feat(soak): stress scenario with chaos injection
Rapid short games with a parallel chaos loop that has a 5% per-turn chance of firing one of: - rapid_clicks: 5 quick clicks at the player's own cards - tab_blur: window blur/focus event pair - brief_offline: 300ms network outage via context.setOffline Chaos counts roll up into ScenarioResult.customMetrics.chaos_fired. Important detail: chaos loop has a 3-second initial delay so room creation, joiners, and game start can complete without interference. Chaos during lobby setup (especially brief_offline) was causing #create-room-btn to go unstable. Verified: stress smoke with --games-per-room=3, 4 accounts + 1 CPU, first game completed with 37 turns and chaos events fired across all three event types. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -8,9 +8,11 @@
|
||||
|
||||
import type { Scenario } from '../core/types';
|
||||
import populate from './populate';
|
||||
import stress from './stress';
|
||||
|
||||
const registry: Record<string, Scenario> = {
|
||||
populate,
|
||||
stress,
|
||||
};
|
||||
|
||||
export function getScenario(name: string): Scenario | undefined {
|
||||
|
||||
Reference in New Issue
Block a user