={room_code}")
except Exception as e: