Refactor card values to single source of truth, fix ten_penny bug
- Add constants.py as the single source of truth for card values - Derive RANK_VALUES from DEFAULT_CARD_VALUES instead of duplicating - Add centralized get_card_value() function in game.py for Card objects - Add get_card_value_for_rank() in constants.py for string-based lookups - Fix bug: AI ten_penny returned 0 instead of 1 per RULES.md - Update ai.py and game_analyzer.py to use centralized functions - UI improvements for client Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
105
client/app.js
105
client/app.js
@@ -139,7 +139,6 @@ class GolfGame {
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this.currentRoundSpan = document.getElementById('current-round');
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this.totalRoundsSpan = document.getElementById('total-rounds');
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this.turnInfo = document.getElementById('turn-info');
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this.leaderInfo = document.getElementById('leader-info');
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this.yourScore = document.getElementById('your-score');
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this.muteBtn = document.getElementById('mute-btn');
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this.opponentsRow = document.getElementById('opponents-row');
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@@ -154,6 +153,7 @@ class GolfGame {
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this.toast = document.getElementById('toast');
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this.scoreboard = document.getElementById('scoreboard');
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this.scoreTable = document.getElementById('score-table').querySelector('tbody');
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this.standingsList = document.getElementById('standings-list');
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this.gameButtons = document.getElementById('game-buttons');
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this.nextRoundBtn = document.getElementById('next-round-btn');
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this.newGameBtn = document.getElementById('new-game-btn');
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@@ -739,6 +739,43 @@ class GolfGame {
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return suit === 'hearts' || suit === 'diamonds';
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}
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calculateShowingScore(cards) {
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if (!cards || cards.length !== 6) return 0;
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// Use card values from server (includes house rules) or defaults
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const cardValues = this.gameState?.card_values || {
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'A': 1, '2': -2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7,
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'8': 8, '9': 9, '10': 10, 'J': 10, 'Q': 10, 'K': 0, '★': -2
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};
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const getCardValue = (card) => {
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if (!card.face_up) return 0;
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return cardValues[card.rank] ?? 0;
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};
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// Check for column pairs (cards in same column cancel out if matching)
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let total = 0;
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for (let col = 0; col < 3; col++) {
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const topCard = cards[col];
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const bottomCard = cards[col + 3];
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const topUp = topCard.face_up;
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const bottomUp = bottomCard.face_up;
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// If both face up and matching rank, they cancel (score 0)
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if (topUp && bottomUp && topCard.rank === bottomCard.rank) {
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// Matching pair = 0 points for both
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continue;
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}
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// Otherwise add individual values
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total += getCardValue(topCard);
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total += getCardValue(bottomCard);
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}
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return total;
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}
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getSuitSymbol(suit) {
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const symbols = {
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hearts: '♥',
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@@ -777,19 +814,12 @@ class GolfGame {
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}
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}
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// Update leader info (by total score)
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const sortedByTotal = [...this.gameState.players].sort((a, b) => a.total_score - b.total_score);
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const leader = sortedByTotal[0];
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if (leader && this.gameState.current_round > 1) {
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this.leaderInfo.textContent = `Leader: ${leader.name} (${leader.total_score})`;
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} else {
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this.leaderInfo.textContent = "";
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}
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// Update your score
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// Update your score (points currently showing on your cards)
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const me = this.gameState.players.find(p => p.id === this.playerId);
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if (me) {
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this.yourScore.textContent = me.round_score ?? 0;
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// Calculate visible score from face-up cards
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const showingScore = this.calculateShowingScore(me.cards);
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this.yourScore.textContent = showingScore;
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}
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// Update discard pile
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@@ -833,7 +863,7 @@ class GolfGame {
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div.classList.add('current-turn');
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}
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const displayName = player.name.length > 8 ? player.name.substring(0, 7) + '…' : player.name;
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const displayName = player.name.length > 12 ? player.name.substring(0, 11) + '…' : player.name;
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div.innerHTML = `
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<h4>${displayName}${player.all_face_up ? ' ✓' : ''}</h4>
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@@ -895,6 +925,10 @@ class GolfGame {
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updateScorePanel() {
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if (!this.gameState) return;
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// Update standings (left panel)
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this.updateStandings();
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// Update score table (right panel)
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this.scoreTable.innerHTML = '';
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this.gameState.players.forEach(player => {
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@@ -906,8 +940,8 @@ class GolfGame {
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}
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// Truncate long names
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const displayName = player.name.length > 10
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? player.name.substring(0, 9) + '…'
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const displayName = player.name.length > 12
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? player.name.substring(0, 11) + '…'
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: player.name;
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const roundScore = player.score !== null ? player.score : '-';
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@@ -923,6 +957,39 @@ class GolfGame {
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});
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}
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updateStandings() {
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if (!this.gameState || !this.standingsList) return;
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// Sort players by total score (lowest is best in golf)
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const sorted = [...this.gameState.players].sort((a, b) => a.total_score - b.total_score);
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this.standingsList.innerHTML = '';
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sorted.forEach((player, index) => {
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const div = document.createElement('div');
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div.className = 'standing-row';
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if (index === 0 && player.total_score < sorted[sorted.length - 1]?.total_score) {
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div.classList.add('leader');
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}
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if (player.id === this.playerId) {
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div.classList.add('you');
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}
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const displayName = player.name.length > 12
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? player.name.substring(0, 11) + '…'
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: player.name;
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div.innerHTML = `
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<span class="standing-pos">${index + 1}.</span>
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<span class="standing-name">${displayName}</span>
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<span class="standing-score">${player.total_score} pts</span>
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`;
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this.standingsList.appendChild(div);
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});
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}
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renderCard(card, clickable, selected) {
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let classes = 'card';
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let content = '';
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@@ -959,8 +1026,8 @@ class GolfGame {
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const roundsWon = score.rounds_won || 0;
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// Truncate long names
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const displayName = score.name.length > 10
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? score.name.substring(0, 9) + '…'
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const displayName = score.name.length > 12
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? score.name.substring(0, 11) + '…'
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: score.name;
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if (total === minScore) {
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@@ -1023,7 +1090,7 @@ class GolfGame {
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prevPoints = p.total;
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}
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const medal = pointsRank === 0 ? '🥇' : pointsRank === 1 ? '🥈' : pointsRank === 2 ? '🥉' : `${pointsRank + 1}.`;
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const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
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const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
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return `<div class="rank-row ${pointsRank === 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.total}pt</span></div>`;
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}).join('');
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@@ -1038,7 +1105,7 @@ class GolfGame {
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// No medal for 0 wins
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const medal = p.rounds_won === 0 ? '-' :
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holesRank === 0 ? '🥇' : holesRank === 1 ? '🥈' : holesRank === 2 ? '🥉' : `${holesRank + 1}.`;
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const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
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const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
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return `<div class="rank-row ${holesRank === 0 && p.rounds_won > 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.rounds_won}W</span></div>`;
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}).join('');
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