feat(soak): artifacts, graceful shutdown, health probes, smoke script, v3.3.4
Batched remaining harness tasks (27-30, 33):
Task 27 — Artifact capture on failure: screenshots, HTML snapshots,
game state JSON, and console error tails are captured into
tests/soak/artifacts/<run-id>/ when a scenario throws. Successful
runs get a summary.json. Old runs (>7d) are pruned on startup.
Task 28 — Graceful shutdown: first SIGINT/SIGTERM flips the abort
signal (scenarios finish current turn then unwind). 10s after, a
hard-kill fires if cleanup hangs. Double Ctrl-C = immediate exit.
Exit codes: 0 success, 1 errors, 2 interrupted.
Task 29 — Periodic health probes: every 30s GET /health against the
target server. Three consecutive failures abort the run with
health_fatal, preventing staging outages from being misattributed
to harness bugs. Corrected endpoint from /api/health to /health
per server/routers/health.py.
Task 30 — Smoke test script: tests/soak/scripts/smoke.sh, a 60s
end-to-end canary that health-probes the target, seeds if needed,
and runs one minimal populate game.
Task 33 — Version bump to v3.3.4: both index.html footers (was
v3.1.6), new footer added to admin.html (had none), pyproject.toml.
Also fixes discovered during stress testing:
- SessionPool sets baseURL on all contexts so relative goto('/')
resolves correctly between games (was "invalid URL" error)
- RoomCoordinator key is now unique per game-start (Date.now
suffix) so Deferred promises don't carry stale room codes from
previous games
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -55,7 +55,7 @@
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<p id="lobby-error" class="error"></p>
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<footer class="app-footer">v3.1.6 © Aaron D. Lee</footer>
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<footer class="app-footer">v3.3.4 © Aaron D. Lee</footer>
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</div>
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<!-- Matchmaking Screen -->
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@@ -288,7 +288,7 @@
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<p id="waiting-message" class="info">Waiting for host to start the game...</p>
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</div>
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<footer class="app-footer">v3.1.6 © Aaron D. Lee</footer>
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<footer class="app-footer">v3.3.4 © Aaron D. Lee</footer>
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</div>
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<!-- Game Screen -->
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