More UI tweaks and fixes.

This commit is contained in:
Aaron D. Lee 2026-01-26 00:24:57 -05:00
parent 20c882e5f1
commit e9909fa967
3 changed files with 8 additions and 2 deletions

View File

@ -1060,8 +1060,8 @@ input::placeholder {
/* Round winner highlight */
.opponent-area.round-winner h4,
.player-area.round-winner h4 {
background: rgba(200, 255, 50, 0.7);
box-shadow: 0 0 15px rgba(200, 255, 50, 0.9), 0 0 30px rgba(200, 255, 50, 0.5);
background: rgba(200, 255, 50, 0.6);
box-shadow: 0 0 8px rgba(200, 255, 50, 0.5);
color: #0a2a10;
}

View File

@ -828,6 +828,8 @@ class Game:
If the player has revealed all cards and is the first to do so,
triggers FINAL_TURN phase where other players get one more turn.
In FINAL_TURN phase, reveal all of the player's cards after their turn.
Args:
player: The player whose turn just ended.
"""
@ -835,6 +837,10 @@ class Game:
self.finisher_id = player.id
self.phase = GamePhase.FINAL_TURN
self.players_with_final_turn.add(player.id)
elif self.phase == GamePhase.FINAL_TURN:
# Reveal this player's cards immediately after their final turn
for card in player.cards:
card.face_up = True
self._next_turn()

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