Refactor card values to single source of truth, fix ten_penny bug

- Add constants.py as the single source of truth for card values
- Derive RANK_VALUES from DEFAULT_CARD_VALUES instead of duplicating
- Add centralized get_card_value() function in game.py for Card objects
- Add get_card_value_for_rank() in constants.py for string-based lookups
- Fix bug: AI ten_penny returned 0 instead of 1 per RULES.md
- Update ai.py and game_analyzer.py to use centralized functions
- UI improvements for client

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Aaron D. Lee 2026-01-24 20:26:17 -05:00
parent 94da51e46b
commit f4275c7a7d
7 changed files with 348 additions and 158 deletions

View File

@ -139,7 +139,6 @@ class GolfGame {
this.currentRoundSpan = document.getElementById('current-round');
this.totalRoundsSpan = document.getElementById('total-rounds');
this.turnInfo = document.getElementById('turn-info');
this.leaderInfo = document.getElementById('leader-info');
this.yourScore = document.getElementById('your-score');
this.muteBtn = document.getElementById('mute-btn');
this.opponentsRow = document.getElementById('opponents-row');
@ -154,6 +153,7 @@ class GolfGame {
this.toast = document.getElementById('toast');
this.scoreboard = document.getElementById('scoreboard');
this.scoreTable = document.getElementById('score-table').querySelector('tbody');
this.standingsList = document.getElementById('standings-list');
this.gameButtons = document.getElementById('game-buttons');
this.nextRoundBtn = document.getElementById('next-round-btn');
this.newGameBtn = document.getElementById('new-game-btn');
@ -739,6 +739,43 @@ class GolfGame {
return suit === 'hearts' || suit === 'diamonds';
}
calculateShowingScore(cards) {
if (!cards || cards.length !== 6) return 0;
// Use card values from server (includes house rules) or defaults
const cardValues = this.gameState?.card_values || {
'A': 1, '2': -2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7,
'8': 8, '9': 9, '10': 10, 'J': 10, 'Q': 10, 'K': 0, '★': -2
};
const getCardValue = (card) => {
if (!card.face_up) return 0;
return cardValues[card.rank] ?? 0;
};
// Check for column pairs (cards in same column cancel out if matching)
let total = 0;
for (let col = 0; col < 3; col++) {
const topCard = cards[col];
const bottomCard = cards[col + 3];
const topUp = topCard.face_up;
const bottomUp = bottomCard.face_up;
// If both face up and matching rank, they cancel (score 0)
if (topUp && bottomUp && topCard.rank === bottomCard.rank) {
// Matching pair = 0 points for both
continue;
}
// Otherwise add individual values
total += getCardValue(topCard);
total += getCardValue(bottomCard);
}
return total;
}
getSuitSymbol(suit) {
const symbols = {
hearts: '♥',
@ -777,19 +814,12 @@ class GolfGame {
}
}
// Update leader info (by total score)
const sortedByTotal = [...this.gameState.players].sort((a, b) => a.total_score - b.total_score);
const leader = sortedByTotal[0];
if (leader && this.gameState.current_round > 1) {
this.leaderInfo.textContent = `Leader: ${leader.name} (${leader.total_score})`;
} else {
this.leaderInfo.textContent = "";
}
// Update your score
// Update your score (points currently showing on your cards)
const me = this.gameState.players.find(p => p.id === this.playerId);
if (me) {
this.yourScore.textContent = me.round_score ?? 0;
// Calculate visible score from face-up cards
const showingScore = this.calculateShowingScore(me.cards);
this.yourScore.textContent = showingScore;
}
// Update discard pile
@ -833,7 +863,7 @@ class GolfGame {
div.classList.add('current-turn');
}
const displayName = player.name.length > 8 ? player.name.substring(0, 7) + '…' : player.name;
const displayName = player.name.length > 12 ? player.name.substring(0, 11) + '…' : player.name;
div.innerHTML = `
<h4>${displayName}${player.all_face_up ? ' ✓' : ''}</h4>
@ -895,6 +925,10 @@ class GolfGame {
updateScorePanel() {
if (!this.gameState) return;
// Update standings (left panel)
this.updateStandings();
// Update score table (right panel)
this.scoreTable.innerHTML = '';
this.gameState.players.forEach(player => {
@ -906,8 +940,8 @@ class GolfGame {
}
// Truncate long names
const displayName = player.name.length > 10
? player.name.substring(0, 9) + '…'
const displayName = player.name.length > 12
? player.name.substring(0, 11) + '…'
: player.name;
const roundScore = player.score !== null ? player.score : '-';
@ -923,6 +957,39 @@ class GolfGame {
});
}
updateStandings() {
if (!this.gameState || !this.standingsList) return;
// Sort players by total score (lowest is best in golf)
const sorted = [...this.gameState.players].sort((a, b) => a.total_score - b.total_score);
this.standingsList.innerHTML = '';
sorted.forEach((player, index) => {
const div = document.createElement('div');
div.className = 'standing-row';
if (index === 0 && player.total_score < sorted[sorted.length - 1]?.total_score) {
div.classList.add('leader');
}
if (player.id === this.playerId) {
div.classList.add('you');
}
const displayName = player.name.length > 12
? player.name.substring(0, 11) + '…'
: player.name;
div.innerHTML = `
<span class="standing-pos">${index + 1}.</span>
<span class="standing-name">${displayName}</span>
<span class="standing-score">${player.total_score} pts</span>
`;
this.standingsList.appendChild(div);
});
}
renderCard(card, clickable, selected) {
let classes = 'card';
let content = '';
@ -959,8 +1026,8 @@ class GolfGame {
const roundsWon = score.rounds_won || 0;
// Truncate long names
const displayName = score.name.length > 10
? score.name.substring(0, 9) + '…'
const displayName = score.name.length > 12
? score.name.substring(0, 11) + '…'
: score.name;
if (total === minScore) {
@ -1023,7 +1090,7 @@ class GolfGame {
prevPoints = p.total;
}
const medal = pointsRank === 0 ? '🥇' : pointsRank === 1 ? '🥈' : pointsRank === 2 ? '🥉' : `${pointsRank + 1}.`;
const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
return `<div class="rank-row ${pointsRank === 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.total}pt</span></div>`;
}).join('');
@ -1038,7 +1105,7 @@ class GolfGame {
// No medal for 0 wins
const medal = p.rounds_won === 0 ? '-' :
holesRank === 0 ? '🥇' : holesRank === 1 ? '🥈' : holesRank === 2 ? '🥉' : `${holesRank + 1}.`;
const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
return `<div class="rank-row ${holesRank === 0 && p.rounds_won > 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.rounds_won}W</span></div>`;
}).join('');

View File

@ -15,7 +15,7 @@
<div class="form-group">
<label for="player-name">Your Name</label>
<input type="text" id="player-name" placeholder="Enter your name" maxlength="20">
<input type="text" id="player-name" placeholder="Enter your name" maxlength="12">
</div>
<div class="button-group">
@ -192,8 +192,7 @@
<div class="game-header">
<div class="round-info">Hole <span id="current-round">1</span>/<span id="total-rounds">9</span></div>
<div class="turn-info" id="turn-info">Your turn</div>
<div class="leader-info" id="leader-info">Leader: -</div>
<div class="score-info">You: <span id="your-score">0</span> pts</div>
<div class="score-info">Showing: <span id="your-score">0</span></div>
<button id="mute-btn" class="mute-btn" title="Toggle sound">🔊</button>
</div>
@ -227,7 +226,14 @@
</div>
</div>
<div id="scoreboard" class="scoreboard-panel">
<!-- Left panel: Standings -->
<div id="standings-panel" class="side-panel left-panel">
<h4>Standings</h4>
<div id="standings-list" class="standings-list"></div>
</div>
<!-- Right panel: Scores -->
<div id="scoreboard" class="side-panel right-panel">
<h4>Scores</h4>
<table id="score-table">
<thead>

View File

@ -280,29 +280,35 @@ input::placeholder {
/* Game Screen */
.game-header {
display: flex;
justify-content: center;
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
align-items: center;
gap: clamp(15px, 3vw, 40px);
padding: 6px 15px;
background: rgba(0,0,0,0.2);
border-radius: 6px;
font-size: 0.85rem;
width: calc(100vw - 250px);
margin-left: 10px;
padding: 10px 25px;
background: rgba(0,0,0,0.35);
border-radius: 0;
font-size: 0.9rem;
width: 100vw;
margin-left: calc(-50vw + 50%);
box-sizing: border-box;
}
.game-header .round-info {
justify-self: start;
font-weight: 600;
}
.game-header .turn-info {
justify-self: center;
font-weight: 600;
color: #f4a460;
}
.game-header .leader-info {
opacity: 0.9;
.game-header .score-info {
justify-self: center;
}
.game-header .score-info {
opacity: 0.9;
.game-header .mute-btn {
justify-self: end;
}
.mute-btn {
@ -323,13 +329,13 @@ input::placeholder {
/* Card Styles */
.card {
width: clamp(60px, 6vw, 80px);
height: clamp(84px, 8.4vw, 112px);
width: clamp(65px, 5.5vw, 100px);
height: clamp(91px, 7.7vw, 140px);
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
font-size: clamp(1.2rem, 1.4vw, 1.7rem);
font-size: clamp(2rem, 2.5vw, 3.2rem);
font-weight: bold;
cursor: pointer;
transition: transform 0.2s, box-shadow 0.2s;
@ -386,8 +392,8 @@ input::placeholder {
/* Card Grid */
.card-grid {
display: grid;
grid-template-columns: repeat(3, clamp(60px, 6vw, 80px));
gap: clamp(6px, 0.8vw, 12px);
grid-template-columns: repeat(3, clamp(65px, 5.5vw, 100px));
gap: clamp(8px, 0.8vw, 14px);
justify-content: center;
}
@ -415,11 +421,10 @@ input::placeholder {
flex-wrap: nowrap;
justify-content: center;
align-items: flex-end;
gap: clamp(10px, 2vw, 30px);
min-height: clamp(100px, 12vw, 150px);
padding: 0 10px;
width: calc(100vw - 240px);
margin-left: 10px;
gap: clamp(12px, 1.8vw, 35px);
min-height: clamp(120px, 14vw, 200px);
padding: 0 20px;
width: 100%;
}
/* Arch layout - middle items higher, edges lower with rotation for "around the table" feel */
@ -566,15 +571,15 @@ input::placeholder {
/* Opponent Areas */
.opponent-area {
background: rgba(0,0,0,0.2);
border-radius: 6px;
padding: clamp(3px, 0.4vw, 6px) clamp(5px, 0.6vw, 10px) clamp(5px, 0.6vw, 10px);
border-radius: 8px;
padding: clamp(4px, 0.5vw, 10px) clamp(6px, 0.7vw, 14px) clamp(6px, 0.7vw, 14px);
text-align: center;
}
.opponent-area h4 {
font-size: clamp(0.65rem, 0.75vw, 0.85rem);
margin: 0 0 4px 0;
padding: clamp(2px, 0.3vw, 4px) clamp(6px, 0.8vw, 10px);
font-size: clamp(0.7rem, 0.8vw, 1rem);
margin: 0 0 6px 0;
padding: clamp(3px, 0.35vw, 6px) clamp(8px, 0.9vw, 14px);
background: rgba(244, 164, 96, 0.5);
border-radius: 4px;
white-space: nowrap;
@ -584,15 +589,15 @@ input::placeholder {
.opponent-area .card-grid {
display: grid;
grid-template-columns: repeat(3, clamp(40px, 4.5vw, 60px));
gap: clamp(3px, 0.4vw, 6px);
grid-template-columns: repeat(3, clamp(45px, 4vw, 75px));
gap: clamp(4px, 0.4vw, 8px);
}
.opponent-area .card {
width: clamp(40px, 4.5vw, 60px);
height: clamp(56px, 6.3vw, 84px);
font-size: clamp(0.75rem, 0.9vw, 1.1rem);
border-radius: 4px;
width: clamp(45px, 4vw, 75px);
height: clamp(63px, 5.6vw, 105px);
font-size: clamp(1.3rem, 1.5vw, 2.2rem);
border-radius: 5px;
}
.opponent-area.current-turn {
@ -647,13 +652,14 @@ input::placeholder {
#game-screen.active {
display: flex;
flex-direction: column;
align-items: flex-start;
align-items: center;
position: relative;
padding: 10px;
}
.game-layout {
display: flex;
justify-content: flex-start;
justify-content: center;
width: 100%;
align-items: flex-start;
}
@ -664,86 +670,136 @@ input::placeholder {
flex-direction: column;
align-items: center;
gap: 8px;
width: calc(100vw - 230px);
width: 100%;
}
/* Scoreboard Panel - positioned as overlay with cool styling */
.scoreboard-panel {
/* Side Panels - positioned in bottom corners */
.side-panel {
position: fixed;
top: 15px;
right: 15px;
background: linear-gradient(145deg, rgba(20, 60, 40, 0.95) 0%, rgba(10, 35, 25, 0.98) 100%);
border-radius: 12px;
padding: 12px;
width: 210px;
flex-shrink: 0;
overflow: hidden;
bottom: 20px;
background: linear-gradient(145deg, rgba(15, 50, 35, 0.92) 0%, rgba(8, 30, 20, 0.95) 100%);
border-radius: 14px;
padding: 16px 18px;
width: 235px;
z-index: 100;
backdrop-filter: blur(8px);
border: 1px solid rgba(244, 164, 96, 0.3);
backdrop-filter: blur(10px);
border: 1px solid rgba(244, 164, 96, 0.25);
box-shadow:
0 4px 20px rgba(0, 0, 0, 0.4),
0 0 30px rgba(244, 164, 96, 0.1),
inset 0 1px 0 rgba(255, 255, 255, 0.1);
0 4px 24px rgba(0, 0, 0, 0.5),
0 0 40px rgba(244, 164, 96, 0.08),
inset 0 1px 0 rgba(255, 255, 255, 0.08);
}
.scoreboard-panel > h4 {
.side-panel.left-panel {
left: 20px;
}
.side-panel.right-panel {
right: 20px;
}
.side-panel > h4 {
font-size: 0.9rem;
text-align: center;
margin-bottom: 10px;
margin-bottom: 12px;
color: #f4a460;
text-transform: uppercase;
letter-spacing: 0.15em;
letter-spacing: 0.2em;
font-weight: 700;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
border-bottom: 1px solid rgba(244, 164, 96, 0.2);
padding-bottom: 10px;
}
.scoreboard-panel table {
/* Standings list */
.standings-list {
font-size: 0.95rem;
}
.standings-list .standing-row {
display: flex;
justify-content: space-between;
align-items: center;
padding: 6px 8px;
border-radius: 5px;
margin-bottom: 4px;
}
.standings-list .standing-row.leader {
background: rgba(244, 164, 96, 0.2);
border-left: 3px solid #f4a460;
}
.standings-list .standing-row.you {
background: rgba(255, 255, 255, 0.1);
}
.standings-list .standing-pos {
font-weight: 700;
color: #f4a460;
width: 20px;
}
.standings-list .standing-name {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.standings-list .standing-score {
font-weight: 600;
opacity: 0.9;
}
/* Score table */
.side-panel table {
width: 100%;
border-collapse: collapse;
font-size: 0.8rem;
font-size: 0.9rem;
}
.scoreboard-panel th,
.scoreboard-panel td {
padding: 6px 5px;
.side-panel th,
.side-panel td {
padding: 7px 5px;
text-align: center;
border-bottom: 1px solid rgba(255,255,255,0.1);
border-bottom: 1px solid rgba(255,255,255,0.08);
}
.scoreboard-panel th {
.side-panel th {
font-weight: 600;
background: rgba(0,0,0,0.3);
font-size: 0.7rem;
background: rgba(0,0,0,0.25);
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 0.05em;
color: rgba(255, 255, 255, 0.7);
color: rgba(255, 255, 255, 0.6);
}
.scoreboard-panel td:first-child {
.side-panel td:first-child {
text-align: left;
font-weight: 500;
}
.scoreboard-panel tr.winner {
background: linear-gradient(90deg, rgba(244, 164, 96, 0.4) 0%, rgba(244, 164, 96, 0.2) 100%);
.side-panel tr.winner {
background: linear-gradient(90deg, rgba(244, 164, 96, 0.35) 0%, rgba(244, 164, 96, 0.15) 100%);
}
.scoreboard-panel tr.current-player {
background: rgba(244, 164, 96, 0.2);
.side-panel tr.current-player {
background: rgba(244, 164, 96, 0.15);
box-shadow: inset 3px 0 0 #f4a460;
}
.game-buttons {
margin-top: 8px;
margin-top: 10px;
display: flex;
flex-direction: column;
gap: 5px;
gap: 6px;
}
.game-buttons .btn {
font-size: 0.75rem;
padding: 6px 10px;
font-size: 0.7rem;
padding: 8px 10px;
width: 100%;
}
/* Rankings Announcement */

View File

@ -6,20 +6,16 @@ from dataclasses import dataclass
from typing import Optional
from enum import Enum
from game import Card, Player, Game, GamePhase, GameOptions, RANK_VALUES, Rank
from game import Card, Player, Game, GamePhase, GameOptions, RANK_VALUES, Rank, get_card_value
# Alias for backwards compatibility - use the centralized function from game.py
def get_ai_card_value(card: Card, options: GameOptions) -> int:
"""Get card value with house rules applied for AI decisions."""
if card.rank == Rank.JOKER:
return -5 if options.lucky_swing else -2
if card.rank == Rank.KING and options.super_kings:
return -2
if card.rank == Rank.SEVEN and options.lucky_sevens:
return 0
if card.rank == Rank.TEN and options.ten_penny:
return 0
return card.value()
"""Get card value with house rules applied for AI decisions.
This is an alias for game.get_card_value() for backwards compatibility.
"""
return get_card_value(card, options)
def can_make_pair(card1: Card, card2: Card, options: GameOptions) -> bool:

53
server/constants.py Normal file
View File

@ -0,0 +1,53 @@
# Card values - Single source of truth for all card scoring
# Per RULES.md: A=1, 2=-2, 3-10=face, J/Q=10, K=0, Joker=-2
DEFAULT_CARD_VALUES = {
'A': 1,
'2': -2,
'3': 3,
'4': 4,
'5': 5,
'6': 6,
'7': 7,
'8': 8,
'9': 9,
'10': 10,
'J': 10,
'Q': 10,
'K': 0,
'': -2, # Joker (standard)
}
# House rule modifications (per RULES.md House Rules section)
SUPER_KINGS_VALUE = -2 # K worth -2 instead of 0
LUCKY_SEVENS_VALUE = 0 # 7 worth 0 instead of 7
TEN_PENNY_VALUE = 1 # 10 worth 1 instead of 10
LUCKY_SWING_JOKER_VALUE = -5 # Joker worth -5 in Lucky Swing mode
def get_card_value_for_rank(rank_str: str, options: dict | None = None) -> int:
"""
Get point value for a card rank string, with house rules applied.
This is the single source of truth for card value calculations.
Use this for string-based rank lookups (e.g., from JSON/logs).
Args:
rank_str: Card rank as string ('A', '2', ..., 'K', '')
options: Optional dict with house rule flags (lucky_swing, super_kings, etc.)
Returns:
Point value for the card
"""
value = DEFAULT_CARD_VALUES.get(rank_str, 0)
if options:
if rank_str == '' and options.get('lucky_swing'):
value = LUCKY_SWING_JOKER_VALUE
elif rank_str == 'K' and options.get('super_kings'):
value = SUPER_KINGS_VALUE
elif rank_str == '7' and options.get('lucky_sevens'):
value = LUCKY_SEVENS_VALUE
elif rank_str == '10' and options.get('ten_penny'):
value = TEN_PENNY_VALUE
return value

View File

@ -5,6 +5,14 @@ from dataclasses import dataclass, field
from typing import Optional
from enum import Enum
from constants import (
DEFAULT_CARD_VALUES,
SUPER_KINGS_VALUE,
LUCKY_SEVENS_VALUE,
TEN_PENNY_VALUE,
LUCKY_SWING_JOKER_VALUE,
)
class Suit(Enum):
HEARTS = "hearts"
@ -30,22 +38,34 @@ class Rank(Enum):
JOKER = ""
RANK_VALUES = {
Rank.ACE: 1,
Rank.TWO: -2,
Rank.THREE: 3,
Rank.FOUR: 4,
Rank.FIVE: 5,
Rank.SIX: 6,
Rank.SEVEN: 7,
Rank.EIGHT: 8,
Rank.NINE: 9,
Rank.TEN: 10,
Rank.JACK: 10,
Rank.QUEEN: 10,
Rank.KING: 0,
Rank.JOKER: -2,
}
# Derive RANK_VALUES from DEFAULT_CARD_VALUES (single source of truth in constants.py)
RANK_VALUES = {rank: DEFAULT_CARD_VALUES[rank.value] for rank in Rank}
def get_card_value(card: "Card", options: Optional["GameOptions"] = None) -> int:
"""
Get point value for a card, with house rules applied.
This is the single source of truth for Card object value calculations.
Use this instead of card.value() when house rules need to be considered.
Args:
card: Card object to evaluate
options: Optional GameOptions with house rule flags
Returns:
Point value for the card
"""
if options:
if card.rank == Rank.JOKER:
return LUCKY_SWING_JOKER_VALUE if options.lucky_swing else RANK_VALUES[Rank.JOKER]
if card.rank == Rank.KING and options.super_kings:
return SUPER_KINGS_VALUE
if card.rank == Rank.SEVEN and options.lucky_sevens:
return LUCKY_SEVENS_VALUE
if card.rank == Rank.TEN and options.ten_penny:
return TEN_PENNY_VALUE
return RANK_VALUES[card.rank]
@dataclass
@ -128,19 +148,6 @@ class Player:
if len(self.cards) != 6:
return 0
def get_card_value(card: Card) -> int:
"""Get card value with house rules applied."""
if options:
if card.rank == Rank.JOKER:
return -5 if options.lucky_swing else -2
if card.rank == Rank.KING and options.super_kings:
return -2
if card.rank == Rank.SEVEN and options.lucky_sevens:
return 0
if card.rank == Rank.TEN and options.ten_penny:
return 1
return card.value()
def cards_match(card1: Card, card2: Card) -> bool:
"""Check if two cards match for pairing (with Queens Wild support)."""
if card1.rank == card2.rank:
@ -190,9 +197,9 @@ class Player:
continue
else:
if top_idx not in four_of_kind_positions:
total += get_card_value(top_card)
total += get_card_value(top_card, options)
if bottom_idx not in four_of_kind_positions:
total += get_card_value(bottom_card)
total += get_card_value(bottom_card, options)
self.score = total
return total
@ -257,6 +264,22 @@ class Game:
def flip_on_discard(self) -> bool:
return self.options.flip_on_discard
def get_card_values(self) -> dict:
"""Get current card values with house rules applied."""
values = DEFAULT_CARD_VALUES.copy()
# Apply house rule modifications
if self.options.super_kings:
values['K'] = SUPER_KINGS_VALUE
if self.options.lucky_sevens:
values['7'] = LUCKY_SEVENS_VALUE
if self.options.ten_penny:
values['10'] = TEN_PENNY_VALUE
if self.options.lucky_swing:
values[''] = LUCKY_SWING_JOKER_VALUE
return values
def add_player(self, player: Player) -> bool:
if len(self.players) >= 6:
return False
@ -606,4 +629,5 @@ class Game:
),
"initial_flips": self.options.initial_flips,
"flip_on_discard": self.flip_on_discard,
"card_values": self.get_card_values(),
}

View File

@ -14,6 +14,7 @@ from typing import Optional
from enum import Enum
from game import Rank, RANK_VALUES, GameOptions
from constants import get_card_value_for_rank
# =============================================================================
@ -21,25 +22,12 @@ from game import Rank, RANK_VALUES, GameOptions
# =============================================================================
def get_card_value(rank: str, options: Optional[dict] = None) -> int:
"""Get point value for a card rank string."""
rank_map = {
'A': 1, '2': -2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7,
'8': 8, '9': 9, '10': 10, 'J': 10, 'Q': 10, 'K': 0, '': -2
}
value = rank_map.get(rank, 0)
"""Get point value for a card rank string.
# Apply house rules if provided
if options:
if rank == '' and options.get('lucky_swing'):
value = -5
if rank == 'K' and options.get('super_kings'):
value = -2
if rank == '7' and options.get('lucky_sevens'):
value = 0
if rank == '10' and options.get('ten_penny'):
value = 1
return value
This is a wrapper around constants.get_card_value_for_rank() for
backwards compatibility with existing analyzer code.
"""
return get_card_value_for_rank(rank, options)
def rank_quality(rank: str, options: Optional[dict] = None) -> str: