diff --git a/client/index.html b/client/index.html index 56e9814..728f4b0 100644 --- a/client/index.html +++ b/client/index.html @@ -547,12 +547,12 @@ TOTAL: 0 + 8 + 16 = 24 points
Kings are worth -2 points instead of 0.
-Strategic impact: Kings become valuable to keep unpaired, not just pairing fodder. Creates interesting decisions - do you pair Kings for 0, or keep them separate for -4 total?
+Strategic impact: Pairing Kings now has a real cost — two Kings in separate columns score -4 total, but paired they score 0. Makes you think twice before completing a King pair.
10s are worth 1 point instead of 10.
-Strategic impact: Removes the "10 disaster" - drawing a 10 is no longer a crisis. Queens and Jacks become the only truly bad cards. Makes the game more forgiving.
+Strategic impact: Drawing a 10 is no longer a crisis — Queens and Jacks become the only truly dangerous cards. Reduces the penalty spread between mid-range and high cards.
2 Jokers per deck, each worth -2 points.
-Strategic impact: Jokers are great to find but pairing them is wasteful (0 points instead of -4). Best kept in different columns. Adds 2 premium cards to hunt for.
+Strategic impact: Jokers are premium finds, but pairing them wastes their value (0 points instead of -4). Best placed in different columns.
Only 1 Joker in the entire deck, worth -5 points.
-Strategic impact: High variance. Whoever finds this rare card gets a significant advantage. Increases the luck factor - sometimes you get it, sometimes your opponent does.
+Strategic impact: With only one Joker in the deck, finding it is a major swing. Raises the stakes on every draw from the deck.
+10 points if you go out but don't have the lowest score.
-Strategic impact: Discourages reckless rushing. You need to be confident you're winning before going out. Rewards patience and reading your opponents' likely scores. Can backfire spectacularly if you misjudge.
+Strategic impact: You need to be confident you have the lowest score before going out. Rewards patience and reading your opponents' likely hands.
-5 points for going out first (regardless of who wins).
-Strategic impact: Encourages racing to finish, even with a mediocre hand. The 5-point bonus might make up for a slightly worse score. Speeds up gameplay.
+Strategic impact: Rewards racing to finish. The 5-point bonus can offset a slightly worse hand, creating a tension between improving your score and ending the round quickly.
Combining Knock Penalty + Knock Bonus creates high-stakes "going out" decisions: -5 if you win, +10 if you lose!
Round winner gets -3 points extra.
-Strategic impact: Amplifies winning - the best player each round pulls further ahead. Can lead to snowballing leads over multiple holes. Rewards consistency.
+Strategic impact: Gives trailing players a way to close the gap — win a round and claw back 3 extra points. Over multiple holes, a player who's behind can mount a comeback by stringing together strong rounds.
If you tie another player's score, both get +5 penalty.
-Strategic impact: Punishes playing it safe. If you suspect a tie, you need to take risks to differentiate your score. Creates interesting late-round decisions.
+Strategic impact: Punishes playing it safe. If you suspect a tie, you need to take risks to break it — a last-turn swap you'd normally skip becomes worth considering.
Score of exactly 21 becomes 0.
-Strategic impact: A "hail mary" comeback. If you're stuck at 21, you're suddenly in great shape. Mostly luck, but adds exciting moments when it happens.
+Strategic impact: Turns a bad round into a great one. If your score lands on exactly 21, you walk away with 0 instead. Worth keeping in mind before making that last swap.
Having all 4 Jacks (2 pairs) gives -20 bonus.
-Strategic impact: Extremely rare but now a significant reward! Turns a potential disaster (40 points of Jacks) into a triumph. The huge bonus makes it worth celebrating when achieved, though still not worth actively pursuing.
+Strategic impact: Turns a potential disaster (40 points of Jacks) into a triumph. If you already have a pair of Jacks in one column and a third Jack appears, the -20 bonus makes it worth grabbing and hunting for the fourth.
Use your turn to flip one of your face-down cards without drawing. Ends your turn immediately.
@@ -624,7 +624,7 @@ TOTAL: 0 + 8 + 16 = 24 pointsHaving 4 cards of the same rank across two columns scores -20 bonus.
-Strategic impact: Rewards collecting matching cards beyond just column pairs. Changes whether you should take a third or fourth copy of a rank. If you already have two pairs of 8s, that's -20 extra! Stacks with Wolfpack: four Jacks = -40 total.
+Strategic impact: Rewards collecting matching cards beyond column pairs. Once you have a pair in one column, grabbing a third or fourth of that rank for another column becomes worthwhile. Stacks with Wolfpack: four Jacks = -40 total.