Fix opponent draw-from-discard animation showing wrong card
Force discard pile DOM update before draw animation starts to prevent stale card display when previous swap animation blocked renderGame. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
86697dd454
commit
b129aa4f29
@ -2450,8 +2450,13 @@ class GolfGame {
|
|||||||
this.opponentDiscardAnimating = false;
|
this.opponentDiscardAnimating = false;
|
||||||
// Set isDrawAnimating to block renderGame from updating discard pile
|
// Set isDrawAnimating to block renderGame from updating discard pile
|
||||||
this.isDrawAnimating = true;
|
this.isDrawAnimating = true;
|
||||||
|
// Force discard DOM to show the card being drawn before animation starts
|
||||||
|
// (previous animation may have blocked renderGame from updating it)
|
||||||
|
if (oldDiscard) {
|
||||||
|
this.updateDiscardPileDisplay(oldDiscard);
|
||||||
|
}
|
||||||
console.log('[DEBUG] Opponent draw from discard - setting isDrawAnimating=true');
|
console.log('[DEBUG] Opponent draw from discard - setting isDrawAnimating=true');
|
||||||
window.drawAnimations.animateDrawDiscard(drawnCard, () => {
|
window.drawAnimations.animateDrawDiscard(oldDiscard || drawnCard, () => {
|
||||||
console.log('[DEBUG] Opponent draw from discard complete - clearing isDrawAnimating');
|
console.log('[DEBUG] Opponent draw from discard complete - clearing isDrawAnimating');
|
||||||
this.isDrawAnimating = false;
|
this.isDrawAnimating = false;
|
||||||
onAnimComplete();
|
onAnimComplete();
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user