Huge v2 uplift, now deployable with real user management and tooling!
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
37
Dockerfile
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37
Dockerfile
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# Production Dockerfile for Golf Card Game
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FROM python:3.11-slim as base
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# Set environment variables
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ENV PYTHONDONTWRITEBYTECODE=1 \
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PYTHONUNBUFFERED=1 \
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PIP_NO_CACHE_DIR=1 \
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PIP_DISABLE_PIP_VERSION_CHECK=1
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WORKDIR /app
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# Install system dependencies
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RUN apt-get update && apt-get install -y --no-install-recommends \
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curl \
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&& rm -rf /var/lib/apt/lists/*
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# Install Python dependencies
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COPY server/requirements.txt .
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RUN pip install --no-cache-dir -r requirements.txt
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# Copy application code
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COPY server/ ./server/
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COPY client/ ./client/
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# Create non-root user
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RUN useradd --create-home --shell /bin/bash appuser \
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&& chown -R appuser:appuser /app
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USER appuser
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# Health check
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HEALTHCHECK --interval=30s --timeout=10s --start-period=5s --retries=3 \
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CMD curl -f http://localhost:8000/health || exit 1
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EXPOSE 8000
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# Run with uvicorn
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CMD ["python", "-m", "uvicorn", "server.main:app", "--host", "0.0.0.0", "--port", "8000"]
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522
V2_BUILD_PLAN.md
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522
V2_BUILD_PLAN.md
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# Golf Card Game - V2 Build Plan
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## Vision
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Transform the current single-server Golf game into a production-ready, hostable platform with:
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- **Event-sourced architecture** for full game replay and audit trails
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- **Leaderboards** with player statistics
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- **Scalable hosting** options (self-hosted or cloud)
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- **Export/playback** for sharing memorable games
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---
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## Current State (V1)
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```
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Client (Vanilla JS) ◄──WebSocket──► FastAPI Server ◄──► SQLite
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│
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In-memory rooms
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(lost on restart)
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```
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**What works well:**
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- Game logic is solid and well-tested
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- CPU AI with multiple personalities
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- House rules system is flexible
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- Real-time multiplayer via WebSockets
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**Limitations:**
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- Single server, no horizontal scaling
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- Game state lost on server restart
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- Move logging exists but duplicates state
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- No player accounts with persistent stats
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---
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## V2 Architecture
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ Clients │
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│ (Browser / Future: Mobile) │
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└───────────────────────────────┬─────────────────────────────────────┘
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│ WebSocket + REST API
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ FastAPI Application │
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│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌────────────┐ │
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│ │ Command │ │ Event │ │ State │ │ Query │ │
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│ │ Handler │──► Store │──► Builder │ │ Service │ │
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│ └─────────────┘ └─────────────┘ └─────────────┘ └────────────┘ │
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└───────┬───────────────────┬───────────────────┬───────────────┬─────┘
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│ │ │ │
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▼ ▼ ▼ ▼
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┌──────────────┐ ┌──────────────┐ ┌─────────────┐ ┌───────────┐
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│ Redis │ │ PostgreSQL │ │ PostgreSQL │ │ Postgres │
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│ (Live State) │ │ (Events) │ │ (Users) │ │ (Stats) │
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│ (Pub/Sub) │ │ │ │ │ │ │
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└──────────────┘ └──────────────┘ └─────────────┘ └───────────┘
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```
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---
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## Data Model
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### Event Store
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All game actions stored as immutable events:
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```sql
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-- Core event log
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CREATE TABLE events (
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id BIGSERIAL PRIMARY KEY,
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game_id UUID NOT NULL,
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sequence_num INT NOT NULL,
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event_type VARCHAR(50) NOT NULL,
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event_data JSONB NOT NULL,
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player_id VARCHAR(50),
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created_at TIMESTAMPTZ DEFAULT NOW(),
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UNIQUE(game_id, sequence_num)
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);
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-- Game metadata (denormalized for queries)
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CREATE TABLE games (
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id UUID PRIMARY KEY,
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room_code VARCHAR(10),
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status VARCHAR(20) DEFAULT 'active', -- active, completed, abandoned
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created_at TIMESTAMPTZ DEFAULT NOW(),
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completed_at TIMESTAMPTZ,
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num_players INT,
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num_rounds INT,
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options JSONB,
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winner_id VARCHAR(50),
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-- Denormalized for leaderboard queries
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player_ids VARCHAR(50)[]
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);
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CREATE INDEX idx_events_game ON events(game_id, sequence_num);
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CREATE INDEX idx_games_status ON games(status, completed_at);
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CREATE INDEX idx_games_players ON games USING GIN(player_ids);
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```
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### Event Types
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```python
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@dataclass
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class GameEvent:
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game_id: str
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sequence_num: int
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event_type: str
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player_id: Optional[str]
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timestamp: datetime
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data: dict
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# Lifecycle events
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GameCreated(room_code, options, host_id)
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PlayerJoined(player_id, player_name, is_cpu, profile_name?)
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PlayerLeft(player_id, reason)
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GameStarted(deck_seed, player_order)
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RoundStarted(round_num)
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RoundEnded(scores: dict, winner_id)
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GameEnded(final_scores: dict, winner_id)
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# Gameplay events
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InitialCardsFlipped(player_id, positions: list[int])
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CardDrawn(player_id, source: "deck"|"discard", card: Card)
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CardSwapped(player_id, position: int, new_card: Card, old_card: Card)
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CardDiscarded(player_id, card: Card)
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CardFlipped(player_id, position: int, card: Card)
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FlipSkipped(player_id)
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FlipAsAction(player_id, position: int, card: Card)
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```
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### User & Stats Schema
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```sql
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-- User accounts (expand existing auth)
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CREATE TABLE users (
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id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
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username VARCHAR(50) UNIQUE NOT NULL,
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email VARCHAR(255) UNIQUE,
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password_hash VARCHAR(255),
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role VARCHAR(20) DEFAULT 'player',
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created_at TIMESTAMPTZ DEFAULT NOW(),
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last_seen_at TIMESTAMPTZ,
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is_active BOOLEAN DEFAULT true,
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preferences JSONB DEFAULT '{}'
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);
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-- Player statistics (materialized from events)
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CREATE TABLE player_stats (
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user_id UUID PRIMARY KEY REFERENCES users(id),
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games_played INT DEFAULT 0,
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games_won INT DEFAULT 0,
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rounds_played INT DEFAULT 0,
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rounds_won INT DEFAULT 0,
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total_points INT DEFAULT 0, -- Lower is better
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best_round_score INT,
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worst_round_score INT,
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total_knockouts INT DEFAULT 0, -- Times going out first
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total_blunders INT DEFAULT 0, -- From AI analyzer
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updated_at TIMESTAMPTZ DEFAULT NOW()
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);
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-- Leaderboard views
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CREATE VIEW leaderboard_by_wins AS
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SELECT
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u.username,
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s.games_played,
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s.games_won,
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ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
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s.rounds_won,
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ROUND(s.total_points::numeric / NULLIF(s.rounds_played, 0), 1) as avg_score
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FROM player_stats s
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JOIN users u ON s.user_id = u.id
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WHERE s.games_played >= 25 -- Minimum games for ranking
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ORDER BY win_rate DESC, games_won DESC;
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CREATE VIEW leaderboard_by_games AS
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SELECT
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u.username,
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s.games_played,
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s.games_won,
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s.rounds_won
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FROM player_stats s
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JOIN users u ON s.user_id = u.id
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ORDER BY games_played DESC;
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```
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---
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## Components to Build
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### Phase 1: Event Infrastructure (Foundation)
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| Component | Description | Effort |
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|-----------|-------------|--------|
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| Event classes | Python dataclasses for all event types | S |
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| Event store | PostgreSQL table + write functions | S |
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| State rebuilder | Fold events into GameState | M |
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| Dual-write migration | Emit events alongside current mutations | M |
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| Event validation | Ensure events can recreate identical state | M |
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### Phase 2: Persistence & Recovery
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| Component | Description | Effort |
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|-----------|-------------|--------|
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| Redis state cache | Store live game state in Redis | M |
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| Pub/sub for multi-server | Redis pub/sub for WebSocket fan-out | M |
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| Game recovery | Rebuild in-progress games from events on restart | S |
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| Graceful shutdown | Save state before shutdown | S |
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### Phase 3: User System & Stats
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| Component | Description | Effort |
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|-----------|-------------|--------|
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| User registration flow | Proper signup/login UI | M |
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| Guest-to-user conversion | Play as guest, register to save stats | S |
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| Stats aggregation worker | Process events → update player_stats | M |
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| Leaderboard API | REST endpoints for leaderboards | S |
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| Leaderboard UI | Display in client | M |
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### Phase 4: Replay & Export
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| Component | Description | Effort |
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|-----------|-------------|--------|
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| Export API | `GET /api/games/{id}/export` returns event JSON | S |
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| Import/load | Load exported game for replay | S |
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| Replay UI | Playback controls, scrubbing, speed control | L |
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| Share links | `/replay/{game_id}` public URLs | S |
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### Phase 5: Production Hardening
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| Component | Description | Effort |
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|-----------|-------------|--------|
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| Rate limiting | Prevent abuse | S |
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| Health checks | `/health` with dependency checks | S |
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| Metrics | Prometheus metrics for monitoring | M |
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| Error tracking | Sentry or similar | S |
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| Backup strategy | Automated PostgreSQL backups | S |
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---
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## Tech Stack
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### Recommended Stack
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| Layer | Technology | Reasoning |
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|-------|------------|-----------|
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| **Web framework** | FastAPI (keep) | Already using, async, fast |
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| **WebSockets** | Starlette (keep) | Built into FastAPI |
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| **Live state cache** | Redis | Fast, pub/sub, TTL, battle-tested |
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| **Event store** | PostgreSQL | JSONB, robust, great tooling |
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| **User database** | PostgreSQL | Same instance, keep it simple |
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| **Background jobs** | `arq` or `rq` | Stats aggregation, cleanup |
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| **Containerization** | Docker | Consistent deployment |
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| **Orchestration** | Docker Compose (small) / K8s (large) | Start simple |
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### Dependencies to Add
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```txt
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# requirements.txt additions
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redis>=5.0.0
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asyncpg>=0.29.0 # Async PostgreSQL
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sqlalchemy>=2.0.0 # ORM (optional, can use raw SQL)
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alembic>=1.13.0 # Migrations
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arq>=0.26.0 # Background tasks
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pydantic-settings>=2.0 # Config management
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```
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---
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## Hosting Options
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### Option A: Single VPS (Simplest, $5-20/mo)
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```
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┌─────────────────────────────────────┐
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│ VPS (2-4GB RAM) │
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│ ┌─────────┐ ┌─────────┐ ┌───────┐ │
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│ │ FastAPI │ │ Redis │ │Postgres│ │
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│ │ :8000 │ │ :6379 │ │ :5432 │ │
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│ └─────────┘ └─────────┘ └───────┘ │
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│ Docker Compose │
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└─────────────────────────────────────┘
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Providers: DigitalOcean, Linode, Hetzner, Vultr
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Capacity: ~100-500 concurrent users
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```
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**docker-compose.yml:**
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```yaml
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version: '3.8'
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services:
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app:
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build: .
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ports:
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- "8000:8000"
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environment:
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- DATABASE_URL=postgresql://golf:secret@db:5432/golf
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- REDIS_URL=redis://redis:6379
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depends_on:
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- db
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- redis
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redis:
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image: redis:7-alpine
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volumes:
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- redis_data:/data
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|
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db:
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image: postgres:16-alpine
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environment:
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POSTGRES_USER: golf
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POSTGRES_PASSWORD: secret
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POSTGRES_DB: golf
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volumes:
|
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- postgres_data:/var/lib/postgresql/data
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|
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nginx:
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image: nginx:alpine
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ports:
|
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- "80:80"
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- "443:443"
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volumes:
|
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- ./nginx.conf:/etc/nginx/nginx.conf
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- ./certs:/etc/nginx/certs
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volumes:
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redis_data:
|
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postgres_data:
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```
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### Option B: Managed Services ($20-50/mo)
|
||||
|
||||
```
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┌──────────────┐ ┌─────────────────┐ ┌──────────────┐
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│ Fly.io │ │ Upstash Redis │ │ Neon or │
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│ App │◄───►│ (Serverless) │ │ Supabase │
|
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│ $5-10/mo │ │ Free-$10/mo │ │ PostgreSQL │
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└──────────────┘ └─────────────────┘ │ Free-$25/mo │
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||||
└──────────────┘
|
||||
|
||||
Alternative compute: Railway, Render, Google Cloud Run
|
||||
```
|
||||
|
||||
**Pros:** Less ops, automatic SSL, easy scaling
|
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**Cons:** Slightly higher latency, vendor lock-in
|
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|
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### Option C: Self-Hosted (Home Server / NAS)
|
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|
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```
|
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┌─────────────────────────────────────┐
|
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│ Home Server / Raspberry Pi 5 │
|
||||
│ Docker Compose (same as Option A) │
|
||||
└───────────────────┬─────────────────┘
|
||||
│
|
||||
┌───────────────────▼─────────────────┐
|
||||
│ Cloudflare Tunnel (free) │
|
||||
│ • No port forwarding needed │
|
||||
│ • Free SSL │
|
||||
│ • DDoS protection │
|
||||
└─────────────────────────────────────┘
|
||||
|
||||
Domain: golf.yourdomain.com
|
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```
|
||||
|
||||
### Option D: Kubernetes (Overkill Unless Scaling Big)
|
||||
|
||||
Only if you're expecting 5000+ concurrent users or need multi-region.
|
||||
|
||||
---
|
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|
||||
## Migration Strategy
|
||||
|
||||
### Step 1: Add Event Emission (Non-Breaking)
|
||||
|
||||
Keep current code working, add event logging in parallel:
|
||||
|
||||
```python
|
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# In game.py or main.py
|
||||
def draw_card(self, player_id: str, source: str) -> Optional[Card]:
|
||||
# Existing logic
|
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card = self._do_draw(player_id, source)
|
||||
|
||||
if card:
|
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# NEW: Emit event (doesn't affect gameplay)
|
||||
self.emit_event(CardDrawn(
|
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player_id=player_id,
|
||||
source=source,
|
||||
card=card.to_dict()
|
||||
))
|
||||
|
||||
return card
|
||||
```
|
||||
|
||||
### Step 2: Validate Event Replay
|
||||
|
||||
Build a test that:
|
||||
1. Plays a game normally
|
||||
2. Captures all events
|
||||
3. Replays events into fresh state
|
||||
4. Asserts final state matches
|
||||
|
||||
```python
|
||||
def test_event_replay_matches():
|
||||
# Play a game, collect events
|
||||
game, events = play_test_game()
|
||||
final_state = game.get_state()
|
||||
|
||||
# Rebuild from events
|
||||
rebuilt = GameState()
|
||||
for event in events:
|
||||
rebuilt.apply(event)
|
||||
|
||||
assert rebuilt == final_state
|
||||
```
|
||||
|
||||
### Step 3: Switch to Event-Sourced
|
||||
|
||||
Once validation passes:
|
||||
1. Commands produce events
|
||||
2. Events applied to state
|
||||
3. State derived, not mutated directly
|
||||
|
||||
### Step 4: Deploy New Infrastructure
|
||||
|
||||
1. Set up PostgreSQL + Redis
|
||||
2. Deploy with feature flag (old vs new storage)
|
||||
3. Run both in parallel, compare
|
||||
4. Cut over when confident
|
||||
|
||||
---
|
||||
|
||||
## Milestones & Timeline
|
||||
|
||||
| Phase | Milestone | Dependencies |
|
||||
|-------|-----------|--------------|
|
||||
| **1** | Events emitting alongside current code | None |
|
||||
| **1** | Event replay test passing | Events emitting |
|
||||
| **2** | Redis state cache working | None |
|
||||
| **2** | Server survives restart (games recover) | Events + Redis |
|
||||
| **3** | User accounts with persistent stats | PostgreSQL |
|
||||
| **3** | Leaderboards displaying | Stats aggregation |
|
||||
| **4** | Export API working | Events stored |
|
||||
| **4** | Replay UI functional | Export API |
|
||||
| **5** | Dockerized deployment | All above |
|
||||
| **5** | Production deployment | Docker + hosting |
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **Guest play vs required accounts?**
|
||||
- Recommendation: Allow guest play, prompt to register to save stats
|
||||
|
||||
2. **Game history retention?**
|
||||
- Keep all events forever? Or archive after 90 days?
|
||||
- Events are small (~500 bytes each), storage is cheap
|
||||
|
||||
3. **Replay visibility?**
|
||||
- All games public? Only if shared? Privacy setting per game?
|
||||
|
||||
4. **CPU games count for leaderboards?**
|
||||
- Recommendation: Yes, but flag them. Separate "vs humans" stats later.
|
||||
|
||||
5. **i18n approach?**
|
||||
- Client-side translation files (JSON)
|
||||
- Server messages are mostly game state, not text
|
||||
|
||||
---
|
||||
|
||||
## Appendix: File Structure (Proposed)
|
||||
|
||||
```
|
||||
golfgame/
|
||||
├── client/ # Frontend (keep as-is for now)
|
||||
│ ├── index.html
|
||||
│ ├── app.js
|
||||
│ └── ...
|
||||
├── server/
|
||||
│ ├── main.py # FastAPI app, WebSocket handlers
|
||||
│ ├── config.py # Settings (env vars)
|
||||
│ ├── models/
|
||||
│ │ ├── events.py # Event dataclasses
|
||||
│ │ ├── game_state.py # State rebuilt from events
|
||||
│ │ └── user.py # User model
|
||||
│ ├── stores/
|
||||
│ │ ├── event_store.py # PostgreSQL event persistence
|
||||
│ │ ├── state_cache.py # Redis live state
|
||||
│ │ └── user_store.py # User/auth persistence
|
||||
│ ├── services/
|
||||
│ │ ├── game_service.py # Command handling, event emission
|
||||
│ │ ├── replay_service.py # Export, import, playback
|
||||
│ │ ├── stats_service.py # Leaderboard queries
|
||||
│ │ └── auth_service.py # Authentication
|
||||
│ ├── workers/
|
||||
│ │ └── stats_worker.py # Background stats aggregation
|
||||
│ ├── ai/
|
||||
│ │ ├── profiles.py # CPU personalities
|
||||
│ │ └── decisions.py # AI logic
|
||||
│ └── tests/
|
||||
│ ├── test_events.py
|
||||
│ ├── test_replay.py
|
||||
│ └── ...
|
||||
├── migrations/ # Alembic migrations
|
||||
├── docker-compose.yml
|
||||
├── Dockerfile
|
||||
└── V2_BUILD_PLAN.md # This file
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. **Review this plan** - Any adjustments to scope or priorities?
|
||||
2. **Set up PostgreSQL locally** - For development
|
||||
3. **Define event classes** - Start with Phase 1
|
||||
4. **Add event emission** - Non-breaking change to current code
|
||||
|
||||
Ready to start building when you are.
|
||||
633
client/admin.css
Normal file
633
client/admin.css
Normal file
@@ -0,0 +1,633 @@
|
||||
/* Golf Admin Dashboard Styles */
|
||||
|
||||
:root {
|
||||
--color-primary: #2563eb;
|
||||
--color-primary-dark: #1d4ed8;
|
||||
--color-success: #059669;
|
||||
--color-warning: #d97706;
|
||||
--color-danger: #dc2626;
|
||||
--color-bg: #f8fafc;
|
||||
--color-surface: #ffffff;
|
||||
--color-border: #e2e8f0;
|
||||
--color-text: #1e293b;
|
||||
--color-text-muted: #64748b;
|
||||
--color-text-light: #94a3b8;
|
||||
--radius: 8px;
|
||||
--shadow: 0 1px 3px rgba(0,0,0,0.1), 0 1px 2px rgba(0,0,0,0.06);
|
||||
--shadow-lg: 0 10px 15px -3px rgba(0,0,0,0.1), 0 4px 6px -2px rgba(0,0,0,0.05);
|
||||
}
|
||||
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, sans-serif;
|
||||
background: var(--color-bg);
|
||||
color: var(--color-text);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
/* Screens */
|
||||
.screen {
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
/* Login Screen */
|
||||
.login-container {
|
||||
max-width: 400px;
|
||||
margin: 100px auto;
|
||||
padding: 2rem;
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius);
|
||||
box-shadow: var(--shadow-lg);
|
||||
}
|
||||
|
||||
.login-container h1 {
|
||||
text-align: center;
|
||||
margin-bottom: 1.5rem;
|
||||
color: var(--color-primary);
|
||||
}
|
||||
|
||||
/* Forms */
|
||||
.form-group {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.form-group label {
|
||||
display: block;
|
||||
margin-bottom: 0.5rem;
|
||||
font-weight: 500;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.form-group input,
|
||||
.form-group textarea,
|
||||
.form-group select {
|
||||
width: 100%;
|
||||
padding: 0.75rem;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius);
|
||||
font-size: 1rem;
|
||||
transition: border-color 0.2s;
|
||||
}
|
||||
|
||||
.form-group input:focus,
|
||||
.form-group textarea:focus,
|
||||
.form-group select:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.form-group textarea {
|
||||
min-height: 100px;
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.form-actions {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
justify-content: flex-end;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.error {
|
||||
color: var(--color-danger);
|
||||
margin-top: 1rem;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* Buttons */
|
||||
.btn {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border: none;
|
||||
border-radius: var(--radius);
|
||||
font-size: 0.875rem;
|
||||
font-weight: 500;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.2s, transform 0.1s;
|
||||
background: var(--color-border);
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
filter: brightness(0.95);
|
||||
}
|
||||
|
||||
.btn:active {
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.btn:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background: var(--color-primary-dark);
|
||||
}
|
||||
|
||||
.btn-success {
|
||||
background: var(--color-success);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn-warning {
|
||||
background: var(--color-warning);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn-danger {
|
||||
background: var(--color-danger);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn-small {
|
||||
padding: 0.5rem 1rem;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
/* Navigation */
|
||||
.admin-nav {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 1rem 2rem;
|
||||
background: var(--color-surface);
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
box-shadow: var(--shadow);
|
||||
}
|
||||
|
||||
.nav-brand h1 {
|
||||
font-size: 1.5rem;
|
||||
color: var(--color-primary);
|
||||
}
|
||||
|
||||
.nav-links {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.nav-link {
|
||||
padding: 0.5rem 1rem;
|
||||
text-decoration: none;
|
||||
color: var(--color-text-muted);
|
||||
border-radius: var(--radius);
|
||||
transition: background-color 0.2s, color 0.2s;
|
||||
}
|
||||
|
||||
.nav-link:hover {
|
||||
background: var(--color-bg);
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.nav-link.active {
|
||||
background: var(--color-primary);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.nav-user {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
|
||||
/* Content */
|
||||
.admin-content {
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
padding: 2rem;
|
||||
}
|
||||
|
||||
/* Panels */
|
||||
.panel {
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius);
|
||||
padding: 1.5rem;
|
||||
box-shadow: var(--shadow);
|
||||
}
|
||||
|
||||
.panel h2 {
|
||||
margin-bottom: 1.5rem;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.panel-section {
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
.panel-section h3 {
|
||||
margin-bottom: 1rem;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.panel-toolbar {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
margin-bottom: 1rem;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/* Stats Grid */
|
||||
.stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
|
||||
gap: 1rem;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
.stat-card {
|
||||
background: var(--color-bg);
|
||||
padding: 1.25rem;
|
||||
border-radius: var(--radius);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
display: block;
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
color: var(--color-primary);
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
display: block;
|
||||
font-size: 0.875rem;
|
||||
color: var(--color-text-muted);
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
/* Data Tables */
|
||||
.data-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
.data-table th,
|
||||
.data-table td {
|
||||
padding: 0.75rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.data-table th {
|
||||
background: var(--color-bg);
|
||||
font-weight: 600;
|
||||
color: var(--color-text-muted);
|
||||
font-size: 0.75rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.data-table tbody tr:hover {
|
||||
background: var(--color-bg);
|
||||
}
|
||||
|
||||
.data-table.small {
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.data-table.small th,
|
||||
.data-table.small td {
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
/* Search Bar */
|
||||
.search-bar {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.search-bar input {
|
||||
padding: 0.5rem 1rem;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius);
|
||||
min-width: 250px;
|
||||
}
|
||||
|
||||
.search-bar input:focus {
|
||||
outline: none;
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
/* Filter Bar */
|
||||
.filter-bar {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.filter-bar select {
|
||||
padding: 0.5rem 1rem;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius);
|
||||
background: white;
|
||||
}
|
||||
|
||||
/* Checkbox */
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
cursor: pointer;
|
||||
color: var(--color-text-muted);
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
/* Create Invite Form */
|
||||
.create-invite-form {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.create-invite-form label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
color: var(--color-text-muted);
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.create-invite-form input {
|
||||
width: 80px;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid var(--color-border);
|
||||
border-radius: var(--radius);
|
||||
}
|
||||
|
||||
/* Pagination */
|
||||
.pagination {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
margin-top: 1rem;
|
||||
padding-top: 1rem;
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
/* Status Badges */
|
||||
.badge {
|
||||
display: inline-block;
|
||||
padding: 0.25rem 0.5rem;
|
||||
border-radius: 999px;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.badge-success {
|
||||
background: #dcfce7;
|
||||
color: #166534;
|
||||
}
|
||||
|
||||
.badge-danger {
|
||||
background: #fee2e2;
|
||||
color: #991b1b;
|
||||
}
|
||||
|
||||
.badge-warning {
|
||||
background: #fef3c7;
|
||||
color: #92400e;
|
||||
}
|
||||
|
||||
.badge-info {
|
||||
background: #dbeafe;
|
||||
color: #1e40af;
|
||||
}
|
||||
|
||||
.badge-muted {
|
||||
background: #f1f5f9;
|
||||
color: #64748b;
|
||||
}
|
||||
|
||||
/* Modals */
|
||||
.modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
.modal-content {
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius);
|
||||
max-width: 600px;
|
||||
width: 90%;
|
||||
max-height: 90vh;
|
||||
overflow-y: auto;
|
||||
box-shadow: var(--shadow-lg);
|
||||
}
|
||||
|
||||
.modal-content.modal-small {
|
||||
max-width: 400px;
|
||||
}
|
||||
|
||||
.modal-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 1rem 1.5rem;
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.modal-header h3 {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.modal-close {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
color: var(--color-text-muted);
|
||||
padding: 0;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.modal-close:hover {
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.modal-body {
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
/* User Detail Modal */
|
||||
.user-detail-grid {
|
||||
display: grid;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.detail-row {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.detail-label {
|
||||
font-weight: 500;
|
||||
color: var(--color-text-muted);
|
||||
min-width: 120px;
|
||||
}
|
||||
|
||||
.detail-value {
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.user-actions {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1.5rem;
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.user-actions h4 {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.action-buttons {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
#ban-history-section {
|
||||
margin-top: 1.5rem;
|
||||
padding-top: 1.5rem;
|
||||
border-top: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
#ban-history-section h4 {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
/* Toast Notifications */
|
||||
#toast-container {
|
||||
position: fixed;
|
||||
bottom: 2rem;
|
||||
right: 2rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
z-index: 2000;
|
||||
}
|
||||
|
||||
.toast {
|
||||
padding: 1rem 1.5rem;
|
||||
border-radius: var(--radius);
|
||||
background: var(--color-text);
|
||||
color: white;
|
||||
box-shadow: var(--shadow-lg);
|
||||
animation: slideIn 0.3s ease;
|
||||
}
|
||||
|
||||
.toast.success {
|
||||
background: var(--color-success);
|
||||
}
|
||||
|
||||
.toast.error {
|
||||
background: var(--color-danger);
|
||||
}
|
||||
|
||||
.toast.warning {
|
||||
background: var(--color-warning);
|
||||
}
|
||||
|
||||
@keyframes slideIn {
|
||||
from {
|
||||
transform: translateX(100%);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateX(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Responsive */
|
||||
@media (max-width: 768px) {
|
||||
.admin-nav {
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.nav-links {
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.admin-content {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.panel-toolbar {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.search-bar {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.search-bar input {
|
||||
min-width: auto;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.create-invite-form {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.data-table {
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.data-table th,
|
||||
.data-table td {
|
||||
padding: 0.5rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* Utility Classes */
|
||||
.text-muted {
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
|
||||
.text-success {
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.text-danger {
|
||||
color: var(--color-danger);
|
||||
}
|
||||
|
||||
.text-warning {
|
||||
color: var(--color-warning);
|
||||
}
|
||||
|
||||
.text-small {
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.mt-1 { margin-top: 0.5rem; }
|
||||
.mt-2 { margin-top: 1rem; }
|
||||
.mb-1 { margin-bottom: 0.5rem; }
|
||||
.mb-2 { margin-bottom: 1rem; }
|
||||
368
client/admin.html
Normal file
368
client/admin.html
Normal file
@@ -0,0 +1,368 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Golf Admin Dashboard</title>
|
||||
<link rel="stylesheet" href="admin.css">
|
||||
</head>
|
||||
<body>
|
||||
<!-- Login Screen -->
|
||||
<div id="login-screen" class="screen">
|
||||
<div class="login-container">
|
||||
<h1>Golf Admin</h1>
|
||||
<form id="login-form">
|
||||
<div class="form-group">
|
||||
<label for="username">Username</label>
|
||||
<input type="text" id="username" name="username" required>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="password">Password</label>
|
||||
<input type="password" id="password" name="password" required>
|
||||
</div>
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
<p id="login-error" class="error"></p>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Dashboard Screen -->
|
||||
<div id="dashboard-screen" class="screen hidden">
|
||||
<nav class="admin-nav">
|
||||
<div class="nav-brand">
|
||||
<h1>Golf Admin</h1>
|
||||
</div>
|
||||
<div class="nav-links">
|
||||
<a href="#" data-panel="dashboard" class="nav-link active">Dashboard</a>
|
||||
<a href="#" data-panel="users" class="nav-link">Users</a>
|
||||
<a href="#" data-panel="games" class="nav-link">Games</a>
|
||||
<a href="#" data-panel="invites" class="nav-link">Invites</a>
|
||||
<a href="#" data-panel="audit" class="nav-link">Audit Log</a>
|
||||
</div>
|
||||
<div class="nav-user">
|
||||
<span id="admin-username"></span>
|
||||
<button id="logout-btn" class="btn btn-small">Logout</button>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<main class="admin-content">
|
||||
<!-- Dashboard Panel -->
|
||||
<section id="dashboard-panel" class="panel">
|
||||
<h2>System Overview</h2>
|
||||
<div class="stats-grid">
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-active-users">-</span>
|
||||
<span class="stat-label">Active Users (1h)</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-active-games">-</span>
|
||||
<span class="stat-label">Active Games</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-total-users">-</span>
|
||||
<span class="stat-label">Total Users</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-games-today">-</span>
|
||||
<span class="stat-label">Games Today</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-reg-today">-</span>
|
||||
<span class="stat-label">Registrations Today</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-reg-week">-</span>
|
||||
<span class="stat-label">Registrations (7d)</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-total-games">-</span>
|
||||
<span class="stat-label">Total Games</span>
|
||||
</div>
|
||||
<div class="stat-card">
|
||||
<span class="stat-value" id="stat-events-hour">-</span>
|
||||
<span class="stat-label">Events (1h)</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="panel-section">
|
||||
<h3>Top Players</h3>
|
||||
<table id="top-players-table" class="data-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Username</th>
|
||||
<th>Wins</th>
|
||||
<th>Games</th>
|
||||
<th>Win Rate</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Users Panel -->
|
||||
<section id="users-panel" class="panel hidden">
|
||||
<h2>User Management</h2>
|
||||
<div class="panel-toolbar">
|
||||
<div class="search-bar">
|
||||
<input type="text" id="user-search" placeholder="Search by username or email...">
|
||||
<button id="user-search-btn" class="btn">Search</button>
|
||||
</div>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="include-banned" checked>
|
||||
Include banned
|
||||
</label>
|
||||
</div>
|
||||
<table id="users-table" class="data-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Username</th>
|
||||
<th>Email</th>
|
||||
<th>Role</th>
|
||||
<th>Status</th>
|
||||
<th>Games</th>
|
||||
<th>Joined</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
<div class="pagination">
|
||||
<button id="users-prev" class="btn btn-small" disabled>Previous</button>
|
||||
<span id="users-page-info">Page 1</span>
|
||||
<button id="users-next" class="btn btn-small">Next</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Games Panel -->
|
||||
<section id="games-panel" class="panel hidden">
|
||||
<h2>Active Games</h2>
|
||||
<button id="refresh-games-btn" class="btn">Refresh</button>
|
||||
<table id="games-table" class="data-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Room Code</th>
|
||||
<th>Players</th>
|
||||
<th>Phase</th>
|
||||
<th>Round</th>
|
||||
<th>Status</th>
|
||||
<th>Created</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
</section>
|
||||
|
||||
<!-- Invites Panel -->
|
||||
<section id="invites-panel" class="panel hidden">
|
||||
<h2>Invite Codes</h2>
|
||||
<div class="panel-toolbar">
|
||||
<div class="create-invite-form">
|
||||
<label>
|
||||
Max Uses:
|
||||
<input type="number" id="invite-max-uses" value="1" min="1" max="100">
|
||||
</label>
|
||||
<label>
|
||||
Expires in (days):
|
||||
<input type="number" id="invite-expires-days" value="7" min="1" max="365">
|
||||
</label>
|
||||
<button id="create-invite-btn" class="btn btn-primary">Create Invite</button>
|
||||
</div>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" id="include-expired">
|
||||
Show expired
|
||||
</label>
|
||||
</div>
|
||||
<table id="invites-table" class="data-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Code</th>
|
||||
<th>Uses</th>
|
||||
<th>Remaining</th>
|
||||
<th>Created By</th>
|
||||
<th>Expires</th>
|
||||
<th>Status</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
</section>
|
||||
|
||||
<!-- Audit Log Panel -->
|
||||
<section id="audit-panel" class="panel hidden">
|
||||
<h2>Audit Log</h2>
|
||||
<div class="panel-toolbar">
|
||||
<div class="filter-bar">
|
||||
<select id="audit-action-filter">
|
||||
<option value="">All Actions</option>
|
||||
<option value="ban_user">Ban User</option>
|
||||
<option value="unban_user">Unban User</option>
|
||||
<option value="force_password_reset">Force Password Reset</option>
|
||||
<option value="change_role">Change Role</option>
|
||||
<option value="impersonate_user">Impersonate</option>
|
||||
<option value="view_game">View Game</option>
|
||||
<option value="end_game">End Game</option>
|
||||
<option value="create_invite">Create Invite</option>
|
||||
<option value="revoke_invite">Revoke Invite</option>
|
||||
</select>
|
||||
<select id="audit-target-filter">
|
||||
<option value="">All Targets</option>
|
||||
<option value="user">Users</option>
|
||||
<option value="game">Games</option>
|
||||
<option value="invite_code">Invites</option>
|
||||
</select>
|
||||
<button id="audit-filter-btn" class="btn">Filter</button>
|
||||
</div>
|
||||
</div>
|
||||
<table id="audit-table" class="data-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Time</th>
|
||||
<th>Admin</th>
|
||||
<th>Action</th>
|
||||
<th>Target</th>
|
||||
<th>Details</th>
|
||||
<th>IP</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
<div class="pagination">
|
||||
<button id="audit-prev" class="btn btn-small" disabled>Previous</button>
|
||||
<span id="audit-page-info">Page 1</span>
|
||||
<button id="audit-next" class="btn btn-small">Next</button>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<!-- User Detail Modal -->
|
||||
<div id="user-modal" class="modal hidden">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<h3>User Details</h3>
|
||||
<button class="modal-close">×</button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div class="user-detail-grid">
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Username:</span>
|
||||
<span id="detail-username" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Email:</span>
|
||||
<span id="detail-email" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Role:</span>
|
||||
<span id="detail-role" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Status:</span>
|
||||
<span id="detail-status" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Games Played:</span>
|
||||
<span id="detail-games-played" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Games Won:</span>
|
||||
<span id="detail-games-won" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Joined:</span>
|
||||
<span id="detail-joined" class="detail-value"></span>
|
||||
</div>
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Last Login:</span>
|
||||
<span id="detail-last-login" class="detail-value"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="user-actions">
|
||||
<h4>Actions</h4>
|
||||
<div class="action-buttons">
|
||||
<button id="action-ban" class="btn btn-danger">Ban User</button>
|
||||
<button id="action-unban" class="btn btn-success hidden">Unban User</button>
|
||||
<button id="action-reset-pw" class="btn btn-warning">Force Password Reset</button>
|
||||
<button id="action-make-admin" class="btn">Make Admin</button>
|
||||
<button id="action-remove-admin" class="btn hidden">Remove Admin</button>
|
||||
<button id="action-impersonate" class="btn">Impersonate (Read-Only)</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="ban-history-section">
|
||||
<h4>Ban History</h4>
|
||||
<table id="ban-history-table" class="data-table small">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Date</th>
|
||||
<th>Reason</th>
|
||||
<th>By</th>
|
||||
<th>Status</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody></tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Ban User Modal -->
|
||||
<div id="ban-modal" class="modal hidden">
|
||||
<div class="modal-content modal-small">
|
||||
<div class="modal-header">
|
||||
<h3>Ban User</h3>
|
||||
<button class="modal-close">×</button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<form id="ban-form">
|
||||
<div class="form-group">
|
||||
<label for="ban-reason">Reason:</label>
|
||||
<textarea id="ban-reason" required placeholder="Enter reason for ban..."></textarea>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="ban-duration">Duration (days, leave empty for permanent):</label>
|
||||
<input type="number" id="ban-duration" min="1" max="365" placeholder="Permanent">
|
||||
</div>
|
||||
<div class="form-actions">
|
||||
<button type="button" class="btn modal-close">Cancel</button>
|
||||
<button type="submit" class="btn btn-danger">Ban User</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- End Game Modal -->
|
||||
<div id="end-game-modal" class="modal hidden">
|
||||
<div class="modal-content modal-small">
|
||||
<div class="modal-header">
|
||||
<h3>End Game</h3>
|
||||
<button class="modal-close">×</button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<form id="end-game-form">
|
||||
<div class="form-group">
|
||||
<label for="end-game-reason">Reason:</label>
|
||||
<textarea id="end-game-reason" required placeholder="Enter reason for ending game..."></textarea>
|
||||
</div>
|
||||
<div class="form-actions">
|
||||
<button type="button" class="btn modal-close">Cancel</button>
|
||||
<button type="submit" class="btn btn-danger">End Game</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Toast Container -->
|
||||
<div id="toast-container"></div>
|
||||
|
||||
<script src="admin.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
809
client/admin.js
Normal file
809
client/admin.js
Normal file
@@ -0,0 +1,809 @@
|
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/**
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* Golf Admin Dashboard
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* JavaScript for admin interface functionality
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*/
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// State
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let authToken = null;
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let currentUser = null;
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let currentPanel = 'dashboard';
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let selectedUserId = null;
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// Pagination state
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let usersPage = 0;
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let auditPage = 0;
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const PAGE_SIZE = 20;
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// =============================================================================
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// API Functions
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// =============================================================================
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async function apiRequest(endpoint, options = {}) {
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const headers = {
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'Content-Type': 'application/json',
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...options.headers,
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};
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if (authToken) {
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headers['Authorization'] = `Bearer ${authToken}`;
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}
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const response = await fetch(endpoint, {
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...options,
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headers,
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});
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if (response.status === 401) {
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// Unauthorized - clear auth and show login
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logout();
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throw new Error('Session expired. Please login again.');
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}
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if (response.status === 403) {
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throw new Error('Admin access required');
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}
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const data = await response.json();
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if (!response.ok) {
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throw new Error(data.detail || 'Request failed');
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}
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return data;
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}
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// Auth API
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async function login(username, password) {
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const data = await apiRequest('/api/auth/login', {
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method: 'POST',
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body: JSON.stringify({ username, password }),
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});
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return data;
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}
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// Admin API
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async function getStats() {
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return apiRequest('/api/admin/stats');
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}
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async function getUsers(query = '', offset = 0, includeBanned = true) {
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const params = new URLSearchParams({
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query,
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offset,
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limit: PAGE_SIZE,
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include_banned: includeBanned,
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});
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return apiRequest(`/api/admin/users?${params}`);
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}
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async function getUser(userId) {
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return apiRequest(`/api/admin/users/${userId}`);
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}
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async function getUserBanHistory(userId) {
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return apiRequest(`/api/admin/users/${userId}/ban-history`);
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}
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async function banUser(userId, reason, durationDays) {
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return apiRequest(`/api/admin/users/${userId}/ban`, {
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method: 'POST',
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body: JSON.stringify({
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reason,
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duration_days: durationDays || null,
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}),
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});
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}
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async function unbanUser(userId) {
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return apiRequest(`/api/admin/users/${userId}/unban`, {
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method: 'POST',
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});
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}
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async function forcePasswordReset(userId) {
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return apiRequest(`/api/admin/users/${userId}/force-password-reset`, {
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method: 'POST',
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});
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}
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async function changeUserRole(userId, role) {
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return apiRequest(`/api/admin/users/${userId}/role`, {
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method: 'PUT',
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body: JSON.stringify({ role }),
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});
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}
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async function impersonateUser(userId) {
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return apiRequest(`/api/admin/users/${userId}/impersonate`, {
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method: 'POST',
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});
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}
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async function getGames() {
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return apiRequest('/api/admin/games');
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}
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async function getGameDetails(gameId) {
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return apiRequest(`/api/admin/games/${gameId}`);
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}
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async function endGame(gameId, reason) {
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return apiRequest(`/api/admin/games/${gameId}/end`, {
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method: 'POST',
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body: JSON.stringify({ reason }),
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});
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}
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async function getInvites(includeExpired = false) {
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const params = new URLSearchParams({ include_expired: includeExpired });
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return apiRequest(`/api/admin/invites?${params}`);
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}
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async function createInvite(maxUses, expiresDays) {
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return apiRequest('/api/admin/invites', {
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method: 'POST',
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body: JSON.stringify({
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max_uses: maxUses,
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expires_days: expiresDays,
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}),
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});
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}
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async function revokeInvite(code) {
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return apiRequest(`/api/admin/invites/${code}`, {
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method: 'DELETE',
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});
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}
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async function getAuditLog(offset = 0, action = '', targetType = '') {
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const params = new URLSearchParams({
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offset,
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limit: PAGE_SIZE,
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});
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if (action) params.append('action', action);
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if (targetType) params.append('target_type', targetType);
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return apiRequest(`/api/admin/audit?${params}`);
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}
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// =============================================================================
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// UI Functions
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// =============================================================================
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function showScreen(screenId) {
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document.querySelectorAll('.screen').forEach(s => s.classList.add('hidden'));
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document.getElementById(screenId).classList.remove('hidden');
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}
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function showPanel(panelId) {
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currentPanel = panelId;
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document.querySelectorAll('.panel').forEach(p => p.classList.add('hidden'));
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document.getElementById(`${panelId}-panel`).classList.remove('hidden');
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document.querySelectorAll('.nav-link').forEach(link => {
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link.classList.toggle('active', link.dataset.panel === panelId);
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});
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// Load panel data
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switch (panelId) {
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case 'dashboard':
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loadDashboard();
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break;
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case 'users':
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loadUsers();
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break;
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case 'games':
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loadGames();
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break;
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case 'invites':
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loadInvites();
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break;
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case 'audit':
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loadAuditLog();
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break;
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}
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}
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function showModal(modalId) {
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document.getElementById(modalId).classList.remove('hidden');
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}
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function hideModal(modalId) {
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document.getElementById(modalId).classList.add('hidden');
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}
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function hideAllModals() {
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document.querySelectorAll('.modal').forEach(m => m.classList.add('hidden'));
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}
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function showToast(message, type = 'info') {
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const container = document.getElementById('toast-container');
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const toast = document.createElement('div');
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toast.className = `toast ${type}`;
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toast.textContent = message;
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container.appendChild(toast);
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setTimeout(() => {
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toast.remove();
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}, 4000);
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}
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function formatDate(isoString) {
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if (!isoString) return '-';
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const date = new Date(isoString);
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return date.toLocaleDateString() + ' ' + date.toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' });
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}
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function formatDateShort(isoString) {
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if (!isoString) return '-';
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const date = new Date(isoString);
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return date.toLocaleDateString();
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}
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function getStatusBadge(user) {
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if (user.is_banned) {
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return '<span class="badge badge-danger">Banned</span>';
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}
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if (!user.is_active) {
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return '<span class="badge badge-muted">Inactive</span>';
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}
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if (user.force_password_reset) {
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return '<span class="badge badge-warning">Reset Required</span>';
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}
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if (!user.email_verified && user.email) {
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return '<span class="badge badge-warning">Unverified</span>';
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}
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return '<span class="badge badge-success">Active</span>';
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}
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// =============================================================================
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// Data Loading
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// =============================================================================
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async function loadDashboard() {
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try {
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const stats = await getStats();
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document.getElementById('stat-active-users').textContent = stats.active_users_now;
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document.getElementById('stat-active-games').textContent = stats.active_games_now;
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document.getElementById('stat-total-users').textContent = stats.total_users;
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document.getElementById('stat-games-today').textContent = stats.games_today;
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document.getElementById('stat-reg-today').textContent = stats.registrations_today;
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document.getElementById('stat-reg-week').textContent = stats.registrations_week;
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document.getElementById('stat-total-games').textContent = stats.total_games_completed;
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document.getElementById('stat-events-hour').textContent = stats.events_last_hour;
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// Top players table
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const tbody = document.querySelector('#top-players-table tbody');
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tbody.innerHTML = '';
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stats.top_players.forEach((player, index) => {
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const winRate = player.games_played > 0
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? Math.round((player.games_won / player.games_played) * 100)
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: 0;
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tbody.innerHTML += `
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<tr>
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<td>${index + 1}</td>
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<td>${escapeHtml(player.username)}</td>
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<td>${player.games_won}</td>
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<td>${player.games_played}</td>
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<td>${winRate}%</td>
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</tr>
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`;
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});
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if (stats.top_players.length === 0) {
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tbody.innerHTML = '<tr><td colspan="5" class="text-muted">No players yet</td></tr>';
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}
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} catch (error) {
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showToast('Failed to load dashboard: ' + error.message, 'error');
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}
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}
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async function loadUsers() {
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try {
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const query = document.getElementById('user-search').value;
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const includeBanned = document.getElementById('include-banned').checked;
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const data = await getUsers(query, usersPage * PAGE_SIZE, includeBanned);
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const tbody = document.querySelector('#users-table tbody');
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tbody.innerHTML = '';
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data.users.forEach(user => {
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tbody.innerHTML += `
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<tr>
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<td>${escapeHtml(user.username)}</td>
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<td>${escapeHtml(user.email || '-')}</td>
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<td><span class="badge badge-${user.role === 'admin' ? 'info' : 'muted'}">${user.role}</span></td>
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<td>${getStatusBadge(user)}</td>
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<td>${user.games_played} (${user.games_won} wins)</td>
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<td>${formatDateShort(user.created_at)}</td>
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<td>
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<button class="btn btn-small" onclick="viewUser('${user.id}')">View</button>
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</td>
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</tr>
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`;
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});
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if (data.users.length === 0) {
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tbody.innerHTML = '<tr><td colspan="7" class="text-muted">No users found</td></tr>';
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}
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// Update pagination
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document.getElementById('users-page-info').textContent = `Page ${usersPage + 1}`;
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document.getElementById('users-prev').disabled = usersPage === 0;
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document.getElementById('users-next').disabled = data.users.length < PAGE_SIZE;
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} catch (error) {
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showToast('Failed to load users: ' + error.message, 'error');
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}
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}
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async function viewUser(userId) {
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try {
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selectedUserId = userId;
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const user = await getUser(userId);
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const history = await getUserBanHistory(userId);
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// Populate details
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document.getElementById('detail-username').textContent = user.username;
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document.getElementById('detail-email').textContent = user.email || '-';
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document.getElementById('detail-role').textContent = user.role;
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document.getElementById('detail-status').innerHTML = getStatusBadge(user);
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document.getElementById('detail-games-played').textContent = user.games_played;
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document.getElementById('detail-games-won').textContent = user.games_won;
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document.getElementById('detail-joined').textContent = formatDate(user.created_at);
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document.getElementById('detail-last-login').textContent = formatDate(user.last_login);
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// Update action buttons visibility
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document.getElementById('action-ban').classList.toggle('hidden', user.is_banned);
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document.getElementById('action-unban').classList.toggle('hidden', !user.is_banned);
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document.getElementById('action-make-admin').classList.toggle('hidden', user.role === 'admin');
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document.getElementById('action-remove-admin').classList.toggle('hidden', user.role !== 'admin');
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// Ban history
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const historyBody = document.querySelector('#ban-history-table tbody');
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historyBody.innerHTML = '';
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history.history.forEach(ban => {
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const status = ban.unbanned_at
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? `<span class="badge badge-success">Unbanned</span>`
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: (ban.expires_at && new Date(ban.expires_at) < new Date()
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? `<span class="badge badge-muted">Expired</span>`
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: `<span class="badge badge-danger">Active</span>`);
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historyBody.innerHTML += `
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<tr>
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<td>${formatDateShort(ban.banned_at)}</td>
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<td>${escapeHtml(ban.reason || '-')}</td>
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<td>${escapeHtml(ban.banned_by)}</td>
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<td>${status}</td>
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</tr>
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`;
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});
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if (history.history.length === 0) {
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historyBody.innerHTML = '<tr><td colspan="4" class="text-muted">No ban history</td></tr>';
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}
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showModal('user-modal');
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} catch (error) {
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showToast('Failed to load user: ' + error.message, 'error');
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}
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}
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async function loadGames() {
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try {
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const data = await getGames();
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const tbody = document.querySelector('#games-table tbody');
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tbody.innerHTML = '';
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data.games.forEach(game => {
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tbody.innerHTML += `
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<tr>
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<td><strong>${escapeHtml(game.room_code)}</strong></td>
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<td>${game.player_count}</td>
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<td>${game.phase || game.status || '-'}</td>
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<td>${game.current_round || '-'}</td>
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<td><span class="badge badge-${game.status === 'playing' ? 'success' : 'info'}">${game.status}</span></td>
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<td>${formatDate(game.created_at)}</td>
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<td>
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||||
<button class="btn btn-small btn-danger" onclick="promptEndGame('${game.game_id}')">End</button>
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</td>
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||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
if (data.games.length === 0) {
|
||||
tbody.innerHTML = '<tr><td colspan="7" class="text-muted">No active games</td></tr>';
|
||||
}
|
||||
} catch (error) {
|
||||
showToast('Failed to load games: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
let selectedGameId = null;
|
||||
|
||||
function promptEndGame(gameId) {
|
||||
selectedGameId = gameId;
|
||||
document.getElementById('end-game-reason').value = '';
|
||||
showModal('end-game-modal');
|
||||
}
|
||||
|
||||
async function loadInvites() {
|
||||
try {
|
||||
const includeExpired = document.getElementById('include-expired').checked;
|
||||
const data = await getInvites(includeExpired);
|
||||
|
||||
const tbody = document.querySelector('#invites-table tbody');
|
||||
tbody.innerHTML = '';
|
||||
|
||||
data.codes.forEach(invite => {
|
||||
const isExpired = new Date(invite.expires_at) < new Date();
|
||||
const status = !invite.is_active
|
||||
? '<span class="badge badge-danger">Revoked</span>'
|
||||
: isExpired
|
||||
? '<span class="badge badge-muted">Expired</span>'
|
||||
: invite.remaining_uses <= 0
|
||||
? '<span class="badge badge-warning">Used Up</span>'
|
||||
: '<span class="badge badge-success">Active</span>';
|
||||
|
||||
tbody.innerHTML += `
|
||||
<tr>
|
||||
<td><code>${escapeHtml(invite.code)}</code></td>
|
||||
<td>${invite.use_count} / ${invite.max_uses}</td>
|
||||
<td>${invite.remaining_uses}</td>
|
||||
<td>${escapeHtml(invite.created_by_username)}</td>
|
||||
<td>${formatDate(invite.expires_at)}</td>
|
||||
<td>${status}</td>
|
||||
<td>
|
||||
${invite.is_active && !isExpired && invite.remaining_uses > 0
|
||||
? `<button class="btn btn-small btn-danger" onclick="promptRevokeInvite('${invite.code}')">Revoke</button>`
|
||||
: '-'
|
||||
}
|
||||
</td>
|
||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
if (data.codes.length === 0) {
|
||||
tbody.innerHTML = '<tr><td colspan="7" class="text-muted">No invite codes</td></tr>';
|
||||
}
|
||||
} catch (error) {
|
||||
showToast('Failed to load invites: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function loadAuditLog() {
|
||||
try {
|
||||
const action = document.getElementById('audit-action-filter').value;
|
||||
const targetType = document.getElementById('audit-target-filter').value;
|
||||
const data = await getAuditLog(auditPage * PAGE_SIZE, action, targetType);
|
||||
|
||||
const tbody = document.querySelector('#audit-table tbody');
|
||||
tbody.innerHTML = '';
|
||||
|
||||
data.entries.forEach(entry => {
|
||||
const details = Object.keys(entry.details).length > 0
|
||||
? `<code class="text-small">${escapeHtml(JSON.stringify(entry.details))}</code>`
|
||||
: '-';
|
||||
|
||||
tbody.innerHTML += `
|
||||
<tr>
|
||||
<td>${formatDate(entry.created_at)}</td>
|
||||
<td>${escapeHtml(entry.admin_username)}</td>
|
||||
<td><span class="badge badge-info">${entry.action}</span></td>
|
||||
<td>${entry.target_type ? `${entry.target_type}: ${entry.target_id || '-'}` : '-'}</td>
|
||||
<td>${details}</td>
|
||||
<td class="text-muted text-small">${entry.ip_address || '-'}</td>
|
||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
if (data.entries.length === 0) {
|
||||
tbody.innerHTML = '<tr><td colspan="6" class="text-muted">No audit entries</td></tr>';
|
||||
}
|
||||
|
||||
// Update pagination
|
||||
document.getElementById('audit-page-info').textContent = `Page ${auditPage + 1}`;
|
||||
document.getElementById('audit-prev').disabled = auditPage === 0;
|
||||
document.getElementById('audit-next').disabled = data.entries.length < PAGE_SIZE;
|
||||
} catch (error) {
|
||||
showToast('Failed to load audit log: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Actions
|
||||
// =============================================================================
|
||||
|
||||
async function handleBanUser(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const reason = document.getElementById('ban-reason').value;
|
||||
const duration = document.getElementById('ban-duration').value;
|
||||
|
||||
try {
|
||||
await banUser(selectedUserId, reason, duration ? parseInt(duration) : null);
|
||||
showToast('User banned successfully', 'success');
|
||||
hideAllModals();
|
||||
loadUsers();
|
||||
} catch (error) {
|
||||
showToast('Failed to ban user: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleUnbanUser() {
|
||||
if (!confirm('Are you sure you want to unban this user?')) return;
|
||||
|
||||
try {
|
||||
await unbanUser(selectedUserId);
|
||||
showToast('User unbanned successfully', 'success');
|
||||
hideAllModals();
|
||||
loadUsers();
|
||||
} catch (error) {
|
||||
showToast('Failed to unban user: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleForcePasswordReset() {
|
||||
if (!confirm('Are you sure you want to force a password reset for this user? They will be logged out.')) return;
|
||||
|
||||
try {
|
||||
await forcePasswordReset(selectedUserId);
|
||||
showToast('Password reset required for user', 'success');
|
||||
hideAllModals();
|
||||
loadUsers();
|
||||
} catch (error) {
|
||||
showToast('Failed to force password reset: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleMakeAdmin() {
|
||||
if (!confirm('Are you sure you want to make this user an admin?')) return;
|
||||
|
||||
try {
|
||||
await changeUserRole(selectedUserId, 'admin');
|
||||
showToast('User is now an admin', 'success');
|
||||
hideAllModals();
|
||||
loadUsers();
|
||||
} catch (error) {
|
||||
showToast('Failed to change role: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleRemoveAdmin() {
|
||||
if (!confirm('Are you sure you want to remove admin privileges from this user?')) return;
|
||||
|
||||
try {
|
||||
await changeUserRole(selectedUserId, 'user');
|
||||
showToast('Admin privileges removed', 'success');
|
||||
hideAllModals();
|
||||
loadUsers();
|
||||
} catch (error) {
|
||||
showToast('Failed to change role: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleImpersonate() {
|
||||
try {
|
||||
const data = await impersonateUser(selectedUserId);
|
||||
showToast(`Viewing as ${data.user.username} (read-only). Check console for details.`, 'success');
|
||||
console.log('Impersonation data:', data);
|
||||
} catch (error) {
|
||||
showToast('Failed to impersonate: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleEndGame(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const reason = document.getElementById('end-game-reason').value;
|
||||
|
||||
try {
|
||||
await endGame(selectedGameId, reason);
|
||||
showToast('Game ended successfully', 'success');
|
||||
hideAllModals();
|
||||
loadGames();
|
||||
} catch (error) {
|
||||
showToast('Failed to end game: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function handleCreateInvite() {
|
||||
const maxUses = parseInt(document.getElementById('invite-max-uses').value) || 1;
|
||||
const expiresDays = parseInt(document.getElementById('invite-expires-days').value) || 7;
|
||||
|
||||
try {
|
||||
const data = await createInvite(maxUses, expiresDays);
|
||||
showToast(`Invite code created: ${data.code}`, 'success');
|
||||
loadInvites();
|
||||
} catch (error) {
|
||||
showToast('Failed to create invite: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function promptRevokeInvite(code) {
|
||||
if (!confirm(`Are you sure you want to revoke invite code ${code}?`)) return;
|
||||
|
||||
try {
|
||||
await revokeInvite(code);
|
||||
showToast('Invite code revoked', 'success');
|
||||
loadInvites();
|
||||
} catch (error) {
|
||||
showToast('Failed to revoke invite: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Auth
|
||||
// =============================================================================
|
||||
|
||||
async function handleLogin(event) {
|
||||
event.preventDefault();
|
||||
|
||||
const username = document.getElementById('username').value;
|
||||
const password = document.getElementById('password').value;
|
||||
const errorEl = document.getElementById('login-error');
|
||||
|
||||
try {
|
||||
const data = await login(username, password);
|
||||
|
||||
// Check if user is admin
|
||||
if (data.user.role !== 'admin') {
|
||||
errorEl.textContent = 'Admin access required';
|
||||
return;
|
||||
}
|
||||
|
||||
// Store auth
|
||||
authToken = data.token;
|
||||
currentUser = data.user;
|
||||
localStorage.setItem('adminToken', data.token);
|
||||
localStorage.setItem('adminUser', JSON.stringify(data.user));
|
||||
|
||||
// Show dashboard
|
||||
document.getElementById('admin-username').textContent = currentUser.username;
|
||||
showScreen('dashboard-screen');
|
||||
showPanel('dashboard');
|
||||
} catch (error) {
|
||||
errorEl.textContent = error.message;
|
||||
}
|
||||
}
|
||||
|
||||
function logout() {
|
||||
authToken = null;
|
||||
currentUser = null;
|
||||
localStorage.removeItem('adminToken');
|
||||
localStorage.removeItem('adminUser');
|
||||
showScreen('login-screen');
|
||||
}
|
||||
|
||||
function checkAuth() {
|
||||
const savedToken = localStorage.getItem('adminToken');
|
||||
const savedUser = localStorage.getItem('adminUser');
|
||||
|
||||
if (savedToken && savedUser) {
|
||||
authToken = savedToken;
|
||||
currentUser = JSON.parse(savedUser);
|
||||
|
||||
if (currentUser.role === 'admin') {
|
||||
document.getElementById('admin-username').textContent = currentUser.username;
|
||||
showScreen('dashboard-screen');
|
||||
showPanel('dashboard');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
showScreen('login-screen');
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Utilities
|
||||
// =============================================================================
|
||||
|
||||
function escapeHtml(text) {
|
||||
if (!text) return '';
|
||||
const div = document.createElement('div');
|
||||
div.textContent = text;
|
||||
return div.innerHTML;
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Event Listeners
|
||||
// =============================================================================
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Login form
|
||||
document.getElementById('login-form').addEventListener('submit', handleLogin);
|
||||
|
||||
// Logout button
|
||||
document.getElementById('logout-btn').addEventListener('click', logout);
|
||||
|
||||
// Navigation
|
||||
document.querySelectorAll('.nav-link').forEach(link => {
|
||||
link.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
showPanel(link.dataset.panel);
|
||||
});
|
||||
});
|
||||
|
||||
// Users panel
|
||||
document.getElementById('user-search-btn').addEventListener('click', () => {
|
||||
usersPage = 0;
|
||||
loadUsers();
|
||||
});
|
||||
document.getElementById('user-search').addEventListener('keypress', (e) => {
|
||||
if (e.key === 'Enter') {
|
||||
usersPage = 0;
|
||||
loadUsers();
|
||||
}
|
||||
});
|
||||
document.getElementById('include-banned').addEventListener('change', () => {
|
||||
usersPage = 0;
|
||||
loadUsers();
|
||||
});
|
||||
document.getElementById('users-prev').addEventListener('click', () => {
|
||||
if (usersPage > 0) {
|
||||
usersPage--;
|
||||
loadUsers();
|
||||
}
|
||||
});
|
||||
document.getElementById('users-next').addEventListener('click', () => {
|
||||
usersPage++;
|
||||
loadUsers();
|
||||
});
|
||||
|
||||
// User modal actions
|
||||
document.getElementById('action-ban').addEventListener('click', () => {
|
||||
document.getElementById('ban-reason').value = '';
|
||||
document.getElementById('ban-duration').value = '';
|
||||
showModal('ban-modal');
|
||||
});
|
||||
document.getElementById('action-unban').addEventListener('click', handleUnbanUser);
|
||||
document.getElementById('action-reset-pw').addEventListener('click', handleForcePasswordReset);
|
||||
document.getElementById('action-make-admin').addEventListener('click', handleMakeAdmin);
|
||||
document.getElementById('action-remove-admin').addEventListener('click', handleRemoveAdmin);
|
||||
document.getElementById('action-impersonate').addEventListener('click', handleImpersonate);
|
||||
|
||||
// Ban form
|
||||
document.getElementById('ban-form').addEventListener('submit', handleBanUser);
|
||||
|
||||
// Games panel
|
||||
document.getElementById('refresh-games-btn').addEventListener('click', loadGames);
|
||||
|
||||
// End game form
|
||||
document.getElementById('end-game-form').addEventListener('submit', handleEndGame);
|
||||
|
||||
// Invites panel
|
||||
document.getElementById('create-invite-btn').addEventListener('click', handleCreateInvite);
|
||||
document.getElementById('include-expired').addEventListener('change', loadInvites);
|
||||
|
||||
// Audit panel
|
||||
document.getElementById('audit-filter-btn').addEventListener('click', () => {
|
||||
auditPage = 0;
|
||||
loadAuditLog();
|
||||
});
|
||||
document.getElementById('audit-prev').addEventListener('click', () => {
|
||||
if (auditPage > 0) {
|
||||
auditPage--;
|
||||
loadAuditLog();
|
||||
}
|
||||
});
|
||||
document.getElementById('audit-next').addEventListener('click', () => {
|
||||
auditPage++;
|
||||
loadAuditLog();
|
||||
});
|
||||
|
||||
// Modal close buttons
|
||||
document.querySelectorAll('.modal-close').forEach(btn => {
|
||||
btn.addEventListener('click', hideAllModals);
|
||||
});
|
||||
|
||||
// Close modal on overlay click
|
||||
document.querySelectorAll('.modal').forEach(modal => {
|
||||
modal.addEventListener('click', (e) => {
|
||||
if (e.target === modal) {
|
||||
hideAllModals();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Check auth on load
|
||||
checkAuth();
|
||||
});
|
||||
193
client/app.js
193
client/app.js
@@ -2257,4 +2257,197 @@ class GolfGame {
|
||||
// Initialize game when page loads
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
window.game = new GolfGame();
|
||||
window.auth = new AuthManager(window.game);
|
||||
});
|
||||
|
||||
|
||||
// ===========================================
|
||||
// AUTH MANAGER
|
||||
// ===========================================
|
||||
|
||||
class AuthManager {
|
||||
constructor(game) {
|
||||
this.game = game;
|
||||
this.token = localStorage.getItem('authToken');
|
||||
this.user = JSON.parse(localStorage.getItem('authUser') || 'null');
|
||||
|
||||
this.initElements();
|
||||
this.bindEvents();
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
initElements() {
|
||||
this.authBar = document.getElementById('auth-bar');
|
||||
this.authUsername = document.getElementById('auth-username');
|
||||
this.logoutBtn = document.getElementById('auth-logout-btn');
|
||||
this.authButtons = document.getElementById('auth-buttons');
|
||||
this.loginBtn = document.getElementById('login-btn');
|
||||
this.signupBtn = document.getElementById('signup-btn');
|
||||
this.modal = document.getElementById('auth-modal');
|
||||
this.modalClose = document.getElementById('auth-modal-close');
|
||||
this.loginFormContainer = document.getElementById('login-form-container');
|
||||
this.loginForm = document.getElementById('login-form');
|
||||
this.loginUsername = document.getElementById('login-username');
|
||||
this.loginPassword = document.getElementById('login-password');
|
||||
this.loginError = document.getElementById('login-error');
|
||||
this.signupFormContainer = document.getElementById('signup-form-container');
|
||||
this.signupForm = document.getElementById('signup-form');
|
||||
this.signupUsername = document.getElementById('signup-username');
|
||||
this.signupEmail = document.getElementById('signup-email');
|
||||
this.signupPassword = document.getElementById('signup-password');
|
||||
this.signupError = document.getElementById('signup-error');
|
||||
this.showSignupLink = document.getElementById('show-signup');
|
||||
this.showLoginLink = document.getElementById('show-login');
|
||||
}
|
||||
|
||||
bindEvents() {
|
||||
this.loginBtn?.addEventListener('click', () => this.showModal('login'));
|
||||
this.signupBtn?.addEventListener('click', () => this.showModal('signup'));
|
||||
this.modalClose?.addEventListener('click', () => this.hideModal());
|
||||
this.modal?.addEventListener('click', (e) => {
|
||||
if (e.target === this.modal) this.hideModal();
|
||||
});
|
||||
this.showSignupLink?.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.showForm('signup');
|
||||
});
|
||||
this.showLoginLink?.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.showForm('login');
|
||||
});
|
||||
this.loginForm?.addEventListener('submit', (e) => this.handleLogin(e));
|
||||
this.signupForm?.addEventListener('submit', (e) => this.handleSignup(e));
|
||||
this.logoutBtn?.addEventListener('click', () => this.logout());
|
||||
}
|
||||
|
||||
showModal(form = 'login') {
|
||||
this.modal.classList.remove('hidden');
|
||||
this.showForm(form);
|
||||
this.clearErrors();
|
||||
}
|
||||
|
||||
hideModal() {
|
||||
this.modal.classList.add('hidden');
|
||||
this.clearForms();
|
||||
}
|
||||
|
||||
showForm(form) {
|
||||
if (form === 'login') {
|
||||
this.loginFormContainer.classList.remove('hidden');
|
||||
this.signupFormContainer.classList.add('hidden');
|
||||
this.loginUsername.focus();
|
||||
} else {
|
||||
this.loginFormContainer.classList.add('hidden');
|
||||
this.signupFormContainer.classList.remove('hidden');
|
||||
this.signupUsername.focus();
|
||||
}
|
||||
}
|
||||
|
||||
clearForms() {
|
||||
this.loginForm.reset();
|
||||
this.signupForm.reset();
|
||||
this.clearErrors();
|
||||
}
|
||||
|
||||
clearErrors() {
|
||||
this.loginError.textContent = '';
|
||||
this.signupError.textContent = '';
|
||||
}
|
||||
|
||||
async handleLogin(e) {
|
||||
e.preventDefault();
|
||||
this.clearErrors();
|
||||
|
||||
const username = this.loginUsername.value.trim();
|
||||
const password = this.loginPassword.value;
|
||||
|
||||
try {
|
||||
const response = await fetch('/api/auth/login', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, password }),
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
if (!response.ok) {
|
||||
this.loginError.textContent = data.detail || 'Login failed';
|
||||
return;
|
||||
}
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.loginError.textContent = 'Connection error';
|
||||
}
|
||||
}
|
||||
|
||||
async handleSignup(e) {
|
||||
e.preventDefault();
|
||||
this.clearErrors();
|
||||
|
||||
const username = this.signupUsername.value.trim();
|
||||
const email = this.signupEmail.value.trim() || null;
|
||||
const password = this.signupPassword.value;
|
||||
|
||||
try {
|
||||
const response = await fetch('/api/auth/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, email, password }),
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
if (!response.ok) {
|
||||
this.signupError.textContent = data.detail || 'Signup failed';
|
||||
return;
|
||||
}
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.signupError.textContent = 'Connection error';
|
||||
}
|
||||
}
|
||||
|
||||
setAuth(token, user) {
|
||||
this.token = token;
|
||||
this.user = user;
|
||||
localStorage.setItem('authToken', token);
|
||||
localStorage.setItem('authUser', JSON.stringify(user));
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
logout() {
|
||||
this.token = null;
|
||||
this.user = null;
|
||||
localStorage.removeItem('authToken');
|
||||
localStorage.removeItem('authUser');
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
if (this.user) {
|
||||
this.authBar?.classList.remove('hidden');
|
||||
this.authButtons?.classList.add('hidden');
|
||||
if (this.authUsername) {
|
||||
this.authUsername.textContent = this.user.username;
|
||||
}
|
||||
if (this.game.playerNameInput && !this.game.playerNameInput.value) {
|
||||
this.game.playerNameInput.value = this.user.username;
|
||||
}
|
||||
} else {
|
||||
this.authBar?.classList.add('hidden');
|
||||
this.authButtons?.classList.remove('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,22 @@
|
||||
</head>
|
||||
<body>
|
||||
<div id="app">
|
||||
<!-- Auth Bar (shown when logged in) -->
|
||||
<div id="auth-bar" class="auth-bar hidden">
|
||||
<span id="auth-username"></span>
|
||||
<button id="auth-logout-btn" class="btn btn-small">Logout</button>
|
||||
</div>
|
||||
|
||||
<!-- Lobby Screen -->
|
||||
<div id="lobby-screen" class="screen active">
|
||||
<h1><span class="golfer-swing">🏌️</span><span class="kicked-ball">⚪</span> <span class="golf-title">Golf</span></h1>
|
||||
<p class="subtitle">6-Card Golf Card Game <button id="rules-btn" class="btn btn-small btn-rules">Rules</button></p>
|
||||
<p class="subtitle">6-Card Golf Card Game <button id="rules-btn" class="btn btn-small btn-rules">Rules</button> <button id="leaderboard-btn" class="btn btn-small leaderboard-btn">Leaderboard</button></p>
|
||||
|
||||
<!-- Auth buttons for guests -->
|
||||
<div id="auth-buttons" class="auth-buttons">
|
||||
<button id="login-btn" class="btn btn-small">Login</button>
|
||||
<button id="signup-btn" class="btn btn-small btn-primary">Sign Up</button>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="player-name">Your Name</label>
|
||||
@@ -637,6 +649,83 @@ TOTAL: 0 + 8 + 16 = 24 points</pre>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Leaderboard Screen -->
|
||||
<div id="leaderboard-screen" class="screen">
|
||||
<div class="leaderboard-container">
|
||||
<button id="leaderboard-back-btn" class="btn leaderboard-back-btn">« Back</button>
|
||||
|
||||
<div class="leaderboard-header">
|
||||
<h1>Leaderboard</h1>
|
||||
<p class="leaderboard-subtitle">Top players ranked by performance</p>
|
||||
</div>
|
||||
|
||||
<div class="leaderboard-tabs" id="leaderboard-tabs">
|
||||
<button class="leaderboard-tab active" data-metric="wins">Wins</button>
|
||||
<button class="leaderboard-tab" data-metric="win_rate">Win Rate</button>
|
||||
<button class="leaderboard-tab" data-metric="avg_score">Avg Score</button>
|
||||
<button class="leaderboard-tab" data-metric="knockouts">Knockouts</button>
|
||||
<button class="leaderboard-tab" data-metric="streak">Best Streak</button>
|
||||
</div>
|
||||
|
||||
<div id="leaderboard-content">
|
||||
<div class="leaderboard-loading">Loading...</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Replay Screen -->
|
||||
<div id="replay-screen" class="screen">
|
||||
<header class="replay-header">
|
||||
<h2 id="replay-title">Game Replay</h2>
|
||||
<div id="replay-meta" class="replay-meta"></div>
|
||||
</header>
|
||||
|
||||
<div id="replay-board" class="replay-board-container">
|
||||
<!-- Board renders here -->
|
||||
</div>
|
||||
|
||||
<div id="replay-event-description" class="event-description"></div>
|
||||
|
||||
<div id="replay-controls" class="replay-controls">
|
||||
<button id="replay-btn-start" class="replay-btn" title="Go to start">⏮</button>
|
||||
<button id="replay-btn-prev" class="replay-btn" title="Previous">⏪</button>
|
||||
<button id="replay-btn-play" class="replay-btn replay-btn-play" title="Play/Pause">▶</button>
|
||||
<button id="replay-btn-next" class="replay-btn" title="Next">⏩</button>
|
||||
<button id="replay-btn-end" class="replay-btn" title="Go to end">⏭</button>
|
||||
|
||||
<div class="timeline">
|
||||
<input type="range" min="0" max="0" value="0" id="replay-timeline" class="timeline-slider">
|
||||
<span id="replay-frame-counter" class="frame-counter">0 / 0</span>
|
||||
</div>
|
||||
|
||||
<div class="speed-control">
|
||||
<label>Speed:</label>
|
||||
<select id="replay-speed" class="speed-select">
|
||||
<option value="0.5">0.5x</option>
|
||||
<option value="1" selected>1x</option>
|
||||
<option value="2">2x</option>
|
||||
<option value="4">4x</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="replay-actions">
|
||||
<button id="replay-btn-share" class="btn btn-small">Share Replay</button>
|
||||
<button id="replay-btn-export" class="btn btn-small">Export JSON</button>
|
||||
<button id="replay-btn-back" class="btn btn-small btn-secondary">Back to Menu</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Player Stats Modal -->
|
||||
<div id="player-stats-modal" class="modal player-stats-modal hidden">
|
||||
<div class="modal-content">
|
||||
<button class="modal-close-btn" id="player-stats-close">×</button>
|
||||
<div id="player-stats-content">
|
||||
<div class="leaderboard-loading">Loading...</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- CPU Select Modal -->
|
||||
@@ -651,9 +740,53 @@ TOTAL: 0 + 8 + 16 = 24 points</pre>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Auth Modal -->
|
||||
<div id="auth-modal" class="modal hidden">
|
||||
<div class="modal-content modal-auth">
|
||||
<button id="auth-modal-close" class="modal-close-btn">×</button>
|
||||
|
||||
<!-- Login Form -->
|
||||
<div id="login-form-container">
|
||||
<h3>Login</h3>
|
||||
<form id="login-form">
|
||||
<div class="form-group">
|
||||
<input type="text" id="login-username" placeholder="Username" required>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<input type="password" id="login-password" placeholder="Password" required>
|
||||
</div>
|
||||
<p id="login-error" class="error"></p>
|
||||
<button type="submit" class="btn btn-primary btn-full">Login</button>
|
||||
</form>
|
||||
<p class="auth-switch">Don't have an account? <a href="#" id="show-signup">Sign up</a></p>
|
||||
</div>
|
||||
|
||||
<!-- Signup Form -->
|
||||
<div id="signup-form-container" class="hidden">
|
||||
<h3>Sign Up</h3>
|
||||
<form id="signup-form">
|
||||
<div class="form-group">
|
||||
<input type="text" id="signup-username" placeholder="Username" required minlength="3" maxlength="20">
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<input type="email" id="signup-email" placeholder="Email (optional)">
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<input type="password" id="signup-password" placeholder="Password" required minlength="8">
|
||||
</div>
|
||||
<p id="signup-error" class="error"></p>
|
||||
<button type="submit" class="btn btn-primary btn-full">Create Account</button>
|
||||
</form>
|
||||
<p class="auth-switch">Already have an account? <a href="#" id="show-login">Login</a></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="card-manager.js"></script>
|
||||
<script src="state-differ.js"></script>
|
||||
<script src="animation-queue.js"></script>
|
||||
<script src="leaderboard.js"></script>
|
||||
<script src="replay.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
314
client/leaderboard.js
Normal file
314
client/leaderboard.js
Normal file
@@ -0,0 +1,314 @@
|
||||
/**
|
||||
* Leaderboard component for Golf game.
|
||||
* Handles leaderboard display, metric switching, and player stats modal.
|
||||
*/
|
||||
|
||||
class LeaderboardComponent {
|
||||
constructor() {
|
||||
this.currentMetric = 'wins';
|
||||
this.cache = new Map();
|
||||
this.cacheTimeout = 60000; // 1 minute cache
|
||||
|
||||
this.elements = {
|
||||
screen: document.getElementById('leaderboard-screen'),
|
||||
backBtn: document.getElementById('leaderboard-back-btn'),
|
||||
openBtn: document.getElementById('leaderboard-btn'),
|
||||
tabs: document.getElementById('leaderboard-tabs'),
|
||||
content: document.getElementById('leaderboard-content'),
|
||||
statsModal: document.getElementById('player-stats-modal'),
|
||||
statsContent: document.getElementById('player-stats-content'),
|
||||
statsClose: document.getElementById('player-stats-close'),
|
||||
};
|
||||
|
||||
this.metricLabels = {
|
||||
wins: 'Total Wins',
|
||||
win_rate: 'Win Rate',
|
||||
avg_score: 'Avg Score',
|
||||
knockouts: 'Knockouts',
|
||||
streak: 'Best Streak',
|
||||
};
|
||||
|
||||
this.metricFormats = {
|
||||
wins: (v) => v.toLocaleString(),
|
||||
win_rate: (v) => `${v.toFixed(1)}%`,
|
||||
avg_score: (v) => v.toFixed(1),
|
||||
knockouts: (v) => v.toLocaleString(),
|
||||
streak: (v) => v.toLocaleString(),
|
||||
};
|
||||
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
// Open leaderboard
|
||||
this.elements.openBtn?.addEventListener('click', () => this.show());
|
||||
|
||||
// Back button
|
||||
this.elements.backBtn?.addEventListener('click', () => this.hide());
|
||||
|
||||
// Tab switching
|
||||
this.elements.tabs?.addEventListener('click', (e) => {
|
||||
if (e.target.classList.contains('leaderboard-tab')) {
|
||||
this.switchMetric(e.target.dataset.metric);
|
||||
}
|
||||
});
|
||||
|
||||
// Close player stats modal
|
||||
this.elements.statsClose?.addEventListener('click', () => this.closePlayerStats());
|
||||
this.elements.statsModal?.addEventListener('click', (e) => {
|
||||
if (e.target === this.elements.statsModal) {
|
||||
this.closePlayerStats();
|
||||
}
|
||||
});
|
||||
|
||||
// Handle clicks on player names
|
||||
this.elements.content?.addEventListener('click', (e) => {
|
||||
const playerLink = e.target.closest('.player-link');
|
||||
if (playerLink) {
|
||||
const userId = playerLink.dataset.userId;
|
||||
if (userId) {
|
||||
this.showPlayerStats(userId);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
show() {
|
||||
// Hide other screens, show leaderboard
|
||||
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
|
||||
this.elements.screen.classList.add('active');
|
||||
this.loadLeaderboard(this.currentMetric);
|
||||
}
|
||||
|
||||
hide() {
|
||||
this.elements.screen.classList.remove('active');
|
||||
document.getElementById('lobby-screen').classList.add('active');
|
||||
}
|
||||
|
||||
switchMetric(metric) {
|
||||
if (metric === this.currentMetric) return;
|
||||
|
||||
this.currentMetric = metric;
|
||||
|
||||
// Update tab styling
|
||||
this.elements.tabs.querySelectorAll('.leaderboard-tab').forEach(tab => {
|
||||
tab.classList.toggle('active', tab.dataset.metric === metric);
|
||||
});
|
||||
|
||||
this.loadLeaderboard(metric);
|
||||
}
|
||||
|
||||
async loadLeaderboard(metric) {
|
||||
// Check cache
|
||||
const cacheKey = `leaderboard_${metric}`;
|
||||
const cached = this.cache.get(cacheKey);
|
||||
if (cached && Date.now() - cached.time < this.cacheTimeout) {
|
||||
this.renderLeaderboard(cached.data, metric);
|
||||
return;
|
||||
}
|
||||
|
||||
// Show loading
|
||||
this.elements.content.innerHTML = '<div class="leaderboard-loading">Loading...</div>';
|
||||
|
||||
try {
|
||||
const response = await fetch(`/api/stats/leaderboard?metric=${metric}&limit=50`);
|
||||
if (!response.ok) throw new Error('Failed to load leaderboard');
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
// Cache the result
|
||||
this.cache.set(cacheKey, { data, time: Date.now() });
|
||||
|
||||
this.renderLeaderboard(data, metric);
|
||||
} catch (error) {
|
||||
console.error('Error loading leaderboard:', error);
|
||||
this.elements.content.innerHTML = `
|
||||
<div class="leaderboard-empty">
|
||||
<p>Failed to load leaderboard</p>
|
||||
<button class="btn btn-small btn-secondary" onclick="leaderboard.loadLeaderboard('${metric}')">Retry</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
renderLeaderboard(data, metric) {
|
||||
const entries = data.entries || [];
|
||||
|
||||
if (entries.length === 0) {
|
||||
this.elements.content.innerHTML = `
|
||||
<div class="leaderboard-empty">
|
||||
<p>No players on the leaderboard yet.</p>
|
||||
<p>Play 5+ games to appear here!</p>
|
||||
</div>
|
||||
`;
|
||||
return;
|
||||
}
|
||||
|
||||
const formatValue = this.metricFormats[metric] || (v => v);
|
||||
const currentUserId = this.getCurrentUserId();
|
||||
|
||||
let html = `
|
||||
<table class="leaderboard-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="rank-col">#</th>
|
||||
<th class="username-col">Player</th>
|
||||
<th class="value-col">${this.metricLabels[metric]}</th>
|
||||
<th class="games-col">Games</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
`;
|
||||
|
||||
entries.forEach(entry => {
|
||||
const isMe = entry.user_id === currentUserId;
|
||||
const medal = this.getMedal(entry.rank);
|
||||
|
||||
html += `
|
||||
<tr class="${isMe ? 'my-row' : ''}">
|
||||
<td class="rank-col">${medal || entry.rank}</td>
|
||||
<td class="username-col">
|
||||
<span class="player-link" data-user-id="${entry.user_id}">
|
||||
${this.escapeHtml(entry.username)}${isMe ? ' (you)' : ''}
|
||||
</span>
|
||||
</td>
|
||||
<td class="value-col">${formatValue(entry.value)}</td>
|
||||
<td class="games-col">${entry.games_played}</td>
|
||||
</tr>
|
||||
`;
|
||||
});
|
||||
|
||||
html += '</tbody></table>';
|
||||
this.elements.content.innerHTML = html;
|
||||
}
|
||||
|
||||
getMedal(rank) {
|
||||
switch (rank) {
|
||||
case 1: return '<span class="medal">🥇</span>';
|
||||
case 2: return '<span class="medal">🥈</span>';
|
||||
case 3: return '<span class="medal">🥉</span>';
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
async showPlayerStats(userId) {
|
||||
this.elements.statsModal.classList.remove('hidden');
|
||||
this.elements.statsContent.innerHTML = '<div class="leaderboard-loading">Loading...</div>';
|
||||
|
||||
try {
|
||||
const [statsRes, achievementsRes] = await Promise.all([
|
||||
fetch(`/api/stats/players/${userId}`),
|
||||
fetch(`/api/stats/players/${userId}/achievements`),
|
||||
]);
|
||||
|
||||
if (!statsRes.ok) throw new Error('Failed to load player stats');
|
||||
|
||||
const stats = await statsRes.json();
|
||||
const achievements = achievementsRes.ok ? await achievementsRes.json() : { achievements: [] };
|
||||
|
||||
this.renderPlayerStats(stats, achievements.achievements || []);
|
||||
} catch (error) {
|
||||
console.error('Error loading player stats:', error);
|
||||
this.elements.statsContent.innerHTML = `
|
||||
<div class="leaderboard-empty">
|
||||
<p>Failed to load player stats</p>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
renderPlayerStats(stats, achievements) {
|
||||
const currentUserId = this.getCurrentUserId();
|
||||
const isMe = stats.user_id === currentUserId;
|
||||
|
||||
let html = `
|
||||
<div class="player-stats-header">
|
||||
<h3>${this.escapeHtml(stats.username)}${isMe ? ' (you)' : ''}</h3>
|
||||
${stats.games_played >= 5 ? '<p class="rank-badge">Ranked Player</p>' : '<p class="rank-badge">Unranked (needs 5+ games)</p>'}
|
||||
</div>
|
||||
|
||||
<div class="stats-grid">
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.games_won}</div>
|
||||
<div class="stat-label">Wins</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.win_rate.toFixed(1)}%</div>
|
||||
<div class="stat-label">Win Rate</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.games_played}</div>
|
||||
<div class="stat-label">Games</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.avg_score.toFixed(1)}</div>
|
||||
<div class="stat-label">Avg Score</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.best_round_score ?? '-'}</div>
|
||||
<div class="stat-label">Best Round</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.knockouts}</div>
|
||||
<div class="stat-label">Knockouts</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.best_win_streak}</div>
|
||||
<div class="stat-label">Best Streak</div>
|
||||
</div>
|
||||
<div class="stat-item">
|
||||
<div class="stat-value">${stats.rounds_played}</div>
|
||||
<div class="stat-label">Rounds</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Achievements section
|
||||
if (achievements.length > 0) {
|
||||
html += `
|
||||
<div class="achievements-section">
|
||||
<h4>Achievements (${achievements.length})</h4>
|
||||
<div class="achievements-grid">
|
||||
`;
|
||||
|
||||
achievements.forEach(a => {
|
||||
html += `
|
||||
<div class="achievement-badge" title="${this.escapeHtml(a.description)}">
|
||||
<span class="icon">${a.icon}</span>
|
||||
<span class="name">${this.escapeHtml(a.name)}</span>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
|
||||
html += '</div></div>';
|
||||
}
|
||||
|
||||
this.elements.statsContent.innerHTML = html;
|
||||
}
|
||||
|
||||
closePlayerStats() {
|
||||
this.elements.statsModal.classList.add('hidden');
|
||||
}
|
||||
|
||||
getCurrentUserId() {
|
||||
// Get user ID from auth state if available
|
||||
if (window.authState && window.authState.user) {
|
||||
return window.authState.user.id;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
escapeHtml(text) {
|
||||
const div = document.createElement('div');
|
||||
div.textContent = text;
|
||||
return div.innerHTML;
|
||||
}
|
||||
|
||||
// Public method to clear cache (e.g., after game ends)
|
||||
clearCache() {
|
||||
this.cache.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize global leaderboard instance
|
||||
const leaderboard = new LeaderboardComponent();
|
||||
587
client/replay.js
Normal file
587
client/replay.js
Normal file
@@ -0,0 +1,587 @@
|
||||
// Golf Card Game - Replay Viewer
|
||||
|
||||
class ReplayViewer {
|
||||
constructor() {
|
||||
this.frames = [];
|
||||
this.metadata = null;
|
||||
this.currentFrame = 0;
|
||||
this.isPlaying = false;
|
||||
this.playbackSpeed = 1.0;
|
||||
this.playInterval = null;
|
||||
this.gameId = null;
|
||||
this.shareCode = null;
|
||||
|
||||
this.initElements();
|
||||
this.bindEvents();
|
||||
}
|
||||
|
||||
initElements() {
|
||||
this.replayScreen = document.getElementById('replay-screen');
|
||||
this.replayTitle = document.getElementById('replay-title');
|
||||
this.replayMeta = document.getElementById('replay-meta');
|
||||
this.replayBoard = document.getElementById('replay-board');
|
||||
this.eventDescription = document.getElementById('replay-event-description');
|
||||
this.controlsContainer = document.getElementById('replay-controls');
|
||||
this.frameCounter = document.getElementById('replay-frame-counter');
|
||||
this.timelineSlider = document.getElementById('replay-timeline');
|
||||
this.speedSelect = document.getElementById('replay-speed');
|
||||
|
||||
// Control buttons
|
||||
this.btnStart = document.getElementById('replay-btn-start');
|
||||
this.btnPrev = document.getElementById('replay-btn-prev');
|
||||
this.btnPlay = document.getElementById('replay-btn-play');
|
||||
this.btnNext = document.getElementById('replay-btn-next');
|
||||
this.btnEnd = document.getElementById('replay-btn-end');
|
||||
|
||||
// Action buttons
|
||||
this.btnShare = document.getElementById('replay-btn-share');
|
||||
this.btnExport = document.getElementById('replay-btn-export');
|
||||
this.btnBack = document.getElementById('replay-btn-back');
|
||||
}
|
||||
|
||||
bindEvents() {
|
||||
if (this.btnStart) this.btnStart.onclick = () => this.goToFrame(0);
|
||||
if (this.btnEnd) this.btnEnd.onclick = () => this.goToFrame(this.frames.length - 1);
|
||||
if (this.btnPrev) this.btnPrev.onclick = () => this.prevFrame();
|
||||
if (this.btnNext) this.btnNext.onclick = () => this.nextFrame();
|
||||
if (this.btnPlay) this.btnPlay.onclick = () => this.togglePlay();
|
||||
|
||||
if (this.timelineSlider) {
|
||||
this.timelineSlider.oninput = (e) => {
|
||||
this.goToFrame(parseInt(e.target.value));
|
||||
};
|
||||
}
|
||||
|
||||
if (this.speedSelect) {
|
||||
this.speedSelect.onchange = (e) => {
|
||||
this.playbackSpeed = parseFloat(e.target.value);
|
||||
if (this.isPlaying) {
|
||||
this.stopPlayback();
|
||||
this.startPlayback();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (this.btnShare) {
|
||||
this.btnShare.onclick = () => this.showShareDialog();
|
||||
}
|
||||
|
||||
if (this.btnExport) {
|
||||
this.btnExport.onclick = () => this.exportGame();
|
||||
}
|
||||
|
||||
if (this.btnBack) {
|
||||
this.btnBack.onclick = () => this.hide();
|
||||
}
|
||||
|
||||
// Keyboard controls
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (!this.replayScreen || !this.replayScreen.classList.contains('active')) return;
|
||||
|
||||
switch (e.key) {
|
||||
case 'ArrowLeft':
|
||||
e.preventDefault();
|
||||
this.prevFrame();
|
||||
break;
|
||||
case 'ArrowRight':
|
||||
e.preventDefault();
|
||||
this.nextFrame();
|
||||
break;
|
||||
case ' ':
|
||||
e.preventDefault();
|
||||
this.togglePlay();
|
||||
break;
|
||||
case 'Home':
|
||||
e.preventDefault();
|
||||
this.goToFrame(0);
|
||||
break;
|
||||
case 'End':
|
||||
e.preventDefault();
|
||||
this.goToFrame(this.frames.length - 1);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async loadReplay(gameId) {
|
||||
this.gameId = gameId;
|
||||
this.shareCode = null;
|
||||
|
||||
try {
|
||||
const token = localStorage.getItem('authToken');
|
||||
const headers = token ? { 'Authorization': `Bearer ${token}` } : {};
|
||||
|
||||
const response = await fetch(`/api/replay/game/${gameId}`, { headers });
|
||||
if (!response.ok) {
|
||||
throw new Error('Failed to load replay');
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
this.frames = data.frames;
|
||||
this.metadata = data.metadata;
|
||||
this.currentFrame = 0;
|
||||
|
||||
this.show();
|
||||
this.render();
|
||||
this.updateControls();
|
||||
} catch (error) {
|
||||
console.error('Failed to load replay:', error);
|
||||
this.showError('Failed to load replay. You may not have permission to view this game.');
|
||||
}
|
||||
}
|
||||
|
||||
async loadSharedReplay(shareCode) {
|
||||
this.shareCode = shareCode;
|
||||
this.gameId = null;
|
||||
|
||||
try {
|
||||
const response = await fetch(`/api/replay/shared/${shareCode}`);
|
||||
if (!response.ok) {
|
||||
throw new Error('Replay not found or expired');
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
this.frames = data.frames;
|
||||
this.metadata = data.metadata;
|
||||
this.gameId = data.game_id;
|
||||
this.currentFrame = 0;
|
||||
|
||||
// Update title with share info
|
||||
if (data.title) {
|
||||
this.replayTitle.textContent = data.title;
|
||||
}
|
||||
|
||||
this.show();
|
||||
this.render();
|
||||
this.updateControls();
|
||||
} catch (error) {
|
||||
console.error('Failed to load shared replay:', error);
|
||||
this.showError('Replay not found or has expired.');
|
||||
}
|
||||
}
|
||||
|
||||
show() {
|
||||
// Hide other screens
|
||||
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
|
||||
this.replayScreen.classList.add('active');
|
||||
|
||||
// Update title
|
||||
if (!this.shareCode && this.metadata) {
|
||||
this.replayTitle.textContent = 'Game Replay';
|
||||
}
|
||||
|
||||
// Update meta
|
||||
if (this.metadata) {
|
||||
const players = this.metadata.players.join(' vs ');
|
||||
const duration = this.formatDuration(this.metadata.duration);
|
||||
const rounds = `${this.metadata.total_rounds} hole${this.metadata.total_rounds > 1 ? 's' : ''}`;
|
||||
this.replayMeta.innerHTML = `<span>${players}</span> | <span>${rounds}</span> | <span>${duration}</span>`;
|
||||
}
|
||||
}
|
||||
|
||||
hide() {
|
||||
this.stopPlayback();
|
||||
this.replayScreen.classList.remove('active');
|
||||
|
||||
// Return to lobby
|
||||
document.getElementById('lobby-screen').classList.add('active');
|
||||
}
|
||||
|
||||
render() {
|
||||
if (!this.frames.length) return;
|
||||
|
||||
const frame = this.frames[this.currentFrame];
|
||||
const state = frame.state;
|
||||
|
||||
this.renderBoard(state);
|
||||
this.renderEventInfo(frame);
|
||||
this.updateTimeline();
|
||||
}
|
||||
|
||||
renderBoard(state) {
|
||||
const currentPlayerId = state.current_player_id;
|
||||
|
||||
// Build HTML for all players
|
||||
let html = '<div class="replay-players">';
|
||||
|
||||
state.players.forEach((player, idx) => {
|
||||
const isCurrent = player.id === currentPlayerId;
|
||||
html += `
|
||||
<div class="replay-player ${isCurrent ? 'is-current' : ''}">
|
||||
<div class="replay-player-header">
|
||||
<span class="replay-player-name">${this.escapeHtml(player.name)}</span>
|
||||
<span class="replay-player-score">Score: ${player.score} | Total: ${player.total_score}</span>
|
||||
</div>
|
||||
<div class="replay-player-cards">
|
||||
${this.renderPlayerCards(player.cards)}
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
|
||||
html += '</div>';
|
||||
|
||||
// Center area (deck and discard)
|
||||
html += `
|
||||
<div class="replay-center">
|
||||
<div class="replay-deck">
|
||||
<div class="card card-back">
|
||||
<span class="deck-count">${state.deck_remaining}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="replay-discard">
|
||||
${state.discard_top ? this.renderCard(state.discard_top, true) : '<div class="card card-empty"></div>'}
|
||||
</div>
|
||||
${state.drawn_card ? `
|
||||
<div class="replay-drawn">
|
||||
<span class="drawn-label">Drawn:</span>
|
||||
${this.renderCard(state.drawn_card, true)}
|
||||
</div>
|
||||
` : ''}
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Game info
|
||||
html += `
|
||||
<div class="replay-info">
|
||||
<span>Round ${state.current_round} / ${state.total_rounds}</span>
|
||||
<span>Phase: ${this.formatPhase(state.phase)}</span>
|
||||
</div>
|
||||
`;
|
||||
|
||||
this.replayBoard.innerHTML = html;
|
||||
}
|
||||
|
||||
renderPlayerCards(cards) {
|
||||
let html = '<div class="replay-cards-grid">';
|
||||
|
||||
// Render as 2 rows x 3 columns
|
||||
for (let row = 0; row < 2; row++) {
|
||||
html += '<div class="replay-cards-row">';
|
||||
for (let col = 0; col < 3; col++) {
|
||||
const idx = row * 3 + col;
|
||||
const card = cards[idx];
|
||||
if (card) {
|
||||
html += this.renderCard(card, card.face_up);
|
||||
} else {
|
||||
html += '<div class="card card-empty"></div>';
|
||||
}
|
||||
}
|
||||
html += '</div>';
|
||||
}
|
||||
|
||||
html += '</div>';
|
||||
return html;
|
||||
}
|
||||
|
||||
renderCard(card, revealed = false) {
|
||||
if (!revealed || !card.face_up) {
|
||||
return '<div class="card card-back"></div>';
|
||||
}
|
||||
|
||||
const suit = card.suit;
|
||||
const rank = card.rank;
|
||||
const isRed = suit === 'hearts' || suit === 'diamonds';
|
||||
const suitSymbol = { hearts: '♥', diamonds: '♦', clubs: '♣', spades: '♠' }[suit] || '';
|
||||
|
||||
return `
|
||||
<div class="card ${isRed ? 'card-red' : 'card-black'}">
|
||||
<span class="card-rank">${rank}</span>
|
||||
<span class="card-suit">${suitSymbol}</span>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
renderEventInfo(frame) {
|
||||
const descriptions = {
|
||||
'game_created': 'Game created',
|
||||
'player_joined': `${frame.event_data?.player_name || 'Player'} joined`,
|
||||
'player_left': `Player left the game`,
|
||||
'game_started': 'Game started',
|
||||
'round_started': `Round ${frame.event_data?.round || ''} started`,
|
||||
'initial_flip': `${this.getPlayerName(frame.player_id)} revealed initial cards`,
|
||||
'card_drawn': `${this.getPlayerName(frame.player_id)} drew from ${frame.event_data?.source || 'deck'}`,
|
||||
'card_swapped': `${this.getPlayerName(frame.player_id)} swapped a card`,
|
||||
'card_discarded': `${this.getPlayerName(frame.player_id)} discarded`,
|
||||
'card_flipped': `${this.getPlayerName(frame.player_id)} flipped a card`,
|
||||
'flip_skipped': `${this.getPlayerName(frame.player_id)} skipped flip`,
|
||||
'knock_early': `${this.getPlayerName(frame.player_id)} knocked early!`,
|
||||
'round_ended': `Round ended`,
|
||||
'game_ended': `Game over! ${this.metadata?.winner || 'Winner'} wins!`,
|
||||
};
|
||||
|
||||
const desc = descriptions[frame.event_type] || frame.event_type;
|
||||
const time = this.formatTimestamp(frame.timestamp);
|
||||
|
||||
this.eventDescription.innerHTML = `
|
||||
<span class="event-time">${time}</span>
|
||||
<span class="event-text">${desc}</span>
|
||||
`;
|
||||
}
|
||||
|
||||
getPlayerName(playerId) {
|
||||
if (!playerId || !this.frames.length) return 'Player';
|
||||
|
||||
const currentState = this.frames[this.currentFrame]?.state;
|
||||
if (!currentState) return 'Player';
|
||||
|
||||
const player = currentState.players.find(p => p.id === playerId);
|
||||
return player?.name || 'Player';
|
||||
}
|
||||
|
||||
updateControls() {
|
||||
if (this.timelineSlider) {
|
||||
this.timelineSlider.max = Math.max(0, this.frames.length - 1);
|
||||
this.timelineSlider.value = this.currentFrame;
|
||||
}
|
||||
|
||||
// Show/hide share button based on whether we own the game
|
||||
if (this.btnShare) {
|
||||
this.btnShare.style.display = this.gameId && localStorage.getItem('authToken') ? '' : 'none';
|
||||
}
|
||||
}
|
||||
|
||||
updateTimeline() {
|
||||
if (this.timelineSlider) {
|
||||
this.timelineSlider.value = this.currentFrame;
|
||||
}
|
||||
|
||||
if (this.frameCounter) {
|
||||
this.frameCounter.textContent = `${this.currentFrame + 1} / ${this.frames.length}`;
|
||||
}
|
||||
}
|
||||
|
||||
goToFrame(index) {
|
||||
this.currentFrame = Math.max(0, Math.min(index, this.frames.length - 1));
|
||||
this.render();
|
||||
}
|
||||
|
||||
nextFrame() {
|
||||
if (this.currentFrame < this.frames.length - 1) {
|
||||
this.currentFrame++;
|
||||
this.render();
|
||||
} else if (this.isPlaying) {
|
||||
this.togglePlay(); // Stop at end
|
||||
}
|
||||
}
|
||||
|
||||
prevFrame() {
|
||||
if (this.currentFrame > 0) {
|
||||
this.currentFrame--;
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
togglePlay() {
|
||||
this.isPlaying = !this.isPlaying;
|
||||
|
||||
if (this.btnPlay) {
|
||||
this.btnPlay.textContent = this.isPlaying ? '⏸' : '▶';
|
||||
}
|
||||
|
||||
if (this.isPlaying) {
|
||||
this.startPlayback();
|
||||
} else {
|
||||
this.stopPlayback();
|
||||
}
|
||||
}
|
||||
|
||||
startPlayback() {
|
||||
const baseInterval = 1000; // 1 second between frames
|
||||
this.playInterval = setInterval(() => {
|
||||
this.nextFrame();
|
||||
}, baseInterval / this.playbackSpeed);
|
||||
}
|
||||
|
||||
stopPlayback() {
|
||||
if (this.playInterval) {
|
||||
clearInterval(this.playInterval);
|
||||
this.playInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
async showShareDialog() {
|
||||
if (!this.gameId) return;
|
||||
|
||||
const modal = document.createElement('div');
|
||||
modal.className = 'modal active';
|
||||
modal.id = 'share-modal';
|
||||
modal.innerHTML = `
|
||||
<div class="modal-content">
|
||||
<h3>Share This Game</h3>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="share-title">Title (optional)</label>
|
||||
<input type="text" id="share-title" placeholder="Epic comeback win!">
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="share-expiry">Expires in</label>
|
||||
<select id="share-expiry">
|
||||
<option value="">Never</option>
|
||||
<option value="7">7 days</option>
|
||||
<option value="30">30 days</option>
|
||||
<option value="90">90 days</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div id="share-result" class="hidden">
|
||||
<p>Share this link:</p>
|
||||
<div class="share-link-container">
|
||||
<input type="text" id="share-link" readonly>
|
||||
<button class="btn btn-small" id="share-copy-btn">Copy</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="modal-actions">
|
||||
<button class="btn btn-primary" id="share-generate-btn">Generate Link</button>
|
||||
<button class="btn btn-secondary" id="share-cancel-btn">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
document.body.appendChild(modal);
|
||||
|
||||
const generateBtn = modal.querySelector('#share-generate-btn');
|
||||
const cancelBtn = modal.querySelector('#share-cancel-btn');
|
||||
const copyBtn = modal.querySelector('#share-copy-btn');
|
||||
|
||||
cancelBtn.onclick = () => modal.remove();
|
||||
|
||||
generateBtn.onclick = async () => {
|
||||
const title = modal.querySelector('#share-title').value || null;
|
||||
const expiry = modal.querySelector('#share-expiry').value || null;
|
||||
|
||||
try {
|
||||
const token = localStorage.getItem('authToken');
|
||||
const response = await fetch(`/api/replay/game/${this.gameId}/share`, {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
'Authorization': `Bearer ${token}`,
|
||||
},
|
||||
body: JSON.stringify({
|
||||
title,
|
||||
expires_days: expiry ? parseInt(expiry) : null,
|
||||
}),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error('Failed to create share link');
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
const fullUrl = `${window.location.origin}/replay/${data.share_code}`;
|
||||
|
||||
modal.querySelector('#share-link').value = fullUrl;
|
||||
modal.querySelector('#share-result').classList.remove('hidden');
|
||||
generateBtn.classList.add('hidden');
|
||||
} catch (error) {
|
||||
console.error('Failed to create share link:', error);
|
||||
alert('Failed to create share link');
|
||||
}
|
||||
};
|
||||
|
||||
copyBtn.onclick = () => {
|
||||
const input = modal.querySelector('#share-link');
|
||||
input.select();
|
||||
document.execCommand('copy');
|
||||
copyBtn.textContent = 'Copied!';
|
||||
setTimeout(() => copyBtn.textContent = 'Copy', 2000);
|
||||
};
|
||||
}
|
||||
|
||||
async exportGame() {
|
||||
if (!this.gameId) return;
|
||||
|
||||
try {
|
||||
const token = localStorage.getItem('authToken');
|
||||
const response = await fetch(`/api/replay/game/${this.gameId}/export`, {
|
||||
headers: {
|
||||
'Authorization': `Bearer ${token}`,
|
||||
},
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error('Failed to export game');
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
// Download as JSON file
|
||||
const blob = new Blob([JSON.stringify(data, null, 2)], { type: 'application/json' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = `golf-game-${this.gameId.substring(0, 8)}.json`;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
} catch (error) {
|
||||
console.error('Failed to export game:', error);
|
||||
alert('Failed to export game');
|
||||
}
|
||||
}
|
||||
|
||||
showError(message) {
|
||||
this.show();
|
||||
this.replayBoard.innerHTML = `
|
||||
<div class="replay-error">
|
||||
<p>${this.escapeHtml(message)}</p>
|
||||
<button class="btn btn-primary" onclick="replayViewer.hide()">Back to Lobby</button>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
formatDuration(seconds) {
|
||||
if (!seconds) return '0:00';
|
||||
const mins = Math.floor(seconds / 60);
|
||||
const secs = Math.floor(seconds % 60);
|
||||
return `${mins}:${secs.toString().padStart(2, '0')}`;
|
||||
}
|
||||
|
||||
formatTimestamp(seconds) {
|
||||
return this.formatDuration(seconds);
|
||||
}
|
||||
|
||||
formatPhase(phase) {
|
||||
const phases = {
|
||||
'waiting': 'Waiting',
|
||||
'initial_flip': 'Initial Flip',
|
||||
'playing': 'Playing',
|
||||
'final_turn': 'Final Turn',
|
||||
'round_over': 'Round Over',
|
||||
'game_over': 'Game Over',
|
||||
};
|
||||
return phases[phase] || phase;
|
||||
}
|
||||
|
||||
escapeHtml(str) {
|
||||
if (!str) return '';
|
||||
const div = document.createElement('div');
|
||||
div.textContent = str;
|
||||
return div.innerHTML;
|
||||
}
|
||||
}
|
||||
|
||||
// Global instance
|
||||
const replayViewer = new ReplayViewer();
|
||||
|
||||
// Check URL for replay links
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const path = window.location.pathname;
|
||||
|
||||
// Handle /replay/{share_code} URLs
|
||||
if (path.startsWith('/replay/')) {
|
||||
const shareCode = path.substring(8);
|
||||
if (shareCode) {
|
||||
replayViewer.loadSharedReplay(shareCode);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Export for use in other modules
|
||||
if (typeof module !== 'undefined' && module.exports) {
|
||||
module.exports = { ReplayViewer, replayViewer };
|
||||
}
|
||||
922
client/style.css
922
client/style.css
@@ -2830,3 +2830,925 @@ input::placeholder {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* ===========================================
|
||||
AUTH COMPONENTS
|
||||
=========================================== */
|
||||
|
||||
/* Auth bar (top right when logged in) */
|
||||
.auth-bar {
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
right: 15px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 6px 12px;
|
||||
border-radius: 20px;
|
||||
font-size: 0.85rem;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.auth-bar.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#auth-username {
|
||||
color: #f4a460;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
/* Auth buttons in lobby */
|
||||
.auth-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.auth-buttons.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Auth modal */
|
||||
.modal-auth {
|
||||
max-width: 320px;
|
||||
padding: 25px;
|
||||
}
|
||||
|
||||
.modal-auth h3 {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
color: #f4a460;
|
||||
font-size: 1.3rem;
|
||||
}
|
||||
|
||||
.modal-auth .form-group {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.modal-auth input {
|
||||
width: 100%;
|
||||
padding: 12px 15px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 8px;
|
||||
color: white;
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.modal-auth input::placeholder {
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
}
|
||||
|
||||
.modal-auth input:focus {
|
||||
outline: none;
|
||||
border-color: #f4a460;
|
||||
}
|
||||
|
||||
.btn-full {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.auth-switch {
|
||||
text-align: center;
|
||||
margin-top: 15px;
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.auth-switch a {
|
||||
color: #f4a460;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.auth-switch a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.modal-close-btn {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 12px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
font-size: 1.5rem;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.modal-close-btn:hover {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.modal-auth .error {
|
||||
color: #f87171;
|
||||
font-size: 0.85rem;
|
||||
margin: 10px 0;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* ===========================================
|
||||
LEADERBOARD COMPONENTS
|
||||
=========================================== */
|
||||
|
||||
/* Leaderboard button in lobby */
|
||||
.leaderboard-btn {
|
||||
background: rgba(244, 164, 96, 0.2);
|
||||
border: 1px solid #f4a460;
|
||||
color: #ffb366;
|
||||
cursor: pointer;
|
||||
font-size: 0.65rem;
|
||||
padding: 2px 8px;
|
||||
margin-left: 8px;
|
||||
vertical-align: middle;
|
||||
border-radius: 3px;
|
||||
font-weight: 600;
|
||||
transition: background 0.2s, border-color 0.2s;
|
||||
}
|
||||
|
||||
.leaderboard-btn:hover {
|
||||
background: rgba(244, 164, 96, 0.35);
|
||||
border-color: #ffb366;
|
||||
color: #ffc880;
|
||||
}
|
||||
|
||||
/* Leaderboard Screen */
|
||||
#leaderboard-screen {
|
||||
max-width: 800px;
|
||||
margin: 0 auto;
|
||||
padding: 10px 20px;
|
||||
}
|
||||
|
||||
.leaderboard-container {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 20px 25px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.leaderboard-header {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.leaderboard-header h1 {
|
||||
color: #f4a460;
|
||||
font-size: 1.8rem;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.leaderboard-subtitle {
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 0.9rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* Leaderboard back button */
|
||||
.leaderboard-back-btn {
|
||||
padding: 4px 12px;
|
||||
font-size: 0.8rem;
|
||||
background: transparent;
|
||||
border: 1px solid rgba(255, 255, 255, 0.3);
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.leaderboard-back-btn:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #fff;
|
||||
border-color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* Metric tabs */
|
||||
.leaderboard-tabs {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin-bottom: 20px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.leaderboard-tab {
|
||||
padding: 10px 18px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.15);
|
||||
border-radius: 8px;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
cursor: pointer;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.leaderboard-tab:hover {
|
||||
background: rgba(244, 164, 96, 0.15);
|
||||
border-color: rgba(244, 164, 96, 0.3);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.leaderboard-tab.active {
|
||||
background: rgba(244, 164, 96, 0.25);
|
||||
border-color: #f4a460;
|
||||
color: #f4a460;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* Leaderboard table */
|
||||
.leaderboard-table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
.leaderboard-table th,
|
||||
.leaderboard-table td {
|
||||
padding: 12px 15px;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.leaderboard-table th {
|
||||
background: rgba(244, 164, 96, 0.15);
|
||||
color: #f4a460;
|
||||
font-weight: 600;
|
||||
font-size: 0.85rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.leaderboard-table tbody tr:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.leaderboard-table .rank-col {
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
font-weight: 700;
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.leaderboard-table .rank-col .medal {
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.leaderboard-table .username-col {
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.leaderboard-table .value-col {
|
||||
text-align: right;
|
||||
font-weight: 600;
|
||||
color: #f4a460;
|
||||
}
|
||||
|
||||
.leaderboard-table .games-col {
|
||||
text-align: right;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
/* Player profile link */
|
||||
.player-link {
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.player-link:hover {
|
||||
color: #f4a460;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
/* Empty state */
|
||||
.leaderboard-empty {
|
||||
text-align: center;
|
||||
padding: 40px 20px;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
.leaderboard-empty p {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
/* Loading state */
|
||||
.leaderboard-loading {
|
||||
text-align: center;
|
||||
padding: 40px 20px;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.leaderboard-loading::after {
|
||||
content: '';
|
||||
display: inline-block;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border: 2px solid rgba(244, 164, 96, 0.3);
|
||||
border-top-color: #f4a460;
|
||||
border-radius: 50%;
|
||||
animation: spin 1s linear infinite;
|
||||
margin-left: 10px;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
to { transform: rotate(360deg); }
|
||||
}
|
||||
|
||||
/* Player Stats Modal */
|
||||
.player-stats-modal .modal-content {
|
||||
max-width: 450px;
|
||||
}
|
||||
|
||||
.player-stats-header {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
padding-bottom: 15px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.player-stats-header h3 {
|
||||
color: #f4a460;
|
||||
margin: 0 0 5px 0;
|
||||
}
|
||||
|
||||
.player-stats-header .rank-badge {
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 12px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 8px;
|
||||
padding: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 1.4rem;
|
||||
font-weight: 700;
|
||||
color: #f4a460;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.75rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
/* Achievements section in player stats */
|
||||
.achievements-section {
|
||||
margin-top: 15px;
|
||||
padding-top: 15px;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.achievements-section h4 {
|
||||
font-size: 0.9rem;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
margin-bottom: 12px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.achievements-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.achievement-badge {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
background: rgba(244, 164, 96, 0.15);
|
||||
border: 1px solid rgba(244, 164, 96, 0.3);
|
||||
border-radius: 20px;
|
||||
padding: 6px 12px;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.achievement-badge .icon {
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.achievement-badge .name {
|
||||
color: #f4a460;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.achievement-badge.locked {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-color: rgba(255, 255, 255, 0.1);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.achievement-badge.locked .icon {
|
||||
filter: grayscale(1);
|
||||
}
|
||||
|
||||
.achievement-badge.locked .name {
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* My stats badge in leaderboard */
|
||||
.my-row {
|
||||
background: rgba(244, 164, 96, 0.1) !important;
|
||||
border-left: 3px solid #f4a460;
|
||||
}
|
||||
|
||||
/* Mobile adjustments */
|
||||
@media (max-width: 600px) {
|
||||
#leaderboard-screen {
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.leaderboard-container {
|
||||
padding: 15px;
|
||||
}
|
||||
|
||||
.leaderboard-tabs {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.leaderboard-tab {
|
||||
padding: 8px 14px;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.leaderboard-table th,
|
||||
.leaderboard-table td {
|
||||
padding: 10px 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
padding: 10px 8px;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* ===========================================
|
||||
REPLAY VIEWER
|
||||
=========================================== */
|
||||
|
||||
#replay-screen {
|
||||
max-width: 900px;
|
||||
margin: 0 auto;
|
||||
padding: 15px 20px;
|
||||
}
|
||||
|
||||
.replay-header {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
#replay-title {
|
||||
color: #f4a460;
|
||||
font-size: 1.5rem;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.replay-meta {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.replay-meta span {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
/* Replay Board */
|
||||
.replay-board-container {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 20px;
|
||||
margin-bottom: 15px;
|
||||
min-height: 300px;
|
||||
}
|
||||
|
||||
.replay-players {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 20px;
|
||||
justify-content: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.replay-player {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: 10px;
|
||||
padding: 12px;
|
||||
min-width: 180px;
|
||||
border: 2px solid transparent;
|
||||
transition: border-color 0.2s;
|
||||
}
|
||||
|
||||
.replay-player.is-current {
|
||||
border-color: #f4a460;
|
||||
box-shadow: 0 0 15px rgba(244, 164, 96, 0.3);
|
||||
}
|
||||
|
||||
.replay-player-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 10px;
|
||||
padding-bottom: 8px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
.replay-player-name {
|
||||
font-weight: 600;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.replay-player-score {
|
||||
font-size: 0.8rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.replay-cards-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.replay-cards-row {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* Replay cards - smaller version */
|
||||
.replay-board-container .card {
|
||||
width: 45px;
|
||||
height: 63px;
|
||||
font-size: 0.9rem;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.replay-board-container .card-back {
|
||||
background-color: #c41e3a;
|
||||
background-image:
|
||||
linear-gradient(45deg, rgba(255,255,255,0.15) 25%, transparent 25%),
|
||||
linear-gradient(-45deg, rgba(255,255,255,0.15) 25%, transparent 25%);
|
||||
background-size: 6px 6px;
|
||||
border: 2px solid #8b1528;
|
||||
}
|
||||
|
||||
.replay-board-container .card-red {
|
||||
background: linear-gradient(145deg, #fff 0%, #f5f5f5 100%);
|
||||
border: 1px solid #ddd;
|
||||
color: #c0392b;
|
||||
}
|
||||
|
||||
.replay-board-container .card-black {
|
||||
background: linear-gradient(145deg, #fff 0%, #f5f5f5 100%);
|
||||
border: 1px solid #ddd;
|
||||
color: #2c3e50;
|
||||
}
|
||||
|
||||
.replay-board-container .card-empty {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 1px dashed rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
/* Replay center area */
|
||||
.replay-center {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 30px;
|
||||
padding: 20px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 8px;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.replay-deck .card,
|
||||
.replay-discard .card {
|
||||
width: 55px;
|
||||
height: 77px;
|
||||
}
|
||||
|
||||
.replay-deck .deck-count {
|
||||
position: absolute;
|
||||
bottom: -20px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-size: 0.75rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.replay-deck {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.replay-drawn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.drawn-label {
|
||||
font-size: 0.8rem;
|
||||
color: #f4a460;
|
||||
}
|
||||
|
||||
/* Replay info */
|
||||
.replay-info {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 20px;
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
/* Event description */
|
||||
.event-description {
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
margin-bottom: 15px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 8px;
|
||||
min-height: 50px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.event-time {
|
||||
font-family: monospace;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.event-text {
|
||||
font-size: 1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
/* Replay Controls */
|
||||
.replay-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
padding: 15px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 10px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.replay-btn {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
border: none;
|
||||
background: rgba(244, 164, 96, 0.2);
|
||||
color: #f4a460;
|
||||
cursor: pointer;
|
||||
font-size: 1rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.replay-btn:hover {
|
||||
background: rgba(244, 164, 96, 0.4);
|
||||
transform: scale(1.05);
|
||||
}
|
||||
|
||||
.replay-btn-play {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
font-size: 1.3rem;
|
||||
background: #f4a460;
|
||||
color: #1a472a;
|
||||
}
|
||||
|
||||
.replay-btn-play:hover {
|
||||
background: #ffb366;
|
||||
}
|
||||
|
||||
/* Timeline */
|
||||
.timeline {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.timeline-slider {
|
||||
flex: 1;
|
||||
height: 8px;
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.timeline-slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
background: #f4a460;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
transition: transform 0.1s;
|
||||
}
|
||||
|
||||
.timeline-slider::-webkit-slider-thumb:hover {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
.timeline-slider::-moz-range-thumb {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
background: #f4a460;
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.frame-counter {
|
||||
font-family: monospace;
|
||||
min-width: 70px;
|
||||
text-align: right;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
/* Speed control */
|
||||
.speed-control {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 0.85rem;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
|
||||
.speed-select {
|
||||
padding: 6px 10px;
|
||||
border-radius: 6px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* Replay Actions */
|
||||
.replay-actions {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 12px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/* Replay Error */
|
||||
.replay-error {
|
||||
text-align: center;
|
||||
padding: 60px 20px;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
|
||||
.replay-error p {
|
||||
margin-bottom: 20px;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
/* Share link container */
|
||||
.share-link-container {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.share-link-container input {
|
||||
flex: 1;
|
||||
padding: 10px 12px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
border-radius: 6px;
|
||||
color: #fff;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Modal actions */
|
||||
.modal-actions {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
/* Spectator badge */
|
||||
.spectator-count {
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: white;
|
||||
padding: 8px 16px;
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
font-size: 0.9rem;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.spectator-count::before {
|
||||
content: '👁';
|
||||
}
|
||||
|
||||
/* Mobile adjustments for replay */
|
||||
@media (max-width: 600px) {
|
||||
#replay-screen {
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.replay-board-container {
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.replay-players {
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.replay-player {
|
||||
min-width: 150px;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.replay-board-container .card {
|
||||
width: 38px;
|
||||
height: 53px;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
.replay-center {
|
||||
gap: 15px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.replay-controls {
|
||||
padding: 10px;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.replay-btn {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.replay-btn-play {
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.timeline {
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
.replay-actions {
|
||||
flex-direction: column;
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.replay-actions .btn {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
58
docker-compose.dev.yml
Normal file
58
docker-compose.dev.yml
Normal file
@@ -0,0 +1,58 @@
|
||||
# Development Docker Compose for Golf Game V2
|
||||
#
|
||||
# Provides PostgreSQL and Redis for local development.
|
||||
#
|
||||
# Usage:
|
||||
# docker-compose -f docker-compose.dev.yml up -d
|
||||
#
|
||||
# Connect to PostgreSQL:
|
||||
# docker exec -it golfgame-postgres-1 psql -U golf
|
||||
#
|
||||
# Connect to Redis CLI:
|
||||
# docker exec -it golfgame-redis-1 redis-cli
|
||||
#
|
||||
# View logs:
|
||||
# docker-compose -f docker-compose.dev.yml logs -f
|
||||
#
|
||||
# Stop services:
|
||||
# docker-compose -f docker-compose.dev.yml down
|
||||
#
|
||||
# Stop and remove volumes (clean slate):
|
||||
# docker-compose -f docker-compose.dev.yml down -v
|
||||
|
||||
services:
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
ports:
|
||||
- "6379:6379"
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
# Enable AOF persistence for durability
|
||||
command: redis-server --appendonly yes
|
||||
healthcheck:
|
||||
test: ["CMD", "redis-cli", "ping"]
|
||||
interval: 5s
|
||||
timeout: 3s
|
||||
retries: 5
|
||||
|
||||
postgres:
|
||||
image: postgres:16-alpine
|
||||
ports:
|
||||
- "5432:5432"
|
||||
environment:
|
||||
POSTGRES_USER: golf
|
||||
POSTGRES_PASSWORD: devpassword
|
||||
POSTGRES_DB: golf
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U golf"]
|
||||
interval: 5s
|
||||
timeout: 3s
|
||||
retries: 5
|
||||
|
||||
volumes:
|
||||
redis_data:
|
||||
driver: local
|
||||
postgres_data:
|
||||
driver: local
|
||||
139
docker-compose.prod.yml
Normal file
139
docker-compose.prod.yml
Normal file
@@ -0,0 +1,139 @@
|
||||
# Production Docker Compose for Golf Card Game
|
||||
#
|
||||
# Usage:
|
||||
# # Set required environment variables first
|
||||
# export DB_PASSWORD=your-secure-password
|
||||
# export SECRET_KEY=your-secret-key
|
||||
# export ACME_EMAIL=your-email@example.com
|
||||
#
|
||||
# # Start services
|
||||
# docker-compose -f docker-compose.prod.yml up -d
|
||||
#
|
||||
# # View logs
|
||||
# docker-compose -f docker-compose.prod.yml logs -f app
|
||||
#
|
||||
# # Scale app instances
|
||||
# docker-compose -f docker-compose.prod.yml up -d --scale app=2
|
||||
|
||||
services:
|
||||
app:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: Dockerfile
|
||||
environment:
|
||||
- POSTGRES_URL=postgresql://golf:${DB_PASSWORD}@postgres:5432/golf
|
||||
- REDIS_URL=redis://redis:6379
|
||||
- SECRET_KEY=${SECRET_KEY}
|
||||
- RESEND_API_KEY=${RESEND_API_KEY:-}
|
||||
- SENTRY_DSN=${SENTRY_DSN:-}
|
||||
- ENVIRONMENT=production
|
||||
- LOG_LEVEL=INFO
|
||||
- BASE_URL=${BASE_URL:-https://golf.example.com}
|
||||
- RATE_LIMIT_ENABLED=true
|
||||
depends_on:
|
||||
postgres:
|
||||
condition: service_healthy
|
||||
redis:
|
||||
condition: service_healthy
|
||||
deploy:
|
||||
replicas: 2
|
||||
restart_policy:
|
||||
condition: on-failure
|
||||
max_attempts: 3
|
||||
resources:
|
||||
limits:
|
||||
memory: 512M
|
||||
reservations:
|
||||
memory: 256M
|
||||
networks:
|
||||
- internal
|
||||
- web
|
||||
labels:
|
||||
- "traefik.enable=true"
|
||||
- "traefik.http.routers.golf.rule=Host(`${DOMAIN:-golf.example.com}`)"
|
||||
- "traefik.http.routers.golf.entrypoints=websecure"
|
||||
- "traefik.http.routers.golf.tls=true"
|
||||
- "traefik.http.routers.golf.tls.certresolver=letsencrypt"
|
||||
- "traefik.http.services.golf.loadbalancer.server.port=8000"
|
||||
# WebSocket sticky sessions
|
||||
- "traefik.http.services.golf.loadbalancer.sticky.cookie=true"
|
||||
- "traefik.http.services.golf.loadbalancer.sticky.cookie.name=golf_server"
|
||||
|
||||
postgres:
|
||||
image: postgres:16-alpine
|
||||
environment:
|
||||
POSTGRES_DB: golf
|
||||
POSTGRES_USER: golf
|
||||
POSTGRES_PASSWORD: ${DB_PASSWORD}
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U golf -d golf"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
networks:
|
||||
- internal
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 512M
|
||||
reservations:
|
||||
memory: 256M
|
||||
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
command: redis-server --appendonly yes --maxmemory 128mb --maxmemory-policy allkeys-lru
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
healthcheck:
|
||||
test: ["CMD", "redis-cli", "ping"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
networks:
|
||||
- internal
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 192M
|
||||
reservations:
|
||||
memory: 64M
|
||||
|
||||
traefik:
|
||||
image: traefik:v2.10
|
||||
command:
|
||||
- "--api.dashboard=true"
|
||||
- "--providers.docker=true"
|
||||
- "--providers.docker.exposedbydefault=false"
|
||||
- "--entrypoints.web.address=:80"
|
||||
- "--entrypoints.web.http.redirections.entryPoint.to=websecure"
|
||||
- "--entrypoints.web.http.redirections.entryPoint.scheme=https"
|
||||
- "--entrypoints.websecure.address=:443"
|
||||
- "--certificatesresolvers.letsencrypt.acme.httpchallenge=true"
|
||||
- "--certificatesresolvers.letsencrypt.acme.httpchallenge.entrypoint=web"
|
||||
- "--certificatesresolvers.letsencrypt.acme.email=${ACME_EMAIL}"
|
||||
- "--certificatesresolvers.letsencrypt.acme.storage=/letsencrypt/acme.json"
|
||||
ports:
|
||||
- "80:80"
|
||||
- "443:443"
|
||||
volumes:
|
||||
- /var/run/docker.sock:/var/run/docker.sock:ro
|
||||
- letsencrypt:/letsencrypt
|
||||
networks:
|
||||
- web
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 128M
|
||||
|
||||
volumes:
|
||||
postgres_data:
|
||||
redis_data:
|
||||
letsencrypt:
|
||||
|
||||
networks:
|
||||
internal:
|
||||
driver: bridge
|
||||
web:
|
||||
driver: bridge
|
||||
327
docs/v2/V2_00_MASTER_PLAN.md
Normal file
327
docs/v2/V2_00_MASTER_PLAN.md
Normal file
@@ -0,0 +1,327 @@
|
||||
# Golf Card Game - V2 Master Plan
|
||||
|
||||
## Overview
|
||||
|
||||
Transform the current single-server Golf game into a production-ready, hostable platform with:
|
||||
- **Event-sourced architecture** for full game replay and audit trails
|
||||
- **User accounts** with authentication, password reset, and profile management
|
||||
- **Admin tools** for moderation and system management
|
||||
- **Leaderboards** with player statistics
|
||||
- **Scalable hosting** options (self-hosted or cloud)
|
||||
- **Export/playback** for sharing memorable games
|
||||
|
||||
---
|
||||
|
||||
## Document Structure (VDD)
|
||||
|
||||
This plan is split into independent vertical slices. Each document is self-contained and can be worked on by a separate agent.
|
||||
|
||||
| Document | Scope | Dependencies |
|
||||
|----------|-------|--------------|
|
||||
| `V2_01_EVENT_SOURCING.md` | Event classes, store, state rebuilding | None (foundation) |
|
||||
| `V2_02_PERSISTENCE.md` | Redis cache, PostgreSQL, game recovery | 01 |
|
||||
| `V2_03_USER_ACCOUNTS.md` | Registration, login, password reset, email | 02 |
|
||||
| `V2_04_ADMIN_TOOLS.md` | Admin dashboard, moderation, system stats | 03 |
|
||||
| `V2_05_STATS_LEADERBOARDS.md` | Stats aggregation, leaderboard API/UI | 03 |
|
||||
| `V2_06_REPLAY_EXPORT.md` | Game replay, export, share links | 01, 02 |
|
||||
| `V2_07_PRODUCTION.md` | Docker, deployment, monitoring, security | All |
|
||||
|
||||
---
|
||||
|
||||
## Current State (V1)
|
||||
|
||||
```
|
||||
Client (Vanilla JS) <──WebSocket──> FastAPI Server <──> SQLite
|
||||
│
|
||||
In-memory rooms
|
||||
(lost on restart)
|
||||
```
|
||||
|
||||
**What works well:**
|
||||
- Game logic is solid and well-tested
|
||||
- CPU AI with 8 distinct personalities
|
||||
- Flexible house rules system (15+ options)
|
||||
- Real-time multiplayer via WebSockets
|
||||
- Basic auth system with invite codes
|
||||
|
||||
**Limitations:**
|
||||
- Single server, no horizontal scaling
|
||||
- Game state lost on server restart
|
||||
- Move logging exists but duplicates state
|
||||
- No persistent player stats or leaderboards
|
||||
- Limited admin capabilities
|
||||
- No password reset flow
|
||||
- No email integration
|
||||
|
||||
---
|
||||
|
||||
## V2 Target Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ Clients │
|
||||
│ (Browser / Future: Mobile) │
|
||||
└───────────────────────────────┬─────────────────────────────────────┘
|
||||
│ WebSocket + REST API
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ FastAPI Application │
|
||||
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
|
||||
│ │ Command │ │ Event │ │ State │ │ Query │ │ Auth │ │
|
||||
│ │ Handler │─► Store │─► Builder │ │ Service │ │ Service │ │
|
||||
│ └──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘ │
|
||||
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
|
||||
│ │ Admin │ │ Stats │ │ Email │ │
|
||||
│ │ Service │ │ Worker │ │ Service │ │
|
||||
│ └──────────┘ └──────────┘ └──────────┘ │
|
||||
└───────┬───────────────┬───────────────┬───────────────┬────────────┘
|
||||
│ │ │ │
|
||||
▼ ▼ ▼ ▼
|
||||
┌──────────────┐ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐
|
||||
│ Redis │ │ PostgreSQL │ │ PostgreSQL │ │ Email │
|
||||
│ (Live State) │ │ (Events) │ │ (Users/Stats)│ │ Provider │
|
||||
│ (Pub/Sub) │ │ │ │ │ │ (Resend) │
|
||||
└──────────────┘ └──────────────┘ └──────────────┘ └──────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology | Reasoning |
|
||||
|-------|------------|-----------|
|
||||
| **Web framework** | FastAPI (keep) | Already using, async, fast |
|
||||
| **WebSockets** | Starlette (keep) | Built into FastAPI |
|
||||
| **Live state cache** | Redis | Fast, pub/sub, TTL, battle-tested |
|
||||
| **Event store** | PostgreSQL | JSONB, robust, great tooling |
|
||||
| **User database** | PostgreSQL | Same instance, keep it simple |
|
||||
| **Background jobs** | `arq` | Async, Redis-backed, lightweight |
|
||||
| **Email** | Resend | Simple API, good free tier, reliable |
|
||||
| **Containerization** | Docker | Consistent deployment |
|
||||
| **Orchestration** | Docker Compose | Start simple, K8s if needed |
|
||||
|
||||
### New Dependencies
|
||||
|
||||
```txt
|
||||
# requirements.txt additions
|
||||
redis>=5.0.0
|
||||
asyncpg>=0.29.0 # Async PostgreSQL
|
||||
sqlalchemy>=2.0.0 # ORM for complex queries
|
||||
alembic>=1.13.0 # Database migrations
|
||||
arq>=0.26.0 # Background task queue
|
||||
pydantic-settings>=2.0 # Config management
|
||||
resend>=0.8.0 # Email service
|
||||
python-jose[cryptography] # JWT tokens
|
||||
passlib[bcrypt] # Password hashing
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Phases & Milestones
|
||||
|
||||
### Phase 1: Event Infrastructure (Foundation)
|
||||
**Goal:** Emit events alongside current code, validate replay works
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Event classes defined | All gameplay events as dataclasses | 01 |
|
||||
| Event store working | PostgreSQL persistence | 01 |
|
||||
| Dual-write enabled | Events emitted without breaking current code | 01 |
|
||||
| Replay validation | Test proves events recreate identical state | 01 |
|
||||
| Rate limiting on auth | Brute force protection | 07 |
|
||||
|
||||
### Phase 2: Persistence & Recovery
|
||||
**Goal:** Games survive server restarts
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Redis state cache | Live game state in Redis | 02 |
|
||||
| Pub/sub ready | Multi-server WebSocket fan-out | 02 |
|
||||
| Game recovery | Rebuild games from events on startup | 02 |
|
||||
| Graceful shutdown | Save state before stopping | 02 |
|
||||
|
||||
### Phase 3a: User Accounts
|
||||
**Goal:** Full user lifecycle management
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Email service integrated | Resend configured and tested | 03 |
|
||||
| Registration with verification | Email confirmation flow | 03 |
|
||||
| Password reset flow | Forgot password via email token | 03 |
|
||||
| Session management | View/revoke sessions | 03 |
|
||||
| Account settings | Profile, preferences, deletion | 03 |
|
||||
|
||||
### Phase 3b: Admin Tools
|
||||
**Goal:** Moderation and system management
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Admin dashboard | User list, search, metrics | 04 |
|
||||
| User management | Ban, unban, force password reset | 04 |
|
||||
| Game moderation | View any game, end stuck games | 04 |
|
||||
| System monitoring | Active games, users online, events/hour | 04 |
|
||||
| Audit logging | Track admin actions | 04 |
|
||||
|
||||
### Phase 4: Stats & Leaderboards
|
||||
**Goal:** Persistent player statistics
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Stats schema | PostgreSQL tables for aggregated stats | 05 |
|
||||
| Stats worker | Background job processing events | 05 |
|
||||
| Leaderboard API | REST endpoints | 05 |
|
||||
| Leaderboard UI | Client display | 05 |
|
||||
| Achievement system | Badges and milestones (stretch) | 05 |
|
||||
|
||||
### Phase 5: Replay & Export
|
||||
**Goal:** Share and replay games
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Export API | Download game as JSON | 06 |
|
||||
| Import/load | Upload and replay | 06 |
|
||||
| Replay UI | Playback controls, scrubbing | 06 |
|
||||
| Share links | Public `/replay/{id}` URLs | 06 |
|
||||
|
||||
### Phase 6: Production
|
||||
**Goal:** Deployable, monitored, secure
|
||||
|
||||
| Milestone | Description | Document |
|
||||
|-----------|-------------|----------|
|
||||
| Dockerized | All services containerized | 07 |
|
||||
| Health checks | `/health` endpoint with dependency checks | 07 |
|
||||
| Metrics | Prometheus metrics | 07 |
|
||||
| Error tracking | Sentry integration | 07 |
|
||||
| Deployment guide | Step-by-step for VPS/cloud | 07 |
|
||||
|
||||
---
|
||||
|
||||
## File Structure (Target)
|
||||
|
||||
```
|
||||
golfgame/
|
||||
├── client/ # Frontend (enhance incrementally)
|
||||
│ ├── index.html
|
||||
│ ├── app.js
|
||||
│ ├── components/ # New: modular UI components
|
||||
│ │ ├── leaderboard.js
|
||||
│ │ ├── replay-controls.js
|
||||
│ │ └── admin-dashboard.js
|
||||
│ └── ...
|
||||
├── server/
|
||||
│ ├── main.py # FastAPI app entry point
|
||||
│ ├── config.py # Settings from env vars
|
||||
│ ├── dependencies.py # FastAPI dependency injection
|
||||
│ ├── models/
|
||||
│ │ ├── events.py # Event dataclasses
|
||||
│ │ ├── user.py # User model
|
||||
│ │ └── game_state.py # State rebuilt from events
|
||||
│ ├── stores/
|
||||
│ │ ├── event_store.py # PostgreSQL event persistence
|
||||
│ │ ├── state_cache.py # Redis live state
|
||||
│ │ └── user_store.py # User persistence
|
||||
│ ├── services/
|
||||
│ │ ├── game_service.py # Command handling, event emission
|
||||
│ │ ├── auth_service.py # Authentication, sessions
|
||||
│ │ ├── email_service.py # Email sending
|
||||
│ │ ├── admin_service.py # Admin operations
|
||||
│ │ ├── stats_service.py # Leaderboard queries
|
||||
│ │ └── replay_service.py # Export, import, playback
|
||||
│ ├── routers/
|
||||
│ │ ├── auth.py # Auth endpoints
|
||||
│ │ ├── admin.py # Admin endpoints
|
||||
│ │ ├── games.py # Game/replay endpoints
|
||||
│ │ └── stats.py # Leaderboard endpoints
|
||||
│ ├── workers/
|
||||
│ │ └── stats_worker.py # Background stats aggregation
|
||||
│ ├── middleware/
|
||||
│ │ ├── rate_limit.py # Rate limiting
|
||||
│ │ └── auth.py # Auth middleware
|
||||
│ ├── ai/ # Keep existing AI code
|
||||
│ │ └── ...
|
||||
│ └── tests/
|
||||
│ ├── test_events.py
|
||||
│ ├── test_replay.py
|
||||
│ ├── test_auth.py
|
||||
│ └── ...
|
||||
├── migrations/ # Alembic migrations
|
||||
│ ├── versions/
|
||||
│ └── env.py
|
||||
├── docker/
|
||||
│ ├── Dockerfile
|
||||
│ ├── docker-compose.yml
|
||||
│ └── docker-compose.prod.yml
|
||||
├── docs/
|
||||
│ └── v2/ # These planning documents
|
||||
│ ├── V2_00_MASTER_PLAN.md
|
||||
│ ├── V2_01_EVENT_SOURCING.md
|
||||
│ └── ...
|
||||
└── scripts/
|
||||
├── migrate.py # Run migrations
|
||||
├── create_admin.py # Bootstrap admin user
|
||||
└── export_game.py # CLI game export
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Decision Log
|
||||
|
||||
| Decision | Choice | Rationale |
|
||||
|----------|--------|-----------|
|
||||
| Event store DB | PostgreSQL | JSONB support, same DB as users, simpler ops |
|
||||
| Email provider | Resend | Simple API, good free tier (3k/mo), reliable |
|
||||
| Background jobs | arq | Async-native, Redis-backed, lightweight |
|
||||
| Session storage | Redis | Fast, TTL support, already using for state |
|
||||
| Password hashing | bcrypt | Industry standard, built-in work factor |
|
||||
| JWT vs sessions | Both | JWT for API, sessions for WebSocket |
|
||||
|
||||
---
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **Guest play vs required accounts?**
|
||||
- Decision: Allow guest play, prompt to register to save stats
|
||||
- Guest games count for global stats but not personal leaderboards
|
||||
|
||||
2. **Game history retention?**
|
||||
- Decision: Keep events forever (they're small, ~500 bytes each)
|
||||
- Implement archival to cold storage after 1 year if needed
|
||||
|
||||
3. **Replay visibility?**
|
||||
- Decision: Private by default, shareable via link
|
||||
- Future: Public games opt-in
|
||||
|
||||
4. **CPU games count for leaderboards?**
|
||||
- Decision: Yes, but separate "vs humans only" leaderboard later
|
||||
|
||||
5. **Multi-region?**
|
||||
- Decision: Not for V2, single region is fine for card game latency
|
||||
- Revisit if user base grows significantly
|
||||
|
||||
---
|
||||
|
||||
## How to Use These Documents
|
||||
|
||||
Each `V2_XX_*.md` document is designed to be:
|
||||
|
||||
1. **Self-contained** - Has all context needed to implement that slice
|
||||
2. **Agent-ready** - Can be given to a Claude agent as the primary context
|
||||
3. **Testable** - Includes acceptance criteria and test requirements
|
||||
4. **Incremental** - Can be implemented and shipped independently (respecting dependencies)
|
||||
|
||||
**Workflow:**
|
||||
1. Pick a document based on current phase
|
||||
2. Start a new Claude session with that document as context
|
||||
3. Implement the slice
|
||||
4. Run tests specified in the document
|
||||
5. PR and merge
|
||||
6. Move to next slice
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Review all V2 documents
|
||||
2. Set up PostgreSQL locally for development
|
||||
3. Start with `V2_01_EVENT_SOURCING.md`
|
||||
4. Implement rate limiting from `V2_07_PRODUCTION.md` early (security)
|
||||
867
docs/v2/V2_01_EVENT_SOURCING.md
Normal file
867
docs/v2/V2_01_EVENT_SOURCING.md
Normal file
@@ -0,0 +1,867 @@
|
||||
# V2-01: Event Sourcing Infrastructure
|
||||
|
||||
## Overview
|
||||
|
||||
This document covers the foundational event sourcing system. All game actions will be stored as immutable events, enabling replay, audit trails, and stats aggregation.
|
||||
|
||||
**Dependencies:** None (this is the foundation)
|
||||
**Dependents:** All other V2 documents
|
||||
|
||||
---
|
||||
|
||||
## Goals
|
||||
|
||||
1. Define event classes for all game actions
|
||||
2. Create PostgreSQL event store
|
||||
3. Implement dual-write (events + current mutations)
|
||||
4. Build state rebuilder from events
|
||||
5. Validate that event replay produces identical state
|
||||
|
||||
---
|
||||
|
||||
## Current State
|
||||
|
||||
The game currently uses direct mutation:
|
||||
|
||||
```python
|
||||
# Current approach in game.py
|
||||
def draw_card(self, player_id: str, source: str) -> Optional[Card]:
|
||||
card = self.deck.pop() if source == "deck" else self.discard.pop()
|
||||
self.drawn_card = card
|
||||
self.phase = GamePhase.PLAY
|
||||
return card
|
||||
```
|
||||
|
||||
Move logging exists in `game_logger.py` but stores denormalized state snapshots, not replayable events.
|
||||
|
||||
---
|
||||
|
||||
## Event Design
|
||||
|
||||
### Base Event Class
|
||||
|
||||
```python
|
||||
# server/models/events.py
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime
|
||||
from typing import Optional, Any
|
||||
from enum import Enum
|
||||
import uuid
|
||||
|
||||
class EventType(str, Enum):
|
||||
# Lifecycle
|
||||
GAME_CREATED = "game_created"
|
||||
PLAYER_JOINED = "player_joined"
|
||||
PLAYER_LEFT = "player_left"
|
||||
GAME_STARTED = "game_started"
|
||||
ROUND_STARTED = "round_started"
|
||||
ROUND_ENDED = "round_ended"
|
||||
GAME_ENDED = "game_ended"
|
||||
|
||||
# Gameplay
|
||||
INITIAL_FLIP = "initial_flip"
|
||||
CARD_DRAWN = "card_drawn"
|
||||
CARD_SWAPPED = "card_swapped"
|
||||
CARD_DISCARDED = "card_discarded"
|
||||
CARD_FLIPPED = "card_flipped"
|
||||
FLIP_SKIPPED = "flip_skipped"
|
||||
FLIP_AS_ACTION = "flip_as_action"
|
||||
KNOCK_EARLY = "knock_early"
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameEvent:
|
||||
"""Base class for all game events."""
|
||||
event_type: EventType
|
||||
game_id: str
|
||||
sequence_num: int
|
||||
timestamp: datetime = field(default_factory=datetime.utcnow)
|
||||
player_id: Optional[str] = None
|
||||
data: dict = field(default_factory=dict)
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
"event_type": self.event_type.value,
|
||||
"game_id": self.game_id,
|
||||
"sequence_num": self.sequence_num,
|
||||
"timestamp": self.timestamp.isoformat(),
|
||||
"player_id": self.player_id,
|
||||
"data": self.data,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "GameEvent":
|
||||
return cls(
|
||||
event_type=EventType(d["event_type"]),
|
||||
game_id=d["game_id"],
|
||||
sequence_num=d["sequence_num"],
|
||||
timestamp=datetime.fromisoformat(d["timestamp"]),
|
||||
player_id=d.get("player_id"),
|
||||
data=d.get("data", {}),
|
||||
)
|
||||
```
|
||||
|
||||
### Lifecycle Events
|
||||
|
||||
```python
|
||||
# Lifecycle event data structures
|
||||
|
||||
@dataclass
|
||||
class GameCreatedData:
|
||||
room_code: str
|
||||
host_id: str
|
||||
options: dict # GameOptions as dict
|
||||
|
||||
@dataclass
|
||||
class PlayerJoinedData:
|
||||
player_name: str
|
||||
is_cpu: bool
|
||||
cpu_profile: Optional[str] = None
|
||||
|
||||
@dataclass
|
||||
class GameStartedData:
|
||||
deck_seed: int # For deterministic replay
|
||||
player_order: list[str] # Player IDs in turn order
|
||||
num_decks: int
|
||||
num_rounds: int
|
||||
dealt_cards: dict[str, list[dict]] # player_id -> cards dealt
|
||||
|
||||
@dataclass
|
||||
class RoundStartedData:
|
||||
round_num: int
|
||||
deck_seed: int
|
||||
dealt_cards: dict[str, list[dict]]
|
||||
|
||||
@dataclass
|
||||
class RoundEndedData:
|
||||
scores: dict[str, int] # player_id -> score
|
||||
winner_id: Optional[str]
|
||||
final_hands: dict[str, list[dict]] # For verification
|
||||
|
||||
@dataclass
|
||||
class GameEndedData:
|
||||
final_scores: dict[str, int] # player_id -> total score
|
||||
winner_id: str
|
||||
rounds_won: dict[str, int]
|
||||
```
|
||||
|
||||
### Gameplay Events
|
||||
|
||||
```python
|
||||
# Gameplay event data structures
|
||||
|
||||
@dataclass
|
||||
class InitialFlipData:
|
||||
positions: list[int]
|
||||
cards: list[dict] # The cards revealed
|
||||
|
||||
@dataclass
|
||||
class CardDrawnData:
|
||||
source: str # "deck" or "discard"
|
||||
card: dict # Card drawn
|
||||
|
||||
@dataclass
|
||||
class CardSwappedData:
|
||||
position: int
|
||||
new_card: dict # Card placed (was drawn)
|
||||
old_card: dict # Card removed (goes to discard)
|
||||
|
||||
@dataclass
|
||||
class CardDiscardedData:
|
||||
card: dict # Card discarded
|
||||
|
||||
@dataclass
|
||||
class CardFlippedData:
|
||||
position: int
|
||||
card: dict # Card revealed
|
||||
|
||||
@dataclass
|
||||
class FlipAsActionData:
|
||||
position: int
|
||||
card: dict # Card revealed
|
||||
|
||||
@dataclass
|
||||
class KnockEarlyData:
|
||||
positions: list[int] # Positions flipped
|
||||
cards: list[dict] # Cards revealed
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Event Store Schema
|
||||
|
||||
```sql
|
||||
-- migrations/versions/001_create_events.sql
|
||||
|
||||
-- Events table (append-only log)
|
||||
CREATE TABLE events (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
game_id UUID NOT NULL,
|
||||
sequence_num INT NOT NULL,
|
||||
event_type VARCHAR(50) NOT NULL,
|
||||
player_id VARCHAR(50),
|
||||
event_data JSONB NOT NULL,
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
|
||||
-- Ensure events are ordered and unique per game
|
||||
UNIQUE(game_id, sequence_num)
|
||||
);
|
||||
|
||||
-- Games metadata (for queries, not source of truth)
|
||||
CREATE TABLE games_v2 (
|
||||
id UUID PRIMARY KEY,
|
||||
room_code VARCHAR(10) NOT NULL,
|
||||
status VARCHAR(20) DEFAULT 'active', -- active, completed, abandoned
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
started_at TIMESTAMPTZ,
|
||||
completed_at TIMESTAMPTZ,
|
||||
num_players INT,
|
||||
num_rounds INT,
|
||||
options JSONB,
|
||||
winner_id VARCHAR(50),
|
||||
host_id VARCHAR(50),
|
||||
|
||||
-- Denormalized for efficient queries
|
||||
player_ids VARCHAR(50)[] DEFAULT '{}'
|
||||
);
|
||||
|
||||
-- Indexes
|
||||
CREATE INDEX idx_events_game_seq ON events(game_id, sequence_num);
|
||||
CREATE INDEX idx_events_type ON events(event_type);
|
||||
CREATE INDEX idx_events_player ON events(player_id) WHERE player_id IS NOT NULL;
|
||||
CREATE INDEX idx_events_created ON events(created_at);
|
||||
|
||||
CREATE INDEX idx_games_status ON games_v2(status);
|
||||
CREATE INDEX idx_games_room ON games_v2(room_code) WHERE status = 'active';
|
||||
CREATE INDEX idx_games_players ON games_v2 USING GIN(player_ids);
|
||||
CREATE INDEX idx_games_completed ON games_v2(completed_at) WHERE status = 'completed';
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Event Store Implementation
|
||||
|
||||
```python
|
||||
# server/stores/event_store.py
|
||||
from typing import Optional, AsyncIterator
|
||||
from datetime import datetime
|
||||
import asyncpg
|
||||
import json
|
||||
|
||||
from models.events import GameEvent, EventType
|
||||
|
||||
|
||||
class EventStore:
|
||||
"""PostgreSQL-backed event store."""
|
||||
|
||||
def __init__(self, pool: asyncpg.Pool):
|
||||
self.pool = pool
|
||||
|
||||
async def append(self, event: GameEvent) -> int:
|
||||
"""
|
||||
Append an event to the store.
|
||||
Returns the event ID.
|
||||
Raises if sequence_num already exists (optimistic concurrency).
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
try:
|
||||
row = await conn.fetchrow("""
|
||||
INSERT INTO events (game_id, sequence_num, event_type, player_id, event_data)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
RETURNING id
|
||||
""",
|
||||
event.game_id,
|
||||
event.sequence_num,
|
||||
event.event_type.value,
|
||||
event.player_id,
|
||||
json.dumps(event.data),
|
||||
)
|
||||
return row["id"]
|
||||
except asyncpg.UniqueViolationError:
|
||||
raise ConcurrencyError(
|
||||
f"Event {event.sequence_num} already exists for game {event.game_id}"
|
||||
)
|
||||
|
||||
async def append_batch(self, events: list[GameEvent]) -> list[int]:
|
||||
"""Append multiple events atomically."""
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
ids = []
|
||||
for event in events:
|
||||
row = await conn.fetchrow("""
|
||||
INSERT INTO events (game_id, sequence_num, event_type, player_id, event_data)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
RETURNING id
|
||||
""",
|
||||
event.game_id,
|
||||
event.sequence_num,
|
||||
event.event_type.value,
|
||||
event.player_id,
|
||||
json.dumps(event.data),
|
||||
)
|
||||
ids.append(row["id"])
|
||||
return ids
|
||||
|
||||
async def get_events(
|
||||
self,
|
||||
game_id: str,
|
||||
from_sequence: int = 0,
|
||||
to_sequence: Optional[int] = None,
|
||||
) -> list[GameEvent]:
|
||||
"""Get events for a game, optionally within a sequence range."""
|
||||
async with self.pool.acquire() as conn:
|
||||
if to_sequence is not None:
|
||||
rows = await conn.fetch("""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2 AND sequence_num <= $3
|
||||
ORDER BY sequence_num
|
||||
""", game_id, from_sequence, to_sequence)
|
||||
else:
|
||||
rows = await conn.fetch("""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2
|
||||
ORDER BY sequence_num
|
||||
""", game_id, from_sequence)
|
||||
|
||||
return [
|
||||
GameEvent(
|
||||
event_type=EventType(row["event_type"]),
|
||||
game_id=row["game_id"],
|
||||
sequence_num=row["sequence_num"],
|
||||
player_id=row["player_id"],
|
||||
data=json.loads(row["event_data"]),
|
||||
timestamp=row["created_at"],
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
async def get_latest_sequence(self, game_id: str) -> int:
|
||||
"""Get the latest sequence number for a game."""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT COALESCE(MAX(sequence_num), -1) as seq
|
||||
FROM events
|
||||
WHERE game_id = $1
|
||||
""", game_id)
|
||||
return row["seq"]
|
||||
|
||||
async def stream_events(
|
||||
self,
|
||||
game_id: str,
|
||||
from_sequence: int = 0,
|
||||
) -> AsyncIterator[GameEvent]:
|
||||
"""Stream events for memory-efficient processing."""
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
async for row in conn.cursor("""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2
|
||||
ORDER BY sequence_num
|
||||
""", game_id, from_sequence):
|
||||
yield GameEvent(
|
||||
event_type=EventType(row["event_type"]),
|
||||
game_id=row["game_id"],
|
||||
sequence_num=row["sequence_num"],
|
||||
player_id=row["player_id"],
|
||||
data=json.loads(row["event_data"]),
|
||||
timestamp=row["created_at"],
|
||||
)
|
||||
|
||||
|
||||
class ConcurrencyError(Exception):
|
||||
"""Raised when optimistic concurrency check fails."""
|
||||
pass
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## State Rebuilder
|
||||
|
||||
```python
|
||||
# server/models/game_state.py
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional
|
||||
from enum import Enum
|
||||
|
||||
from models.events import GameEvent, EventType
|
||||
|
||||
|
||||
class GamePhase(str, Enum):
|
||||
WAITING = "waiting"
|
||||
INITIAL_FLIP = "initial_flip"
|
||||
PLAYING = "playing"
|
||||
FINAL_TURN = "final_turn"
|
||||
ROUND_OVER = "round_over"
|
||||
GAME_OVER = "game_over"
|
||||
|
||||
|
||||
@dataclass
|
||||
class Card:
|
||||
rank: str
|
||||
suit: str
|
||||
face_up: bool = False
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {"rank": self.rank, "suit": self.suit, "face_up": self.face_up}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "Card":
|
||||
return cls(rank=d["rank"], suit=d["suit"], face_up=d.get("face_up", False))
|
||||
|
||||
|
||||
@dataclass
|
||||
class PlayerState:
|
||||
id: str
|
||||
name: str
|
||||
cards: list[Card] = field(default_factory=list)
|
||||
score: Optional[int] = None
|
||||
total_score: int = 0
|
||||
rounds_won: int = 0
|
||||
is_cpu: bool = False
|
||||
cpu_profile: Optional[str] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class RebuiltGameState:
|
||||
"""Game state rebuilt from events."""
|
||||
game_id: str
|
||||
room_code: str = ""
|
||||
phase: GamePhase = GamePhase.WAITING
|
||||
players: dict[str, PlayerState] = field(default_factory=dict)
|
||||
player_order: list[str] = field(default_factory=list)
|
||||
current_player_idx: int = 0
|
||||
|
||||
deck: list[Card] = field(default_factory=list)
|
||||
discard: list[Card] = field(default_factory=list)
|
||||
drawn_card: Optional[Card] = None
|
||||
|
||||
current_round: int = 0
|
||||
total_rounds: int = 9
|
||||
options: dict = field(default_factory=dict)
|
||||
|
||||
sequence_num: int = 0
|
||||
finisher_id: Optional[str] = None
|
||||
|
||||
def apply(self, event: GameEvent) -> "RebuiltGameState":
|
||||
"""
|
||||
Apply an event to produce new state.
|
||||
Returns self for chaining.
|
||||
"""
|
||||
assert event.sequence_num == self.sequence_num + 1 or self.sequence_num == 0, \
|
||||
f"Expected sequence {self.sequence_num + 1}, got {event.sequence_num}"
|
||||
|
||||
handler = getattr(self, f"_apply_{event.event_type.value}", None)
|
||||
if handler:
|
||||
handler(event)
|
||||
else:
|
||||
raise ValueError(f"Unknown event type: {event.event_type}")
|
||||
|
||||
self.sequence_num = event.sequence_num
|
||||
return self
|
||||
|
||||
def _apply_game_created(self, event: GameEvent):
|
||||
self.room_code = event.data["room_code"]
|
||||
self.options = event.data.get("options", {})
|
||||
self.players[event.data["host_id"]] = PlayerState(
|
||||
id=event.data["host_id"],
|
||||
name="Host", # Will be updated by player_joined
|
||||
)
|
||||
|
||||
def _apply_player_joined(self, event: GameEvent):
|
||||
self.players[event.player_id] = PlayerState(
|
||||
id=event.player_id,
|
||||
name=event.data["player_name"],
|
||||
is_cpu=event.data.get("is_cpu", False),
|
||||
cpu_profile=event.data.get("cpu_profile"),
|
||||
)
|
||||
|
||||
def _apply_player_left(self, event: GameEvent):
|
||||
if event.player_id in self.players:
|
||||
del self.players[event.player_id]
|
||||
if event.player_id in self.player_order:
|
||||
self.player_order.remove(event.player_id)
|
||||
|
||||
def _apply_game_started(self, event: GameEvent):
|
||||
self.player_order = event.data["player_order"]
|
||||
self.total_rounds = event.data["num_rounds"]
|
||||
self.current_round = 1
|
||||
self.phase = GamePhase.INITIAL_FLIP
|
||||
|
||||
# Deal cards
|
||||
for player_id, cards_data in event.data["dealt_cards"].items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].cards = [
|
||||
Card.from_dict(c) for c in cards_data
|
||||
]
|
||||
|
||||
# Rebuild deck from seed would go here for full determinism
|
||||
# For now, we trust the dealt_cards data
|
||||
|
||||
def _apply_round_started(self, event: GameEvent):
|
||||
self.current_round = event.data["round_num"]
|
||||
self.phase = GamePhase.INITIAL_FLIP
|
||||
self.finisher_id = None
|
||||
self.drawn_card = None
|
||||
|
||||
for player_id, cards_data in event.data["dealt_cards"].items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].cards = [
|
||||
Card.from_dict(c) for c in cards_data
|
||||
]
|
||||
self.players[player_id].score = None
|
||||
|
||||
def _apply_initial_flip(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
for pos, card_data in zip(event.data["positions"], event.data["cards"]):
|
||||
if 0 <= pos < len(player.cards):
|
||||
player.cards[pos] = Card.from_dict(card_data)
|
||||
player.cards[pos].face_up = True
|
||||
|
||||
# Check if all players have flipped
|
||||
required = self.options.get("initial_flips", 2)
|
||||
all_flipped = all(
|
||||
sum(1 for c in p.cards if c.face_up) >= required
|
||||
for p in self.players.values()
|
||||
)
|
||||
if all_flipped and required > 0:
|
||||
self.phase = GamePhase.PLAYING
|
||||
|
||||
def _apply_card_drawn(self, event: GameEvent):
|
||||
card = Card.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
self.drawn_card = card
|
||||
|
||||
if event.data["source"] == "discard" and self.discard:
|
||||
self.discard.pop()
|
||||
|
||||
def _apply_card_swapped(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player and self.drawn_card:
|
||||
pos = event.data["position"]
|
||||
old_card = player.cards[pos]
|
||||
|
||||
new_card = Card.from_dict(event.data["new_card"])
|
||||
new_card.face_up = True
|
||||
player.cards[pos] = new_card
|
||||
|
||||
old_card.face_up = True
|
||||
self.discard.append(old_card)
|
||||
self.drawn_card = None
|
||||
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_card_discarded(self, event: GameEvent):
|
||||
if self.drawn_card:
|
||||
self.discard.append(self.drawn_card)
|
||||
self.drawn_card = None
|
||||
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_card_flipped(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
pos = event.data["position"]
|
||||
card = Card.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
player.cards[pos] = card
|
||||
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_flip_skipped(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_flip_as_action(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
pos = event.data["position"]
|
||||
card = Card.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
player.cards[pos] = card
|
||||
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_knock_early(self, event: GameEvent):
|
||||
player = self.players.get(event.player_id)
|
||||
if player:
|
||||
for pos, card_data in zip(event.data["positions"], event.data["cards"]):
|
||||
card = Card.from_dict(card_data)
|
||||
card.face_up = True
|
||||
player.cards[pos] = card
|
||||
|
||||
self._check_all_face_up(player)
|
||||
self._advance_turn(player)
|
||||
|
||||
def _apply_round_ended(self, event: GameEvent):
|
||||
self.phase = GamePhase.ROUND_OVER
|
||||
for player_id, score in event.data["scores"].items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].score = score
|
||||
self.players[player_id].total_score += score
|
||||
|
||||
winner_id = event.data.get("winner_id")
|
||||
if winner_id and winner_id in self.players:
|
||||
self.players[winner_id].rounds_won += 1
|
||||
|
||||
def _apply_game_ended(self, event: GameEvent):
|
||||
self.phase = GamePhase.GAME_OVER
|
||||
|
||||
def _advance_turn(self, player: PlayerState):
|
||||
"""Advance to next player's turn."""
|
||||
self._check_all_face_up(player)
|
||||
|
||||
if self.phase == GamePhase.ROUND_OVER:
|
||||
return
|
||||
|
||||
self.current_player_idx = (self.current_player_idx + 1) % len(self.player_order)
|
||||
|
||||
# Check if we've come back to finisher
|
||||
if self.finisher_id:
|
||||
current_id = self.player_order[self.current_player_idx]
|
||||
if current_id == self.finisher_id:
|
||||
self.phase = GamePhase.ROUND_OVER
|
||||
|
||||
def _check_all_face_up(self, player: PlayerState):
|
||||
"""Check if player has all cards face up (triggers final turn)."""
|
||||
if all(c.face_up for c in player.cards):
|
||||
if self.phase == GamePhase.PLAYING and not self.finisher_id:
|
||||
self.finisher_id = player.id
|
||||
self.phase = GamePhase.FINAL_TURN
|
||||
|
||||
@property
|
||||
def current_player_id(self) -> Optional[str]:
|
||||
if self.player_order and 0 <= self.current_player_idx < len(self.player_order):
|
||||
return self.player_order[self.current_player_idx]
|
||||
return None
|
||||
|
||||
|
||||
def rebuild_state(events: list[GameEvent]) -> RebuiltGameState:
|
||||
"""Rebuild game state from a list of events."""
|
||||
if not events:
|
||||
raise ValueError("Cannot rebuild state from empty event list")
|
||||
|
||||
state = RebuiltGameState(game_id=events[0].game_id)
|
||||
for event in events:
|
||||
state.apply(event)
|
||||
|
||||
return state
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Dual-Write Integration
|
||||
|
||||
Modify existing game.py to emit events alongside mutations:
|
||||
|
||||
```python
|
||||
# server/game.py additions
|
||||
|
||||
class Game:
|
||||
def __init__(self):
|
||||
# ... existing init ...
|
||||
self._event_emitter: Optional[Callable[[GameEvent], None]] = None
|
||||
self._sequence_num = 0
|
||||
|
||||
def set_event_emitter(self, emitter: Callable[[GameEvent], None]):
|
||||
"""Set callback for event emission."""
|
||||
self._event_emitter = emitter
|
||||
|
||||
def _emit(self, event_type: EventType, player_id: Optional[str] = None, **data):
|
||||
"""Emit an event if emitter is configured."""
|
||||
if self._event_emitter:
|
||||
self._sequence_num += 1
|
||||
event = GameEvent(
|
||||
event_type=event_type,
|
||||
game_id=self.game_id,
|
||||
sequence_num=self._sequence_num,
|
||||
player_id=player_id,
|
||||
data=data,
|
||||
)
|
||||
self._event_emitter(event)
|
||||
|
||||
# Example: modify draw_card
|
||||
def draw_card(self, player_id: str, source: str) -> Optional[Card]:
|
||||
# ... existing validation ...
|
||||
|
||||
if source == "deck":
|
||||
card = self.deck.pop()
|
||||
else:
|
||||
card = self.discard_pile.pop()
|
||||
|
||||
self.drawn_card = card
|
||||
|
||||
# NEW: Emit event
|
||||
self._emit(
|
||||
EventType.CARD_DRAWN,
|
||||
player_id=player_id,
|
||||
source=source,
|
||||
card=card.to_dict(),
|
||||
)
|
||||
|
||||
return card
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Validation Test
|
||||
|
||||
```python
|
||||
# server/tests/test_event_replay.py
|
||||
import pytest
|
||||
from game import Game, GameOptions
|
||||
from models.events import GameEvent, rebuild_state
|
||||
|
||||
|
||||
class TestEventReplay:
|
||||
"""Verify that event replay produces identical state."""
|
||||
|
||||
def test_full_game_replay(self):
|
||||
"""Play a complete game and verify replay matches."""
|
||||
events = []
|
||||
|
||||
def collect_events(event: GameEvent):
|
||||
events.append(event)
|
||||
|
||||
# Play a real game
|
||||
game = Game()
|
||||
game.set_event_emitter(collect_events)
|
||||
|
||||
game.add_player("p1", "Alice")
|
||||
game.add_player("p2", "Bob")
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions())
|
||||
|
||||
# Play through initial flips
|
||||
game.flip_initial_cards("p1", [0, 1])
|
||||
game.flip_initial_cards("p2", [0, 1])
|
||||
|
||||
# Play some turns
|
||||
while game.phase not in (GamePhase.ROUND_OVER, GamePhase.GAME_OVER):
|
||||
current = game.current_player()
|
||||
if not current:
|
||||
break
|
||||
|
||||
# Simple bot: always draw from deck and discard
|
||||
game.draw_card(current.id, "deck")
|
||||
game.discard_drawn(current.id)
|
||||
|
||||
if len(events) > 100: # Safety limit
|
||||
break
|
||||
|
||||
# Get final state
|
||||
final_state = game.get_state("p1")
|
||||
|
||||
# Rebuild from events
|
||||
rebuilt = rebuild_state(events)
|
||||
|
||||
# Verify key state matches
|
||||
assert rebuilt.phase == game.phase
|
||||
assert rebuilt.current_round == game.current_round
|
||||
assert len(rebuilt.players) == len(game.players)
|
||||
|
||||
for player_id, player in rebuilt.players.items():
|
||||
original = game.get_player(player_id)
|
||||
assert player.score == original.score
|
||||
assert player.total_score == original.total_score
|
||||
assert len(player.cards) == len(original.cards)
|
||||
|
||||
for i, card in enumerate(player.cards):
|
||||
orig_card = original.cards[i]
|
||||
assert card.rank == orig_card.rank
|
||||
assert card.suit == orig_card.suit
|
||||
assert card.face_up == orig_card.face_up
|
||||
|
||||
def test_partial_replay(self):
|
||||
"""Verify we can replay to any point in the game."""
|
||||
events = []
|
||||
|
||||
def collect_events(event: GameEvent):
|
||||
events.append(event)
|
||||
|
||||
game = Game()
|
||||
game.set_event_emitter(collect_events)
|
||||
|
||||
# ... setup and play ...
|
||||
|
||||
# Replay only first N events
|
||||
for n in range(1, len(events) + 1):
|
||||
partial = rebuild_state(events[:n])
|
||||
assert partial.sequence_num == n
|
||||
|
||||
def test_event_order_enforced(self):
|
||||
"""Verify events must be applied in order."""
|
||||
events = []
|
||||
|
||||
# ... collect some events ...
|
||||
|
||||
state = RebuiltGameState(game_id="test")
|
||||
|
||||
# Skip an event - should fail
|
||||
with pytest.raises(AssertionError):
|
||||
state.apply(events[1]) # Skipping events[0]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
1. **Event Classes Complete**
|
||||
- [ ] All lifecycle events defined (created, joined, left, started, ended)
|
||||
- [ ] All gameplay events defined (draw, swap, discard, flip, etc.)
|
||||
- [ ] Events are serializable to/from JSON
|
||||
- [ ] Events include all data needed for replay
|
||||
|
||||
2. **Event Store Working**
|
||||
- [ ] PostgreSQL schema created via migration
|
||||
- [ ] Can append single events
|
||||
- [ ] Can append batches atomically
|
||||
- [ ] Can retrieve events by game_id
|
||||
- [ ] Can retrieve events by sequence range
|
||||
- [ ] Concurrent writes to same sequence fail cleanly
|
||||
|
||||
3. **State Rebuilder Working**
|
||||
- [ ] Can rebuild state from any event sequence
|
||||
- [ ] Handles all event types
|
||||
- [ ] Enforces event ordering
|
||||
- [ ] Matches original game state exactly
|
||||
|
||||
4. **Dual-Write Enabled**
|
||||
- [ ] Game class has event emitter hook
|
||||
- [ ] All state-changing methods emit events
|
||||
- [ ] Events don't affect existing game behavior
|
||||
- [ ] Can be enabled/disabled via config
|
||||
|
||||
5. **Validation Tests Pass**
|
||||
- [ ] Full game replay test
|
||||
- [ ] Partial replay test
|
||||
- [ ] Event order enforcement test
|
||||
- [ ] At least 95% of games replay correctly
|
||||
|
||||
---
|
||||
|
||||
## Implementation Order
|
||||
|
||||
1. Create event dataclasses (`models/events.py`)
|
||||
2. Create database migration for events table
|
||||
3. Implement EventStore class
|
||||
4. Implement RebuiltGameState class
|
||||
5. Add event emitter to Game class
|
||||
6. Add `_emit()` calls to all game methods
|
||||
7. Write validation tests
|
||||
8. Run tests until 100% pass
|
||||
|
||||
---
|
||||
|
||||
## Notes for Agent
|
||||
|
||||
- The existing `game.py` has good test coverage - don't break existing tests
|
||||
- Start with lifecycle events, then gameplay events
|
||||
- The deck seed is important for deterministic replay
|
||||
- Consider edge cases: player disconnects, CPU players, house rules
|
||||
- Events should be immutable - never modify after creation
|
||||
870
docs/v2/V2_02_PERSISTENCE.md
Normal file
870
docs/v2/V2_02_PERSISTENCE.md
Normal file
@@ -0,0 +1,870 @@
|
||||
# V2-02: Persistence & Recovery
|
||||
|
||||
## Overview
|
||||
|
||||
This document covers the live state caching and game recovery system. Games will survive server restarts by storing live state in Redis and rebuilding from events.
|
||||
|
||||
**Dependencies:** V2-01 (Event Sourcing)
|
||||
**Dependents:** V2-03 (User Accounts), V2-06 (Replay)
|
||||
|
||||
---
|
||||
|
||||
## Goals
|
||||
|
||||
1. Cache live game state in Redis
|
||||
2. Implement Redis pub/sub for multi-server support
|
||||
3. Enable game recovery from events on server restart
|
||||
4. Implement graceful shutdown with state preservation
|
||||
|
||||
---
|
||||
|
||||
## Current State
|
||||
|
||||
Games are stored in-memory in `main.py`:
|
||||
|
||||
```python
|
||||
# Current approach
|
||||
rooms: dict[str, Room] = {} # Lost on restart!
|
||||
```
|
||||
|
||||
On server restart, all active games are lost.
|
||||
|
||||
---
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐
|
||||
│ FastAPI #1 │ │ FastAPI #2 │ │ FastAPI #N │
|
||||
│ (WebSocket) │ │ (WebSocket) │ │ (WebSocket) │
|
||||
└────────┬────────┘ └────────┬────────┘ └────────┬────────┘
|
||||
│ │ │
|
||||
└───────────────────────┼───────────────────────┘
|
||||
│
|
||||
┌────────────▼────────────┐
|
||||
│ Redis │
|
||||
│ ┌─────────────────┐ │
|
||||
│ │ State Cache │ │ <- Live game state
|
||||
│ │ (Hash/JSON) │ │
|
||||
│ └─────────────────┘ │
|
||||
│ ┌─────────────────┐ │
|
||||
│ │ Pub/Sub │ │ <- Cross-server events
|
||||
│ │ (Channels) │ │
|
||||
│ └─────────────────┘ │
|
||||
│ ┌─────────────────┐ │
|
||||
│ │ Room Index │ │ <- Active room codes
|
||||
│ │ (Set) │ │
|
||||
│ └─────────────────┘ │
|
||||
└─────────────────────────┘
|
||||
│
|
||||
┌────────────▼────────────┐
|
||||
│ PostgreSQL │
|
||||
│ (Event Store) │ <- Source of truth
|
||||
└─────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Redis Data Model
|
||||
|
||||
### Key Patterns
|
||||
|
||||
```
|
||||
golf:room:{room_code} -> Hash (room metadata)
|
||||
golf:game:{game_id} -> JSON (full game state)
|
||||
golf:room:{room_code}:players -> Set (connected player IDs)
|
||||
golf:rooms:active -> Set (active room codes)
|
||||
golf:player:{player_id}:room -> String (player's current room)
|
||||
```
|
||||
|
||||
### Room Metadata Hash
|
||||
|
||||
```
|
||||
golf:room:ABCD
|
||||
├── game_id: "uuid-..."
|
||||
├── host_id: "player-uuid"
|
||||
├── created_at: "2024-01-15T10:30:00Z"
|
||||
├── status: "waiting" | "playing" | "finished"
|
||||
└── server_id: "server-1" # Which server owns this room
|
||||
```
|
||||
|
||||
### Game State JSON
|
||||
|
||||
```json
|
||||
{
|
||||
"game_id": "uuid-...",
|
||||
"room_code": "ABCD",
|
||||
"phase": "playing",
|
||||
"current_round": 3,
|
||||
"total_rounds": 9,
|
||||
"current_player_idx": 1,
|
||||
"player_order": ["p1", "p2", "p3"],
|
||||
"players": {
|
||||
"p1": {
|
||||
"id": "p1",
|
||||
"name": "Alice",
|
||||
"cards": [{"rank": "K", "suit": "hearts", "face_up": true}, ...],
|
||||
"score": null,
|
||||
"total_score": 15,
|
||||
"rounds_won": 1,
|
||||
"is_cpu": false
|
||||
}
|
||||
},
|
||||
"deck_count": 32,
|
||||
"discard_top": {"rank": "7", "suit": "clubs"},
|
||||
"drawn_card": null,
|
||||
"options": {...},
|
||||
"sequence_num": 47
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## State Cache Implementation
|
||||
|
||||
```python
|
||||
# server/stores/state_cache.py
|
||||
import json
|
||||
from typing import Optional
|
||||
from datetime import timedelta
|
||||
import redis.asyncio as redis
|
||||
|
||||
from models.game_state import RebuiltGameState
|
||||
|
||||
|
||||
class StateCache:
|
||||
"""Redis-backed live game state cache."""
|
||||
|
||||
# Key patterns
|
||||
ROOM_KEY = "golf:room:{room_code}"
|
||||
GAME_KEY = "golf:game:{game_id}"
|
||||
ROOM_PLAYERS_KEY = "golf:room:{room_code}:players"
|
||||
ACTIVE_ROOMS_KEY = "golf:rooms:active"
|
||||
PLAYER_ROOM_KEY = "golf:player:{player_id}:room"
|
||||
|
||||
# TTLs
|
||||
ROOM_TTL = timedelta(hours=4) # Inactive rooms expire
|
||||
GAME_TTL = timedelta(hours=4)
|
||||
|
||||
def __init__(self, redis_client: redis.Redis):
|
||||
self.redis = redis_client
|
||||
|
||||
# --- Room Operations ---
|
||||
|
||||
async def create_room(
|
||||
self,
|
||||
room_code: str,
|
||||
game_id: str,
|
||||
host_id: str,
|
||||
server_id: str,
|
||||
) -> None:
|
||||
"""Create a new room."""
|
||||
pipe = self.redis.pipeline()
|
||||
|
||||
# Room metadata
|
||||
pipe.hset(
|
||||
self.ROOM_KEY.format(room_code=room_code),
|
||||
mapping={
|
||||
"game_id": game_id,
|
||||
"host_id": host_id,
|
||||
"status": "waiting",
|
||||
"server_id": server_id,
|
||||
"created_at": datetime.utcnow().isoformat(),
|
||||
},
|
||||
)
|
||||
pipe.expire(self.ROOM_KEY.format(room_code=room_code), self.ROOM_TTL)
|
||||
|
||||
# Add to active rooms
|
||||
pipe.sadd(self.ACTIVE_ROOMS_KEY, room_code)
|
||||
|
||||
# Track host's room
|
||||
pipe.set(
|
||||
self.PLAYER_ROOM_KEY.format(player_id=host_id),
|
||||
room_code,
|
||||
ex=self.ROOM_TTL,
|
||||
)
|
||||
|
||||
await pipe.execute()
|
||||
|
||||
async def get_room(self, room_code: str) -> Optional[dict]:
|
||||
"""Get room metadata."""
|
||||
data = await self.redis.hgetall(self.ROOM_KEY.format(room_code=room_code))
|
||||
if not data:
|
||||
return None
|
||||
return {k.decode(): v.decode() for k, v in data.items()}
|
||||
|
||||
async def room_exists(self, room_code: str) -> bool:
|
||||
"""Check if room exists."""
|
||||
return await self.redis.exists(self.ROOM_KEY.format(room_code=room_code)) > 0
|
||||
|
||||
async def delete_room(self, room_code: str) -> None:
|
||||
"""Delete a room and all associated data."""
|
||||
room = await self.get_room(room_code)
|
||||
if not room:
|
||||
return
|
||||
|
||||
pipe = self.redis.pipeline()
|
||||
|
||||
# Get players to clean up their mappings
|
||||
players = await self.redis.smembers(
|
||||
self.ROOM_PLAYERS_KEY.format(room_code=room_code)
|
||||
)
|
||||
for player_id in players:
|
||||
pipe.delete(self.PLAYER_ROOM_KEY.format(player_id=player_id.decode()))
|
||||
|
||||
# Delete room data
|
||||
pipe.delete(self.ROOM_KEY.format(room_code=room_code))
|
||||
pipe.delete(self.ROOM_PLAYERS_KEY.format(room_code=room_code))
|
||||
pipe.srem(self.ACTIVE_ROOMS_KEY, room_code)
|
||||
|
||||
# Delete game state if exists
|
||||
if "game_id" in room:
|
||||
pipe.delete(self.GAME_KEY.format(game_id=room["game_id"]))
|
||||
|
||||
await pipe.execute()
|
||||
|
||||
async def get_active_rooms(self) -> set[str]:
|
||||
"""Get all active room codes."""
|
||||
rooms = await self.redis.smembers(self.ACTIVE_ROOMS_KEY)
|
||||
return {r.decode() for r in rooms}
|
||||
|
||||
# --- Player Operations ---
|
||||
|
||||
async def add_player_to_room(self, room_code: str, player_id: str) -> None:
|
||||
"""Add a player to a room."""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.sadd(self.ROOM_PLAYERS_KEY.format(room_code=room_code), player_id)
|
||||
pipe.set(
|
||||
self.PLAYER_ROOM_KEY.format(player_id=player_id),
|
||||
room_code,
|
||||
ex=self.ROOM_TTL,
|
||||
)
|
||||
# Refresh room TTL on activity
|
||||
pipe.expire(self.ROOM_KEY.format(room_code=room_code), self.ROOM_TTL)
|
||||
await pipe.execute()
|
||||
|
||||
async def remove_player_from_room(self, room_code: str, player_id: str) -> None:
|
||||
"""Remove a player from a room."""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.srem(self.ROOM_PLAYERS_KEY.format(room_code=room_code), player_id)
|
||||
pipe.delete(self.PLAYER_ROOM_KEY.format(player_id=player_id))
|
||||
await pipe.execute()
|
||||
|
||||
async def get_room_players(self, room_code: str) -> set[str]:
|
||||
"""Get player IDs in a room."""
|
||||
players = await self.redis.smembers(
|
||||
self.ROOM_PLAYERS_KEY.format(room_code=room_code)
|
||||
)
|
||||
return {p.decode() for p in players}
|
||||
|
||||
async def get_player_room(self, player_id: str) -> Optional[str]:
|
||||
"""Get the room a player is in."""
|
||||
room = await self.redis.get(self.PLAYER_ROOM_KEY.format(player_id=player_id))
|
||||
return room.decode() if room else None
|
||||
|
||||
# --- Game State Operations ---
|
||||
|
||||
async def save_game_state(self, game_id: str, state: dict) -> None:
|
||||
"""Save full game state."""
|
||||
await self.redis.set(
|
||||
self.GAME_KEY.format(game_id=game_id),
|
||||
json.dumps(state),
|
||||
ex=self.GAME_TTL,
|
||||
)
|
||||
|
||||
async def get_game_state(self, game_id: str) -> Optional[dict]:
|
||||
"""Get full game state."""
|
||||
data = await self.redis.get(self.GAME_KEY.format(game_id=game_id))
|
||||
if not data:
|
||||
return None
|
||||
return json.loads(data)
|
||||
|
||||
async def update_game_state(self, game_id: str, updates: dict) -> None:
|
||||
"""Partial update to game state (get, merge, set)."""
|
||||
state = await self.get_game_state(game_id)
|
||||
if state:
|
||||
state.update(updates)
|
||||
await self.save_game_state(game_id, state)
|
||||
|
||||
async def delete_game_state(self, game_id: str) -> None:
|
||||
"""Delete game state."""
|
||||
await self.redis.delete(self.GAME_KEY.format(game_id=game_id))
|
||||
|
||||
# --- Room Status ---
|
||||
|
||||
async def set_room_status(self, room_code: str, status: str) -> None:
|
||||
"""Update room status."""
|
||||
await self.redis.hset(
|
||||
self.ROOM_KEY.format(room_code=room_code),
|
||||
"status",
|
||||
status,
|
||||
)
|
||||
|
||||
async def refresh_room_ttl(self, room_code: str) -> None:
|
||||
"""Refresh room TTL on activity."""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.expire(self.ROOM_KEY.format(room_code=room_code), self.ROOM_TTL)
|
||||
|
||||
room = await self.get_room(room_code)
|
||||
if room and "game_id" in room:
|
||||
pipe.expire(self.GAME_KEY.format(game_id=room["game_id"]), self.GAME_TTL)
|
||||
|
||||
await pipe.execute()
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Pub/Sub for Multi-Server
|
||||
|
||||
```python
|
||||
# server/stores/pubsub.py
|
||||
import asyncio
|
||||
import json
|
||||
from typing import Callable, Awaitable
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
import redis.asyncio as redis
|
||||
|
||||
|
||||
class MessageType(str, Enum):
|
||||
GAME_STATE_UPDATE = "game_state_update"
|
||||
PLAYER_JOINED = "player_joined"
|
||||
PLAYER_LEFT = "player_left"
|
||||
ROOM_CLOSED = "room_closed"
|
||||
BROADCAST = "broadcast"
|
||||
|
||||
|
||||
@dataclass
|
||||
class PubSubMessage:
|
||||
type: MessageType
|
||||
room_code: str
|
||||
data: dict
|
||||
|
||||
def to_json(self) -> str:
|
||||
return json.dumps({
|
||||
"type": self.type.value,
|
||||
"room_code": self.room_code,
|
||||
"data": self.data,
|
||||
})
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, raw: str) -> "PubSubMessage":
|
||||
d = json.loads(raw)
|
||||
return cls(
|
||||
type=MessageType(d["type"]),
|
||||
room_code=d["room_code"],
|
||||
data=d["data"],
|
||||
)
|
||||
|
||||
|
||||
class GamePubSub:
|
||||
"""Redis pub/sub for cross-server game events."""
|
||||
|
||||
CHANNEL_PREFIX = "golf:room:"
|
||||
|
||||
def __init__(self, redis_client: redis.Redis):
|
||||
self.redis = redis_client
|
||||
self.pubsub = redis_client.pubsub()
|
||||
self._handlers: dict[str, list[Callable[[PubSubMessage], Awaitable[None]]]] = {}
|
||||
self._running = False
|
||||
self._task: Optional[asyncio.Task] = None
|
||||
|
||||
def _channel(self, room_code: str) -> str:
|
||||
return f"{self.CHANNEL_PREFIX}{room_code}"
|
||||
|
||||
async def subscribe(
|
||||
self,
|
||||
room_code: str,
|
||||
handler: Callable[[PubSubMessage], Awaitable[None]],
|
||||
) -> None:
|
||||
"""Subscribe to room events."""
|
||||
channel = self._channel(room_code)
|
||||
if channel not in self._handlers:
|
||||
self._handlers[channel] = []
|
||||
await self.pubsub.subscribe(channel)
|
||||
self._handlers[channel].append(handler)
|
||||
|
||||
async def unsubscribe(self, room_code: str) -> None:
|
||||
"""Unsubscribe from room events."""
|
||||
channel = self._channel(room_code)
|
||||
if channel in self._handlers:
|
||||
del self._handlers[channel]
|
||||
await self.pubsub.unsubscribe(channel)
|
||||
|
||||
async def publish(self, message: PubSubMessage) -> None:
|
||||
"""Publish a message to a room's channel."""
|
||||
channel = self._channel(message.room_code)
|
||||
await self.redis.publish(channel, message.to_json())
|
||||
|
||||
async def start(self) -> None:
|
||||
"""Start listening for messages."""
|
||||
self._running = True
|
||||
self._task = asyncio.create_task(self._listen())
|
||||
|
||||
async def stop(self) -> None:
|
||||
"""Stop listening."""
|
||||
self._running = False
|
||||
if self._task:
|
||||
self._task.cancel()
|
||||
try:
|
||||
await self._task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
await self.pubsub.close()
|
||||
|
||||
async def _listen(self) -> None:
|
||||
"""Main listener loop."""
|
||||
while self._running:
|
||||
try:
|
||||
message = await self.pubsub.get_message(
|
||||
ignore_subscribe_messages=True,
|
||||
timeout=1.0,
|
||||
)
|
||||
if message and message["type"] == "message":
|
||||
channel = message["channel"].decode()
|
||||
handlers = self._handlers.get(channel, [])
|
||||
|
||||
try:
|
||||
msg = PubSubMessage.from_json(message["data"].decode())
|
||||
for handler in handlers:
|
||||
await handler(msg)
|
||||
except Exception as e:
|
||||
print(f"Error handling pubsub message: {e}")
|
||||
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
print(f"PubSub listener error: {e}")
|
||||
await asyncio.sleep(1)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Game Recovery
|
||||
|
||||
```python
|
||||
# server/services/recovery_service.py
|
||||
from typing import Optional
|
||||
import asyncio
|
||||
|
||||
from stores.event_store import EventStore
|
||||
from stores.state_cache import StateCache
|
||||
from models.events import rebuild_state, EventType
|
||||
|
||||
|
||||
class RecoveryService:
|
||||
"""Recovers games from event store on startup."""
|
||||
|
||||
def __init__(self, event_store: EventStore, state_cache: StateCache):
|
||||
self.event_store = event_store
|
||||
self.state_cache = state_cache
|
||||
|
||||
async def recover_all_games(self) -> dict[str, any]:
|
||||
"""
|
||||
Recover all active games from event store.
|
||||
Returns dict of recovered games.
|
||||
"""
|
||||
results = {
|
||||
"recovered": 0,
|
||||
"failed": 0,
|
||||
"skipped": 0,
|
||||
"games": [],
|
||||
}
|
||||
|
||||
# Get active rooms from Redis (may be stale)
|
||||
active_rooms = await self.state_cache.get_active_rooms()
|
||||
|
||||
for room_code in active_rooms:
|
||||
room = await self.state_cache.get_room(room_code)
|
||||
if not room:
|
||||
results["skipped"] += 1
|
||||
continue
|
||||
|
||||
game_id = room.get("game_id")
|
||||
if not game_id:
|
||||
results["skipped"] += 1
|
||||
continue
|
||||
|
||||
try:
|
||||
game = await self.recover_game(game_id)
|
||||
if game:
|
||||
results["recovered"] += 1
|
||||
results["games"].append({
|
||||
"game_id": game_id,
|
||||
"room_code": room_code,
|
||||
"phase": game.phase.value,
|
||||
"sequence": game.sequence_num,
|
||||
})
|
||||
else:
|
||||
results["skipped"] += 1
|
||||
except Exception as e:
|
||||
print(f"Failed to recover game {game_id}: {e}")
|
||||
results["failed"] += 1
|
||||
|
||||
return results
|
||||
|
||||
async def recover_game(self, game_id: str) -> Optional[any]:
|
||||
"""
|
||||
Recover a single game from event store.
|
||||
Returns the rebuilt game state.
|
||||
"""
|
||||
# Get all events for this game
|
||||
events = await self.event_store.get_events(game_id)
|
||||
|
||||
if not events:
|
||||
return None
|
||||
|
||||
# Check if game is actually active (not ended)
|
||||
last_event = events[-1]
|
||||
if last_event.event_type == EventType.GAME_ENDED:
|
||||
return None # Game is finished, don't recover
|
||||
|
||||
# Rebuild state
|
||||
state = rebuild_state(events)
|
||||
|
||||
# Save to cache
|
||||
await self.state_cache.save_game_state(
|
||||
game_id,
|
||||
self._state_to_dict(state),
|
||||
)
|
||||
|
||||
return state
|
||||
|
||||
async def recover_from_sequence(
|
||||
self,
|
||||
game_id: str,
|
||||
cached_state: dict,
|
||||
cached_sequence: int,
|
||||
) -> Optional[any]:
|
||||
"""
|
||||
Recover game by applying only new events to cached state.
|
||||
More efficient than full rebuild.
|
||||
"""
|
||||
# Get events after cached sequence
|
||||
new_events = await self.event_store.get_events(
|
||||
game_id,
|
||||
from_sequence=cached_sequence + 1,
|
||||
)
|
||||
|
||||
if not new_events:
|
||||
return None # No new events
|
||||
|
||||
# Rebuild state from cache + new events
|
||||
state = self._dict_to_state(cached_state)
|
||||
for event in new_events:
|
||||
state.apply(event)
|
||||
|
||||
# Update cache
|
||||
await self.state_cache.save_game_state(
|
||||
game_id,
|
||||
self._state_to_dict(state),
|
||||
)
|
||||
|
||||
return state
|
||||
|
||||
def _state_to_dict(self, state) -> dict:
|
||||
"""Convert RebuiltGameState to dict for caching."""
|
||||
return {
|
||||
"game_id": state.game_id,
|
||||
"room_code": state.room_code,
|
||||
"phase": state.phase.value,
|
||||
"current_round": state.current_round,
|
||||
"total_rounds": state.total_rounds,
|
||||
"current_player_idx": state.current_player_idx,
|
||||
"player_order": state.player_order,
|
||||
"players": {
|
||||
pid: {
|
||||
"id": p.id,
|
||||
"name": p.name,
|
||||
"cards": [c.to_dict() for c in p.cards],
|
||||
"score": p.score,
|
||||
"total_score": p.total_score,
|
||||
"rounds_won": p.rounds_won,
|
||||
"is_cpu": p.is_cpu,
|
||||
"cpu_profile": p.cpu_profile,
|
||||
}
|
||||
for pid, p in state.players.items()
|
||||
},
|
||||
"deck_count": len(state.deck),
|
||||
"discard_top": state.discard[-1].to_dict() if state.discard else None,
|
||||
"drawn_card": state.drawn_card.to_dict() if state.drawn_card else None,
|
||||
"options": state.options,
|
||||
"sequence_num": state.sequence_num,
|
||||
"finisher_id": state.finisher_id,
|
||||
}
|
||||
|
||||
def _dict_to_state(self, d: dict):
|
||||
"""Convert dict back to RebuiltGameState."""
|
||||
# Implementation depends on RebuiltGameState structure
|
||||
pass
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Graceful Shutdown
|
||||
|
||||
```python
|
||||
# server/main.py additions
|
||||
import signal
|
||||
import asyncio
|
||||
from contextlib import asynccontextmanager
|
||||
|
||||
from stores.state_cache import StateCache
|
||||
from stores.event_store import EventStore
|
||||
from services.recovery_service import RecoveryService
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def lifespan(app: FastAPI):
|
||||
"""Application lifespan handler."""
|
||||
# Startup
|
||||
print("Starting up...")
|
||||
|
||||
# Initialize connections
|
||||
app.state.redis = await create_redis_pool()
|
||||
app.state.pg_pool = await create_pg_pool()
|
||||
|
||||
app.state.state_cache = StateCache(app.state.redis)
|
||||
app.state.event_store = EventStore(app.state.pg_pool)
|
||||
app.state.recovery_service = RecoveryService(
|
||||
app.state.event_store,
|
||||
app.state.state_cache,
|
||||
)
|
||||
|
||||
# Recover games
|
||||
print("Recovering games from event store...")
|
||||
results = await app.state.recovery_service.recover_all_games()
|
||||
print(f"Recovery complete: {results['recovered']} recovered, "
|
||||
f"{results['failed']} failed, {results['skipped']} skipped")
|
||||
|
||||
# Start pub/sub
|
||||
app.state.pubsub = GamePubSub(app.state.redis)
|
||||
await app.state.pubsub.start()
|
||||
|
||||
yield
|
||||
|
||||
# Shutdown
|
||||
print("Shutting down...")
|
||||
|
||||
# Stop accepting new connections
|
||||
await app.state.pubsub.stop()
|
||||
|
||||
# Flush any pending state to Redis
|
||||
await flush_pending_states(app)
|
||||
|
||||
# Close connections
|
||||
await app.state.redis.close()
|
||||
await app.state.pg_pool.close()
|
||||
|
||||
print("Shutdown complete")
|
||||
|
||||
|
||||
async def flush_pending_states(app: FastAPI):
|
||||
"""Flush any in-memory state to Redis before shutdown."""
|
||||
# If we have any rooms with unsaved state, save them now
|
||||
for room_code, room in rooms.items():
|
||||
if room.game and room.game.game_id:
|
||||
try:
|
||||
state = room.game.get_full_state()
|
||||
await app.state.state_cache.save_game_state(
|
||||
room.game.game_id,
|
||||
state,
|
||||
)
|
||||
except Exception as e:
|
||||
print(f"Error flushing state for room {room_code}: {e}")
|
||||
|
||||
|
||||
app = FastAPI(lifespan=lifespan)
|
||||
|
||||
|
||||
# Handle SIGTERM gracefully
|
||||
def handle_sigterm(signum, frame):
|
||||
"""Handle SIGTERM by initiating graceful shutdown."""
|
||||
raise KeyboardInterrupt()
|
||||
|
||||
signal.signal(signal.SIGTERM, handle_sigterm)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Integration with Game Service
|
||||
|
||||
```python
|
||||
# server/services/game_service.py
|
||||
from stores.state_cache import StateCache
|
||||
from stores.event_store import EventStore
|
||||
from stores.pubsub import GamePubSub, PubSubMessage, MessageType
|
||||
|
||||
|
||||
class GameService:
|
||||
"""
|
||||
Handles game commands with event sourcing.
|
||||
Coordinates between event store, state cache, and pub/sub.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
event_store: EventStore,
|
||||
state_cache: StateCache,
|
||||
pubsub: GamePubSub,
|
||||
):
|
||||
self.event_store = event_store
|
||||
self.state_cache = state_cache
|
||||
self.pubsub = pubsub
|
||||
|
||||
async def handle_draw(
|
||||
self,
|
||||
game_id: str,
|
||||
player_id: str,
|
||||
source: str,
|
||||
) -> dict:
|
||||
"""Handle draw card command."""
|
||||
# 1. Get current state from cache
|
||||
state = await self.state_cache.get_game_state(game_id)
|
||||
if not state:
|
||||
raise GameNotFoundError(game_id)
|
||||
|
||||
# 2. Validate command
|
||||
if state["current_player_id"] != player_id:
|
||||
raise NotYourTurnError()
|
||||
|
||||
# 3. Execute command (get card from deck/discard)
|
||||
# This uses the existing game logic
|
||||
game = self._load_game_from_state(state)
|
||||
card = game.draw_card(player_id, source)
|
||||
|
||||
if not card:
|
||||
raise InvalidMoveError("Cannot draw from that source")
|
||||
|
||||
# 4. Create event
|
||||
event = GameEvent(
|
||||
event_type=EventType.CARD_DRAWN,
|
||||
game_id=game_id,
|
||||
sequence_num=state["sequence_num"] + 1,
|
||||
player_id=player_id,
|
||||
data={"source": source, "card": card.to_dict()},
|
||||
)
|
||||
|
||||
# 5. Persist event
|
||||
await self.event_store.append(event)
|
||||
|
||||
# 6. Update cache
|
||||
new_state = game.get_full_state()
|
||||
new_state["sequence_num"] = event.sequence_num
|
||||
await self.state_cache.save_game_state(game_id, new_state)
|
||||
|
||||
# 7. Publish to other servers
|
||||
await self.pubsub.publish(PubSubMessage(
|
||||
type=MessageType.GAME_STATE_UPDATE,
|
||||
room_code=state["room_code"],
|
||||
data={"game_state": new_state},
|
||||
))
|
||||
|
||||
return new_state
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
1. **Redis State Cache Working**
|
||||
- [ ] Can create/get/delete rooms
|
||||
- [ ] Can add/remove players from rooms
|
||||
- [ ] Can save/get/delete game state
|
||||
- [ ] TTL expiration works correctly
|
||||
- [ ] Room code uniqueness enforced
|
||||
|
||||
2. **Pub/Sub Working**
|
||||
- [ ] Can subscribe to room channels
|
||||
- [ ] Can publish messages
|
||||
- [ ] Messages received by all subscribers
|
||||
- [ ] Handles disconnections gracefully
|
||||
- [ ] Multiple servers can communicate
|
||||
|
||||
3. **Game Recovery Working**
|
||||
- [ ] Games recovered on startup
|
||||
- [ ] State matches what was saved
|
||||
- [ ] Partial recovery (from sequence) works
|
||||
- [ ] Ended games not recovered
|
||||
- [ ] Failed recoveries logged and skipped
|
||||
|
||||
4. **Graceful Shutdown Working**
|
||||
- [ ] SIGTERM triggers clean shutdown
|
||||
- [ ] In-flight requests complete
|
||||
- [ ] State flushed to Redis
|
||||
- [ ] Connections closed cleanly
|
||||
- [ ] No data loss on restart
|
||||
|
||||
5. **Integration Tests**
|
||||
- [ ] Server restart doesn't lose games
|
||||
- [ ] Multi-server state sync works
|
||||
- [ ] State cache matches event store
|
||||
- [ ] Performance acceptable (<100ms for state ops)
|
||||
|
||||
---
|
||||
|
||||
## Implementation Order
|
||||
|
||||
1. Set up Redis locally (docker)
|
||||
2. Implement StateCache class
|
||||
3. Write StateCache tests
|
||||
4. Implement GamePubSub class
|
||||
5. Implement RecoveryService
|
||||
6. Add lifespan handler to main.py
|
||||
7. Integrate with game commands
|
||||
8. Test full recovery cycle
|
||||
9. Test multi-server pub/sub
|
||||
|
||||
---
|
||||
|
||||
## Docker Setup for Development
|
||||
|
||||
```yaml
|
||||
# docker-compose.dev.yml
|
||||
version: '3.8'
|
||||
services:
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
ports:
|
||||
- "6379:6379"
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
command: redis-server --appendonly yes
|
||||
|
||||
postgres:
|
||||
image: postgres:16-alpine
|
||||
ports:
|
||||
- "5432:5432"
|
||||
environment:
|
||||
POSTGRES_USER: golf
|
||||
POSTGRES_PASSWORD: devpassword
|
||||
POSTGRES_DB: golf
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
|
||||
volumes:
|
||||
redis_data:
|
||||
postgres_data:
|
||||
```
|
||||
|
||||
```bash
|
||||
# Start services
|
||||
docker-compose -f docker-compose.dev.yml up -d
|
||||
|
||||
# Connect to Redis CLI
|
||||
docker exec -it golfgame_redis_1 redis-cli
|
||||
|
||||
# Connect to PostgreSQL
|
||||
docker exec -it golfgame_postgres_1 psql -U golf
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Notes for Agent
|
||||
|
||||
- Redis operations should use pipelines for atomicity
|
||||
- Consider Redis Cluster for production (but not needed initially)
|
||||
- The state cache is a cache, not source of truth (events are)
|
||||
- Pub/sub is best-effort; state sync should handle missed messages
|
||||
- Test with multiple server instances locally
|
||||
- Use connection pooling for both Redis and PostgreSQL
|
||||
1255
docs/v2/V2_03_USER_ACCOUNTS.md
Normal file
1255
docs/v2/V2_03_USER_ACCOUNTS.md
Normal file
File diff suppressed because it is too large
Load Diff
1179
docs/v2/V2_04_ADMIN_TOOLS.md
Normal file
1179
docs/v2/V2_04_ADMIN_TOOLS.md
Normal file
File diff suppressed because it is too large
Load Diff
871
docs/v2/V2_05_STATS_LEADERBOARDS.md
Normal file
871
docs/v2/V2_05_STATS_LEADERBOARDS.md
Normal file
@@ -0,0 +1,871 @@
|
||||
# V2-05: Stats & Leaderboards
|
||||
|
||||
## Overview
|
||||
|
||||
This document covers player statistics aggregation and leaderboard systems.
|
||||
|
||||
**Dependencies:** V2-03 (User Accounts), V2-01 (Events for aggregation)
|
||||
**Dependents:** None (end feature)
|
||||
|
||||
---
|
||||
|
||||
## Goals
|
||||
|
||||
1. Aggregate player statistics from game events
|
||||
2. Create leaderboard views (by wins, by average score, etc.)
|
||||
3. Background worker for stats processing
|
||||
4. Leaderboard API endpoints
|
||||
5. Leaderboard UI in client
|
||||
6. Achievement/badge system (stretch goal)
|
||||
|
||||
---
|
||||
|
||||
## Database Schema
|
||||
|
||||
```sql
|
||||
-- migrations/versions/004_stats_leaderboards.sql
|
||||
|
||||
-- Player statistics (aggregated from events)
|
||||
CREATE TABLE player_stats (
|
||||
user_id UUID PRIMARY KEY REFERENCES users(id),
|
||||
|
||||
-- Game counts
|
||||
games_played INT DEFAULT 0,
|
||||
games_won INT DEFAULT 0,
|
||||
games_vs_humans INT DEFAULT 0,
|
||||
games_won_vs_humans INT DEFAULT 0,
|
||||
|
||||
-- Round stats
|
||||
rounds_played INT DEFAULT 0,
|
||||
rounds_won INT DEFAULT 0,
|
||||
total_points INT DEFAULT 0, -- Sum of all round scores (lower is better)
|
||||
|
||||
-- Best/worst
|
||||
best_round_score INT,
|
||||
worst_round_score INT,
|
||||
best_game_score INT, -- Lowest total in a game
|
||||
|
||||
-- Achievements
|
||||
knockouts INT DEFAULT 0, -- Times going out first
|
||||
perfect_rounds INT DEFAULT 0, -- Score of 0 or less
|
||||
wolfpacks INT DEFAULT 0, -- Four jacks achieved
|
||||
|
||||
-- Streaks
|
||||
current_win_streak INT DEFAULT 0,
|
||||
best_win_streak INT DEFAULT 0,
|
||||
|
||||
-- Timestamps
|
||||
first_game_at TIMESTAMPTZ,
|
||||
last_game_at TIMESTAMPTZ,
|
||||
updated_at TIMESTAMPTZ DEFAULT NOW()
|
||||
);
|
||||
|
||||
-- Stats processing queue (for background worker)
|
||||
CREATE TABLE stats_queue (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
game_id UUID NOT NULL,
|
||||
status VARCHAR(20) DEFAULT 'pending', -- pending, processing, completed, failed
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
processed_at TIMESTAMPTZ,
|
||||
error_message TEXT
|
||||
);
|
||||
|
||||
-- Leaderboard cache (refreshed periodically)
|
||||
CREATE MATERIALIZED VIEW leaderboard_overall AS
|
||||
SELECT
|
||||
u.id as user_id,
|
||||
u.username,
|
||||
s.games_played,
|
||||
s.games_won,
|
||||
ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
|
||||
s.rounds_won,
|
||||
ROUND(s.total_points::numeric / NULLIF(s.rounds_played, 0), 1) as avg_score,
|
||||
s.best_round_score,
|
||||
s.knockouts,
|
||||
s.best_win_streak,
|
||||
s.last_game_at
|
||||
FROM player_stats s
|
||||
JOIN users u ON s.user_id = u.id
|
||||
WHERE s.games_played >= 5 -- Minimum games for ranking
|
||||
AND u.deleted_at IS NULL
|
||||
AND u.is_banned = false;
|
||||
|
||||
CREATE UNIQUE INDEX idx_leaderboard_overall_user ON leaderboard_overall(user_id);
|
||||
CREATE INDEX idx_leaderboard_overall_wins ON leaderboard_overall(games_won DESC);
|
||||
CREATE INDEX idx_leaderboard_overall_rate ON leaderboard_overall(win_rate DESC);
|
||||
CREATE INDEX idx_leaderboard_overall_score ON leaderboard_overall(avg_score ASC);
|
||||
|
||||
-- Achievements/badges
|
||||
CREATE TABLE achievements (
|
||||
id VARCHAR(50) PRIMARY KEY,
|
||||
name VARCHAR(100) NOT NULL,
|
||||
description TEXT,
|
||||
icon VARCHAR(50),
|
||||
category VARCHAR(50), -- games, rounds, special
|
||||
threshold INT, -- e.g., 10 for "Win 10 games"
|
||||
sort_order INT DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE user_achievements (
|
||||
user_id UUID REFERENCES users(id),
|
||||
achievement_id VARCHAR(50) REFERENCES achievements(id),
|
||||
earned_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
game_id UUID, -- Game where it was earned (optional)
|
||||
PRIMARY KEY (user_id, achievement_id)
|
||||
);
|
||||
|
||||
-- Seed achievements
|
||||
INSERT INTO achievements (id, name, description, icon, category, threshold, sort_order) VALUES
|
||||
('first_win', 'First Victory', 'Win your first game', '🏆', 'games', 1, 1),
|
||||
('win_10', 'Rising Star', 'Win 10 games', '⭐', 'games', 10, 2),
|
||||
('win_50', 'Veteran', 'Win 50 games', '🎖️', 'games', 50, 3),
|
||||
('win_100', 'Champion', 'Win 100 games', '👑', 'games', 100, 4),
|
||||
('perfect_round', 'Perfect', 'Score 0 or less in a round', '💎', 'rounds', 1, 10),
|
||||
('negative_round', 'Below Zero', 'Score negative in a round', '❄️', 'rounds', 1, 11),
|
||||
('knockout_10', 'Closer', 'Go out first 10 times', '🚪', 'special', 10, 20),
|
||||
('wolfpack', 'Wolfpack', 'Get all 4 Jacks', '🐺', 'special', 1, 21),
|
||||
('streak_5', 'Hot Streak', 'Win 5 games in a row', '🔥', 'special', 5, 30),
|
||||
('streak_10', 'Unstoppable', 'Win 10 games in a row', '⚡', 'special', 10, 31);
|
||||
|
||||
-- Indexes
|
||||
CREATE INDEX idx_stats_queue_pending ON stats_queue(status, created_at)
|
||||
WHERE status = 'pending';
|
||||
CREATE INDEX idx_user_achievements_user ON user_achievements(user_id);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Stats Service
|
||||
|
||||
```python
|
||||
# server/services/stats_service.py
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional, List
|
||||
from datetime import datetime
|
||||
import asyncpg
|
||||
|
||||
from stores.event_store import EventStore
|
||||
from models.events import EventType
|
||||
|
||||
|
||||
@dataclass
|
||||
class PlayerStats:
|
||||
user_id: str
|
||||
username: str
|
||||
games_played: int
|
||||
games_won: int
|
||||
win_rate: float
|
||||
rounds_played: int
|
||||
rounds_won: int
|
||||
avg_score: float
|
||||
best_round_score: Optional[int]
|
||||
knockouts: int
|
||||
best_win_streak: int
|
||||
achievements: List[str]
|
||||
|
||||
|
||||
@dataclass
|
||||
class LeaderboardEntry:
|
||||
rank: int
|
||||
user_id: str
|
||||
username: str
|
||||
value: float # The metric being ranked by
|
||||
games_played: int
|
||||
secondary_value: Optional[float] = None
|
||||
|
||||
|
||||
class StatsService:
|
||||
"""Player statistics and leaderboards."""
|
||||
|
||||
def __init__(self, db_pool: asyncpg.Pool, event_store: EventStore):
|
||||
self.db = db_pool
|
||||
self.event_store = event_store
|
||||
|
||||
# --- Stats Queries ---
|
||||
|
||||
async def get_player_stats(self, user_id: str) -> Optional[PlayerStats]:
|
||||
"""Get stats for a specific player."""
|
||||
async with self.db.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT s.*, u.username,
|
||||
ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
|
||||
ROUND(s.total_points::numeric / NULLIF(s.rounds_played, 0), 1) as avg_score
|
||||
FROM player_stats s
|
||||
JOIN users u ON s.user_id = u.id
|
||||
WHERE s.user_id = $1
|
||||
""", user_id)
|
||||
|
||||
if not row:
|
||||
return None
|
||||
|
||||
# Get achievements
|
||||
achievements = await conn.fetch("""
|
||||
SELECT achievement_id FROM user_achievements
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
return PlayerStats(
|
||||
user_id=row["user_id"],
|
||||
username=row["username"],
|
||||
games_played=row["games_played"],
|
||||
games_won=row["games_won"],
|
||||
win_rate=float(row["win_rate"] or 0),
|
||||
rounds_played=row["rounds_played"],
|
||||
rounds_won=row["rounds_won"],
|
||||
avg_score=float(row["avg_score"] or 0),
|
||||
best_round_score=row["best_round_score"],
|
||||
knockouts=row["knockouts"],
|
||||
best_win_streak=row["best_win_streak"],
|
||||
achievements=[a["achievement_id"] for a in achievements],
|
||||
)
|
||||
|
||||
async def get_leaderboard(
|
||||
self,
|
||||
metric: str = "wins",
|
||||
limit: int = 50,
|
||||
offset: int = 0,
|
||||
) -> List[LeaderboardEntry]:
|
||||
"""
|
||||
Get leaderboard by metric.
|
||||
|
||||
Metrics: wins, win_rate, avg_score, knockouts, streak
|
||||
"""
|
||||
order_map = {
|
||||
"wins": ("games_won", "DESC"),
|
||||
"win_rate": ("win_rate", "DESC"),
|
||||
"avg_score": ("avg_score", "ASC"), # Lower is better
|
||||
"knockouts": ("knockouts", "DESC"),
|
||||
"streak": ("best_win_streak", "DESC"),
|
||||
}
|
||||
|
||||
if metric not in order_map:
|
||||
metric = "wins"
|
||||
|
||||
column, direction = order_map[metric]
|
||||
|
||||
async with self.db.acquire() as conn:
|
||||
# Use materialized view for performance
|
||||
rows = await conn.fetch(f"""
|
||||
SELECT
|
||||
user_id, username, games_played, games_won,
|
||||
win_rate, avg_score, knockouts, best_win_streak,
|
||||
ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM leaderboard_overall
|
||||
ORDER BY {column} {direction}
|
||||
LIMIT $1 OFFSET $2
|
||||
""", limit, offset)
|
||||
|
||||
return [
|
||||
LeaderboardEntry(
|
||||
rank=row["rank"],
|
||||
user_id=row["user_id"],
|
||||
username=row["username"],
|
||||
value=float(row[column] or 0),
|
||||
games_played=row["games_played"],
|
||||
secondary_value=float(row["win_rate"] or 0) if metric != "win_rate" else None,
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
async def get_player_rank(self, user_id: str, metric: str = "wins") -> Optional[int]:
|
||||
"""Get a player's rank on a leaderboard."""
|
||||
order_map = {
|
||||
"wins": ("games_won", "DESC"),
|
||||
"win_rate": ("win_rate", "DESC"),
|
||||
"avg_score": ("avg_score", "ASC"),
|
||||
}
|
||||
|
||||
if metric not in order_map:
|
||||
return None
|
||||
|
||||
column, direction = order_map[metric]
|
||||
|
||||
async with self.db.acquire() as conn:
|
||||
row = await conn.fetchrow(f"""
|
||||
SELECT rank FROM (
|
||||
SELECT user_id, ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM leaderboard_overall
|
||||
) ranked
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
return row["rank"] if row else None
|
||||
|
||||
async def refresh_leaderboard(self) -> None:
|
||||
"""Refresh the materialized view."""
|
||||
async with self.db.acquire() as conn:
|
||||
await conn.execute("REFRESH MATERIALIZED VIEW CONCURRENTLY leaderboard_overall")
|
||||
|
||||
# --- Achievement Queries ---
|
||||
|
||||
async def get_achievements(self) -> List[dict]:
|
||||
"""Get all available achievements."""
|
||||
async with self.db.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT id, name, description, icon, category, threshold
|
||||
FROM achievements
|
||||
ORDER BY sort_order
|
||||
""")
|
||||
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
async def get_user_achievements(self, user_id: str) -> List[dict]:
|
||||
"""Get achievements earned by a user."""
|
||||
async with self.db.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT a.id, a.name, a.description, a.icon, ua.earned_at
|
||||
FROM user_achievements ua
|
||||
JOIN achievements a ON ua.achievement_id = a.id
|
||||
WHERE ua.user_id = $1
|
||||
ORDER BY ua.earned_at DESC
|
||||
""", user_id)
|
||||
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
# --- Stats Processing ---
|
||||
|
||||
async def process_game_end(self, game_id: str) -> None:
|
||||
"""
|
||||
Process a completed game and update player stats.
|
||||
Called by background worker or directly after game ends.
|
||||
"""
|
||||
# Get game events
|
||||
events = await self.event_store.get_events(game_id)
|
||||
|
||||
if not events:
|
||||
return
|
||||
|
||||
# Extract game data from events
|
||||
game_data = self._extract_game_data(events)
|
||||
|
||||
if not game_data:
|
||||
return
|
||||
|
||||
async with self.db.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
for player_id, player_data in game_data["players"].items():
|
||||
# Skip CPU players (they don't have user accounts)
|
||||
if player_data.get("is_cpu"):
|
||||
continue
|
||||
|
||||
# Ensure stats row exists
|
||||
await conn.execute("""
|
||||
INSERT INTO player_stats (user_id)
|
||||
VALUES ($1)
|
||||
ON CONFLICT (user_id) DO NOTHING
|
||||
""", player_id)
|
||||
|
||||
# Update stats
|
||||
is_winner = player_id == game_data["winner_id"]
|
||||
total_score = player_data["total_score"]
|
||||
rounds_won = player_data["rounds_won"]
|
||||
|
||||
await conn.execute("""
|
||||
UPDATE player_stats SET
|
||||
games_played = games_played + 1,
|
||||
games_won = games_won + $2,
|
||||
rounds_played = rounds_played + $3,
|
||||
rounds_won = rounds_won + $4,
|
||||
total_points = total_points + $5,
|
||||
knockouts = knockouts + $6,
|
||||
best_round_score = LEAST(best_round_score, $7),
|
||||
worst_round_score = GREATEST(worst_round_score, $8),
|
||||
best_game_score = LEAST(best_game_score, $5),
|
||||
current_win_streak = CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE 0 END,
|
||||
best_win_streak = GREATEST(best_win_streak,
|
||||
CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE best_win_streak END),
|
||||
first_game_at = COALESCE(first_game_at, NOW()),
|
||||
last_game_at = NOW(),
|
||||
updated_at = NOW()
|
||||
WHERE user_id = $1
|
||||
""",
|
||||
player_id,
|
||||
1 if is_winner else 0,
|
||||
game_data["num_rounds"],
|
||||
rounds_won,
|
||||
total_score,
|
||||
player_data.get("knockouts", 0),
|
||||
player_data.get("best_round", total_score),
|
||||
player_data.get("worst_round", total_score),
|
||||
)
|
||||
|
||||
# Check for new achievements
|
||||
await self._check_achievements(conn, player_id, game_id, player_data, is_winner)
|
||||
|
||||
def _extract_game_data(self, events) -> Optional[dict]:
|
||||
"""Extract game data from events."""
|
||||
data = {
|
||||
"players": {},
|
||||
"num_rounds": 0,
|
||||
"winner_id": None,
|
||||
}
|
||||
|
||||
for event in events:
|
||||
if event.event_type == EventType.PLAYER_JOINED:
|
||||
data["players"][event.player_id] = {
|
||||
"is_cpu": event.data.get("is_cpu", False),
|
||||
"total_score": 0,
|
||||
"rounds_won": 0,
|
||||
"knockouts": 0,
|
||||
"best_round": None,
|
||||
"worst_round": None,
|
||||
}
|
||||
|
||||
elif event.event_type == EventType.ROUND_ENDED:
|
||||
data["num_rounds"] += 1
|
||||
scores = event.data.get("scores", {})
|
||||
winner_id = event.data.get("winner_id")
|
||||
|
||||
for player_id, score in scores.items():
|
||||
if player_id in data["players"]:
|
||||
p = data["players"][player_id]
|
||||
p["total_score"] += score
|
||||
|
||||
if p["best_round"] is None or score < p["best_round"]:
|
||||
p["best_round"] = score
|
||||
if p["worst_round"] is None or score > p["worst_round"]:
|
||||
p["worst_round"] = score
|
||||
|
||||
if player_id == winner_id:
|
||||
p["rounds_won"] += 1
|
||||
|
||||
# Track who went out first (finisher)
|
||||
# This would need to be tracked in events
|
||||
|
||||
elif event.event_type == EventType.GAME_ENDED:
|
||||
data["winner_id"] = event.data.get("winner_id")
|
||||
|
||||
return data if data["num_rounds"] > 0 else None
|
||||
|
||||
async def _check_achievements(
|
||||
self,
|
||||
conn: asyncpg.Connection,
|
||||
user_id: str,
|
||||
game_id: str,
|
||||
player_data: dict,
|
||||
is_winner: bool,
|
||||
) -> List[str]:
|
||||
"""Check and award new achievements."""
|
||||
new_achievements = []
|
||||
|
||||
# Get current stats
|
||||
stats = await conn.fetchrow("""
|
||||
SELECT games_won, knockouts, best_win_streak, current_win_streak
|
||||
FROM player_stats
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
if not stats:
|
||||
return []
|
||||
|
||||
# Get already earned achievements
|
||||
earned = await conn.fetch("""
|
||||
SELECT achievement_id FROM user_achievements WHERE user_id = $1
|
||||
""", user_id)
|
||||
earned_ids = {e["achievement_id"] for e in earned}
|
||||
|
||||
# Check win milestones
|
||||
wins = stats["games_won"]
|
||||
if wins >= 1 and "first_win" not in earned_ids:
|
||||
new_achievements.append("first_win")
|
||||
if wins >= 10 and "win_10" not in earned_ids:
|
||||
new_achievements.append("win_10")
|
||||
if wins >= 50 and "win_50" not in earned_ids:
|
||||
new_achievements.append("win_50")
|
||||
if wins >= 100 and "win_100" not in earned_ids:
|
||||
new_achievements.append("win_100")
|
||||
|
||||
# Check streak achievements
|
||||
streak = stats["current_win_streak"]
|
||||
if streak >= 5 and "streak_5" not in earned_ids:
|
||||
new_achievements.append("streak_5")
|
||||
if streak >= 10 and "streak_10" not in earned_ids:
|
||||
new_achievements.append("streak_10")
|
||||
|
||||
# Check knockout achievements
|
||||
if stats["knockouts"] >= 10 and "knockout_10" not in earned_ids:
|
||||
new_achievements.append("knockout_10")
|
||||
|
||||
# Check round-specific achievements
|
||||
if player_data.get("best_round") is not None:
|
||||
if player_data["best_round"] <= 0 and "perfect_round" not in earned_ids:
|
||||
new_achievements.append("perfect_round")
|
||||
if player_data["best_round"] < 0 and "negative_round" not in earned_ids:
|
||||
new_achievements.append("negative_round")
|
||||
|
||||
# Award new achievements
|
||||
for achievement_id in new_achievements:
|
||||
await conn.execute("""
|
||||
INSERT INTO user_achievements (user_id, achievement_id, game_id)
|
||||
VALUES ($1, $2, $3)
|
||||
ON CONFLICT DO NOTHING
|
||||
""", user_id, achievement_id, game_id)
|
||||
|
||||
return new_achievements
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Background Worker
|
||||
|
||||
```python
|
||||
# server/workers/stats_worker.py
|
||||
import asyncio
|
||||
from datetime import datetime, timedelta
|
||||
import asyncpg
|
||||
from arq import create_pool
|
||||
from arq.connections import RedisSettings
|
||||
|
||||
from services.stats_service import StatsService
|
||||
from stores.event_store import EventStore
|
||||
|
||||
|
||||
async def process_stats_queue(ctx):
|
||||
"""Process pending games in the stats queue."""
|
||||
db: asyncpg.Pool = ctx["db_pool"]
|
||||
stats_service: StatsService = ctx["stats_service"]
|
||||
|
||||
async with db.acquire() as conn:
|
||||
# Get pending games
|
||||
games = await conn.fetch("""
|
||||
SELECT id, game_id FROM stats_queue
|
||||
WHERE status = 'pending'
|
||||
ORDER BY created_at
|
||||
LIMIT 100
|
||||
""")
|
||||
|
||||
for game in games:
|
||||
try:
|
||||
# Mark as processing
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue SET status = 'processing' WHERE id = $1
|
||||
""", game["id"])
|
||||
|
||||
# Process
|
||||
await stats_service.process_game_end(game["game_id"])
|
||||
|
||||
# Mark complete
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue
|
||||
SET status = 'completed', processed_at = NOW()
|
||||
WHERE id = $1
|
||||
""", game["id"])
|
||||
|
||||
except Exception as e:
|
||||
# Mark failed
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue
|
||||
SET status = 'failed', error_message = $2
|
||||
WHERE id = $1
|
||||
""", game["id"], str(e))
|
||||
|
||||
|
||||
async def refresh_leaderboard(ctx):
|
||||
"""Refresh the materialized leaderboard view."""
|
||||
stats_service: StatsService = ctx["stats_service"]
|
||||
await stats_service.refresh_leaderboard()
|
||||
|
||||
|
||||
async def cleanup_old_queue_entries(ctx):
|
||||
"""Clean up old processed queue entries."""
|
||||
db: asyncpg.Pool = ctx["db_pool"]
|
||||
|
||||
async with db.acquire() as conn:
|
||||
await conn.execute("""
|
||||
DELETE FROM stats_queue
|
||||
WHERE status IN ('completed', 'failed')
|
||||
AND processed_at < NOW() - INTERVAL '7 days'
|
||||
""")
|
||||
|
||||
|
||||
class WorkerSettings:
|
||||
"""arq worker settings."""
|
||||
|
||||
functions = [
|
||||
process_stats_queue,
|
||||
refresh_leaderboard,
|
||||
cleanup_old_queue_entries,
|
||||
]
|
||||
|
||||
cron_jobs = [
|
||||
# Process queue every minute
|
||||
cron(process_stats_queue, minute={0, 15, 30, 45}),
|
||||
# Refresh leaderboard every 5 minutes
|
||||
cron(refresh_leaderboard, minute={0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55}),
|
||||
# Cleanup daily
|
||||
cron(cleanup_old_queue_entries, hour=3, minute=0),
|
||||
]
|
||||
|
||||
redis_settings = RedisSettings()
|
||||
|
||||
@staticmethod
|
||||
async def on_startup(ctx):
|
||||
"""Initialize worker context."""
|
||||
ctx["db_pool"] = await asyncpg.create_pool(DATABASE_URL)
|
||||
ctx["event_store"] = EventStore(ctx["db_pool"])
|
||||
ctx["stats_service"] = StatsService(ctx["db_pool"], ctx["event_store"])
|
||||
|
||||
@staticmethod
|
||||
async def on_shutdown(ctx):
|
||||
"""Cleanup worker context."""
|
||||
await ctx["db_pool"].close()
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## API Endpoints
|
||||
|
||||
```python
|
||||
# server/routers/stats.py
|
||||
from fastapi import APIRouter, Depends, Query
|
||||
from typing import Optional
|
||||
|
||||
router = APIRouter(prefix="/api/stats", tags=["stats"])
|
||||
|
||||
|
||||
@router.get("/leaderboard")
|
||||
async def get_leaderboard(
|
||||
metric: str = Query("wins", regex="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
limit: int = Query(50, ge=1, le=100),
|
||||
offset: int = Query(0, ge=0),
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get leaderboard by metric."""
|
||||
entries = await service.get_leaderboard(metric, limit, offset)
|
||||
return {
|
||||
"metric": metric,
|
||||
"entries": [
|
||||
{
|
||||
"rank": e.rank,
|
||||
"user_id": e.user_id,
|
||||
"username": e.username,
|
||||
"value": e.value,
|
||||
"games_played": e.games_played,
|
||||
}
|
||||
for e in entries
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}")
|
||||
async def get_player_stats(
|
||||
user_id: str,
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get stats for a specific player."""
|
||||
stats = await service.get_player_stats(user_id)
|
||||
if not stats:
|
||||
raise HTTPException(status_code=404, detail="Player not found")
|
||||
|
||||
return {
|
||||
"user_id": stats.user_id,
|
||||
"username": stats.username,
|
||||
"games_played": stats.games_played,
|
||||
"games_won": stats.games_won,
|
||||
"win_rate": stats.win_rate,
|
||||
"rounds_played": stats.rounds_played,
|
||||
"rounds_won": stats.rounds_won,
|
||||
"avg_score": stats.avg_score,
|
||||
"best_round_score": stats.best_round_score,
|
||||
"knockouts": stats.knockouts,
|
||||
"best_win_streak": stats.best_win_streak,
|
||||
"achievements": stats.achievements,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}/rank")
|
||||
async def get_player_rank(
|
||||
user_id: str,
|
||||
metric: str = "wins",
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get player's rank on a leaderboard."""
|
||||
rank = await service.get_player_rank(user_id, metric)
|
||||
return {"user_id": user_id, "metric": metric, "rank": rank}
|
||||
|
||||
|
||||
@router.get("/me")
|
||||
async def get_my_stats(
|
||||
user: User = Depends(get_current_user),
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get current user's stats."""
|
||||
stats = await service.get_player_stats(user.id)
|
||||
if not stats:
|
||||
return {
|
||||
"games_played": 0,
|
||||
"games_won": 0,
|
||||
"achievements": [],
|
||||
}
|
||||
return stats.__dict__
|
||||
|
||||
|
||||
@router.get("/achievements")
|
||||
async def get_achievements(
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get all available achievements."""
|
||||
return {"achievements": await service.get_achievements()}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}/achievements")
|
||||
async def get_user_achievements(
|
||||
user_id: str,
|
||||
service: StatsService = Depends(get_stats_service),
|
||||
):
|
||||
"""Get achievements earned by a player."""
|
||||
return {"achievements": await service.get_user_achievements(user_id)}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Frontend Integration
|
||||
|
||||
```javascript
|
||||
// client/components/leaderboard.js
|
||||
|
||||
class LeaderboardComponent {
|
||||
constructor(container) {
|
||||
this.container = container;
|
||||
this.metric = 'wins';
|
||||
this.render();
|
||||
}
|
||||
|
||||
async fetchLeaderboard() {
|
||||
const response = await fetch(`/api/stats/leaderboard?metric=${this.metric}&limit=50`);
|
||||
return response.json();
|
||||
}
|
||||
|
||||
async render() {
|
||||
const data = await this.fetchLeaderboard();
|
||||
|
||||
this.container.innerHTML = `
|
||||
<div class="leaderboard">
|
||||
<div class="leaderboard-tabs">
|
||||
<button class="tab ${this.metric === 'wins' ? 'active' : ''}" data-metric="wins">Wins</button>
|
||||
<button class="tab ${this.metric === 'win_rate' ? 'active' : ''}" data-metric="win_rate">Win Rate</button>
|
||||
<button class="tab ${this.metric === 'avg_score' ? 'active' : ''}" data-metric="avg_score">Avg Score</button>
|
||||
</div>
|
||||
<table class="leaderboard-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Player</th>
|
||||
<th>${this.getMetricLabel()}</th>
|
||||
<th>Games</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
${data.entries.map(e => `
|
||||
<tr>
|
||||
<td class="rank">${this.getRankBadge(e.rank)}</td>
|
||||
<td class="username">${e.username}</td>
|
||||
<td class="value">${this.formatValue(e.value)}</td>
|
||||
<td class="games">${e.games_played}</td>
|
||||
</tr>
|
||||
`).join('')}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Bind tab clicks
|
||||
this.container.querySelectorAll('.tab').forEach(tab => {
|
||||
tab.addEventListener('click', () => {
|
||||
this.metric = tab.dataset.metric;
|
||||
this.render();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
getMetricLabel() {
|
||||
const labels = {
|
||||
wins: 'Wins',
|
||||
win_rate: 'Win %',
|
||||
avg_score: 'Avg Score',
|
||||
};
|
||||
return labels[this.metric] || this.metric;
|
||||
}
|
||||
|
||||
formatValue(value) {
|
||||
if (this.metric === 'win_rate') return `${value}%`;
|
||||
if (this.metric === 'avg_score') return value.toFixed(1);
|
||||
return value;
|
||||
}
|
||||
|
||||
getRankBadge(rank) {
|
||||
if (rank === 1) return '🥇';
|
||||
if (rank === 2) return '🥈';
|
||||
if (rank === 3) return '🥉';
|
||||
return rank;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
1. **Stats Aggregation**
|
||||
- [ ] Stats calculated from game events
|
||||
- [ ] Games played/won tracked
|
||||
- [ ] Rounds played/won tracked
|
||||
- [ ] Best/worst scores tracked
|
||||
- [ ] Win streaks tracked
|
||||
- [ ] Knockouts tracked
|
||||
|
||||
2. **Leaderboards**
|
||||
- [ ] Leaderboard by wins
|
||||
- [ ] Leaderboard by win rate
|
||||
- [ ] Leaderboard by average score
|
||||
- [ ] Minimum games requirement
|
||||
- [ ] Pagination working
|
||||
- [ ] Materialized view refreshes
|
||||
|
||||
3. **Background Worker**
|
||||
- [ ] Queue processing works
|
||||
- [ ] Failed jobs retried
|
||||
- [ ] Leaderboard auto-refreshes
|
||||
- [ ] Old entries cleaned up
|
||||
|
||||
4. **Achievements**
|
||||
- [ ] Achievement definitions in DB
|
||||
- [ ] Achievements awarded correctly
|
||||
- [ ] Achievement progress tracked
|
||||
- [ ] Achievement UI displays
|
||||
|
||||
5. **API**
|
||||
- [ ] GET /leaderboard works
|
||||
- [ ] GET /players/{id} works
|
||||
- [ ] GET /me works
|
||||
- [ ] GET /achievements works
|
||||
|
||||
6. **UI**
|
||||
- [ ] Leaderboard displays
|
||||
- [ ] Tabs switch metrics
|
||||
- [ ] Player profiles show stats
|
||||
- [ ] Achievements display
|
||||
|
||||
---
|
||||
|
||||
## Implementation Order
|
||||
|
||||
1. Create database migrations
|
||||
2. Implement stats processing logic
|
||||
3. Add stats queue integration
|
||||
4. Set up background worker
|
||||
5. Implement leaderboard queries
|
||||
6. Create API endpoints
|
||||
7. Build leaderboard UI
|
||||
8. Add achievements system
|
||||
9. Test full flow
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
- Materialized views are great for leaderboards but need periodic refresh
|
||||
- Consider caching hot leaderboard data in Redis
|
||||
- Achievement checking should be efficient (batch checks)
|
||||
- Stats processing is async - don't block game completion
|
||||
- Consider separate "vs humans only" stats in future
|
||||
976
docs/v2/V2_06_REPLAY_EXPORT.md
Normal file
976
docs/v2/V2_06_REPLAY_EXPORT.md
Normal file
@@ -0,0 +1,976 @@
|
||||
# V2_06: Game Replay & Export System
|
||||
|
||||
> **Scope**: Replay viewer, game export/import, share links, spectator mode
|
||||
> **Dependencies**: V2_01 (Event Sourcing), V2_02 (Persistence), V2_03 (User Accounts)
|
||||
> **Complexity**: Medium
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
The replay system leverages our event-sourced architecture to provide:
|
||||
- **Replay Viewer**: Step through any completed game move-by-move
|
||||
- **Export/Import**: Download games as JSON, share with others
|
||||
- **Share Links**: Generate public links to specific games
|
||||
- **Spectator Mode**: Watch live games in progress
|
||||
|
||||
---
|
||||
|
||||
## 1. Database Schema
|
||||
|
||||
### Shared Games Table
|
||||
|
||||
```sql
|
||||
-- Public share links for completed games
|
||||
CREATE TABLE shared_games (
|
||||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||||
game_id UUID NOT NULL REFERENCES games(id),
|
||||
share_code VARCHAR(12) UNIQUE NOT NULL, -- Short shareable code
|
||||
created_by UUID REFERENCES users(id),
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
expires_at TIMESTAMPTZ, -- NULL = never expires
|
||||
view_count INTEGER DEFAULT 0,
|
||||
is_public BOOLEAN DEFAULT true,
|
||||
title VARCHAR(100), -- Optional custom title
|
||||
description TEXT -- Optional description
|
||||
);
|
||||
|
||||
CREATE INDEX idx_shared_games_code ON shared_games(share_code);
|
||||
CREATE INDEX idx_shared_games_game ON shared_games(game_id);
|
||||
|
||||
-- Track replay views for analytics
|
||||
CREATE TABLE replay_views (
|
||||
id SERIAL PRIMARY KEY,
|
||||
shared_game_id UUID REFERENCES shared_games(id),
|
||||
viewer_id UUID REFERENCES users(id), -- NULL for anonymous
|
||||
viewed_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
ip_hash VARCHAR(64), -- Hashed IP for rate limiting
|
||||
watch_duration_seconds INTEGER
|
||||
);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Replay Service
|
||||
|
||||
### Core Implementation
|
||||
|
||||
```python
|
||||
# server/replay.py
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional
|
||||
import secrets
|
||||
import json
|
||||
|
||||
from server.events import EventStore, GameEvent
|
||||
from server.game import Game, GameOptions
|
||||
|
||||
@dataclass
|
||||
class ReplayFrame:
|
||||
"""Single frame in a replay."""
|
||||
event_index: int
|
||||
event: GameEvent
|
||||
game_state: dict # Serialized game state after event
|
||||
timestamp: float
|
||||
|
||||
@dataclass
|
||||
class GameReplay:
|
||||
"""Complete replay of a game."""
|
||||
game_id: str
|
||||
frames: list[ReplayFrame]
|
||||
total_duration_seconds: float
|
||||
player_names: list[str]
|
||||
final_scores: dict[str, int]
|
||||
winner: Optional[str]
|
||||
options: GameOptions
|
||||
|
||||
class ReplayService:
|
||||
def __init__(self, event_store: EventStore, db_pool):
|
||||
self.event_store = event_store
|
||||
self.db = db_pool
|
||||
|
||||
async def build_replay(self, game_id: str) -> GameReplay:
|
||||
"""Build complete replay from event store."""
|
||||
events = await self.event_store.get_events(game_id)
|
||||
if not events:
|
||||
raise ValueError(f"No events found for game {game_id}")
|
||||
|
||||
frames = []
|
||||
game = None
|
||||
start_time = None
|
||||
|
||||
for i, event in enumerate(events):
|
||||
if start_time is None:
|
||||
start_time = event.timestamp
|
||||
|
||||
# Apply event to get state
|
||||
if event.event_type == "game_started":
|
||||
game = Game.from_event(event)
|
||||
else:
|
||||
game.apply_event(event)
|
||||
|
||||
frames.append(ReplayFrame(
|
||||
event_index=i,
|
||||
event=event,
|
||||
game_state=game.to_dict(reveal_all=True),
|
||||
timestamp=(event.timestamp - start_time).total_seconds()
|
||||
))
|
||||
|
||||
return GameReplay(
|
||||
game_id=game_id,
|
||||
frames=frames,
|
||||
total_duration_seconds=frames[-1].timestamp if frames else 0,
|
||||
player_names=[p.name for p in game.players],
|
||||
final_scores={p.name: p.score for p in game.players},
|
||||
winner=game.winner.name if game.winner else None,
|
||||
options=game.options
|
||||
)
|
||||
|
||||
async def create_share_link(
|
||||
self,
|
||||
game_id: str,
|
||||
user_id: Optional[str] = None,
|
||||
title: Optional[str] = None,
|
||||
expires_days: Optional[int] = None
|
||||
) -> str:
|
||||
"""Generate shareable link for a game."""
|
||||
share_code = secrets.token_urlsafe(8)[:12] # 12-char code
|
||||
|
||||
expires_at = None
|
||||
if expires_days:
|
||||
expires_at = f"NOW() + INTERVAL '{expires_days} days'"
|
||||
|
||||
async with self.db.acquire() as conn:
|
||||
await conn.execute("""
|
||||
INSERT INTO shared_games
|
||||
(game_id, share_code, created_by, title, expires_at)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
""", game_id, share_code, user_id, title, expires_at)
|
||||
|
||||
return share_code
|
||||
|
||||
async def get_shared_game(self, share_code: str) -> Optional[dict]:
|
||||
"""Retrieve shared game by code."""
|
||||
async with self.db.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT sg.*, g.room_code, g.completed_at
|
||||
FROM shared_games sg
|
||||
JOIN games g ON sg.game_id = g.id
|
||||
WHERE sg.share_code = $1
|
||||
AND sg.is_public = true
|
||||
AND (sg.expires_at IS NULL OR sg.expires_at > NOW())
|
||||
""", share_code)
|
||||
|
||||
if row:
|
||||
# Increment view count
|
||||
await conn.execute("""
|
||||
UPDATE shared_games SET view_count = view_count + 1
|
||||
WHERE share_code = $1
|
||||
""", share_code)
|
||||
|
||||
return dict(row)
|
||||
return None
|
||||
|
||||
async def export_game(self, game_id: str) -> dict:
|
||||
"""Export game as portable JSON format."""
|
||||
replay = await self.build_replay(game_id)
|
||||
|
||||
return {
|
||||
"version": "1.0",
|
||||
"exported_at": datetime.utcnow().isoformat(),
|
||||
"game": {
|
||||
"id": replay.game_id,
|
||||
"players": replay.player_names,
|
||||
"winner": replay.winner,
|
||||
"final_scores": replay.final_scores,
|
||||
"duration_seconds": replay.total_duration_seconds,
|
||||
"options": asdict(replay.options)
|
||||
},
|
||||
"events": [
|
||||
{
|
||||
"type": f.event.event_type,
|
||||
"data": f.event.data,
|
||||
"timestamp": f.timestamp
|
||||
}
|
||||
for f in replay.frames
|
||||
]
|
||||
}
|
||||
|
||||
async def import_game(self, export_data: dict, user_id: str) -> str:
|
||||
"""Import a game from exported JSON."""
|
||||
if export_data.get("version") != "1.0":
|
||||
raise ValueError("Unsupported export version")
|
||||
|
||||
# Generate new game ID for import
|
||||
new_game_id = str(uuid.uuid4())
|
||||
|
||||
# Store events with new game ID
|
||||
for event_data in export_data["events"]:
|
||||
event = GameEvent(
|
||||
game_id=new_game_id,
|
||||
event_type=event_data["type"],
|
||||
data=event_data["data"],
|
||||
timestamp=datetime.fromisoformat(event_data["timestamp"])
|
||||
)
|
||||
await self.event_store.append(event)
|
||||
|
||||
# Mark as imported game
|
||||
async with self.db.acquire() as conn:
|
||||
await conn.execute("""
|
||||
INSERT INTO games (id, imported_by, imported_at, is_imported)
|
||||
VALUES ($1, $2, NOW(), true)
|
||||
""", new_game_id, user_id)
|
||||
|
||||
return new_game_id
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Spectator Mode
|
||||
|
||||
### Live Game Watching
|
||||
|
||||
```python
|
||||
# server/spectator.py
|
||||
from typing import Set
|
||||
from fastapi import WebSocket
|
||||
|
||||
class SpectatorManager:
|
||||
"""Manage spectators watching live games."""
|
||||
|
||||
def __init__(self):
|
||||
# game_id -> set of spectator websockets
|
||||
self.spectators: dict[str, Set[WebSocket]] = {}
|
||||
|
||||
async def add_spectator(self, game_id: str, ws: WebSocket):
|
||||
"""Add spectator to game."""
|
||||
if game_id not in self.spectators:
|
||||
self.spectators[game_id] = set()
|
||||
self.spectators[game_id].add(ws)
|
||||
|
||||
# Send current game state
|
||||
game = await self.get_game_state(game_id)
|
||||
await ws.send_json({
|
||||
"type": "spectator_joined",
|
||||
"game": game.to_dict(reveal_all=False),
|
||||
"spectator_count": len(self.spectators[game_id])
|
||||
})
|
||||
|
||||
async def remove_spectator(self, game_id: str, ws: WebSocket):
|
||||
"""Remove spectator from game."""
|
||||
if game_id in self.spectators:
|
||||
self.spectators[game_id].discard(ws)
|
||||
if not self.spectators[game_id]:
|
||||
del self.spectators[game_id]
|
||||
|
||||
async def broadcast_to_spectators(self, game_id: str, message: dict):
|
||||
"""Send update to all spectators of a game."""
|
||||
if game_id not in self.spectators:
|
||||
return
|
||||
|
||||
dead_connections = set()
|
||||
for ws in self.spectators[game_id]:
|
||||
try:
|
||||
await ws.send_json(message)
|
||||
except:
|
||||
dead_connections.add(ws)
|
||||
|
||||
# Clean up dead connections
|
||||
self.spectators[game_id] -= dead_connections
|
||||
|
||||
def get_spectator_count(self, game_id: str) -> int:
|
||||
return len(self.spectators.get(game_id, set()))
|
||||
|
||||
# Integration with main game loop
|
||||
async def handle_game_event(game_id: str, event: GameEvent):
|
||||
"""Called after each game event to notify spectators."""
|
||||
await spectator_manager.broadcast_to_spectators(game_id, {
|
||||
"type": "game_update",
|
||||
"event": event.to_dict(),
|
||||
"timestamp": event.timestamp.isoformat()
|
||||
})
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4. API Endpoints
|
||||
|
||||
```python
|
||||
# server/routes/replay.py
|
||||
from fastapi import APIRouter, HTTPException, Query
|
||||
from fastapi.responses import JSONResponse
|
||||
|
||||
router = APIRouter(prefix="/api/replay", tags=["replay"])
|
||||
|
||||
@router.get("/game/{game_id}")
|
||||
async def get_replay(game_id: str, user: Optional[User] = Depends(get_current_user)):
|
||||
"""Get full replay for a game."""
|
||||
# Check if user has permission (played in game or game is public)
|
||||
if not await can_view_game(user, game_id):
|
||||
raise HTTPException(403, "Cannot view this game")
|
||||
|
||||
replay = await replay_service.build_replay(game_id)
|
||||
return {
|
||||
"game_id": replay.game_id,
|
||||
"frames": [
|
||||
{
|
||||
"index": f.event_index,
|
||||
"event_type": f.event.event_type,
|
||||
"timestamp": f.timestamp,
|
||||
"state": f.game_state
|
||||
}
|
||||
for f in replay.frames
|
||||
],
|
||||
"metadata": {
|
||||
"players": replay.player_names,
|
||||
"winner": replay.winner,
|
||||
"final_scores": replay.final_scores,
|
||||
"duration": replay.total_duration_seconds
|
||||
}
|
||||
}
|
||||
|
||||
@router.post("/game/{game_id}/share")
|
||||
async def create_share_link(
|
||||
game_id: str,
|
||||
title: Optional[str] = None,
|
||||
expires_days: Optional[int] = Query(None, ge=1, le=365),
|
||||
user: User = Depends(require_auth)
|
||||
):
|
||||
"""Create shareable link for a game."""
|
||||
if not await user_played_in_game(user.id, game_id):
|
||||
raise HTTPException(403, "Can only share games you played in")
|
||||
|
||||
share_code = await replay_service.create_share_link(
|
||||
game_id, user.id, title, expires_days
|
||||
)
|
||||
|
||||
return {
|
||||
"share_code": share_code,
|
||||
"share_url": f"/replay/{share_code}",
|
||||
"expires_days": expires_days
|
||||
}
|
||||
|
||||
@router.get("/shared/{share_code}")
|
||||
async def get_shared_replay(share_code: str):
|
||||
"""Get replay via share code (public endpoint)."""
|
||||
shared = await replay_service.get_shared_game(share_code)
|
||||
if not shared:
|
||||
raise HTTPException(404, "Shared game not found or expired")
|
||||
|
||||
replay = await replay_service.build_replay(shared["game_id"])
|
||||
return {
|
||||
"title": shared.get("title"),
|
||||
"view_count": shared["view_count"],
|
||||
"replay": replay
|
||||
}
|
||||
|
||||
@router.get("/game/{game_id}/export")
|
||||
async def export_game(game_id: str, user: User = Depends(require_auth)):
|
||||
"""Export game as downloadable JSON."""
|
||||
if not await can_view_game(user, game_id):
|
||||
raise HTTPException(403, "Cannot export this game")
|
||||
|
||||
export_data = await replay_service.export_game(game_id)
|
||||
|
||||
return JSONResponse(
|
||||
content=export_data,
|
||||
headers={
|
||||
"Content-Disposition": f'attachment; filename="golf-game-{game_id[:8]}.json"'
|
||||
}
|
||||
)
|
||||
|
||||
@router.post("/import")
|
||||
async def import_game(
|
||||
export_data: dict,
|
||||
user: User = Depends(require_auth)
|
||||
):
|
||||
"""Import a game from JSON export."""
|
||||
try:
|
||||
new_game_id = await replay_service.import_game(export_data, user.id)
|
||||
return {"game_id": new_game_id, "message": "Game imported successfully"}
|
||||
except ValueError as e:
|
||||
raise HTTPException(400, str(e))
|
||||
|
||||
# Spectator endpoints
|
||||
@router.websocket("/spectate/{room_code}")
|
||||
async def spectate_game(websocket: WebSocket, room_code: str):
|
||||
"""WebSocket endpoint for spectating live games."""
|
||||
await websocket.accept()
|
||||
|
||||
game_id = await get_game_id_by_room(room_code)
|
||||
if not game_id:
|
||||
await websocket.close(code=4004, reason="Game not found")
|
||||
return
|
||||
|
||||
try:
|
||||
await spectator_manager.add_spectator(game_id, websocket)
|
||||
|
||||
while True:
|
||||
# Keep connection alive, handle pings
|
||||
data = await websocket.receive_text()
|
||||
if data == "ping":
|
||||
await websocket.send_text("pong")
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
finally:
|
||||
await spectator_manager.remove_spectator(game_id, websocket)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Frontend: Replay Viewer
|
||||
|
||||
### Replay Component
|
||||
|
||||
```javascript
|
||||
// client/replay.js
|
||||
class ReplayViewer {
|
||||
constructor(container) {
|
||||
this.container = container;
|
||||
this.frames = [];
|
||||
this.currentFrame = 0;
|
||||
this.isPlaying = false;
|
||||
this.playbackSpeed = 1.0;
|
||||
this.playInterval = null;
|
||||
}
|
||||
|
||||
async loadReplay(gameId) {
|
||||
const response = await fetch(`/api/replay/game/${gameId}`);
|
||||
const data = await response.json();
|
||||
|
||||
this.frames = data.frames;
|
||||
this.metadata = data.metadata;
|
||||
this.currentFrame = 0;
|
||||
|
||||
this.render();
|
||||
this.renderControls();
|
||||
}
|
||||
|
||||
async loadSharedReplay(shareCode) {
|
||||
const response = await fetch(`/api/replay/shared/${shareCode}`);
|
||||
if (!response.ok) {
|
||||
this.showError("Replay not found or expired");
|
||||
return;
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
this.frames = data.replay.frames;
|
||||
this.metadata = data.replay;
|
||||
this.title = data.title;
|
||||
this.currentFrame = 0;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
render() {
|
||||
if (!this.frames.length) return;
|
||||
|
||||
const frame = this.frames[this.currentFrame];
|
||||
const state = frame.state;
|
||||
|
||||
// Render game board at this state
|
||||
this.renderBoard(state);
|
||||
|
||||
// Show event description
|
||||
this.renderEventInfo(frame);
|
||||
|
||||
// Update timeline
|
||||
this.updateTimeline();
|
||||
}
|
||||
|
||||
renderBoard(state) {
|
||||
// Similar to main game rendering but read-only
|
||||
const boardHtml = `
|
||||
<div class="replay-board">
|
||||
${state.players.map(p => this.renderPlayerHand(p)).join('')}
|
||||
<div class="replay-center">
|
||||
<div class="deck-area">
|
||||
<div class="card deck-card">
|
||||
<span class="card-back"></span>
|
||||
</div>
|
||||
${state.discard_top ? this.renderCard(state.discard_top) : ''}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
this.container.querySelector('.replay-board-container').innerHTML = boardHtml;
|
||||
}
|
||||
|
||||
renderEventInfo(frame) {
|
||||
const descriptions = {
|
||||
'game_started': 'Game started',
|
||||
'card_drawn': `${frame.event.data.player} drew a card`,
|
||||
'card_discarded': `${frame.event.data.player} discarded`,
|
||||
'card_swapped': `${frame.event.data.player} swapped a card`,
|
||||
'turn_ended': `${frame.event.data.player}'s turn ended`,
|
||||
'round_ended': 'Round ended',
|
||||
'game_ended': `Game over! ${this.metadata.winner} wins!`
|
||||
};
|
||||
|
||||
const desc = descriptions[frame.event_type] || frame.event_type;
|
||||
this.container.querySelector('.event-description').textContent = desc;
|
||||
}
|
||||
|
||||
renderControls() {
|
||||
const controls = `
|
||||
<div class="replay-controls">
|
||||
<button class="btn-start" title="Go to start">⏮</button>
|
||||
<button class="btn-prev" title="Previous">⏪</button>
|
||||
<button class="btn-play" title="Play/Pause">▶</button>
|
||||
<button class="btn-next" title="Next">⏩</button>
|
||||
<button class="btn-end" title="Go to end">⏭</button>
|
||||
|
||||
<div class="timeline">
|
||||
<input type="range" min="0" max="${this.frames.length - 1}"
|
||||
value="0" class="timeline-slider">
|
||||
<span class="frame-counter">1 / ${this.frames.length}</span>
|
||||
</div>
|
||||
|
||||
<div class="speed-control">
|
||||
<label>Speed:</label>
|
||||
<select class="speed-select">
|
||||
<option value="0.5">0.5x</option>
|
||||
<option value="1" selected>1x</option>
|
||||
<option value="2">2x</option>
|
||||
<option value="4">4x</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
this.container.querySelector('.controls-container').innerHTML = controls;
|
||||
this.bindControlEvents();
|
||||
}
|
||||
|
||||
bindControlEvents() {
|
||||
this.container.querySelector('.btn-start').onclick = () => this.goToFrame(0);
|
||||
this.container.querySelector('.btn-end').onclick = () => this.goToFrame(this.frames.length - 1);
|
||||
this.container.querySelector('.btn-prev').onclick = () => this.prevFrame();
|
||||
this.container.querySelector('.btn-next').onclick = () => this.nextFrame();
|
||||
this.container.querySelector('.btn-play').onclick = () => this.togglePlay();
|
||||
|
||||
this.container.querySelector('.timeline-slider').oninput = (e) => {
|
||||
this.goToFrame(parseInt(e.target.value));
|
||||
};
|
||||
|
||||
this.container.querySelector('.speed-select').onchange = (e) => {
|
||||
this.playbackSpeed = parseFloat(e.target.value);
|
||||
if (this.isPlaying) {
|
||||
this.stopPlayback();
|
||||
this.startPlayback();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
goToFrame(index) {
|
||||
this.currentFrame = Math.max(0, Math.min(index, this.frames.length - 1));
|
||||
this.render();
|
||||
}
|
||||
|
||||
nextFrame() {
|
||||
if (this.currentFrame < this.frames.length - 1) {
|
||||
this.currentFrame++;
|
||||
this.render();
|
||||
} else if (this.isPlaying) {
|
||||
this.togglePlay(); // Stop at end
|
||||
}
|
||||
}
|
||||
|
||||
prevFrame() {
|
||||
if (this.currentFrame > 0) {
|
||||
this.currentFrame--;
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
togglePlay() {
|
||||
this.isPlaying = !this.isPlaying;
|
||||
const btn = this.container.querySelector('.btn-play');
|
||||
|
||||
if (this.isPlaying) {
|
||||
btn.textContent = '⏸';
|
||||
this.startPlayback();
|
||||
} else {
|
||||
btn.textContent = '▶';
|
||||
this.stopPlayback();
|
||||
}
|
||||
}
|
||||
|
||||
startPlayback() {
|
||||
const baseInterval = 1000; // 1 second between frames
|
||||
this.playInterval = setInterval(() => {
|
||||
this.nextFrame();
|
||||
}, baseInterval / this.playbackSpeed);
|
||||
}
|
||||
|
||||
stopPlayback() {
|
||||
if (this.playInterval) {
|
||||
clearInterval(this.playInterval);
|
||||
this.playInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
updateTimeline() {
|
||||
const slider = this.container.querySelector('.timeline-slider');
|
||||
const counter = this.container.querySelector('.frame-counter');
|
||||
|
||||
if (slider) slider.value = this.currentFrame;
|
||||
if (counter) counter.textContent = `${this.currentFrame + 1} / ${this.frames.length}`;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Replay Page HTML
|
||||
|
||||
```html
|
||||
<!-- client/replay.html or section in index.html -->
|
||||
<div id="replay-view" class="view hidden">
|
||||
<header class="replay-header">
|
||||
<h2 class="replay-title">Game Replay</h2>
|
||||
<div class="replay-meta">
|
||||
<span class="player-names"></span>
|
||||
<span class="game-duration"></span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<div class="replay-board-container">
|
||||
<!-- Board renders here -->
|
||||
</div>
|
||||
|
||||
<div class="event-description"></div>
|
||||
|
||||
<div class="controls-container">
|
||||
<!-- Controls render here -->
|
||||
</div>
|
||||
|
||||
<div class="replay-actions">
|
||||
<button class="btn-share">Share Replay</button>
|
||||
<button class="btn-export">Export JSON</button>
|
||||
<button class="btn-back">Back to Menu</button>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
### Replay Styles
|
||||
|
||||
```css
|
||||
/* client/style.css additions */
|
||||
.replay-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 1rem;
|
||||
background: var(--surface-color);
|
||||
border-radius: 8px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.replay-controls button {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
border: none;
|
||||
background: var(--primary-color);
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
font-size: 1.2rem;
|
||||
}
|
||||
|
||||
.replay-controls button:hover {
|
||||
background: var(--primary-dark);
|
||||
}
|
||||
|
||||
.timeline {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.timeline-slider {
|
||||
flex: 1;
|
||||
height: 8px;
|
||||
-webkit-appearance: none;
|
||||
background: var(--border-color);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.timeline-slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background: var(--primary-color);
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.frame-counter {
|
||||
font-family: monospace;
|
||||
min-width: 80px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.event-description {
|
||||
text-align: center;
|
||||
padding: 1rem;
|
||||
font-size: 1.1rem;
|
||||
color: var(--text-secondary);
|
||||
min-height: 3rem;
|
||||
}
|
||||
|
||||
.speed-control {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.speed-select {
|
||||
padding: 0.25rem 0.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
/* Spectator badge */
|
||||
.spectator-count {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
background: rgba(0,0,0,0.7);
|
||||
color: white;
|
||||
padding: 0.5rem 1rem;
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.spectator-count::before {
|
||||
content: '👁';
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. Share Dialog
|
||||
|
||||
```javascript
|
||||
// Share modal component
|
||||
class ShareDialog {
|
||||
constructor(gameId) {
|
||||
this.gameId = gameId;
|
||||
}
|
||||
|
||||
async show() {
|
||||
const modal = document.createElement('div');
|
||||
modal.className = 'modal share-modal';
|
||||
modal.innerHTML = `
|
||||
<div class="modal-content">
|
||||
<h3>Share This Game</h3>
|
||||
|
||||
<div class="share-options">
|
||||
<label>
|
||||
<span>Title (optional):</span>
|
||||
<input type="text" id="share-title" placeholder="Epic comeback win!">
|
||||
</label>
|
||||
|
||||
<label>
|
||||
<span>Expires in:</span>
|
||||
<select id="share-expiry">
|
||||
<option value="">Never</option>
|
||||
<option value="7">7 days</option>
|
||||
<option value="30">30 days</option>
|
||||
<option value="90">90 days</option>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="share-result hidden">
|
||||
<p>Share this link:</p>
|
||||
<div class="share-link-container">
|
||||
<input type="text" id="share-link" readonly>
|
||||
<button class="btn-copy">Copy</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="modal-actions">
|
||||
<button class="btn-generate">Generate Link</button>
|
||||
<button class="btn-cancel">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
document.body.appendChild(modal);
|
||||
this.bindEvents(modal);
|
||||
}
|
||||
|
||||
async generateLink(modal) {
|
||||
const title = modal.querySelector('#share-title').value || null;
|
||||
const expiry = modal.querySelector('#share-expiry').value || null;
|
||||
|
||||
const response = await fetch(`/api/replay/game/${this.gameId}/share`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
title,
|
||||
expires_days: expiry ? parseInt(expiry) : null
|
||||
})
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
const fullUrl = `${window.location.origin}${data.share_url}`;
|
||||
|
||||
modal.querySelector('#share-link').value = fullUrl;
|
||||
modal.querySelector('.share-result').classList.remove('hidden');
|
||||
modal.querySelector('.btn-generate').classList.add('hidden');
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 7. Integration Points
|
||||
|
||||
### Game End Integration
|
||||
|
||||
```python
|
||||
# In main.py after game ends
|
||||
async def on_game_end(game: Game):
|
||||
# Store final game state
|
||||
await event_store.append(GameEvent(
|
||||
game_id=game.id,
|
||||
event_type="game_ended",
|
||||
data={
|
||||
"winner": game.winner.id,
|
||||
"final_scores": {p.id: p.score for p in game.players},
|
||||
"duration": game.duration_seconds
|
||||
}
|
||||
))
|
||||
|
||||
# Notify spectators
|
||||
await spectator_manager.broadcast_to_spectators(game.id, {
|
||||
"type": "game_ended",
|
||||
"winner": game.winner.name,
|
||||
"final_scores": {p.name: p.score for p in game.players}
|
||||
})
|
||||
```
|
||||
|
||||
### Navigation Links
|
||||
|
||||
```javascript
|
||||
// Add to game history/profile
|
||||
function renderGameHistory(games) {
|
||||
return games.map(game => `
|
||||
<div class="history-item">
|
||||
<span class="game-date">${formatDate(game.played_at)}</span>
|
||||
<span class="game-result">${game.won ? 'Won' : 'Lost'}</span>
|
||||
<span class="game-score">${game.score} pts</span>
|
||||
<a href="/replay/${game.id}" class="btn-replay">Watch Replay</a>
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 8. Validation Tests
|
||||
|
||||
```python
|
||||
# tests/test_replay.py
|
||||
|
||||
async def test_build_replay():
|
||||
"""Verify replay correctly reconstructs game states."""
|
||||
# Create game with known moves
|
||||
game_id = await create_test_game()
|
||||
|
||||
replay = await replay_service.build_replay(game_id)
|
||||
|
||||
assert len(replay.frames) > 0
|
||||
assert replay.game_id == game_id
|
||||
assert replay.winner is not None
|
||||
|
||||
# Verify each frame has valid state
|
||||
for frame in replay.frames:
|
||||
assert frame.game_state is not None
|
||||
assert 'players' in frame.game_state
|
||||
|
||||
async def test_share_link_creation():
|
||||
"""Test creating and accessing share links."""
|
||||
game_id = await create_completed_game()
|
||||
user_id = "test-user"
|
||||
|
||||
share_code = await replay_service.create_share_link(game_id, user_id)
|
||||
|
||||
assert len(share_code) == 12
|
||||
|
||||
# Retrieve via share code
|
||||
shared = await replay_service.get_shared_game(share_code)
|
||||
assert shared is not None
|
||||
assert shared["game_id"] == game_id
|
||||
|
||||
async def test_share_link_expiry():
|
||||
"""Verify expired links return None."""
|
||||
game_id = await create_completed_game()
|
||||
|
||||
# Create link that expires in -1 days (already expired)
|
||||
share_code = await create_expired_share(game_id)
|
||||
|
||||
shared = await replay_service.get_shared_game(share_code)
|
||||
assert shared is None
|
||||
|
||||
async def test_export_import_roundtrip():
|
||||
"""Test game can be exported and reimported."""
|
||||
original_game_id = await create_completed_game()
|
||||
|
||||
export_data = await replay_service.export_game(original_game_id)
|
||||
|
||||
assert export_data["version"] == "1.0"
|
||||
assert len(export_data["events"]) > 0
|
||||
|
||||
# Import as new game
|
||||
new_game_id = await replay_service.import_game(export_data, "importer-user")
|
||||
|
||||
# Verify imported game matches
|
||||
original_replay = await replay_service.build_replay(original_game_id)
|
||||
imported_replay = await replay_service.build_replay(new_game_id)
|
||||
|
||||
assert len(original_replay.frames) == len(imported_replay.frames)
|
||||
assert original_replay.final_scores == imported_replay.final_scores
|
||||
|
||||
async def test_spectator_connection():
|
||||
"""Test spectator can join and receive updates."""
|
||||
game_id = await create_active_game()
|
||||
|
||||
async with websocket_client(f"/api/replay/spectate/{game_id}") as ws:
|
||||
# Should receive initial state
|
||||
msg = await ws.receive_json()
|
||||
assert msg["type"] == "spectator_joined"
|
||||
assert "game" in msg
|
||||
|
||||
# Simulate game event
|
||||
await trigger_game_event(game_id)
|
||||
|
||||
# Should receive update
|
||||
update = await ws.receive_json()
|
||||
assert update["type"] == "game_update"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 9. Security Considerations
|
||||
|
||||
1. **Access Control**: Users can only view replays of games they played in, unless shared
|
||||
2. **Rate Limiting**: Limit share link creation to prevent abuse
|
||||
3. **Expired Links**: Clean up expired share links via background job
|
||||
4. **Import Validation**: Validate imported JSON structure to prevent injection
|
||||
5. **Spectator Limits**: Cap spectators per game to prevent resource exhaustion
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
This document provides a complete replay and export system that:
|
||||
- Leverages event sourcing for perfect game reconstruction
|
||||
- Supports shareable links with optional expiry
|
||||
- Enables live spectating of games in progress
|
||||
- Allows game export/import for portability
|
||||
- Includes frontend replay viewer with playback controls
|
||||
999
docs/v2/V2_07_PRODUCTION.md
Normal file
999
docs/v2/V2_07_PRODUCTION.md
Normal file
@@ -0,0 +1,999 @@
|
||||
# V2_07: Production Deployment & Operations
|
||||
|
||||
> **Scope**: Docker, deployment, health checks, monitoring, security, rate limiting
|
||||
> **Dependencies**: All other V2 documents
|
||||
> **Complexity**: High (DevOps/Infrastructure)
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
Production readiness requires:
|
||||
- **Containerization**: Docker images for consistent deployment
|
||||
- **Health Checks**: Liveness and readiness probes
|
||||
- **Monitoring**: Metrics, logging, error tracking
|
||||
- **Security**: HTTPS, headers, secrets management
|
||||
- **Rate Limiting**: API protection from abuse (Phase 1 priority)
|
||||
- **Graceful Operations**: Zero-downtime deploys, proper shutdown
|
||||
|
||||
---
|
||||
|
||||
## 1. Docker Configuration
|
||||
|
||||
### Application Dockerfile
|
||||
|
||||
```dockerfile
|
||||
# Dockerfile
|
||||
FROM python:3.11-slim as base
|
||||
|
||||
# Set environment
|
||||
ENV PYTHONDONTWRITEBYTECODE=1 \
|
||||
PYTHONUNBUFFERED=1 \
|
||||
PIP_NO_CACHE_DIR=1 \
|
||||
PIP_DISABLE_PIP_VERSION_CHECK=1
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Install system dependencies
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
curl \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Install Python dependencies
|
||||
COPY requirements.txt .
|
||||
RUN pip install --no-cache-dir -r requirements.txt
|
||||
|
||||
# Copy application code
|
||||
COPY server/ ./server/
|
||||
COPY client/ ./client/
|
||||
|
||||
# Create non-root user
|
||||
RUN useradd --create-home --shell /bin/bash appuser \
|
||||
&& chown -R appuser:appuser /app
|
||||
USER appuser
|
||||
|
||||
# Health check
|
||||
HEALTHCHECK --interval=30s --timeout=10s --start-period=5s --retries=3 \
|
||||
CMD curl -f http://localhost:8000/health || exit 1
|
||||
|
||||
EXPOSE 8000
|
||||
|
||||
CMD ["python", "-m", "uvicorn", "server.main:app", "--host", "0.0.0.0", "--port", "8000"]
|
||||
```
|
||||
|
||||
### Production Docker Compose
|
||||
|
||||
```yaml
|
||||
# docker-compose.prod.yml
|
||||
version: '3.8'
|
||||
|
||||
services:
|
||||
app:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: Dockerfile
|
||||
environment:
|
||||
- DATABASE_URL=postgresql://golf:${DB_PASSWORD}@postgres:5432/golfgame
|
||||
- REDIS_URL=redis://redis:6379/0
|
||||
- SECRET_KEY=${SECRET_KEY}
|
||||
- RESEND_API_KEY=${RESEND_API_KEY}
|
||||
- SENTRY_DSN=${SENTRY_DSN}
|
||||
- ENVIRONMENT=production
|
||||
depends_on:
|
||||
postgres:
|
||||
condition: service_healthy
|
||||
redis:
|
||||
condition: service_healthy
|
||||
deploy:
|
||||
replicas: 2
|
||||
restart_policy:
|
||||
condition: on-failure
|
||||
max_attempts: 3
|
||||
resources:
|
||||
limits:
|
||||
memory: 512M
|
||||
reservations:
|
||||
memory: 256M
|
||||
networks:
|
||||
- internal
|
||||
- web
|
||||
labels:
|
||||
- "traefik.enable=true"
|
||||
- "traefik.http.routers.golf.rule=Host(`golf.example.com`)"
|
||||
- "traefik.http.routers.golf.tls=true"
|
||||
- "traefik.http.routers.golf.tls.certresolver=letsencrypt"
|
||||
|
||||
worker:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: Dockerfile
|
||||
command: python -m arq server.worker.WorkerSettings
|
||||
environment:
|
||||
- DATABASE_URL=postgresql://golf:${DB_PASSWORD}@postgres:5432/golfgame
|
||||
- REDIS_URL=redis://redis:6379/0
|
||||
depends_on:
|
||||
- postgres
|
||||
- redis
|
||||
deploy:
|
||||
replicas: 1
|
||||
resources:
|
||||
limits:
|
||||
memory: 256M
|
||||
|
||||
postgres:
|
||||
image: postgres:15-alpine
|
||||
environment:
|
||||
POSTGRES_DB: golfgame
|
||||
POSTGRES_USER: golf
|
||||
POSTGRES_PASSWORD: ${DB_PASSWORD}
|
||||
volumes:
|
||||
- postgres_data:/var/lib/postgresql/data
|
||||
- ./init.sql:/docker-entrypoint-initdb.d/init.sql
|
||||
healthcheck:
|
||||
test: ["CMD-SHELL", "pg_isready -U golf -d golfgame"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
networks:
|
||||
- internal
|
||||
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
command: redis-server --appendonly yes --maxmemory 128mb --maxmemory-policy allkeys-lru
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
healthcheck:
|
||||
test: ["CMD", "redis-cli", "ping"]
|
||||
interval: 10s
|
||||
timeout: 5s
|
||||
retries: 5
|
||||
networks:
|
||||
- internal
|
||||
|
||||
traefik:
|
||||
image: traefik:v2.10
|
||||
command:
|
||||
- "--api.dashboard=true"
|
||||
- "--providers.docker=true"
|
||||
- "--providers.docker.exposedbydefault=false"
|
||||
- "--entrypoints.web.address=:80"
|
||||
- "--entrypoints.websecure.address=:443"
|
||||
- "--certificatesresolvers.letsencrypt.acme.httpchallenge=true"
|
||||
- "--certificatesresolvers.letsencrypt.acme.email=${ACME_EMAIL}"
|
||||
- "--certificatesresolvers.letsencrypt.acme.storage=/letsencrypt/acme.json"
|
||||
ports:
|
||||
- "80:80"
|
||||
- "443:443"
|
||||
volumes:
|
||||
- /var/run/docker.sock:/var/run/docker.sock:ro
|
||||
- letsencrypt:/letsencrypt
|
||||
networks:
|
||||
- web
|
||||
|
||||
volumes:
|
||||
postgres_data:
|
||||
redis_data:
|
||||
letsencrypt:
|
||||
|
||||
networks:
|
||||
internal:
|
||||
web:
|
||||
external: true
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Health Checks & Readiness
|
||||
|
||||
### Health Endpoint Implementation
|
||||
|
||||
```python
|
||||
# server/health.py
|
||||
from fastapi import APIRouter, Response
|
||||
from datetime import datetime
|
||||
import asyncpg
|
||||
import redis.asyncio as redis
|
||||
|
||||
router = APIRouter(tags=["health"])
|
||||
|
||||
@router.get("/health")
|
||||
async def health_check():
|
||||
"""Basic liveness check - is the app running?"""
|
||||
return {"status": "ok", "timestamp": datetime.utcnow().isoformat()}
|
||||
|
||||
@router.get("/ready")
|
||||
async def readiness_check(
|
||||
db: asyncpg.Pool = Depends(get_db_pool),
|
||||
redis_client: redis.Redis = Depends(get_redis)
|
||||
):
|
||||
"""Readiness check - can the app handle requests?"""
|
||||
checks = {}
|
||||
overall_healthy = True
|
||||
|
||||
# Check database
|
||||
try:
|
||||
async with db.acquire() as conn:
|
||||
await conn.fetchval("SELECT 1")
|
||||
checks["database"] = {"status": "ok"}
|
||||
except Exception as e:
|
||||
checks["database"] = {"status": "error", "message": str(e)}
|
||||
overall_healthy = False
|
||||
|
||||
# Check Redis
|
||||
try:
|
||||
await redis_client.ping()
|
||||
checks["redis"] = {"status": "ok"}
|
||||
except Exception as e:
|
||||
checks["redis"] = {"status": "error", "message": str(e)}
|
||||
overall_healthy = False
|
||||
|
||||
status_code = 200 if overall_healthy else 503
|
||||
return Response(
|
||||
content=json.dumps({
|
||||
"status": "ok" if overall_healthy else "degraded",
|
||||
"checks": checks,
|
||||
"timestamp": datetime.utcnow().isoformat()
|
||||
}),
|
||||
status_code=status_code,
|
||||
media_type="application/json"
|
||||
)
|
||||
|
||||
@router.get("/metrics")
|
||||
async def metrics(
|
||||
db: asyncpg.Pool = Depends(get_db_pool),
|
||||
redis_client: redis.Redis = Depends(get_redis)
|
||||
):
|
||||
"""Expose application metrics for monitoring."""
|
||||
async with db.acquire() as conn:
|
||||
active_games = await conn.fetchval(
|
||||
"SELECT COUNT(*) FROM games WHERE completed_at IS NULL"
|
||||
)
|
||||
total_users = await conn.fetchval("SELECT COUNT(*) FROM users")
|
||||
games_today = await conn.fetchval(
|
||||
"SELECT COUNT(*) FROM games WHERE created_at > NOW() - INTERVAL '1 day'"
|
||||
)
|
||||
|
||||
connected_players = await redis_client.scard("connected_players")
|
||||
|
||||
return {
|
||||
"active_games": active_games,
|
||||
"total_users": total_users,
|
||||
"games_today": games_today,
|
||||
"connected_players": connected_players,
|
||||
"timestamp": datetime.utcnow().isoformat()
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Rate Limiting (Phase 1 Priority)
|
||||
|
||||
Rate limiting is a Phase 1 priority for security. Implement early to prevent abuse.
|
||||
|
||||
### Rate Limiter Implementation
|
||||
|
||||
```python
|
||||
# server/ratelimit.py
|
||||
from fastapi import Request, HTTPException
|
||||
from typing import Optional
|
||||
import redis.asyncio as redis
|
||||
import time
|
||||
import hashlib
|
||||
|
||||
class RateLimiter:
|
||||
"""Token bucket rate limiter using Redis."""
|
||||
|
||||
def __init__(self, redis_client: redis.Redis):
|
||||
self.redis = redis_client
|
||||
|
||||
async def is_allowed(
|
||||
self,
|
||||
key: str,
|
||||
limit: int,
|
||||
window_seconds: int
|
||||
) -> tuple[bool, dict]:
|
||||
"""Check if request is allowed under rate limit.
|
||||
|
||||
Returns (allowed, info) where info contains:
|
||||
- remaining: requests remaining in window
|
||||
- reset: seconds until window resets
|
||||
- limit: the limit that was applied
|
||||
"""
|
||||
now = int(time.time())
|
||||
window_key = f"ratelimit:{key}:{now // window_seconds}"
|
||||
|
||||
async with self.redis.pipeline(transaction=True) as pipe:
|
||||
pipe.incr(window_key)
|
||||
pipe.expire(window_key, window_seconds)
|
||||
results = await pipe.execute()
|
||||
|
||||
current_count = results[0]
|
||||
remaining = max(0, limit - current_count)
|
||||
reset = window_seconds - (now % window_seconds)
|
||||
|
||||
info = {
|
||||
"remaining": remaining,
|
||||
"reset": reset,
|
||||
"limit": limit
|
||||
}
|
||||
|
||||
return current_count <= limit, info
|
||||
|
||||
def get_client_key(self, request: Request, user_id: Optional[str] = None) -> str:
|
||||
"""Generate rate limit key for client."""
|
||||
if user_id:
|
||||
return f"user:{user_id}"
|
||||
|
||||
# For anonymous users, use IP hash
|
||||
client_ip = request.client.host
|
||||
forwarded = request.headers.get("X-Forwarded-For")
|
||||
if forwarded:
|
||||
client_ip = forwarded.split(",")[0].strip()
|
||||
|
||||
# Hash IP for privacy
|
||||
return f"ip:{hashlib.sha256(client_ip.encode()).hexdigest()[:16]}"
|
||||
|
||||
|
||||
# Rate limit configurations per endpoint type
|
||||
RATE_LIMITS = {
|
||||
"api_general": (100, 60), # 100 requests per minute
|
||||
"api_auth": (10, 60), # 10 auth attempts per minute
|
||||
"api_create_room": (5, 60), # 5 room creations per minute
|
||||
"websocket_connect": (10, 60), # 10 WS connections per minute
|
||||
"email_send": (3, 300), # 3 emails per 5 minutes
|
||||
}
|
||||
```
|
||||
|
||||
### Rate Limit Middleware
|
||||
|
||||
```python
|
||||
# server/middleware.py
|
||||
from fastapi import Request
|
||||
from starlette.middleware.base import BaseHTTPMiddleware
|
||||
from starlette.responses import JSONResponse
|
||||
|
||||
class RateLimitMiddleware(BaseHTTPMiddleware):
|
||||
def __init__(self, app, rate_limiter: RateLimiter):
|
||||
super().__init__(app)
|
||||
self.limiter = rate_limiter
|
||||
|
||||
async def dispatch(self, request: Request, call_next):
|
||||
# Determine rate limit tier based on path
|
||||
path = request.url.path
|
||||
|
||||
if path.startswith("/api/auth"):
|
||||
limit, window = RATE_LIMITS["api_auth"]
|
||||
elif path == "/api/rooms":
|
||||
limit, window = RATE_LIMITS["api_create_room"]
|
||||
elif path.startswith("/api"):
|
||||
limit, window = RATE_LIMITS["api_general"]
|
||||
else:
|
||||
# No rate limiting for static files
|
||||
return await call_next(request)
|
||||
|
||||
# Get user ID if authenticated
|
||||
user_id = getattr(request.state, "user_id", None)
|
||||
client_key = self.limiter.get_client_key(request, user_id)
|
||||
|
||||
allowed, info = await self.limiter.is_allowed(
|
||||
f"{path}:{client_key}", limit, window
|
||||
)
|
||||
|
||||
# Add rate limit headers to response
|
||||
response = await call_next(request) if allowed else JSONResponse(
|
||||
status_code=429,
|
||||
content={
|
||||
"error": "Rate limit exceeded",
|
||||
"retry_after": info["reset"]
|
||||
}
|
||||
)
|
||||
|
||||
response.headers["X-RateLimit-Limit"] = str(info["limit"])
|
||||
response.headers["X-RateLimit-Remaining"] = str(info["remaining"])
|
||||
response.headers["X-RateLimit-Reset"] = str(info["reset"])
|
||||
|
||||
if not allowed:
|
||||
response.headers["Retry-After"] = str(info["reset"])
|
||||
|
||||
return response
|
||||
```
|
||||
|
||||
### WebSocket Rate Limiting
|
||||
|
||||
```python
|
||||
# In server/main.py
|
||||
async def websocket_endpoint(websocket: WebSocket):
|
||||
client_key = rate_limiter.get_client_key(websocket)
|
||||
|
||||
allowed, info = await rate_limiter.is_allowed(
|
||||
f"ws_connect:{client_key}",
|
||||
*RATE_LIMITS["websocket_connect"]
|
||||
)
|
||||
|
||||
if not allowed:
|
||||
await websocket.close(code=1008, reason="Rate limit exceeded")
|
||||
return
|
||||
|
||||
# Also rate limit messages within the connection
|
||||
message_limiter = ConnectionMessageLimiter(
|
||||
max_messages=30,
|
||||
window_seconds=10
|
||||
)
|
||||
|
||||
await websocket.accept()
|
||||
|
||||
try:
|
||||
while True:
|
||||
data = await websocket.receive_text()
|
||||
|
||||
if not message_limiter.check():
|
||||
await websocket.send_json({
|
||||
"type": "error",
|
||||
"message": "Slow down! Too many messages."
|
||||
})
|
||||
continue
|
||||
|
||||
await handle_message(websocket, data)
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4. Security Headers & HTTPS
|
||||
|
||||
### Security Middleware
|
||||
|
||||
```python
|
||||
# server/security.py
|
||||
from starlette.middleware.base import BaseHTTPMiddleware
|
||||
|
||||
class SecurityHeadersMiddleware(BaseHTTPMiddleware):
|
||||
async def dispatch(self, request, call_next):
|
||||
response = await call_next(request)
|
||||
|
||||
# Security headers
|
||||
response.headers["X-Content-Type-Options"] = "nosniff"
|
||||
response.headers["X-Frame-Options"] = "DENY"
|
||||
response.headers["X-XSS-Protection"] = "1; mode=block"
|
||||
response.headers["Referrer-Policy"] = "strict-origin-when-cross-origin"
|
||||
response.headers["Permissions-Policy"] = "geolocation=(), microphone=(), camera=()"
|
||||
|
||||
# Content Security Policy
|
||||
csp = "; ".join([
|
||||
"default-src 'self'",
|
||||
"script-src 'self'",
|
||||
"style-src 'self' 'unsafe-inline'", # For inline styles
|
||||
"img-src 'self' data:",
|
||||
"font-src 'self'",
|
||||
"connect-src 'self' wss://*.example.com",
|
||||
"frame-ancestors 'none'",
|
||||
"base-uri 'self'",
|
||||
"form-action 'self'"
|
||||
])
|
||||
response.headers["Content-Security-Policy"] = csp
|
||||
|
||||
# HSTS (only in production)
|
||||
if request.url.scheme == "https":
|
||||
response.headers["Strict-Transport-Security"] = (
|
||||
"max-age=31536000; includeSubDomains; preload"
|
||||
)
|
||||
|
||||
return response
|
||||
```
|
||||
|
||||
### CORS Configuration
|
||||
|
||||
```python
|
||||
# server/main.py
|
||||
from fastapi.middleware.cors import CORSMiddleware
|
||||
|
||||
app.add_middleware(
|
||||
CORSMiddleware,
|
||||
allow_origins=[
|
||||
"https://golf.example.com",
|
||||
"https://www.golf.example.com",
|
||||
],
|
||||
allow_credentials=True,
|
||||
allow_methods=["GET", "POST", "PUT", "DELETE"],
|
||||
allow_headers=["*"],
|
||||
)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Error Tracking with Sentry
|
||||
|
||||
### Sentry Integration
|
||||
|
||||
```python
|
||||
# server/main.py
|
||||
import sentry_sdk
|
||||
from sentry_sdk.integrations.fastapi import FastApiIntegration
|
||||
from sentry_sdk.integrations.redis import RedisIntegration
|
||||
from sentry_sdk.integrations.asyncpg import AsyncPGIntegration
|
||||
|
||||
if os.getenv("SENTRY_DSN"):
|
||||
sentry_sdk.init(
|
||||
dsn=os.getenv("SENTRY_DSN"),
|
||||
environment=os.getenv("ENVIRONMENT", "development"),
|
||||
traces_sample_rate=0.1, # 10% of transactions for performance
|
||||
profiles_sample_rate=0.1,
|
||||
integrations=[
|
||||
FastApiIntegration(transaction_style="endpoint"),
|
||||
RedisIntegration(),
|
||||
AsyncPGIntegration(),
|
||||
],
|
||||
# Filter out sensitive data
|
||||
before_send=filter_sensitive_data,
|
||||
)
|
||||
|
||||
def filter_sensitive_data(event, hint):
|
||||
"""Remove sensitive data before sending to Sentry."""
|
||||
if "request" in event:
|
||||
headers = event["request"].get("headers", {})
|
||||
# Remove auth headers
|
||||
headers.pop("authorization", None)
|
||||
headers.pop("cookie", None)
|
||||
|
||||
return event
|
||||
```
|
||||
|
||||
### Custom Error Handler
|
||||
|
||||
```python
|
||||
# server/errors.py
|
||||
from fastapi import Request
|
||||
from fastapi.responses import JSONResponse
|
||||
import sentry_sdk
|
||||
import traceback
|
||||
|
||||
async def global_exception_handler(request: Request, exc: Exception):
|
||||
"""Handle all unhandled exceptions."""
|
||||
|
||||
# Log to Sentry
|
||||
sentry_sdk.capture_exception(exc)
|
||||
|
||||
# Log locally
|
||||
logger.error(f"Unhandled exception: {exc}", exc_info=True)
|
||||
|
||||
# Return generic error to client
|
||||
return JSONResponse(
|
||||
status_code=500,
|
||||
content={
|
||||
"error": "Internal server error",
|
||||
"request_id": request.state.request_id
|
||||
}
|
||||
)
|
||||
|
||||
# Register handler
|
||||
app.add_exception_handler(Exception, global_exception_handler)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. Structured Logging
|
||||
|
||||
### Logging Configuration
|
||||
|
||||
```python
|
||||
# server/logging_config.py
|
||||
import logging
|
||||
import json
|
||||
from datetime import datetime
|
||||
|
||||
class JSONFormatter(logging.Formatter):
|
||||
"""Format logs as JSON for aggregation."""
|
||||
|
||||
def format(self, record):
|
||||
log_data = {
|
||||
"timestamp": datetime.utcnow().isoformat(),
|
||||
"level": record.levelname,
|
||||
"logger": record.name,
|
||||
"message": record.getMessage(),
|
||||
}
|
||||
|
||||
# Add extra fields
|
||||
if hasattr(record, "request_id"):
|
||||
log_data["request_id"] = record.request_id
|
||||
if hasattr(record, "user_id"):
|
||||
log_data["user_id"] = record.user_id
|
||||
if hasattr(record, "game_id"):
|
||||
log_data["game_id"] = record.game_id
|
||||
|
||||
# Add exception info
|
||||
if record.exc_info:
|
||||
log_data["exception"] = self.formatException(record.exc_info)
|
||||
|
||||
return json.dumps(log_data)
|
||||
|
||||
def setup_logging():
|
||||
"""Configure application logging."""
|
||||
handler = logging.StreamHandler()
|
||||
|
||||
if os.getenv("ENVIRONMENT") == "production":
|
||||
handler.setFormatter(JSONFormatter())
|
||||
else:
|
||||
handler.setFormatter(logging.Formatter(
|
||||
"%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
))
|
||||
|
||||
logging.root.handlers = [handler]
|
||||
logging.root.setLevel(logging.INFO)
|
||||
|
||||
# Reduce noise from libraries
|
||||
logging.getLogger("uvicorn.access").setLevel(logging.WARNING)
|
||||
logging.getLogger("websockets").setLevel(logging.WARNING)
|
||||
```
|
||||
|
||||
### Request ID Middleware
|
||||
|
||||
```python
|
||||
# server/middleware.py
|
||||
import uuid
|
||||
|
||||
class RequestIDMiddleware(BaseHTTPMiddleware):
|
||||
async def dispatch(self, request, call_next):
|
||||
request_id = request.headers.get("X-Request-ID", str(uuid.uuid4()))
|
||||
request.state.request_id = request_id
|
||||
|
||||
response = await call_next(request)
|
||||
response.headers["X-Request-ID"] = request_id
|
||||
|
||||
return response
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 7. Graceful Shutdown
|
||||
|
||||
### Shutdown Handler
|
||||
|
||||
```python
|
||||
# server/main.py
|
||||
import signal
|
||||
import asyncio
|
||||
|
||||
shutdown_event = asyncio.Event()
|
||||
|
||||
@app.on_event("startup")
|
||||
async def startup():
|
||||
# Register signal handlers
|
||||
loop = asyncio.get_running_loop()
|
||||
for sig in (signal.SIGTERM, signal.SIGINT):
|
||||
loop.add_signal_handler(sig, lambda: asyncio.create_task(shutdown()))
|
||||
|
||||
@app.on_event("shutdown")
|
||||
async def shutdown():
|
||||
logger.info("Shutdown initiated...")
|
||||
|
||||
# Stop accepting new connections
|
||||
shutdown_event.set()
|
||||
|
||||
# Save all active games to Redis
|
||||
await save_all_active_games()
|
||||
|
||||
# Close WebSocket connections gracefully
|
||||
for ws in list(active_connections):
|
||||
try:
|
||||
await ws.close(code=1001, reason="Server shutting down")
|
||||
except:
|
||||
pass
|
||||
|
||||
# Wait for in-flight requests (max 30 seconds)
|
||||
await asyncio.sleep(5)
|
||||
|
||||
# Close database pool
|
||||
await db_pool.close()
|
||||
|
||||
# Close Redis connections
|
||||
await redis_client.close()
|
||||
|
||||
logger.info("Shutdown complete")
|
||||
|
||||
async def save_all_active_games():
|
||||
"""Persist all active games before shutdown."""
|
||||
for game_id, game in active_games.items():
|
||||
try:
|
||||
await state_cache.save_game(game)
|
||||
logger.info(f"Saved game {game_id}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save game {game_id}: {e}")
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 8. Secrets Management
|
||||
|
||||
### Environment Configuration
|
||||
|
||||
```python
|
||||
# server/config.py
|
||||
from pydantic import BaseSettings, PostgresDsn, RedisDsn
|
||||
|
||||
class Settings(BaseSettings):
|
||||
# Database
|
||||
database_url: PostgresDsn
|
||||
|
||||
# Redis
|
||||
redis_url: RedisDsn
|
||||
|
||||
# Security
|
||||
secret_key: str
|
||||
jwt_algorithm: str = "HS256"
|
||||
jwt_expiry_hours: int = 24
|
||||
|
||||
# Email
|
||||
resend_api_key: str
|
||||
email_from: str = "Golf Game <noreply@golf.example.com>"
|
||||
|
||||
# Monitoring
|
||||
sentry_dsn: str = ""
|
||||
environment: str = "development"
|
||||
|
||||
# Rate limiting
|
||||
rate_limit_enabled: bool = True
|
||||
|
||||
class Config:
|
||||
env_file = ".env"
|
||||
case_sensitive = False
|
||||
|
||||
settings = Settings()
|
||||
```
|
||||
|
||||
### Production Secrets (Example for Docker Swarm)
|
||||
|
||||
```yaml
|
||||
# docker-compose.prod.yml
|
||||
secrets:
|
||||
db_password:
|
||||
external: true
|
||||
secret_key:
|
||||
external: true
|
||||
resend_api_key:
|
||||
external: true
|
||||
|
||||
services:
|
||||
app:
|
||||
secrets:
|
||||
- db_password
|
||||
- secret_key
|
||||
- resend_api_key
|
||||
environment:
|
||||
- DATABASE_URL=postgresql://golf@postgres:5432/golfgame?password_file=/run/secrets/db_password
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 9. Database Migrations
|
||||
|
||||
### Alembic Configuration
|
||||
|
||||
```ini
|
||||
# alembic.ini
|
||||
[alembic]
|
||||
script_location = migrations
|
||||
sqlalchemy.url = env://DATABASE_URL
|
||||
|
||||
[logging]
|
||||
level = INFO
|
||||
```
|
||||
|
||||
### Migration Script Template
|
||||
|
||||
```python
|
||||
# migrations/versions/001_initial.py
|
||||
"""Initial schema
|
||||
|
||||
Revision ID: 001
|
||||
Create Date: 2024-01-01
|
||||
"""
|
||||
from alembic import op
|
||||
import sqlalchemy as sa
|
||||
|
||||
revision = '001'
|
||||
down_revision = None
|
||||
|
||||
def upgrade():
|
||||
# Users table
|
||||
op.create_table(
|
||||
'users',
|
||||
sa.Column('id', sa.UUID(), primary_key=True),
|
||||
sa.Column('username', sa.String(50), unique=True, nullable=False),
|
||||
sa.Column('email', sa.String(255), unique=True, nullable=False),
|
||||
sa.Column('password_hash', sa.String(255), nullable=False),
|
||||
sa.Column('created_at', sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column('is_admin', sa.Boolean(), default=False),
|
||||
)
|
||||
|
||||
# Games table
|
||||
op.create_table(
|
||||
'games',
|
||||
sa.Column('id', sa.UUID(), primary_key=True),
|
||||
sa.Column('room_code', sa.String(10), nullable=False),
|
||||
sa.Column('created_at', sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
sa.Column('completed_at', sa.DateTime(timezone=True)),
|
||||
)
|
||||
|
||||
# Events table
|
||||
op.create_table(
|
||||
'events',
|
||||
sa.Column('id', sa.BigInteger(), primary_key=True, autoincrement=True),
|
||||
sa.Column('game_id', sa.UUID(), sa.ForeignKey('games.id'), nullable=False),
|
||||
sa.Column('event_type', sa.String(50), nullable=False),
|
||||
sa.Column('data', sa.JSON(), nullable=False),
|
||||
sa.Column('timestamp', sa.DateTime(timezone=True), server_default=sa.func.now()),
|
||||
)
|
||||
|
||||
# Indexes
|
||||
op.create_index('idx_events_game_id', 'events', ['game_id'])
|
||||
op.create_index('idx_users_email', 'users', ['email'])
|
||||
op.create_index('idx_users_username', 'users', ['username'])
|
||||
|
||||
def downgrade():
|
||||
op.drop_table('events')
|
||||
op.drop_table('games')
|
||||
op.drop_table('users')
|
||||
```
|
||||
|
||||
### Migration Commands
|
||||
|
||||
```bash
|
||||
# Create new migration
|
||||
alembic revision --autogenerate -m "Add user sessions"
|
||||
|
||||
# Run migrations
|
||||
alembic upgrade head
|
||||
|
||||
# Rollback one version
|
||||
alembic downgrade -1
|
||||
|
||||
# Show current version
|
||||
alembic current
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 10. Deployment Checklist
|
||||
|
||||
### Pre-deployment
|
||||
|
||||
- [ ] All environment variables set
|
||||
- [ ] Database migrations applied
|
||||
- [ ] Secrets configured in secret manager
|
||||
- [ ] SSL certificates provisioned
|
||||
- [ ] Rate limiting configured and tested
|
||||
- [ ] Error tracking (Sentry) configured
|
||||
- [ ] Logging aggregation set up
|
||||
- [ ] Health check endpoints verified
|
||||
- [ ] Backup strategy implemented
|
||||
|
||||
### Deployment
|
||||
|
||||
- [ ] Run database migrations
|
||||
- [ ] Deploy new containers with rolling update
|
||||
- [ ] Verify health checks pass
|
||||
- [ ] Monitor error rates in Sentry
|
||||
- [ ] Check application logs
|
||||
- [ ] Verify WebSocket connections work
|
||||
- [ ] Test critical user flows
|
||||
|
||||
### Post-deployment
|
||||
|
||||
- [ ] Monitor performance metrics
|
||||
- [ ] Check database connection pool usage
|
||||
- [ ] Verify Redis memory usage
|
||||
- [ ] Review error logs
|
||||
- [ ] Test graceful shutdown/restart
|
||||
|
||||
---
|
||||
|
||||
## 11. Monitoring Dashboard (Grafana)
|
||||
|
||||
### Key Metrics to Track
|
||||
|
||||
```yaml
|
||||
# Example Prometheus metrics
|
||||
metrics:
|
||||
# Application
|
||||
- http_requests_total
|
||||
- http_request_duration_seconds
|
||||
- websocket_connections_active
|
||||
- games_active
|
||||
- games_completed_total
|
||||
|
||||
# Infrastructure
|
||||
- container_cpu_usage_seconds_total
|
||||
- container_memory_usage_bytes
|
||||
- pg_stat_activity_count
|
||||
- redis_connected_clients
|
||||
- redis_used_memory_bytes
|
||||
|
||||
# Business
|
||||
- users_registered_total
|
||||
- games_played_today
|
||||
- average_game_duration_seconds
|
||||
```
|
||||
|
||||
### Alert Rules
|
||||
|
||||
```yaml
|
||||
# alertmanager rules
|
||||
groups:
|
||||
- name: golf-alerts
|
||||
rules:
|
||||
- alert: HighErrorRate
|
||||
expr: rate(http_requests_total{status=~"5.."}[5m]) > 0.1
|
||||
for: 5m
|
||||
labels:
|
||||
severity: critical
|
||||
annotations:
|
||||
summary: "High error rate detected"
|
||||
|
||||
- alert: DatabaseConnectionExhausted
|
||||
expr: pg_stat_activity_count > 90
|
||||
for: 2m
|
||||
labels:
|
||||
severity: warning
|
||||
annotations:
|
||||
summary: "Database connections near limit"
|
||||
|
||||
- alert: HighMemoryUsage
|
||||
expr: container_memory_usage_bytes / container_spec_memory_limit_bytes > 0.9
|
||||
for: 5m
|
||||
labels:
|
||||
severity: warning
|
||||
annotations:
|
||||
summary: "Container memory usage above 90%"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 12. Backup Strategy
|
||||
|
||||
### Database Backups
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# backup.sh - Daily database backup
|
||||
|
||||
BACKUP_DIR=/backups
|
||||
DATE=$(date +%Y%m%d_%H%M%S)
|
||||
BACKUP_FILE="${BACKUP_DIR}/golfgame_${DATE}.sql.gz"
|
||||
|
||||
# Backup with pg_dump
|
||||
pg_dump -h postgres -U golf golfgame | gzip > "$BACKUP_FILE"
|
||||
|
||||
# Upload to S3/B2/etc
|
||||
aws s3 cp "$BACKUP_FILE" s3://golf-backups/
|
||||
|
||||
# Cleanup old local backups (keep 7 days)
|
||||
find "$BACKUP_DIR" -name "*.sql.gz" -mtime +7 -delete
|
||||
|
||||
# Cleanup old S3 backups (keep 30 days) via lifecycle policy
|
||||
```
|
||||
|
||||
### Redis Persistence
|
||||
|
||||
```conf
|
||||
# redis.conf
|
||||
appendonly yes
|
||||
appendfsync everysec
|
||||
auto-aof-rewrite-percentage 100
|
||||
auto-aof-rewrite-min-size 64mb
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
This document covers all production deployment concerns:
|
||||
|
||||
1. **Docker**: Multi-stage builds, health checks, resource limits
|
||||
2. **Rate Limiting**: Token bucket algorithm, per-endpoint limits (Phase 1 priority)
|
||||
3. **Security**: Headers, CORS, CSP, HSTS
|
||||
4. **Monitoring**: Sentry, structured logging, Prometheus metrics
|
||||
5. **Operations**: Graceful shutdown, migrations, backups
|
||||
6. **Deployment**: Checklist, rolling updates, health verification
|
||||
|
||||
Rate limiting is implemented in Phase 1 as a security priority to protect against abuse before public launch.
|
||||
@@ -25,6 +25,8 @@ dependencies = [
|
||||
"uvicorn[standard]>=0.27.0",
|
||||
"websockets>=12.0",
|
||||
"python-dotenv>=1.0.0",
|
||||
# V2: Event sourcing infrastructure
|
||||
"asyncpg>=0.29.0",
|
||||
]
|
||||
|
||||
[project.optional-dependencies]
|
||||
|
||||
55
server/.env.example
Normal file
55
server/.env.example
Normal file
@@ -0,0 +1,55 @@
|
||||
# Golf Game Server Configuration
|
||||
# Copy this file to .env and adjust values as needed
|
||||
|
||||
# Server settings
|
||||
HOST=0.0.0.0
|
||||
PORT=8000
|
||||
DEBUG=true
|
||||
LOG_LEVEL=DEBUG
|
||||
|
||||
# Environment (development, staging, production)
|
||||
# Affects logging format, security headers (HSTS), etc.
|
||||
ENVIRONMENT=development
|
||||
|
||||
# Legacy SQLite database (for analytics/auth)
|
||||
DATABASE_URL=sqlite:///games.db
|
||||
|
||||
# V2: PostgreSQL for event store
|
||||
# Used with: docker-compose -f docker-compose.dev.yml up -d
|
||||
POSTGRES_URL=postgresql://golf:devpassword@localhost:5432/golf
|
||||
|
||||
# V2: Redis for live state cache and pub/sub
|
||||
# Used with: docker-compose -f docker-compose.dev.yml up -d
|
||||
REDIS_URL=redis://localhost:6379
|
||||
|
||||
# Room settings
|
||||
MAX_PLAYERS_PER_ROOM=6
|
||||
ROOM_TIMEOUT_MINUTES=60
|
||||
|
||||
# Security (optional)
|
||||
# SECRET_KEY=your-secret-key-here
|
||||
# INVITE_ONLY=false
|
||||
# ADMIN_EMAILS=admin@example.com,another@example.com
|
||||
|
||||
# V2: Email configuration (Resend)
|
||||
# Get API key from https://resend.com
|
||||
# RESEND_API_KEY=re_xxxxxxxx
|
||||
# EMAIL_FROM=Golf Game <noreply@yourdomain.com>
|
||||
|
||||
# V2: Base URL for email links
|
||||
# BASE_URL=http://localhost:8000
|
||||
|
||||
# V2: Session settings
|
||||
# SESSION_EXPIRY_HOURS=168
|
||||
|
||||
# V2: Email verification
|
||||
# Set to true to require email verification before login
|
||||
# REQUIRE_EMAIL_VERIFICATION=false
|
||||
|
||||
# V2: Rate limiting
|
||||
# Set to false to disable API rate limiting
|
||||
# RATE_LIMIT_ENABLED=true
|
||||
|
||||
# V2: Error tracking (Sentry)
|
||||
# Get DSN from https://sentry.io
|
||||
# SENTRY_DSN=https://xxx@xxx.ingest.sentry.io/xxx
|
||||
157
server/ai.py
157
server/ai.py
@@ -94,6 +94,34 @@ def get_end_game_pressure(player: Player, game: Game) -> float:
|
||||
return min(1.0, base_pressure + hidden_risk_bonus)
|
||||
|
||||
|
||||
def get_standings_pressure(player: Player, game: Game) -> float:
|
||||
"""
|
||||
Calculate pressure based on player's position in standings.
|
||||
Returns 0.0-1.0 where higher = more behind, needs aggressive play.
|
||||
|
||||
Factors:
|
||||
- How far behind the leader in total_score
|
||||
- How late in the game (current_round / num_rounds)
|
||||
"""
|
||||
if len(game.players) < 2 or game.num_rounds <= 1:
|
||||
return 0.0
|
||||
|
||||
# Calculate standings gap
|
||||
scores = [p.total_score for p in game.players]
|
||||
leader_score = min(scores) # Lower is better in golf
|
||||
my_score = player.total_score
|
||||
gap = my_score - leader_score # Positive = behind
|
||||
|
||||
# Normalize gap (assume ~10 pts/round average, 20+ behind is dire)
|
||||
gap_pressure = min(gap / 20.0, 1.0) if gap > 0 else 0.0
|
||||
|
||||
# Late-game multiplier (ramps up in final third of game)
|
||||
round_progress = game.current_round / game.num_rounds
|
||||
late_game_factor = max(0, (round_progress - 0.66) * 3) # 0 until 66%, then ramps to 1
|
||||
|
||||
return min(gap_pressure * (1 + late_game_factor), 1.0)
|
||||
|
||||
|
||||
def count_rank_in_hand(player: Player, rank: Rank) -> int:
|
||||
"""Count how many cards of a given rank the player has visible."""
|
||||
return sum(1 for c in player.cards if c.face_up and c.rank == rank)
|
||||
@@ -485,11 +513,26 @@ class GolfAI:
|
||||
ai_log(f" >> TAKE: One-eyed Jack (worth 0)")
|
||||
return True
|
||||
|
||||
# Wolfpack pursuit: Take Jacks when pursuing the bonus
|
||||
if options.wolfpack and discard_card.rank == Rank.JACK:
|
||||
jack_count = sum(1 for c in player.cards if c.face_up and c.rank == Rank.JACK)
|
||||
if jack_count >= 2 and profile.aggression > 0.5:
|
||||
ai_log(f" >> TAKE: Jack for wolfpack pursuit ({jack_count} Jacks visible)")
|
||||
return True
|
||||
|
||||
# Auto-take 10s when ten_penny enabled (they're worth 1)
|
||||
if discard_card.rank == Rank.TEN and options.ten_penny:
|
||||
ai_log(f" >> TAKE: 10 (ten_penny rule)")
|
||||
return True
|
||||
|
||||
# Four-of-a-kind pursuit: Take cards when building toward bonus
|
||||
if options.four_of_a_kind and profile.aggression > 0.5:
|
||||
rank_count = sum(1 for c in player.cards if c.face_up and c.rank == discard_card.rank)
|
||||
if rank_count >= 2:
|
||||
# Already have 2+ of this rank, take to pursue four-of-a-kind!
|
||||
ai_log(f" >> TAKE: {discard_card.rank.value} for four-of-a-kind ({rank_count} visible)")
|
||||
return True
|
||||
|
||||
# Take card if it could make a column pair (but NOT for negative value cards)
|
||||
# Pairing negative cards is bad - you lose the negative benefit
|
||||
if discard_value > 0:
|
||||
@@ -612,7 +655,38 @@ class GolfAI:
|
||||
# 2. POINT GAIN - Direct value improvement
|
||||
if current_card.face_up:
|
||||
current_value = get_ai_card_value(current_card, options)
|
||||
|
||||
# CRITICAL: Check if current card is part of an existing column pair
|
||||
# If so, breaking the pair is usually terrible - the paired column is worth 0,
|
||||
# but after breaking it becomes (drawn_value + orphaned_partner_value)
|
||||
if partner_card.face_up and partner_card.rank == current_card.rank:
|
||||
partner_value = get_ai_card_value(partner_card, options)
|
||||
|
||||
# Determine the current column value (what the pair contributes)
|
||||
if options.eagle_eye and current_card.rank == Rank.JOKER:
|
||||
# Eagle Eye: paired jokers contribute -4 total
|
||||
old_column_value = -4
|
||||
# After swap: orphan joker becomes +2 (unpaired eagle_eye value)
|
||||
new_column_value = drawn_value + 2
|
||||
point_gain = old_column_value - new_column_value
|
||||
ai_log(f" Breaking Eagle Eye joker pair at pos {pos}: column {old_column_value} -> {new_column_value}, gain={point_gain}")
|
||||
elif options.negative_pairs_keep_value and (current_value < 0 or partner_value < 0):
|
||||
# Negative pairs keep value: column is worth sum of both values
|
||||
old_column_value = current_value + partner_value
|
||||
new_column_value = drawn_value + partner_value
|
||||
point_gain = old_column_value - new_column_value
|
||||
ai_log(f" Breaking negative-keep pair at pos {pos}: column {old_column_value} -> {new_column_value}, gain={point_gain}")
|
||||
else:
|
||||
# Standard pair - column is worth 0
|
||||
# After swap: column becomes drawn_value + partner_value
|
||||
old_column_value = 0
|
||||
new_column_value = drawn_value + partner_value
|
||||
point_gain = old_column_value - new_column_value
|
||||
ai_log(f" Breaking standard pair at pos {pos}: column 0 -> {new_column_value}, gain={point_gain}")
|
||||
else:
|
||||
# No existing pair - normal calculation
|
||||
point_gain = current_value - drawn_value
|
||||
|
||||
score += point_gain
|
||||
else:
|
||||
# Hidden card - expected value ~4.5
|
||||
@@ -659,8 +733,52 @@ class GolfAI:
|
||||
if rank_count >= 2:
|
||||
# Already have 2+ of this rank, getting more is great for 4-of-a-kind
|
||||
four_kind_bonus = rank_count * 4 # 8 for 2 cards, 12 for 3 cards
|
||||
# Boost when behind in standings
|
||||
standings_pressure = get_standings_pressure(player, game)
|
||||
if standings_pressure > 0.3:
|
||||
four_kind_bonus *= (1 + standings_pressure * 0.5) # Up to 50% boost
|
||||
score += four_kind_bonus
|
||||
ai_log(f" Four-of-a-kind pursuit bonus: +{four_kind_bonus}")
|
||||
ai_log(f" Four-of-a-kind pursuit bonus: +{four_kind_bonus:.1f}")
|
||||
|
||||
# 4c. WOLFPACK PURSUIT - Aggressive players chase Jack pairs for -20 bonus
|
||||
if options.wolfpack and profile.aggression > 0.5:
|
||||
# Count Jack pairs already formed
|
||||
jack_pair_count = 0
|
||||
for col in range(3):
|
||||
top, bot = player.cards[col], player.cards[col + 3]
|
||||
if top.face_up and bot.face_up and top.rank == Rank.JACK and bot.rank == Rank.JACK:
|
||||
jack_pair_count += 1
|
||||
|
||||
# Count visible Jacks that could form pairs
|
||||
visible_jacks = sum(1 for c in player.cards if c.face_up and c.rank == Rank.JACK)
|
||||
|
||||
if drawn_card.rank == Rank.JACK:
|
||||
# Drawing a Jack - evaluate wolfpack potential
|
||||
if jack_pair_count == 1:
|
||||
# Already have one pair! Second pair gives -20 bonus
|
||||
if partner_card.face_up and partner_card.rank == Rank.JACK:
|
||||
# Completing second Jack pair!
|
||||
wolfpack_bonus = 15 * profile.aggression
|
||||
score += wolfpack_bonus
|
||||
ai_log(f" Wolfpack pursuit: completing 2nd Jack pair! +{wolfpack_bonus:.1f}")
|
||||
elif not partner_card.face_up:
|
||||
# Partner unknown, Jack could pair
|
||||
wolfpack_bonus = 6 * profile.aggression
|
||||
score += wolfpack_bonus
|
||||
ai_log(f" Wolfpack pursuit: Jack with unknown partner +{wolfpack_bonus:.1f}")
|
||||
elif visible_jacks >= 1 and partner_card.face_up and partner_card.rank == Rank.JACK:
|
||||
# Completing first Jack pair while having other Jacks
|
||||
wolfpack_bonus = 8 * profile.aggression
|
||||
score += wolfpack_bonus
|
||||
ai_log(f" Wolfpack pursuit: first Jack pair +{wolfpack_bonus:.1f}")
|
||||
|
||||
# 4d. COMEBACK AGGRESSION - Boost reveal bonus when behind in late game
|
||||
standings_pressure = get_standings_pressure(player, game)
|
||||
if standings_pressure > 0.3 and not current_card.face_up:
|
||||
# Behind in standings - boost incentive to reveal and play faster
|
||||
comeback_bonus = standings_pressure * 3 * profile.aggression
|
||||
score += comeback_bonus
|
||||
ai_log(f" Comeback aggression bonus: +{comeback_bonus:.1f} (pressure={standings_pressure:.2f})")
|
||||
|
||||
# 5. GO-OUT SAFETY - Penalty for going out with bad score
|
||||
face_down_positions = [i for i, c in enumerate(player.cards) if not c.face_up]
|
||||
@@ -1019,6 +1137,13 @@ class GolfAI:
|
||||
# Base threshold based on aggression
|
||||
go_out_threshold = 8 if profile.aggression > 0.7 else (12 if profile.aggression > 0.4 else 16)
|
||||
|
||||
# COMEBACK MODE: Accept higher scores when significantly behind
|
||||
standings_pressure = get_standings_pressure(player, game)
|
||||
if standings_pressure > 0.5:
|
||||
# Behind and late - swing for the fences
|
||||
go_out_threshold += int(standings_pressure * 6) # Up to +6 points tolerance
|
||||
ai_log(f" Comeback mode: raised go-out threshold to {go_out_threshold}")
|
||||
|
||||
# Knock Bonus (-5 for going out): Can afford to go out with higher score
|
||||
if options.knock_bonus:
|
||||
go_out_threshold += 5
|
||||
@@ -1157,13 +1282,33 @@ async def process_cpu_turn(
|
||||
safe_positions = filter_bad_pair_positions(face_down, drawn, cpu_player, game.options)
|
||||
swap_pos = random.choice(safe_positions)
|
||||
else:
|
||||
# All cards are face up - find worst card to replace (using house rules)
|
||||
# All cards are face up - find worst card to replace
|
||||
# IMPORTANT: Consider effective value (cards in pairs contribute 0, not face value)
|
||||
worst_pos = 0
|
||||
worst_val = -999
|
||||
worst_effective_val = -999
|
||||
for i, c in enumerate(cpu_player.cards):
|
||||
card_val = get_ai_card_value(c, game.options) # Apply house rules
|
||||
if card_val > worst_val:
|
||||
worst_val = card_val
|
||||
card_val = get_ai_card_value(c, game.options)
|
||||
partner_pos = get_column_partner_position(i)
|
||||
partner = cpu_player.cards[partner_pos]
|
||||
|
||||
# Check if this card is part of an existing pair
|
||||
if partner.rank == c.rank:
|
||||
# Card is paired - its effective value depends on house rules
|
||||
if card_val >= 0 or not game.options.negative_pairs_keep_value:
|
||||
# Standard pair: both contribute 0, so effective value is 0
|
||||
# BUT breaking it orphans partner, so true cost is partner's value
|
||||
effective_val = -get_ai_card_value(partner, game.options)
|
||||
elif game.options.eagle_eye and c.rank == Rank.JOKER:
|
||||
# Eagle eye joker pair contributes -4 total, each contributes -2 effective
|
||||
effective_val = -2
|
||||
else:
|
||||
# Negative pairs keep value: each card contributes its value
|
||||
effective_val = card_val
|
||||
else:
|
||||
effective_val = card_val
|
||||
|
||||
if effective_val > worst_effective_val:
|
||||
worst_effective_val = effective_val
|
||||
worst_pos = i
|
||||
swap_pos = worst_pos
|
||||
|
||||
|
||||
@@ -20,6 +20,9 @@ from typing import Optional
|
||||
# Load .env file if it exists
|
||||
try:
|
||||
from dotenv import load_dotenv
|
||||
# Check server/.env first, then project root .env
|
||||
env_path = Path(__file__).parent / ".env"
|
||||
if not env_path.exists():
|
||||
env_path = Path(__file__).parent.parent / ".env"
|
||||
if env_path.exists():
|
||||
load_dotenv(env_path)
|
||||
@@ -110,9 +113,31 @@ class ServerConfig:
|
||||
DEBUG: bool = False
|
||||
LOG_LEVEL: str = "INFO"
|
||||
|
||||
# Database
|
||||
# Environment (development, staging, production)
|
||||
ENVIRONMENT: str = "development"
|
||||
|
||||
# Database (SQLite for legacy analytics/auth)
|
||||
DATABASE_URL: str = "sqlite:///games.db"
|
||||
|
||||
# PostgreSQL for V2 event store
|
||||
# Format: postgresql://user:password@host:port/database
|
||||
POSTGRES_URL: str = ""
|
||||
|
||||
# Redis for V2 live state cache and pub/sub
|
||||
# Format: redis://host:port or redis://:password@host:port
|
||||
REDIS_URL: str = ""
|
||||
|
||||
# Email settings (Resend integration)
|
||||
RESEND_API_KEY: str = ""
|
||||
EMAIL_FROM: str = "Golf Game <noreply@example.com>"
|
||||
BASE_URL: str = "http://localhost:8000"
|
||||
|
||||
# Session settings
|
||||
SESSION_EXPIRY_HOURS: int = 168 # 1 week
|
||||
|
||||
# Email verification
|
||||
REQUIRE_EMAIL_VERIFICATION: bool = False
|
||||
|
||||
# Room settings
|
||||
MAX_PLAYERS_PER_ROOM: int = 6
|
||||
ROOM_TIMEOUT_MINUTES: int = 60
|
||||
@@ -123,6 +148,12 @@ class ServerConfig:
|
||||
INVITE_ONLY: bool = False
|
||||
ADMIN_EMAILS: list[str] = field(default_factory=list)
|
||||
|
||||
# Rate limiting
|
||||
RATE_LIMIT_ENABLED: bool = True
|
||||
|
||||
# Error tracking (Sentry)
|
||||
SENTRY_DSN: str = ""
|
||||
|
||||
# Card values
|
||||
card_values: CardValues = field(default_factory=CardValues)
|
||||
|
||||
@@ -140,13 +171,23 @@ class ServerConfig:
|
||||
PORT=get_env_int("PORT", 8000),
|
||||
DEBUG=get_env_bool("DEBUG", False),
|
||||
LOG_LEVEL=get_env("LOG_LEVEL", "INFO"),
|
||||
ENVIRONMENT=get_env("ENVIRONMENT", "development"),
|
||||
DATABASE_URL=get_env("DATABASE_URL", "sqlite:///games.db"),
|
||||
POSTGRES_URL=get_env("POSTGRES_URL", ""),
|
||||
REDIS_URL=get_env("REDIS_URL", ""),
|
||||
RESEND_API_KEY=get_env("RESEND_API_KEY", ""),
|
||||
EMAIL_FROM=get_env("EMAIL_FROM", "Golf Game <noreply@example.com>"),
|
||||
BASE_URL=get_env("BASE_URL", "http://localhost:8000"),
|
||||
SESSION_EXPIRY_HOURS=get_env_int("SESSION_EXPIRY_HOURS", 168),
|
||||
REQUIRE_EMAIL_VERIFICATION=get_env_bool("REQUIRE_EMAIL_VERIFICATION", False),
|
||||
MAX_PLAYERS_PER_ROOM=get_env_int("MAX_PLAYERS_PER_ROOM", 6),
|
||||
ROOM_TIMEOUT_MINUTES=get_env_int("ROOM_TIMEOUT_MINUTES", 60),
|
||||
ROOM_CODE_LENGTH=get_env_int("ROOM_CODE_LENGTH", 4),
|
||||
SECRET_KEY=get_env("SECRET_KEY", ""),
|
||||
INVITE_ONLY=get_env_bool("INVITE_ONLY", False),
|
||||
ADMIN_EMAILS=admin_emails,
|
||||
RATE_LIMIT_ENABLED=get_env_bool("RATE_LIMIT_ENABLED", True),
|
||||
SENTRY_DSN=get_env("SENTRY_DSN", ""),
|
||||
card_values=CardValues(
|
||||
ACE=get_env_int("CARD_ACE", 1),
|
||||
TWO=get_env_int("CARD_TWO", -2),
|
||||
|
||||
286
server/game.py
286
server/game.py
@@ -19,10 +19,12 @@ Card Layout:
|
||||
"""
|
||||
|
||||
import random
|
||||
import uuid
|
||||
from collections import Counter
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime, timezone
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
from typing import Optional, Callable, Any
|
||||
|
||||
from constants import (
|
||||
DEFAULT_CARD_VALUES,
|
||||
@@ -163,6 +165,9 @@ class Deck:
|
||||
|
||||
Supports multiple standard 52-card decks combined, with optional
|
||||
jokers in various configurations (standard 2-per-deck or lucky swing).
|
||||
|
||||
For event sourcing, the deck can be initialized with a seed for
|
||||
deterministic shuffling, enabling exact game replay.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
@@ -170,6 +175,7 @@ class Deck:
|
||||
num_decks: int = 1,
|
||||
use_jokers: bool = False,
|
||||
lucky_swing: bool = False,
|
||||
seed: Optional[int] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Initialize a new deck.
|
||||
@@ -178,8 +184,11 @@ class Deck:
|
||||
num_decks: Number of standard 52-card decks to combine.
|
||||
use_jokers: Whether to include joker cards.
|
||||
lucky_swing: If True, use single -5 joker instead of two -2 jokers.
|
||||
seed: Optional random seed for deterministic shuffle.
|
||||
If None, a random seed is generated and stored.
|
||||
"""
|
||||
self.cards: list[Card] = []
|
||||
self.seed: int = seed if seed is not None else random.randint(0, 2**31 - 1)
|
||||
|
||||
# Build deck(s) with standard cards
|
||||
for _ in range(num_decks):
|
||||
@@ -199,9 +208,19 @@ class Deck:
|
||||
|
||||
self.shuffle()
|
||||
|
||||
def shuffle(self) -> None:
|
||||
"""Randomize the order of cards in the deck."""
|
||||
def shuffle(self, seed: Optional[int] = None) -> None:
|
||||
"""
|
||||
Randomize the order of cards in the deck.
|
||||
|
||||
Args:
|
||||
seed: Optional seed to use. If None, uses the deck's stored seed.
|
||||
"""
|
||||
if seed is not None:
|
||||
self.seed = seed
|
||||
random.seed(self.seed)
|
||||
random.shuffle(self.cards)
|
||||
# Reset random state to not affect other random calls
|
||||
random.seed()
|
||||
|
||||
def draw(self) -> Optional[Card]:
|
||||
"""
|
||||
@@ -486,6 +505,7 @@ class Game:
|
||||
players_with_final_turn: Set of player IDs who've had final turn.
|
||||
initial_flips_done: Set of player IDs who've done initial flips.
|
||||
options: Game configuration and house rules.
|
||||
game_id: Unique identifier for event sourcing.
|
||||
"""
|
||||
|
||||
players: list[Player] = field(default_factory=list)
|
||||
@@ -503,6 +523,74 @@ class Game:
|
||||
initial_flips_done: set = field(default_factory=set)
|
||||
options: GameOptions = field(default_factory=GameOptions)
|
||||
|
||||
# Event sourcing support
|
||||
game_id: str = field(default_factory=lambda: str(uuid.uuid4()))
|
||||
_event_emitter: Optional[Callable[["GameEvent"], None]] = field(
|
||||
default=None, repr=False, compare=False
|
||||
)
|
||||
_sequence_num: int = field(default=0, repr=False, compare=False)
|
||||
|
||||
def set_event_emitter(self, emitter: Callable[["GameEvent"], None]) -> None:
|
||||
"""
|
||||
Set callback for event emission.
|
||||
|
||||
The emitter will be called with each GameEvent as it occurs.
|
||||
This enables event sourcing without changing game logic.
|
||||
|
||||
Args:
|
||||
emitter: Callback function that receives GameEvent objects.
|
||||
"""
|
||||
self._event_emitter = emitter
|
||||
|
||||
def emit_game_created(self, room_code: str, host_id: str) -> None:
|
||||
"""
|
||||
Emit the game_created event.
|
||||
|
||||
Should be called after setting up the event emitter and before
|
||||
any players join. This establishes the game in the event store.
|
||||
|
||||
Args:
|
||||
room_code: 4-letter room code.
|
||||
host_id: ID of the player who created the room.
|
||||
"""
|
||||
self._emit(
|
||||
"game_created",
|
||||
player_id=host_id,
|
||||
room_code=room_code,
|
||||
host_id=host_id,
|
||||
options={}, # Options not set until game starts
|
||||
)
|
||||
|
||||
def _emit(
|
||||
self,
|
||||
event_type: str,
|
||||
player_id: Optional[str] = None,
|
||||
**data: Any,
|
||||
) -> None:
|
||||
"""
|
||||
Emit an event if emitter is configured.
|
||||
|
||||
Args:
|
||||
event_type: Event type string (from EventType enum).
|
||||
player_id: ID of player who triggered the event.
|
||||
**data: Event-specific data fields.
|
||||
"""
|
||||
if self._event_emitter is None:
|
||||
return
|
||||
|
||||
# Import here to avoid circular dependency
|
||||
from models.events import GameEvent, EventType
|
||||
|
||||
self._sequence_num += 1
|
||||
event = GameEvent(
|
||||
event_type=EventType(event_type),
|
||||
game_id=self.game_id,
|
||||
sequence_num=self._sequence_num,
|
||||
player_id=player_id,
|
||||
data=data,
|
||||
)
|
||||
self._event_emitter(event)
|
||||
|
||||
@property
|
||||
def flip_on_discard(self) -> bool:
|
||||
"""
|
||||
@@ -556,12 +644,19 @@ class Game:
|
||||
# Player Management
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def add_player(self, player: Player) -> bool:
|
||||
def add_player(
|
||||
self,
|
||||
player: Player,
|
||||
is_cpu: bool = False,
|
||||
cpu_profile: Optional[str] = None,
|
||||
) -> bool:
|
||||
"""
|
||||
Add a player to the game.
|
||||
|
||||
Args:
|
||||
player: The player to add.
|
||||
is_cpu: Whether this is a CPU player.
|
||||
cpu_profile: CPU profile name (for AI replay analysis).
|
||||
|
||||
Returns:
|
||||
True if added, False if game is full (max 6 players).
|
||||
@@ -569,21 +664,34 @@ class Game:
|
||||
if len(self.players) >= 6:
|
||||
return False
|
||||
self.players.append(player)
|
||||
|
||||
# Emit player_joined event
|
||||
self._emit(
|
||||
"player_joined",
|
||||
player_id=player.id,
|
||||
player_name=player.name,
|
||||
is_cpu=is_cpu,
|
||||
cpu_profile=cpu_profile,
|
||||
)
|
||||
|
||||
return True
|
||||
|
||||
def remove_player(self, player_id: str) -> Optional[Player]:
|
||||
def remove_player(self, player_id: str, reason: str = "left") -> Optional[Player]:
|
||||
"""
|
||||
Remove a player from the game by ID.
|
||||
|
||||
Args:
|
||||
player_id: The unique ID of the player to remove.
|
||||
reason: Why the player left (left, disconnected, kicked).
|
||||
|
||||
Returns:
|
||||
The removed Player, or None if not found.
|
||||
"""
|
||||
for i, player in enumerate(self.players):
|
||||
if player.id == player_id:
|
||||
return self.players.pop(i)
|
||||
removed = self.players.pop(i)
|
||||
self._emit("player_left", player_id=player_id, reason=reason)
|
||||
return removed
|
||||
return None
|
||||
|
||||
def get_player(self, player_id: str) -> Optional[Player]:
|
||||
@@ -629,8 +737,41 @@ class Game:
|
||||
self.num_rounds = num_rounds
|
||||
self.options = options or GameOptions()
|
||||
self.current_round = 1
|
||||
|
||||
# Emit game_started event
|
||||
self._emit(
|
||||
"game_started",
|
||||
player_order=[p.id for p in self.players],
|
||||
num_decks=num_decks,
|
||||
num_rounds=num_rounds,
|
||||
options=self._options_to_dict(),
|
||||
)
|
||||
|
||||
self.start_round()
|
||||
|
||||
def _options_to_dict(self) -> dict:
|
||||
"""Convert GameOptions to dictionary for event storage."""
|
||||
return {
|
||||
"flip_mode": self.options.flip_mode,
|
||||
"initial_flips": self.options.initial_flips,
|
||||
"knock_penalty": self.options.knock_penalty,
|
||||
"use_jokers": self.options.use_jokers,
|
||||
"lucky_swing": self.options.lucky_swing,
|
||||
"super_kings": self.options.super_kings,
|
||||
"ten_penny": self.options.ten_penny,
|
||||
"knock_bonus": self.options.knock_bonus,
|
||||
"underdog_bonus": self.options.underdog_bonus,
|
||||
"tied_shame": self.options.tied_shame,
|
||||
"blackjack": self.options.blackjack,
|
||||
"eagle_eye": self.options.eagle_eye,
|
||||
"wolfpack": self.options.wolfpack,
|
||||
"flip_as_action": self.options.flip_as_action,
|
||||
"four_of_a_kind": self.options.four_of_a_kind,
|
||||
"negative_pairs_keep_value": self.options.negative_pairs_keep_value,
|
||||
"one_eyed_jacks": self.options.one_eyed_jacks,
|
||||
"knock_early": self.options.knock_early,
|
||||
}
|
||||
|
||||
def start_round(self) -> None:
|
||||
"""
|
||||
Initialize a new round.
|
||||
@@ -651,6 +792,7 @@ class Game:
|
||||
self.initial_flips_done = set()
|
||||
|
||||
# Deal 6 cards to each player
|
||||
dealt_cards: dict[str, list[dict]] = {}
|
||||
for player in self.players:
|
||||
player.cards = []
|
||||
player.score = 0
|
||||
@@ -658,15 +800,34 @@ class Game:
|
||||
card = self.deck.draw()
|
||||
if card:
|
||||
player.cards.append(card)
|
||||
# Store dealt cards for event (include hidden card values server-side)
|
||||
dealt_cards[player.id] = [
|
||||
{"rank": c.rank.value, "suit": c.suit.value}
|
||||
for c in player.cards
|
||||
]
|
||||
|
||||
# Start discard pile with one face-up card
|
||||
first_discard = self.deck.draw()
|
||||
first_discard_dict = None
|
||||
if first_discard:
|
||||
first_discard.face_up = True
|
||||
self.discard_pile.append(first_discard)
|
||||
first_discard_dict = {
|
||||
"rank": first_discard.rank.value,
|
||||
"suit": first_discard.suit.value,
|
||||
}
|
||||
|
||||
self.current_player_index = 0
|
||||
|
||||
# Emit round_started event with deck seed and all dealt cards
|
||||
self._emit(
|
||||
"round_started",
|
||||
round_num=self.current_round,
|
||||
deck_seed=self.deck.seed,
|
||||
dealt_cards=dealt_cards,
|
||||
first_discard=first_discard_dict,
|
||||
)
|
||||
|
||||
# Skip initial flip phase if 0 flips required
|
||||
if self.options.initial_flips == 0:
|
||||
self.phase = GamePhase.PLAYING
|
||||
@@ -708,6 +869,18 @@ class Game:
|
||||
|
||||
self.initial_flips_done.add(player_id)
|
||||
|
||||
# Emit initial_flip event with revealed cards
|
||||
flipped_cards = [
|
||||
{"rank": player.cards[pos].rank.value, "suit": player.cards[pos].suit.value}
|
||||
for pos in positions
|
||||
]
|
||||
self._emit(
|
||||
"initial_flip",
|
||||
player_id=player_id,
|
||||
positions=positions,
|
||||
cards=flipped_cards,
|
||||
)
|
||||
|
||||
# Transition to PLAYING when all players have flipped
|
||||
if len(self.initial_flips_done) == len(self.players):
|
||||
self.phase = GamePhase.PLAYING
|
||||
@@ -751,6 +924,13 @@ class Game:
|
||||
if card:
|
||||
self.drawn_card = card
|
||||
self.drawn_from_discard = False
|
||||
# Emit card_drawn event (with actual card value, server-side only)
|
||||
self._emit(
|
||||
"card_drawn",
|
||||
player_id=player_id,
|
||||
source=source,
|
||||
card={"rank": card.rank.value, "suit": card.suit.value},
|
||||
)
|
||||
return card
|
||||
# No cards available anywhere - end round gracefully
|
||||
self._end_round()
|
||||
@@ -760,6 +940,13 @@ class Game:
|
||||
card = self.discard_pile.pop()
|
||||
self.drawn_card = card
|
||||
self.drawn_from_discard = True
|
||||
# Emit card_drawn event
|
||||
self._emit(
|
||||
"card_drawn",
|
||||
player_id=player_id,
|
||||
source=source,
|
||||
card={"rank": card.rank.value, "suit": card.suit.value},
|
||||
)
|
||||
return card
|
||||
|
||||
return None
|
||||
@@ -812,11 +999,21 @@ class Game:
|
||||
if not (0 <= position < 6):
|
||||
return None
|
||||
|
||||
new_card = self.drawn_card
|
||||
old_card = player.swap_card(position, self.drawn_card)
|
||||
old_card.face_up = True
|
||||
self.discard_pile.append(old_card)
|
||||
self.drawn_card = None
|
||||
|
||||
# Emit card_swapped event
|
||||
self._emit(
|
||||
"card_swapped",
|
||||
player_id=player_id,
|
||||
position=position,
|
||||
new_card={"rank": new_card.rank.value, "suit": new_card.suit.value},
|
||||
old_card={"rank": old_card.rank.value, "suit": old_card.suit.value},
|
||||
)
|
||||
|
||||
self._check_end_turn(player)
|
||||
return old_card
|
||||
|
||||
@@ -856,10 +1053,18 @@ class Game:
|
||||
if not self.can_discard_drawn():
|
||||
return False
|
||||
|
||||
discarded_card = self.drawn_card
|
||||
self.drawn_card.face_up = True
|
||||
self.discard_pile.append(self.drawn_card)
|
||||
self.drawn_card = None
|
||||
|
||||
# Emit card_discarded event
|
||||
self._emit(
|
||||
"card_discarded",
|
||||
player_id=player_id,
|
||||
card={"rank": discarded_card.rank.value, "suit": discarded_card.suit.value},
|
||||
)
|
||||
|
||||
if self.flip_on_discard:
|
||||
# Player must flip a card before turn ends
|
||||
has_face_down = any(not card.face_up for card in player.cards)
|
||||
@@ -895,6 +1100,16 @@ class Game:
|
||||
return False
|
||||
|
||||
player.flip_card(position)
|
||||
flipped_card = player.cards[position]
|
||||
|
||||
# Emit card_flipped event
|
||||
self._emit(
|
||||
"card_flipped",
|
||||
player_id=player_id,
|
||||
position=position,
|
||||
card={"rank": flipped_card.rank.value, "suit": flipped_card.suit.value},
|
||||
)
|
||||
|
||||
self._check_end_turn(player)
|
||||
return True
|
||||
|
||||
@@ -918,6 +1133,9 @@ class Game:
|
||||
if not player or player.id != player_id:
|
||||
return False
|
||||
|
||||
# Emit flip_skipped event
|
||||
self._emit("flip_skipped", player_id=player_id)
|
||||
|
||||
self._check_end_turn(player)
|
||||
return True
|
||||
|
||||
@@ -957,6 +1175,16 @@ class Game:
|
||||
return False # Already face-up, can't flip
|
||||
|
||||
player.cards[card_index].face_up = True
|
||||
flipped_card = player.cards[card_index]
|
||||
|
||||
# Emit flip_as_action event
|
||||
self._emit(
|
||||
"flip_as_action",
|
||||
player_id=player_id,
|
||||
position=card_index,
|
||||
card={"rank": flipped_card.rank.value, "suit": flipped_card.suit.value},
|
||||
)
|
||||
|
||||
self._check_end_turn(player)
|
||||
return True
|
||||
|
||||
@@ -996,8 +1224,21 @@ class Game:
|
||||
return False
|
||||
|
||||
# Flip all remaining face-down cards
|
||||
revealed_cards = []
|
||||
for idx in face_down_indices:
|
||||
player.cards[idx].face_up = True
|
||||
revealed_cards.append({
|
||||
"rank": player.cards[idx].rank.value,
|
||||
"suit": player.cards[idx].suit.value,
|
||||
})
|
||||
|
||||
# Emit knock_early event
|
||||
self._emit(
|
||||
"knock_early",
|
||||
player_id=player_id,
|
||||
positions=face_down_indices,
|
||||
cards=revealed_cards,
|
||||
)
|
||||
|
||||
self._check_end_turn(player)
|
||||
return True
|
||||
@@ -1122,6 +1363,20 @@ class Game:
|
||||
if player.score == min_score:
|
||||
player.rounds_won += 1
|
||||
|
||||
# Emit round_ended event
|
||||
scores = {p.id: p.score for p in self.players}
|
||||
final_hands = {
|
||||
p.id: [{"rank": c.rank.value, "suit": c.suit.value} for c in p.cards]
|
||||
for p in self.players
|
||||
}
|
||||
self._emit(
|
||||
"round_ended",
|
||||
round_num=self.current_round,
|
||||
scores=scores,
|
||||
final_hands=final_hands,
|
||||
finisher_id=self.finisher_id,
|
||||
)
|
||||
|
||||
def start_next_round(self) -> bool:
|
||||
"""
|
||||
Start the next round of the game.
|
||||
@@ -1134,6 +1389,25 @@ class Game:
|
||||
|
||||
if self.current_round >= self.num_rounds:
|
||||
self.phase = GamePhase.GAME_OVER
|
||||
|
||||
# Emit game_ended event
|
||||
final_scores = {p.id: p.total_score for p in self.players}
|
||||
rounds_won = {p.id: p.rounds_won for p in self.players}
|
||||
|
||||
# Determine winner (lowest total score)
|
||||
winner_id = None
|
||||
if self.players:
|
||||
min_score = min(p.total_score for p in self.players)
|
||||
winners = [p for p in self.players if p.total_score == min_score]
|
||||
if len(winners) == 1:
|
||||
winner_id = winners[0].id
|
||||
|
||||
self._emit(
|
||||
"game_ended",
|
||||
final_scores=final_scores,
|
||||
rounds_won=rounds_won,
|
||||
winner_id=winner_id,
|
||||
)
|
||||
return False
|
||||
|
||||
self.current_round += 1
|
||||
|
||||
251
server/logging_config.py
Normal file
251
server/logging_config.py
Normal file
@@ -0,0 +1,251 @@
|
||||
"""
|
||||
Structured logging configuration for Golf game server.
|
||||
|
||||
Provides:
|
||||
- JSONFormatter for production (machine-readable logs)
|
||||
- Human-readable formatter for development
|
||||
- Contextual logging (request_id, user_id, game_id)
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import sys
|
||||
from contextvars import ContextVar
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional
|
||||
|
||||
# Context variables for request-scoped data
|
||||
request_id_var: ContextVar[Optional[str]] = ContextVar("request_id", default=None)
|
||||
user_id_var: ContextVar[Optional[str]] = ContextVar("user_id", default=None)
|
||||
game_id_var: ContextVar[Optional[str]] = ContextVar("game_id", default=None)
|
||||
|
||||
|
||||
class JSONFormatter(logging.Formatter):
|
||||
"""
|
||||
Format logs as JSON for production log aggregation.
|
||||
|
||||
Output format is compatible with common log aggregation systems
|
||||
(ELK, CloudWatch, Datadog, etc.).
|
||||
"""
|
||||
|
||||
def format(self, record: logging.LogRecord) -> str:
|
||||
"""
|
||||
Format log record as JSON.
|
||||
|
||||
Args:
|
||||
record: Log record to format.
|
||||
|
||||
Returns:
|
||||
JSON-formatted log string.
|
||||
"""
|
||||
log_data = {
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
"level": record.levelname,
|
||||
"logger": record.name,
|
||||
"message": record.getMessage(),
|
||||
}
|
||||
|
||||
# Add context from context variables
|
||||
request_id = request_id_var.get()
|
||||
if request_id:
|
||||
log_data["request_id"] = request_id
|
||||
|
||||
user_id = user_id_var.get()
|
||||
if user_id:
|
||||
log_data["user_id"] = user_id
|
||||
|
||||
game_id = game_id_var.get()
|
||||
if game_id:
|
||||
log_data["game_id"] = game_id
|
||||
|
||||
# Add extra fields from record
|
||||
if hasattr(record, "request_id") and record.request_id:
|
||||
log_data["request_id"] = record.request_id
|
||||
if hasattr(record, "user_id") and record.user_id:
|
||||
log_data["user_id"] = record.user_id
|
||||
if hasattr(record, "game_id") and record.game_id:
|
||||
log_data["game_id"] = record.game_id
|
||||
if hasattr(record, "room_code") and record.room_code:
|
||||
log_data["room_code"] = record.room_code
|
||||
if hasattr(record, "player_id") and record.player_id:
|
||||
log_data["player_id"] = record.player_id
|
||||
|
||||
# Add source location for errors
|
||||
if record.levelno >= logging.ERROR:
|
||||
log_data["source"] = {
|
||||
"file": record.pathname,
|
||||
"line": record.lineno,
|
||||
"function": record.funcName,
|
||||
}
|
||||
|
||||
# Add exception info
|
||||
if record.exc_info:
|
||||
log_data["exception"] = self.formatException(record.exc_info)
|
||||
|
||||
return json.dumps(log_data, default=str)
|
||||
|
||||
|
||||
class DevelopmentFormatter(logging.Formatter):
|
||||
"""
|
||||
Human-readable formatter for development.
|
||||
|
||||
Includes colors and context for easy debugging.
|
||||
"""
|
||||
|
||||
COLORS = {
|
||||
"DEBUG": "\033[36m", # Cyan
|
||||
"INFO": "\033[32m", # Green
|
||||
"WARNING": "\033[33m", # Yellow
|
||||
"ERROR": "\033[31m", # Red
|
||||
"CRITICAL": "\033[35m", # Magenta
|
||||
}
|
||||
RESET = "\033[0m"
|
||||
|
||||
def format(self, record: logging.LogRecord) -> str:
|
||||
"""
|
||||
Format log record with colors and context.
|
||||
|
||||
Args:
|
||||
record: Log record to format.
|
||||
|
||||
Returns:
|
||||
Formatted log string.
|
||||
"""
|
||||
# Get color for level
|
||||
color = self.COLORS.get(record.levelname, "")
|
||||
reset = self.RESET if color else ""
|
||||
|
||||
# Build timestamp
|
||||
timestamp = datetime.now().strftime("%H:%M:%S.%f")[:-3]
|
||||
|
||||
# Build context string
|
||||
context_parts = []
|
||||
request_id = request_id_var.get() or getattr(record, "request_id", None)
|
||||
if request_id:
|
||||
context_parts.append(f"req={request_id[:8]}")
|
||||
|
||||
user_id = user_id_var.get() or getattr(record, "user_id", None)
|
||||
if user_id:
|
||||
context_parts.append(f"user={user_id[:8]}")
|
||||
|
||||
room_code = getattr(record, "room_code", None)
|
||||
if room_code:
|
||||
context_parts.append(f"room={room_code}")
|
||||
|
||||
context = f" [{', '.join(context_parts)}]" if context_parts else ""
|
||||
|
||||
# Format message
|
||||
message = record.getMessage()
|
||||
|
||||
# Build final output
|
||||
output = f"{timestamp} {color}{record.levelname:8}{reset} {record.name}{context} - {message}"
|
||||
|
||||
# Add exception if present
|
||||
if record.exc_info:
|
||||
output += "\n" + self.formatException(record.exc_info)
|
||||
|
||||
return output
|
||||
|
||||
|
||||
def setup_logging(
|
||||
level: str = "INFO",
|
||||
environment: str = "development",
|
||||
) -> None:
|
||||
"""
|
||||
Configure application logging.
|
||||
|
||||
Args:
|
||||
level: Log level (DEBUG, INFO, WARNING, ERROR, CRITICAL).
|
||||
environment: Environment name (production uses JSON, else human-readable).
|
||||
"""
|
||||
# Get log level
|
||||
log_level = getattr(logging, level.upper(), logging.INFO)
|
||||
|
||||
# Create handler
|
||||
handler = logging.StreamHandler(sys.stdout)
|
||||
|
||||
# Choose formatter based on environment
|
||||
if environment == "production":
|
||||
handler.setFormatter(JSONFormatter())
|
||||
else:
|
||||
handler.setFormatter(DevelopmentFormatter())
|
||||
|
||||
# Configure root logger
|
||||
root_logger = logging.getLogger()
|
||||
root_logger.handlers = [handler]
|
||||
root_logger.setLevel(log_level)
|
||||
|
||||
# Reduce noise from libraries
|
||||
logging.getLogger("uvicorn.access").setLevel(logging.WARNING)
|
||||
logging.getLogger("uvicorn.error").setLevel(logging.WARNING)
|
||||
logging.getLogger("websockets").setLevel(logging.WARNING)
|
||||
logging.getLogger("asyncio").setLevel(logging.WARNING)
|
||||
|
||||
# Log startup
|
||||
logger = logging.getLogger(__name__)
|
||||
logger.info(
|
||||
f"Logging configured: level={level}, environment={environment}",
|
||||
extra={"level": level, "environment": environment},
|
||||
)
|
||||
|
||||
|
||||
class ContextLogger(logging.LoggerAdapter):
|
||||
"""
|
||||
Logger adapter that automatically includes context.
|
||||
|
||||
Usage:
|
||||
logger = ContextLogger(logging.getLogger(__name__))
|
||||
logger.with_context(room_code="ABCD", player_id="123").info("Player joined")
|
||||
"""
|
||||
|
||||
def __init__(self, logger: logging.Logger, extra: Optional[dict] = None):
|
||||
"""
|
||||
Initialize context logger.
|
||||
|
||||
Args:
|
||||
logger: Base logger instance.
|
||||
extra: Extra context to include in all messages.
|
||||
"""
|
||||
super().__init__(logger, extra or {})
|
||||
|
||||
def with_context(self, **kwargs) -> "ContextLogger":
|
||||
"""
|
||||
Create a new logger with additional context.
|
||||
|
||||
Args:
|
||||
**kwargs: Context key-value pairs to add.
|
||||
|
||||
Returns:
|
||||
New ContextLogger with combined context.
|
||||
"""
|
||||
new_extra = {**self.extra, **kwargs}
|
||||
return ContextLogger(self.logger, new_extra)
|
||||
|
||||
def process(self, msg: str, kwargs: dict) -> tuple[str, dict]:
|
||||
"""
|
||||
Process log message to include context.
|
||||
|
||||
Args:
|
||||
msg: Log message.
|
||||
kwargs: Keyword arguments.
|
||||
|
||||
Returns:
|
||||
Processed message and kwargs.
|
||||
"""
|
||||
# Merge extra into kwargs
|
||||
kwargs["extra"] = {**self.extra, **kwargs.get("extra", {})}
|
||||
return msg, kwargs
|
||||
|
||||
|
||||
def get_logger(name: str) -> ContextLogger:
|
||||
"""
|
||||
Get a context-aware logger.
|
||||
|
||||
Args:
|
||||
name: Logger name (typically __name__).
|
||||
|
||||
Returns:
|
||||
ContextLogger instance.
|
||||
"""
|
||||
return ContextLogger(logging.getLogger(name))
|
||||
650
server/main.py
650
server/main.py
@@ -1,34 +1,261 @@
|
||||
"""FastAPI WebSocket server for Golf card game."""
|
||||
|
||||
import asyncio
|
||||
import logging
|
||||
import os
|
||||
import signal
|
||||
import uuid
|
||||
from contextlib import asynccontextmanager
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import FastAPI, WebSocket, WebSocketDisconnect, HTTPException, Depends, Header
|
||||
from fastapi.responses import FileResponse
|
||||
from pydantic import BaseModel
|
||||
import redis.asyncio as redis
|
||||
|
||||
from config import config
|
||||
from room import RoomManager, Room
|
||||
from game import GamePhase, GameOptions
|
||||
from ai import GolfAI, process_cpu_turn, get_all_profiles
|
||||
from game_log import get_logger
|
||||
from auth import get_auth_manager, User, UserRole
|
||||
|
||||
# Configure logging
|
||||
logging.basicConfig(
|
||||
level=getattr(logging, config.LOG_LEVEL.upper(), logging.INFO),
|
||||
format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
|
||||
# Import production components
|
||||
from logging_config import setup_logging
|
||||
|
||||
# Configure logging based on environment
|
||||
setup_logging(
|
||||
level=config.LOG_LEVEL,
|
||||
environment=config.ENVIRONMENT,
|
||||
)
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Auth & Admin & Stats Services (initialized in lifespan)
|
||||
# =============================================================================
|
||||
|
||||
_user_store = None
|
||||
_auth_service = None
|
||||
_admin_service = None
|
||||
_stats_service = None
|
||||
_replay_service = None
|
||||
_spectator_manager = None
|
||||
_leaderboard_refresh_task = None
|
||||
_redis_client = None
|
||||
_rate_limiter = None
|
||||
_shutdown_event = asyncio.Event()
|
||||
|
||||
|
||||
async def _periodic_leaderboard_refresh():
|
||||
"""Periodic task to refresh the leaderboard materialized view."""
|
||||
import asyncio
|
||||
while True:
|
||||
try:
|
||||
await asyncio.sleep(300) # 5 minutes
|
||||
if _stats_service:
|
||||
await _stats_service.refresh_leaderboard()
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error(f"Leaderboard refresh failed: {e}")
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def lifespan(app: FastAPI):
|
||||
"""Application lifespan handler for async service initialization."""
|
||||
global _user_store, _auth_service, _admin_service, _stats_service, _replay_service
|
||||
global _spectator_manager, _leaderboard_refresh_task, _redis_client, _rate_limiter
|
||||
|
||||
# Register signal handlers for graceful shutdown
|
||||
loop = asyncio.get_running_loop()
|
||||
for sig in (signal.SIGTERM, signal.SIGINT):
|
||||
loop.add_signal_handler(sig, lambda: asyncio.create_task(_initiate_shutdown()))
|
||||
|
||||
# Initialize Redis client (for rate limiting, health checks, etc.)
|
||||
if config.REDIS_URL:
|
||||
try:
|
||||
_redis_client = redis.from_url(config.REDIS_URL, decode_responses=False)
|
||||
await _redis_client.ping()
|
||||
logger.info("Redis client connected")
|
||||
|
||||
# Initialize rate limiter
|
||||
if config.RATE_LIMIT_ENABLED:
|
||||
from services.ratelimit import get_rate_limiter
|
||||
_rate_limiter = await get_rate_limiter(_redis_client)
|
||||
logger.info("Rate limiter initialized")
|
||||
except Exception as e:
|
||||
logger.warning(f"Redis connection failed: {e} - rate limiting disabled")
|
||||
_redis_client = None
|
||||
_rate_limiter = None
|
||||
|
||||
# Initialize auth, admin, and stats services (requires PostgreSQL)
|
||||
if config.POSTGRES_URL:
|
||||
try:
|
||||
from stores.user_store import get_user_store
|
||||
from stores.event_store import get_event_store
|
||||
from services.auth_service import get_auth_service
|
||||
from services.admin_service import get_admin_service
|
||||
from services.stats_service import StatsService, set_stats_service
|
||||
from routers.auth import set_auth_service
|
||||
from routers.admin import set_admin_service
|
||||
from routers.stats import set_stats_service as set_stats_router_service
|
||||
from routers.stats import set_auth_service as set_stats_auth_service
|
||||
|
||||
logger.info("Initializing auth services...")
|
||||
_user_store = await get_user_store(config.POSTGRES_URL)
|
||||
_auth_service = await get_auth_service(_user_store)
|
||||
set_auth_service(_auth_service)
|
||||
logger.info("Auth services initialized successfully")
|
||||
|
||||
# Initialize admin service
|
||||
logger.info("Initializing admin services...")
|
||||
_admin_service = await get_admin_service(
|
||||
pool=_user_store.pool,
|
||||
user_store=_user_store,
|
||||
state_cache=None, # Will add Redis state cache when available
|
||||
)
|
||||
set_admin_service(_admin_service)
|
||||
logger.info("Admin services initialized successfully")
|
||||
|
||||
# Initialize stats service
|
||||
logger.info("Initializing stats services...")
|
||||
_event_store = await get_event_store(config.POSTGRES_URL)
|
||||
_stats_service = StatsService(_user_store.pool, _event_store)
|
||||
set_stats_service(_stats_service)
|
||||
set_stats_router_service(_stats_service)
|
||||
set_stats_auth_service(_auth_service)
|
||||
logger.info("Stats services initialized successfully")
|
||||
|
||||
# Initialize replay service
|
||||
logger.info("Initializing replay services...")
|
||||
from services.replay_service import get_replay_service, set_replay_service
|
||||
from services.spectator import get_spectator_manager
|
||||
from routers.replay import (
|
||||
set_replay_service as set_replay_router_service,
|
||||
set_auth_service as set_replay_auth_service,
|
||||
set_spectator_manager as set_replay_spectator,
|
||||
set_room_manager as set_replay_room_manager,
|
||||
)
|
||||
_replay_service = await get_replay_service(_user_store.pool, _event_store)
|
||||
_spectator_manager = get_spectator_manager()
|
||||
set_replay_service(_replay_service)
|
||||
set_replay_router_service(_replay_service)
|
||||
set_replay_auth_service(_auth_service)
|
||||
set_replay_spectator(_spectator_manager)
|
||||
set_replay_room_manager(room_manager)
|
||||
logger.info("Replay services initialized successfully")
|
||||
|
||||
# Start periodic leaderboard refresh task
|
||||
_leaderboard_refresh_task = asyncio.create_task(_periodic_leaderboard_refresh())
|
||||
logger.info("Leaderboard refresh task started")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to initialize services: {e}")
|
||||
raise
|
||||
else:
|
||||
logger.warning("POSTGRES_URL not configured - auth/admin/stats endpoints will not work")
|
||||
|
||||
# Set up health check dependencies
|
||||
from routers.health import set_health_dependencies
|
||||
db_pool = _user_store.pool if _user_store else None
|
||||
set_health_dependencies(
|
||||
db_pool=db_pool,
|
||||
redis_client=_redis_client,
|
||||
room_manager=room_manager,
|
||||
)
|
||||
|
||||
logger.info(f"Golf server started (environment={config.ENVIRONMENT})")
|
||||
|
||||
yield
|
||||
|
||||
# Graceful shutdown
|
||||
logger.info("Shutdown initiated...")
|
||||
|
||||
# Signal shutdown to all components
|
||||
_shutdown_event.set()
|
||||
|
||||
# Close all WebSocket connections gracefully
|
||||
await _close_all_websockets()
|
||||
|
||||
# Cancel background tasks
|
||||
if _leaderboard_refresh_task:
|
||||
_leaderboard_refresh_task.cancel()
|
||||
try:
|
||||
await _leaderboard_refresh_task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
logger.info("Leaderboard refresh task stopped")
|
||||
|
||||
if _replay_service:
|
||||
from services.replay_service import close_replay_service
|
||||
close_replay_service()
|
||||
|
||||
if _spectator_manager:
|
||||
from services.spectator import close_spectator_manager
|
||||
close_spectator_manager()
|
||||
|
||||
if _stats_service:
|
||||
from services.stats_service import close_stats_service
|
||||
close_stats_service()
|
||||
|
||||
if _user_store:
|
||||
from stores.user_store import close_user_store
|
||||
from services.admin_service import close_admin_service
|
||||
close_admin_service()
|
||||
await close_user_store()
|
||||
|
||||
# Close Redis connection
|
||||
if _redis_client:
|
||||
await _redis_client.close()
|
||||
logger.info("Redis connection closed")
|
||||
|
||||
logger.info("Shutdown complete")
|
||||
|
||||
|
||||
async def _initiate_shutdown():
|
||||
"""Initiate graceful shutdown."""
|
||||
logger.info("Received shutdown signal")
|
||||
_shutdown_event.set()
|
||||
|
||||
|
||||
async def _close_all_websockets():
|
||||
"""Close all active WebSocket connections gracefully."""
|
||||
for room in list(room_manager.rooms.values()):
|
||||
for player in room.players.values():
|
||||
if player.websocket and not player.is_cpu:
|
||||
try:
|
||||
await player.websocket.close(code=1001, reason="Server shutting down")
|
||||
except Exception:
|
||||
pass
|
||||
logger.info("All WebSocket connections closed")
|
||||
|
||||
|
||||
app = FastAPI(
|
||||
title="Golf Card Game",
|
||||
debug=config.DEBUG,
|
||||
version="0.1.0",
|
||||
lifespan=lifespan,
|
||||
)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Middleware Setup (order matters: first added = outermost)
|
||||
# =============================================================================
|
||||
|
||||
# Request ID middleware (outermost - generates/propagates request IDs)
|
||||
from middleware.request_id import RequestIDMiddleware
|
||||
app.add_middleware(RequestIDMiddleware)
|
||||
|
||||
# Security headers middleware
|
||||
from middleware.security import SecurityHeadersMiddleware
|
||||
app.add_middleware(
|
||||
SecurityHeadersMiddleware,
|
||||
environment=config.ENVIRONMENT,
|
||||
)
|
||||
|
||||
# Note: Rate limiting middleware is added after app startup when Redis is available
|
||||
# See _add_rate_limit_middleware() called from a startup event if needed
|
||||
|
||||
room_manager = RoomManager()
|
||||
|
||||
# Initialize game logger database at startup
|
||||
@@ -36,65 +263,40 @@ _game_logger = get_logger()
|
||||
logger.info(f"Game analytics database initialized at: {_game_logger.db_path}")
|
||||
|
||||
|
||||
@app.get("/health")
|
||||
async def health_check():
|
||||
return {"status": "ok"}
|
||||
# =============================================================================
|
||||
# Routers
|
||||
# =============================================================================
|
||||
|
||||
from routers.auth import router as auth_router
|
||||
from routers.admin import router as admin_router
|
||||
from routers.stats import router as stats_router
|
||||
from routers.replay import router as replay_router
|
||||
from routers.health import router as health_router
|
||||
app.include_router(auth_router)
|
||||
app.include_router(admin_router)
|
||||
app.include_router(stats_router)
|
||||
app.include_router(replay_router)
|
||||
app.include_router(health_router)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Auth Models
|
||||
# Auth Dependencies (for use in other routes)
|
||||
# =============================================================================
|
||||
|
||||
class RegisterRequest(BaseModel):
|
||||
username: str
|
||||
password: str
|
||||
email: Optional[str] = None
|
||||
invite_code: str # Room code or explicit invite code
|
||||
from models.user import User
|
||||
|
||||
|
||||
class LoginRequest(BaseModel):
|
||||
username: str
|
||||
password: str
|
||||
|
||||
|
||||
class SetupPasswordRequest(BaseModel):
|
||||
username: str
|
||||
new_password: str
|
||||
|
||||
|
||||
class UpdateUserRequest(BaseModel):
|
||||
username: Optional[str] = None
|
||||
email: Optional[str] = None
|
||||
role: Optional[str] = None
|
||||
is_active: Optional[bool] = None
|
||||
|
||||
|
||||
class ChangePasswordRequest(BaseModel):
|
||||
new_password: str
|
||||
|
||||
|
||||
class CreateInviteRequest(BaseModel):
|
||||
max_uses: int = 1
|
||||
expires_in_days: Optional[int] = 7
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Auth Dependencies
|
||||
# =============================================================================
|
||||
|
||||
async def get_current_user(authorization: Optional[str] = Header(None)) -> Optional[User]:
|
||||
"""Get current user from Authorization header."""
|
||||
if not authorization:
|
||||
if not authorization or not _auth_service:
|
||||
return None
|
||||
|
||||
# Expect "Bearer <token>"
|
||||
parts = authorization.split()
|
||||
if len(parts) != 2 or parts[0].lower() != "bearer":
|
||||
return None
|
||||
|
||||
token = parts[1]
|
||||
auth = get_auth_manager()
|
||||
return auth.get_user_from_session(token)
|
||||
return await _auth_service.get_user_from_token(token)
|
||||
|
||||
|
||||
async def require_user(user: Optional[User] = Depends(get_current_user)) -> User:
|
||||
@@ -113,302 +315,6 @@ async def require_admin(user: User = Depends(require_user)) -> User:
|
||||
return user
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Auth Endpoints
|
||||
# =============================================================================
|
||||
|
||||
@app.post("/api/auth/register")
|
||||
async def register(request: RegisterRequest):
|
||||
"""Register a new user with an invite code."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
# Validate invite code
|
||||
invite_valid = False
|
||||
inviter_username = None
|
||||
|
||||
# Check if it's an explicit invite code
|
||||
invite = auth.get_invite_code(request.invite_code)
|
||||
if invite and invite.is_valid():
|
||||
invite_valid = True
|
||||
inviter = auth.get_user_by_id(invite.created_by)
|
||||
inviter_username = inviter.username if inviter else None
|
||||
|
||||
# Check if it's a valid room code
|
||||
if not invite_valid:
|
||||
room = room_manager.get_room(request.invite_code.upper())
|
||||
if room:
|
||||
invite_valid = True
|
||||
# Room codes are like open invites
|
||||
|
||||
if not invite_valid:
|
||||
raise HTTPException(status_code=400, detail="Invalid invite code")
|
||||
|
||||
# Create user
|
||||
user = auth.create_user(
|
||||
username=request.username,
|
||||
password=request.password,
|
||||
email=request.email,
|
||||
invited_by=inviter_username,
|
||||
)
|
||||
|
||||
if not user:
|
||||
raise HTTPException(status_code=400, detail="Username or email already taken")
|
||||
|
||||
# Mark invite code as used (if it was an explicit invite)
|
||||
if invite:
|
||||
auth.use_invite_code(request.invite_code)
|
||||
|
||||
# Create session
|
||||
session = auth.create_session(user)
|
||||
|
||||
return {
|
||||
"user": user.to_dict(),
|
||||
"token": session.token,
|
||||
"expires_at": session.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@app.post("/api/auth/login")
|
||||
async def login(request: LoginRequest):
|
||||
"""Login with username and password."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
# Check if user needs password setup (first login)
|
||||
if auth.needs_password_setup(request.username):
|
||||
raise HTTPException(
|
||||
status_code=428, # Precondition Required
|
||||
detail="Password setup required. Use /api/auth/setup-password endpoint."
|
||||
)
|
||||
|
||||
user = auth.authenticate(request.username, request.password)
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="Invalid credentials")
|
||||
|
||||
session = auth.create_session(user)
|
||||
|
||||
return {
|
||||
"user": user.to_dict(),
|
||||
"token": session.token,
|
||||
"expires_at": session.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@app.post("/api/auth/setup-password")
|
||||
async def setup_password(request: SetupPasswordRequest):
|
||||
"""Set password for first-time login (admin accounts created without password)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
# Verify user exists and needs setup
|
||||
if not auth.needs_password_setup(request.username):
|
||||
raise HTTPException(
|
||||
status_code=400,
|
||||
detail="Password setup not available for this account"
|
||||
)
|
||||
|
||||
# Set the password
|
||||
user = auth.setup_password(request.username, request.new_password)
|
||||
if not user:
|
||||
raise HTTPException(status_code=400, detail="Setup failed")
|
||||
|
||||
# Create session
|
||||
session = auth.create_session(user)
|
||||
|
||||
return {
|
||||
"user": user.to_dict(),
|
||||
"token": session.token,
|
||||
"expires_at": session.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@app.get("/api/auth/check-setup/{username}")
|
||||
async def check_setup_needed(username: str):
|
||||
"""Check if a username needs password setup."""
|
||||
auth = get_auth_manager()
|
||||
needs_setup = auth.needs_password_setup(username)
|
||||
|
||||
return {
|
||||
"username": username,
|
||||
"needs_password_setup": needs_setup,
|
||||
}
|
||||
|
||||
|
||||
@app.post("/api/auth/logout")
|
||||
async def logout(authorization: Optional[str] = Header(None)):
|
||||
"""Logout current session."""
|
||||
if authorization:
|
||||
parts = authorization.split()
|
||||
if len(parts) == 2 and parts[0].lower() == "bearer":
|
||||
auth = get_auth_manager()
|
||||
auth.invalidate_session(parts[1])
|
||||
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@app.get("/api/auth/me")
|
||||
async def get_me(user: User = Depends(require_user)):
|
||||
"""Get current user info."""
|
||||
return {"user": user.to_dict()}
|
||||
|
||||
|
||||
@app.put("/api/auth/password")
|
||||
async def change_own_password(
|
||||
request: ChangePasswordRequest,
|
||||
user: User = Depends(require_user)
|
||||
):
|
||||
"""Change own password."""
|
||||
auth = get_auth_manager()
|
||||
auth.change_password(user.id, request.new_password)
|
||||
# Invalidate all other sessions
|
||||
auth.invalidate_user_sessions(user.id)
|
||||
# Create new session
|
||||
session = auth.create_session(user)
|
||||
|
||||
return {
|
||||
"status": "ok",
|
||||
"token": session.token,
|
||||
"expires_at": session.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Admin Endpoints
|
||||
# =============================================================================
|
||||
|
||||
@app.get("/api/admin/users")
|
||||
async def list_users(
|
||||
include_inactive: bool = False,
|
||||
admin: User = Depends(require_admin)
|
||||
):
|
||||
"""List all users (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
users = auth.list_users(include_inactive=include_inactive)
|
||||
return {"users": [u.to_dict() for u in users]}
|
||||
|
||||
|
||||
@app.get("/api/admin/users/{user_id}")
|
||||
async def get_user(user_id: str, admin: User = Depends(require_admin)):
|
||||
"""Get user by ID (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
user = auth.get_user_by_id(user_id)
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
return {"user": user.to_dict()}
|
||||
|
||||
|
||||
@app.put("/api/admin/users/{user_id}")
|
||||
async def update_user(
|
||||
user_id: str,
|
||||
request: UpdateUserRequest,
|
||||
admin: User = Depends(require_admin)
|
||||
):
|
||||
"""Update user (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
# Convert role string to enum if provided
|
||||
role = UserRole(request.role) if request.role else None
|
||||
|
||||
user = auth.update_user(
|
||||
user_id=user_id,
|
||||
username=request.username,
|
||||
email=request.email,
|
||||
role=role,
|
||||
is_active=request.is_active,
|
||||
)
|
||||
|
||||
if not user:
|
||||
raise HTTPException(status_code=400, detail="Update failed (duplicate username/email?)")
|
||||
|
||||
return {"user": user.to_dict()}
|
||||
|
||||
|
||||
@app.put("/api/admin/users/{user_id}/password")
|
||||
async def admin_change_password(
|
||||
user_id: str,
|
||||
request: ChangePasswordRequest,
|
||||
admin: User = Depends(require_admin)
|
||||
):
|
||||
"""Change user password (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
if not auth.change_password(user_id, request.new_password):
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
|
||||
# Invalidate all user sessions
|
||||
auth.invalidate_user_sessions(user_id)
|
||||
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@app.delete("/api/admin/users/{user_id}")
|
||||
async def delete_user(user_id: str, admin: User = Depends(require_admin)):
|
||||
"""Deactivate user (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
# Don't allow deleting yourself
|
||||
if user_id == admin.id:
|
||||
raise HTTPException(status_code=400, detail="Cannot delete yourself")
|
||||
|
||||
if not auth.delete_user(user_id):
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@app.post("/api/admin/invites")
|
||||
async def create_invite(
|
||||
request: CreateInviteRequest,
|
||||
admin: User = Depends(require_admin)
|
||||
):
|
||||
"""Create an invite code (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
invite = auth.create_invite_code(
|
||||
created_by=admin.id,
|
||||
max_uses=request.max_uses,
|
||||
expires_in_days=request.expires_in_days,
|
||||
)
|
||||
|
||||
return {
|
||||
"code": invite.code,
|
||||
"max_uses": invite.max_uses,
|
||||
"expires_at": invite.expires_at.isoformat() if invite.expires_at else None,
|
||||
}
|
||||
|
||||
|
||||
@app.get("/api/admin/invites")
|
||||
async def list_invites(admin: User = Depends(require_admin)):
|
||||
"""List all invite codes (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
invites = auth.list_invite_codes()
|
||||
|
||||
return {
|
||||
"invites": [
|
||||
{
|
||||
"code": i.code,
|
||||
"created_by": i.created_by,
|
||||
"created_at": i.created_at.isoformat(),
|
||||
"expires_at": i.expires_at.isoformat() if i.expires_at else None,
|
||||
"max_uses": i.max_uses,
|
||||
"use_count": i.use_count,
|
||||
"is_active": i.is_active,
|
||||
"is_valid": i.is_valid(),
|
||||
}
|
||||
for i in invites
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
@app.delete("/api/admin/invites/{code}")
|
||||
async def deactivate_invite(code: str, admin: User = Depends(require_admin)):
|
||||
"""Deactivate an invite code (admin only)."""
|
||||
auth = get_auth_manager()
|
||||
|
||||
if not auth.deactivate_invite_code(code):
|
||||
raise HTTPException(status_code=404, detail="Invite code not found")
|
||||
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@app.websocket("/ws")
|
||||
async def websocket_endpoint(websocket: WebSocket):
|
||||
await websocket.accept()
|
||||
@@ -902,6 +808,11 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
|
||||
async def broadcast_game_state(room: Room):
|
||||
"""Broadcast game state to all human players in a room."""
|
||||
# Notify spectators if spectator manager is available
|
||||
if _spectator_manager:
|
||||
spectator_state = room.game.get_state(None) # No player perspective
|
||||
await _spectator_manager.send_game_state(room.code, spectator_state)
|
||||
|
||||
for pid, player in room.players.items():
|
||||
# Skip CPU players
|
||||
if player.is_cpu or not player.websocket:
|
||||
@@ -937,10 +848,35 @@ async def broadcast_game_state(room: Room):
|
||||
elif room.game.phase == GamePhase.GAME_OVER:
|
||||
# Log game end
|
||||
if room.game_log_id:
|
||||
logger = get_logger()
|
||||
logger.log_game_end(room.game_log_id)
|
||||
game_logger = get_logger()
|
||||
game_logger.log_game_end(room.game_log_id)
|
||||
room.game_log_id = None # Clear to avoid duplicate logging
|
||||
|
||||
# Process stats for authenticated players
|
||||
if _stats_service and room.game.players:
|
||||
try:
|
||||
# Build mapping - for non-CPU players, the player_id is their user_id
|
||||
# (assigned during authentication or as a session UUID)
|
||||
player_user_ids = {}
|
||||
for player_id, room_player in room.players.items():
|
||||
if not room_player.is_cpu:
|
||||
player_user_ids[player_id] = player_id
|
||||
|
||||
# Find winner
|
||||
winner_id = None
|
||||
if room.game.players:
|
||||
winner = min(room.game.players, key=lambda p: p.total_score)
|
||||
winner_id = winner.id
|
||||
|
||||
await _stats_service.process_game_from_state(
|
||||
players=room.game.players,
|
||||
winner_id=winner_id,
|
||||
num_rounds=room.game.num_rounds,
|
||||
player_user_ids=player_user_ids,
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to process game stats: {e}")
|
||||
|
||||
scores = [
|
||||
{"name": p.name, "total": p.total_score, "rounds_won": p.rounds_won}
|
||||
for p in room.game.players
|
||||
@@ -1034,6 +970,28 @@ if os.path.exists(client_path):
|
||||
async def serve_animation_queue():
|
||||
return FileResponse(os.path.join(client_path, "animation-queue.js"), media_type="application/javascript")
|
||||
|
||||
# Admin dashboard
|
||||
@app.get("/admin")
|
||||
async def serve_admin():
|
||||
return FileResponse(os.path.join(client_path, "admin.html"))
|
||||
|
||||
@app.get("/admin.css")
|
||||
async def serve_admin_css():
|
||||
return FileResponse(os.path.join(client_path, "admin.css"), media_type="text/css")
|
||||
|
||||
@app.get("/admin.js")
|
||||
async def serve_admin_js():
|
||||
return FileResponse(os.path.join(client_path, "admin.js"), media_type="application/javascript")
|
||||
|
||||
@app.get("/replay.js")
|
||||
async def serve_replay_js():
|
||||
return FileResponse(os.path.join(client_path, "replay.js"), media_type="application/javascript")
|
||||
|
||||
# Serve replay page for share links
|
||||
@app.get("/replay/{share_code}")
|
||||
async def serve_replay_page(share_code: str):
|
||||
return FileResponse(os.path.join(client_path, "index.html"))
|
||||
|
||||
|
||||
def run():
|
||||
"""Run the server using uvicorn."""
|
||||
|
||||
18
server/middleware/__init__.py
Normal file
18
server/middleware/__init__.py
Normal file
@@ -0,0 +1,18 @@
|
||||
"""
|
||||
Middleware components for Golf game server.
|
||||
|
||||
Provides:
|
||||
- RateLimitMiddleware: API rate limiting with Redis backend
|
||||
- SecurityHeadersMiddleware: Security headers (CSP, HSTS, etc.)
|
||||
- RequestIDMiddleware: Request tracing with X-Request-ID
|
||||
"""
|
||||
|
||||
from .ratelimit import RateLimitMiddleware
|
||||
from .security import SecurityHeadersMiddleware
|
||||
from .request_id import RequestIDMiddleware
|
||||
|
||||
__all__ = [
|
||||
"RateLimitMiddleware",
|
||||
"SecurityHeadersMiddleware",
|
||||
"RequestIDMiddleware",
|
||||
]
|
||||
173
server/middleware/ratelimit.py
Normal file
173
server/middleware/ratelimit.py
Normal file
@@ -0,0 +1,173 @@
|
||||
"""
|
||||
Rate limiting middleware for FastAPI.
|
||||
|
||||
Applies per-endpoint rate limits and adds X-RateLimit-* headers to responses.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Callable, Optional
|
||||
|
||||
from fastapi import Request
|
||||
from starlette.middleware.base import BaseHTTPMiddleware
|
||||
from starlette.responses import JSONResponse, Response
|
||||
|
||||
from services.ratelimit import RateLimiter, RATE_LIMITS
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class RateLimitMiddleware(BaseHTTPMiddleware):
|
||||
"""
|
||||
HTTP middleware for rate limiting API requests.
|
||||
|
||||
Applies rate limits based on request path and adds standard
|
||||
rate limit headers to all responses.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
app,
|
||||
rate_limiter: RateLimiter,
|
||||
enabled: bool = True,
|
||||
get_user_id: Optional[Callable[[Request], Optional[str]]] = None,
|
||||
):
|
||||
"""
|
||||
Initialize rate limit middleware.
|
||||
|
||||
Args:
|
||||
app: FastAPI application.
|
||||
rate_limiter: RateLimiter service instance.
|
||||
enabled: Whether rate limiting is enabled.
|
||||
get_user_id: Optional callback to extract user ID from request.
|
||||
"""
|
||||
super().__init__(app)
|
||||
self.limiter = rate_limiter
|
||||
self.enabled = enabled
|
||||
self.get_user_id = get_user_id
|
||||
|
||||
async def dispatch(self, request: Request, call_next) -> Response:
|
||||
"""
|
||||
Process request through rate limiter.
|
||||
|
||||
Args:
|
||||
request: Incoming HTTP request.
|
||||
call_next: Next middleware/handler in chain.
|
||||
|
||||
Returns:
|
||||
HTTP response with rate limit headers.
|
||||
"""
|
||||
# Skip if disabled
|
||||
if not self.enabled:
|
||||
return await call_next(request)
|
||||
|
||||
# Determine rate limit tier based on path
|
||||
path = request.url.path
|
||||
limit_config = self._get_limit_config(path, request.method)
|
||||
|
||||
# No rate limiting for this endpoint
|
||||
if limit_config is None:
|
||||
return await call_next(request)
|
||||
|
||||
limit, window = limit_config
|
||||
|
||||
# Get user ID if authenticated
|
||||
user_id = None
|
||||
if self.get_user_id:
|
||||
try:
|
||||
user_id = self.get_user_id(request)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Generate client key
|
||||
client_key = self.limiter.get_client_key(request, user_id)
|
||||
|
||||
# Check rate limit
|
||||
endpoint_key = self._get_endpoint_key(path)
|
||||
full_key = f"{endpoint_key}:{client_key}"
|
||||
|
||||
allowed, info = await self.limiter.is_allowed(full_key, limit, window)
|
||||
|
||||
# Build response
|
||||
if allowed:
|
||||
response = await call_next(request)
|
||||
else:
|
||||
response = JSONResponse(
|
||||
status_code=429,
|
||||
content={
|
||||
"error": "Rate limit exceeded",
|
||||
"message": f"Too many requests. Please wait {info['reset']} seconds.",
|
||||
"retry_after": info["reset"],
|
||||
},
|
||||
)
|
||||
|
||||
# Add rate limit headers
|
||||
response.headers["X-RateLimit-Limit"] = str(info["limit"])
|
||||
response.headers["X-RateLimit-Remaining"] = str(info["remaining"])
|
||||
response.headers["X-RateLimit-Reset"] = str(info["reset"])
|
||||
|
||||
if not allowed:
|
||||
response.headers["Retry-After"] = str(info["reset"])
|
||||
|
||||
return response
|
||||
|
||||
def _get_limit_config(
|
||||
self,
|
||||
path: str,
|
||||
method: str,
|
||||
) -> Optional[tuple[int, int]]:
|
||||
"""
|
||||
Get rate limit configuration for a path.
|
||||
|
||||
Args:
|
||||
path: Request URL path.
|
||||
method: HTTP method.
|
||||
|
||||
Returns:
|
||||
Tuple of (limit, window_seconds) or None for no limiting.
|
||||
"""
|
||||
# No rate limiting for health checks
|
||||
if path in ("/health", "/ready", "/metrics"):
|
||||
return None
|
||||
|
||||
# No rate limiting for static files
|
||||
if path.endswith((".js", ".css", ".html", ".ico", ".png", ".jpg")):
|
||||
return None
|
||||
|
||||
# Authentication endpoints - stricter limits
|
||||
if path.startswith("/api/auth"):
|
||||
return RATE_LIMITS["api_auth"]
|
||||
|
||||
# Room creation - moderate limits
|
||||
if path == "/api/rooms" and method == "POST":
|
||||
return RATE_LIMITS["api_create_room"]
|
||||
|
||||
# Email endpoints - very strict
|
||||
if "email" in path or "verify" in path:
|
||||
return RATE_LIMITS["email_send"]
|
||||
|
||||
# General API endpoints
|
||||
if path.startswith("/api"):
|
||||
return RATE_LIMITS["api_general"]
|
||||
|
||||
# Default: no rate limiting for non-API paths
|
||||
return None
|
||||
|
||||
def _get_endpoint_key(self, path: str) -> str:
|
||||
"""
|
||||
Normalize path to endpoint key for rate limiting.
|
||||
|
||||
Groups similar endpoints together (e.g., /api/users/123 -> /api/users/:id).
|
||||
|
||||
Args:
|
||||
path: Request URL path.
|
||||
|
||||
Returns:
|
||||
Normalized endpoint key.
|
||||
"""
|
||||
# Simple normalization - strip trailing slashes
|
||||
key = path.rstrip("/")
|
||||
|
||||
# Could add more sophisticated path parameter normalization here
|
||||
# For example: /api/users/123 -> /api/users/:id
|
||||
|
||||
return key or "/"
|
||||
93
server/middleware/request_id.py
Normal file
93
server/middleware/request_id.py
Normal file
@@ -0,0 +1,93 @@
|
||||
"""
|
||||
Request ID middleware for request tracing.
|
||||
|
||||
Generates or propagates X-Request-ID header for distributed tracing.
|
||||
"""
|
||||
|
||||
import logging
|
||||
import uuid
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import Request
|
||||
from starlette.middleware.base import BaseHTTPMiddleware
|
||||
from starlette.responses import Response
|
||||
|
||||
from logging_config import request_id_var
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class RequestIDMiddleware(BaseHTTPMiddleware):
|
||||
"""
|
||||
HTTP middleware for request ID generation and propagation.
|
||||
|
||||
- Extracts X-Request-ID from incoming request headers
|
||||
- Generates a new UUID if not present
|
||||
- Sets request_id in context var for logging
|
||||
- Adds X-Request-ID to response headers
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
app,
|
||||
header_name: str = "X-Request-ID",
|
||||
generator: Optional[callable] = None,
|
||||
):
|
||||
"""
|
||||
Initialize request ID middleware.
|
||||
|
||||
Args:
|
||||
app: FastAPI application.
|
||||
header_name: Header name for request ID.
|
||||
generator: Optional custom ID generator function.
|
||||
"""
|
||||
super().__init__(app)
|
||||
self.header_name = header_name
|
||||
self.generator = generator or (lambda: str(uuid.uuid4()))
|
||||
|
||||
async def dispatch(self, request: Request, call_next) -> Response:
|
||||
"""
|
||||
Process request with request ID.
|
||||
|
||||
Args:
|
||||
request: Incoming HTTP request.
|
||||
call_next: Next middleware/handler in chain.
|
||||
|
||||
Returns:
|
||||
HTTP response with X-Request-ID header.
|
||||
"""
|
||||
# Get or generate request ID
|
||||
request_id = request.headers.get(self.header_name)
|
||||
if not request_id:
|
||||
request_id = self.generator()
|
||||
|
||||
# Set in request state for access in handlers
|
||||
request.state.request_id = request_id
|
||||
|
||||
# Set in context var for logging
|
||||
token = request_id_var.set(request_id)
|
||||
|
||||
try:
|
||||
# Process request
|
||||
response = await call_next(request)
|
||||
|
||||
# Add request ID to response
|
||||
response.headers[self.header_name] = request_id
|
||||
|
||||
return response
|
||||
finally:
|
||||
# Reset context var
|
||||
request_id_var.reset(token)
|
||||
|
||||
|
||||
def get_request_id(request: Request) -> Optional[str]:
|
||||
"""
|
||||
Get request ID from request state.
|
||||
|
||||
Args:
|
||||
request: FastAPI request object.
|
||||
|
||||
Returns:
|
||||
Request ID string or None.
|
||||
"""
|
||||
return getattr(request.state, "request_id", None)
|
||||
140
server/middleware/security.py
Normal file
140
server/middleware/security.py
Normal file
@@ -0,0 +1,140 @@
|
||||
"""
|
||||
Security headers middleware for FastAPI.
|
||||
|
||||
Adds security headers to all responses:
|
||||
- Content-Security-Policy (CSP)
|
||||
- X-Content-Type-Options
|
||||
- X-Frame-Options
|
||||
- X-XSS-Protection
|
||||
- Referrer-Policy
|
||||
- Permissions-Policy
|
||||
- Strict-Transport-Security (HSTS)
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import Request
|
||||
from starlette.middleware.base import BaseHTTPMiddleware
|
||||
from starlette.responses import Response
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class SecurityHeadersMiddleware(BaseHTTPMiddleware):
|
||||
"""
|
||||
HTTP middleware for adding security headers.
|
||||
|
||||
Configurable CSP and HSTS settings for different environments.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
app,
|
||||
environment: str = "development",
|
||||
csp_report_uri: Optional[str] = None,
|
||||
allowed_hosts: Optional[list[str]] = None,
|
||||
):
|
||||
"""
|
||||
Initialize security headers middleware.
|
||||
|
||||
Args:
|
||||
app: FastAPI application.
|
||||
environment: Environment name (production enables HSTS).
|
||||
csp_report_uri: Optional URI for CSP violation reports.
|
||||
allowed_hosts: List of allowed hosts for connect-src directive.
|
||||
"""
|
||||
super().__init__(app)
|
||||
self.environment = environment
|
||||
self.csp_report_uri = csp_report_uri
|
||||
self.allowed_hosts = allowed_hosts or []
|
||||
|
||||
async def dispatch(self, request: Request, call_next) -> Response:
|
||||
"""
|
||||
Add security headers to response.
|
||||
|
||||
Args:
|
||||
request: Incoming HTTP request.
|
||||
call_next: Next middleware/handler in chain.
|
||||
|
||||
Returns:
|
||||
HTTP response with security headers.
|
||||
"""
|
||||
response = await call_next(request)
|
||||
|
||||
# Basic security headers
|
||||
response.headers["X-Content-Type-Options"] = "nosniff"
|
||||
response.headers["X-Frame-Options"] = "DENY"
|
||||
response.headers["X-XSS-Protection"] = "1; mode=block"
|
||||
response.headers["Referrer-Policy"] = "strict-origin-when-cross-origin"
|
||||
|
||||
# Permissions Policy (formerly Feature-Policy)
|
||||
response.headers["Permissions-Policy"] = (
|
||||
"geolocation=(), "
|
||||
"microphone=(), "
|
||||
"camera=(), "
|
||||
"payment=(), "
|
||||
"usb=()"
|
||||
)
|
||||
|
||||
# Content Security Policy
|
||||
csp = self._build_csp(request)
|
||||
response.headers["Content-Security-Policy"] = csp
|
||||
|
||||
# HSTS (only in production with HTTPS)
|
||||
if self.environment == "production":
|
||||
# Only add HSTS if request came via HTTPS
|
||||
forwarded_proto = request.headers.get("X-Forwarded-Proto", "")
|
||||
if forwarded_proto == "https" or request.url.scheme == "https":
|
||||
response.headers["Strict-Transport-Security"] = (
|
||||
"max-age=31536000; includeSubDomains; preload"
|
||||
)
|
||||
|
||||
return response
|
||||
|
||||
def _build_csp(self, request: Request) -> str:
|
||||
"""
|
||||
Build Content-Security-Policy header.
|
||||
|
||||
Args:
|
||||
request: HTTP request (for host-specific directives).
|
||||
|
||||
Returns:
|
||||
CSP header value string.
|
||||
"""
|
||||
# Get the host for WebSocket connections
|
||||
host = request.headers.get("host", "localhost")
|
||||
|
||||
# Build connect-src directive
|
||||
connect_sources = ["'self'"]
|
||||
|
||||
# Add WebSocket URLs
|
||||
if self.environment == "production":
|
||||
connect_sources.append(f"wss://{host}")
|
||||
for allowed_host in self.allowed_hosts:
|
||||
connect_sources.append(f"wss://{allowed_host}")
|
||||
else:
|
||||
# Development - allow ws:// and wss://
|
||||
connect_sources.append(f"ws://{host}")
|
||||
connect_sources.append(f"wss://{host}")
|
||||
connect_sources.append("ws://localhost:*")
|
||||
connect_sources.append("wss://localhost:*")
|
||||
|
||||
directives = [
|
||||
"default-src 'self'",
|
||||
"script-src 'self'",
|
||||
# Allow inline styles for UI (cards, animations)
|
||||
"style-src 'self' 'unsafe-inline'",
|
||||
"img-src 'self' data:",
|
||||
"font-src 'self'",
|
||||
f"connect-src {' '.join(connect_sources)}",
|
||||
"frame-ancestors 'none'",
|
||||
"base-uri 'self'",
|
||||
"form-action 'self'",
|
||||
]
|
||||
|
||||
# Add report-uri if configured
|
||||
if self.csp_report_uri:
|
||||
directives.append(f"report-uri {self.csp_report_uri}")
|
||||
|
||||
return "; ".join(directives)
|
||||
19
server/models/__init__.py
Normal file
19
server/models/__init__.py
Normal file
@@ -0,0 +1,19 @@
|
||||
"""Models package for Golf game V2."""
|
||||
|
||||
from .events import EventType, GameEvent
|
||||
from .game_state import RebuiltGameState, rebuild_state, CardState, PlayerState, GamePhase
|
||||
from .user import UserRole, User, UserSession, GuestSession
|
||||
|
||||
__all__ = [
|
||||
"EventType",
|
||||
"GameEvent",
|
||||
"RebuiltGameState",
|
||||
"rebuild_state",
|
||||
"CardState",
|
||||
"PlayerState",
|
||||
"GamePhase",
|
||||
"UserRole",
|
||||
"User",
|
||||
"UserSession",
|
||||
"GuestSession",
|
||||
]
|
||||
574
server/models/events.py
Normal file
574
server/models/events.py
Normal file
@@ -0,0 +1,574 @@
|
||||
"""
|
||||
Event definitions for Golf game event sourcing.
|
||||
|
||||
All game actions are stored as immutable events, enabling:
|
||||
- Full game replay from any point
|
||||
- Audit trails for all player actions
|
||||
- Stats aggregation from event streams
|
||||
- Deterministic state reconstruction
|
||||
|
||||
Events are the single source of truth for game state.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime, timezone
|
||||
from enum import Enum
|
||||
from typing import Optional, Any
|
||||
import json
|
||||
|
||||
|
||||
class EventType(str, Enum):
|
||||
"""All possible event types in a Golf game."""
|
||||
|
||||
# Lifecycle events
|
||||
GAME_CREATED = "game_created"
|
||||
PLAYER_JOINED = "player_joined"
|
||||
PLAYER_LEFT = "player_left"
|
||||
GAME_STARTED = "game_started"
|
||||
ROUND_STARTED = "round_started"
|
||||
ROUND_ENDED = "round_ended"
|
||||
GAME_ENDED = "game_ended"
|
||||
|
||||
# Gameplay events
|
||||
INITIAL_FLIP = "initial_flip"
|
||||
CARD_DRAWN = "card_drawn"
|
||||
CARD_SWAPPED = "card_swapped"
|
||||
CARD_DISCARDED = "card_discarded"
|
||||
CARD_FLIPPED = "card_flipped"
|
||||
FLIP_SKIPPED = "flip_skipped"
|
||||
FLIP_AS_ACTION = "flip_as_action"
|
||||
KNOCK_EARLY = "knock_early"
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameEvent:
|
||||
"""
|
||||
Base class for all game events.
|
||||
|
||||
Events are immutable records of actions that occurred in a game.
|
||||
They contain all information needed to reconstruct game state.
|
||||
|
||||
Attributes:
|
||||
event_type: The type of event (from EventType enum).
|
||||
game_id: UUID of the game this event belongs to.
|
||||
sequence_num: Monotonically increasing sequence number within game.
|
||||
timestamp: When the event occurred (UTC).
|
||||
player_id: ID of player who triggered the event (if applicable).
|
||||
data: Event-specific payload data.
|
||||
"""
|
||||
|
||||
event_type: EventType
|
||||
game_id: str
|
||||
sequence_num: int
|
||||
timestamp: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
player_id: Optional[str] = None
|
||||
data: dict = field(default_factory=dict)
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
"""Serialize event to dictionary for JSON storage."""
|
||||
return {
|
||||
"event_type": self.event_type.value,
|
||||
"game_id": self.game_id,
|
||||
"sequence_num": self.sequence_num,
|
||||
"timestamp": self.timestamp.isoformat(),
|
||||
"player_id": self.player_id,
|
||||
"data": self.data,
|
||||
}
|
||||
|
||||
def to_json(self) -> str:
|
||||
"""Serialize event to JSON string."""
|
||||
return json.dumps(self.to_dict())
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "GameEvent":
|
||||
"""Deserialize event from dictionary."""
|
||||
timestamp = d["timestamp"]
|
||||
if isinstance(timestamp, str):
|
||||
timestamp = datetime.fromisoformat(timestamp)
|
||||
|
||||
return cls(
|
||||
event_type=EventType(d["event_type"]),
|
||||
game_id=d["game_id"],
|
||||
sequence_num=d["sequence_num"],
|
||||
timestamp=timestamp,
|
||||
player_id=d.get("player_id"),
|
||||
data=d.get("data", {}),
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, json_str: str) -> "GameEvent":
|
||||
"""Deserialize event from JSON string."""
|
||||
return cls.from_dict(json.loads(json_str))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Event Factory Functions
|
||||
# =============================================================================
|
||||
# These provide type-safe event construction with proper data structures.
|
||||
|
||||
|
||||
def game_created(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
room_code: str,
|
||||
host_id: str,
|
||||
options: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a GameCreated event.
|
||||
|
||||
Emitted when a new game room is created.
|
||||
|
||||
Args:
|
||||
game_id: UUID for the new game.
|
||||
sequence_num: Should be 1 (first event).
|
||||
room_code: 4-letter room code.
|
||||
host_id: Player ID of the host.
|
||||
options: GameOptions as dict.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.GAME_CREATED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=host_id,
|
||||
data={
|
||||
"room_code": room_code,
|
||||
"host_id": host_id,
|
||||
"options": options,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def player_joined(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
player_name: str,
|
||||
is_cpu: bool = False,
|
||||
cpu_profile: Optional[str] = None,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a PlayerJoined event.
|
||||
|
||||
Emitted when a player (human or CPU) joins the game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Unique player identifier.
|
||||
player_name: Display name.
|
||||
is_cpu: Whether this is a CPU player.
|
||||
cpu_profile: CPU profile name (for AI replay analysis).
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"player_name": player_name,
|
||||
"is_cpu": is_cpu,
|
||||
"cpu_profile": cpu_profile,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def player_left(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
reason: str = "left",
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a PlayerLeft event.
|
||||
|
||||
Emitted when a player leaves the game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: ID of player who left.
|
||||
reason: Why they left (left, disconnected, kicked).
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.PLAYER_LEFT,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={"reason": reason},
|
||||
)
|
||||
|
||||
|
||||
def game_started(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_order: list[str],
|
||||
num_decks: int,
|
||||
num_rounds: int,
|
||||
options: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a GameStarted event.
|
||||
|
||||
Emitted when the host starts the game. This locks in settings
|
||||
but doesn't deal cards (that's RoundStarted).
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_order: List of player IDs in turn order.
|
||||
num_decks: Number of card decks being used.
|
||||
num_rounds: Total rounds to play.
|
||||
options: Final GameOptions as dict.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.GAME_STARTED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
data={
|
||||
"player_order": player_order,
|
||||
"num_decks": num_decks,
|
||||
"num_rounds": num_rounds,
|
||||
"options": options,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def round_started(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
round_num: int,
|
||||
deck_seed: int,
|
||||
dealt_cards: dict[str, list[dict]],
|
||||
first_discard: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a RoundStarted event.
|
||||
|
||||
Emitted at the start of each round. Contains all information
|
||||
needed to recreate the initial state deterministically.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
round_num: Round number (1-indexed).
|
||||
deck_seed: Random seed used for deck shuffle.
|
||||
dealt_cards: Map of player_id -> list of 6 card dicts.
|
||||
Cards include {rank, suit} (face_up always False).
|
||||
first_discard: The first card on the discard pile.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.ROUND_STARTED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
data={
|
||||
"round_num": round_num,
|
||||
"deck_seed": deck_seed,
|
||||
"dealt_cards": dealt_cards,
|
||||
"first_discard": first_discard,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def round_ended(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
round_num: int,
|
||||
scores: dict[str, int],
|
||||
final_hands: dict[str, list[dict]],
|
||||
finisher_id: Optional[str] = None,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a RoundEnded event.
|
||||
|
||||
Emitted when a round completes and scores are calculated.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
round_num: Round that just ended.
|
||||
scores: Map of player_id -> round score.
|
||||
final_hands: Map of player_id -> final 6 cards (all revealed).
|
||||
finisher_id: ID of player who went out first (if any).
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.ROUND_ENDED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
data={
|
||||
"round_num": round_num,
|
||||
"scores": scores,
|
||||
"final_hands": final_hands,
|
||||
"finisher_id": finisher_id,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def game_ended(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
final_scores: dict[str, int],
|
||||
rounds_won: dict[str, int],
|
||||
winner_id: Optional[str] = None,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a GameEnded event.
|
||||
|
||||
Emitted when all rounds are complete.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
final_scores: Map of player_id -> total score.
|
||||
rounds_won: Map of player_id -> rounds won count.
|
||||
winner_id: ID of overall winner (lowest total score).
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.GAME_ENDED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
data={
|
||||
"final_scores": final_scores,
|
||||
"rounds_won": rounds_won,
|
||||
"winner_id": winner_id,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def initial_flip(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
positions: list[int],
|
||||
cards: list[dict],
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create an InitialFlip event.
|
||||
|
||||
Emitted when a player flips their initial cards at round start.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who flipped.
|
||||
positions: Card positions that were flipped (0-5).
|
||||
cards: The cards that were revealed [{rank, suit}, ...].
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.INITIAL_FLIP,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"positions": positions,
|
||||
"cards": cards,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def card_drawn(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
source: str,
|
||||
card: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a CardDrawn event.
|
||||
|
||||
Emitted when a player draws a card from deck or discard.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who drew.
|
||||
source: "deck" or "discard".
|
||||
card: The card drawn {rank, suit}.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.CARD_DRAWN,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"source": source,
|
||||
"card": card,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def card_swapped(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
position: int,
|
||||
new_card: dict,
|
||||
old_card: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a CardSwapped event.
|
||||
|
||||
Emitted when a player swaps their drawn card with a hand card.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who swapped.
|
||||
position: Hand position (0-5) where swap occurred.
|
||||
new_card: Card placed into hand {rank, suit}.
|
||||
old_card: Card removed from hand {rank, suit}.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.CARD_SWAPPED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"position": position,
|
||||
"new_card": new_card,
|
||||
"old_card": old_card,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def card_discarded(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
card: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a CardDiscarded event.
|
||||
|
||||
Emitted when a player discards their drawn card without swapping.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who discarded.
|
||||
card: The card discarded {rank, suit}.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.CARD_DISCARDED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={"card": card},
|
||||
)
|
||||
|
||||
|
||||
def card_flipped(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
position: int,
|
||||
card: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a CardFlipped event.
|
||||
|
||||
Emitted when a player flips a card after discarding (flip_on_discard mode).
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who flipped.
|
||||
position: Position of flipped card (0-5).
|
||||
card: The card revealed {rank, suit}.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.CARD_FLIPPED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"position": position,
|
||||
"card": card,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def flip_skipped(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a FlipSkipped event.
|
||||
|
||||
Emitted when a player skips the optional flip (endgame mode).
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who skipped.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.FLIP_SKIPPED,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={},
|
||||
)
|
||||
|
||||
|
||||
def flip_as_action(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
position: int,
|
||||
card: dict,
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a FlipAsAction event.
|
||||
|
||||
Emitted when a player uses their turn to flip a card (house rule).
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who used flip-as-action.
|
||||
position: Position of flipped card (0-5).
|
||||
card: The card revealed {rank, suit}.
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.FLIP_AS_ACTION,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"position": position,
|
||||
"card": card,
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def knock_early(
|
||||
game_id: str,
|
||||
sequence_num: int,
|
||||
player_id: str,
|
||||
positions: list[int],
|
||||
cards: list[dict],
|
||||
) -> GameEvent:
|
||||
"""
|
||||
Create a KnockEarly event.
|
||||
|
||||
Emitted when a player knocks early to reveal remaining cards.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
sequence_num: Event sequence number.
|
||||
player_id: Player who knocked.
|
||||
positions: Positions of cards that were face-down.
|
||||
cards: The cards revealed [{rank, suit}, ...].
|
||||
"""
|
||||
return GameEvent(
|
||||
event_type=EventType.KNOCK_EARLY,
|
||||
game_id=game_id,
|
||||
sequence_num=sequence_num,
|
||||
player_id=player_id,
|
||||
data={
|
||||
"positions": positions,
|
||||
"cards": cards,
|
||||
},
|
||||
)
|
||||
535
server/models/game_state.py
Normal file
535
server/models/game_state.py
Normal file
@@ -0,0 +1,535 @@
|
||||
"""
|
||||
Game state rebuilder for event sourcing.
|
||||
|
||||
This module provides the ability to reconstruct game state from an event stream.
|
||||
The RebuiltGameState class mirrors the Game class structure but is built
|
||||
entirely from events rather than direct mutation.
|
||||
|
||||
Usage:
|
||||
events = await event_store.get_events(game_id)
|
||||
state = rebuild_state(events)
|
||||
print(state.phase, state.current_player_id)
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from enum import Enum
|
||||
from typing import Optional
|
||||
|
||||
from models.events import GameEvent, EventType
|
||||
|
||||
|
||||
class GamePhase(str, Enum):
|
||||
"""Game phases matching game.py GamePhase."""
|
||||
WAITING = "waiting"
|
||||
INITIAL_FLIP = "initial_flip"
|
||||
PLAYING = "playing"
|
||||
FINAL_TURN = "final_turn"
|
||||
ROUND_OVER = "round_over"
|
||||
GAME_OVER = "game_over"
|
||||
|
||||
|
||||
@dataclass
|
||||
class CardState:
|
||||
"""
|
||||
A card's state during replay.
|
||||
|
||||
Attributes:
|
||||
rank: Card rank (A, 2-10, J, Q, K, or Joker).
|
||||
suit: Card suit (hearts, diamonds, clubs, spades).
|
||||
face_up: Whether the card is visible.
|
||||
"""
|
||||
rank: str
|
||||
suit: str
|
||||
face_up: bool = False
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
"""Convert to dictionary for comparison."""
|
||||
return {
|
||||
"rank": self.rank,
|
||||
"suit": self.suit,
|
||||
"face_up": self.face_up,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "CardState":
|
||||
"""Create from dictionary."""
|
||||
return cls(
|
||||
rank=d["rank"],
|
||||
suit=d["suit"],
|
||||
face_up=d.get("face_up", False),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class PlayerState:
|
||||
"""
|
||||
A player's state during replay.
|
||||
|
||||
Attributes:
|
||||
id: Unique player identifier.
|
||||
name: Display name.
|
||||
cards: The player's 6-card hand.
|
||||
score: Current round score.
|
||||
total_score: Cumulative score across rounds.
|
||||
rounds_won: Number of rounds won.
|
||||
is_cpu: Whether this is a CPU player.
|
||||
cpu_profile: CPU profile name (for AI analysis).
|
||||
"""
|
||||
id: str
|
||||
name: str
|
||||
cards: list[CardState] = field(default_factory=list)
|
||||
score: int = 0
|
||||
total_score: int = 0
|
||||
rounds_won: int = 0
|
||||
is_cpu: bool = False
|
||||
cpu_profile: Optional[str] = None
|
||||
|
||||
def all_face_up(self) -> bool:
|
||||
"""Check if all cards are revealed."""
|
||||
return all(card.face_up for card in self.cards)
|
||||
|
||||
|
||||
@dataclass
|
||||
class RebuiltGameState:
|
||||
"""
|
||||
Game state rebuilt from events.
|
||||
|
||||
This class reconstructs the full game state by applying events in sequence.
|
||||
It mirrors the structure of the Game class from game.py but is immutable
|
||||
and derived entirely from events.
|
||||
|
||||
Attributes:
|
||||
game_id: UUID of the game.
|
||||
room_code: 4-letter room code.
|
||||
phase: Current game phase.
|
||||
players: Map of player_id -> PlayerState.
|
||||
player_order: List of player IDs in turn order.
|
||||
current_player_idx: Index of current player in player_order.
|
||||
deck_remaining: Cards left in deck (approximated).
|
||||
discard_pile: Cards in discard pile (most recent at end).
|
||||
drawn_card: Card currently held by active player.
|
||||
current_round: Current round number (1-indexed).
|
||||
total_rounds: Total rounds in game.
|
||||
options: GameOptions as dict.
|
||||
sequence_num: Last applied event sequence.
|
||||
finisher_id: Player who went out first this round.
|
||||
initial_flips_done: Set of player IDs who completed initial flips.
|
||||
"""
|
||||
game_id: str
|
||||
room_code: str = ""
|
||||
phase: GamePhase = GamePhase.WAITING
|
||||
players: dict[str, PlayerState] = field(default_factory=dict)
|
||||
player_order: list[str] = field(default_factory=list)
|
||||
current_player_idx: int = 0
|
||||
deck_remaining: int = 0
|
||||
discard_pile: list[CardState] = field(default_factory=list)
|
||||
drawn_card: Optional[CardState] = None
|
||||
drawn_from_discard: bool = False
|
||||
current_round: int = 0
|
||||
total_rounds: int = 1
|
||||
options: dict = field(default_factory=dict)
|
||||
sequence_num: int = 0
|
||||
finisher_id: Optional[str] = None
|
||||
players_with_final_turn: set = field(default_factory=set)
|
||||
initial_flips_done: set = field(default_factory=set)
|
||||
host_id: Optional[str] = None
|
||||
|
||||
def apply(self, event: GameEvent) -> "RebuiltGameState":
|
||||
"""
|
||||
Apply an event to produce new state.
|
||||
|
||||
Events must be applied in sequence order.
|
||||
|
||||
Args:
|
||||
event: The event to apply.
|
||||
|
||||
Returns:
|
||||
self for chaining.
|
||||
|
||||
Raises:
|
||||
ValueError: If event is out of sequence or unknown type.
|
||||
"""
|
||||
# Validate sequence (first event can be 1, then must be sequential)
|
||||
expected_seq = self.sequence_num + 1 if self.sequence_num > 0 else 1
|
||||
if event.sequence_num != expected_seq:
|
||||
raise ValueError(
|
||||
f"Expected sequence {expected_seq}, got {event.sequence_num}"
|
||||
)
|
||||
|
||||
# Dispatch to handler
|
||||
handler = getattr(self, f"_apply_{event.event_type.value}", None)
|
||||
if handler is None:
|
||||
raise ValueError(f"Unknown event type: {event.event_type}")
|
||||
|
||||
handler(event)
|
||||
self.sequence_num = event.sequence_num
|
||||
return self
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Lifecycle Event Handlers
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _apply_game_created(self, event: GameEvent) -> None:
|
||||
"""Handle game_created event."""
|
||||
self.room_code = event.data["room_code"]
|
||||
self.host_id = event.data["host_id"]
|
||||
self.options = event.data.get("options", {})
|
||||
|
||||
def _apply_player_joined(self, event: GameEvent) -> None:
|
||||
"""Handle player_joined event."""
|
||||
player_id = event.player_id
|
||||
self.players[player_id] = PlayerState(
|
||||
id=player_id,
|
||||
name=event.data["player_name"],
|
||||
is_cpu=event.data.get("is_cpu", False),
|
||||
cpu_profile=event.data.get("cpu_profile"),
|
||||
)
|
||||
|
||||
def _apply_player_left(self, event: GameEvent) -> None:
|
||||
"""Handle player_left event."""
|
||||
player_id = event.player_id
|
||||
if player_id in self.players:
|
||||
del self.players[player_id]
|
||||
if player_id in self.player_order:
|
||||
self.player_order.remove(player_id)
|
||||
# Adjust current player index if needed
|
||||
if self.current_player_idx >= len(self.player_order):
|
||||
self.current_player_idx = 0
|
||||
|
||||
def _apply_game_started(self, event: GameEvent) -> None:
|
||||
"""Handle game_started event."""
|
||||
self.player_order = event.data["player_order"]
|
||||
self.total_rounds = event.data["num_rounds"]
|
||||
self.options = event.data.get("options", self.options)
|
||||
# Note: round_started will set up the actual round
|
||||
|
||||
def _apply_round_started(self, event: GameEvent) -> None:
|
||||
"""Handle round_started event."""
|
||||
self.current_round = event.data["round_num"]
|
||||
self.finisher_id = None
|
||||
self.players_with_final_turn = set()
|
||||
self.initial_flips_done = set()
|
||||
self.drawn_card = None
|
||||
self.drawn_from_discard = False
|
||||
self.current_player_idx = 0
|
||||
self.discard_pile = []
|
||||
|
||||
# Deal cards to players (all face-down)
|
||||
dealt_cards = event.data["dealt_cards"]
|
||||
for player_id, cards_data in dealt_cards.items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].cards = [
|
||||
CardState.from_dict(c) for c in cards_data
|
||||
]
|
||||
# Reset round score
|
||||
self.players[player_id].score = 0
|
||||
|
||||
# Start discard pile
|
||||
first_discard = event.data.get("first_discard")
|
||||
if first_discard:
|
||||
card = CardState.from_dict(first_discard)
|
||||
card.face_up = True
|
||||
self.discard_pile.append(card)
|
||||
|
||||
# Set phase based on initial_flips setting
|
||||
initial_flips = self.options.get("initial_flips", 2)
|
||||
if initial_flips == 0:
|
||||
self.phase = GamePhase.PLAYING
|
||||
else:
|
||||
self.phase = GamePhase.INITIAL_FLIP
|
||||
|
||||
# Approximate deck size (we don't track exact cards)
|
||||
num_decks = self.options.get("num_decks", 1)
|
||||
cards_per_deck = 52
|
||||
if self.options.get("use_jokers"):
|
||||
if self.options.get("lucky_swing"):
|
||||
cards_per_deck += 1 # Single joker
|
||||
else:
|
||||
cards_per_deck += 2 # Two jokers
|
||||
total_cards = num_decks * cards_per_deck
|
||||
dealt_count = len(self.players) * 6 + 1 # 6 per player + 1 discard
|
||||
self.deck_remaining = total_cards - dealt_count
|
||||
|
||||
def _apply_round_ended(self, event: GameEvent) -> None:
|
||||
"""Handle round_ended event."""
|
||||
self.phase = GamePhase.ROUND_OVER
|
||||
scores = event.data["scores"]
|
||||
|
||||
# Update player scores
|
||||
for player_id, score in scores.items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].score = score
|
||||
self.players[player_id].total_score += score
|
||||
|
||||
# Determine round winner (lowest score)
|
||||
if scores:
|
||||
min_score = min(scores.values())
|
||||
for player_id, score in scores.items():
|
||||
if score == min_score and player_id in self.players:
|
||||
self.players[player_id].rounds_won += 1
|
||||
|
||||
# Apply final hands if provided
|
||||
final_hands = event.data.get("final_hands", {})
|
||||
for player_id, cards_data in final_hands.items():
|
||||
if player_id in self.players:
|
||||
self.players[player_id].cards = [
|
||||
CardState.from_dict(c) for c in cards_data
|
||||
]
|
||||
# Ensure all cards are face up
|
||||
for card in self.players[player_id].cards:
|
||||
card.face_up = True
|
||||
|
||||
def _apply_game_ended(self, event: GameEvent) -> None:
|
||||
"""Handle game_ended event."""
|
||||
self.phase = GamePhase.GAME_OVER
|
||||
# Final scores are already tracked in players
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Gameplay Event Handlers
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _apply_initial_flip(self, event: GameEvent) -> None:
|
||||
"""Handle initial_flip event."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if not player:
|
||||
return
|
||||
|
||||
positions = event.data["positions"]
|
||||
cards = event.data["cards"]
|
||||
|
||||
for pos, card_data in zip(positions, cards):
|
||||
if 0 <= pos < len(player.cards):
|
||||
player.cards[pos] = CardState.from_dict(card_data)
|
||||
player.cards[pos].face_up = True
|
||||
|
||||
self.initial_flips_done.add(player_id)
|
||||
|
||||
# Check if all players have flipped
|
||||
if len(self.initial_flips_done) == len(self.players):
|
||||
self.phase = GamePhase.PLAYING
|
||||
|
||||
def _apply_card_drawn(self, event: GameEvent) -> None:
|
||||
"""Handle card_drawn event."""
|
||||
card = CardState.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
self.drawn_card = card
|
||||
self.drawn_from_discard = event.data["source"] == "discard"
|
||||
|
||||
if self.drawn_from_discard and self.discard_pile:
|
||||
self.discard_pile.pop()
|
||||
else:
|
||||
self.deck_remaining = max(0, self.deck_remaining - 1)
|
||||
|
||||
def _apply_card_swapped(self, event: GameEvent) -> None:
|
||||
"""Handle card_swapped event."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if not player:
|
||||
return
|
||||
|
||||
position = event.data["position"]
|
||||
new_card = CardState.from_dict(event.data["new_card"])
|
||||
old_card = CardState.from_dict(event.data["old_card"])
|
||||
|
||||
# Place new card in hand
|
||||
new_card.face_up = True
|
||||
if 0 <= position < len(player.cards):
|
||||
player.cards[position] = new_card
|
||||
|
||||
# Add old card to discard
|
||||
old_card.face_up = True
|
||||
self.discard_pile.append(old_card)
|
||||
|
||||
# Clear drawn card
|
||||
self.drawn_card = None
|
||||
self.drawn_from_discard = False
|
||||
|
||||
# Advance turn
|
||||
self._end_turn(player)
|
||||
|
||||
def _apply_card_discarded(self, event: GameEvent) -> None:
|
||||
"""Handle card_discarded event."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
|
||||
if self.drawn_card:
|
||||
self.drawn_card.face_up = True
|
||||
self.discard_pile.append(self.drawn_card)
|
||||
self.drawn_card = None
|
||||
self.drawn_from_discard = False
|
||||
|
||||
# Check if flip_on_discard mode requires a flip
|
||||
# If not, end turn now
|
||||
flip_mode = self.options.get("flip_mode", "never")
|
||||
if flip_mode == "never":
|
||||
if player:
|
||||
self._end_turn(player)
|
||||
# For "always" or "endgame", wait for flip_card or flip_skipped event
|
||||
|
||||
def _apply_card_flipped(self, event: GameEvent) -> None:
|
||||
"""Handle card_flipped event (after discard in flip mode)."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if not player:
|
||||
return
|
||||
|
||||
position = event.data["position"]
|
||||
card = CardState.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
|
||||
if 0 <= position < len(player.cards):
|
||||
player.cards[position] = card
|
||||
|
||||
self._end_turn(player)
|
||||
|
||||
def _apply_flip_skipped(self, event: GameEvent) -> None:
|
||||
"""Handle flip_skipped event (endgame mode optional flip)."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if player:
|
||||
self._end_turn(player)
|
||||
|
||||
def _apply_flip_as_action(self, event: GameEvent) -> None:
|
||||
"""Handle flip_as_action event (house rule)."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if not player:
|
||||
return
|
||||
|
||||
position = event.data["position"]
|
||||
card = CardState.from_dict(event.data["card"])
|
||||
card.face_up = True
|
||||
|
||||
if 0 <= position < len(player.cards):
|
||||
player.cards[position] = card
|
||||
|
||||
self._end_turn(player)
|
||||
|
||||
def _apply_knock_early(self, event: GameEvent) -> None:
|
||||
"""Handle knock_early event (house rule)."""
|
||||
player_id = event.player_id
|
||||
player = self.players.get(player_id)
|
||||
if not player:
|
||||
return
|
||||
|
||||
positions = event.data["positions"]
|
||||
cards = event.data["cards"]
|
||||
|
||||
for pos, card_data in zip(positions, cards):
|
||||
if 0 <= pos < len(player.cards):
|
||||
card = CardState.from_dict(card_data)
|
||||
card.face_up = True
|
||||
player.cards[pos] = card
|
||||
|
||||
self._end_turn(player)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Turn Management
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _end_turn(self, player: PlayerState) -> None:
|
||||
"""
|
||||
Handle end of player's turn.
|
||||
|
||||
Checks for going out and advances to next player.
|
||||
"""
|
||||
# Check if player went out
|
||||
if player.all_face_up() and self.finisher_id is None:
|
||||
self.finisher_id = player.id
|
||||
self.phase = GamePhase.FINAL_TURN
|
||||
self.players_with_final_turn.add(player.id)
|
||||
elif self.phase == GamePhase.FINAL_TURN:
|
||||
# In final turn, reveal all cards after turn ends
|
||||
for card in player.cards:
|
||||
card.face_up = True
|
||||
self.players_with_final_turn.add(player.id)
|
||||
|
||||
# Advance to next player
|
||||
self._next_turn()
|
||||
|
||||
def _next_turn(self) -> None:
|
||||
"""Advance to the next player's turn."""
|
||||
if not self.player_order:
|
||||
return
|
||||
|
||||
if self.phase == GamePhase.FINAL_TURN:
|
||||
# Check if all players have had their final turn
|
||||
all_done = all(
|
||||
pid in self.players_with_final_turn
|
||||
for pid in self.player_order
|
||||
)
|
||||
if all_done:
|
||||
# Round will end (round_ended event will set phase)
|
||||
return
|
||||
|
||||
# Move to next player
|
||||
self.current_player_idx = (self.current_player_idx + 1) % len(self.player_order)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Query Methods
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@property
|
||||
def current_player_id(self) -> Optional[str]:
|
||||
"""Get the current player's ID."""
|
||||
if self.player_order and 0 <= self.current_player_idx < len(self.player_order):
|
||||
return self.player_order[self.current_player_idx]
|
||||
return None
|
||||
|
||||
@property
|
||||
def current_player(self) -> Optional[PlayerState]:
|
||||
"""Get the current player's state."""
|
||||
player_id = self.current_player_id
|
||||
return self.players.get(player_id) if player_id else None
|
||||
|
||||
def discard_top(self) -> Optional[CardState]:
|
||||
"""Get the top card of the discard pile."""
|
||||
return self.discard_pile[-1] if self.discard_pile else None
|
||||
|
||||
def get_player(self, player_id: str) -> Optional[PlayerState]:
|
||||
"""Get a player's state by ID."""
|
||||
return self.players.get(player_id)
|
||||
|
||||
|
||||
def rebuild_state(events: list[GameEvent]) -> RebuiltGameState:
|
||||
"""
|
||||
Rebuild game state from a list of events.
|
||||
|
||||
Args:
|
||||
events: List of events in sequence order.
|
||||
|
||||
Returns:
|
||||
Reconstructed game state.
|
||||
|
||||
Raises:
|
||||
ValueError: If events list is empty or has invalid sequence.
|
||||
"""
|
||||
if not events:
|
||||
raise ValueError("Cannot rebuild state from empty event list")
|
||||
|
||||
state = RebuiltGameState(game_id=events[0].game_id)
|
||||
for event in events:
|
||||
state.apply(event)
|
||||
|
||||
return state
|
||||
|
||||
|
||||
async def rebuild_state_from_store(
|
||||
event_store,
|
||||
game_id: str,
|
||||
to_sequence: Optional[int] = None,
|
||||
) -> RebuiltGameState:
|
||||
"""
|
||||
Rebuild game state by loading events from the store.
|
||||
|
||||
Args:
|
||||
event_store: EventStore instance.
|
||||
game_id: Game UUID.
|
||||
to_sequence: Optional sequence to rebuild up to.
|
||||
|
||||
Returns:
|
||||
Reconstructed game state.
|
||||
"""
|
||||
events = await event_store.get_events(game_id, to_sequence=to_sequence)
|
||||
return rebuild_state(events)
|
||||
287
server/models/user.py
Normal file
287
server/models/user.py
Normal file
@@ -0,0 +1,287 @@
|
||||
"""
|
||||
User-related models for Golf game authentication.
|
||||
|
||||
Defines user accounts, sessions, and guest tracking for the V2 auth system.
|
||||
"""
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime, timezone
|
||||
from enum import Enum
|
||||
from typing import Optional, Any
|
||||
import json
|
||||
|
||||
|
||||
class UserRole(str, Enum):
|
||||
"""User role levels."""
|
||||
GUEST = "guest"
|
||||
USER = "user"
|
||||
ADMIN = "admin"
|
||||
|
||||
|
||||
@dataclass
|
||||
class User:
|
||||
"""
|
||||
A registered user account.
|
||||
|
||||
Attributes:
|
||||
id: UUID primary key.
|
||||
username: Unique display name.
|
||||
email: Optional email address.
|
||||
password_hash: bcrypt hash of password.
|
||||
role: User role (guest, user, admin).
|
||||
email_verified: Whether email has been verified.
|
||||
verification_token: Token for email verification.
|
||||
verification_expires: When verification token expires.
|
||||
reset_token: Token for password reset.
|
||||
reset_expires: When reset token expires.
|
||||
guest_id: Guest session ID if converted from guest.
|
||||
deleted_at: Soft delete timestamp.
|
||||
preferences: User preferences as JSON.
|
||||
created_at: When account was created.
|
||||
last_login: Last login timestamp.
|
||||
last_seen_at: Last activity timestamp.
|
||||
is_active: Whether account is active.
|
||||
is_banned: Whether user is banned.
|
||||
ban_reason: Reason for ban (if banned).
|
||||
force_password_reset: Whether user must reset password on next login.
|
||||
"""
|
||||
id: str
|
||||
username: str
|
||||
password_hash: str
|
||||
email: Optional[str] = None
|
||||
role: UserRole = UserRole.USER
|
||||
email_verified: bool = False
|
||||
verification_token: Optional[str] = None
|
||||
verification_expires: Optional[datetime] = None
|
||||
reset_token: Optional[str] = None
|
||||
reset_expires: Optional[datetime] = None
|
||||
guest_id: Optional[str] = None
|
||||
deleted_at: Optional[datetime] = None
|
||||
preferences: dict = field(default_factory=dict)
|
||||
created_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
last_login: Optional[datetime] = None
|
||||
last_seen_at: Optional[datetime] = None
|
||||
is_active: bool = True
|
||||
is_banned: bool = False
|
||||
ban_reason: Optional[str] = None
|
||||
force_password_reset: bool = False
|
||||
|
||||
def is_admin(self) -> bool:
|
||||
"""Check if user has admin role."""
|
||||
return self.role == UserRole.ADMIN
|
||||
|
||||
def is_guest(self) -> bool:
|
||||
"""Check if user has guest role."""
|
||||
return self.role == UserRole.GUEST
|
||||
|
||||
def can_login(self) -> bool:
|
||||
"""Check if user can log in."""
|
||||
return self.is_active and self.deleted_at is None and not self.is_banned
|
||||
|
||||
def to_dict(self, include_sensitive: bool = False) -> dict:
|
||||
"""
|
||||
Serialize user to dictionary.
|
||||
|
||||
Args:
|
||||
include_sensitive: Include password hash and tokens.
|
||||
"""
|
||||
d = {
|
||||
"id": self.id,
|
||||
"username": self.username,
|
||||
"email": self.email,
|
||||
"role": self.role.value,
|
||||
"email_verified": self.email_verified,
|
||||
"preferences": self.preferences,
|
||||
"created_at": self.created_at.isoformat() if self.created_at else None,
|
||||
"last_login": self.last_login.isoformat() if self.last_login else None,
|
||||
"last_seen_at": self.last_seen_at.isoformat() if self.last_seen_at else None,
|
||||
"is_active": self.is_active,
|
||||
"is_banned": self.is_banned,
|
||||
"ban_reason": self.ban_reason,
|
||||
"force_password_reset": self.force_password_reset,
|
||||
}
|
||||
if include_sensitive:
|
||||
d["password_hash"] = self.password_hash
|
||||
d["verification_token"] = self.verification_token
|
||||
d["verification_expires"] = (
|
||||
self.verification_expires.isoformat() if self.verification_expires else None
|
||||
)
|
||||
d["reset_token"] = self.reset_token
|
||||
d["reset_expires"] = (
|
||||
self.reset_expires.isoformat() if self.reset_expires else None
|
||||
)
|
||||
d["guest_id"] = self.guest_id
|
||||
d["deleted_at"] = self.deleted_at.isoformat() if self.deleted_at else None
|
||||
return d
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "User":
|
||||
"""Deserialize user from dictionary."""
|
||||
def parse_dt(val: Any) -> Optional[datetime]:
|
||||
if val is None:
|
||||
return None
|
||||
if isinstance(val, datetime):
|
||||
return val
|
||||
return datetime.fromisoformat(val)
|
||||
|
||||
return cls(
|
||||
id=d["id"],
|
||||
username=d["username"],
|
||||
password_hash=d.get("password_hash", ""),
|
||||
email=d.get("email"),
|
||||
role=UserRole(d.get("role", "user")),
|
||||
email_verified=d.get("email_verified", False),
|
||||
verification_token=d.get("verification_token"),
|
||||
verification_expires=parse_dt(d.get("verification_expires")),
|
||||
reset_token=d.get("reset_token"),
|
||||
reset_expires=parse_dt(d.get("reset_expires")),
|
||||
guest_id=d.get("guest_id"),
|
||||
deleted_at=parse_dt(d.get("deleted_at")),
|
||||
preferences=d.get("preferences", {}),
|
||||
created_at=parse_dt(d.get("created_at")) or datetime.now(timezone.utc),
|
||||
last_login=parse_dt(d.get("last_login")),
|
||||
last_seen_at=parse_dt(d.get("last_seen_at")),
|
||||
is_active=d.get("is_active", True),
|
||||
is_banned=d.get("is_banned", False),
|
||||
ban_reason=d.get("ban_reason"),
|
||||
force_password_reset=d.get("force_password_reset", False),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class UserSession:
|
||||
"""
|
||||
An active user session.
|
||||
|
||||
Session tokens are hashed before storage for security.
|
||||
|
||||
Attributes:
|
||||
id: UUID primary key.
|
||||
user_id: Reference to user.
|
||||
token_hash: SHA256 hash of session token.
|
||||
device_info: Device/browser information.
|
||||
ip_address: Client IP address.
|
||||
created_at: When session was created.
|
||||
expires_at: When session expires.
|
||||
last_used_at: Last activity timestamp.
|
||||
revoked_at: When session was revoked (if any).
|
||||
"""
|
||||
id: str
|
||||
user_id: str
|
||||
token_hash: str
|
||||
device_info: dict = field(default_factory=dict)
|
||||
ip_address: Optional[str] = None
|
||||
created_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
expires_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
last_used_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
revoked_at: Optional[datetime] = None
|
||||
|
||||
def is_valid(self) -> bool:
|
||||
"""Check if session is still valid."""
|
||||
now = datetime.now(timezone.utc)
|
||||
return (
|
||||
self.revoked_at is None
|
||||
and self.expires_at > now
|
||||
)
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
"""Serialize session to dictionary."""
|
||||
return {
|
||||
"id": self.id,
|
||||
"user_id": self.user_id,
|
||||
"token_hash": self.token_hash,
|
||||
"device_info": self.device_info,
|
||||
"ip_address": self.ip_address,
|
||||
"created_at": self.created_at.isoformat() if self.created_at else None,
|
||||
"expires_at": self.expires_at.isoformat() if self.expires_at else None,
|
||||
"last_used_at": self.last_used_at.isoformat() if self.last_used_at else None,
|
||||
"revoked_at": self.revoked_at.isoformat() if self.revoked_at else None,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "UserSession":
|
||||
"""Deserialize session from dictionary."""
|
||||
def parse_dt(val: Any) -> Optional[datetime]:
|
||||
if val is None:
|
||||
return None
|
||||
if isinstance(val, datetime):
|
||||
return val
|
||||
return datetime.fromisoformat(val)
|
||||
|
||||
return cls(
|
||||
id=d["id"],
|
||||
user_id=d["user_id"],
|
||||
token_hash=d["token_hash"],
|
||||
device_info=d.get("device_info", {}),
|
||||
ip_address=d.get("ip_address"),
|
||||
created_at=parse_dt(d.get("created_at")) or datetime.now(timezone.utc),
|
||||
expires_at=parse_dt(d.get("expires_at")) or datetime.now(timezone.utc),
|
||||
last_used_at=parse_dt(d.get("last_used_at")) or datetime.now(timezone.utc),
|
||||
revoked_at=parse_dt(d.get("revoked_at")),
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class GuestSession:
|
||||
"""
|
||||
A guest session for tracking anonymous users.
|
||||
|
||||
Guests can play games without registering. Their session
|
||||
can later be converted to a full user account.
|
||||
|
||||
Attributes:
|
||||
id: Guest session ID (stored in client).
|
||||
display_name: Display name for the guest.
|
||||
created_at: When session was created.
|
||||
last_seen_at: Last activity timestamp.
|
||||
games_played: Number of games played as guest.
|
||||
converted_to_user_id: User ID if converted to account.
|
||||
expires_at: When guest session expires.
|
||||
"""
|
||||
id: str
|
||||
display_name: Optional[str] = None
|
||||
created_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
last_seen_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
games_played: int = 0
|
||||
converted_to_user_id: Optional[str] = None
|
||||
expires_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
|
||||
def is_converted(self) -> bool:
|
||||
"""Check if guest has been converted to user."""
|
||||
return self.converted_to_user_id is not None
|
||||
|
||||
def is_expired(self) -> bool:
|
||||
"""Check if guest session has expired."""
|
||||
return datetime.now(timezone.utc) > self.expires_at
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
"""Serialize guest session to dictionary."""
|
||||
return {
|
||||
"id": self.id,
|
||||
"display_name": self.display_name,
|
||||
"created_at": self.created_at.isoformat() if self.created_at else None,
|
||||
"last_seen_at": self.last_seen_at.isoformat() if self.last_seen_at else None,
|
||||
"games_played": self.games_played,
|
||||
"converted_to_user_id": self.converted_to_user_id,
|
||||
"expires_at": self.expires_at.isoformat() if self.expires_at else None,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "GuestSession":
|
||||
"""Deserialize guest session from dictionary."""
|
||||
def parse_dt(val: Any) -> Optional[datetime]:
|
||||
if val is None:
|
||||
return None
|
||||
if isinstance(val, datetime):
|
||||
return val
|
||||
return datetime.fromisoformat(val)
|
||||
|
||||
return cls(
|
||||
id=d["id"],
|
||||
display_name=d.get("display_name"),
|
||||
created_at=parse_dt(d.get("created_at")) or datetime.now(timezone.utc),
|
||||
last_seen_at=parse_dt(d.get("last_seen_at")) or datetime.now(timezone.utc),
|
||||
games_played=d.get("games_played", 0),
|
||||
converted_to_user_id=d.get("converted_to_user_id"),
|
||||
expires_at=parse_dt(d.get("expires_at")) or datetime.now(timezone.utc),
|
||||
)
|
||||
@@ -2,3 +2,15 @@ fastapi>=0.109.0
|
||||
uvicorn[standard]>=0.27.0
|
||||
websockets>=12.0
|
||||
python-dotenv>=1.0.0
|
||||
# V2: Event sourcing infrastructure
|
||||
asyncpg>=0.29.0
|
||||
redis>=5.0.0
|
||||
# V2: Authentication
|
||||
resend>=2.0.0
|
||||
bcrypt>=4.1.0
|
||||
# V2: Production monitoring (optional)
|
||||
sentry-sdk[fastapi]>=1.40.0
|
||||
|
||||
# Testing
|
||||
pytest>=8.0.0
|
||||
pytest-asyncio>=0.23.0
|
||||
|
||||
9
server/routers/__init__.py
Normal file
9
server/routers/__init__.py
Normal file
@@ -0,0 +1,9 @@
|
||||
"""Routers package for Golf game API."""
|
||||
|
||||
from .auth import router as auth_router
|
||||
from .admin import router as admin_router
|
||||
|
||||
__all__ = [
|
||||
"auth_router",
|
||||
"admin_router",
|
||||
]
|
||||
419
server/routers/admin.py
Normal file
419
server/routers/admin.py
Normal file
@@ -0,0 +1,419 @@
|
||||
"""
|
||||
Admin API router for Golf game V2.
|
||||
|
||||
Provides endpoints for admin operations: user management, game moderation,
|
||||
system statistics, invite codes, and audit logging.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, Request
|
||||
from pydantic import BaseModel
|
||||
|
||||
from models.user import User
|
||||
from services.admin_service import AdminService
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
router = APIRouter(prefix="/api/admin", tags=["admin"])
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Request/Response Models
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class BanUserRequest(BaseModel):
|
||||
"""Ban user request."""
|
||||
reason: str
|
||||
duration_days: Optional[int] = None
|
||||
|
||||
|
||||
class ChangeRoleRequest(BaseModel):
|
||||
"""Change user role request."""
|
||||
role: str
|
||||
|
||||
|
||||
class CreateInviteRequest(BaseModel):
|
||||
"""Create invite code request."""
|
||||
max_uses: int = 1
|
||||
expires_days: int = 7
|
||||
|
||||
|
||||
class EndGameRequest(BaseModel):
|
||||
"""End game request."""
|
||||
reason: str
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Dependencies
|
||||
# =============================================================================
|
||||
|
||||
# These will be set by main.py during startup
|
||||
_admin_service: Optional[AdminService] = None
|
||||
|
||||
|
||||
def set_admin_service(service: AdminService) -> None:
|
||||
"""Set the admin service instance (called from main.py)."""
|
||||
global _admin_service
|
||||
_admin_service = service
|
||||
|
||||
|
||||
def get_admin_service_dep() -> AdminService:
|
||||
"""Dependency to get admin service."""
|
||||
if _admin_service is None:
|
||||
raise HTTPException(status_code=503, detail="Admin service not initialized")
|
||||
return _admin_service
|
||||
|
||||
|
||||
# Import the auth dependency from the auth router
|
||||
from routers.auth import require_admin_v2, get_client_ip
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# User Management Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/users")
|
||||
async def list_users(
|
||||
query: str = "",
|
||||
limit: int = 50,
|
||||
offset: int = 0,
|
||||
include_banned: bool = True,
|
||||
include_deleted: bool = False,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Search and list users.
|
||||
|
||||
Args:
|
||||
query: Search by username or email.
|
||||
limit: Maximum results to return.
|
||||
offset: Results to skip.
|
||||
include_banned: Include banned users.
|
||||
include_deleted: Include soft-deleted users.
|
||||
"""
|
||||
users = await service.search_users(
|
||||
query=query,
|
||||
limit=limit,
|
||||
offset=offset,
|
||||
include_banned=include_banned,
|
||||
include_deleted=include_deleted,
|
||||
)
|
||||
return {"users": [u.to_dict() for u in users]}
|
||||
|
||||
|
||||
@router.get("/users/{user_id}")
|
||||
async def get_user(
|
||||
user_id: str,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""Get detailed user information."""
|
||||
user = await service.get_user(user_id)
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
return user.to_dict()
|
||||
|
||||
|
||||
@router.get("/users/{user_id}/ban-history")
|
||||
async def get_user_ban_history(
|
||||
user_id: str,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""Get ban history for a user."""
|
||||
history = await service.get_user_ban_history(user_id)
|
||||
return {"history": history}
|
||||
|
||||
|
||||
@router.post("/users/{user_id}/ban")
|
||||
async def ban_user(
|
||||
user_id: str,
|
||||
request_body: BanUserRequest,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Ban a user.
|
||||
|
||||
Banning revokes all sessions and optionally removes from active games.
|
||||
Admins cannot be banned.
|
||||
"""
|
||||
if user_id == admin.id:
|
||||
raise HTTPException(status_code=400, detail="Cannot ban yourself")
|
||||
|
||||
success = await service.ban_user(
|
||||
admin_id=admin.id,
|
||||
user_id=user_id,
|
||||
reason=request_body.reason,
|
||||
duration_days=request_body.duration_days,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=400, detail="Cannot ban user (user not found or is admin)")
|
||||
return {"message": "User banned successfully"}
|
||||
|
||||
|
||||
@router.post("/users/{user_id}/unban")
|
||||
async def unban_user(
|
||||
user_id: str,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""Unban a user."""
|
||||
success = await service.unban_user(
|
||||
admin_id=admin.id,
|
||||
user_id=user_id,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=400, detail="Cannot unban user")
|
||||
return {"message": "User unbanned successfully"}
|
||||
|
||||
|
||||
@router.post("/users/{user_id}/force-password-reset")
|
||||
async def force_password_reset(
|
||||
user_id: str,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Force user to reset password on next login.
|
||||
|
||||
All existing sessions are revoked.
|
||||
"""
|
||||
success = await service.force_password_reset(
|
||||
admin_id=admin.id,
|
||||
user_id=user_id,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=400, detail="Cannot force password reset")
|
||||
return {"message": "Password reset required for user"}
|
||||
|
||||
|
||||
@router.put("/users/{user_id}/role")
|
||||
async def change_user_role(
|
||||
user_id: str,
|
||||
request_body: ChangeRoleRequest,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Change user role.
|
||||
|
||||
Valid roles: "user", "admin"
|
||||
"""
|
||||
if user_id == admin.id:
|
||||
raise HTTPException(status_code=400, detail="Cannot change your own role")
|
||||
|
||||
if request_body.role not in ("user", "admin"):
|
||||
raise HTTPException(status_code=400, detail="Invalid role. Must be 'user' or 'admin'")
|
||||
|
||||
success = await service.change_user_role(
|
||||
admin_id=admin.id,
|
||||
user_id=user_id,
|
||||
new_role=request_body.role,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=400, detail="Cannot change user role")
|
||||
return {"message": f"Role changed to {request_body.role}"}
|
||||
|
||||
|
||||
@router.post("/users/{user_id}/impersonate")
|
||||
async def impersonate_user(
|
||||
user_id: str,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Start read-only impersonation of a user.
|
||||
|
||||
Returns the user's data as they would see it. This is for
|
||||
debugging and support purposes only.
|
||||
"""
|
||||
user = await service.impersonate_user(
|
||||
admin_id=admin.id,
|
||||
user_id=user_id,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not user:
|
||||
raise HTTPException(status_code=404, detail="User not found")
|
||||
|
||||
return {
|
||||
"message": "Impersonation started (read-only)",
|
||||
"user": user.to_dict(),
|
||||
}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Game Moderation Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/games")
|
||||
async def list_active_games(
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""List all active games."""
|
||||
games = await service.get_active_games()
|
||||
return {"games": games}
|
||||
|
||||
|
||||
@router.get("/games/{game_id}")
|
||||
async def get_game_details(
|
||||
game_id: str,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Get full game state (admin view).
|
||||
|
||||
This view shows all cards, including face-down cards.
|
||||
"""
|
||||
game = await service.get_game_details(
|
||||
admin_id=admin.id,
|
||||
game_id=game_id,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not game:
|
||||
raise HTTPException(status_code=404, detail="Game not found")
|
||||
return game
|
||||
|
||||
|
||||
@router.post("/games/{game_id}/end")
|
||||
async def end_game(
|
||||
game_id: str,
|
||||
request_body: EndGameRequest,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Force-end a stuck or problematic game.
|
||||
|
||||
The game will be marked as abandoned.
|
||||
"""
|
||||
success = await service.end_game(
|
||||
admin_id=admin.id,
|
||||
game_id=game_id,
|
||||
reason=request_body.reason,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=400, detail="Cannot end game")
|
||||
return {"message": "Game ended successfully"}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# System Stats Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/stats")
|
||||
async def get_system_stats(
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""Get current system statistics."""
|
||||
stats = await service.get_system_stats()
|
||||
return stats.to_dict()
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Audit Log Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/audit")
|
||||
async def get_audit_log(
|
||||
limit: int = 100,
|
||||
offset: int = 0,
|
||||
admin_id: Optional[str] = None,
|
||||
action: Optional[str] = None,
|
||||
target_type: Optional[str] = None,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Get admin audit log.
|
||||
|
||||
Can filter by admin_id, action type, or target type.
|
||||
"""
|
||||
entries = await service.get_audit_log(
|
||||
limit=limit,
|
||||
offset=offset,
|
||||
admin_id=admin_id,
|
||||
action=action,
|
||||
target_type=target_type,
|
||||
)
|
||||
return {"entries": [e.to_dict() for e in entries]}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Invite Code Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/invites")
|
||||
async def list_invite_codes(
|
||||
include_expired: bool = False,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""List all invite codes."""
|
||||
codes = await service.get_invite_codes(include_expired=include_expired)
|
||||
return {"codes": [c.to_dict() for c in codes]}
|
||||
|
||||
|
||||
@router.post("/invites")
|
||||
async def create_invite_code(
|
||||
request_body: CreateInviteRequest,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""
|
||||
Create a new invite code.
|
||||
|
||||
Args:
|
||||
max_uses: Maximum number of times the code can be used.
|
||||
expires_days: Number of days until the code expires.
|
||||
"""
|
||||
code = await service.create_invite_code(
|
||||
admin_id=admin.id,
|
||||
max_uses=request_body.max_uses,
|
||||
expires_days=request_body.expires_days,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
return {"code": code, "message": "Invite code created successfully"}
|
||||
|
||||
|
||||
@router.delete("/invites/{code}")
|
||||
async def revoke_invite_code(
|
||||
code: str,
|
||||
request: Request,
|
||||
admin: User = Depends(require_admin_v2),
|
||||
service: AdminService = Depends(get_admin_service_dep),
|
||||
):
|
||||
"""Revoke an invite code."""
|
||||
success = await service.revoke_invite_code(
|
||||
admin_id=admin.id,
|
||||
code=code,
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
if not success:
|
||||
raise HTTPException(status_code=404, detail="Invite code not found")
|
||||
return {"message": "Invite code revoked successfully"}
|
||||
506
server/routers/auth.py
Normal file
506
server/routers/auth.py
Normal file
@@ -0,0 +1,506 @@
|
||||
"""
|
||||
Authentication API router for Golf game V2.
|
||||
|
||||
Provides endpoints for user registration, login, password management,
|
||||
and session handling.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, Header, Request
|
||||
from pydantic import BaseModel, EmailStr
|
||||
|
||||
from models.user import User
|
||||
from services.auth_service import AuthService
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
router = APIRouter(prefix="/api/auth", tags=["auth"])
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Request/Response Models
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class RegisterRequest(BaseModel):
|
||||
"""Registration request."""
|
||||
username: str
|
||||
password: str
|
||||
email: Optional[str] = None
|
||||
|
||||
|
||||
class LoginRequest(BaseModel):
|
||||
"""Login request."""
|
||||
username: str
|
||||
password: str
|
||||
|
||||
|
||||
class VerifyEmailRequest(BaseModel):
|
||||
"""Email verification request."""
|
||||
token: str
|
||||
|
||||
|
||||
class ResendVerificationRequest(BaseModel):
|
||||
"""Resend verification email request."""
|
||||
email: str
|
||||
|
||||
|
||||
class ForgotPasswordRequest(BaseModel):
|
||||
"""Forgot password request."""
|
||||
email: str
|
||||
|
||||
|
||||
class ResetPasswordRequest(BaseModel):
|
||||
"""Password reset request."""
|
||||
token: str
|
||||
new_password: str
|
||||
|
||||
|
||||
class ChangePasswordRequest(BaseModel):
|
||||
"""Change password request."""
|
||||
current_password: str
|
||||
new_password: str
|
||||
|
||||
|
||||
class UpdatePreferencesRequest(BaseModel):
|
||||
"""Update preferences request."""
|
||||
preferences: dict
|
||||
|
||||
|
||||
class ConvertGuestRequest(BaseModel):
|
||||
"""Convert guest to user request."""
|
||||
guest_id: str
|
||||
username: str
|
||||
password: str
|
||||
email: Optional[str] = None
|
||||
|
||||
|
||||
class UserResponse(BaseModel):
|
||||
"""User response (public fields only)."""
|
||||
id: str
|
||||
username: str
|
||||
email: Optional[str]
|
||||
role: str
|
||||
email_verified: bool
|
||||
preferences: dict
|
||||
created_at: str
|
||||
last_login: Optional[str]
|
||||
|
||||
|
||||
class AuthResponse(BaseModel):
|
||||
"""Authentication response with token."""
|
||||
user: UserResponse
|
||||
token: str
|
||||
expires_at: str
|
||||
|
||||
|
||||
class SessionResponse(BaseModel):
|
||||
"""Session response."""
|
||||
id: str
|
||||
device_info: dict
|
||||
ip_address: Optional[str]
|
||||
created_at: str
|
||||
last_used_at: str
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Dependencies
|
||||
# =============================================================================
|
||||
|
||||
# These will be set by main.py during startup
|
||||
_auth_service: Optional[AuthService] = None
|
||||
|
||||
|
||||
def set_auth_service(service: AuthService) -> None:
|
||||
"""Set the auth service instance (called from main.py)."""
|
||||
global _auth_service
|
||||
_auth_service = service
|
||||
|
||||
|
||||
def get_auth_service_dep() -> AuthService:
|
||||
"""Dependency to get auth service."""
|
||||
if _auth_service is None:
|
||||
raise HTTPException(status_code=503, detail="Auth service not initialized")
|
||||
return _auth_service
|
||||
|
||||
|
||||
async def get_current_user_v2(
|
||||
authorization: Optional[str] = Header(None),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
) -> Optional[User]:
|
||||
"""Get current user from Authorization header (optional)."""
|
||||
if not authorization:
|
||||
return None
|
||||
|
||||
parts = authorization.split()
|
||||
if len(parts) != 2 or parts[0].lower() != "bearer":
|
||||
return None
|
||||
|
||||
token = parts[1]
|
||||
return await auth_service.get_user_from_token(token)
|
||||
|
||||
|
||||
async def require_user_v2(
|
||||
user: Optional[User] = Depends(get_current_user_v2),
|
||||
) -> User:
|
||||
"""Require authenticated user."""
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="Not authenticated")
|
||||
if not user.is_active:
|
||||
raise HTTPException(status_code=403, detail="Account disabled")
|
||||
return user
|
||||
|
||||
|
||||
async def require_admin_v2(
|
||||
user: User = Depends(require_user_v2),
|
||||
) -> User:
|
||||
"""Require admin user."""
|
||||
if not user.is_admin():
|
||||
raise HTTPException(status_code=403, detail="Admin access required")
|
||||
return user
|
||||
|
||||
|
||||
def get_client_ip(request: Request) -> Optional[str]:
|
||||
"""Extract client IP from request."""
|
||||
forwarded = request.headers.get("x-forwarded-for")
|
||||
if forwarded:
|
||||
return forwarded.split(",")[0].strip()
|
||||
if request.client:
|
||||
return request.client.host
|
||||
return None
|
||||
|
||||
|
||||
def get_device_info(request: Request) -> dict:
|
||||
"""Extract device info from request headers."""
|
||||
return {
|
||||
"user_agent": request.headers.get("user-agent", ""),
|
||||
}
|
||||
|
||||
|
||||
def get_token_from_header(authorization: Optional[str] = Header(None)) -> Optional[str]:
|
||||
"""Extract token from Authorization header."""
|
||||
if not authorization:
|
||||
return None
|
||||
parts = authorization.split()
|
||||
if len(parts) != 2 or parts[0].lower() != "bearer":
|
||||
return None
|
||||
return parts[1]
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Registration Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.post("/register", response_model=AuthResponse)
|
||||
async def register(
|
||||
request_body: RegisterRequest,
|
||||
request: Request,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Register a new user account."""
|
||||
result = await auth_service.register(
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
email=request_body.email,
|
||||
)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
if result.requires_verification:
|
||||
# Return user info but note they need to verify
|
||||
return {
|
||||
"user": _user_to_response(result.user),
|
||||
"token": "",
|
||||
"expires_at": "",
|
||||
"message": "Please check your email to verify your account",
|
||||
}
|
||||
|
||||
# Auto-login after registration
|
||||
login_result = await auth_service.login(
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
device_info=get_device_info(request),
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
|
||||
if not login_result.success:
|
||||
raise HTTPException(status_code=500, detail="Registration succeeded but login failed")
|
||||
|
||||
return {
|
||||
"user": _user_to_response(login_result.user),
|
||||
"token": login_result.token,
|
||||
"expires_at": login_result.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@router.post("/verify-email")
|
||||
async def verify_email(
|
||||
request_body: VerifyEmailRequest,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Verify email address with token."""
|
||||
result = await auth_service.verify_email(request_body.token)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
return {"status": "ok", "message": "Email verified successfully"}
|
||||
|
||||
|
||||
@router.post("/resend-verification")
|
||||
async def resend_verification(
|
||||
request_body: ResendVerificationRequest,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Resend verification email."""
|
||||
await auth_service.resend_verification(request_body.email)
|
||||
# Always return success to prevent email enumeration
|
||||
return {"status": "ok", "message": "If the email exists, a verification link has been sent"}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Login/Logout Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.post("/login", response_model=AuthResponse)
|
||||
async def login(
|
||||
request_body: LoginRequest,
|
||||
request: Request,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Login with username/email and password."""
|
||||
result = await auth_service.login(
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
device_info=get_device_info(request),
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=401, detail=result.error)
|
||||
|
||||
return {
|
||||
"user": _user_to_response(result.user),
|
||||
"token": result.token,
|
||||
"expires_at": result.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@router.post("/logout")
|
||||
async def logout(
|
||||
token: Optional[str] = Depends(get_token_from_header),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Logout current session."""
|
||||
if token:
|
||||
await auth_service.logout(token)
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@router.post("/logout-all")
|
||||
async def logout_all(
|
||||
user: User = Depends(require_user_v2),
|
||||
token: Optional[str] = Depends(get_token_from_header),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Logout all sessions except current."""
|
||||
count = await auth_service.logout_all(user.id, except_token=token)
|
||||
return {"status": "ok", "sessions_revoked": count}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Password Management Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.post("/forgot-password")
|
||||
async def forgot_password(
|
||||
request_body: ForgotPasswordRequest,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Request password reset email."""
|
||||
await auth_service.forgot_password(request_body.email)
|
||||
# Always return success to prevent email enumeration
|
||||
return {"status": "ok", "message": "If the email exists, a reset link has been sent"}
|
||||
|
||||
|
||||
@router.post("/reset-password")
|
||||
async def reset_password(
|
||||
request_body: ResetPasswordRequest,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Reset password with token."""
|
||||
result = await auth_service.reset_password(
|
||||
token=request_body.token,
|
||||
new_password=request_body.new_password,
|
||||
)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
return {"status": "ok", "message": "Password reset successfully"}
|
||||
|
||||
|
||||
@router.put("/password")
|
||||
async def change_password(
|
||||
request_body: ChangePasswordRequest,
|
||||
user: User = Depends(require_user_v2),
|
||||
token: Optional[str] = Depends(get_token_from_header),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Change password for current user."""
|
||||
result = await auth_service.change_password(
|
||||
user_id=user.id,
|
||||
current_password=request_body.current_password,
|
||||
new_password=request_body.new_password,
|
||||
current_token=token,
|
||||
)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
return {"status": "ok", "message": "Password changed successfully"}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# User Profile Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/me")
|
||||
async def get_me(user: User = Depends(require_user_v2)):
|
||||
"""Get current user info."""
|
||||
return {"user": _user_to_response(user)}
|
||||
|
||||
|
||||
@router.put("/me/preferences")
|
||||
async def update_preferences(
|
||||
request_body: UpdatePreferencesRequest,
|
||||
user: User = Depends(require_user_v2),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Update user preferences."""
|
||||
updated = await auth_service.update_preferences(user.id, request_body.preferences)
|
||||
if not updated:
|
||||
raise HTTPException(status_code=500, detail="Failed to update preferences")
|
||||
return {"user": _user_to_response(updated)}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Session Management Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/sessions")
|
||||
async def get_sessions(
|
||||
user: User = Depends(require_user_v2),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Get all active sessions for current user."""
|
||||
sessions = await auth_service.get_sessions(user.id)
|
||||
return {
|
||||
"sessions": [
|
||||
{
|
||||
"id": s.id,
|
||||
"device_info": s.device_info,
|
||||
"ip_address": s.ip_address,
|
||||
"created_at": s.created_at.isoformat() if s.created_at else None,
|
||||
"last_used_at": s.last_used_at.isoformat() if s.last_used_at else None,
|
||||
}
|
||||
for s in sessions
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
@router.delete("/sessions/{session_id}")
|
||||
async def revoke_session(
|
||||
session_id: str,
|
||||
user: User = Depends(require_user_v2),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Revoke a specific session."""
|
||||
success = await auth_service.revoke_session(user.id, session_id)
|
||||
if not success:
|
||||
raise HTTPException(status_code=404, detail="Session not found")
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Guest Conversion Endpoint
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.post("/convert-guest", response_model=AuthResponse)
|
||||
async def convert_guest(
|
||||
request_body: ConvertGuestRequest,
|
||||
request: Request,
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Convert guest session to full user account."""
|
||||
result = await auth_service.convert_guest(
|
||||
guest_id=request_body.guest_id,
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
email=request_body.email,
|
||||
)
|
||||
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
# Auto-login after conversion
|
||||
login_result = await auth_service.login(
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
device_info=get_device_info(request),
|
||||
ip_address=get_client_ip(request),
|
||||
)
|
||||
|
||||
if not login_result.success:
|
||||
raise HTTPException(status_code=500, detail="Conversion succeeded but login failed")
|
||||
|
||||
return {
|
||||
"user": _user_to_response(login_result.user),
|
||||
"token": login_result.token,
|
||||
"expires_at": login_result.expires_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Account Deletion Endpoint
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.delete("/me")
|
||||
async def delete_account(
|
||||
user: User = Depends(require_user_v2),
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Delete (soft delete) current user account."""
|
||||
success = await auth_service.delete_account(user.id)
|
||||
if not success:
|
||||
raise HTTPException(status_code=500, detail="Failed to delete account")
|
||||
return {"status": "ok", "message": "Account deleted"}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Helpers
|
||||
# =============================================================================
|
||||
|
||||
|
||||
def _user_to_response(user: User) -> dict:
|
||||
"""Convert User to response dict (public fields only)."""
|
||||
return {
|
||||
"id": user.id,
|
||||
"username": user.username,
|
||||
"email": user.email,
|
||||
"role": user.role.value,
|
||||
"email_verified": user.email_verified,
|
||||
"preferences": user.preferences,
|
||||
"created_at": user.created_at.isoformat() if user.created_at else None,
|
||||
"last_login": user.last_login.isoformat() if user.last_login else None,
|
||||
}
|
||||
171
server/routers/health.py
Normal file
171
server/routers/health.py
Normal file
@@ -0,0 +1,171 @@
|
||||
"""
|
||||
Health check endpoints for production deployment.
|
||||
|
||||
Provides:
|
||||
- /health - Basic liveness check (is the app running?)
|
||||
- /ready - Readiness check (can the app handle requests?)
|
||||
- /metrics - Application metrics for monitoring
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, Response
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
router = APIRouter(tags=["health"])
|
||||
|
||||
# Service references (set during app initialization)
|
||||
_db_pool = None
|
||||
_redis_client = None
|
||||
_room_manager = None
|
||||
|
||||
|
||||
def set_health_dependencies(
|
||||
db_pool=None,
|
||||
redis_client=None,
|
||||
room_manager=None,
|
||||
):
|
||||
"""Set dependencies for health checks."""
|
||||
global _db_pool, _redis_client, _room_manager
|
||||
_db_pool = db_pool
|
||||
_redis_client = redis_client
|
||||
_room_manager = room_manager
|
||||
|
||||
|
||||
@router.get("/health")
|
||||
async def health_check():
|
||||
"""
|
||||
Basic liveness check - is the app running?
|
||||
|
||||
This endpoint should always return 200 if the process is alive.
|
||||
Used by container orchestration for restart decisions.
|
||||
"""
|
||||
return {
|
||||
"status": "ok",
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@router.get("/ready")
|
||||
async def readiness_check():
|
||||
"""
|
||||
Readiness check - can the app handle requests?
|
||||
|
||||
Checks connectivity to required services (database, Redis).
|
||||
Returns 503 if any critical service is unavailable.
|
||||
"""
|
||||
checks = {}
|
||||
overall_healthy = True
|
||||
|
||||
# Check PostgreSQL
|
||||
if _db_pool is not None:
|
||||
try:
|
||||
async with _db_pool.acquire() as conn:
|
||||
await conn.fetchval("SELECT 1")
|
||||
checks["database"] = {"status": "ok"}
|
||||
except Exception as e:
|
||||
logger.warning(f"Database health check failed: {e}")
|
||||
checks["database"] = {"status": "error", "message": str(e)}
|
||||
overall_healthy = False
|
||||
else:
|
||||
checks["database"] = {"status": "not_configured"}
|
||||
|
||||
# Check Redis
|
||||
if _redis_client is not None:
|
||||
try:
|
||||
await _redis_client.ping()
|
||||
checks["redis"] = {"status": "ok"}
|
||||
except Exception as e:
|
||||
logger.warning(f"Redis health check failed: {e}")
|
||||
checks["redis"] = {"status": "error", "message": str(e)}
|
||||
overall_healthy = False
|
||||
else:
|
||||
checks["redis"] = {"status": "not_configured"}
|
||||
|
||||
status_code = 200 if overall_healthy else 503
|
||||
return Response(
|
||||
content=json.dumps({
|
||||
"status": "ok" if overall_healthy else "degraded",
|
||||
"checks": checks,
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
}),
|
||||
status_code=status_code,
|
||||
media_type="application/json",
|
||||
)
|
||||
|
||||
|
||||
@router.get("/metrics")
|
||||
async def metrics():
|
||||
"""
|
||||
Expose application metrics for monitoring.
|
||||
|
||||
Returns operational metrics useful for dashboards and alerting.
|
||||
"""
|
||||
metrics_data = {
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
}
|
||||
|
||||
# Room/game metrics from room manager
|
||||
if _room_manager is not None:
|
||||
try:
|
||||
rooms = _room_manager.rooms
|
||||
active_rooms = len(rooms)
|
||||
total_players = sum(len(r.players) for r in rooms.values())
|
||||
games_in_progress = sum(
|
||||
1 for r in rooms.values()
|
||||
if hasattr(r.game, 'phase') and r.game.phase.name not in ('WAITING', 'GAME_OVER')
|
||||
)
|
||||
metrics_data.update({
|
||||
"active_rooms": active_rooms,
|
||||
"total_players": total_players,
|
||||
"games_in_progress": games_in_progress,
|
||||
})
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to collect room metrics: {e}")
|
||||
|
||||
# Database metrics
|
||||
if _db_pool is not None:
|
||||
try:
|
||||
async with _db_pool.acquire() as conn:
|
||||
# Count active games (if games table exists)
|
||||
try:
|
||||
games_today = await conn.fetchval(
|
||||
"SELECT COUNT(*) FROM game_events WHERE timestamp > NOW() - INTERVAL '1 day'"
|
||||
)
|
||||
metrics_data["events_today"] = games_today
|
||||
except Exception:
|
||||
pass # Table might not exist
|
||||
|
||||
# Count users (if users table exists)
|
||||
try:
|
||||
total_users = await conn.fetchval("SELECT COUNT(*) FROM users")
|
||||
metrics_data["total_users"] = total_users
|
||||
except Exception:
|
||||
pass # Table might not exist
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to collect database metrics: {e}")
|
||||
|
||||
# Redis metrics
|
||||
if _redis_client is not None:
|
||||
try:
|
||||
# Get connected players from Redis set if tracking
|
||||
try:
|
||||
connected = await _redis_client.scard("golf:connected_players")
|
||||
metrics_data["connected_websockets"] = connected
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Get active rooms from Redis
|
||||
try:
|
||||
active_rooms_redis = await _redis_client.scard("golf:rooms:active")
|
||||
metrics_data["active_rooms_redis"] = active_rooms_redis
|
||||
except Exception:
|
||||
pass
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to collect Redis metrics: {e}")
|
||||
|
||||
return metrics_data
|
||||
490
server/routers/replay.py
Normal file
490
server/routers/replay.py
Normal file
@@ -0,0 +1,490 @@
|
||||
"""
|
||||
Replay API router for Golf game.
|
||||
|
||||
Provides endpoints for:
|
||||
- Viewing game replays
|
||||
- Creating and managing share links
|
||||
- Exporting/importing games
|
||||
- Spectating live games
|
||||
"""
|
||||
|
||||
import hashlib
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, HTTPException, Query, Depends, Header, WebSocket, WebSocketDisconnect
|
||||
from fastapi.responses import JSONResponse
|
||||
from pydantic import BaseModel
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
router = APIRouter(prefix="/api/replay", tags=["replay"])
|
||||
|
||||
# Service instances (set during app startup)
|
||||
_replay_service = None
|
||||
_auth_service = None
|
||||
_spectator_manager = None
|
||||
_room_manager = None
|
||||
|
||||
|
||||
def set_replay_service(service) -> None:
|
||||
"""Set the replay service instance."""
|
||||
global _replay_service
|
||||
_replay_service = service
|
||||
|
||||
|
||||
def set_auth_service(service) -> None:
|
||||
"""Set the auth service instance."""
|
||||
global _auth_service
|
||||
_auth_service = service
|
||||
|
||||
|
||||
def set_spectator_manager(manager) -> None:
|
||||
"""Set the spectator manager instance."""
|
||||
global _spectator_manager
|
||||
_spectator_manager = manager
|
||||
|
||||
|
||||
def set_room_manager(manager) -> None:
|
||||
"""Set the room manager instance."""
|
||||
global _room_manager
|
||||
_room_manager = manager
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Auth Dependencies
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def get_current_user(authorization: Optional[str] = Header(None)):
|
||||
"""Get current user from Authorization header."""
|
||||
if not authorization or not _auth_service:
|
||||
return None
|
||||
|
||||
parts = authorization.split()
|
||||
if len(parts) != 2 or parts[0].lower() != "bearer":
|
||||
return None
|
||||
|
||||
token = parts[1]
|
||||
return await _auth_service.get_user_from_token(token)
|
||||
|
||||
|
||||
async def require_auth(user=Depends(get_current_user)):
|
||||
"""Require authenticated user."""
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="Authentication required")
|
||||
return user
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Request/Response Models
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
class ShareLinkRequest(BaseModel):
|
||||
"""Request to create a share link."""
|
||||
title: Optional[str] = None
|
||||
description: Optional[str] = None
|
||||
expires_days: Optional[int] = None
|
||||
|
||||
|
||||
class ImportGameRequest(BaseModel):
|
||||
"""Request to import a game."""
|
||||
export_data: dict
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Replay Endpoints
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@router.get("/game/{game_id}")
|
||||
async def get_replay(game_id: str, user=Depends(get_current_user)):
|
||||
"""
|
||||
Get full replay for a game.
|
||||
|
||||
Returns all frames with game state at each step.
|
||||
Requires authentication and permission to view the game.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
# Check permission
|
||||
user_id = user.id if user else None
|
||||
if not await _replay_service.can_view_game(user_id, game_id):
|
||||
raise HTTPException(status_code=403, detail="Cannot view this game")
|
||||
|
||||
try:
|
||||
replay = await _replay_service.build_replay(game_id)
|
||||
except ValueError as e:
|
||||
raise HTTPException(status_code=404, detail=str(e))
|
||||
|
||||
return {
|
||||
"game_id": replay.game_id,
|
||||
"room_code": replay.room_code,
|
||||
"frames": [
|
||||
{
|
||||
"index": f.event_index,
|
||||
"event_type": f.event_type,
|
||||
"event_data": f.event_data,
|
||||
"timestamp": f.timestamp,
|
||||
"state": f.game_state,
|
||||
"player_id": f.player_id,
|
||||
}
|
||||
for f in replay.frames
|
||||
],
|
||||
"metadata": {
|
||||
"players": replay.player_names,
|
||||
"winner": replay.winner,
|
||||
"final_scores": replay.final_scores,
|
||||
"duration": replay.total_duration_seconds,
|
||||
"total_rounds": replay.total_rounds,
|
||||
"options": replay.options,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
@router.get("/game/{game_id}/frame/{frame_index}")
|
||||
async def get_replay_frame(game_id: str, frame_index: int, user=Depends(get_current_user)):
|
||||
"""
|
||||
Get a specific frame from a replay.
|
||||
|
||||
Useful for seeking without loading the entire replay.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
user_id = user.id if user else None
|
||||
if not await _replay_service.can_view_game(user_id, game_id):
|
||||
raise HTTPException(status_code=403, detail="Cannot view this game")
|
||||
|
||||
frame = await _replay_service.get_replay_frame(game_id, frame_index)
|
||||
if not frame:
|
||||
raise HTTPException(status_code=404, detail="Frame not found")
|
||||
|
||||
return {
|
||||
"index": frame.event_index,
|
||||
"event_type": frame.event_type,
|
||||
"event_data": frame.event_data,
|
||||
"timestamp": frame.timestamp,
|
||||
"state": frame.game_state,
|
||||
"player_id": frame.player_id,
|
||||
}
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Share Link Endpoints
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@router.post("/game/{game_id}/share")
|
||||
async def create_share_link(
|
||||
game_id: str,
|
||||
request: ShareLinkRequest,
|
||||
user=Depends(require_auth),
|
||||
):
|
||||
"""
|
||||
Create shareable link for a game.
|
||||
|
||||
Only users who played in the game can create share links.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
# Validate expires_days
|
||||
if request.expires_days is not None and (request.expires_days < 1 or request.expires_days > 365):
|
||||
raise HTTPException(status_code=400, detail="expires_days must be between 1 and 365")
|
||||
|
||||
# Check if user played in the game
|
||||
if not await _replay_service.can_view_game(user.id, game_id):
|
||||
raise HTTPException(status_code=403, detail="Can only share games you played in")
|
||||
|
||||
try:
|
||||
share_code = await _replay_service.create_share_link(
|
||||
game_id=game_id,
|
||||
user_id=user.id,
|
||||
title=request.title,
|
||||
description=request.description,
|
||||
expires_days=request.expires_days,
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create share link: {e}")
|
||||
raise HTTPException(status_code=500, detail="Failed to create share link")
|
||||
|
||||
return {
|
||||
"share_code": share_code,
|
||||
"share_url": f"/replay/{share_code}",
|
||||
"expires_days": request.expires_days,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/shared/{share_code}")
|
||||
async def get_shared_replay(share_code: str):
|
||||
"""
|
||||
Get replay via share code (public endpoint).
|
||||
|
||||
No authentication required for public share links.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
shared = await _replay_service.get_shared_game(share_code)
|
||||
if not shared:
|
||||
raise HTTPException(status_code=404, detail="Shared game not found or expired")
|
||||
|
||||
try:
|
||||
replay = await _replay_service.build_replay(str(shared["game_id"]))
|
||||
except ValueError as e:
|
||||
raise HTTPException(status_code=404, detail=str(e))
|
||||
|
||||
return {
|
||||
"title": shared.get("title"),
|
||||
"description": shared.get("description"),
|
||||
"view_count": shared["view_count"],
|
||||
"created_at": shared["created_at"].isoformat() if shared.get("created_at") else None,
|
||||
"game_id": str(shared["game_id"]),
|
||||
"room_code": replay.room_code,
|
||||
"frames": [
|
||||
{
|
||||
"index": f.event_index,
|
||||
"event_type": f.event_type,
|
||||
"event_data": f.event_data,
|
||||
"timestamp": f.timestamp,
|
||||
"state": f.game_state,
|
||||
"player_id": f.player_id,
|
||||
}
|
||||
for f in replay.frames
|
||||
],
|
||||
"metadata": {
|
||||
"players": replay.player_names,
|
||||
"winner": replay.winner,
|
||||
"final_scores": replay.final_scores,
|
||||
"duration": replay.total_duration_seconds,
|
||||
"total_rounds": replay.total_rounds,
|
||||
"options": replay.options,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
@router.get("/shared/{share_code}/info")
|
||||
async def get_shared_info(share_code: str):
|
||||
"""
|
||||
Get info about a shared game without full replay data.
|
||||
|
||||
Useful for preview/metadata display.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
shared = await _replay_service.get_shared_game(share_code)
|
||||
if not shared:
|
||||
raise HTTPException(status_code=404, detail="Shared game not found or expired")
|
||||
|
||||
return {
|
||||
"title": shared.get("title"),
|
||||
"description": shared.get("description"),
|
||||
"view_count": shared["view_count"],
|
||||
"created_at": shared["created_at"].isoformat() if shared.get("created_at") else None,
|
||||
"room_code": shared.get("room_code"),
|
||||
"num_players": shared.get("num_players"),
|
||||
"num_rounds": shared.get("num_rounds"),
|
||||
}
|
||||
|
||||
|
||||
@router.delete("/shared/{share_code}")
|
||||
async def delete_share_link(share_code: str, user=Depends(require_auth)):
|
||||
"""Delete a share link (creator only)."""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
deleted = await _replay_service.delete_share_link(share_code, user.id)
|
||||
if not deleted:
|
||||
raise HTTPException(status_code=404, detail="Share link not found or not authorized")
|
||||
|
||||
return {"deleted": True}
|
||||
|
||||
|
||||
@router.get("/my-shares")
|
||||
async def get_my_shares(user=Depends(require_auth)):
|
||||
"""Get all share links created by the current user."""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
shares = await _replay_service.get_user_shared_games(user.id)
|
||||
return {
|
||||
"shares": [
|
||||
{
|
||||
"share_code": s["share_code"],
|
||||
"game_id": str(s["game_id"]),
|
||||
"title": s.get("title"),
|
||||
"view_count": s["view_count"],
|
||||
"created_at": s["created_at"].isoformat() if s.get("created_at") else None,
|
||||
"expires_at": s["expires_at"].isoformat() if s.get("expires_at") else None,
|
||||
}
|
||||
for s in shares
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Export/Import Endpoints
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@router.get("/game/{game_id}/export")
|
||||
async def export_game(game_id: str, user=Depends(require_auth)):
|
||||
"""
|
||||
Export game as downloadable JSON.
|
||||
|
||||
Returns the complete game data suitable for backup or sharing.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
if not await _replay_service.can_view_game(user.id, game_id):
|
||||
raise HTTPException(status_code=403, detail="Cannot export this game")
|
||||
|
||||
try:
|
||||
export_data = await _replay_service.export_game(game_id)
|
||||
except ValueError as e:
|
||||
raise HTTPException(status_code=404, detail=str(e))
|
||||
|
||||
# Return as downloadable JSON
|
||||
return JSONResponse(
|
||||
content=export_data,
|
||||
headers={
|
||||
"Content-Disposition": f'attachment; filename="golf-game-{game_id[:8]}.json"'
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
@router.post("/import")
|
||||
async def import_game(request: ImportGameRequest, user=Depends(require_auth)):
|
||||
"""
|
||||
Import a game from JSON export.
|
||||
|
||||
Creates a new game record from the exported data.
|
||||
"""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
try:
|
||||
new_game_id = await _replay_service.import_game(request.export_data, user.id)
|
||||
except ValueError as e:
|
||||
raise HTTPException(status_code=400, detail=str(e))
|
||||
except Exception as e:
|
||||
logger.error(f"Import failed: {e}")
|
||||
raise HTTPException(status_code=500, detail="Failed to import game")
|
||||
|
||||
return {
|
||||
"game_id": new_game_id,
|
||||
"message": "Game imported successfully",
|
||||
}
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Game History
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@router.get("/history")
|
||||
async def get_game_history(
|
||||
limit: int = Query(default=20, ge=1, le=100),
|
||||
offset: int = Query(default=0, ge=0),
|
||||
user=Depends(require_auth),
|
||||
):
|
||||
"""Get game history for the current user."""
|
||||
if not _replay_service:
|
||||
raise HTTPException(status_code=503, detail="Replay service unavailable")
|
||||
|
||||
games = await _replay_service.get_user_game_history(user.id, limit, offset)
|
||||
return {
|
||||
"games": [
|
||||
{
|
||||
"game_id": str(g["id"]),
|
||||
"room_code": g["room_code"],
|
||||
"status": g["status"],
|
||||
"completed_at": g["completed_at"].isoformat() if g.get("completed_at") else None,
|
||||
"num_players": g["num_players"],
|
||||
"num_rounds": g["num_rounds"],
|
||||
"won": g.get("winner_id") == user.id,
|
||||
}
|
||||
for g in games
|
||||
],
|
||||
"limit": limit,
|
||||
"offset": offset,
|
||||
}
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Spectator Endpoints
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
@router.websocket("/spectate/{room_code}")
|
||||
async def spectate_game(websocket: WebSocket, room_code: str):
|
||||
"""
|
||||
WebSocket endpoint for spectating live games.
|
||||
|
||||
Spectators receive real-time game state updates but cannot interact.
|
||||
"""
|
||||
await websocket.accept()
|
||||
|
||||
if not _spectator_manager or not _room_manager:
|
||||
await websocket.close(code=4003, reason="Spectator service unavailable")
|
||||
return
|
||||
|
||||
# Find the game by room code
|
||||
room = _room_manager.get_room(room_code.upper())
|
||||
if not room:
|
||||
await websocket.close(code=4004, reason="Game not found")
|
||||
return
|
||||
|
||||
game_id = room_code.upper() # Use room code as identifier for spectators
|
||||
|
||||
# Add spectator
|
||||
added = await _spectator_manager.add_spectator(game_id, websocket)
|
||||
if not added:
|
||||
await websocket.close(code=4005, reason="Spectator limit reached")
|
||||
return
|
||||
|
||||
try:
|
||||
# Send initial game state
|
||||
game_state = room.game.get_state(None) # No player perspective
|
||||
await websocket.send_json({
|
||||
"type": "spectator_joined",
|
||||
"game_state": game_state,
|
||||
"spectator_count": _spectator_manager.get_spectator_count(game_id),
|
||||
"players": room.player_list(),
|
||||
})
|
||||
|
||||
# Keep connection alive
|
||||
while True:
|
||||
data = await websocket.receive_text()
|
||||
if data == "ping":
|
||||
await websocket.send_text("pong")
|
||||
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
except Exception as e:
|
||||
logger.debug(f"Spectator connection error: {e}")
|
||||
finally:
|
||||
await _spectator_manager.remove_spectator(game_id, websocket)
|
||||
|
||||
|
||||
@router.get("/spectate/{room_code}/count")
|
||||
async def get_spectator_count(room_code: str):
|
||||
"""Get the number of spectators for a game."""
|
||||
if not _spectator_manager:
|
||||
return {"count": 0}
|
||||
|
||||
count = _spectator_manager.get_spectator_count(room_code.upper())
|
||||
return {"count": count}
|
||||
|
||||
|
||||
@router.get("/spectate/active")
|
||||
async def get_active_spectated_games():
|
||||
"""Get list of games with active spectators."""
|
||||
if not _spectator_manager:
|
||||
return {"games": []}
|
||||
|
||||
games = _spectator_manager.get_games_with_spectators()
|
||||
return {
|
||||
"games": [
|
||||
{"room_code": game_id, "spectator_count": count}
|
||||
for game_id, count in games.items()
|
||||
],
|
||||
}
|
||||
385
server/routers/stats.py
Normal file
385
server/routers/stats.py
Normal file
@@ -0,0 +1,385 @@
|
||||
"""
|
||||
Stats and Leaderboards API router for Golf game.
|
||||
|
||||
Provides public endpoints for viewing leaderboards and player stats,
|
||||
and authenticated endpoints for viewing personal stats and achievements.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import APIRouter, Depends, HTTPException, Header, Query
|
||||
from pydantic import BaseModel
|
||||
|
||||
from models.user import User
|
||||
from services.stats_service import StatsService
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
router = APIRouter(prefix="/api/stats", tags=["stats"])
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Request/Response Models
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class LeaderboardEntryResponse(BaseModel):
|
||||
"""Single leaderboard entry."""
|
||||
rank: int
|
||||
user_id: str
|
||||
username: str
|
||||
value: float
|
||||
games_played: int
|
||||
secondary_value: Optional[float] = None
|
||||
|
||||
|
||||
class LeaderboardResponse(BaseModel):
|
||||
"""Leaderboard response."""
|
||||
metric: str
|
||||
entries: list[LeaderboardEntryResponse]
|
||||
total_players: Optional[int] = None
|
||||
|
||||
|
||||
class PlayerStatsResponse(BaseModel):
|
||||
"""Player statistics response."""
|
||||
user_id: str
|
||||
username: str
|
||||
games_played: int
|
||||
games_won: int
|
||||
win_rate: float
|
||||
rounds_played: int
|
||||
rounds_won: int
|
||||
avg_score: float
|
||||
best_round_score: Optional[int]
|
||||
worst_round_score: Optional[int]
|
||||
knockouts: int
|
||||
perfect_rounds: int
|
||||
wolfpacks: int
|
||||
current_win_streak: int
|
||||
best_win_streak: int
|
||||
first_game_at: Optional[str]
|
||||
last_game_at: Optional[str]
|
||||
achievements: list[str]
|
||||
|
||||
|
||||
class PlayerRankResponse(BaseModel):
|
||||
"""Player rank response."""
|
||||
user_id: str
|
||||
metric: str
|
||||
rank: Optional[int]
|
||||
qualified: bool # Whether player has enough games
|
||||
|
||||
|
||||
class AchievementResponse(BaseModel):
|
||||
"""Achievement definition response."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
icon: str
|
||||
category: str
|
||||
threshold: int
|
||||
|
||||
|
||||
class UserAchievementResponse(BaseModel):
|
||||
"""User achievement response."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
icon: str
|
||||
earned_at: str
|
||||
game_id: Optional[str]
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Dependencies
|
||||
# =============================================================================
|
||||
|
||||
# Set by main.py during startup
|
||||
_stats_service: Optional[StatsService] = None
|
||||
|
||||
|
||||
def set_stats_service(service: StatsService) -> None:
|
||||
"""Set the stats service instance (called from main.py)."""
|
||||
global _stats_service
|
||||
_stats_service = service
|
||||
|
||||
|
||||
def get_stats_service_dep() -> StatsService:
|
||||
"""Dependency to get stats service."""
|
||||
if _stats_service is None:
|
||||
raise HTTPException(status_code=503, detail="Stats service not initialized")
|
||||
return _stats_service
|
||||
|
||||
|
||||
# Auth dependencies - imported from auth router
|
||||
_auth_service = None
|
||||
|
||||
|
||||
def set_auth_service(service) -> None:
|
||||
"""Set auth service for user lookup."""
|
||||
global _auth_service
|
||||
_auth_service = service
|
||||
|
||||
|
||||
async def get_current_user_optional(
|
||||
authorization: Optional[str] = Header(None),
|
||||
) -> Optional[User]:
|
||||
"""Get current user from Authorization header (optional)."""
|
||||
if not authorization or not _auth_service:
|
||||
return None
|
||||
|
||||
parts = authorization.split()
|
||||
if len(parts) != 2 or parts[0].lower() != "bearer":
|
||||
return None
|
||||
|
||||
token = parts[1]
|
||||
return await _auth_service.get_user_from_token(token)
|
||||
|
||||
|
||||
async def require_user(
|
||||
user: Optional[User] = Depends(get_current_user_optional),
|
||||
) -> User:
|
||||
"""Require authenticated user."""
|
||||
if not user:
|
||||
raise HTTPException(status_code=401, detail="Not authenticated")
|
||||
if not user.is_active:
|
||||
raise HTTPException(status_code=403, detail="Account disabled")
|
||||
return user
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Public Endpoints (No Auth Required)
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/leaderboard", response_model=LeaderboardResponse)
|
||||
async def get_leaderboard(
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
limit: int = Query(50, ge=1, le=100),
|
||||
offset: int = Query(0, ge=0),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""
|
||||
Get leaderboard by metric.
|
||||
|
||||
Metrics:
|
||||
- wins: Total games won
|
||||
- win_rate: Win percentage (requires 5+ games)
|
||||
- avg_score: Average points per round (lower is better)
|
||||
- knockouts: Times going out first
|
||||
- streak: Best win streak
|
||||
|
||||
Players must have 5+ games to appear on leaderboards.
|
||||
"""
|
||||
entries = await service.get_leaderboard(metric, limit, offset)
|
||||
|
||||
return {
|
||||
"metric": metric,
|
||||
"entries": [
|
||||
{
|
||||
"rank": e.rank,
|
||||
"user_id": e.user_id,
|
||||
"username": e.username,
|
||||
"value": e.value,
|
||||
"games_played": e.games_played,
|
||||
"secondary_value": e.secondary_value,
|
||||
}
|
||||
for e in entries
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}", response_model=PlayerStatsResponse)
|
||||
async def get_player_stats(
|
||||
user_id: str,
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get stats for a specific player (public profile)."""
|
||||
stats = await service.get_player_stats(user_id)
|
||||
|
||||
if not stats:
|
||||
raise HTTPException(status_code=404, detail="Player not found")
|
||||
|
||||
return {
|
||||
"user_id": stats.user_id,
|
||||
"username": stats.username,
|
||||
"games_played": stats.games_played,
|
||||
"games_won": stats.games_won,
|
||||
"win_rate": stats.win_rate,
|
||||
"rounds_played": stats.rounds_played,
|
||||
"rounds_won": stats.rounds_won,
|
||||
"avg_score": stats.avg_score,
|
||||
"best_round_score": stats.best_round_score,
|
||||
"worst_round_score": stats.worst_round_score,
|
||||
"knockouts": stats.knockouts,
|
||||
"perfect_rounds": stats.perfect_rounds,
|
||||
"wolfpacks": stats.wolfpacks,
|
||||
"current_win_streak": stats.current_win_streak,
|
||||
"best_win_streak": stats.best_win_streak,
|
||||
"first_game_at": stats.first_game_at.isoformat() if stats.first_game_at else None,
|
||||
"last_game_at": stats.last_game_at.isoformat() if stats.last_game_at else None,
|
||||
"achievements": stats.achievements,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}/rank", response_model=PlayerRankResponse)
|
||||
async def get_player_rank(
|
||||
user_id: str,
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get player's rank on a leaderboard."""
|
||||
rank = await service.get_player_rank(user_id, metric)
|
||||
|
||||
return {
|
||||
"user_id": user_id,
|
||||
"metric": metric,
|
||||
"rank": rank,
|
||||
"qualified": rank is not None,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/achievements", response_model=dict)
|
||||
async def get_achievements(
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get all available achievements."""
|
||||
achievements = await service.get_achievements()
|
||||
|
||||
return {
|
||||
"achievements": [
|
||||
{
|
||||
"id": a.id,
|
||||
"name": a.name,
|
||||
"description": a.description,
|
||||
"icon": a.icon,
|
||||
"category": a.category,
|
||||
"threshold": a.threshold,
|
||||
}
|
||||
for a in achievements
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
@router.get("/players/{user_id}/achievements", response_model=dict)
|
||||
async def get_user_achievements(
|
||||
user_id: str,
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get achievements earned by a player."""
|
||||
achievements = await service.get_user_achievements(user_id)
|
||||
|
||||
return {
|
||||
"user_id": user_id,
|
||||
"achievements": [
|
||||
{
|
||||
"id": a.id,
|
||||
"name": a.name,
|
||||
"description": a.description,
|
||||
"icon": a.icon,
|
||||
"earned_at": a.earned_at.isoformat(),
|
||||
"game_id": a.game_id,
|
||||
}
|
||||
for a in achievements
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Authenticated Endpoints
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@router.get("/me", response_model=PlayerStatsResponse)
|
||||
async def get_my_stats(
|
||||
user: User = Depends(require_user),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get current user's stats."""
|
||||
stats = await service.get_player_stats(user.id)
|
||||
|
||||
if not stats:
|
||||
# Return empty stats for new user
|
||||
return {
|
||||
"user_id": user.id,
|
||||
"username": user.username,
|
||||
"games_played": 0,
|
||||
"games_won": 0,
|
||||
"win_rate": 0.0,
|
||||
"rounds_played": 0,
|
||||
"rounds_won": 0,
|
||||
"avg_score": 0.0,
|
||||
"best_round_score": None,
|
||||
"worst_round_score": None,
|
||||
"knockouts": 0,
|
||||
"perfect_rounds": 0,
|
||||
"wolfpacks": 0,
|
||||
"current_win_streak": 0,
|
||||
"best_win_streak": 0,
|
||||
"first_game_at": None,
|
||||
"last_game_at": None,
|
||||
"achievements": [],
|
||||
}
|
||||
|
||||
return {
|
||||
"user_id": stats.user_id,
|
||||
"username": stats.username,
|
||||
"games_played": stats.games_played,
|
||||
"games_won": stats.games_won,
|
||||
"win_rate": stats.win_rate,
|
||||
"rounds_played": stats.rounds_played,
|
||||
"rounds_won": stats.rounds_won,
|
||||
"avg_score": stats.avg_score,
|
||||
"best_round_score": stats.best_round_score,
|
||||
"worst_round_score": stats.worst_round_score,
|
||||
"knockouts": stats.knockouts,
|
||||
"perfect_rounds": stats.perfect_rounds,
|
||||
"wolfpacks": stats.wolfpacks,
|
||||
"current_win_streak": stats.current_win_streak,
|
||||
"best_win_streak": stats.best_win_streak,
|
||||
"first_game_at": stats.first_game_at.isoformat() if stats.first_game_at else None,
|
||||
"last_game_at": stats.last_game_at.isoformat() if stats.last_game_at else None,
|
||||
"achievements": stats.achievements,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/me/rank", response_model=PlayerRankResponse)
|
||||
async def get_my_rank(
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
user: User = Depends(require_user),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get current user's rank on a leaderboard."""
|
||||
rank = await service.get_player_rank(user.id, metric)
|
||||
|
||||
return {
|
||||
"user_id": user.id,
|
||||
"metric": metric,
|
||||
"rank": rank,
|
||||
"qualified": rank is not None,
|
||||
}
|
||||
|
||||
|
||||
@router.get("/me/achievements", response_model=dict)
|
||||
async def get_my_achievements(
|
||||
user: User = Depends(require_user),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get current user's achievements."""
|
||||
achievements = await service.get_user_achievements(user.id)
|
||||
|
||||
return {
|
||||
"user_id": user.id,
|
||||
"achievements": [
|
||||
{
|
||||
"id": a.id,
|
||||
"name": a.name,
|
||||
"description": a.description,
|
||||
"icon": a.icon,
|
||||
"earned_at": a.earned_at.isoformat(),
|
||||
"game_id": a.game_id,
|
||||
}
|
||||
for a in achievements
|
||||
],
|
||||
}
|
||||
96
server/scripts/create_admin.py
Normal file
96
server/scripts/create_admin.py
Normal file
@@ -0,0 +1,96 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Create an admin user for the Golf game.
|
||||
|
||||
Usage:
|
||||
python scripts/create_admin.py <username> <password> [email]
|
||||
|
||||
Example:
|
||||
python scripts/create_admin.py admin secretpassword admin@example.com
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import sys
|
||||
import os
|
||||
|
||||
# Add parent directory to path for imports
|
||||
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||
|
||||
from config import config
|
||||
from stores.user_store import UserStore
|
||||
from models.user import UserRole
|
||||
import bcrypt
|
||||
|
||||
|
||||
def hash_password(password: str) -> str:
|
||||
"""Hash a password using bcrypt."""
|
||||
salt = bcrypt.gensalt()
|
||||
hashed = bcrypt.hashpw(password.encode(), salt)
|
||||
return hashed.decode()
|
||||
|
||||
|
||||
async def create_admin(username: str, password: str, email: str = None):
|
||||
"""Create an admin user."""
|
||||
if not config.POSTGRES_URL:
|
||||
print("Error: POSTGRES_URL not configured in environment or .env file")
|
||||
print("Make sure docker-compose is running and .env is set up")
|
||||
sys.exit(1)
|
||||
|
||||
print(f"Connecting to database...")
|
||||
store = await UserStore.create(config.POSTGRES_URL)
|
||||
|
||||
# Check if user already exists
|
||||
existing = await store.get_user_by_username(username)
|
||||
if existing:
|
||||
print(f"User '{username}' already exists.")
|
||||
if existing.role != UserRole.ADMIN:
|
||||
# Upgrade to admin
|
||||
print(f"Upgrading '{username}' to admin role...")
|
||||
await store.update_user(existing.id, role=UserRole.ADMIN)
|
||||
print(f"Done! User '{username}' is now an admin.")
|
||||
else:
|
||||
print(f"User '{username}' is already an admin.")
|
||||
await store.close()
|
||||
return
|
||||
|
||||
# Create new admin user
|
||||
print(f"Creating admin user '{username}'...")
|
||||
password_hash = hash_password(password)
|
||||
|
||||
user = await store.create_user(
|
||||
username=username,
|
||||
password_hash=password_hash,
|
||||
email=email,
|
||||
role=UserRole.ADMIN,
|
||||
)
|
||||
|
||||
if user:
|
||||
print(f"Admin user created successfully!")
|
||||
print(f" Username: {user.username}")
|
||||
print(f" Email: {user.email or '(none)'}")
|
||||
print(f" Role: {user.role.value}")
|
||||
print(f"\nYou can now login at /admin")
|
||||
else:
|
||||
print("Failed to create user (username or email may already exist)")
|
||||
|
||||
await store.close()
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 3:
|
||||
print(__doc__)
|
||||
sys.exit(1)
|
||||
|
||||
username = sys.argv[1]
|
||||
password = sys.argv[2]
|
||||
email = sys.argv[3] if len(sys.argv) > 3 else None
|
||||
|
||||
if len(password) < 8:
|
||||
print("Error: Password must be at least 8 characters")
|
||||
sys.exit(1)
|
||||
|
||||
asyncio.run(create_admin(username, password, email))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
33
server/services/__init__.py
Normal file
33
server/services/__init__.py
Normal file
@@ -0,0 +1,33 @@
|
||||
"""Services package for Golf game V2 business logic."""
|
||||
|
||||
from .recovery_service import RecoveryService, RecoveryResult
|
||||
from .email_service import EmailService, get_email_service
|
||||
from .auth_service import AuthService, AuthResult, RegistrationResult, get_auth_service, close_auth_service
|
||||
from .admin_service import (
|
||||
AdminService,
|
||||
UserDetails,
|
||||
AuditEntry,
|
||||
SystemStats,
|
||||
InviteCode,
|
||||
get_admin_service,
|
||||
close_admin_service,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
"RecoveryService",
|
||||
"RecoveryResult",
|
||||
"EmailService",
|
||||
"get_email_service",
|
||||
"AuthService",
|
||||
"AuthResult",
|
||||
"RegistrationResult",
|
||||
"get_auth_service",
|
||||
"close_auth_service",
|
||||
"AdminService",
|
||||
"UserDetails",
|
||||
"AuditEntry",
|
||||
"SystemStats",
|
||||
"InviteCode",
|
||||
"get_admin_service",
|
||||
"close_admin_service",
|
||||
]
|
||||
1243
server/services/admin_service.py
Normal file
1243
server/services/admin_service.py
Normal file
File diff suppressed because it is too large
Load Diff
654
server/services/auth_service.py
Normal file
654
server/services/auth_service.py
Normal file
@@ -0,0 +1,654 @@
|
||||
"""
|
||||
Authentication service for Golf game.
|
||||
|
||||
Provides business logic for user registration, login, password management,
|
||||
and session handling.
|
||||
"""
|
||||
|
||||
import logging
|
||||
import secrets
|
||||
from dataclasses import dataclass
|
||||
from datetime import datetime, timezone, timedelta
|
||||
from typing import Optional
|
||||
|
||||
import bcrypt
|
||||
|
||||
from config import config
|
||||
from models.user import User, UserRole, UserSession, GuestSession
|
||||
from stores.user_store import UserStore
|
||||
from services.email_service import EmailService
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass
|
||||
class AuthResult:
|
||||
"""Result of an authentication operation."""
|
||||
success: bool
|
||||
user: Optional[User] = None
|
||||
token: Optional[str] = None
|
||||
expires_at: Optional[datetime] = None
|
||||
error: Optional[str] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class RegistrationResult:
|
||||
"""Result of a registration operation."""
|
||||
success: bool
|
||||
user: Optional[User] = None
|
||||
requires_verification: bool = False
|
||||
error: Optional[str] = None
|
||||
|
||||
|
||||
class AuthService:
|
||||
"""
|
||||
Authentication service.
|
||||
|
||||
Handles all authentication business logic:
|
||||
- User registration with optional email verification
|
||||
- Login/logout with session management
|
||||
- Password reset flow
|
||||
- Guest-to-user conversion
|
||||
- Account deletion (soft delete)
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
user_store: UserStore,
|
||||
email_service: EmailService,
|
||||
session_expiry_hours: int = 168,
|
||||
require_email_verification: bool = False,
|
||||
):
|
||||
"""
|
||||
Initialize auth service.
|
||||
|
||||
Args:
|
||||
user_store: User persistence store.
|
||||
email_service: Email sending service.
|
||||
session_expiry_hours: Session lifetime in hours.
|
||||
require_email_verification: Whether to require email verification.
|
||||
"""
|
||||
self.user_store = user_store
|
||||
self.email_service = email_service
|
||||
self.session_expiry_hours = session_expiry_hours
|
||||
self.require_email_verification = require_email_verification
|
||||
|
||||
@classmethod
|
||||
async def create(cls, user_store: UserStore) -> "AuthService":
|
||||
"""
|
||||
Create AuthService from config.
|
||||
|
||||
Args:
|
||||
user_store: User persistence store.
|
||||
"""
|
||||
from services.email_service import get_email_service
|
||||
|
||||
return cls(
|
||||
user_store=user_store,
|
||||
email_service=get_email_service(),
|
||||
session_expiry_hours=config.SESSION_EXPIRY_HOURS,
|
||||
require_email_verification=config.REQUIRE_EMAIL_VERIFICATION,
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Registration
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def register(
|
||||
self,
|
||||
username: str,
|
||||
password: str,
|
||||
email: Optional[str] = None,
|
||||
guest_id: Optional[str] = None,
|
||||
) -> RegistrationResult:
|
||||
"""
|
||||
Register a new user account.
|
||||
|
||||
Args:
|
||||
username: Desired username.
|
||||
password: Plain text password.
|
||||
email: Optional email address.
|
||||
guest_id: Guest session ID if converting.
|
||||
|
||||
Returns:
|
||||
RegistrationResult with user or error.
|
||||
"""
|
||||
# Validate inputs
|
||||
if len(username) < 2 or len(username) > 50:
|
||||
return RegistrationResult(success=False, error="Username must be 2-50 characters")
|
||||
|
||||
if len(password) < 8:
|
||||
return RegistrationResult(success=False, error="Password must be at least 8 characters")
|
||||
|
||||
# Check for existing username
|
||||
existing = await self.user_store.get_user_by_username(username)
|
||||
if existing:
|
||||
return RegistrationResult(success=False, error="Username already taken")
|
||||
|
||||
# Check for existing email
|
||||
if email:
|
||||
existing = await self.user_store.get_user_by_email(email)
|
||||
if existing:
|
||||
return RegistrationResult(success=False, error="Email already registered")
|
||||
|
||||
# Hash password
|
||||
password_hash = self._hash_password(password)
|
||||
|
||||
# Generate verification token if needed
|
||||
verification_token = None
|
||||
verification_expires = None
|
||||
if email and self.require_email_verification:
|
||||
verification_token = secrets.token_urlsafe(32)
|
||||
verification_expires = datetime.now(timezone.utc) + timedelta(hours=24)
|
||||
|
||||
# Create user
|
||||
user = await self.user_store.create_user(
|
||||
username=username,
|
||||
password_hash=password_hash,
|
||||
email=email,
|
||||
role=UserRole.USER,
|
||||
guest_id=guest_id,
|
||||
verification_token=verification_token,
|
||||
verification_expires=verification_expires,
|
||||
)
|
||||
|
||||
if not user:
|
||||
return RegistrationResult(success=False, error="Failed to create account")
|
||||
|
||||
# Mark guest as converted if applicable
|
||||
if guest_id:
|
||||
await self.user_store.mark_guest_converted(guest_id, user.id)
|
||||
|
||||
# Send verification email if needed
|
||||
requires_verification = False
|
||||
if email and self.require_email_verification and verification_token:
|
||||
await self.email_service.send_verification_email(
|
||||
to=email,
|
||||
token=verification_token,
|
||||
username=username,
|
||||
)
|
||||
await self.user_store.log_email(user.id, "verification", email)
|
||||
requires_verification = True
|
||||
|
||||
return RegistrationResult(
|
||||
success=True,
|
||||
user=user,
|
||||
requires_verification=requires_verification,
|
||||
)
|
||||
|
||||
async def verify_email(self, token: str) -> AuthResult:
|
||||
"""
|
||||
Verify email with token.
|
||||
|
||||
Args:
|
||||
token: Verification token from email.
|
||||
|
||||
Returns:
|
||||
AuthResult with success status.
|
||||
"""
|
||||
user = await self.user_store.get_user_by_verification_token(token)
|
||||
if not user:
|
||||
return AuthResult(success=False, error="Invalid verification token")
|
||||
|
||||
# Check expiration
|
||||
if user.verification_expires and user.verification_expires < datetime.now(timezone.utc):
|
||||
return AuthResult(success=False, error="Verification token expired")
|
||||
|
||||
# Mark as verified
|
||||
await self.user_store.clear_verification_token(user.id)
|
||||
|
||||
# Refresh user
|
||||
user = await self.user_store.get_user_by_id(user.id)
|
||||
|
||||
return AuthResult(success=True, user=user)
|
||||
|
||||
async def resend_verification(self, email: str) -> bool:
|
||||
"""
|
||||
Resend verification email.
|
||||
|
||||
Args:
|
||||
email: Email address to send to.
|
||||
|
||||
Returns:
|
||||
True if email was sent.
|
||||
"""
|
||||
user = await self.user_store.get_user_by_email(email)
|
||||
if not user or user.email_verified:
|
||||
return False
|
||||
|
||||
# Generate new token
|
||||
verification_token = secrets.token_urlsafe(32)
|
||||
verification_expires = datetime.now(timezone.utc) + timedelta(hours=24)
|
||||
|
||||
await self.user_store.update_user(
|
||||
user.id,
|
||||
verification_token=verification_token,
|
||||
verification_expires=verification_expires,
|
||||
)
|
||||
|
||||
await self.email_service.send_verification_email(
|
||||
to=email,
|
||||
token=verification_token,
|
||||
username=user.username,
|
||||
)
|
||||
await self.user_store.log_email(user.id, "verification", email)
|
||||
|
||||
return True
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Login/Logout
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def login(
|
||||
self,
|
||||
username: str,
|
||||
password: str,
|
||||
device_info: Optional[dict] = None,
|
||||
ip_address: Optional[str] = None,
|
||||
) -> AuthResult:
|
||||
"""
|
||||
Authenticate user and create session.
|
||||
|
||||
Args:
|
||||
username: Username or email.
|
||||
password: Plain text password.
|
||||
device_info: Client device information.
|
||||
ip_address: Client IP address.
|
||||
|
||||
Returns:
|
||||
AuthResult with session token or error.
|
||||
"""
|
||||
# Try username first, then email
|
||||
user = await self.user_store.get_user_by_username(username)
|
||||
if not user:
|
||||
user = await self.user_store.get_user_by_email(username)
|
||||
|
||||
if not user:
|
||||
return AuthResult(success=False, error="Invalid credentials")
|
||||
|
||||
if not user.can_login():
|
||||
return AuthResult(success=False, error="Account is disabled")
|
||||
|
||||
# Check email verification if required
|
||||
if self.require_email_verification and user.email and not user.email_verified:
|
||||
return AuthResult(success=False, error="Please verify your email first")
|
||||
|
||||
# Verify password
|
||||
if not self._verify_password(password, user.password_hash):
|
||||
return AuthResult(success=False, error="Invalid credentials")
|
||||
|
||||
# Create session
|
||||
token = secrets.token_urlsafe(32)
|
||||
expires_at = datetime.now(timezone.utc) + timedelta(hours=self.session_expiry_hours)
|
||||
|
||||
await self.user_store.create_session(
|
||||
user_id=user.id,
|
||||
token=token,
|
||||
expires_at=expires_at,
|
||||
device_info=device_info,
|
||||
ip_address=ip_address,
|
||||
)
|
||||
|
||||
# Update last login
|
||||
await self.user_store.update_user(user.id, last_login=datetime.now(timezone.utc))
|
||||
|
||||
return AuthResult(
|
||||
success=True,
|
||||
user=user,
|
||||
token=token,
|
||||
expires_at=expires_at,
|
||||
)
|
||||
|
||||
async def logout(self, token: str) -> bool:
|
||||
"""
|
||||
Invalidate a session.
|
||||
|
||||
Args:
|
||||
token: Session token to invalidate.
|
||||
|
||||
Returns:
|
||||
True if session was revoked.
|
||||
"""
|
||||
return await self.user_store.revoke_session_by_token(token)
|
||||
|
||||
async def logout_all(self, user_id: str, except_token: Optional[str] = None) -> int:
|
||||
"""
|
||||
Invalidate all sessions for a user.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
except_token: Optional token to keep active.
|
||||
|
||||
Returns:
|
||||
Number of sessions revoked.
|
||||
"""
|
||||
return await self.user_store.revoke_all_sessions(user_id, except_token)
|
||||
|
||||
async def get_user_from_token(self, token: str) -> Optional[User]:
|
||||
"""
|
||||
Get user from session token.
|
||||
|
||||
Args:
|
||||
token: Session token.
|
||||
|
||||
Returns:
|
||||
User if valid session, None otherwise.
|
||||
"""
|
||||
session = await self.user_store.get_session_by_token(token)
|
||||
if not session or not session.is_valid():
|
||||
return None
|
||||
|
||||
# Update last used
|
||||
await self.user_store.update_session_last_used(session.id)
|
||||
|
||||
user = await self.user_store.get_user_by_id(session.user_id)
|
||||
if not user or not user.can_login():
|
||||
return None
|
||||
|
||||
return user
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Password Management
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def forgot_password(self, email: str) -> bool:
|
||||
"""
|
||||
Initiate password reset flow.
|
||||
|
||||
Args:
|
||||
email: Email address.
|
||||
|
||||
Returns:
|
||||
True if reset email was sent (always returns True to prevent enumeration).
|
||||
"""
|
||||
user = await self.user_store.get_user_by_email(email)
|
||||
if not user:
|
||||
# Don't reveal if email exists
|
||||
return True
|
||||
|
||||
# Generate reset token
|
||||
reset_token = secrets.token_urlsafe(32)
|
||||
reset_expires = datetime.now(timezone.utc) + timedelta(hours=1)
|
||||
|
||||
await self.user_store.update_user(
|
||||
user.id,
|
||||
reset_token=reset_token,
|
||||
reset_expires=reset_expires,
|
||||
)
|
||||
|
||||
await self.email_service.send_password_reset_email(
|
||||
to=email,
|
||||
token=reset_token,
|
||||
username=user.username,
|
||||
)
|
||||
await self.user_store.log_email(user.id, "password_reset", email)
|
||||
|
||||
return True
|
||||
|
||||
async def reset_password(self, token: str, new_password: str) -> AuthResult:
|
||||
"""
|
||||
Reset password using token.
|
||||
|
||||
Args:
|
||||
token: Reset token from email.
|
||||
new_password: New password.
|
||||
|
||||
Returns:
|
||||
AuthResult with success status.
|
||||
"""
|
||||
if len(new_password) < 8:
|
||||
return AuthResult(success=False, error="Password must be at least 8 characters")
|
||||
|
||||
user = await self.user_store.get_user_by_reset_token(token)
|
||||
if not user:
|
||||
return AuthResult(success=False, error="Invalid reset token")
|
||||
|
||||
# Check expiration
|
||||
if user.reset_expires and user.reset_expires < datetime.now(timezone.utc):
|
||||
return AuthResult(success=False, error="Reset token expired")
|
||||
|
||||
# Update password
|
||||
password_hash = self._hash_password(new_password)
|
||||
await self.user_store.update_user(user.id, password_hash=password_hash)
|
||||
await self.user_store.clear_reset_token(user.id)
|
||||
|
||||
# Revoke all sessions
|
||||
await self.user_store.revoke_all_sessions(user.id)
|
||||
|
||||
# Send notification
|
||||
if user.email:
|
||||
await self.email_service.send_password_changed_notification(
|
||||
to=user.email,
|
||||
username=user.username,
|
||||
)
|
||||
await self.user_store.log_email(user.id, "password_changed", user.email)
|
||||
|
||||
return AuthResult(success=True, user=user)
|
||||
|
||||
async def change_password(
|
||||
self,
|
||||
user_id: str,
|
||||
current_password: str,
|
||||
new_password: str,
|
||||
current_token: Optional[str] = None,
|
||||
) -> AuthResult:
|
||||
"""
|
||||
Change password for authenticated user.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
current_password: Current password for verification.
|
||||
new_password: New password.
|
||||
current_token: Current session token to keep active.
|
||||
|
||||
Returns:
|
||||
AuthResult with success status.
|
||||
"""
|
||||
if len(new_password) < 8:
|
||||
return AuthResult(success=False, error="Password must be at least 8 characters")
|
||||
|
||||
user = await self.user_store.get_user_by_id(user_id)
|
||||
if not user:
|
||||
return AuthResult(success=False, error="User not found")
|
||||
|
||||
# Verify current password
|
||||
if not self._verify_password(current_password, user.password_hash):
|
||||
return AuthResult(success=False, error="Current password is incorrect")
|
||||
|
||||
# Update password
|
||||
password_hash = self._hash_password(new_password)
|
||||
await self.user_store.update_user(user.id, password_hash=password_hash)
|
||||
|
||||
# Revoke all sessions except current
|
||||
await self.user_store.revoke_all_sessions(user.id, except_token=current_token)
|
||||
|
||||
# Send notification
|
||||
if user.email:
|
||||
await self.email_service.send_password_changed_notification(
|
||||
to=user.email,
|
||||
username=user.username,
|
||||
)
|
||||
await self.user_store.log_email(user.id, "password_changed", user.email)
|
||||
|
||||
return AuthResult(success=True, user=user)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# User Profile
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def update_preferences(self, user_id: str, preferences: dict) -> Optional[User]:
|
||||
"""
|
||||
Update user preferences.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
preferences: New preferences dict.
|
||||
|
||||
Returns:
|
||||
Updated user or None.
|
||||
"""
|
||||
return await self.user_store.update_user(user_id, preferences=preferences)
|
||||
|
||||
async def get_sessions(self, user_id: str) -> list[UserSession]:
|
||||
"""
|
||||
Get all active sessions for a user.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
|
||||
Returns:
|
||||
List of active sessions.
|
||||
"""
|
||||
return await self.user_store.get_sessions_for_user(user_id)
|
||||
|
||||
async def revoke_session(self, user_id: str, session_id: str) -> bool:
|
||||
"""
|
||||
Revoke a specific session.
|
||||
|
||||
Args:
|
||||
user_id: User ID (for authorization).
|
||||
session_id: Session ID to revoke.
|
||||
|
||||
Returns:
|
||||
True if session was revoked.
|
||||
"""
|
||||
# Verify session belongs to user
|
||||
sessions = await self.user_store.get_sessions_for_user(user_id)
|
||||
if not any(s.id == session_id for s in sessions):
|
||||
return False
|
||||
|
||||
return await self.user_store.revoke_session(session_id)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Guest Conversion
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def convert_guest(
|
||||
self,
|
||||
guest_id: str,
|
||||
username: str,
|
||||
password: str,
|
||||
email: Optional[str] = None,
|
||||
) -> RegistrationResult:
|
||||
"""
|
||||
Convert guest session to full user account.
|
||||
|
||||
Args:
|
||||
guest_id: Guest session ID.
|
||||
username: Desired username.
|
||||
password: Password.
|
||||
email: Optional email.
|
||||
|
||||
Returns:
|
||||
RegistrationResult with user or error.
|
||||
"""
|
||||
# Verify guest exists and not already converted
|
||||
guest = await self.user_store.get_guest_session(guest_id)
|
||||
if not guest:
|
||||
return RegistrationResult(success=False, error="Guest session not found")
|
||||
|
||||
if guest.is_converted():
|
||||
return RegistrationResult(success=False, error="Guest already converted")
|
||||
|
||||
# Register with guest ID
|
||||
return await self.register(
|
||||
username=username,
|
||||
password=password,
|
||||
email=email,
|
||||
guest_id=guest_id,
|
||||
)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Account Deletion
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def delete_account(self, user_id: str) -> bool:
|
||||
"""
|
||||
Soft delete user account.
|
||||
|
||||
Args:
|
||||
user_id: User ID to delete.
|
||||
|
||||
Returns:
|
||||
True if account was deleted.
|
||||
"""
|
||||
# Revoke all sessions
|
||||
await self.user_store.revoke_all_sessions(user_id)
|
||||
|
||||
# Soft delete
|
||||
user = await self.user_store.update_user(
|
||||
user_id,
|
||||
is_active=False,
|
||||
deleted_at=datetime.now(timezone.utc),
|
||||
)
|
||||
|
||||
return user is not None
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Guest Sessions
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def create_guest_session(
|
||||
self,
|
||||
guest_id: str,
|
||||
display_name: Optional[str] = None,
|
||||
) -> GuestSession:
|
||||
"""
|
||||
Create or get guest session.
|
||||
|
||||
Args:
|
||||
guest_id: Guest session ID.
|
||||
display_name: Display name for guest.
|
||||
|
||||
Returns:
|
||||
GuestSession.
|
||||
"""
|
||||
existing = await self.user_store.get_guest_session(guest_id)
|
||||
if existing:
|
||||
await self.user_store.update_guest_last_seen(guest_id)
|
||||
return existing
|
||||
|
||||
return await self.user_store.create_guest_session(guest_id, display_name)
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Password Hashing
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _hash_password(self, password: str) -> str:
|
||||
"""Hash a password using bcrypt."""
|
||||
salt = bcrypt.gensalt()
|
||||
hashed = bcrypt.hashpw(password.encode(), salt)
|
||||
return hashed.decode()
|
||||
|
||||
def _verify_password(self, password: str, password_hash: str) -> bool:
|
||||
"""Verify a password against its hash."""
|
||||
try:
|
||||
return bcrypt.checkpw(password.encode(), password_hash.encode())
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
|
||||
# Global auth service instance
|
||||
_auth_service: Optional[AuthService] = None
|
||||
|
||||
|
||||
async def get_auth_service(user_store: UserStore) -> AuthService:
|
||||
"""
|
||||
Get or create the global auth service instance.
|
||||
|
||||
Args:
|
||||
user_store: User persistence store.
|
||||
|
||||
Returns:
|
||||
AuthService instance.
|
||||
"""
|
||||
global _auth_service
|
||||
if _auth_service is None:
|
||||
_auth_service = await AuthService.create(user_store)
|
||||
return _auth_service
|
||||
|
||||
|
||||
async def close_auth_service() -> None:
|
||||
"""Close the global auth service."""
|
||||
global _auth_service
|
||||
_auth_service = None
|
||||
215
server/services/email_service.py
Normal file
215
server/services/email_service.py
Normal file
@@ -0,0 +1,215 @@
|
||||
"""
|
||||
Email service for Golf game authentication.
|
||||
|
||||
Provides email sending via Resend for verification, password reset, and notifications.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from typing import Optional
|
||||
|
||||
from config import config
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class EmailService:
|
||||
"""
|
||||
Email service using Resend API.
|
||||
|
||||
Handles all transactional emails for authentication:
|
||||
- Email verification
|
||||
- Password reset
|
||||
- Password changed notification
|
||||
"""
|
||||
|
||||
def __init__(self, api_key: str, from_address: str, base_url: str):
|
||||
"""
|
||||
Initialize email service.
|
||||
|
||||
Args:
|
||||
api_key: Resend API key.
|
||||
from_address: Sender email address.
|
||||
base_url: Base URL for verification/reset links.
|
||||
"""
|
||||
self.api_key = api_key
|
||||
self.from_address = from_address
|
||||
self.base_url = base_url.rstrip("/")
|
||||
self._client = None
|
||||
|
||||
@classmethod
|
||||
def create(cls) -> "EmailService":
|
||||
"""Create EmailService from config."""
|
||||
return cls(
|
||||
api_key=config.RESEND_API_KEY,
|
||||
from_address=config.EMAIL_FROM,
|
||||
base_url=config.BASE_URL,
|
||||
)
|
||||
|
||||
@property
|
||||
def client(self):
|
||||
"""Lazy-load Resend client."""
|
||||
if self._client is None:
|
||||
try:
|
||||
import resend
|
||||
resend.api_key = self.api_key
|
||||
self._client = resend
|
||||
except ImportError:
|
||||
logger.warning("resend package not installed, emails will be logged only")
|
||||
self._client = None
|
||||
return self._client
|
||||
|
||||
def is_configured(self) -> bool:
|
||||
"""Check if email service is properly configured."""
|
||||
return bool(self.api_key)
|
||||
|
||||
async def send_verification_email(
|
||||
self,
|
||||
to: str,
|
||||
token: str,
|
||||
username: str,
|
||||
) -> Optional[str]:
|
||||
"""
|
||||
Send email verification email.
|
||||
|
||||
Args:
|
||||
to: Recipient email address.
|
||||
token: Verification token.
|
||||
username: User's display name.
|
||||
|
||||
Returns:
|
||||
Resend message ID if sent, None if not configured.
|
||||
"""
|
||||
if not self.is_configured():
|
||||
logger.info(f"Email not configured. Would send verification to {to}")
|
||||
return None
|
||||
|
||||
verify_url = f"{self.base_url}/verify-email?token={token}"
|
||||
|
||||
subject = "Verify your Golf Game account"
|
||||
html = f"""
|
||||
<h2>Welcome to Golf Game, {username}!</h2>
|
||||
<p>Please verify your email address by clicking the link below:</p>
|
||||
<p><a href="{verify_url}">Verify Email Address</a></p>
|
||||
<p>Or copy and paste this URL into your browser:</p>
|
||||
<p>{verify_url}</p>
|
||||
<p>This link will expire in 24 hours.</p>
|
||||
<p>If you didn't create this account, you can safely ignore this email.</p>
|
||||
"""
|
||||
|
||||
return await self._send_email(to, subject, html)
|
||||
|
||||
async def send_password_reset_email(
|
||||
self,
|
||||
to: str,
|
||||
token: str,
|
||||
username: str,
|
||||
) -> Optional[str]:
|
||||
"""
|
||||
Send password reset email.
|
||||
|
||||
Args:
|
||||
to: Recipient email address.
|
||||
token: Reset token.
|
||||
username: User's display name.
|
||||
|
||||
Returns:
|
||||
Resend message ID if sent, None if not configured.
|
||||
"""
|
||||
if not self.is_configured():
|
||||
logger.info(f"Email not configured. Would send password reset to {to}")
|
||||
return None
|
||||
|
||||
reset_url = f"{self.base_url}/reset-password?token={token}"
|
||||
|
||||
subject = "Reset your Golf Game password"
|
||||
html = f"""
|
||||
<h2>Password Reset Request</h2>
|
||||
<p>Hi {username},</p>
|
||||
<p>We received a request to reset your password. Click the link below to set a new password:</p>
|
||||
<p><a href="{reset_url}">Reset Password</a></p>
|
||||
<p>Or copy and paste this URL into your browser:</p>
|
||||
<p>{reset_url}</p>
|
||||
<p>This link will expire in 1 hour.</p>
|
||||
<p>If you didn't request this, you can safely ignore this email. Your password will remain unchanged.</p>
|
||||
"""
|
||||
|
||||
return await self._send_email(to, subject, html)
|
||||
|
||||
async def send_password_changed_notification(
|
||||
self,
|
||||
to: str,
|
||||
username: str,
|
||||
) -> Optional[str]:
|
||||
"""
|
||||
Send password changed notification email.
|
||||
|
||||
Args:
|
||||
to: Recipient email address.
|
||||
username: User's display name.
|
||||
|
||||
Returns:
|
||||
Resend message ID if sent, None if not configured.
|
||||
"""
|
||||
if not self.is_configured():
|
||||
logger.info(f"Email not configured. Would send password change notification to {to}")
|
||||
return None
|
||||
|
||||
subject = "Your Golf Game password was changed"
|
||||
html = f"""
|
||||
<h2>Password Changed</h2>
|
||||
<p>Hi {username},</p>
|
||||
<p>Your password was successfully changed.</p>
|
||||
<p>If you did not make this change, please contact support immediately.</p>
|
||||
"""
|
||||
|
||||
return await self._send_email(to, subject, html)
|
||||
|
||||
async def _send_email(
|
||||
self,
|
||||
to: str,
|
||||
subject: str,
|
||||
html: str,
|
||||
) -> Optional[str]:
|
||||
"""
|
||||
Send an email via Resend.
|
||||
|
||||
Args:
|
||||
to: Recipient email address.
|
||||
subject: Email subject.
|
||||
html: HTML email body.
|
||||
|
||||
Returns:
|
||||
Resend message ID if sent, None on error.
|
||||
"""
|
||||
if not self.client:
|
||||
logger.warning(f"Resend not available. Email to {to}: {subject}")
|
||||
return None
|
||||
|
||||
try:
|
||||
params = {
|
||||
"from": self.from_address,
|
||||
"to": [to],
|
||||
"subject": subject,
|
||||
"html": html,
|
||||
}
|
||||
|
||||
response = self.client.Emails.send(params)
|
||||
message_id = response.get("id") if isinstance(response, dict) else getattr(response, "id", None)
|
||||
logger.info(f"Email sent to {to}: {message_id}")
|
||||
return message_id
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to send email to {to}: {e}")
|
||||
return None
|
||||
|
||||
|
||||
# Global email service instance
|
||||
_email_service: Optional[EmailService] = None
|
||||
|
||||
|
||||
def get_email_service() -> EmailService:
|
||||
"""Get or create the global email service instance."""
|
||||
global _email_service
|
||||
if _email_service is None:
|
||||
_email_service = EmailService.create()
|
||||
return _email_service
|
||||
223
server/services/ratelimit.py
Normal file
223
server/services/ratelimit.py
Normal file
@@ -0,0 +1,223 @@
|
||||
"""
|
||||
Redis-based rate limiter service.
|
||||
|
||||
Implements a sliding window counter algorithm using Redis for distributed
|
||||
rate limiting across multiple server instances.
|
||||
"""
|
||||
|
||||
import hashlib
|
||||
import logging
|
||||
import time
|
||||
from typing import Optional
|
||||
|
||||
import redis.asyncio as redis
|
||||
from fastapi import Request, WebSocket
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
# Rate limit configurations: (max_requests, window_seconds)
|
||||
RATE_LIMITS = {
|
||||
"api_general": (100, 60), # 100 requests per minute
|
||||
"api_auth": (10, 60), # 10 auth attempts per minute
|
||||
"api_create_room": (5, 60), # 5 room creations per minute
|
||||
"websocket_connect": (10, 60), # 10 WS connections per minute
|
||||
"websocket_message": (30, 10), # 30 messages per 10 seconds
|
||||
"email_send": (3, 300), # 3 emails per 5 minutes
|
||||
}
|
||||
|
||||
|
||||
class RateLimiter:
|
||||
"""Token bucket rate limiter using Redis."""
|
||||
|
||||
def __init__(self, redis_client: redis.Redis):
|
||||
"""
|
||||
Initialize rate limiter with Redis client.
|
||||
|
||||
Args:
|
||||
redis_client: Async Redis client for state storage.
|
||||
"""
|
||||
self.redis = redis_client
|
||||
|
||||
async def is_allowed(
|
||||
self,
|
||||
key: str,
|
||||
limit: int,
|
||||
window_seconds: int,
|
||||
) -> tuple[bool, dict]:
|
||||
"""
|
||||
Check if request is allowed under rate limit.
|
||||
|
||||
Uses a sliding window counter algorithm:
|
||||
- Divides time into fixed windows
|
||||
- Counts requests in current window
|
||||
- Atomically increments and checks limit
|
||||
|
||||
Args:
|
||||
key: Unique identifier for the rate limit bucket.
|
||||
limit: Maximum requests allowed in window.
|
||||
window_seconds: Time window in seconds.
|
||||
|
||||
Returns:
|
||||
Tuple of (allowed, info) where info contains:
|
||||
- remaining: requests remaining in window
|
||||
- reset: seconds until window resets
|
||||
- limit: the limit that was applied
|
||||
"""
|
||||
now = int(time.time())
|
||||
window_key = f"ratelimit:{key}:{now // window_seconds}"
|
||||
|
||||
try:
|
||||
async with self.redis.pipeline(transaction=True) as pipe:
|
||||
pipe.incr(window_key)
|
||||
pipe.expire(window_key, window_seconds + 1) # Extra second for safety
|
||||
results = await pipe.execute()
|
||||
|
||||
current_count = results[0]
|
||||
remaining = max(0, limit - current_count)
|
||||
reset = window_seconds - (now % window_seconds)
|
||||
|
||||
info = {
|
||||
"remaining": remaining,
|
||||
"reset": reset,
|
||||
"limit": limit,
|
||||
}
|
||||
|
||||
allowed = current_count <= limit
|
||||
if not allowed:
|
||||
logger.warning(f"Rate limit exceeded for {key}: {current_count}/{limit}")
|
||||
|
||||
return allowed, info
|
||||
|
||||
except redis.RedisError as e:
|
||||
# If Redis is unavailable, fail open (allow request)
|
||||
logger.error(f"Rate limiter Redis error: {e}")
|
||||
return True, {"remaining": limit, "reset": window_seconds, "limit": limit}
|
||||
|
||||
def get_client_key(
|
||||
self,
|
||||
request: Request | WebSocket,
|
||||
user_id: Optional[str] = None,
|
||||
) -> str:
|
||||
"""
|
||||
Generate rate limit key for client.
|
||||
|
||||
Uses user ID if authenticated, otherwise hashes client IP.
|
||||
|
||||
Args:
|
||||
request: HTTP request or WebSocket.
|
||||
user_id: Authenticated user ID, if available.
|
||||
|
||||
Returns:
|
||||
Unique client identifier string.
|
||||
"""
|
||||
if user_id:
|
||||
return f"user:{user_id}"
|
||||
|
||||
# For anonymous users, use IP hash
|
||||
client_ip = self._get_client_ip(request)
|
||||
|
||||
# Hash IP for privacy
|
||||
ip_hash = hashlib.sha256(client_ip.encode()).hexdigest()[:16]
|
||||
return f"ip:{ip_hash}"
|
||||
|
||||
def _get_client_ip(self, request: Request | WebSocket) -> str:
|
||||
"""
|
||||
Extract client IP from request, handling proxies.
|
||||
|
||||
Args:
|
||||
request: HTTP request or WebSocket.
|
||||
|
||||
Returns:
|
||||
Client IP address string.
|
||||
"""
|
||||
# Check X-Forwarded-For header (from reverse proxy)
|
||||
forwarded = request.headers.get("X-Forwarded-For")
|
||||
if forwarded:
|
||||
# Take the first IP (original client)
|
||||
return forwarded.split(",")[0].strip()
|
||||
|
||||
# Check X-Real-IP header (nginx)
|
||||
real_ip = request.headers.get("X-Real-IP")
|
||||
if real_ip:
|
||||
return real_ip.strip()
|
||||
|
||||
# Fall back to direct connection
|
||||
if request.client:
|
||||
return request.client.host
|
||||
|
||||
return "unknown"
|
||||
|
||||
|
||||
class ConnectionMessageLimiter:
|
||||
"""
|
||||
In-memory rate limiter for WebSocket message frequency.
|
||||
|
||||
Used to limit messages within a single connection without
|
||||
requiring Redis round-trips for every message.
|
||||
"""
|
||||
|
||||
def __init__(self, max_messages: int = 30, window_seconds: int = 10):
|
||||
"""
|
||||
Initialize connection message limiter.
|
||||
|
||||
Args:
|
||||
max_messages: Maximum messages allowed in window.
|
||||
window_seconds: Time window in seconds.
|
||||
"""
|
||||
self.max_messages = max_messages
|
||||
self.window_seconds = window_seconds
|
||||
self.timestamps: list[float] = []
|
||||
|
||||
def check(self) -> bool:
|
||||
"""
|
||||
Check if another message is allowed.
|
||||
|
||||
Maintains a sliding window of message timestamps.
|
||||
|
||||
Returns:
|
||||
True if message is allowed, False if rate limited.
|
||||
"""
|
||||
now = time.time()
|
||||
cutoff = now - self.window_seconds
|
||||
|
||||
# Remove old timestamps
|
||||
self.timestamps = [t for t in self.timestamps if t > cutoff]
|
||||
|
||||
# Check limit
|
||||
if len(self.timestamps) >= self.max_messages:
|
||||
return False
|
||||
|
||||
# Record this message
|
||||
self.timestamps.append(now)
|
||||
return True
|
||||
|
||||
def reset(self):
|
||||
"""Reset the limiter (e.g., on reconnection)."""
|
||||
self.timestamps = []
|
||||
|
||||
|
||||
# Global rate limiter instance
|
||||
_rate_limiter: Optional[RateLimiter] = None
|
||||
|
||||
|
||||
async def get_rate_limiter(redis_client: redis.Redis) -> RateLimiter:
|
||||
"""
|
||||
Get or create the global rate limiter instance.
|
||||
|
||||
Args:
|
||||
redis_client: Redis client for state storage.
|
||||
|
||||
Returns:
|
||||
RateLimiter instance.
|
||||
"""
|
||||
global _rate_limiter
|
||||
if _rate_limiter is None:
|
||||
_rate_limiter = RateLimiter(redis_client)
|
||||
return _rate_limiter
|
||||
|
||||
|
||||
def close_rate_limiter():
|
||||
"""Close the global rate limiter."""
|
||||
global _rate_limiter
|
||||
_rate_limiter = None
|
||||
353
server/services/recovery_service.py
Normal file
353
server/services/recovery_service.py
Normal file
@@ -0,0 +1,353 @@
|
||||
"""
|
||||
Game recovery service for rebuilding active games from event store.
|
||||
|
||||
On server restart, all in-memory game state is lost. This service:
|
||||
1. Queries the event store for active games
|
||||
2. Rebuilds game state by replaying events
|
||||
3. Caches the rebuilt state in Redis
|
||||
4. Handles partial recovery (applying only new events to cached state)
|
||||
|
||||
This ensures games can survive server restarts without data loss.
|
||||
|
||||
Usage:
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
results = await recovery.recover_all_games()
|
||||
print(f"Recovered {results['recovered']} games")
|
||||
"""
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional, Any
|
||||
|
||||
from stores.event_store import EventStore
|
||||
from stores.state_cache import StateCache
|
||||
from models.events import EventType
|
||||
from models.game_state import RebuiltGameState, rebuild_state, CardState
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass
|
||||
class RecoveryResult:
|
||||
"""Result of a game recovery attempt."""
|
||||
|
||||
game_id: str
|
||||
room_code: str
|
||||
success: bool
|
||||
phase: Optional[str] = None
|
||||
sequence_num: int = 0
|
||||
error: Optional[str] = None
|
||||
|
||||
|
||||
class RecoveryService:
|
||||
"""
|
||||
Recovers games from event store on startup.
|
||||
|
||||
Works with the event store (PostgreSQL) as source of truth
|
||||
and state cache (Redis) for fast access during gameplay.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
event_store: EventStore,
|
||||
state_cache: StateCache,
|
||||
):
|
||||
"""
|
||||
Initialize recovery service.
|
||||
|
||||
Args:
|
||||
event_store: PostgreSQL event store.
|
||||
state_cache: Redis state cache.
|
||||
"""
|
||||
self.event_store = event_store
|
||||
self.state_cache = state_cache
|
||||
|
||||
async def recover_all_games(self) -> dict[str, Any]:
|
||||
"""
|
||||
Recover all active games from event store.
|
||||
|
||||
Queries PostgreSQL for active games and rebuilds their state
|
||||
from events, then caches in Redis.
|
||||
|
||||
Returns:
|
||||
Dict with recovery statistics:
|
||||
- recovered: Number of games successfully recovered
|
||||
- failed: Number of games that failed recovery
|
||||
- skipped: Number of games skipped (already ended)
|
||||
- games: List of recovered game info
|
||||
"""
|
||||
results = {
|
||||
"recovered": 0,
|
||||
"failed": 0,
|
||||
"skipped": 0,
|
||||
"games": [],
|
||||
}
|
||||
|
||||
# Get active games from PostgreSQL
|
||||
active_games = await self.event_store.get_active_games()
|
||||
logger.info(f"Found {len(active_games)} active games to recover")
|
||||
|
||||
for game_meta in active_games:
|
||||
game_id = str(game_meta["id"])
|
||||
room_code = game_meta["room_code"]
|
||||
|
||||
try:
|
||||
result = await self.recover_game(game_id, room_code)
|
||||
|
||||
if result.success:
|
||||
results["recovered"] += 1
|
||||
results["games"].append({
|
||||
"game_id": game_id,
|
||||
"room_code": room_code,
|
||||
"phase": result.phase,
|
||||
"sequence": result.sequence_num,
|
||||
})
|
||||
else:
|
||||
if result.error == "game_ended":
|
||||
results["skipped"] += 1
|
||||
else:
|
||||
results["failed"] += 1
|
||||
logger.warning(f"Failed to recover {game_id}: {result.error}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error recovering game {game_id}: {e}", exc_info=True)
|
||||
results["failed"] += 1
|
||||
|
||||
return results
|
||||
|
||||
async def recover_game(
|
||||
self,
|
||||
game_id: str,
|
||||
room_code: Optional[str] = None,
|
||||
) -> RecoveryResult:
|
||||
"""
|
||||
Recover a single game from event store.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
room_code: Room code (optional, will be read from events).
|
||||
|
||||
Returns:
|
||||
RecoveryResult with success status and game info.
|
||||
"""
|
||||
# Get all events for this game
|
||||
events = await self.event_store.get_events(game_id)
|
||||
|
||||
if not events:
|
||||
return RecoveryResult(
|
||||
game_id=game_id,
|
||||
room_code=room_code or "",
|
||||
success=False,
|
||||
error="no_events",
|
||||
)
|
||||
|
||||
# Check if game is actually active (not ended)
|
||||
last_event = events[-1]
|
||||
if last_event.event_type == EventType.GAME_ENDED:
|
||||
return RecoveryResult(
|
||||
game_id=game_id,
|
||||
room_code=room_code or "",
|
||||
success=False,
|
||||
error="game_ended",
|
||||
)
|
||||
|
||||
# Rebuild state from events
|
||||
state = rebuild_state(events)
|
||||
|
||||
# Get room code from state if not provided
|
||||
if not room_code:
|
||||
room_code = state.room_code
|
||||
|
||||
# Convert state to cacheable dict
|
||||
state_dict = self._state_to_dict(state)
|
||||
|
||||
# Save to Redis cache
|
||||
await self.state_cache.save_game_state(game_id, state_dict)
|
||||
|
||||
# Also create/update room in cache
|
||||
await self._ensure_room_in_cache(state)
|
||||
|
||||
logger.info(
|
||||
f"Recovered game {game_id} (room {room_code}) "
|
||||
f"at sequence {state.sequence_num}, phase {state.phase.value}"
|
||||
)
|
||||
|
||||
return RecoveryResult(
|
||||
game_id=game_id,
|
||||
room_code=room_code,
|
||||
success=True,
|
||||
phase=state.phase.value,
|
||||
sequence_num=state.sequence_num,
|
||||
)
|
||||
|
||||
async def recover_from_sequence(
|
||||
self,
|
||||
game_id: str,
|
||||
cached_state: dict,
|
||||
cached_sequence: int,
|
||||
) -> Optional[dict]:
|
||||
"""
|
||||
Recover game by applying only new events to cached state.
|
||||
|
||||
More efficient than full rebuild when we have a recent cache.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
cached_state: Previously cached state dict.
|
||||
cached_sequence: Sequence number of cached state.
|
||||
|
||||
Returns:
|
||||
Updated state dict, or None if no new events.
|
||||
"""
|
||||
# Get events after cached sequence
|
||||
new_events = await self.event_store.get_events(
|
||||
game_id,
|
||||
from_sequence=cached_sequence + 1,
|
||||
)
|
||||
|
||||
if not new_events:
|
||||
return None # No new events
|
||||
|
||||
# Rebuild state from cache + new events
|
||||
state = self._dict_to_state(cached_state)
|
||||
for event in new_events:
|
||||
state.apply(event)
|
||||
|
||||
# Convert back to dict
|
||||
new_state = self._state_to_dict(state)
|
||||
|
||||
# Update cache
|
||||
await self.state_cache.save_game_state(game_id, new_state)
|
||||
|
||||
return new_state
|
||||
|
||||
async def _ensure_room_in_cache(self, state: RebuiltGameState) -> None:
|
||||
"""
|
||||
Ensure room exists in Redis cache after recovery.
|
||||
|
||||
Args:
|
||||
state: Rebuilt game state.
|
||||
"""
|
||||
room_code = state.room_code
|
||||
if not room_code:
|
||||
return
|
||||
|
||||
# Check if room already exists
|
||||
if await self.state_cache.room_exists(room_code):
|
||||
return
|
||||
|
||||
# Create room in cache
|
||||
await self.state_cache.create_room(
|
||||
room_code=room_code,
|
||||
game_id=state.game_id,
|
||||
host_id=state.host_id or "",
|
||||
server_id="recovered",
|
||||
)
|
||||
|
||||
# Set room status based on game phase
|
||||
if state.phase.value == "waiting":
|
||||
status = "waiting"
|
||||
elif state.phase.value in ("game_over", "round_over"):
|
||||
status = "finished"
|
||||
else:
|
||||
status = "playing"
|
||||
|
||||
await self.state_cache.set_room_status(room_code, status)
|
||||
|
||||
def _state_to_dict(self, state: RebuiltGameState) -> dict:
|
||||
"""
|
||||
Convert RebuiltGameState to dict for caching.
|
||||
|
||||
Args:
|
||||
state: Game state to convert.
|
||||
|
||||
Returns:
|
||||
Cacheable dict representation.
|
||||
"""
|
||||
return {
|
||||
"game_id": state.game_id,
|
||||
"room_code": state.room_code,
|
||||
"phase": state.phase.value,
|
||||
"current_round": state.current_round,
|
||||
"total_rounds": state.total_rounds,
|
||||
"current_player_idx": state.current_player_idx,
|
||||
"player_order": state.player_order,
|
||||
"players": {
|
||||
pid: {
|
||||
"id": p.id,
|
||||
"name": p.name,
|
||||
"cards": [c.to_dict() for c in p.cards],
|
||||
"score": p.score,
|
||||
"total_score": p.total_score,
|
||||
"rounds_won": p.rounds_won,
|
||||
"is_cpu": p.is_cpu,
|
||||
"cpu_profile": p.cpu_profile,
|
||||
}
|
||||
for pid, p in state.players.items()
|
||||
},
|
||||
"deck_remaining": state.deck_remaining,
|
||||
"discard_pile": [c.to_dict() for c in state.discard_pile],
|
||||
"discard_top": state.discard_pile[-1].to_dict() if state.discard_pile else None,
|
||||
"drawn_card": state.drawn_card.to_dict() if state.drawn_card else None,
|
||||
"drawn_from_discard": state.drawn_from_discard,
|
||||
"options": state.options,
|
||||
"sequence_num": state.sequence_num,
|
||||
"finisher_id": state.finisher_id,
|
||||
"host_id": state.host_id,
|
||||
"initial_flips_done": list(state.initial_flips_done),
|
||||
"players_with_final_turn": list(state.players_with_final_turn),
|
||||
}
|
||||
|
||||
def _dict_to_state(self, d: dict) -> RebuiltGameState:
|
||||
"""
|
||||
Convert dict back to RebuiltGameState.
|
||||
|
||||
Args:
|
||||
d: Cached state dict.
|
||||
|
||||
Returns:
|
||||
Reconstructed game state.
|
||||
"""
|
||||
from models.game_state import GamePhase, PlayerState
|
||||
|
||||
state = RebuiltGameState(game_id=d["game_id"])
|
||||
state.room_code = d.get("room_code", "")
|
||||
state.phase = GamePhase(d.get("phase", "waiting"))
|
||||
state.current_round = d.get("current_round", 0)
|
||||
state.total_rounds = d.get("total_rounds", 1)
|
||||
state.current_player_idx = d.get("current_player_idx", 0)
|
||||
state.player_order = d.get("player_order", [])
|
||||
state.deck_remaining = d.get("deck_remaining", 0)
|
||||
state.options = d.get("options", {})
|
||||
state.sequence_num = d.get("sequence_num", 0)
|
||||
state.finisher_id = d.get("finisher_id")
|
||||
state.host_id = d.get("host_id")
|
||||
state.initial_flips_done = set(d.get("initial_flips_done", []))
|
||||
state.players_with_final_turn = set(d.get("players_with_final_turn", []))
|
||||
state.drawn_from_discard = d.get("drawn_from_discard", False)
|
||||
|
||||
# Rebuild players
|
||||
players_data = d.get("players", {})
|
||||
for pid, pdata in players_data.items():
|
||||
player = PlayerState(
|
||||
id=pdata["id"],
|
||||
name=pdata["name"],
|
||||
is_cpu=pdata.get("is_cpu", False),
|
||||
cpu_profile=pdata.get("cpu_profile"),
|
||||
score=pdata.get("score", 0),
|
||||
total_score=pdata.get("total_score", 0),
|
||||
rounds_won=pdata.get("rounds_won", 0),
|
||||
)
|
||||
player.cards = [CardState.from_dict(c) for c in pdata.get("cards", [])]
|
||||
state.players[pid] = player
|
||||
|
||||
# Rebuild discard pile
|
||||
discard_data = d.get("discard_pile", [])
|
||||
state.discard_pile = [CardState.from_dict(c) for c in discard_data]
|
||||
|
||||
# Rebuild drawn card
|
||||
drawn = d.get("drawn_card")
|
||||
if drawn:
|
||||
state.drawn_card = CardState.from_dict(drawn)
|
||||
|
||||
return state
|
||||
583
server/services/replay_service.py
Normal file
583
server/services/replay_service.py
Normal file
@@ -0,0 +1,583 @@
|
||||
"""
|
||||
Replay service for Golf game.
|
||||
|
||||
Provides game replay functionality, share link generation, and game export/import.
|
||||
Leverages the event-sourced architecture for perfect game reconstruction.
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
import secrets
|
||||
from dataclasses import dataclass, asdict
|
||||
from datetime import datetime, timezone, timedelta
|
||||
from typing import Optional, List
|
||||
|
||||
import asyncpg
|
||||
|
||||
from stores.event_store import EventStore
|
||||
from models.events import GameEvent, EventType
|
||||
from models.game_state import rebuild_state, RebuiltGameState, CardState
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
# SQL schema for replay/sharing tables
|
||||
REPLAY_SCHEMA_SQL = """
|
||||
-- Public share links for completed games
|
||||
CREATE TABLE IF NOT EXISTS shared_games (
|
||||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||||
game_id UUID NOT NULL,
|
||||
share_code VARCHAR(12) UNIQUE NOT NULL,
|
||||
created_by VARCHAR(50),
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
expires_at TIMESTAMPTZ,
|
||||
view_count INTEGER DEFAULT 0,
|
||||
is_public BOOLEAN DEFAULT true,
|
||||
title VARCHAR(100),
|
||||
description TEXT
|
||||
);
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_shared_games_code ON shared_games(share_code);
|
||||
CREATE INDEX IF NOT EXISTS idx_shared_games_game ON shared_games(game_id);
|
||||
|
||||
-- Track replay views for analytics
|
||||
CREATE TABLE IF NOT EXISTS replay_views (
|
||||
id SERIAL PRIMARY KEY,
|
||||
shared_game_id UUID REFERENCES shared_games(id),
|
||||
viewer_id VARCHAR(50),
|
||||
viewed_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
ip_hash VARCHAR(64),
|
||||
watch_duration_seconds INTEGER
|
||||
);
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_replay_views_shared ON replay_views(shared_game_id);
|
||||
"""
|
||||
|
||||
|
||||
@dataclass
|
||||
class ReplayFrame:
|
||||
"""Single frame in a replay."""
|
||||
event_index: int
|
||||
event_type: str
|
||||
event_data: dict
|
||||
game_state: dict
|
||||
timestamp: float # Seconds from start
|
||||
player_id: Optional[str] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameReplay:
|
||||
"""Complete replay of a game."""
|
||||
game_id: str
|
||||
frames: List[ReplayFrame]
|
||||
total_duration_seconds: float
|
||||
player_names: List[str]
|
||||
final_scores: dict
|
||||
winner: Optional[str]
|
||||
options: dict
|
||||
room_code: str
|
||||
total_rounds: int
|
||||
|
||||
|
||||
class ReplayService:
|
||||
"""
|
||||
Service for game replay, export, and sharing.
|
||||
|
||||
Provides:
|
||||
- Replay building from event store
|
||||
- Share link creation and retrieval
|
||||
- Game export/import
|
||||
"""
|
||||
|
||||
EXPORT_VERSION = "1.0"
|
||||
|
||||
def __init__(self, pool: asyncpg.Pool, event_store: EventStore):
|
||||
"""
|
||||
Initialize replay service.
|
||||
|
||||
Args:
|
||||
pool: asyncpg connection pool.
|
||||
event_store: Event store for retrieving game events.
|
||||
"""
|
||||
self.pool = pool
|
||||
self.event_store = event_store
|
||||
|
||||
async def initialize_schema(self) -> None:
|
||||
"""Create replay tables if they don't exist."""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute(REPLAY_SCHEMA_SQL)
|
||||
logger.info("Replay schema initialized")
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Replay Building
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def build_replay(self, game_id: str) -> GameReplay:
|
||||
"""
|
||||
Build complete replay from event store.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
GameReplay with all frames and metadata.
|
||||
|
||||
Raises:
|
||||
ValueError: If no events found for game.
|
||||
"""
|
||||
events = await self.event_store.get_events(game_id)
|
||||
if not events:
|
||||
raise ValueError(f"No events found for game {game_id}")
|
||||
|
||||
frames = []
|
||||
state = RebuiltGameState(game_id=game_id)
|
||||
start_time = None
|
||||
|
||||
for i, event in enumerate(events):
|
||||
if start_time is None:
|
||||
start_time = event.timestamp
|
||||
|
||||
# Apply event to get state
|
||||
state.apply(event)
|
||||
|
||||
# Calculate timestamp relative to start
|
||||
elapsed = (event.timestamp - start_time).total_seconds()
|
||||
|
||||
frames.append(ReplayFrame(
|
||||
event_index=i,
|
||||
event_type=event.event_type.value,
|
||||
event_data=event.data,
|
||||
game_state=self._state_to_dict(state),
|
||||
timestamp=elapsed,
|
||||
player_id=event.player_id,
|
||||
))
|
||||
|
||||
# Extract final game info
|
||||
player_names = [p.name for p in state.players.values()]
|
||||
final_scores = {p.name: p.total_score for p in state.players.values()}
|
||||
|
||||
# Determine winner (lowest total score)
|
||||
winner = None
|
||||
if state.phase.value == "game_over" and state.players:
|
||||
winner_player = min(state.players.values(), key=lambda p: p.total_score)
|
||||
winner = winner_player.name
|
||||
|
||||
return GameReplay(
|
||||
game_id=game_id,
|
||||
frames=frames,
|
||||
total_duration_seconds=frames[-1].timestamp if frames else 0,
|
||||
player_names=player_names,
|
||||
final_scores=final_scores,
|
||||
winner=winner,
|
||||
options=state.options,
|
||||
room_code=state.room_code,
|
||||
total_rounds=state.total_rounds,
|
||||
)
|
||||
|
||||
async def get_replay_frame(
|
||||
self,
|
||||
game_id: str,
|
||||
frame_index: int
|
||||
) -> Optional[ReplayFrame]:
|
||||
"""
|
||||
Get a specific frame from a replay.
|
||||
|
||||
Useful for seeking to a specific point without loading entire replay.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
frame_index: Index of frame to retrieve (0-based).
|
||||
|
||||
Returns:
|
||||
ReplayFrame or None if index out of range.
|
||||
"""
|
||||
events = await self.event_store.get_events(
|
||||
game_id,
|
||||
from_sequence=1,
|
||||
to_sequence=frame_index + 1
|
||||
)
|
||||
|
||||
if not events or len(events) <= frame_index:
|
||||
return None
|
||||
|
||||
state = RebuiltGameState(game_id=game_id)
|
||||
start_time = events[0].timestamp if events else None
|
||||
|
||||
for event in events:
|
||||
state.apply(event)
|
||||
|
||||
last_event = events[-1]
|
||||
elapsed = (last_event.timestamp - start_time).total_seconds() if start_time else 0
|
||||
|
||||
return ReplayFrame(
|
||||
event_index=frame_index,
|
||||
event_type=last_event.event_type.value,
|
||||
event_data=last_event.data,
|
||||
game_state=self._state_to_dict(state),
|
||||
timestamp=elapsed,
|
||||
player_id=last_event.player_id,
|
||||
)
|
||||
|
||||
def _state_to_dict(self, state: RebuiltGameState) -> dict:
|
||||
"""Convert RebuiltGameState to serializable dict."""
|
||||
players = []
|
||||
for pid in state.player_order:
|
||||
if pid in state.players:
|
||||
p = state.players[pid]
|
||||
players.append({
|
||||
"id": p.id,
|
||||
"name": p.name,
|
||||
"cards": [c.to_dict() for c in p.cards],
|
||||
"score": p.score,
|
||||
"total_score": p.total_score,
|
||||
"rounds_won": p.rounds_won,
|
||||
"is_cpu": p.is_cpu,
|
||||
"all_face_up": p.all_face_up(),
|
||||
})
|
||||
|
||||
return {
|
||||
"phase": state.phase.value,
|
||||
"players": players,
|
||||
"current_player_idx": state.current_player_idx,
|
||||
"current_player_id": state.player_order[state.current_player_idx] if state.player_order else None,
|
||||
"deck_remaining": state.deck_remaining,
|
||||
"discard_pile": [c.to_dict() for c in state.discard_pile],
|
||||
"discard_top": state.discard_pile[-1].to_dict() if state.discard_pile else None,
|
||||
"drawn_card": state.drawn_card.to_dict() if state.drawn_card else None,
|
||||
"current_round": state.current_round,
|
||||
"total_rounds": state.total_rounds,
|
||||
"finisher_id": state.finisher_id,
|
||||
"options": state.options,
|
||||
}
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Share Links
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def create_share_link(
|
||||
self,
|
||||
game_id: str,
|
||||
user_id: Optional[str] = None,
|
||||
title: Optional[str] = None,
|
||||
description: Optional[str] = None,
|
||||
expires_days: Optional[int] = None,
|
||||
) -> str:
|
||||
"""
|
||||
Generate shareable link for a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
user_id: ID of user creating the share.
|
||||
title: Optional custom title.
|
||||
description: Optional description.
|
||||
expires_days: Days until link expires (None = never).
|
||||
|
||||
Returns:
|
||||
12-character share code.
|
||||
"""
|
||||
share_code = secrets.token_urlsafe(9)[:12]
|
||||
|
||||
expires_at = None
|
||||
if expires_days:
|
||||
expires_at = datetime.now(timezone.utc) + timedelta(days=expires_days)
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute("""
|
||||
INSERT INTO shared_games
|
||||
(game_id, share_code, created_by, title, description, expires_at)
|
||||
VALUES ($1, $2, $3, $4, $5, $6)
|
||||
""", game_id, share_code, user_id, title, description, expires_at)
|
||||
|
||||
logger.info(f"Created share link {share_code} for game {game_id}")
|
||||
return share_code
|
||||
|
||||
async def get_shared_game(self, share_code: str) -> Optional[dict]:
|
||||
"""
|
||||
Retrieve shared game by code.
|
||||
|
||||
Args:
|
||||
share_code: 12-character share code.
|
||||
|
||||
Returns:
|
||||
Shared game metadata dict, or None if not found/expired.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT sg.*, g.room_code, g.completed_at, g.num_players, g.num_rounds
|
||||
FROM shared_games sg
|
||||
JOIN games_v2 g ON sg.game_id = g.id
|
||||
WHERE sg.share_code = $1
|
||||
AND sg.is_public = true
|
||||
AND (sg.expires_at IS NULL OR sg.expires_at > NOW())
|
||||
""", share_code)
|
||||
|
||||
if row:
|
||||
# Increment view count
|
||||
await conn.execute("""
|
||||
UPDATE shared_games SET view_count = view_count + 1
|
||||
WHERE share_code = $1
|
||||
""", share_code)
|
||||
|
||||
return dict(row)
|
||||
return None
|
||||
|
||||
async def record_replay_view(
|
||||
self,
|
||||
shared_game_id: str,
|
||||
viewer_id: Optional[str] = None,
|
||||
ip_hash: Optional[str] = None,
|
||||
duration_seconds: Optional[int] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Record a replay view for analytics.
|
||||
|
||||
Args:
|
||||
shared_game_id: UUID of the shared_games record.
|
||||
viewer_id: Optional user ID of viewer.
|
||||
ip_hash: Optional hashed IP for rate limiting.
|
||||
duration_seconds: Optional watch duration.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute("""
|
||||
INSERT INTO replay_views
|
||||
(shared_game_id, viewer_id, ip_hash, watch_duration_seconds)
|
||||
VALUES ($1, $2, $3, $4)
|
||||
""", shared_game_id, viewer_id, ip_hash, duration_seconds)
|
||||
|
||||
async def get_user_shared_games(self, user_id: str) -> List[dict]:
|
||||
"""
|
||||
Get all shared games created by a user.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
|
||||
Returns:
|
||||
List of shared game metadata dicts.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT sg.*, g.room_code, g.completed_at
|
||||
FROM shared_games sg
|
||||
JOIN games_v2 g ON sg.game_id = g.id
|
||||
WHERE sg.created_by = $1
|
||||
ORDER BY sg.created_at DESC
|
||||
""", user_id)
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
async def delete_share_link(self, share_code: str, user_id: str) -> bool:
|
||||
"""
|
||||
Delete a share link.
|
||||
|
||||
Args:
|
||||
share_code: Share code to delete.
|
||||
user_id: User requesting deletion (must be creator).
|
||||
|
||||
Returns:
|
||||
True if deleted, False if not found or not authorized.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
result = await conn.execute("""
|
||||
DELETE FROM shared_games
|
||||
WHERE share_code = $1 AND created_by = $2
|
||||
""", share_code, user_id)
|
||||
return result == "DELETE 1"
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Export/Import
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def export_game(self, game_id: str) -> dict:
|
||||
"""
|
||||
Export game as portable JSON format.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Export data dict suitable for JSON serialization.
|
||||
"""
|
||||
replay = await self.build_replay(game_id)
|
||||
|
||||
# Get raw events for export
|
||||
events = await self.event_store.get_events(game_id)
|
||||
start_time = events[0].timestamp if events else datetime.now(timezone.utc)
|
||||
|
||||
return {
|
||||
"version": self.EXPORT_VERSION,
|
||||
"exported_at": datetime.now(timezone.utc).isoformat(),
|
||||
"game": {
|
||||
"id": replay.game_id,
|
||||
"room_code": replay.room_code,
|
||||
"players": replay.player_names,
|
||||
"winner": replay.winner,
|
||||
"final_scores": replay.final_scores,
|
||||
"duration_seconds": replay.total_duration_seconds,
|
||||
"total_rounds": replay.total_rounds,
|
||||
"options": replay.options,
|
||||
},
|
||||
"events": [
|
||||
{
|
||||
"type": event.event_type.value,
|
||||
"sequence": event.sequence_num,
|
||||
"player_id": event.player_id,
|
||||
"data": event.data,
|
||||
"timestamp": (event.timestamp - start_time).total_seconds(),
|
||||
}
|
||||
for event in events
|
||||
],
|
||||
}
|
||||
|
||||
async def import_game(self, export_data: dict, user_id: str) -> str:
|
||||
"""
|
||||
Import a game from exported JSON.
|
||||
|
||||
Creates a new game record with the imported events.
|
||||
|
||||
Args:
|
||||
export_data: Exported game data.
|
||||
user_id: User performing the import.
|
||||
|
||||
Returns:
|
||||
New game ID.
|
||||
|
||||
Raises:
|
||||
ValueError: If export format is invalid.
|
||||
"""
|
||||
version = export_data.get("version")
|
||||
if version != self.EXPORT_VERSION:
|
||||
raise ValueError(f"Unsupported export version: {version}")
|
||||
|
||||
if "events" not in export_data or not export_data["events"]:
|
||||
raise ValueError("Export contains no events")
|
||||
|
||||
# Generate new game ID
|
||||
import uuid
|
||||
new_game_id = str(uuid.uuid4())
|
||||
|
||||
# Calculate base timestamp
|
||||
base_time = datetime.now(timezone.utc)
|
||||
|
||||
# Import events with new game ID
|
||||
events = []
|
||||
for event_data in export_data["events"]:
|
||||
event = GameEvent(
|
||||
event_type=EventType(event_data["type"]),
|
||||
game_id=new_game_id,
|
||||
sequence_num=event_data["sequence"],
|
||||
player_id=event_data.get("player_id"),
|
||||
data=event_data["data"],
|
||||
timestamp=base_time + timedelta(seconds=event_data.get("timestamp", 0)),
|
||||
)
|
||||
events.append(event)
|
||||
|
||||
# Batch insert events
|
||||
await self.event_store.append_batch(events)
|
||||
|
||||
# Create game metadata record
|
||||
game_info = export_data.get("game", {})
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute("""
|
||||
INSERT INTO games_v2
|
||||
(id, room_code, status, num_rounds, options, completed_at)
|
||||
VALUES ($1, $2, 'imported', $3, $4, NOW())
|
||||
""",
|
||||
new_game_id,
|
||||
f"IMP-{secrets.token_hex(2).upper()}", # Generate room code for imported games
|
||||
game_info.get("total_rounds", 1),
|
||||
json.dumps(game_info.get("options", {})),
|
||||
)
|
||||
|
||||
logger.info(f"Imported game as {new_game_id} by user {user_id}")
|
||||
return new_game_id
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Game History Queries
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def get_user_game_history(
|
||||
self,
|
||||
user_id: str,
|
||||
limit: int = 20,
|
||||
offset: int = 0,
|
||||
) -> List[dict]:
|
||||
"""
|
||||
Get game history for a user.
|
||||
|
||||
Args:
|
||||
user_id: User ID.
|
||||
limit: Max games to return.
|
||||
offset: Pagination offset.
|
||||
|
||||
Returns:
|
||||
List of game summary dicts.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT g.id, g.room_code, g.status, g.completed_at,
|
||||
g.num_players, g.num_rounds, g.winner_id,
|
||||
$1 = ANY(g.player_ids) as participated
|
||||
FROM games_v2 g
|
||||
WHERE $1 = ANY(g.player_ids)
|
||||
AND g.status IN ('completed', 'imported')
|
||||
ORDER BY g.completed_at DESC NULLS LAST
|
||||
LIMIT $2 OFFSET $3
|
||||
""", user_id, limit, offset)
|
||||
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
async def can_view_game(self, user_id: Optional[str], game_id: str) -> bool:
|
||||
"""
|
||||
Check if user can view a game replay.
|
||||
|
||||
Users can view games they played in or games that are shared publicly.
|
||||
|
||||
Args:
|
||||
user_id: User ID (None for anonymous).
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
True if user can view the game.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
# Check if user played in the game
|
||||
if user_id:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT 1 FROM games_v2
|
||||
WHERE id = $1 AND $2 = ANY(player_ids)
|
||||
""", game_id, user_id)
|
||||
if row:
|
||||
return True
|
||||
|
||||
# Check if game has a public share link
|
||||
row = await conn.fetchrow("""
|
||||
SELECT 1 FROM shared_games
|
||||
WHERE game_id = $1
|
||||
AND is_public = true
|
||||
AND (expires_at IS NULL OR expires_at > NOW())
|
||||
""", game_id)
|
||||
return row is not None
|
||||
|
||||
|
||||
# Global instance
|
||||
_replay_service: Optional[ReplayService] = None
|
||||
|
||||
|
||||
async def get_replay_service(pool: asyncpg.Pool, event_store: EventStore) -> ReplayService:
|
||||
"""Get or create the replay service instance."""
|
||||
global _replay_service
|
||||
if _replay_service is None:
|
||||
_replay_service = ReplayService(pool, event_store)
|
||||
await _replay_service.initialize_schema()
|
||||
return _replay_service
|
||||
|
||||
|
||||
def set_replay_service(service: ReplayService) -> None:
|
||||
"""Set the global replay service instance."""
|
||||
global _replay_service
|
||||
_replay_service = service
|
||||
|
||||
|
||||
def close_replay_service() -> None:
|
||||
"""Close the replay service."""
|
||||
global _replay_service
|
||||
_replay_service = None
|
||||
265
server/services/spectator.py
Normal file
265
server/services/spectator.py
Normal file
@@ -0,0 +1,265 @@
|
||||
"""
|
||||
Spectator manager for Golf game.
|
||||
|
||||
Enables spectators to watch live games in progress via WebSocket connections.
|
||||
Spectators receive game state updates but cannot interact with the game.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, List, Optional
|
||||
from datetime import datetime, timezone
|
||||
|
||||
from fastapi import WebSocket
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Maximum spectators per game to prevent resource exhaustion
|
||||
MAX_SPECTATORS_PER_GAME = 50
|
||||
|
||||
|
||||
@dataclass
|
||||
class SpectatorInfo:
|
||||
"""Information about a spectator connection."""
|
||||
websocket: WebSocket
|
||||
joined_at: datetime = field(default_factory=lambda: datetime.now(timezone.utc))
|
||||
user_id: Optional[str] = None
|
||||
username: Optional[str] = None
|
||||
|
||||
|
||||
class SpectatorManager:
|
||||
"""
|
||||
Manage spectators watching live games.
|
||||
|
||||
Spectators can join any active game and receive real-time updates.
|
||||
They see the same state as players but cannot take actions.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
# game_id -> list of SpectatorInfo
|
||||
self._spectators: Dict[str, List[SpectatorInfo]] = {}
|
||||
# websocket -> game_id (for reverse lookup on disconnect)
|
||||
self._ws_to_game: Dict[WebSocket, str] = {}
|
||||
|
||||
async def add_spectator(
|
||||
self,
|
||||
game_id: str,
|
||||
websocket: WebSocket,
|
||||
user_id: Optional[str] = None,
|
||||
username: Optional[str] = None,
|
||||
) -> bool:
|
||||
"""
|
||||
Add spectator to a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
websocket: Spectator's WebSocket connection.
|
||||
user_id: Optional user ID.
|
||||
username: Optional display name.
|
||||
|
||||
Returns:
|
||||
True if added, False if game is at spectator limit.
|
||||
"""
|
||||
if game_id not in self._spectators:
|
||||
self._spectators[game_id] = []
|
||||
|
||||
# Check spectator limit
|
||||
if len(self._spectators[game_id]) >= MAX_SPECTATORS_PER_GAME:
|
||||
logger.warning(f"Game {game_id} at spectator limit ({MAX_SPECTATORS_PER_GAME})")
|
||||
return False
|
||||
|
||||
info = SpectatorInfo(
|
||||
websocket=websocket,
|
||||
user_id=user_id,
|
||||
username=username or "Spectator",
|
||||
)
|
||||
self._spectators[game_id].append(info)
|
||||
self._ws_to_game[websocket] = game_id
|
||||
|
||||
logger.info(f"Spectator joined game {game_id} (total: {len(self._spectators[game_id])})")
|
||||
return True
|
||||
|
||||
async def remove_spectator(self, game_id: str, websocket: WebSocket) -> None:
|
||||
"""
|
||||
Remove spectator from a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
websocket: Spectator's WebSocket connection.
|
||||
"""
|
||||
if game_id in self._spectators:
|
||||
# Find and remove the spectator
|
||||
self._spectators[game_id] = [
|
||||
info for info in self._spectators[game_id]
|
||||
if info.websocket != websocket
|
||||
]
|
||||
logger.info(f"Spectator left game {game_id} (remaining: {len(self._spectators[game_id])})")
|
||||
|
||||
# Clean up empty games
|
||||
if not self._spectators[game_id]:
|
||||
del self._spectators[game_id]
|
||||
|
||||
# Clean up reverse lookup
|
||||
self._ws_to_game.pop(websocket, None)
|
||||
|
||||
async def remove_spectator_by_ws(self, websocket: WebSocket) -> None:
|
||||
"""
|
||||
Remove spectator by WebSocket (for disconnect handling).
|
||||
|
||||
Args:
|
||||
websocket: Spectator's WebSocket connection.
|
||||
"""
|
||||
game_id = self._ws_to_game.get(websocket)
|
||||
if game_id:
|
||||
await self.remove_spectator(game_id, websocket)
|
||||
|
||||
async def broadcast_to_spectators(self, game_id: str, message: dict) -> None:
|
||||
"""
|
||||
Send update to all spectators of a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
message: Message to broadcast.
|
||||
"""
|
||||
if game_id not in self._spectators:
|
||||
return
|
||||
|
||||
dead_connections: List[SpectatorInfo] = []
|
||||
|
||||
for info in self._spectators[game_id]:
|
||||
try:
|
||||
await info.websocket.send_json(message)
|
||||
except Exception as e:
|
||||
logger.debug(f"Failed to send to spectator: {e}")
|
||||
dead_connections.append(info)
|
||||
|
||||
# Clean up dead connections
|
||||
for info in dead_connections:
|
||||
self._spectators[game_id] = [
|
||||
s for s in self._spectators[game_id]
|
||||
if s.websocket != info.websocket
|
||||
]
|
||||
self._ws_to_game.pop(info.websocket, None)
|
||||
|
||||
# Clean up empty games
|
||||
if game_id in self._spectators and not self._spectators[game_id]:
|
||||
del self._spectators[game_id]
|
||||
|
||||
async def send_game_state(
|
||||
self,
|
||||
game_id: str,
|
||||
game_state: dict,
|
||||
event_type: Optional[str] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Send current game state to all spectators.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
game_state: Current game state dict.
|
||||
event_type: Optional event type that triggered this update.
|
||||
"""
|
||||
message = {
|
||||
"type": "game_state",
|
||||
"game_state": game_state,
|
||||
"spectator_count": self.get_spectator_count(game_id),
|
||||
}
|
||||
if event_type:
|
||||
message["event_type"] = event_type
|
||||
|
||||
await self.broadcast_to_spectators(game_id, message)
|
||||
|
||||
def get_spectator_count(self, game_id: str) -> int:
|
||||
"""
|
||||
Get number of spectators for a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Spectator count.
|
||||
"""
|
||||
return len(self._spectators.get(game_id, []))
|
||||
|
||||
def get_spectator_usernames(self, game_id: str) -> list[str]:
|
||||
"""
|
||||
Get list of spectator usernames.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
List of spectator usernames.
|
||||
"""
|
||||
if game_id not in self._spectators:
|
||||
return []
|
||||
return [
|
||||
info.username or "Anonymous"
|
||||
for info in self._spectators[game_id]
|
||||
]
|
||||
|
||||
def get_games_with_spectators(self) -> dict[str, int]:
|
||||
"""
|
||||
Get all games that have spectators.
|
||||
|
||||
Returns:
|
||||
Dict of game_id -> spectator count.
|
||||
"""
|
||||
return {
|
||||
game_id: len(spectators)
|
||||
for game_id, spectators in self._spectators.items()
|
||||
if spectators
|
||||
}
|
||||
|
||||
async def notify_game_ended(self, game_id: str, final_state: dict) -> None:
|
||||
"""
|
||||
Notify spectators that a game has ended.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
final_state: Final game state with scores.
|
||||
"""
|
||||
await self.broadcast_to_spectators(game_id, {
|
||||
"type": "game_ended",
|
||||
"final_state": final_state,
|
||||
})
|
||||
|
||||
async def close_all_for_game(self, game_id: str) -> None:
|
||||
"""
|
||||
Close all spectator connections for a game.
|
||||
|
||||
Use when a game is being cleaned up.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
"""
|
||||
if game_id not in self._spectators:
|
||||
return
|
||||
|
||||
for info in list(self._spectators[game_id]):
|
||||
try:
|
||||
await info.websocket.close(code=1000, reason="Game ended")
|
||||
except Exception:
|
||||
pass
|
||||
self._ws_to_game.pop(info.websocket, None)
|
||||
|
||||
del self._spectators[game_id]
|
||||
logger.info(f"Closed all spectators for game {game_id}")
|
||||
|
||||
|
||||
# Global instance
|
||||
_spectator_manager: Optional[SpectatorManager] = None
|
||||
|
||||
|
||||
def get_spectator_manager() -> SpectatorManager:
|
||||
"""Get the global spectator manager instance."""
|
||||
global _spectator_manager
|
||||
if _spectator_manager is None:
|
||||
_spectator_manager = SpectatorManager()
|
||||
return _spectator_manager
|
||||
|
||||
|
||||
def close_spectator_manager() -> None:
|
||||
"""Close the spectator manager."""
|
||||
global _spectator_manager
|
||||
_spectator_manager = None
|
||||
977
server/services/stats_service.py
Normal file
977
server/services/stats_service.py
Normal file
@@ -0,0 +1,977 @@
|
||||
"""
|
||||
Stats service for Golf game leaderboards and achievements.
|
||||
|
||||
Provides player statistics aggregation, leaderboard queries, and achievement tracking.
|
||||
"""
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional, List
|
||||
from uuid import UUID
|
||||
|
||||
import asyncpg
|
||||
|
||||
from stores.event_store import EventStore
|
||||
from models.events import EventType
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass
|
||||
class PlayerStats:
|
||||
"""Full player statistics."""
|
||||
user_id: str
|
||||
username: str
|
||||
games_played: int = 0
|
||||
games_won: int = 0
|
||||
win_rate: float = 0.0
|
||||
rounds_played: int = 0
|
||||
rounds_won: int = 0
|
||||
avg_score: float = 0.0
|
||||
best_round_score: Optional[int] = None
|
||||
worst_round_score: Optional[int] = None
|
||||
knockouts: int = 0
|
||||
perfect_rounds: int = 0
|
||||
wolfpacks: int = 0
|
||||
current_win_streak: int = 0
|
||||
best_win_streak: int = 0
|
||||
first_game_at: Optional[datetime] = None
|
||||
last_game_at: Optional[datetime] = None
|
||||
achievements: List[str] = field(default_factory=list)
|
||||
|
||||
|
||||
@dataclass
|
||||
class LeaderboardEntry:
|
||||
"""Single entry on a leaderboard."""
|
||||
rank: int
|
||||
user_id: str
|
||||
username: str
|
||||
value: float
|
||||
games_played: int
|
||||
secondary_value: Optional[float] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class Achievement:
|
||||
"""Achievement definition."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
icon: str
|
||||
category: str
|
||||
threshold: int
|
||||
|
||||
|
||||
@dataclass
|
||||
class UserAchievement:
|
||||
"""Achievement earned by a user."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
icon: str
|
||||
earned_at: datetime
|
||||
game_id: Optional[str] = None
|
||||
|
||||
|
||||
class StatsService:
|
||||
"""
|
||||
Player statistics and leaderboards service.
|
||||
|
||||
Provides methods for:
|
||||
- Querying player stats
|
||||
- Fetching leaderboards by various metrics
|
||||
- Processing game completion for stats aggregation
|
||||
- Achievement checking and awarding
|
||||
"""
|
||||
|
||||
def __init__(self, pool: asyncpg.Pool, event_store: Optional[EventStore] = None):
|
||||
"""
|
||||
Initialize stats service.
|
||||
|
||||
Args:
|
||||
pool: asyncpg connection pool.
|
||||
event_store: Optional EventStore for event-based stats processing.
|
||||
"""
|
||||
self.pool = pool
|
||||
self.event_store = event_store
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Stats Queries
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def get_player_stats(self, user_id: str) -> Optional[PlayerStats]:
|
||||
"""
|
||||
Get full stats for a specific player.
|
||||
|
||||
Args:
|
||||
user_id: User UUID.
|
||||
|
||||
Returns:
|
||||
PlayerStats or None if player not found.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
SELECT s.*, u.username,
|
||||
ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
|
||||
ROUND(s.total_points::numeric / NULLIF(s.total_rounds, 0), 1) as avg_score_calc
|
||||
FROM player_stats s
|
||||
JOIN users_v2 u ON s.user_id = u.id
|
||||
WHERE s.user_id = $1
|
||||
""", user_id)
|
||||
|
||||
if not row:
|
||||
# Check if user exists but has no stats
|
||||
user_row = await conn.fetchrow(
|
||||
"SELECT username FROM users_v2 WHERE id = $1",
|
||||
user_id
|
||||
)
|
||||
if user_row:
|
||||
return PlayerStats(
|
||||
user_id=user_id,
|
||||
username=user_row["username"],
|
||||
)
|
||||
return None
|
||||
|
||||
# Get achievements
|
||||
achievements = await conn.fetch("""
|
||||
SELECT achievement_id FROM user_achievements
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
return PlayerStats(
|
||||
user_id=str(row["user_id"]),
|
||||
username=row["username"],
|
||||
games_played=row["games_played"] or 0,
|
||||
games_won=row["games_won"] or 0,
|
||||
win_rate=float(row["win_rate"] or 0),
|
||||
rounds_played=row["total_rounds"] or 0,
|
||||
rounds_won=row["rounds_won"] or 0,
|
||||
avg_score=float(row["avg_score_calc"] or 0),
|
||||
best_round_score=row["best_score"],
|
||||
worst_round_score=row["worst_score"],
|
||||
knockouts=row["knockouts"] or 0,
|
||||
perfect_rounds=row["perfect_rounds"] or 0,
|
||||
wolfpacks=row["wolfpacks"] or 0,
|
||||
current_win_streak=row["current_win_streak"] or 0,
|
||||
best_win_streak=row["best_win_streak"] or 0,
|
||||
first_game_at=row["first_game_at"].replace(tzinfo=timezone.utc) if row["first_game_at"] else None,
|
||||
last_game_at=row["last_game_at"].replace(tzinfo=timezone.utc) if row["last_game_at"] else None,
|
||||
achievements=[a["achievement_id"] for a in achievements],
|
||||
)
|
||||
|
||||
async def get_leaderboard(
|
||||
self,
|
||||
metric: str = "wins",
|
||||
limit: int = 50,
|
||||
offset: int = 0,
|
||||
) -> List[LeaderboardEntry]:
|
||||
"""
|
||||
Get leaderboard by metric.
|
||||
|
||||
Args:
|
||||
metric: Ranking metric - wins, win_rate, avg_score, knockouts, streak.
|
||||
limit: Maximum entries to return.
|
||||
offset: Pagination offset.
|
||||
|
||||
Returns:
|
||||
List of LeaderboardEntry sorted by metric.
|
||||
"""
|
||||
order_map = {
|
||||
"wins": ("games_won", "DESC"),
|
||||
"win_rate": ("win_rate", "DESC"),
|
||||
"avg_score": ("avg_score", "ASC"), # Lower is better
|
||||
"knockouts": ("knockouts", "DESC"),
|
||||
"streak": ("best_win_streak", "DESC"),
|
||||
}
|
||||
|
||||
if metric not in order_map:
|
||||
metric = "wins"
|
||||
|
||||
column, direction = order_map[metric]
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
# Check if materialized view exists
|
||||
view_exists = await conn.fetchval(
|
||||
"SELECT 1 FROM pg_matviews WHERE matviewname = 'leaderboard_overall'"
|
||||
)
|
||||
|
||||
if view_exists:
|
||||
# Use materialized view for performance
|
||||
rows = await conn.fetch(f"""
|
||||
SELECT
|
||||
user_id, username, games_played, games_won,
|
||||
win_rate, avg_score, knockouts, best_win_streak,
|
||||
ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM leaderboard_overall
|
||||
ORDER BY {column} {direction}
|
||||
LIMIT $1 OFFSET $2
|
||||
""", limit, offset)
|
||||
else:
|
||||
# Fall back to direct query
|
||||
rows = await conn.fetch(f"""
|
||||
SELECT
|
||||
s.user_id, u.username, s.games_played, s.games_won,
|
||||
ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
|
||||
ROUND(s.total_points::numeric / NULLIF(s.total_rounds, 0), 1) as avg_score,
|
||||
s.knockouts, s.best_win_streak,
|
||||
ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM player_stats s
|
||||
JOIN users_v2 u ON s.user_id = u.id
|
||||
WHERE s.games_played >= 5
|
||||
AND u.deleted_at IS NULL
|
||||
AND (u.is_banned = false OR u.is_banned IS NULL)
|
||||
ORDER BY {column} {direction}
|
||||
LIMIT $1 OFFSET $2
|
||||
""", limit, offset)
|
||||
|
||||
return [
|
||||
LeaderboardEntry(
|
||||
rank=row["rank"],
|
||||
user_id=str(row["user_id"]),
|
||||
username=row["username"],
|
||||
value=float(row[column] or 0),
|
||||
games_played=row["games_played"],
|
||||
secondary_value=float(row["win_rate"] or 0) if metric != "win_rate" else None,
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
async def get_player_rank(self, user_id: str, metric: str = "wins") -> Optional[int]:
|
||||
"""
|
||||
Get a player's rank on a leaderboard.
|
||||
|
||||
Args:
|
||||
user_id: User UUID.
|
||||
metric: Ranking metric.
|
||||
|
||||
Returns:
|
||||
Rank number or None if not ranked (< 5 games or not found).
|
||||
"""
|
||||
order_map = {
|
||||
"wins": ("games_won", "DESC"),
|
||||
"win_rate": ("win_rate", "DESC"),
|
||||
"avg_score": ("avg_score", "ASC"),
|
||||
"knockouts": ("knockouts", "DESC"),
|
||||
"streak": ("best_win_streak", "DESC"),
|
||||
}
|
||||
|
||||
if metric not in order_map:
|
||||
return None
|
||||
|
||||
column, direction = order_map[metric]
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
# Check if user qualifies (5+ games)
|
||||
games = await conn.fetchval(
|
||||
"SELECT games_played FROM player_stats WHERE user_id = $1",
|
||||
user_id
|
||||
)
|
||||
if not games or games < 5:
|
||||
return None
|
||||
|
||||
view_exists = await conn.fetchval(
|
||||
"SELECT 1 FROM pg_matviews WHERE matviewname = 'leaderboard_overall'"
|
||||
)
|
||||
|
||||
if view_exists:
|
||||
row = await conn.fetchrow(f"""
|
||||
SELECT rank FROM (
|
||||
SELECT user_id, ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM leaderboard_overall
|
||||
) ranked
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
else:
|
||||
row = await conn.fetchrow(f"""
|
||||
SELECT rank FROM (
|
||||
SELECT s.user_id, ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM player_stats s
|
||||
JOIN users_v2 u ON s.user_id = u.id
|
||||
WHERE s.games_played >= 5
|
||||
AND u.deleted_at IS NULL
|
||||
AND (u.is_banned = false OR u.is_banned IS NULL)
|
||||
) ranked
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
return row["rank"] if row else None
|
||||
|
||||
async def refresh_leaderboard(self) -> bool:
|
||||
"""
|
||||
Refresh the materialized leaderboard view.
|
||||
|
||||
Returns:
|
||||
True if refresh succeeded.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
try:
|
||||
# Check if view exists
|
||||
view_exists = await conn.fetchval(
|
||||
"SELECT 1 FROM pg_matviews WHERE matviewname = 'leaderboard_overall'"
|
||||
)
|
||||
if view_exists:
|
||||
await conn.execute("REFRESH MATERIALIZED VIEW CONCURRENTLY leaderboard_overall")
|
||||
logger.info("Refreshed leaderboard materialized view")
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to refresh leaderboard: {e}")
|
||||
return False
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Achievement Queries
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def get_achievements(self) -> List[Achievement]:
|
||||
"""Get all available achievements."""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT id, name, description, icon, category, threshold
|
||||
FROM achievements
|
||||
ORDER BY sort_order
|
||||
""")
|
||||
|
||||
return [
|
||||
Achievement(
|
||||
id=row["id"],
|
||||
name=row["name"],
|
||||
description=row["description"] or "",
|
||||
icon=row["icon"] or "",
|
||||
category=row["category"] or "",
|
||||
threshold=row["threshold"] or 0,
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
async def get_user_achievements(self, user_id: str) -> List[UserAchievement]:
|
||||
"""
|
||||
Get achievements earned by a user.
|
||||
|
||||
Args:
|
||||
user_id: User UUID.
|
||||
|
||||
Returns:
|
||||
List of earned achievements.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch("""
|
||||
SELECT a.id, a.name, a.description, a.icon, ua.earned_at, ua.game_id
|
||||
FROM user_achievements ua
|
||||
JOIN achievements a ON ua.achievement_id = a.id
|
||||
WHERE ua.user_id = $1
|
||||
ORDER BY ua.earned_at DESC
|
||||
""", user_id)
|
||||
|
||||
return [
|
||||
UserAchievement(
|
||||
id=row["id"],
|
||||
name=row["name"],
|
||||
description=row["description"] or "",
|
||||
icon=row["icon"] or "",
|
||||
earned_at=row["earned_at"].replace(tzinfo=timezone.utc) if row["earned_at"] else datetime.now(timezone.utc),
|
||||
game_id=str(row["game_id"]) if row["game_id"] else None,
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Stats Processing (Game Completion)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def process_game_end(self, game_id: str) -> List[str]:
|
||||
"""
|
||||
Process a completed game and update player stats.
|
||||
|
||||
Extracts game data from events and updates player_stats table.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
List of newly awarded achievement IDs.
|
||||
"""
|
||||
if not self.event_store:
|
||||
logger.warning("No event store configured, skipping stats processing")
|
||||
return []
|
||||
|
||||
# Get game events
|
||||
try:
|
||||
events = await self.event_store.get_events(game_id)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get events for game {game_id}: {e}")
|
||||
return []
|
||||
|
||||
if not events:
|
||||
logger.warning(f"No events found for game {game_id}")
|
||||
return []
|
||||
|
||||
# Extract game data from events
|
||||
game_data = self._extract_game_data(events)
|
||||
|
||||
if not game_data:
|
||||
logger.warning(f"Could not extract game data from events for {game_id}")
|
||||
return []
|
||||
|
||||
all_new_achievements = []
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
for player_id, player_data in game_data["players"].items():
|
||||
# Skip CPU players (they don't have user accounts)
|
||||
if player_data.get("is_cpu"):
|
||||
continue
|
||||
|
||||
# Check if this is a valid user UUID
|
||||
try:
|
||||
UUID(player_id)
|
||||
except (ValueError, TypeError):
|
||||
# Not a UUID - likely a websocket session ID, skip
|
||||
continue
|
||||
|
||||
# Ensure stats row exists
|
||||
await conn.execute("""
|
||||
INSERT INTO player_stats (user_id)
|
||||
VALUES ($1)
|
||||
ON CONFLICT (user_id) DO NOTHING
|
||||
""", player_id)
|
||||
|
||||
# Calculate values
|
||||
is_winner = player_id == game_data["winner_id"]
|
||||
total_score = player_data["total_score"]
|
||||
rounds_won = player_data["rounds_won"]
|
||||
num_rounds = game_data["num_rounds"]
|
||||
knockouts = player_data.get("knockouts", 0)
|
||||
best_round = player_data.get("best_round")
|
||||
worst_round = player_data.get("worst_round")
|
||||
perfect_rounds = player_data.get("perfect_rounds", 0)
|
||||
wolfpacks = player_data.get("wolfpacks", 0)
|
||||
has_human_opponents = game_data.get("has_human_opponents", False)
|
||||
|
||||
# Update stats
|
||||
await conn.execute("""
|
||||
UPDATE player_stats SET
|
||||
games_played = games_played + 1,
|
||||
games_won = games_won + $2,
|
||||
total_rounds = total_rounds + $3,
|
||||
rounds_won = rounds_won + $4,
|
||||
total_points = total_points + $5,
|
||||
knockouts = knockouts + $6,
|
||||
perfect_rounds = perfect_rounds + $7,
|
||||
wolfpacks = wolfpacks + $8,
|
||||
best_score = CASE
|
||||
WHEN best_score IS NULL THEN $9
|
||||
WHEN $9 IS NOT NULL AND $9 < best_score THEN $9
|
||||
ELSE best_score
|
||||
END,
|
||||
worst_score = CASE
|
||||
WHEN worst_score IS NULL THEN $10
|
||||
WHEN $10 IS NOT NULL AND $10 > worst_score THEN $10
|
||||
ELSE worst_score
|
||||
END,
|
||||
current_win_streak = CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE 0 END,
|
||||
best_win_streak = GREATEST(best_win_streak,
|
||||
CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE best_win_streak END),
|
||||
first_game_at = COALESCE(first_game_at, NOW()),
|
||||
last_game_at = NOW(),
|
||||
games_vs_humans = games_vs_humans + $11,
|
||||
games_won_vs_humans = games_won_vs_humans + $12,
|
||||
updated_at = NOW()
|
||||
WHERE user_id = $1
|
||||
""",
|
||||
player_id,
|
||||
1 if is_winner else 0,
|
||||
num_rounds,
|
||||
rounds_won,
|
||||
total_score,
|
||||
knockouts,
|
||||
perfect_rounds,
|
||||
wolfpacks,
|
||||
best_round,
|
||||
worst_round,
|
||||
1 if has_human_opponents else 0,
|
||||
1 if is_winner and has_human_opponents else 0,
|
||||
)
|
||||
|
||||
# Check for new achievements
|
||||
new_achievements = await self._check_achievements(
|
||||
conn, player_id, game_id, player_data, is_winner
|
||||
)
|
||||
all_new_achievements.extend(new_achievements)
|
||||
|
||||
logger.info(f"Processed stats for game {game_id}, awarded {len(all_new_achievements)} achievements")
|
||||
return all_new_achievements
|
||||
|
||||
def _extract_game_data(self, events) -> Optional[dict]:
|
||||
"""
|
||||
Extract game statistics from event stream.
|
||||
|
||||
Args:
|
||||
events: List of GameEvent objects.
|
||||
|
||||
Returns:
|
||||
Dict with players, num_rounds, winner_id, etc.
|
||||
"""
|
||||
data = {
|
||||
"players": {},
|
||||
"num_rounds": 0,
|
||||
"winner_id": None,
|
||||
"has_human_opponents": False,
|
||||
}
|
||||
|
||||
human_count = 0
|
||||
|
||||
for event in events:
|
||||
if event.event_type == EventType.PLAYER_JOINED:
|
||||
is_cpu = event.data.get("is_cpu", False)
|
||||
if not is_cpu:
|
||||
human_count += 1
|
||||
|
||||
data["players"][event.player_id] = {
|
||||
"is_cpu": is_cpu,
|
||||
"total_score": 0,
|
||||
"rounds_won": 0,
|
||||
"knockouts": 0,
|
||||
"perfect_rounds": 0,
|
||||
"wolfpacks": 0,
|
||||
"best_round": None,
|
||||
"worst_round": None,
|
||||
}
|
||||
|
||||
elif event.event_type == EventType.ROUND_ENDED:
|
||||
data["num_rounds"] += 1
|
||||
scores = event.data.get("scores", {})
|
||||
finisher_id = event.data.get("finisher_id")
|
||||
|
||||
# Track who went out first (knockout)
|
||||
if finisher_id and finisher_id in data["players"]:
|
||||
data["players"][finisher_id]["knockouts"] += 1
|
||||
|
||||
# Find round winner (lowest score)
|
||||
if scores:
|
||||
min_score = min(scores.values())
|
||||
for pid, score in scores.items():
|
||||
if pid in data["players"]:
|
||||
p = data["players"][pid]
|
||||
p["total_score"] += score
|
||||
|
||||
# Track best/worst rounds
|
||||
if p["best_round"] is None or score < p["best_round"]:
|
||||
p["best_round"] = score
|
||||
if p["worst_round"] is None or score > p["worst_round"]:
|
||||
p["worst_round"] = score
|
||||
|
||||
# Check for perfect round (score <= 0)
|
||||
if score <= 0:
|
||||
p["perfect_rounds"] += 1
|
||||
|
||||
# Award round win
|
||||
if score == min_score:
|
||||
p["rounds_won"] += 1
|
||||
|
||||
# Check for wolfpack (4 Jacks) in final hands
|
||||
final_hands = event.data.get("final_hands", {})
|
||||
for pid, hand in final_hands.items():
|
||||
if pid in data["players"]:
|
||||
jack_count = sum(1 for card in hand if card.get("rank") == "J")
|
||||
if jack_count >= 4:
|
||||
data["players"][pid]["wolfpacks"] += 1
|
||||
|
||||
elif event.event_type == EventType.GAME_ENDED:
|
||||
data["winner_id"] = event.data.get("winner_id")
|
||||
|
||||
# Mark if there were human opponents
|
||||
data["has_human_opponents"] = human_count > 1
|
||||
|
||||
return data if data["num_rounds"] > 0 else None
|
||||
|
||||
async def _check_achievements(
|
||||
self,
|
||||
conn: asyncpg.Connection,
|
||||
user_id: str,
|
||||
game_id: str,
|
||||
player_data: dict,
|
||||
is_winner: bool,
|
||||
) -> List[str]:
|
||||
"""
|
||||
Check and award new achievements to a player.
|
||||
|
||||
Args:
|
||||
conn: Database connection (within transaction).
|
||||
user_id: Player's user ID.
|
||||
game_id: Current game ID.
|
||||
player_data: Player's data from this game.
|
||||
is_winner: Whether player won the game.
|
||||
|
||||
Returns:
|
||||
List of newly awarded achievement IDs.
|
||||
"""
|
||||
new_achievements = []
|
||||
|
||||
# Get current stats (after update)
|
||||
stats = await conn.fetchrow("""
|
||||
SELECT games_won, knockouts, best_win_streak, current_win_streak, perfect_rounds, wolfpacks
|
||||
FROM player_stats
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
if not stats:
|
||||
return []
|
||||
|
||||
# Get already earned achievements
|
||||
earned = await conn.fetch("""
|
||||
SELECT achievement_id FROM user_achievements WHERE user_id = $1
|
||||
""", user_id)
|
||||
earned_ids = {e["achievement_id"] for e in earned}
|
||||
|
||||
# Check win milestones
|
||||
wins = stats["games_won"]
|
||||
if wins >= 1 and "first_win" not in earned_ids:
|
||||
new_achievements.append("first_win")
|
||||
if wins >= 10 and "win_10" not in earned_ids:
|
||||
new_achievements.append("win_10")
|
||||
if wins >= 50 and "win_50" not in earned_ids:
|
||||
new_achievements.append("win_50")
|
||||
if wins >= 100 and "win_100" not in earned_ids:
|
||||
new_achievements.append("win_100")
|
||||
|
||||
# Check streak achievements
|
||||
streak = stats["current_win_streak"]
|
||||
if streak >= 5 and "streak_5" not in earned_ids:
|
||||
new_achievements.append("streak_5")
|
||||
if streak >= 10 and "streak_10" not in earned_ids:
|
||||
new_achievements.append("streak_10")
|
||||
|
||||
# Check knockout achievements
|
||||
if stats["knockouts"] >= 10 and "knockout_10" not in earned_ids:
|
||||
new_achievements.append("knockout_10")
|
||||
|
||||
# Check round-specific achievements from this game
|
||||
best_round = player_data.get("best_round")
|
||||
if best_round is not None:
|
||||
if best_round <= 0 and "perfect_round" not in earned_ids:
|
||||
new_achievements.append("perfect_round")
|
||||
if best_round < 0 and "negative_round" not in earned_ids:
|
||||
new_achievements.append("negative_round")
|
||||
|
||||
# Check wolfpack
|
||||
if player_data.get("wolfpacks", 0) > 0 and "wolfpack" not in earned_ids:
|
||||
new_achievements.append("wolfpack")
|
||||
|
||||
# Award new achievements
|
||||
for achievement_id in new_achievements:
|
||||
try:
|
||||
await conn.execute("""
|
||||
INSERT INTO user_achievements (user_id, achievement_id, game_id)
|
||||
VALUES ($1, $2, $3)
|
||||
ON CONFLICT DO NOTHING
|
||||
""", user_id, achievement_id, game_id)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to award achievement {achievement_id}: {e}")
|
||||
|
||||
return new_achievements
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Direct Game State Processing (for legacy games without event sourcing)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def process_game_from_state(
|
||||
self,
|
||||
players: list,
|
||||
winner_id: Optional[str],
|
||||
num_rounds: int,
|
||||
player_user_ids: dict[str, str] = None,
|
||||
) -> List[str]:
|
||||
"""
|
||||
Process game stats directly from game state (for legacy games).
|
||||
|
||||
This is used when games don't have event sourcing. Stats are updated
|
||||
based on final game state.
|
||||
|
||||
Args:
|
||||
players: List of game.Player objects with final scores.
|
||||
winner_id: Player ID of the winner.
|
||||
num_rounds: Total rounds played.
|
||||
player_user_ids: Optional mapping of player_id to user_id (for authenticated players).
|
||||
|
||||
Returns:
|
||||
List of newly awarded achievement IDs.
|
||||
"""
|
||||
if not players:
|
||||
return []
|
||||
|
||||
# Count human players for has_human_opponents calculation
|
||||
# For legacy games, we assume all players are human unless otherwise indicated
|
||||
human_count = len(players)
|
||||
has_human_opponents = human_count > 1
|
||||
|
||||
all_new_achievements = []
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
for player in players:
|
||||
# Get user_id - could be the player_id itself if it's a UUID,
|
||||
# or mapped via player_user_ids
|
||||
user_id = None
|
||||
if player_user_ids and player.id in player_user_ids:
|
||||
user_id = player_user_ids[player.id]
|
||||
else:
|
||||
# Try to use player.id as user_id if it looks like a UUID
|
||||
try:
|
||||
UUID(player.id)
|
||||
user_id = player.id
|
||||
except (ValueError, TypeError):
|
||||
# Not a UUID, skip this player
|
||||
continue
|
||||
|
||||
if not user_id:
|
||||
continue
|
||||
|
||||
# Ensure stats row exists
|
||||
await conn.execute("""
|
||||
INSERT INTO player_stats (user_id)
|
||||
VALUES ($1)
|
||||
ON CONFLICT (user_id) DO NOTHING
|
||||
""", user_id)
|
||||
|
||||
is_winner = player.id == winner_id
|
||||
total_score = player.total_score
|
||||
rounds_won = player.rounds_won
|
||||
|
||||
# We don't have per-round data in legacy mode, so some stats are limited
|
||||
# Use total_score / num_rounds as an approximation for avg round score
|
||||
avg_round_score = total_score / num_rounds if num_rounds > 0 else None
|
||||
|
||||
# Update stats
|
||||
await conn.execute("""
|
||||
UPDATE player_stats SET
|
||||
games_played = games_played + 1,
|
||||
games_won = games_won + $2,
|
||||
total_rounds = total_rounds + $3,
|
||||
rounds_won = rounds_won + $4,
|
||||
total_points = total_points + $5,
|
||||
best_score = CASE
|
||||
WHEN best_score IS NULL THEN $6
|
||||
WHEN $6 IS NOT NULL AND $6 < best_score THEN $6
|
||||
ELSE best_score
|
||||
END,
|
||||
worst_score = CASE
|
||||
WHEN worst_score IS NULL THEN $7
|
||||
WHEN $7 IS NOT NULL AND $7 > worst_score THEN $7
|
||||
ELSE worst_score
|
||||
END,
|
||||
current_win_streak = CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE 0 END,
|
||||
best_win_streak = GREATEST(best_win_streak,
|
||||
CASE WHEN $2 = 1 THEN current_win_streak + 1 ELSE best_win_streak END),
|
||||
first_game_at = COALESCE(first_game_at, NOW()),
|
||||
last_game_at = NOW(),
|
||||
games_vs_humans = games_vs_humans + $8,
|
||||
games_won_vs_humans = games_won_vs_humans + $9,
|
||||
updated_at = NOW()
|
||||
WHERE user_id = $1
|
||||
""",
|
||||
user_id,
|
||||
1 if is_winner else 0,
|
||||
num_rounds,
|
||||
rounds_won,
|
||||
total_score,
|
||||
avg_round_score, # Approximation for best_score
|
||||
avg_round_score, # Approximation for worst_score
|
||||
1 if has_human_opponents else 0,
|
||||
1 if is_winner and has_human_opponents else 0,
|
||||
)
|
||||
|
||||
# Check achievements (limited data in legacy mode)
|
||||
new_achievements = await self._check_achievements_legacy(
|
||||
conn, user_id, is_winner
|
||||
)
|
||||
all_new_achievements.extend(new_achievements)
|
||||
|
||||
logger.info(f"Processed stats for legacy game with {len(players)} players")
|
||||
return all_new_achievements
|
||||
|
||||
async def _check_achievements_legacy(
|
||||
self,
|
||||
conn: asyncpg.Connection,
|
||||
user_id: str,
|
||||
is_winner: bool,
|
||||
) -> List[str]:
|
||||
"""
|
||||
Check and award achievements for legacy games (limited data).
|
||||
|
||||
Only checks win-based achievements since we don't have round-level data.
|
||||
"""
|
||||
new_achievements = []
|
||||
|
||||
# Get current stats
|
||||
stats = await conn.fetchrow("""
|
||||
SELECT games_won, current_win_streak FROM player_stats
|
||||
WHERE user_id = $1
|
||||
""", user_id)
|
||||
|
||||
if not stats:
|
||||
return []
|
||||
|
||||
# Get already earned achievements
|
||||
earned = await conn.fetch("""
|
||||
SELECT achievement_id FROM user_achievements WHERE user_id = $1
|
||||
""", user_id)
|
||||
earned_ids = {e["achievement_id"] for e in earned}
|
||||
|
||||
# Check win milestones
|
||||
wins = stats["games_won"]
|
||||
if wins >= 1 and "first_win" not in earned_ids:
|
||||
new_achievements.append("first_win")
|
||||
if wins >= 10 and "win_10" not in earned_ids:
|
||||
new_achievements.append("win_10")
|
||||
if wins >= 50 and "win_50" not in earned_ids:
|
||||
new_achievements.append("win_50")
|
||||
if wins >= 100 and "win_100" not in earned_ids:
|
||||
new_achievements.append("win_100")
|
||||
|
||||
# Check streak achievements
|
||||
streak = stats["current_win_streak"]
|
||||
if streak >= 5 and "streak_5" not in earned_ids:
|
||||
new_achievements.append("streak_5")
|
||||
if streak >= 10 and "streak_10" not in earned_ids:
|
||||
new_achievements.append("streak_10")
|
||||
|
||||
# Award new achievements
|
||||
for achievement_id in new_achievements:
|
||||
try:
|
||||
await conn.execute("""
|
||||
INSERT INTO user_achievements (user_id, achievement_id)
|
||||
VALUES ($1, $2)
|
||||
ON CONFLICT DO NOTHING
|
||||
""", user_id, achievement_id)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to award achievement {achievement_id}: {e}")
|
||||
|
||||
return new_achievements
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Stats Queue Management
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def queue_game_for_processing(self, game_id: str) -> int:
|
||||
"""
|
||||
Add a game to the stats processing queue.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Queue entry ID.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow("""
|
||||
INSERT INTO stats_queue (game_id)
|
||||
VALUES ($1)
|
||||
RETURNING id
|
||||
""", game_id)
|
||||
return row["id"]
|
||||
|
||||
async def process_pending_queue(self, limit: int = 100) -> int:
|
||||
"""
|
||||
Process pending games in the stats queue.
|
||||
|
||||
Args:
|
||||
limit: Maximum games to process.
|
||||
|
||||
Returns:
|
||||
Number of games processed.
|
||||
"""
|
||||
processed = 0
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
# Get pending games
|
||||
games = await conn.fetch("""
|
||||
SELECT id, game_id FROM stats_queue
|
||||
WHERE status = 'pending'
|
||||
ORDER BY created_at
|
||||
LIMIT $1
|
||||
""", limit)
|
||||
|
||||
for game in games:
|
||||
try:
|
||||
# Mark as processing
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue SET status = 'processing' WHERE id = $1
|
||||
""", game["id"])
|
||||
|
||||
# Process
|
||||
await self.process_game_end(str(game["game_id"]))
|
||||
|
||||
# Mark complete
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue
|
||||
SET status = 'completed', processed_at = NOW()
|
||||
WHERE id = $1
|
||||
""", game["id"])
|
||||
|
||||
processed += 1
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to process game {game['game_id']}: {e}")
|
||||
# Mark failed
|
||||
await conn.execute("""
|
||||
UPDATE stats_queue
|
||||
SET status = 'failed', error_message = $2, processed_at = NOW()
|
||||
WHERE id = $1
|
||||
""", game["id"], str(e))
|
||||
|
||||
return processed
|
||||
|
||||
async def cleanup_old_queue_entries(self, days: int = 7) -> int:
|
||||
"""
|
||||
Clean up old completed/failed queue entries.
|
||||
|
||||
Args:
|
||||
days: Delete entries older than this many days.
|
||||
|
||||
Returns:
|
||||
Number of entries deleted.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
result = await conn.execute("""
|
||||
DELETE FROM stats_queue
|
||||
WHERE status IN ('completed', 'failed')
|
||||
AND processed_at < NOW() - INTERVAL '1 day' * $1
|
||||
""", days)
|
||||
# Parse "DELETE N" result
|
||||
return int(result.split()[1]) if result else 0
|
||||
|
||||
|
||||
# Global stats service instance
|
||||
_stats_service: Optional[StatsService] = None
|
||||
|
||||
|
||||
async def get_stats_service(
|
||||
pool: asyncpg.Pool,
|
||||
event_store: Optional[EventStore] = None,
|
||||
) -> StatsService:
|
||||
"""
|
||||
Get or create the global stats service instance.
|
||||
|
||||
Args:
|
||||
pool: asyncpg connection pool.
|
||||
event_store: Optional EventStore.
|
||||
|
||||
Returns:
|
||||
StatsService instance.
|
||||
"""
|
||||
global _stats_service
|
||||
if _stats_service is None:
|
||||
_stats_service = StatsService(pool, event_store)
|
||||
return _stats_service
|
||||
|
||||
|
||||
def set_stats_service(service: StatsService) -> None:
|
||||
"""Set the global stats service instance."""
|
||||
global _stats_service
|
||||
_stats_service = service
|
||||
|
||||
|
||||
def close_stats_service() -> None:
|
||||
"""Close the global stats service."""
|
||||
global _stats_service
|
||||
_stats_service = None
|
||||
26
server/stores/__init__.py
Normal file
26
server/stores/__init__.py
Normal file
@@ -0,0 +1,26 @@
|
||||
"""Stores package for Golf game V2 persistence."""
|
||||
|
||||
from .event_store import EventStore, ConcurrencyError
|
||||
from .state_cache import StateCache, get_state_cache, close_state_cache
|
||||
from .pubsub import GamePubSub, PubSubMessage, MessageType, get_pubsub, close_pubsub
|
||||
from .user_store import UserStore, get_user_store, close_user_store
|
||||
|
||||
__all__ = [
|
||||
# Event store
|
||||
"EventStore",
|
||||
"ConcurrencyError",
|
||||
# State cache
|
||||
"StateCache",
|
||||
"get_state_cache",
|
||||
"close_state_cache",
|
||||
# Pub/sub
|
||||
"GamePubSub",
|
||||
"PubSubMessage",
|
||||
"MessageType",
|
||||
"get_pubsub",
|
||||
"close_pubsub",
|
||||
# User store
|
||||
"UserStore",
|
||||
"get_user_store",
|
||||
"close_user_store",
|
||||
]
|
||||
485
server/stores/event_store.py
Normal file
485
server/stores/event_store.py
Normal file
@@ -0,0 +1,485 @@
|
||||
"""
|
||||
PostgreSQL-backed event store for Golf game.
|
||||
|
||||
The event store is an append-only log of all game events.
|
||||
Events are immutable and ordered by sequence number within each game.
|
||||
|
||||
Features:
|
||||
- Optimistic concurrency via unique constraint on (game_id, sequence_num)
|
||||
- Batch appends for atomic multi-event writes
|
||||
- Streaming for memory-efficient large game replay
|
||||
- Game metadata table for efficient queries
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional, AsyncIterator
|
||||
|
||||
import asyncpg
|
||||
|
||||
from models.events import GameEvent, EventType
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class ConcurrencyError(Exception):
|
||||
"""Raised when optimistic concurrency check fails."""
|
||||
pass
|
||||
|
||||
|
||||
# SQL schema for event store
|
||||
SCHEMA_SQL = """
|
||||
-- Events table (append-only log)
|
||||
CREATE TABLE IF NOT EXISTS events (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
game_id UUID NOT NULL,
|
||||
sequence_num INT NOT NULL,
|
||||
event_type VARCHAR(50) NOT NULL,
|
||||
player_id VARCHAR(50),
|
||||
event_data JSONB NOT NULL,
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
|
||||
-- Ensure events are ordered and unique per game
|
||||
UNIQUE(game_id, sequence_num)
|
||||
);
|
||||
|
||||
-- Games metadata (denormalized for queries, not source of truth)
|
||||
CREATE TABLE IF NOT EXISTS games_v2 (
|
||||
id UUID PRIMARY KEY,
|
||||
room_code VARCHAR(10) NOT NULL,
|
||||
status VARCHAR(20) DEFAULT 'active', -- active, completed, abandoned
|
||||
created_at TIMESTAMPTZ DEFAULT NOW(),
|
||||
started_at TIMESTAMPTZ,
|
||||
completed_at TIMESTAMPTZ,
|
||||
num_players INT,
|
||||
num_rounds INT,
|
||||
options JSONB,
|
||||
winner_id VARCHAR(50),
|
||||
host_id VARCHAR(50),
|
||||
|
||||
-- Denormalized for efficient queries
|
||||
player_ids VARCHAR(50)[] DEFAULT '{}'
|
||||
);
|
||||
|
||||
-- Indexes for common queries
|
||||
CREATE INDEX IF NOT EXISTS idx_events_game_seq ON events(game_id, sequence_num);
|
||||
CREATE INDEX IF NOT EXISTS idx_events_type ON events(event_type);
|
||||
CREATE INDEX IF NOT EXISTS idx_events_player ON events(player_id) WHERE player_id IS NOT NULL;
|
||||
CREATE INDEX IF NOT EXISTS idx_events_created ON events(created_at);
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_games_status ON games_v2(status);
|
||||
CREATE INDEX IF NOT EXISTS idx_games_room ON games_v2(room_code) WHERE status = 'active';
|
||||
CREATE INDEX IF NOT EXISTS idx_games_players ON games_v2 USING GIN(player_ids);
|
||||
CREATE INDEX IF NOT EXISTS idx_games_completed ON games_v2(completed_at) WHERE status = 'completed';
|
||||
"""
|
||||
|
||||
|
||||
class EventStore:
|
||||
"""
|
||||
PostgreSQL-backed event store.
|
||||
|
||||
Provides methods for appending events and querying event history.
|
||||
Uses asyncpg for async database access.
|
||||
"""
|
||||
|
||||
def __init__(self, pool: asyncpg.Pool):
|
||||
"""
|
||||
Initialize event store with connection pool.
|
||||
|
||||
Args:
|
||||
pool: asyncpg connection pool.
|
||||
"""
|
||||
self.pool = pool
|
||||
|
||||
@classmethod
|
||||
async def create(cls, postgres_url: str) -> "EventStore":
|
||||
"""
|
||||
Create an EventStore with a new connection pool.
|
||||
|
||||
Args:
|
||||
postgres_url: PostgreSQL connection URL.
|
||||
|
||||
Returns:
|
||||
Configured EventStore instance.
|
||||
"""
|
||||
pool = await asyncpg.create_pool(postgres_url, min_size=2, max_size=10)
|
||||
store = cls(pool)
|
||||
await store.initialize_schema()
|
||||
return store
|
||||
|
||||
async def initialize_schema(self) -> None:
|
||||
"""Create database tables if they don't exist."""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute(SCHEMA_SQL)
|
||||
logger.info("Event store schema initialized")
|
||||
|
||||
async def close(self) -> None:
|
||||
"""Close the connection pool."""
|
||||
await self.pool.close()
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Event Writes
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def append(self, event: GameEvent) -> int:
|
||||
"""
|
||||
Append an event to the store.
|
||||
|
||||
Args:
|
||||
event: The event to append.
|
||||
|
||||
Returns:
|
||||
The database ID of the inserted event.
|
||||
|
||||
Raises:
|
||||
ConcurrencyError: If sequence_num already exists for this game.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
try:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
INSERT INTO events (game_id, sequence_num, event_type, player_id, event_data)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
RETURNING id
|
||||
""",
|
||||
event.game_id,
|
||||
event.sequence_num,
|
||||
event.event_type.value,
|
||||
event.player_id,
|
||||
json.dumps(event.data),
|
||||
)
|
||||
return row["id"]
|
||||
except asyncpg.UniqueViolationError:
|
||||
raise ConcurrencyError(
|
||||
f"Event {event.sequence_num} already exists for game {event.game_id}"
|
||||
)
|
||||
|
||||
async def append_batch(self, events: list[GameEvent]) -> list[int]:
|
||||
"""
|
||||
Append multiple events atomically.
|
||||
|
||||
All events are inserted in a single transaction.
|
||||
If any event fails (e.g., duplicate sequence), all are rolled back.
|
||||
|
||||
Args:
|
||||
events: List of events to append.
|
||||
|
||||
Returns:
|
||||
List of database IDs for inserted events.
|
||||
|
||||
Raises:
|
||||
ConcurrencyError: If any sequence_num already exists.
|
||||
"""
|
||||
if not events:
|
||||
return []
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
ids = []
|
||||
for event in events:
|
||||
try:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
INSERT INTO events (game_id, sequence_num, event_type, player_id, event_data)
|
||||
VALUES ($1, $2, $3, $4, $5)
|
||||
RETURNING id
|
||||
""",
|
||||
event.game_id,
|
||||
event.sequence_num,
|
||||
event.event_type.value,
|
||||
event.player_id,
|
||||
json.dumps(event.data),
|
||||
)
|
||||
ids.append(row["id"])
|
||||
except asyncpg.UniqueViolationError:
|
||||
raise ConcurrencyError(
|
||||
f"Event {event.sequence_num} already exists for game {event.game_id}"
|
||||
)
|
||||
return ids
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Event Reads
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def get_events(
|
||||
self,
|
||||
game_id: str,
|
||||
from_sequence: int = 0,
|
||||
to_sequence: Optional[int] = None,
|
||||
) -> list[GameEvent]:
|
||||
"""
|
||||
Get events for a game, optionally within a sequence range.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
from_sequence: Start sequence (inclusive).
|
||||
to_sequence: End sequence (inclusive), or None for all.
|
||||
|
||||
Returns:
|
||||
List of events in sequence order.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
if to_sequence is not None:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2 AND sequence_num <= $3
|
||||
ORDER BY sequence_num
|
||||
""",
|
||||
game_id,
|
||||
from_sequence,
|
||||
to_sequence,
|
||||
)
|
||||
else:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2
|
||||
ORDER BY sequence_num
|
||||
""",
|
||||
game_id,
|
||||
from_sequence,
|
||||
)
|
||||
|
||||
return [self._row_to_event(row) for row in rows]
|
||||
|
||||
async def get_latest_sequence(self, game_id: str) -> int:
|
||||
"""
|
||||
Get the latest sequence number for a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Latest sequence number, or -1 if no events exist.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
SELECT COALESCE(MAX(sequence_num), -1) as seq
|
||||
FROM events
|
||||
WHERE game_id = $1
|
||||
""",
|
||||
game_id,
|
||||
)
|
||||
return row["seq"]
|
||||
|
||||
async def stream_events(
|
||||
self,
|
||||
game_id: str,
|
||||
from_sequence: int = 0,
|
||||
) -> AsyncIterator[GameEvent]:
|
||||
"""
|
||||
Stream events for memory-efficient processing.
|
||||
|
||||
Use this for replaying large games without loading all events into memory.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
from_sequence: Start sequence (inclusive).
|
||||
|
||||
Yields:
|
||||
Events in sequence order.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
async with conn.transaction():
|
||||
async for row in conn.cursor(
|
||||
"""
|
||||
SELECT event_type, game_id, sequence_num, player_id, event_data, created_at
|
||||
FROM events
|
||||
WHERE game_id = $1 AND sequence_num >= $2
|
||||
ORDER BY sequence_num
|
||||
""",
|
||||
game_id,
|
||||
from_sequence,
|
||||
):
|
||||
yield self._row_to_event(row)
|
||||
|
||||
async def get_event_count(self, game_id: str) -> int:
|
||||
"""
|
||||
Get the total number of events for a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Event count.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"SELECT COUNT(*) as count FROM events WHERE game_id = $1",
|
||||
game_id,
|
||||
)
|
||||
return row["count"]
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Game Metadata
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def create_game(
|
||||
self,
|
||||
game_id: str,
|
||||
room_code: str,
|
||||
host_id: str,
|
||||
options: Optional[dict] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Create a game metadata record.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
room_code: 4-letter room code.
|
||||
host_id: Host player ID.
|
||||
options: GameOptions as dict.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute(
|
||||
"""
|
||||
INSERT INTO games_v2 (id, room_code, host_id, options)
|
||||
VALUES ($1, $2, $3, $4)
|
||||
ON CONFLICT (id) DO NOTHING
|
||||
""",
|
||||
game_id,
|
||||
room_code,
|
||||
host_id,
|
||||
json.dumps(options) if options else None,
|
||||
)
|
||||
|
||||
async def update_game_started(
|
||||
self,
|
||||
game_id: str,
|
||||
num_players: int,
|
||||
num_rounds: int,
|
||||
player_ids: list[str],
|
||||
) -> None:
|
||||
"""
|
||||
Update game metadata when game starts.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
num_players: Number of players.
|
||||
num_rounds: Number of rounds.
|
||||
player_ids: List of player IDs.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute(
|
||||
"""
|
||||
UPDATE games_v2
|
||||
SET started_at = NOW(), num_players = $2, num_rounds = $3, player_ids = $4
|
||||
WHERE id = $1
|
||||
""",
|
||||
game_id,
|
||||
num_players,
|
||||
num_rounds,
|
||||
player_ids,
|
||||
)
|
||||
|
||||
async def update_game_completed(
|
||||
self,
|
||||
game_id: str,
|
||||
winner_id: Optional[str] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Update game metadata when game completes.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
winner_id: ID of the winner.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
await conn.execute(
|
||||
"""
|
||||
UPDATE games_v2
|
||||
SET status = 'completed', completed_at = NOW(), winner_id = $2
|
||||
WHERE id = $1
|
||||
""",
|
||||
game_id,
|
||||
winner_id,
|
||||
)
|
||||
|
||||
async def get_active_games(self) -> list[dict]:
|
||||
"""
|
||||
Get all active games for recovery on server restart.
|
||||
|
||||
Returns:
|
||||
List of active game metadata dicts.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT id, room_code, status, created_at, started_at, num_players,
|
||||
num_rounds, options, host_id, player_ids
|
||||
FROM games_v2
|
||||
WHERE status = 'active'
|
||||
ORDER BY created_at DESC
|
||||
"""
|
||||
)
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
async def get_game(self, game_id: str) -> Optional[dict]:
|
||||
"""
|
||||
Get game metadata by ID.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Game metadata dict, or None if not found.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
SELECT id, room_code, status, created_at, started_at, completed_at,
|
||||
num_players, num_rounds, options, winner_id, host_id, player_ids
|
||||
FROM games_v2
|
||||
WHERE id = $1
|
||||
""",
|
||||
game_id,
|
||||
)
|
||||
return dict(row) if row else None
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Helpers
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def _row_to_event(self, row: asyncpg.Record) -> GameEvent:
|
||||
"""Convert a database row to a GameEvent."""
|
||||
return GameEvent(
|
||||
event_type=EventType(row["event_type"]),
|
||||
game_id=str(row["game_id"]),
|
||||
sequence_num=row["sequence_num"],
|
||||
player_id=row["player_id"],
|
||||
data=json.loads(row["event_data"]) if row["event_data"] else {},
|
||||
timestamp=row["created_at"].replace(tzinfo=timezone.utc),
|
||||
)
|
||||
|
||||
|
||||
# Global event store instance (initialized on first use)
|
||||
_event_store: Optional[EventStore] = None
|
||||
|
||||
|
||||
async def get_event_store(postgres_url: str) -> EventStore:
|
||||
"""
|
||||
Get or create the global event store instance.
|
||||
|
||||
Args:
|
||||
postgres_url: PostgreSQL connection URL.
|
||||
|
||||
Returns:
|
||||
EventStore instance.
|
||||
"""
|
||||
global _event_store
|
||||
if _event_store is None:
|
||||
_event_store = await EventStore.create(postgres_url)
|
||||
return _event_store
|
||||
|
||||
|
||||
async def close_event_store() -> None:
|
||||
"""Close the global event store connection pool."""
|
||||
global _event_store
|
||||
if _event_store is not None:
|
||||
await _event_store.close()
|
||||
_event_store = None
|
||||
306
server/stores/pubsub.py
Normal file
306
server/stores/pubsub.py
Normal file
@@ -0,0 +1,306 @@
|
||||
"""
|
||||
Redis pub/sub for cross-server game events.
|
||||
|
||||
In a multi-server deployment, each server has its own WebSocket connections.
|
||||
When a game action occurs, the server handling that action needs to notify
|
||||
all other servers so they can update their connected clients.
|
||||
|
||||
This module provides:
|
||||
- Pub/sub channels per room for targeted broadcasting
|
||||
- Message types for state updates, player events, and broadcasts
|
||||
- Async listener loop for handling incoming messages
|
||||
- Clean subscription management
|
||||
|
||||
Usage:
|
||||
pubsub = GamePubSub(redis_client)
|
||||
await pubsub.start()
|
||||
|
||||
# Subscribe to room events
|
||||
async def handle_message(msg: PubSubMessage):
|
||||
print(f"Received: {msg.type} for room {msg.room_code}")
|
||||
|
||||
await pubsub.subscribe("ABCD", handle_message)
|
||||
|
||||
# Publish to room
|
||||
await pubsub.publish(PubSubMessage(
|
||||
type=MessageType.GAME_STATE_UPDATE,
|
||||
room_code="ABCD",
|
||||
data={"game_state": {...}},
|
||||
))
|
||||
|
||||
await pubsub.stop()
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
from typing import Callable, Awaitable, Optional
|
||||
|
||||
import redis.asyncio as redis
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class MessageType(str, Enum):
|
||||
"""Types of messages that can be published via pub/sub."""
|
||||
|
||||
# Game state changed (other servers should update their cache)
|
||||
GAME_STATE_UPDATE = "game_state_update"
|
||||
|
||||
# Player connected to room (for presence tracking)
|
||||
PLAYER_JOINED = "player_joined"
|
||||
|
||||
# Player disconnected from room
|
||||
PLAYER_LEFT = "player_left"
|
||||
|
||||
# Room is being closed (game ended or abandoned)
|
||||
ROOM_CLOSED = "room_closed"
|
||||
|
||||
# Generic broadcast to all clients in room
|
||||
BROADCAST = "broadcast"
|
||||
|
||||
|
||||
@dataclass
|
||||
class PubSubMessage:
|
||||
"""
|
||||
Message sent via Redis pub/sub.
|
||||
|
||||
Attributes:
|
||||
type: Message type (determines how handlers process it).
|
||||
room_code: Room this message is for.
|
||||
data: Message payload (type-specific).
|
||||
sender_id: Optional server ID of sender (to avoid echo).
|
||||
"""
|
||||
|
||||
type: MessageType
|
||||
room_code: str
|
||||
data: dict
|
||||
sender_id: Optional[str] = None
|
||||
|
||||
def to_json(self) -> str:
|
||||
"""Serialize to JSON for Redis."""
|
||||
return json.dumps({
|
||||
"type": self.type.value,
|
||||
"room_code": self.room_code,
|
||||
"data": self.data,
|
||||
"sender_id": self.sender_id,
|
||||
})
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, raw: str) -> "PubSubMessage":
|
||||
"""Deserialize from JSON."""
|
||||
d = json.loads(raw)
|
||||
return cls(
|
||||
type=MessageType(d["type"]),
|
||||
room_code=d["room_code"],
|
||||
data=d.get("data", {}),
|
||||
sender_id=d.get("sender_id"),
|
||||
)
|
||||
|
||||
|
||||
# Type alias for message handlers
|
||||
MessageHandler = Callable[[PubSubMessage], Awaitable[None]]
|
||||
|
||||
|
||||
class GamePubSub:
|
||||
"""
|
||||
Redis pub/sub for cross-server game events.
|
||||
|
||||
Manages subscriptions to room channels and dispatches incoming
|
||||
messages to registered handlers.
|
||||
"""
|
||||
|
||||
CHANNEL_PREFIX = "golf:room:"
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
redis_client: redis.Redis,
|
||||
server_id: str = "default",
|
||||
):
|
||||
"""
|
||||
Initialize pub/sub with Redis client.
|
||||
|
||||
Args:
|
||||
redis_client: Async Redis client.
|
||||
server_id: Unique ID for this server instance.
|
||||
"""
|
||||
self.redis = redis_client
|
||||
self.server_id = server_id
|
||||
self.pubsub = redis_client.pubsub()
|
||||
self._handlers: dict[str, list[MessageHandler]] = {}
|
||||
self._running = False
|
||||
self._task: Optional[asyncio.Task] = None
|
||||
|
||||
def _channel(self, room_code: str) -> str:
|
||||
"""Get Redis channel name for a room."""
|
||||
return f"{self.CHANNEL_PREFIX}{room_code}"
|
||||
|
||||
async def subscribe(
|
||||
self,
|
||||
room_code: str,
|
||||
handler: MessageHandler,
|
||||
) -> None:
|
||||
"""
|
||||
Subscribe to room events.
|
||||
|
||||
Args:
|
||||
room_code: Room to subscribe to.
|
||||
handler: Async function to call on each message.
|
||||
"""
|
||||
channel = self._channel(room_code)
|
||||
if channel not in self._handlers:
|
||||
self._handlers[channel] = []
|
||||
await self.pubsub.subscribe(channel)
|
||||
logger.debug(f"Subscribed to channel {channel}")
|
||||
self._handlers[channel].append(handler)
|
||||
|
||||
async def unsubscribe(self, room_code: str) -> None:
|
||||
"""
|
||||
Unsubscribe from room events.
|
||||
|
||||
Args:
|
||||
room_code: Room to unsubscribe from.
|
||||
"""
|
||||
channel = self._channel(room_code)
|
||||
if channel in self._handlers:
|
||||
del self._handlers[channel]
|
||||
await self.pubsub.unsubscribe(channel)
|
||||
logger.debug(f"Unsubscribed from channel {channel}")
|
||||
|
||||
async def remove_handler(self, room_code: str, handler: MessageHandler) -> None:
|
||||
"""
|
||||
Remove a specific handler from a room subscription.
|
||||
|
||||
Args:
|
||||
room_code: Room the handler was registered for.
|
||||
handler: Handler to remove.
|
||||
"""
|
||||
channel = self._channel(room_code)
|
||||
if channel in self._handlers:
|
||||
handlers = self._handlers[channel]
|
||||
if handler in handlers:
|
||||
handlers.remove(handler)
|
||||
# If no handlers left, unsubscribe
|
||||
if not handlers:
|
||||
await self.unsubscribe(room_code)
|
||||
|
||||
async def publish(self, message: PubSubMessage) -> int:
|
||||
"""
|
||||
Publish a message to a room's channel.
|
||||
|
||||
Args:
|
||||
message: Message to publish.
|
||||
|
||||
Returns:
|
||||
Number of subscribers that received the message.
|
||||
"""
|
||||
# Add sender ID so we can filter out our own messages
|
||||
message.sender_id = self.server_id
|
||||
channel = self._channel(message.room_code)
|
||||
count = await self.redis.publish(channel, message.to_json())
|
||||
logger.debug(f"Published {message.type.value} to {channel} ({count} receivers)")
|
||||
return count
|
||||
|
||||
async def start(self) -> None:
|
||||
"""Start listening for messages."""
|
||||
if self._running:
|
||||
return
|
||||
|
||||
self._running = True
|
||||
self._task = asyncio.create_task(self._listen())
|
||||
logger.info("GamePubSub listener started")
|
||||
|
||||
async def stop(self) -> None:
|
||||
"""Stop listening and clean up."""
|
||||
self._running = False
|
||||
if self._task:
|
||||
self._task.cancel()
|
||||
try:
|
||||
await self._task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
self._task = None
|
||||
|
||||
await self.pubsub.close()
|
||||
self._handlers.clear()
|
||||
logger.info("GamePubSub listener stopped")
|
||||
|
||||
async def _listen(self) -> None:
|
||||
"""Main listener loop."""
|
||||
while self._running:
|
||||
try:
|
||||
message = await self.pubsub.get_message(
|
||||
ignore_subscribe_messages=True,
|
||||
timeout=1.0,
|
||||
)
|
||||
if message and message["type"] == "message":
|
||||
await self._handle_message(message)
|
||||
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except redis.ConnectionError as e:
|
||||
logger.error(f"PubSub connection error: {e}")
|
||||
await asyncio.sleep(1)
|
||||
except Exception as e:
|
||||
logger.error(f"PubSub listener error: {e}", exc_info=True)
|
||||
await asyncio.sleep(1)
|
||||
|
||||
async def _handle_message(self, raw_message: dict) -> None:
|
||||
"""Handle an incoming Redis message."""
|
||||
try:
|
||||
channel = raw_message["channel"]
|
||||
if isinstance(channel, bytes):
|
||||
channel = channel.decode()
|
||||
|
||||
data = raw_message["data"]
|
||||
if isinstance(data, bytes):
|
||||
data = data.decode()
|
||||
|
||||
msg = PubSubMessage.from_json(data)
|
||||
|
||||
# Skip messages from ourselves
|
||||
if msg.sender_id == self.server_id:
|
||||
return
|
||||
|
||||
handlers = self._handlers.get(channel, [])
|
||||
for handler in handlers:
|
||||
try:
|
||||
await handler(msg)
|
||||
except Exception as e:
|
||||
logger.error(f"Error in pubsub handler: {e}", exc_info=True)
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
logger.warning(f"Invalid JSON in pubsub message: {e}")
|
||||
except Exception as e:
|
||||
logger.error(f"Error processing pubsub message: {e}", exc_info=True)
|
||||
|
||||
|
||||
# Global pub/sub instance
|
||||
_pubsub: Optional[GamePubSub] = None
|
||||
|
||||
|
||||
async def get_pubsub(redis_client: redis.Redis, server_id: str = "default") -> GamePubSub:
|
||||
"""
|
||||
Get or create the global pub/sub instance.
|
||||
|
||||
Args:
|
||||
redis_client: Redis client to use.
|
||||
server_id: Unique ID for this server.
|
||||
|
||||
Returns:
|
||||
GamePubSub instance.
|
||||
"""
|
||||
global _pubsub
|
||||
if _pubsub is None:
|
||||
_pubsub = GamePubSub(redis_client, server_id)
|
||||
return _pubsub
|
||||
|
||||
|
||||
async def close_pubsub() -> None:
|
||||
"""Stop and close the global pub/sub instance."""
|
||||
global _pubsub
|
||||
if _pubsub is not None:
|
||||
await _pubsub.stop()
|
||||
_pubsub = None
|
||||
389
server/stores/state_cache.py
Normal file
389
server/stores/state_cache.py
Normal file
@@ -0,0 +1,389 @@
|
||||
"""
|
||||
Redis-backed live game state cache.
|
||||
|
||||
The state cache stores live game state for fast access during gameplay.
|
||||
Redis provides:
|
||||
- Sub-millisecond reads/writes for active game state
|
||||
- TTL expiration for abandoned games
|
||||
- Pub/sub for multi-server synchronization
|
||||
- Atomic operations via pipelines
|
||||
|
||||
This is a CACHE, not the source of truth. Events in PostgreSQL are authoritative.
|
||||
If Redis data is lost, games can be recovered from the event store.
|
||||
|
||||
Key patterns:
|
||||
- golf:room:{room_code} -> Hash (room metadata)
|
||||
- golf:game:{game_id} -> JSON (full game state)
|
||||
- golf:room:{room_code}:players -> Set (connected player IDs)
|
||||
- golf:rooms:active -> Set (active room codes)
|
||||
- golf:player:{player_id}:room -> String (player's current room)
|
||||
"""
|
||||
|
||||
import json
|
||||
import logging
|
||||
from datetime import datetime, timezone, timedelta
|
||||
from typing import Optional
|
||||
|
||||
import redis.asyncio as redis
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class StateCache:
|
||||
"""Redis-backed live game state cache."""
|
||||
|
||||
# Key patterns
|
||||
ROOM_KEY = "golf:room:{room_code}"
|
||||
GAME_KEY = "golf:game:{game_id}"
|
||||
ROOM_PLAYERS_KEY = "golf:room:{room_code}:players"
|
||||
ACTIVE_ROOMS_KEY = "golf:rooms:active"
|
||||
PLAYER_ROOM_KEY = "golf:player:{player_id}:room"
|
||||
|
||||
# TTLs
|
||||
ROOM_TTL = timedelta(hours=4) # Inactive rooms expire
|
||||
GAME_TTL = timedelta(hours=4)
|
||||
|
||||
def __init__(self, redis_client: redis.Redis):
|
||||
"""
|
||||
Initialize state cache with Redis client.
|
||||
|
||||
Args:
|
||||
redis_client: Async Redis client.
|
||||
"""
|
||||
self.redis = redis_client
|
||||
|
||||
@classmethod
|
||||
async def create(cls, redis_url: str) -> "StateCache":
|
||||
"""
|
||||
Create a StateCache with a new Redis connection.
|
||||
|
||||
Args:
|
||||
redis_url: Redis connection URL.
|
||||
|
||||
Returns:
|
||||
Configured StateCache instance.
|
||||
"""
|
||||
client = redis.from_url(redis_url, decode_responses=False)
|
||||
# Test connection
|
||||
await client.ping()
|
||||
logger.info("StateCache connected to Redis")
|
||||
return cls(client)
|
||||
|
||||
async def close(self) -> None:
|
||||
"""Close the Redis connection."""
|
||||
await self.redis.close()
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Room Operations
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def create_room(
|
||||
self,
|
||||
room_code: str,
|
||||
game_id: str,
|
||||
host_id: str,
|
||||
server_id: str = "default",
|
||||
) -> None:
|
||||
"""
|
||||
Create a new room.
|
||||
|
||||
Args:
|
||||
room_code: 4-letter room code.
|
||||
game_id: UUID of the game.
|
||||
host_id: Player ID of the host.
|
||||
server_id: Server instance ID (for multi-server).
|
||||
"""
|
||||
pipe = self.redis.pipeline()
|
||||
|
||||
room_key = self.ROOM_KEY.format(room_code=room_code)
|
||||
now = datetime.now(timezone.utc).isoformat()
|
||||
|
||||
# Room metadata
|
||||
pipe.hset(
|
||||
room_key,
|
||||
mapping={
|
||||
"game_id": game_id,
|
||||
"host_id": host_id,
|
||||
"status": "waiting",
|
||||
"server_id": server_id,
|
||||
"created_at": now,
|
||||
},
|
||||
)
|
||||
pipe.expire(room_key, int(self.ROOM_TTL.total_seconds()))
|
||||
|
||||
# Add to active rooms
|
||||
pipe.sadd(self.ACTIVE_ROOMS_KEY, room_code)
|
||||
|
||||
# Track host's room
|
||||
pipe.set(
|
||||
self.PLAYER_ROOM_KEY.format(player_id=host_id),
|
||||
room_code,
|
||||
ex=int(self.ROOM_TTL.total_seconds()),
|
||||
)
|
||||
|
||||
await pipe.execute()
|
||||
logger.debug(f"Created room {room_code} with game {game_id}")
|
||||
|
||||
async def get_room(self, room_code: str) -> Optional[dict]:
|
||||
"""
|
||||
Get room metadata.
|
||||
|
||||
Args:
|
||||
room_code: Room code to look up.
|
||||
|
||||
Returns:
|
||||
Room metadata dict, or None if not found.
|
||||
"""
|
||||
data = await self.redis.hgetall(self.ROOM_KEY.format(room_code=room_code))
|
||||
if not data:
|
||||
return None
|
||||
# Decode bytes to strings
|
||||
return {k.decode(): v.decode() for k, v in data.items()}
|
||||
|
||||
async def room_exists(self, room_code: str) -> bool:
|
||||
"""
|
||||
Check if a room exists.
|
||||
|
||||
Args:
|
||||
room_code: Room code to check.
|
||||
|
||||
Returns:
|
||||
True if room exists.
|
||||
"""
|
||||
return await self.redis.exists(self.ROOM_KEY.format(room_code=room_code)) > 0
|
||||
|
||||
async def delete_room(self, room_code: str) -> None:
|
||||
"""
|
||||
Delete a room and all associated data.
|
||||
|
||||
Args:
|
||||
room_code: Room code to delete.
|
||||
"""
|
||||
room = await self.get_room(room_code)
|
||||
if not room:
|
||||
return
|
||||
|
||||
pipe = self.redis.pipeline()
|
||||
|
||||
# Get players to clean up their mappings
|
||||
players_key = self.ROOM_PLAYERS_KEY.format(room_code=room_code)
|
||||
players = await self.redis.smembers(players_key)
|
||||
for player_id in players:
|
||||
pid = player_id.decode() if isinstance(player_id, bytes) else player_id
|
||||
pipe.delete(self.PLAYER_ROOM_KEY.format(player_id=pid))
|
||||
|
||||
# Delete room data
|
||||
pipe.delete(self.ROOM_KEY.format(room_code=room_code))
|
||||
pipe.delete(players_key)
|
||||
pipe.srem(self.ACTIVE_ROOMS_KEY, room_code)
|
||||
|
||||
# Delete game state if exists
|
||||
if "game_id" in room:
|
||||
pipe.delete(self.GAME_KEY.format(game_id=room["game_id"]))
|
||||
|
||||
await pipe.execute()
|
||||
logger.debug(f"Deleted room {room_code}")
|
||||
|
||||
async def get_active_rooms(self) -> set[str]:
|
||||
"""
|
||||
Get all active room codes.
|
||||
|
||||
Returns:
|
||||
Set of active room codes.
|
||||
"""
|
||||
rooms = await self.redis.smembers(self.ACTIVE_ROOMS_KEY)
|
||||
return {r.decode() if isinstance(r, bytes) else r for r in rooms}
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Player Operations
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def add_player_to_room(self, room_code: str, player_id: str) -> None:
|
||||
"""
|
||||
Add a player to a room.
|
||||
|
||||
Args:
|
||||
room_code: Room to add player to.
|
||||
player_id: Player to add.
|
||||
"""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.sadd(self.ROOM_PLAYERS_KEY.format(room_code=room_code), player_id)
|
||||
pipe.set(
|
||||
self.PLAYER_ROOM_KEY.format(player_id=player_id),
|
||||
room_code,
|
||||
ex=int(self.ROOM_TTL.total_seconds()),
|
||||
)
|
||||
# Refresh room TTL on activity
|
||||
pipe.expire(
|
||||
self.ROOM_KEY.format(room_code=room_code),
|
||||
int(self.ROOM_TTL.total_seconds()),
|
||||
)
|
||||
await pipe.execute()
|
||||
|
||||
async def remove_player_from_room(self, room_code: str, player_id: str) -> None:
|
||||
"""
|
||||
Remove a player from a room.
|
||||
|
||||
Args:
|
||||
room_code: Room to remove player from.
|
||||
player_id: Player to remove.
|
||||
"""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.srem(self.ROOM_PLAYERS_KEY.format(room_code=room_code), player_id)
|
||||
pipe.delete(self.PLAYER_ROOM_KEY.format(player_id=player_id))
|
||||
await pipe.execute()
|
||||
|
||||
async def get_room_players(self, room_code: str) -> set[str]:
|
||||
"""
|
||||
Get player IDs in a room.
|
||||
|
||||
Args:
|
||||
room_code: Room to query.
|
||||
|
||||
Returns:
|
||||
Set of player IDs.
|
||||
"""
|
||||
players = await self.redis.smembers(
|
||||
self.ROOM_PLAYERS_KEY.format(room_code=room_code)
|
||||
)
|
||||
return {p.decode() if isinstance(p, bytes) else p for p in players}
|
||||
|
||||
async def get_player_room(self, player_id: str) -> Optional[str]:
|
||||
"""
|
||||
Get the room a player is in.
|
||||
|
||||
Args:
|
||||
player_id: Player to look up.
|
||||
|
||||
Returns:
|
||||
Room code, or None if not in a room.
|
||||
"""
|
||||
room = await self.redis.get(self.PLAYER_ROOM_KEY.format(player_id=player_id))
|
||||
if room is None:
|
||||
return None
|
||||
return room.decode() if isinstance(room, bytes) else room
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Game State Operations
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def save_game_state(self, game_id: str, state: dict) -> None:
|
||||
"""
|
||||
Save full game state.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
state: Game state dict (will be JSON serialized).
|
||||
"""
|
||||
await self.redis.set(
|
||||
self.GAME_KEY.format(game_id=game_id),
|
||||
json.dumps(state),
|
||||
ex=int(self.GAME_TTL.total_seconds()),
|
||||
)
|
||||
|
||||
async def get_game_state(self, game_id: str) -> Optional[dict]:
|
||||
"""
|
||||
Get full game state.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
|
||||
Returns:
|
||||
Game state dict, or None if not found.
|
||||
"""
|
||||
data = await self.redis.get(self.GAME_KEY.format(game_id=game_id))
|
||||
if not data:
|
||||
return None
|
||||
if isinstance(data, bytes):
|
||||
data = data.decode()
|
||||
return json.loads(data)
|
||||
|
||||
async def update_game_state(self, game_id: str, updates: dict) -> None:
|
||||
"""
|
||||
Partial update to game state (get, merge, set).
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
updates: Fields to update.
|
||||
"""
|
||||
state = await self.get_game_state(game_id)
|
||||
if state:
|
||||
state.update(updates)
|
||||
await self.save_game_state(game_id, state)
|
||||
|
||||
async def delete_game_state(self, game_id: str) -> None:
|
||||
"""
|
||||
Delete game state.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
"""
|
||||
await self.redis.delete(self.GAME_KEY.format(game_id=game_id))
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Room Status
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def set_room_status(self, room_code: str, status: str) -> None:
|
||||
"""
|
||||
Update room status.
|
||||
|
||||
Args:
|
||||
room_code: Room to update.
|
||||
status: New status (waiting, playing, finished).
|
||||
"""
|
||||
await self.redis.hset(
|
||||
self.ROOM_KEY.format(room_code=room_code),
|
||||
"status",
|
||||
status,
|
||||
)
|
||||
|
||||
async def refresh_room_ttl(self, room_code: str) -> None:
|
||||
"""
|
||||
Refresh room TTL on activity.
|
||||
|
||||
Args:
|
||||
room_code: Room to refresh.
|
||||
"""
|
||||
pipe = self.redis.pipeline()
|
||||
pipe.expire(
|
||||
self.ROOM_KEY.format(room_code=room_code),
|
||||
int(self.ROOM_TTL.total_seconds()),
|
||||
)
|
||||
|
||||
room = await self.get_room(room_code)
|
||||
if room and "game_id" in room:
|
||||
pipe.expire(
|
||||
self.GAME_KEY.format(game_id=room["game_id"]),
|
||||
int(self.GAME_TTL.total_seconds()),
|
||||
)
|
||||
|
||||
await pipe.execute()
|
||||
|
||||
|
||||
# Global state cache instance (initialized on first use)
|
||||
_state_cache: Optional[StateCache] = None
|
||||
|
||||
|
||||
async def get_state_cache(redis_url: str) -> StateCache:
|
||||
"""
|
||||
Get or create the global state cache instance.
|
||||
|
||||
Args:
|
||||
redis_url: Redis connection URL.
|
||||
|
||||
Returns:
|
||||
StateCache instance.
|
||||
"""
|
||||
global _state_cache
|
||||
if _state_cache is None:
|
||||
_state_cache = await StateCache.create(redis_url)
|
||||
return _state_cache
|
||||
|
||||
|
||||
async def close_state_cache() -> None:
|
||||
"""Close the global state cache connection."""
|
||||
global _state_cache
|
||||
if _state_cache is not None:
|
||||
await _state_cache.close()
|
||||
_state_cache = None
|
||||
1029
server/stores/user_store.py
Normal file
1029
server/stores/user_store.py
Normal file
File diff suppressed because it is too large
Load Diff
1
server/tests/__init__.py
Normal file
1
server/tests/__init__.py
Normal file
@@ -0,0 +1 @@
|
||||
"""Tests package for Golf game."""
|
||||
431
server/tests/test_event_replay.py
Normal file
431
server/tests/test_event_replay.py
Normal file
@@ -0,0 +1,431 @@
|
||||
"""
|
||||
Tests for event sourcing and state replay.
|
||||
|
||||
These tests verify that:
|
||||
1. Events are emitted correctly from game actions
|
||||
2. State can be rebuilt from events
|
||||
3. Rebuilt state matches original game state
|
||||
4. Events are applied in correct sequence order
|
||||
"""
|
||||
|
||||
import pytest
|
||||
from typing import Optional
|
||||
|
||||
from game import Game, GamePhase, GameOptions, Player
|
||||
from models.events import GameEvent, EventType
|
||||
from models.game_state import RebuiltGameState, rebuild_state
|
||||
|
||||
|
||||
class EventCollector:
|
||||
"""Helper class to collect events from a game."""
|
||||
|
||||
def __init__(self):
|
||||
self.events: list[GameEvent] = []
|
||||
|
||||
def collect(self, event: GameEvent) -> None:
|
||||
"""Callback to collect an event."""
|
||||
self.events.append(event)
|
||||
|
||||
def clear(self) -> None:
|
||||
"""Clear collected events."""
|
||||
self.events = []
|
||||
|
||||
|
||||
def create_test_game(
|
||||
num_players: int = 2,
|
||||
options: Optional[GameOptions] = None,
|
||||
) -> tuple[Game, EventCollector]:
|
||||
"""
|
||||
Create a game with event collection enabled.
|
||||
|
||||
Returns:
|
||||
Tuple of (Game, EventCollector).
|
||||
"""
|
||||
game = Game()
|
||||
collector = EventCollector()
|
||||
game.set_event_emitter(collector.collect)
|
||||
|
||||
# Emit game created
|
||||
game.emit_game_created("TEST", "p1")
|
||||
|
||||
# Add players
|
||||
for i in range(num_players):
|
||||
player = Player(id=f"p{i+1}", name=f"Player {i+1}")
|
||||
game.add_player(player)
|
||||
|
||||
return game, collector
|
||||
|
||||
|
||||
class TestEventEmission:
|
||||
"""Test that events are emitted correctly."""
|
||||
|
||||
def test_game_created_event(self):
|
||||
"""Game created event should be first event."""
|
||||
game, collector = create_test_game(num_players=0)
|
||||
|
||||
assert len(collector.events) == 1
|
||||
event = collector.events[0]
|
||||
assert event.event_type == EventType.GAME_CREATED
|
||||
assert event.sequence_num == 1
|
||||
assert event.data["room_code"] == "TEST"
|
||||
|
||||
def test_player_joined_events(self):
|
||||
"""Player joined events should be emitted for each player."""
|
||||
game, collector = create_test_game(num_players=3)
|
||||
|
||||
# game_created + 3 player_joined
|
||||
assert len(collector.events) == 4
|
||||
|
||||
joined_events = [e for e in collector.events if e.event_type == EventType.PLAYER_JOINED]
|
||||
assert len(joined_events) == 3
|
||||
|
||||
for i, event in enumerate(joined_events):
|
||||
assert event.player_id == f"p{i+1}"
|
||||
assert event.data["player_name"] == f"Player {i+1}"
|
||||
|
||||
def test_game_started_and_round_started_events(self):
|
||||
"""Starting game should emit game_started and round_started."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
initial_count = len(collector.events)
|
||||
|
||||
game.start_game(num_decks=1, num_rounds=3, options=GameOptions())
|
||||
|
||||
new_events = collector.events[initial_count:]
|
||||
|
||||
# Should have game_started and round_started
|
||||
event_types = [e.event_type for e in new_events]
|
||||
assert EventType.GAME_STARTED in event_types
|
||||
assert EventType.ROUND_STARTED in event_types
|
||||
|
||||
# Verify round_started has deck_seed
|
||||
round_started = next(e for e in new_events if e.event_type == EventType.ROUND_STARTED)
|
||||
assert "deck_seed" in round_started.data
|
||||
assert "dealt_cards" in round_started.data
|
||||
assert "first_discard" in round_started.data
|
||||
|
||||
def test_initial_flip_event(self):
|
||||
"""Initial flip should emit event with card positions."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=2))
|
||||
|
||||
initial_count = len(collector.events)
|
||||
game.flip_initial_cards("p1", [0, 1])
|
||||
|
||||
new_events = collector.events[initial_count:]
|
||||
flip_events = [e for e in new_events if e.event_type == EventType.INITIAL_FLIP]
|
||||
|
||||
assert len(flip_events) == 1
|
||||
event = flip_events[0]
|
||||
assert event.player_id == "p1"
|
||||
assert event.data["positions"] == [0, 1]
|
||||
assert len(event.data["cards"]) == 2
|
||||
|
||||
def test_draw_card_event(self):
|
||||
"""Drawing a card should emit card_drawn event."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
initial_count = len(collector.events)
|
||||
card = game.draw_card("p1", "deck")
|
||||
|
||||
assert card is not None
|
||||
new_events = collector.events[initial_count:]
|
||||
draw_events = [e for e in new_events if e.event_type == EventType.CARD_DRAWN]
|
||||
|
||||
assert len(draw_events) == 1
|
||||
event = draw_events[0]
|
||||
assert event.player_id == "p1"
|
||||
assert event.data["source"] == "deck"
|
||||
assert event.data["card"]["rank"] == card.rank.value
|
||||
|
||||
def test_swap_card_event(self):
|
||||
"""Swapping a card should emit card_swapped event."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
game.draw_card("p1", "deck")
|
||||
|
||||
initial_count = len(collector.events)
|
||||
old_card = game.swap_card("p1", 0)
|
||||
|
||||
assert old_card is not None
|
||||
new_events = collector.events[initial_count:]
|
||||
swap_events = [e for e in new_events if e.event_type == EventType.CARD_SWAPPED]
|
||||
|
||||
assert len(swap_events) == 1
|
||||
event = swap_events[0]
|
||||
assert event.player_id == "p1"
|
||||
assert event.data["position"] == 0
|
||||
|
||||
def test_discard_card_event(self):
|
||||
"""Discarding drawn card should emit card_discarded event."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
drawn = game.draw_card("p1", "deck")
|
||||
|
||||
initial_count = len(collector.events)
|
||||
game.discard_drawn("p1")
|
||||
|
||||
new_events = collector.events[initial_count:]
|
||||
discard_events = [e for e in new_events if e.event_type == EventType.CARD_DISCARDED]
|
||||
|
||||
assert len(discard_events) == 1
|
||||
event = discard_events[0]
|
||||
assert event.player_id == "p1"
|
||||
assert event.data["card"]["rank"] == drawn.rank.value
|
||||
|
||||
|
||||
class TestDeckSeeding:
|
||||
"""Test deterministic deck shuffling."""
|
||||
|
||||
def test_same_seed_same_order(self):
|
||||
"""Same seed should produce same card order."""
|
||||
from game import Deck
|
||||
|
||||
deck1 = Deck(num_decks=1, seed=12345)
|
||||
deck2 = Deck(num_decks=1, seed=12345)
|
||||
|
||||
cards1 = [deck1.draw() for _ in range(10)]
|
||||
cards2 = [deck2.draw() for _ in range(10)]
|
||||
|
||||
for c1, c2 in zip(cards1, cards2):
|
||||
assert c1.rank == c2.rank
|
||||
assert c1.suit == c2.suit
|
||||
|
||||
def test_different_seed_different_order(self):
|
||||
"""Different seeds should produce different order."""
|
||||
from game import Deck
|
||||
|
||||
deck1 = Deck(num_decks=1, seed=12345)
|
||||
deck2 = Deck(num_decks=1, seed=54321)
|
||||
|
||||
cards1 = [deck1.draw() for _ in range(52)]
|
||||
cards2 = [deck2.draw() for _ in range(52)]
|
||||
|
||||
# At least some cards should be different
|
||||
differences = sum(
|
||||
1 for c1, c2 in zip(cards1, cards2)
|
||||
if c1.rank != c2.rank or c1.suit != c2.suit
|
||||
)
|
||||
assert differences > 10 # Very unlikely to have <10 differences
|
||||
|
||||
|
||||
class TestEventSequencing:
|
||||
"""Test event sequence ordering."""
|
||||
|
||||
def test_sequence_numbers_increment(self):
|
||||
"""Event sequence numbers should increment monotonically."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
# Play a few turns
|
||||
game.draw_card("p1", "deck")
|
||||
game.discard_drawn("p1")
|
||||
game.draw_card("p2", "deck")
|
||||
game.swap_card("p2", 0)
|
||||
|
||||
sequences = [e.sequence_num for e in collector.events]
|
||||
for i in range(1, len(sequences)):
|
||||
assert sequences[i] == sequences[i-1] + 1, \
|
||||
f"Sequence gap: {sequences[i-1]} -> {sequences[i]}"
|
||||
|
||||
def test_all_events_have_game_id(self):
|
||||
"""All events should have the same game_id."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
game_id = game.game_id
|
||||
for event in collector.events:
|
||||
assert event.game_id == game_id
|
||||
|
||||
|
||||
class TestStateRebuilder:
|
||||
"""Test rebuilding state from events."""
|
||||
|
||||
def test_rebuild_empty_events_raises(self):
|
||||
"""Cannot rebuild from empty event list."""
|
||||
with pytest.raises(ValueError):
|
||||
rebuild_state([])
|
||||
|
||||
def test_rebuild_basic_game(self):
|
||||
"""Can rebuild state from basic game events."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=2))
|
||||
|
||||
# Do initial flips
|
||||
game.flip_initial_cards("p1", [0, 1])
|
||||
game.flip_initial_cards("p2", [0, 1])
|
||||
|
||||
# Rebuild state
|
||||
state = rebuild_state(collector.events)
|
||||
|
||||
assert state.game_id == game.game_id
|
||||
assert state.room_code == "TEST"
|
||||
assert len(state.players) == 2
|
||||
# Compare enum values since they're from different modules
|
||||
assert state.phase.value == "playing"
|
||||
assert state.current_round == 1
|
||||
|
||||
def test_rebuild_matches_player_cards(self):
|
||||
"""Rebuilt player cards should match original."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=2))
|
||||
|
||||
game.flip_initial_cards("p1", [0, 1])
|
||||
game.flip_initial_cards("p2", [0, 1])
|
||||
|
||||
# Rebuild and compare
|
||||
state = rebuild_state(collector.events)
|
||||
|
||||
for player in game.players:
|
||||
rebuilt_player = state.get_player(player.id)
|
||||
assert rebuilt_player is not None
|
||||
assert len(rebuilt_player.cards) == 6
|
||||
|
||||
for i, (orig, rebuilt) in enumerate(zip(player.cards, rebuilt_player.cards)):
|
||||
assert rebuilt.rank == orig.rank.value, f"Rank mismatch at position {i}"
|
||||
assert rebuilt.suit == orig.suit.value, f"Suit mismatch at position {i}"
|
||||
assert rebuilt.face_up == orig.face_up, f"Face up mismatch at position {i}"
|
||||
|
||||
def test_rebuild_after_turns(self):
|
||||
"""Rebuilt state should match after several turns."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
# Play several turns
|
||||
for _ in range(5):
|
||||
current = game.current_player()
|
||||
if not current:
|
||||
break
|
||||
|
||||
game.draw_card(current.id, "deck")
|
||||
game.discard_drawn(current.id)
|
||||
|
||||
if game.phase == GamePhase.ROUND_OVER:
|
||||
break
|
||||
|
||||
# Rebuild and verify
|
||||
state = rebuild_state(collector.events)
|
||||
|
||||
assert state.current_player_idx == game.current_player_index
|
||||
assert len(state.discard_pile) > 0
|
||||
|
||||
def test_rebuild_sequence_validation(self):
|
||||
"""Applying events out of order should fail."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
# Skip first event
|
||||
events = collector.events[1:]
|
||||
|
||||
with pytest.raises(ValueError, match="Expected sequence"):
|
||||
rebuild_state(events)
|
||||
|
||||
|
||||
class TestFullGameReplay:
|
||||
"""Test complete game replay scenarios."""
|
||||
|
||||
def test_play_and_replay_single_round(self):
|
||||
"""Play a full round and verify replay matches."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=2))
|
||||
|
||||
# Initial flips
|
||||
game.flip_initial_cards("p1", [0, 1])
|
||||
game.flip_initial_cards("p2", [0, 1])
|
||||
|
||||
# Play until round ends
|
||||
turn_count = 0
|
||||
max_turns = 100
|
||||
while game.phase not in (GamePhase.ROUND_OVER, GamePhase.GAME_OVER) and turn_count < max_turns:
|
||||
current = game.current_player()
|
||||
if not current:
|
||||
break
|
||||
|
||||
game.draw_card(current.id, "deck")
|
||||
game.discard_drawn(current.id)
|
||||
turn_count += 1
|
||||
|
||||
# Rebuild and verify final state
|
||||
state = rebuild_state(collector.events)
|
||||
|
||||
# Phase should match
|
||||
assert state.phase.value == game.phase.value
|
||||
|
||||
# Scores should match (if round is over)
|
||||
if game.phase == GamePhase.ROUND_OVER:
|
||||
for player in game.players:
|
||||
rebuilt_player = state.get_player(player.id)
|
||||
assert rebuilt_player is not None
|
||||
assert rebuilt_player.score == player.score
|
||||
|
||||
def test_partial_replay(self):
|
||||
"""Can replay to any point in the game."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
# Play several turns
|
||||
for _ in range(10):
|
||||
current = game.current_player()
|
||||
if not current or game.phase == GamePhase.ROUND_OVER:
|
||||
break
|
||||
game.draw_card(current.id, "deck")
|
||||
game.discard_drawn(current.id)
|
||||
|
||||
# Replay to different points
|
||||
for n in range(1, len(collector.events) + 1):
|
||||
partial_events = collector.events[:n]
|
||||
state = rebuild_state(partial_events)
|
||||
assert state.sequence_num == n
|
||||
|
||||
def test_swap_action_replay(self):
|
||||
"""Verify swap actions are correctly replayed."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
# Do a swap
|
||||
drawn = game.draw_card("p1", "deck")
|
||||
old_card = game.get_player("p1").cards[0]
|
||||
game.swap_card("p1", 0)
|
||||
|
||||
# Rebuild and verify
|
||||
state = rebuild_state(collector.events)
|
||||
rebuilt_player = state.get_player("p1")
|
||||
|
||||
# The swapped card should be in the hand
|
||||
assert rebuilt_player.cards[0].rank == drawn.rank.value
|
||||
assert rebuilt_player.cards[0].face_up is True
|
||||
|
||||
# The old card should be on discard pile
|
||||
assert state.discard_pile[-1].rank == old_card.rank.value
|
||||
|
||||
|
||||
class TestEventSerialization:
|
||||
"""Test event serialization/deserialization."""
|
||||
|
||||
def test_event_to_dict_roundtrip(self):
|
||||
"""Events can be serialized and deserialized."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
for event in collector.events:
|
||||
event_dict = event.to_dict()
|
||||
restored = GameEvent.from_dict(event_dict)
|
||||
|
||||
assert restored.event_type == event.event_type
|
||||
assert restored.game_id == event.game_id
|
||||
assert restored.sequence_num == event.sequence_num
|
||||
assert restored.player_id == event.player_id
|
||||
assert restored.data == event.data
|
||||
|
||||
def test_event_to_json_roundtrip(self):
|
||||
"""Events can be JSON serialized and deserialized."""
|
||||
game, collector = create_test_game(num_players=2)
|
||||
game.start_game(num_decks=1, num_rounds=1, options=GameOptions(initial_flips=0))
|
||||
|
||||
for event in collector.events:
|
||||
json_str = event.to_json()
|
||||
restored = GameEvent.from_json(json_str)
|
||||
|
||||
assert restored.event_type == event.event_type
|
||||
assert restored.game_id == event.game_id
|
||||
assert restored.sequence_num == event.sequence_num
|
||||
564
server/tests/test_persistence.py
Normal file
564
server/tests/test_persistence.py
Normal file
@@ -0,0 +1,564 @@
|
||||
"""
|
||||
Tests for V2 Persistence & Recovery components.
|
||||
|
||||
These tests cover:
|
||||
- StateCache: Redis-backed game state caching
|
||||
- GamePubSub: Cross-server event broadcasting
|
||||
- RecoveryService: Game recovery from event store
|
||||
|
||||
Tests use fakeredis for isolated Redis testing.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import pytest
|
||||
from unittest.mock import AsyncMock, MagicMock, patch
|
||||
from datetime import datetime, timezone
|
||||
|
||||
# Import the modules under test
|
||||
from stores.state_cache import StateCache
|
||||
from stores.pubsub import GamePubSub, PubSubMessage, MessageType
|
||||
from services.recovery_service import RecoveryService, RecoveryResult
|
||||
from models.events import (
|
||||
GameEvent, EventType,
|
||||
game_created, player_joined, game_started, round_started,
|
||||
)
|
||||
from models.game_state import RebuiltGameState, GamePhase
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Fixtures
|
||||
# =============================================================================
|
||||
|
||||
@pytest.fixture
|
||||
def mock_redis():
|
||||
"""Create a mock Redis client for testing."""
|
||||
mock = AsyncMock()
|
||||
|
||||
# Track stored data
|
||||
data = {}
|
||||
sets = {}
|
||||
hashes = {}
|
||||
|
||||
async def mock_set(key, value, ex=None):
|
||||
data[key] = value
|
||||
|
||||
async def mock_get(key):
|
||||
return data.get(key)
|
||||
|
||||
async def mock_delete(*keys):
|
||||
for key in keys:
|
||||
data.pop(key, None)
|
||||
sets.pop(key, None)
|
||||
hashes.pop(key, None)
|
||||
|
||||
async def mock_exists(key):
|
||||
return 1 if key in data or key in hashes else 0
|
||||
|
||||
async def mock_sadd(key, *values):
|
||||
if key not in sets:
|
||||
sets[key] = set()
|
||||
sets[key].update(values)
|
||||
return len(values)
|
||||
|
||||
async def mock_srem(key, *values):
|
||||
if key in sets:
|
||||
for v in values:
|
||||
sets[key].discard(v)
|
||||
|
||||
async def mock_smembers(key):
|
||||
return sets.get(key, set())
|
||||
|
||||
async def mock_hset(key, field=None, value=None, mapping=None, **kwargs):
|
||||
"""Mock hset supporting both hset(key, field, value) and hset(key, mapping={})"""
|
||||
if key not in hashes:
|
||||
hashes[key] = {}
|
||||
if mapping:
|
||||
for k, v in mapping.items():
|
||||
hashes[key][k.encode() if isinstance(k, str) else k] = v.encode() if isinstance(v, str) else v
|
||||
elif field is not None and value is not None:
|
||||
hashes[key][field.encode() if isinstance(field, str) else field] = value.encode() if isinstance(value, str) else value
|
||||
|
||||
async def mock_hgetall(key):
|
||||
return hashes.get(key, {})
|
||||
|
||||
async def mock_expire(key, seconds):
|
||||
pass # No-op for testing
|
||||
|
||||
def mock_pipeline():
|
||||
pipe = AsyncMock()
|
||||
|
||||
async def pipe_hset(key, field=None, value=None, mapping=None, **kwargs):
|
||||
await mock_hset(key, field, value, mapping, **kwargs)
|
||||
|
||||
async def pipe_sadd(key, *values):
|
||||
await mock_sadd(key, *values)
|
||||
|
||||
async def pipe_set(key, value, ex=None):
|
||||
await mock_set(key, value, ex)
|
||||
|
||||
pipe.hset = pipe_hset
|
||||
pipe.expire = AsyncMock()
|
||||
pipe.sadd = pipe_sadd
|
||||
pipe.set = pipe_set
|
||||
pipe.srem = AsyncMock()
|
||||
pipe.delete = AsyncMock()
|
||||
|
||||
async def execute():
|
||||
return []
|
||||
|
||||
pipe.execute = execute
|
||||
return pipe
|
||||
|
||||
mock.set = mock_set
|
||||
mock.get = mock_get
|
||||
mock.delete = mock_delete
|
||||
mock.exists = mock_exists
|
||||
mock.sadd = mock_sadd
|
||||
mock.srem = mock_srem
|
||||
mock.smembers = mock_smembers
|
||||
mock.hset = mock_hset
|
||||
mock.hgetall = mock_hgetall
|
||||
mock.expire = mock_expire
|
||||
mock.pipeline = mock_pipeline
|
||||
mock.ping = AsyncMock(return_value=True)
|
||||
mock.close = AsyncMock()
|
||||
|
||||
# Store references for assertions
|
||||
mock._data = data
|
||||
mock._sets = sets
|
||||
mock._hashes = hashes
|
||||
|
||||
return mock
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def state_cache(mock_redis):
|
||||
"""Create a StateCache with mock Redis."""
|
||||
return StateCache(mock_redis)
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def mock_event_store():
|
||||
"""Create a mock EventStore."""
|
||||
mock = AsyncMock()
|
||||
mock.get_events = AsyncMock(return_value=[])
|
||||
mock.get_active_games = AsyncMock(return_value=[])
|
||||
return mock
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# StateCache Tests
|
||||
# =============================================================================
|
||||
|
||||
class TestStateCache:
|
||||
"""Tests for StateCache class."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_create_room(self, state_cache, mock_redis):
|
||||
"""Test creating a new room."""
|
||||
await state_cache.create_room(
|
||||
room_code="ABCD",
|
||||
game_id="game-123",
|
||||
host_id="player-1",
|
||||
server_id="server-1",
|
||||
)
|
||||
|
||||
# Verify room was created via pipeline
|
||||
# (Pipeline operations are mocked, just verify no errors)
|
||||
assert True # Room creation succeeded
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_room_exists_true(self, state_cache, mock_redis):
|
||||
"""Test room_exists returns True when room exists."""
|
||||
mock_redis._hashes["golf:room:ABCD"] = {b"game_id": b"123"}
|
||||
|
||||
result = await state_cache.room_exists("ABCD")
|
||||
assert result is True
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_room_exists_false(self, state_cache, mock_redis):
|
||||
"""Test room_exists returns False when room doesn't exist."""
|
||||
result = await state_cache.room_exists("XXXX")
|
||||
assert result is False
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_active_rooms(self, state_cache, mock_redis):
|
||||
"""Test getting active rooms."""
|
||||
mock_redis._sets["golf:rooms:active"] = {"ABCD", "EFGH"}
|
||||
|
||||
rooms = await state_cache.get_active_rooms()
|
||||
assert rooms == {"ABCD", "EFGH"}
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_save_and_get_game_state(self, state_cache, mock_redis):
|
||||
"""Test saving and retrieving game state."""
|
||||
state = {
|
||||
"game_id": "game-123",
|
||||
"phase": "playing",
|
||||
"players": {"p1": {"name": "Alice"}},
|
||||
}
|
||||
|
||||
await state_cache.save_game_state("game-123", state)
|
||||
|
||||
# Verify it was stored
|
||||
key = "golf:game:game-123"
|
||||
assert key in mock_redis._data
|
||||
|
||||
# Retrieve it
|
||||
retrieved = await state_cache.get_game_state("game-123")
|
||||
assert retrieved == state
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_nonexistent_game_state(self, state_cache, mock_redis):
|
||||
"""Test getting state for non-existent game returns None."""
|
||||
result = await state_cache.get_game_state("nonexistent")
|
||||
assert result is None
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_add_player_to_room(self, state_cache, mock_redis):
|
||||
"""Test adding a player to a room."""
|
||||
await state_cache.add_player_to_room("ABCD", "player-2")
|
||||
|
||||
# Pipeline was used successfully (no exception thrown)
|
||||
# The actual data verification would require integration tests
|
||||
assert True # add_player_to_room completed without error
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_room_players(self, state_cache, mock_redis):
|
||||
"""Test getting players in a room."""
|
||||
mock_redis._sets["golf:room:ABCD:players"] = {"player-1", "player-2"}
|
||||
|
||||
players = await state_cache.get_room_players("ABCD")
|
||||
assert players == {"player-1", "player-2"}
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_player_room(self, state_cache, mock_redis):
|
||||
"""Test getting the room a player is in."""
|
||||
mock_redis._data["golf:player:player-1:room"] = b"ABCD"
|
||||
|
||||
room = await state_cache.get_player_room("player-1")
|
||||
assert room == "ABCD"
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_get_player_room_not_in_room(self, state_cache, mock_redis):
|
||||
"""Test getting room for player not in any room."""
|
||||
room = await state_cache.get_player_room("unknown-player")
|
||||
assert room is None
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# GamePubSub Tests
|
||||
# =============================================================================
|
||||
|
||||
class TestGamePubSub:
|
||||
"""Tests for GamePubSub class."""
|
||||
|
||||
@pytest.fixture
|
||||
def mock_pubsub_redis(self):
|
||||
"""Create mock Redis with pubsub support."""
|
||||
mock = AsyncMock()
|
||||
mock_pubsub = AsyncMock()
|
||||
mock_pubsub.subscribe = AsyncMock()
|
||||
mock_pubsub.unsubscribe = AsyncMock()
|
||||
mock_pubsub.get_message = AsyncMock(return_value=None)
|
||||
mock_pubsub.close = AsyncMock()
|
||||
mock.pubsub = MagicMock(return_value=mock_pubsub)
|
||||
mock.publish = AsyncMock(return_value=1)
|
||||
return mock, mock_pubsub
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_subscribe_to_room(self, mock_pubsub_redis):
|
||||
"""Test subscribing to room events."""
|
||||
redis_client, mock_ps = mock_pubsub_redis
|
||||
pubsub = GamePubSub(redis_client, server_id="test-server")
|
||||
|
||||
handler = AsyncMock()
|
||||
await pubsub.subscribe("ABCD", handler)
|
||||
|
||||
mock_ps.subscribe.assert_called_once_with("golf:room:ABCD")
|
||||
assert "golf:room:ABCD" in pubsub._handlers
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_unsubscribe_from_room(self, mock_pubsub_redis):
|
||||
"""Test unsubscribing from room events."""
|
||||
redis_client, mock_ps = mock_pubsub_redis
|
||||
pubsub = GamePubSub(redis_client, server_id="test-server")
|
||||
|
||||
handler = AsyncMock()
|
||||
await pubsub.subscribe("ABCD", handler)
|
||||
await pubsub.unsubscribe("ABCD")
|
||||
|
||||
mock_ps.unsubscribe.assert_called_once_with("golf:room:ABCD")
|
||||
assert "golf:room:ABCD" not in pubsub._handlers
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_publish_message(self, mock_pubsub_redis):
|
||||
"""Test publishing a message."""
|
||||
redis_client, _ = mock_pubsub_redis
|
||||
pubsub = GamePubSub(redis_client, server_id="test-server")
|
||||
|
||||
message = PubSubMessage(
|
||||
type=MessageType.GAME_STATE_UPDATE,
|
||||
room_code="ABCD",
|
||||
data={"phase": "playing"},
|
||||
)
|
||||
count = await pubsub.publish(message)
|
||||
|
||||
assert count == 1
|
||||
redis_client.publish.assert_called_once()
|
||||
call_args = redis_client.publish.call_args
|
||||
assert call_args[0][0] == "golf:room:ABCD"
|
||||
|
||||
def test_pubsub_message_serialization(self):
|
||||
"""Test PubSubMessage JSON serialization."""
|
||||
message = PubSubMessage(
|
||||
type=MessageType.PLAYER_JOINED,
|
||||
room_code="ABCD",
|
||||
data={"player_name": "Alice"},
|
||||
sender_id="server-1",
|
||||
)
|
||||
|
||||
json_str = message.to_json()
|
||||
parsed = PubSubMessage.from_json(json_str)
|
||||
|
||||
assert parsed.type == MessageType.PLAYER_JOINED
|
||||
assert parsed.room_code == "ABCD"
|
||||
assert parsed.data == {"player_name": "Alice"}
|
||||
assert parsed.sender_id == "server-1"
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# RecoveryService Tests
|
||||
# =============================================================================
|
||||
|
||||
class TestRecoveryService:
|
||||
"""Tests for RecoveryService class."""
|
||||
|
||||
@pytest.fixture
|
||||
def mock_dependencies(self, mock_event_store, state_cache):
|
||||
"""Create mocked dependencies for RecoveryService."""
|
||||
return mock_event_store, state_cache
|
||||
|
||||
def create_test_events(self, game_id: str = "game-123") -> list[GameEvent]:
|
||||
"""Create a sequence of test events for recovery."""
|
||||
return [
|
||||
game_created(
|
||||
game_id=game_id,
|
||||
sequence_num=1,
|
||||
room_code="ABCD",
|
||||
host_id="player-1",
|
||||
options={"rounds": 9},
|
||||
),
|
||||
player_joined(
|
||||
game_id=game_id,
|
||||
sequence_num=2,
|
||||
player_id="player-1",
|
||||
player_name="Alice",
|
||||
),
|
||||
player_joined(
|
||||
game_id=game_id,
|
||||
sequence_num=3,
|
||||
player_id="player-2",
|
||||
player_name="Bob",
|
||||
),
|
||||
game_started(
|
||||
game_id=game_id,
|
||||
sequence_num=4,
|
||||
player_order=["player-1", "player-2"],
|
||||
num_decks=1,
|
||||
num_rounds=9,
|
||||
options={"rounds": 9},
|
||||
),
|
||||
round_started(
|
||||
game_id=game_id,
|
||||
sequence_num=5,
|
||||
round_num=1,
|
||||
deck_seed=12345,
|
||||
dealt_cards={
|
||||
"player-1": [
|
||||
{"rank": "K", "suit": "hearts"},
|
||||
{"rank": "5", "suit": "diamonds"},
|
||||
{"rank": "A", "suit": "clubs"},
|
||||
{"rank": "7", "suit": "spades"},
|
||||
{"rank": "Q", "suit": "hearts"},
|
||||
{"rank": "3", "suit": "clubs"},
|
||||
],
|
||||
"player-2": [
|
||||
{"rank": "10", "suit": "spades"},
|
||||
{"rank": "2", "suit": "hearts"},
|
||||
{"rank": "J", "suit": "diamonds"},
|
||||
{"rank": "9", "suit": "clubs"},
|
||||
{"rank": "4", "suit": "hearts"},
|
||||
{"rank": "8", "suit": "spades"},
|
||||
],
|
||||
},
|
||||
first_discard={"rank": "6", "suit": "diamonds"},
|
||||
),
|
||||
]
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_recover_game_success(self, mock_dependencies):
|
||||
"""Test successful game recovery."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
events = self.create_test_events()
|
||||
event_store.get_events.return_value = events
|
||||
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
result = await recovery.recover_game("game-123", "ABCD")
|
||||
|
||||
assert result.success is True
|
||||
assert result.game_id == "game-123"
|
||||
assert result.room_code == "ABCD"
|
||||
assert result.phase == "initial_flip"
|
||||
assert result.sequence_num == 5
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_recover_game_no_events(self, mock_dependencies):
|
||||
"""Test recovery with no events returns failure."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
event_store.get_events.return_value = []
|
||||
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
result = await recovery.recover_game("game-123")
|
||||
|
||||
assert result.success is False
|
||||
assert result.error == "no_events"
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_recover_game_already_ended(self, mock_dependencies):
|
||||
"""Test recovery skips ended games."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
|
||||
# Create events ending with GAME_ENDED
|
||||
events = self.create_test_events()
|
||||
events.append(GameEvent(
|
||||
event_type=EventType.GAME_ENDED,
|
||||
game_id="game-123",
|
||||
sequence_num=6,
|
||||
data={"final_scores": {}, "rounds_won": {}},
|
||||
))
|
||||
event_store.get_events.return_value = events
|
||||
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
result = await recovery.recover_game("game-123")
|
||||
|
||||
assert result.success is False
|
||||
assert result.error == "game_ended"
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_recover_all_games(self, mock_dependencies):
|
||||
"""Test recovering multiple games."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
|
||||
# Set up two active games
|
||||
event_store.get_active_games.return_value = [
|
||||
{"id": "game-1", "room_code": "AAAA"},
|
||||
{"id": "game-2", "room_code": "BBBB"},
|
||||
]
|
||||
|
||||
# Each game has events
|
||||
event_store.get_events.side_effect = [
|
||||
self.create_test_events("game-1"),
|
||||
self.create_test_events("game-2"),
|
||||
]
|
||||
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
results = await recovery.recover_all_games()
|
||||
|
||||
assert results["recovered"] == 2
|
||||
assert results["failed"] == 0
|
||||
assert results["skipped"] == 0
|
||||
assert len(results["games"]) == 2
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_state_to_dict_conversion(self, mock_dependencies):
|
||||
"""Test state to dict conversion for caching."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
events = self.create_test_events()
|
||||
event_store.get_events.return_value = events
|
||||
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
result = await recovery.recover_game("game-123")
|
||||
|
||||
# Verify recovery succeeded
|
||||
assert result.success is True
|
||||
|
||||
# Verify state was cached (game_id key should be set)
|
||||
game_key = "golf:game:game-123"
|
||||
assert game_key in state_cache.redis._data
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_dict_to_state_conversion(self, mock_dependencies):
|
||||
"""Test dict to state conversion for recovery."""
|
||||
event_store, state_cache = mock_dependencies
|
||||
recovery = RecoveryService(event_store, state_cache)
|
||||
|
||||
state_dict = {
|
||||
"game_id": "game-123",
|
||||
"room_code": "ABCD",
|
||||
"phase": "playing",
|
||||
"current_round": 1,
|
||||
"total_rounds": 9,
|
||||
"current_player_idx": 0,
|
||||
"player_order": ["player-1", "player-2"],
|
||||
"deck_remaining": 40,
|
||||
"options": {},
|
||||
"sequence_num": 5,
|
||||
"finisher_id": None,
|
||||
"host_id": "player-1",
|
||||
"initial_flips_done": ["player-1"],
|
||||
"players_with_final_turn": [],
|
||||
"drawn_from_discard": False,
|
||||
"players": {
|
||||
"player-1": {
|
||||
"id": "player-1",
|
||||
"name": "Alice",
|
||||
"cards": [
|
||||
{"rank": "K", "suit": "hearts", "face_up": True},
|
||||
],
|
||||
"score": 0,
|
||||
"total_score": 0,
|
||||
"rounds_won": 0,
|
||||
"is_cpu": False,
|
||||
"cpu_profile": None,
|
||||
},
|
||||
},
|
||||
"discard_pile": [{"rank": "6", "suit": "diamonds", "face_up": True}],
|
||||
"drawn_card": None,
|
||||
}
|
||||
|
||||
state = recovery._dict_to_state(state_dict)
|
||||
|
||||
assert state.game_id == "game-123"
|
||||
assert state.room_code == "ABCD"
|
||||
assert state.phase == GamePhase.PLAYING
|
||||
assert state.current_round == 1
|
||||
assert "player-1" in state.players
|
||||
assert state.players["player-1"].name == "Alice"
|
||||
assert len(state.discard_pile) == 1
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Integration Tests (require actual Redis - skip if not available)
|
||||
# =============================================================================
|
||||
|
||||
@pytest.mark.skip(reason="Requires actual Redis - run manually with docker-compose")
|
||||
class TestIntegration:
|
||||
"""Integration tests requiring actual Redis."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_full_recovery_cycle(self):
|
||||
"""Test complete recovery cycle with real Redis."""
|
||||
# This would test the actual flow:
|
||||
# 1. Create game events
|
||||
# 2. Store in PostgreSQL
|
||||
# 3. Cache state in Redis
|
||||
# 4. "Restart" - clear local state
|
||||
# 5. Recover from PostgreSQL
|
||||
# 6. Verify state matches
|
||||
pass
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
pytest.main([__file__, "-v"])
|
||||
302
server/tests/test_replay.py
Normal file
302
server/tests/test_replay.py
Normal file
@@ -0,0 +1,302 @@
|
||||
"""
|
||||
Tests for the replay service.
|
||||
|
||||
Verifies:
|
||||
- Replay building from events
|
||||
- Share link creation and retrieval
|
||||
- Export/import roundtrip
|
||||
- Access control
|
||||
"""
|
||||
|
||||
import pytest
|
||||
import json
|
||||
from datetime import datetime, timezone, timedelta
|
||||
from unittest.mock import AsyncMock, MagicMock, patch
|
||||
|
||||
from models.events import GameEvent, EventType
|
||||
from models.game_state import RebuiltGameState, rebuild_state
|
||||
|
||||
|
||||
class TestReplayBuilding:
|
||||
"""Test replay construction from events."""
|
||||
|
||||
def test_rebuild_state_from_events(self):
|
||||
"""Verify state can be rebuilt from a sequence of events."""
|
||||
events = [
|
||||
GameEvent(
|
||||
event_type=EventType.GAME_CREATED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=1,
|
||||
player_id=None,
|
||||
data={
|
||||
"room_code": "ABCD",
|
||||
"host_id": "player-1",
|
||||
"options": {},
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=2,
|
||||
player_id="player-1",
|
||||
data={
|
||||
"player_name": "Alice",
|
||||
"is_cpu": False,
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=3,
|
||||
player_id="player-2",
|
||||
data={
|
||||
"player_name": "Bob",
|
||||
"is_cpu": False,
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
]
|
||||
|
||||
state = rebuild_state(events)
|
||||
|
||||
assert state.game_id == "test-game-1"
|
||||
assert state.room_code == "ABCD"
|
||||
assert len(state.players) == 2
|
||||
assert "player-1" in state.players
|
||||
assert "player-2" in state.players
|
||||
assert state.players["player-1"].name == "Alice"
|
||||
assert state.players["player-2"].name == "Bob"
|
||||
assert state.sequence_num == 3
|
||||
|
||||
def test_rebuild_state_partial(self):
|
||||
"""Can rebuild state to any point in event history."""
|
||||
events = [
|
||||
GameEvent(
|
||||
event_type=EventType.GAME_CREATED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=1,
|
||||
player_id=None,
|
||||
data={
|
||||
"room_code": "ABCD",
|
||||
"host_id": "player-1",
|
||||
"options": {},
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=2,
|
||||
player_id="player-1",
|
||||
data={
|
||||
"player_name": "Alice",
|
||||
"is_cpu": False,
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=3,
|
||||
player_id="player-2",
|
||||
data={
|
||||
"player_name": "Bob",
|
||||
"is_cpu": False,
|
||||
},
|
||||
timestamp=datetime.now(timezone.utc),
|
||||
),
|
||||
]
|
||||
|
||||
# Rebuild only first 2 events
|
||||
state = rebuild_state(events[:2])
|
||||
assert len(state.players) == 1
|
||||
assert state.sequence_num == 2
|
||||
|
||||
# Rebuild all events
|
||||
state = rebuild_state(events)
|
||||
assert len(state.players) == 2
|
||||
assert state.sequence_num == 3
|
||||
|
||||
|
||||
class TestExportImport:
|
||||
"""Test game export and import."""
|
||||
|
||||
def test_export_format(self):
|
||||
"""Verify exported format matches expected structure."""
|
||||
export_data = {
|
||||
"version": "1.0",
|
||||
"exported_at": "2024-01-15T12:00:00Z",
|
||||
"game": {
|
||||
"id": "test-game-1",
|
||||
"room_code": "ABCD",
|
||||
"players": ["Alice", "Bob"],
|
||||
"winner": "Alice",
|
||||
"final_scores": {"Alice": 15, "Bob": 23},
|
||||
"duration_seconds": 300.5,
|
||||
"total_rounds": 1,
|
||||
"options": {},
|
||||
},
|
||||
"events": [
|
||||
{
|
||||
"type": "game_created",
|
||||
"sequence": 1,
|
||||
"player_id": None,
|
||||
"data": {"room_code": "ABCD", "host_id": "p1", "options": {}},
|
||||
"timestamp": 0.0,
|
||||
},
|
||||
],
|
||||
}
|
||||
|
||||
assert export_data["version"] == "1.0"
|
||||
assert "exported_at" in export_data
|
||||
assert "game" in export_data
|
||||
assert "events" in export_data
|
||||
assert export_data["game"]["players"] == ["Alice", "Bob"]
|
||||
|
||||
def test_import_validates_version(self):
|
||||
"""Import should reject unsupported versions."""
|
||||
invalid_export = {
|
||||
"version": "2.0", # Unsupported version
|
||||
"events": [],
|
||||
}
|
||||
|
||||
# This would be tested with the actual service
|
||||
assert invalid_export["version"] != "1.0"
|
||||
|
||||
|
||||
class TestShareLinks:
|
||||
"""Test share link functionality."""
|
||||
|
||||
def test_share_code_format(self):
|
||||
"""Share codes should be 12 characters."""
|
||||
import secrets
|
||||
share_code = secrets.token_urlsafe(9)[:12]
|
||||
|
||||
assert len(share_code) == 12
|
||||
# URL-safe characters only
|
||||
assert all(c.isalnum() or c in '-_' for c in share_code)
|
||||
|
||||
def test_expiry_calculation(self):
|
||||
"""Verify expiry date calculation."""
|
||||
now = datetime.now(timezone.utc)
|
||||
expires_days = 7
|
||||
expires_at = now + timedelta(days=expires_days)
|
||||
|
||||
assert expires_at > now
|
||||
assert (expires_at - now).days == 7
|
||||
|
||||
|
||||
class TestSpectatorManager:
|
||||
"""Test spectator management."""
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_add_remove_spectator(self):
|
||||
"""Test adding and removing spectators."""
|
||||
from services.spectator import SpectatorManager
|
||||
|
||||
manager = SpectatorManager()
|
||||
ws = AsyncMock()
|
||||
|
||||
# Add spectator
|
||||
result = await manager.add_spectator("game-1", ws, user_id="user-1")
|
||||
assert result is True
|
||||
assert manager.get_spectator_count("game-1") == 1
|
||||
|
||||
# Remove spectator
|
||||
await manager.remove_spectator("game-1", ws)
|
||||
assert manager.get_spectator_count("game-1") == 0
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_spectator_limit(self):
|
||||
"""Test spectator limit enforcement."""
|
||||
from services.spectator import SpectatorManager, MAX_SPECTATORS_PER_GAME
|
||||
|
||||
manager = SpectatorManager()
|
||||
|
||||
# Add max spectators
|
||||
for i in range(MAX_SPECTATORS_PER_GAME):
|
||||
ws = AsyncMock()
|
||||
result = await manager.add_spectator("game-1", ws)
|
||||
assert result is True
|
||||
|
||||
# Try to add one more
|
||||
ws = AsyncMock()
|
||||
result = await manager.add_spectator("game-1", ws)
|
||||
assert result is False
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_broadcast_to_spectators(self):
|
||||
"""Test broadcasting messages to spectators."""
|
||||
from services.spectator import SpectatorManager
|
||||
|
||||
manager = SpectatorManager()
|
||||
ws1 = AsyncMock()
|
||||
ws2 = AsyncMock()
|
||||
|
||||
await manager.add_spectator("game-1", ws1)
|
||||
await manager.add_spectator("game-1", ws2)
|
||||
|
||||
message = {"type": "game_update", "data": "test"}
|
||||
await manager.broadcast_to_spectators("game-1", message)
|
||||
|
||||
ws1.send_json.assert_called_once_with(message)
|
||||
ws2.send_json.assert_called_once_with(message)
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_dead_connection_cleanup(self):
|
||||
"""Test cleanup of dead WebSocket connections."""
|
||||
from services.spectator import SpectatorManager
|
||||
|
||||
manager = SpectatorManager()
|
||||
|
||||
# Add a spectator that will fail on send
|
||||
ws = AsyncMock()
|
||||
ws.send_json.side_effect = Exception("Connection closed")
|
||||
|
||||
await manager.add_spectator("game-1", ws)
|
||||
assert manager.get_spectator_count("game-1") == 1
|
||||
|
||||
# Broadcast should clean up dead connection
|
||||
await manager.broadcast_to_spectators("game-1", {"type": "test"})
|
||||
assert manager.get_spectator_count("game-1") == 0
|
||||
|
||||
|
||||
class TestReplayFrames:
|
||||
"""Test replay frame construction."""
|
||||
|
||||
def test_frame_timestamps(self):
|
||||
"""Verify frame timestamps are relative to game start."""
|
||||
start_time = datetime.now(timezone.utc)
|
||||
|
||||
events = [
|
||||
GameEvent(
|
||||
event_type=EventType.GAME_CREATED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=1,
|
||||
player_id=None,
|
||||
data={"room_code": "ABCD", "host_id": "p1", "options": {}},
|
||||
timestamp=start_time,
|
||||
),
|
||||
GameEvent(
|
||||
event_type=EventType.PLAYER_JOINED,
|
||||
game_id="test-game-1",
|
||||
sequence_num=2,
|
||||
player_id="player-1",
|
||||
data={"player_name": "Alice", "is_cpu": False},
|
||||
timestamp=start_time + timedelta(seconds=5),
|
||||
),
|
||||
]
|
||||
|
||||
# First event should have timestamp 0
|
||||
elapsed_0 = (events[0].timestamp - start_time).total_seconds()
|
||||
assert elapsed_0 == 0.0
|
||||
|
||||
# Second event should have timestamp 5
|
||||
elapsed_1 = (events[1].timestamp - start_time).total_seconds()
|
||||
assert elapsed_1 == 5.0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
pytest.main([__file__, "-v"])
|
||||
Reference in New Issue
Block a user