Fix animation race conditions and improve UI feedback
- Fix discard pile "do-si-do" race condition when CPU draws from discard - Add isDrawAnimating flag for opponent draw animations - Skip STEP 2 (discard detection) when draw from discard detected - Fix deal animation using wrong rect (was using whole player area) - Add player area highlight when it's their turn (green glow) - Clear opponent animation flags when your_turn message received - Hide discard pile during draw-from-discard animation - Add comprehensive debug logging for animation flags Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -20,6 +20,24 @@ class CardAnimations {
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return discard ? discard.getBoundingClientRect() : null;
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}
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getDealerRect(dealerId) {
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if (!dealerId) return null;
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// Check if dealer is the local player
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const playerArea = document.querySelector('.player-area');
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if (playerArea && window.game?.playerId === dealerId) {
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return playerArea.getBoundingClientRect();
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}
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// Check opponents
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const opponentArea = document.querySelector(`.opponent-area[data-player-id="${dealerId}"]`);
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if (opponentArea) {
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return opponentArea.getBoundingClientRect();
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}
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return null;
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}
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getHoldingRect() {
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const deckRect = this.getDeckRect();
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const discardRect = this.getDiscardRect();
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@@ -67,7 +85,14 @@ class CardAnimations {
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<div class="draw-anim-back card card-back"></div>
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</div>
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`;
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document.body.appendChild(card);
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// Set position BEFORE appending to avoid flash at 0,0
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if (rect) {
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card.style.left = rect.left + 'px';
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card.style.top = rect.top + 'px';
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card.style.width = rect.width + 'px';
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card.style.height = rect.height + 'px';
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}
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// Apply deck color to back
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if (deckColor) {
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@@ -79,12 +104,8 @@ class CardAnimations {
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card.querySelector('.draw-anim-inner').style.transform = 'rotateY(180deg)';
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}
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if (rect) {
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card.style.left = rect.left + 'px';
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card.style.top = rect.top + 'px';
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card.style.width = rect.width + 'px';
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card.style.height = rect.height + 'px';
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}
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// Now append to body after all styles are set
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document.body.appendChild(card);
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return card;
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}
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@@ -116,7 +137,26 @@ class CardAnimations {
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}
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cleanup() {
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document.querySelectorAll('.draw-anim-card').forEach(el => el.remove());
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// Cancel all tracked anime.js animations to prevent stale callbacks
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for (const [id, anim] of this.activeAnimations) {
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if (anim && typeof anim.pause === 'function') {
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anim.pause();
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}
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}
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this.activeAnimations.clear();
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// Remove all animation card elements (including those marked as animating)
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document.querySelectorAll('.draw-anim-card').forEach(el => {
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delete el.dataset.animating;
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el.remove();
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});
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// Restore discard pile visibility if it was hidden during animation
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const discardPile = document.getElementById('discard');
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if (discardPile && discardPile.style.opacity === '0') {
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discardPile.style.opacity = '';
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}
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this.isAnimating = false;
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if (this.cleanupTimeout) {
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clearTimeout(this.cleanupTimeout);
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@@ -162,13 +202,14 @@ class CardAnimations {
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_animateDrawDeckCard(cardData, deckRect, holdingRect, onComplete) {
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const deckColor = this.getDeckColor();
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const animCard = this.createAnimCard(deckRect, true, deckColor);
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animCard.dataset.animating = 'true'; // Mark as actively animating
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const inner = animCard.querySelector('.draw-anim-inner');
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if (cardData) {
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this.setCardContent(animCard, cardData);
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}
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this.playSound('card');
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this.playSound('draw-deck');
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// Failsafe cleanup
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this.cleanupTimeout = setTimeout(() => {
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@@ -252,12 +293,20 @@ class CardAnimations {
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_animateDrawDiscardCard(cardData, discardRect, holdingRect, onComplete) {
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const animCard = this.createAnimCard(discardRect, false);
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animCard.dataset.animating = 'true'; // Mark as actively animating
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this.setCardContent(animCard, cardData);
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this.playSound('card');
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// Hide actual discard pile during animation to prevent visual conflict
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const discardPile = document.getElementById('discard');
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if (discardPile) {
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discardPile.style.opacity = '0';
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}
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this.playSound('draw-discard');
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// Failsafe cleanup
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this.cleanupTimeout = setTimeout(() => {
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if (discardPile) discardPile.style.opacity = '';
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this.cleanup();
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if (onComplete) onComplete();
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}, 600);
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@@ -266,6 +315,7 @@ class CardAnimations {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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if (discardPile) discardPile.style.opacity = '';
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this.cleanup();
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if (onComplete) onComplete();
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}
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@@ -404,6 +454,25 @@ class CardAnimations {
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const inner = animCard.querySelector('.draw-anim-inner');
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const duration = 245; // 30% faster flip
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// Helper to restore card to face-up state
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const restoreCard = () => {
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animCard.remove();
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cardElement.classList.remove('swap-out');
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// Restore face-up appearance
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if (cardData) {
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cardElement.className = 'card card-front';
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if (cardData.rank === '★') {
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cardElement.classList.add('joker');
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const icon = cardData.suit === 'hearts' ? '🐉' : '👹';
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cardElement.innerHTML = `<span class="joker-icon">${icon}</span><span class="joker-label">Joker</span>`;
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} else {
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const isRed = cardData.suit === 'hearts' || cardData.suit === 'diamonds';
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cardElement.classList.add(isRed ? 'red' : 'black');
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cardElement.innerHTML = `${cardData.rank}<br>${this.getSuitSymbol(cardData.suit)}`;
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}
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}
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};
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try {
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anime({
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targets: inner,
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@@ -411,15 +480,11 @@ class CardAnimations {
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duration: duration,
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easing: this.getEasing('flip'),
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begin: () => this.playSound('flip'),
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complete: () => {
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animCard.remove();
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cardElement.classList.remove('swap-out');
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}
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complete: restoreCard
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});
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} catch (e) {
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console.error('Opponent flip animation error:', e);
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animCard.remove();
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cardElement.classList.remove('swap-out');
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restoreCard();
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}
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}
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@@ -741,6 +806,46 @@ class CardAnimations {
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}
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}
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// V3_06: Opponent area thinking glow
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startOpponentThinking(area) {
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if (!area) return;
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const playerId = area.dataset.playerId;
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const id = `opponentThinking-${playerId}`;
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// Don't restart if already running for this player
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if (this.activeAnimations.has(id)) return;
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try {
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const anim = anime({
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targets: area,
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boxShadow: [
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'0 0 0 rgba(244, 164, 96, 0)',
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'0 0 15px rgba(244, 164, 96, 0.4)',
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'0 0 0 rgba(244, 164, 96, 0)'
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],
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duration: 1500,
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easing: 'easeInOutSine',
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loop: true
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});
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this.activeAnimations.set(id, anim);
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} catch (e) {
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console.error('Opponent thinking animation error:', e);
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}
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}
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stopOpponentThinking(area) {
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if (!area) return;
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const playerId = area.dataset.playerId;
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const id = `opponentThinking-${playerId}`;
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const existing = this.activeAnimations.get(id);
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if (existing) {
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existing.pause();
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this.activeAnimations.delete(id);
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}
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anime.remove(area);
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area.style.boxShadow = '';
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}
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// Initial flip phase - clickable cards glow
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startInitialFlipPulse(element) {
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if (!element) return;
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@@ -831,6 +936,482 @@ class CardAnimations {
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}
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}
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// V3_11: Physical swap animation - cards visibly exchange positions
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animatePhysicalSwap(handCardEl, heldCardEl, onComplete) {
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if (!handCardEl || !heldCardEl) {
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if (onComplete) onComplete();
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return;
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}
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const T = window.TIMING?.swap || { lift: 80, arc: 280, settle: 60 };
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const handRect = handCardEl.getBoundingClientRect();
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const heldRect = heldCardEl.getBoundingClientRect();
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const discardRect = this.getDiscardRect();
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if (!discardRect) {
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this.pulseSwap(handCardEl);
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if (onComplete) setTimeout(onComplete, 400);
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return;
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}
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// Create traveling clones
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const travelingHand = this.createTravelingCard(handCardEl);
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const travelingHeld = this.createTravelingCard(heldCardEl);
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document.body.appendChild(travelingHand);
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document.body.appendChild(travelingHeld);
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// Position at source
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this.positionAt(travelingHand, handRect);
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this.positionAt(travelingHeld, heldRect);
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// Hide originals
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handCardEl.style.visibility = 'hidden';
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heldCardEl.style.visibility = 'hidden';
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this.playSound('card');
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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travelingHand.remove();
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travelingHeld.remove();
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handCardEl.style.visibility = '';
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heldCardEl.style.visibility = '';
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this.activeAnimations.delete('physicalSwap');
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if (onComplete) onComplete();
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}
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});
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// Arc midpoints
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const arcUp = Math.min(handRect.top, heldRect.top) - 30;
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// Lift
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timeline.add({
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targets: [travelingHand, travelingHeld],
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translateY: -8,
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scale: 1.02,
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duration: T.lift,
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easing: this.getEasing('lift')
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});
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// Hand card arcs to discard
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timeline.add({
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targets: travelingHand,
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left: discardRect.left,
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top: [
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{ value: arcUp, duration: T.arc / 2 },
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{ value: discardRect.top, duration: T.arc / 2 }
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],
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rotate: [0, -3, 0],
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duration: T.arc,
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}, `-=${T.lift / 2}`);
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// Held card arcs to hand slot (parallel)
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timeline.add({
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targets: travelingHeld,
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left: handRect.left,
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top: [
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{ value: arcUp + 20, duration: T.arc / 2 },
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{ value: handRect.top, duration: T.arc / 2 }
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],
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rotate: [0, 3, 0],
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duration: T.arc,
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}, `-=${T.arc + T.lift / 2}`);
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// Settle
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timeline.add({
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targets: [travelingHand, travelingHeld],
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translateY: 0,
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scale: 1,
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duration: T.settle,
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});
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this.activeAnimations.set('physicalSwap', timeline);
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} catch (e) {
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console.error('Physical swap animation error:', e);
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travelingHand.remove();
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travelingHeld.remove();
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handCardEl.style.visibility = '';
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heldCardEl.style.visibility = '';
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if (onComplete) onComplete();
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}
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}
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// Unified swap animation for ALL swap scenarios
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// handCardData: the card in hand being swapped out (goes to discard)
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// heldCardData: the drawn/held card being swapped in (goes to hand)
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// handRect: position of the hand card
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// heldRect: position of the held card (or null to use default holding position)
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// options: { rotation, wasHandFaceDown, onComplete }
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animateUnifiedSwap(handCardData, heldCardData, handRect, heldRect, options = {}) {
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const { rotation = 0, wasHandFaceDown = false, onComplete } = options;
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const T = window.TIMING?.swap || { lift: 80, arc: 280, settle: 60 };
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const discardRect = this.getDiscardRect();
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// Safety checks
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if (!handRect || !discardRect || !handCardData || !heldCardData) {
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console.warn('animateUnifiedSwap: missing required data');
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if (onComplete) onComplete();
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return;
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}
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// Use holding position if heldRect not provided
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if (!heldRect) {
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heldRect = this.getHoldingRect();
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}
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if (!heldRect) {
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if (onComplete) onComplete();
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return;
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}
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// Wait for any in-progress draw animation to complete
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// Check if there's an active draw animation by looking for overlay cards
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const existingDrawCards = document.querySelectorAll('.draw-anim-card[data-animating="true"]');
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if (existingDrawCards.length > 0) {
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// Draw animation still in progress - wait a bit and retry
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setTimeout(() => {
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// Clean up the draw animation overlay
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existingDrawCards.forEach(el => {
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delete el.dataset.animating;
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el.remove();
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});
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// Now run the swap animation
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this._runUnifiedSwap(handCardData, heldCardData, handRect, heldRect, discardRect, T, rotation, wasHandFaceDown, onComplete);
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}, 100);
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return;
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}
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this._runUnifiedSwap(handCardData, heldCardData, handRect, heldRect, discardRect, T, rotation, wasHandFaceDown, onComplete);
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}
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_runUnifiedSwap(handCardData, heldCardData, handRect, heldRect, discardRect, T, rotation, wasHandFaceDown, onComplete) {
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// Create the two traveling cards
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const travelingHand = this.createCardFromData(handCardData, handRect, rotation);
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const travelingHeld = this.createCardFromData(heldCardData, heldRect, 0);
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travelingHand.dataset.animating = 'true';
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travelingHeld.dataset.animating = 'true';
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document.body.appendChild(travelingHand);
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document.body.appendChild(travelingHeld);
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this.playSound('card');
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// If hand card was face-down, flip it first
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if (wasHandFaceDown) {
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const inner = travelingHand.querySelector('.draw-anim-inner');
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if (inner) {
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// Start showing back
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inner.style.transform = 'rotateY(180deg)';
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// Flip to reveal, then do the swap
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this.playSound('flip');
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anime({
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targets: inner,
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rotateY: 0,
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duration: 245,
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easing: this.getEasing('flip'),
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complete: () => {
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this._doArcSwap(travelingHand, travelingHeld, handRect, heldRect, discardRect, T, rotation, onComplete);
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}
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});
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return;
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}
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}
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// Both face-up, do the swap immediately
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this._doArcSwap(travelingHand, travelingHeld, handRect, heldRect, discardRect, T, rotation, onComplete);
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}
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_doArcSwap(travelingHand, travelingHeld, handRect, heldRect, discardRect, T, rotation, onComplete) {
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try {
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const arcUp = Math.min(handRect.top, heldRect.top, discardRect.top) - 40;
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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travelingHand.remove();
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travelingHeld.remove();
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this.activeAnimations.delete('unifiedSwap');
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if (onComplete) onComplete();
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}
|
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});
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// Lift both cards
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timeline.add({
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targets: [travelingHand, travelingHeld],
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translateY: -10,
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scale: 1.03,
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duration: T.lift,
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easing: this.getEasing('lift')
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});
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// Hand card arcs to discard (apply counter-rotation to land flat)
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timeline.add({
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targets: travelingHand,
|
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left: discardRect.left,
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top: [
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{ value: arcUp, duration: T.arc / 2 },
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{ value: discardRect.top, duration: T.arc / 2 }
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],
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width: discardRect.width,
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height: discardRect.height,
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rotate: [rotation, rotation - 3, 0],
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duration: T.arc,
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}, `-=${T.lift / 2}`);
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// Held card arcs to hand slot (apply rotation to match hand position)
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timeline.add({
|
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targets: travelingHeld,
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left: handRect.left,
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top: [
|
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{ value: arcUp + 25, duration: T.arc / 2 },
|
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{ value: handRect.top, duration: T.arc / 2 }
|
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],
|
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width: handRect.width,
|
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height: handRect.height,
|
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rotate: [0, 3, rotation],
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duration: T.arc,
|
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}, `-=${T.arc + T.lift / 2}`);
|
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|
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// Settle
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timeline.add({
|
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targets: [travelingHand, travelingHeld],
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translateY: 0,
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scale: 1,
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duration: T.settle,
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});
|
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this.activeAnimations.set('unifiedSwap', timeline);
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} catch (e) {
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console.error('Unified swap animation error:', e);
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travelingHand.remove();
|
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travelingHeld.remove();
|
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if (onComplete) onComplete();
|
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}
|
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}
|
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|
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// Animate held card (drawn from deck) to discard pile
|
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animateHeldToDiscard(cardData, heldRect, onComplete) {
|
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const discardRect = this.getDiscardRect();
|
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|
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if (!heldRect || !discardRect) {
|
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if (onComplete) onComplete();
|
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return;
|
||||
}
|
||||
|
||||
const T = window.TIMING?.swap || { lift: 80, arc: 280, settle: 60 };
|
||||
|
||||
// Create a traveling card showing the face at the held card's actual position
|
||||
const travelingCard = this.createCardFromData(cardData, heldRect, 0);
|
||||
travelingCard.dataset.animating = 'true';
|
||||
document.body.appendChild(travelingCard);
|
||||
|
||||
this.playSound('card');
|
||||
|
||||
try {
|
||||
// Arc peak slightly above both positions
|
||||
const arcUp = Math.min(heldRect.top, discardRect.top) - 30;
|
||||
|
||||
const timeline = anime.timeline({
|
||||
easing: this.getEasing('move'),
|
||||
complete: () => {
|
||||
travelingCard.remove();
|
||||
this.activeAnimations.delete('heldToDiscard');
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
});
|
||||
|
||||
// Lift
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
translateY: -8,
|
||||
scale: 1.02,
|
||||
duration: T.lift,
|
||||
easing: this.getEasing('lift')
|
||||
});
|
||||
|
||||
// Arc to discard
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
left: discardRect.left,
|
||||
top: [
|
||||
{ value: arcUp, duration: T.arc / 2 },
|
||||
{ value: discardRect.top, duration: T.arc / 2 }
|
||||
],
|
||||
width: discardRect.width,
|
||||
height: discardRect.height,
|
||||
rotate: [0, -2, 0],
|
||||
duration: T.arc,
|
||||
}, `-=${T.lift / 2}`);
|
||||
|
||||
// Settle
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
translateY: 0,
|
||||
scale: 1,
|
||||
duration: T.settle,
|
||||
});
|
||||
|
||||
this.activeAnimations.set('heldToDiscard', timeline);
|
||||
} catch (e) {
|
||||
console.error('Held to discard animation error:', e);
|
||||
travelingCard.remove();
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
}
|
||||
|
||||
// Animate opponent/CPU discarding from holding position (hold → discard)
|
||||
// The draw animation already handled deck → hold, so this just completes the motion
|
||||
animateOpponentDiscard(cardData, onComplete) {
|
||||
const holdingRect = this.getHoldingRect();
|
||||
const discardRect = this.getDiscardRect();
|
||||
|
||||
if (!holdingRect || !discardRect) {
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for any in-progress draw animation to complete
|
||||
const existingDrawCards = document.querySelectorAll('.draw-anim-card[data-animating="true"]');
|
||||
if (existingDrawCards.length > 0) {
|
||||
// Draw animation still in progress - wait a bit and retry
|
||||
setTimeout(() => {
|
||||
// Clean up the draw animation overlay
|
||||
existingDrawCards.forEach(el => {
|
||||
delete el.dataset.animating;
|
||||
el.remove();
|
||||
});
|
||||
// Now run the discard animation
|
||||
this._runOpponentDiscard(cardData, holdingRect, discardRect, onComplete);
|
||||
}, 100);
|
||||
return;
|
||||
}
|
||||
|
||||
this._runOpponentDiscard(cardData, holdingRect, discardRect, onComplete);
|
||||
}
|
||||
|
||||
_runOpponentDiscard(cardData, holdingRect, discardRect, onComplete) {
|
||||
const T = window.TIMING?.swap || { lift: 80, arc: 280, settle: 60 };
|
||||
|
||||
// Create card at holding position, face-up (already revealed by draw animation)
|
||||
const travelingCard = this.createAnimCard(holdingRect, false);
|
||||
travelingCard.dataset.animating = 'true'; // Mark as actively animating
|
||||
this.setCardContent(travelingCard, cardData);
|
||||
|
||||
this.playSound('card');
|
||||
|
||||
try {
|
||||
// Arc peak slightly above both positions
|
||||
const arcUp = Math.min(holdingRect.top, discardRect.top) - 30;
|
||||
|
||||
const timeline = anime.timeline({
|
||||
easing: this.getEasing('move'),
|
||||
complete: () => {
|
||||
travelingCard.remove();
|
||||
this.activeAnimations.delete('opponentDiscard');
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
});
|
||||
|
||||
// Lift
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
translateY: -8,
|
||||
scale: 1.02,
|
||||
duration: T.lift,
|
||||
easing: this.getEasing('lift')
|
||||
});
|
||||
|
||||
// Arc to discard
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
left: discardRect.left,
|
||||
top: [
|
||||
{ value: arcUp, duration: T.arc / 2 },
|
||||
{ value: discardRect.top, duration: T.arc / 2 }
|
||||
],
|
||||
width: discardRect.width,
|
||||
height: discardRect.height,
|
||||
translateY: 0,
|
||||
scale: 1,
|
||||
rotate: [0, -2, 0],
|
||||
duration: T.arc,
|
||||
});
|
||||
|
||||
// Settle
|
||||
timeline.add({
|
||||
targets: travelingCard,
|
||||
translateY: 0,
|
||||
scale: 1,
|
||||
duration: T.settle,
|
||||
});
|
||||
|
||||
this.activeAnimations.set('opponentDiscard', timeline);
|
||||
} catch (e) {
|
||||
console.error('Opponent discard animation error:', e);
|
||||
travelingCard.remove();
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
}
|
||||
|
||||
createCardFromData(cardData, rect, rotation = 0) {
|
||||
const card = document.createElement('div');
|
||||
card.className = 'draw-anim-card';
|
||||
card.innerHTML = `
|
||||
<div class="draw-anim-inner">
|
||||
<div class="draw-anim-front card card-front"></div>
|
||||
<div class="draw-anim-back card card-back"></div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
// Apply deck color to back
|
||||
const deckColor = this.getDeckColor();
|
||||
if (deckColor) {
|
||||
const back = card.querySelector('.draw-anim-back');
|
||||
back.classList.add(`back-${deckColor}`);
|
||||
}
|
||||
|
||||
// Set front content
|
||||
this.setCardContent(card, cardData);
|
||||
|
||||
// Position and size
|
||||
card.style.left = rect.left + 'px';
|
||||
card.style.top = rect.top + 'px';
|
||||
card.style.width = rect.width + 'px';
|
||||
card.style.height = rect.height + 'px';
|
||||
|
||||
if (rotation) {
|
||||
card.style.transform = `rotate(${rotation}deg)`;
|
||||
}
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
createTravelingCard(sourceEl) {
|
||||
const clone = sourceEl.cloneNode(true);
|
||||
// Preserve original classes and add traveling-card
|
||||
clone.classList.add('traveling-card');
|
||||
// Remove classes that interfere with animation
|
||||
clone.classList.remove('hidden', 'your-turn-pulse', 'held-card-floating', 'swap-out');
|
||||
clone.removeAttribute('id');
|
||||
// Override positioning for animation
|
||||
clone.style.position = 'fixed';
|
||||
clone.style.pointerEvents = 'none';
|
||||
clone.style.zIndex = '1000';
|
||||
clone.style.transform = 'none';
|
||||
clone.style.transformOrigin = 'center center';
|
||||
clone.style.borderRadius = '6px';
|
||||
clone.style.overflow = 'hidden';
|
||||
return clone;
|
||||
}
|
||||
|
||||
positionAt(element, rect) {
|
||||
element.style.left = `${rect.left}px`;
|
||||
element.style.top = `${rect.top}px`;
|
||||
element.style.width = `${rect.width}px`;
|
||||
element.style.height = `${rect.height}px`;
|
||||
}
|
||||
|
||||
// Pop-in effect when card appears
|
||||
popIn(element) {
|
||||
if (!element) return;
|
||||
@@ -858,6 +1439,223 @@ class CardAnimations {
|
||||
}, 450);
|
||||
}
|
||||
|
||||
// === DEALING ANIMATION ===
|
||||
|
||||
async animateDealing(gameState, getPlayerRect, onComplete) {
|
||||
const T = window.TIMING?.dealing || {};
|
||||
const shufflePause = T.shufflePause || 400;
|
||||
const cardFlyTime = T.cardFlyTime || 150;
|
||||
const cardStagger = T.cardStagger || 80;
|
||||
const roundPause = T.roundPause || 50;
|
||||
const discardFlipDelay = T.discardFlipDelay || 200;
|
||||
|
||||
// Get deck position as the source for dealt cards
|
||||
// Cards are dealt from the deck, not from the dealer's position
|
||||
const deckRect = this.getDeckRect();
|
||||
if (!deckRect) {
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
|
||||
// Get player order starting from dealer's left
|
||||
const dealerIdx = gameState.dealer_idx || 0;
|
||||
const playerOrder = this.getDealOrder(gameState.players, dealerIdx);
|
||||
|
||||
// Create container for animation cards
|
||||
const container = document.createElement('div');
|
||||
container.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;pointer-events:none;z-index:1000;';
|
||||
document.body.appendChild(container);
|
||||
|
||||
// Shuffle pause
|
||||
await this._delay(shufflePause);
|
||||
|
||||
// Deal 6 rounds of cards
|
||||
for (let cardIdx = 0; cardIdx < 6; cardIdx++) {
|
||||
for (const player of playerOrder) {
|
||||
const targetRect = getPlayerRect(player.id, cardIdx);
|
||||
if (!targetRect) continue;
|
||||
|
||||
// Use individual card's deck color if available
|
||||
const playerCards = player.cards || [];
|
||||
const cardData = playerCards[cardIdx];
|
||||
const deckColors = gameState.deck_colors || window.currentDeckColors || ['red', 'blue', 'gold'];
|
||||
const deckColor = cardData && cardData.deck_id !== undefined
|
||||
? deckColors[cardData.deck_id] || deckColors[0]
|
||||
: this.getDeckColor();
|
||||
const card = this.createAnimCard(deckRect, true, deckColor);
|
||||
container.appendChild(card);
|
||||
|
||||
// Move card from deck to target via anime.js
|
||||
// Animate position and size (deck cards are larger than player cards)
|
||||
try {
|
||||
anime({
|
||||
targets: card,
|
||||
left: targetRect.left,
|
||||
top: targetRect.top,
|
||||
width: targetRect.width,
|
||||
height: targetRect.height,
|
||||
duration: cardFlyTime,
|
||||
easing: this.getEasing('move'),
|
||||
});
|
||||
} catch (e) {
|
||||
console.error('Deal animation error:', e);
|
||||
}
|
||||
|
||||
this.playSound('card');
|
||||
await this._delay(cardStagger);
|
||||
}
|
||||
|
||||
if (cardIdx < 5) {
|
||||
await this._delay(roundPause);
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for last cards to land
|
||||
await this._delay(cardFlyTime);
|
||||
|
||||
// Flip discard
|
||||
if (gameState.discard_top) {
|
||||
await this._delay(discardFlipDelay);
|
||||
this.playSound('flip');
|
||||
}
|
||||
|
||||
// Clean up
|
||||
container.remove();
|
||||
if (onComplete) onComplete();
|
||||
}
|
||||
|
||||
getDealOrder(players, dealerIdx) {
|
||||
const order = [...players];
|
||||
const startIdx = (dealerIdx + 1) % order.length;
|
||||
return [...order.slice(startIdx), ...order.slice(0, startIdx)];
|
||||
}
|
||||
|
||||
_delay(ms) {
|
||||
return new Promise(resolve => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
// === PAIR CELEBRATION ===
|
||||
|
||||
celebratePair(cardElement1, cardElement2) {
|
||||
this.playSound('pair');
|
||||
|
||||
const duration = window.TIMING?.celebration?.pairDuration || 400;
|
||||
|
||||
[cardElement1, cardElement2].forEach(el => {
|
||||
if (!el) return;
|
||||
|
||||
el.style.zIndex = '10';
|
||||
|
||||
try {
|
||||
anime({
|
||||
targets: el,
|
||||
boxShadow: [
|
||||
'0 0 0 0 rgba(255, 215, 0, 0)',
|
||||
'0 0 15px 8px rgba(255, 215, 0, 0.5)',
|
||||
'0 0 0 0 rgba(255, 215, 0, 0)'
|
||||
],
|
||||
scale: [1, 1.05, 1],
|
||||
duration: duration,
|
||||
easing: 'easeOutQuad',
|
||||
complete: () => {
|
||||
el.style.zIndex = '';
|
||||
}
|
||||
});
|
||||
} catch (e) {
|
||||
console.error('Pair celebration error:', e);
|
||||
el.style.zIndex = '';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// === CARD HOVER EFFECTS ===
|
||||
|
||||
// Animate card hover in (called on mouseenter)
|
||||
hoverIn(element, isSwappable = false) {
|
||||
if (!element || element.dataset.hoverAnimating === 'true') return;
|
||||
|
||||
element.dataset.hoverAnimating = 'true';
|
||||
|
||||
try {
|
||||
anime.remove(element); // Cancel any existing animation
|
||||
|
||||
if (isSwappable) {
|
||||
// Swappable card - lift and scale
|
||||
anime({
|
||||
targets: element,
|
||||
translateY: -5,
|
||||
scale: 1.02,
|
||||
duration: 150,
|
||||
easing: 'easeOutQuad',
|
||||
complete: () => {
|
||||
element.dataset.hoverAnimating = 'false';
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// Regular card - just scale
|
||||
anime({
|
||||
targets: element,
|
||||
scale: 1.05,
|
||||
duration: 150,
|
||||
easing: 'easeOutQuad',
|
||||
complete: () => {
|
||||
element.dataset.hoverAnimating = 'false';
|
||||
}
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('Hover in error:', e);
|
||||
element.dataset.hoverAnimating = 'false';
|
||||
}
|
||||
}
|
||||
|
||||
// Animate card hover out (called on mouseleave)
|
||||
hoverOut(element) {
|
||||
if (!element) return;
|
||||
|
||||
element.dataset.hoverAnimating = 'true';
|
||||
|
||||
try {
|
||||
anime.remove(element); // Cancel any existing animation
|
||||
|
||||
anime({
|
||||
targets: element,
|
||||
translateY: 0,
|
||||
scale: 1,
|
||||
duration: 150,
|
||||
easing: 'easeOutQuad',
|
||||
complete: () => {
|
||||
element.dataset.hoverAnimating = 'false';
|
||||
element.style.transform = ''; // Clean up inline styles
|
||||
}
|
||||
});
|
||||
} catch (e) {
|
||||
console.error('Hover out error:', e);
|
||||
element.dataset.hoverAnimating = 'false';
|
||||
element.style.transform = '';
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize hover listeners on card elements
|
||||
initHoverListeners(container = document) {
|
||||
const cards = container.querySelectorAll('.card');
|
||||
cards.forEach(card => {
|
||||
// Skip if already initialized
|
||||
if (card.dataset.hoverInitialized) return;
|
||||
card.dataset.hoverInitialized = 'true';
|
||||
|
||||
card.addEventListener('mouseenter', () => {
|
||||
// Check if card is in a swappable context
|
||||
const isSwappable = card.closest('.player-area.can-swap') !== null;
|
||||
this.hoverIn(card, isSwappable);
|
||||
});
|
||||
|
||||
card.addEventListener('mouseleave', () => {
|
||||
this.hoverOut(card);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// === HELPER METHODS ===
|
||||
|
||||
isBusy() {
|
||||
@@ -874,3 +1672,12 @@ window.cardAnimations = new CardAnimations();
|
||||
|
||||
// Backwards compatibility - point drawAnimations to the new system
|
||||
window.drawAnimations = window.cardAnimations;
|
||||
|
||||
// Initialize hover listeners when DOM is ready
|
||||
if (document.readyState === 'loading') {
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
window.cardAnimations.initHoverListeners();
|
||||
});
|
||||
} else {
|
||||
window.cardAnimations.initHoverListeners();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user