Fix knocker highlight not showing on opponents
markKnocker() was called before opponent areas were rebuilt by innerHTML='', so the is-knocker class and OUT badge were immediately destroyed. Move markKnocker to after opponent areas are created. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -3791,14 +3791,19 @@ class GolfGame {
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if (mobileTotal) mobileTotal.textContent = this.gameState.total_rounds;
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// Show/hide final turn badge with enhanced urgency
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// Note: markKnocker() is deferred until after opponent areas are rebuilt below
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const isFinalTurn = this.gameState.phase === 'final_turn';
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if (isFinalTurn) {
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this.updateFinalTurnDisplay();
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this.gameScreen.classList.add('final-turn-active');
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this.finalTurnBadge.classList.remove('hidden');
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if (!this.finalTurnAnnounced) {
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this.playSound('alert');
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this.finalTurnAnnounced = true;
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}
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} else {
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this.finalTurnBadge.classList.add('hidden');
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this.gameScreen.classList.remove('final-turn-active');
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this.finalTurnAnnounced = false;
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this.clearKnockerMark();
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}
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// Toggle not-my-turn class to disable hover effects when it's not player's turn
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@ -4164,6 +4169,13 @@ class GolfGame {
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// Update scoreboard panel
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this.updateScorePanel();
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// Mark knocker AFTER opponent areas are rebuilt (otherwise innerHTML='' wipes it)
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if (this.gameState.phase === 'final_turn') {
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this.markKnocker(this.gameState.finisher_id);
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} else {
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this.clearKnockerMark();
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}
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// Initialize anime.js hover listeners on newly created cards
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if (window.cardAnimations) {
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window.cardAnimations.initHoverListeners(this.playerCards);
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