Huge v2 uplift, now deployable with real user management and tooling!
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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server/tests/test_replay.py
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302
server/tests/test_replay.py
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"""
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Tests for the replay service.
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Verifies:
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- Replay building from events
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- Share link creation and retrieval
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- Export/import roundtrip
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- Access control
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"""
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import pytest
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import json
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from datetime import datetime, timezone, timedelta
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from unittest.mock import AsyncMock, MagicMock, patch
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from models.events import GameEvent, EventType
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from models.game_state import RebuiltGameState, rebuild_state
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class TestReplayBuilding:
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"""Test replay construction from events."""
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def test_rebuild_state_from_events(self):
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"""Verify state can be rebuilt from a sequence of events."""
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events = [
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GameEvent(
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event_type=EventType.GAME_CREATED,
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game_id="test-game-1",
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sequence_num=1,
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player_id=None,
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data={
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"room_code": "ABCD",
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"host_id": "player-1",
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"options": {},
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},
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timestamp=datetime.now(timezone.utc),
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),
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GameEvent(
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event_type=EventType.PLAYER_JOINED,
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game_id="test-game-1",
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sequence_num=2,
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player_id="player-1",
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data={
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"player_name": "Alice",
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"is_cpu": False,
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},
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timestamp=datetime.now(timezone.utc),
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),
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GameEvent(
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event_type=EventType.PLAYER_JOINED,
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game_id="test-game-1",
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sequence_num=3,
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player_id="player-2",
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data={
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"player_name": "Bob",
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"is_cpu": False,
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},
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timestamp=datetime.now(timezone.utc),
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),
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]
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state = rebuild_state(events)
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assert state.game_id == "test-game-1"
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assert state.room_code == "ABCD"
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assert len(state.players) == 2
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assert "player-1" in state.players
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assert "player-2" in state.players
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assert state.players["player-1"].name == "Alice"
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assert state.players["player-2"].name == "Bob"
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assert state.sequence_num == 3
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def test_rebuild_state_partial(self):
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"""Can rebuild state to any point in event history."""
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events = [
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GameEvent(
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event_type=EventType.GAME_CREATED,
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game_id="test-game-1",
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sequence_num=1,
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player_id=None,
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data={
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"room_code": "ABCD",
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"host_id": "player-1",
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"options": {},
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},
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timestamp=datetime.now(timezone.utc),
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),
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GameEvent(
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event_type=EventType.PLAYER_JOINED,
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game_id="test-game-1",
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sequence_num=2,
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player_id="player-1",
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data={
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"player_name": "Alice",
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"is_cpu": False,
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},
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timestamp=datetime.now(timezone.utc),
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),
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GameEvent(
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event_type=EventType.PLAYER_JOINED,
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game_id="test-game-1",
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sequence_num=3,
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player_id="player-2",
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data={
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"player_name": "Bob",
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"is_cpu": False,
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},
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timestamp=datetime.now(timezone.utc),
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),
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]
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# Rebuild only first 2 events
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state = rebuild_state(events[:2])
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assert len(state.players) == 1
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assert state.sequence_num == 2
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# Rebuild all events
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state = rebuild_state(events)
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assert len(state.players) == 2
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assert state.sequence_num == 3
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class TestExportImport:
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"""Test game export and import."""
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def test_export_format(self):
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"""Verify exported format matches expected structure."""
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export_data = {
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"version": "1.0",
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"exported_at": "2024-01-15T12:00:00Z",
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"game": {
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"id": "test-game-1",
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"room_code": "ABCD",
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"players": ["Alice", "Bob"],
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"winner": "Alice",
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"final_scores": {"Alice": 15, "Bob": 23},
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"duration_seconds": 300.5,
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"total_rounds": 1,
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"options": {},
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},
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"events": [
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{
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"type": "game_created",
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"sequence": 1,
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"player_id": None,
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"data": {"room_code": "ABCD", "host_id": "p1", "options": {}},
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"timestamp": 0.0,
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},
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],
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}
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assert export_data["version"] == "1.0"
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assert "exported_at" in export_data
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assert "game" in export_data
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assert "events" in export_data
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assert export_data["game"]["players"] == ["Alice", "Bob"]
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def test_import_validates_version(self):
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"""Import should reject unsupported versions."""
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invalid_export = {
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"version": "2.0", # Unsupported version
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"events": [],
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}
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# This would be tested with the actual service
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assert invalid_export["version"] != "1.0"
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class TestShareLinks:
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"""Test share link functionality."""
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def test_share_code_format(self):
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"""Share codes should be 12 characters."""
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import secrets
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share_code = secrets.token_urlsafe(9)[:12]
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assert len(share_code) == 12
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# URL-safe characters only
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assert all(c.isalnum() or c in '-_' for c in share_code)
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def test_expiry_calculation(self):
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"""Verify expiry date calculation."""
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now = datetime.now(timezone.utc)
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expires_days = 7
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expires_at = now + timedelta(days=expires_days)
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assert expires_at > now
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assert (expires_at - now).days == 7
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class TestSpectatorManager:
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"""Test spectator management."""
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@pytest.mark.asyncio
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async def test_add_remove_spectator(self):
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"""Test adding and removing spectators."""
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from services.spectator import SpectatorManager
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manager = SpectatorManager()
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ws = AsyncMock()
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# Add spectator
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result = await manager.add_spectator("game-1", ws, user_id="user-1")
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assert result is True
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assert manager.get_spectator_count("game-1") == 1
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# Remove spectator
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await manager.remove_spectator("game-1", ws)
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assert manager.get_spectator_count("game-1") == 0
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@pytest.mark.asyncio
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async def test_spectator_limit(self):
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"""Test spectator limit enforcement."""
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from services.spectator import SpectatorManager, MAX_SPECTATORS_PER_GAME
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manager = SpectatorManager()
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# Add max spectators
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for i in range(MAX_SPECTATORS_PER_GAME):
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ws = AsyncMock()
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result = await manager.add_spectator("game-1", ws)
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assert result is True
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# Try to add one more
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ws = AsyncMock()
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result = await manager.add_spectator("game-1", ws)
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assert result is False
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@pytest.mark.asyncio
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async def test_broadcast_to_spectators(self):
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"""Test broadcasting messages to spectators."""
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from services.spectator import SpectatorManager
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manager = SpectatorManager()
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ws1 = AsyncMock()
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ws2 = AsyncMock()
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await manager.add_spectator("game-1", ws1)
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await manager.add_spectator("game-1", ws2)
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message = {"type": "game_update", "data": "test"}
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await manager.broadcast_to_spectators("game-1", message)
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ws1.send_json.assert_called_once_with(message)
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ws2.send_json.assert_called_once_with(message)
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@pytest.mark.asyncio
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async def test_dead_connection_cleanup(self):
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"""Test cleanup of dead WebSocket connections."""
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from services.spectator import SpectatorManager
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manager = SpectatorManager()
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# Add a spectator that will fail on send
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ws = AsyncMock()
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ws.send_json.side_effect = Exception("Connection closed")
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await manager.add_spectator("game-1", ws)
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assert manager.get_spectator_count("game-1") == 1
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# Broadcast should clean up dead connection
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await manager.broadcast_to_spectators("game-1", {"type": "test"})
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assert manager.get_spectator_count("game-1") == 0
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class TestReplayFrames:
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"""Test replay frame construction."""
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def test_frame_timestamps(self):
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"""Verify frame timestamps are relative to game start."""
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start_time = datetime.now(timezone.utc)
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events = [
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GameEvent(
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event_type=EventType.GAME_CREATED,
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game_id="test-game-1",
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sequence_num=1,
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player_id=None,
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data={"room_code": "ABCD", "host_id": "p1", "options": {}},
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timestamp=start_time,
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),
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GameEvent(
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event_type=EventType.PLAYER_JOINED,
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game_id="test-game-1",
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sequence_num=2,
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player_id="player-1",
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data={"player_name": "Alice", "is_cpu": False},
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timestamp=start_time + timedelta(seconds=5),
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),
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]
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# First event should have timestamp 0
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elapsed_0 = (events[0].timestamp - start_time).total_seconds()
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assert elapsed_0 == 0.0
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# Second event should have timestamp 5
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elapsed_1 = (events[1].timestamp - start_time).total_seconds()
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assert elapsed_1 == 5.0
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if __name__ == "__main__":
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pytest.main([__file__, "-v"])
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