v3.1.0: Invite-gated auth, Glicko-2 ratings, matchmaking queue
- Enforce invite codes on registration (INVITE_ONLY=true by default) - Bootstrap admin account for first-time setup - Require authentication for WebSocket connections and room creation - Add Glicko-2 rating system with multiplayer pairwise comparisons - Add Redis-backed matchmaking queue with expanding rating window - Auto-start matched games with standard rules after countdown - Add "Find Game" button and matchmaking UI to client - Add rating column to leaderboard - Scale down docker-compose.prod.yml for 512MB droplet Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
440
client/app.js
440
client/app.js
@@ -79,8 +79,7 @@ class GolfGame {
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const roomCode = params.get('room');
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if (roomCode) {
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this.roomCodeInput.value = roomCode.toUpperCase();
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// Focus name input so user can quickly enter name and join
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this.playerNameInput.focus();
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this.roomCodeInput.focus();
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// Clean up URL without reloading
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window.history.replaceState({}, '', window.location.pathname);
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}
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@@ -367,16 +366,24 @@ class GolfGame {
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initElements() {
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// Screens
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this.lobbyScreen = document.getElementById('lobby-screen');
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this.matchmakingScreen = document.getElementById('matchmaking-screen');
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this.waitingScreen = document.getElementById('waiting-screen');
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this.gameScreen = document.getElementById('game-screen');
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// Lobby elements
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this.playerNameInput = document.getElementById('player-name');
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this.roomCodeInput = document.getElementById('room-code');
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this.findGameBtn = document.getElementById('find-game-btn');
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this.createRoomBtn = document.getElementById('create-room-btn');
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this.joinRoomBtn = document.getElementById('join-room-btn');
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this.lobbyError = document.getElementById('lobby-error');
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// Matchmaking elements
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this.matchmakingStatus = document.getElementById('matchmaking-status');
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this.matchmakingTime = document.getElementById('matchmaking-time');
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this.matchmakingQueueInfo = document.getElementById('matchmaking-queue-info');
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this.cancelMatchmakingBtn = document.getElementById('cancel-matchmaking-btn');
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this.matchmakingTimer = null;
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// Waiting room elements
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this.displayRoomCode = document.getElementById('display-room-code');
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this.copyRoomCodeBtn = document.getElementById('copy-room-code');
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@@ -470,6 +477,8 @@ class GolfGame {
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}
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bindEvents() {
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this.findGameBtn?.addEventListener('click', () => { this.playSound('click'); this.findGame(); });
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this.cancelMatchmakingBtn?.addEventListener('click', () => { this.playSound('click'); this.cancelMatchmaking(); });
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this.createRoomBtn.addEventListener('click', () => { this.playSound('click'); this.createRoom(); });
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this.joinRoomBtn.addEventListener('click', () => { this.playSound('click'); this.joinRoom(); });
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this.startGameBtn.addEventListener('click', () => { this.playSound('success'); this.startGame(); });
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@@ -502,9 +511,6 @@ class GolfGame {
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});
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// Enter key handlers
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this.playerNameInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.createRoomBtn.click();
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});
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this.roomCodeInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.joinRoomBtn.click();
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});
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@@ -612,7 +618,13 @@ class GolfGame {
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connect() {
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.host || 'localhost:8000';
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const wsUrl = `${protocol}//${host}/ws`;
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let wsUrl = `${protocol}//${host}/ws`;
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// Attach auth token if available
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const token = this.authManager?.token;
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if (token) {
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wsUrl += `?token=${encodeURIComponent(token)}`;
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}
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this.ws = new WebSocket(wsUrl);
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@@ -636,6 +648,14 @@ class GolfGame {
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};
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}
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reconnect() {
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if (this.ws) {
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this.ws.onclose = null; // Prevent error message on intentional close
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this.ws.close();
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}
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this.connect();
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}
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send(message) {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(message));
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@@ -682,6 +702,7 @@ class GolfGame {
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case 'round_started':
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// Clear any countdown from previous hole
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this.clearNextHoleCountdown();
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this.dismissScoresheetModal();
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this.nextRoundBtn.classList.remove('waiting');
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// Clear round winner highlights
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this.roundWinnerNames = new Set();
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@@ -867,15 +888,80 @@ class GolfGame {
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}
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break;
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case 'queue_joined':
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this.showScreen('matchmaking');
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this.startMatchmakingTimer();
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this.updateMatchmakingStatus(data);
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break;
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case 'queue_status':
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this.updateMatchmakingStatus(data);
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break;
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case 'queue_matched':
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this.stopMatchmakingTimer();
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if (this.matchmakingStatus) {
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this.matchmakingStatus.textContent = 'Match found!';
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}
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break;
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case 'queue_left':
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this.stopMatchmakingTimer();
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this.showScreen('lobby');
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break;
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case 'error':
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this.showError(data.message);
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break;
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}
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}
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// Matchmaking
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findGame() {
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this.connect();
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this.ws.onopen = () => {
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this.send({ type: 'queue_join' });
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};
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}
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cancelMatchmaking() {
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this.send({ type: 'queue_leave' });
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this.stopMatchmakingTimer();
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this.showScreen('lobby');
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}
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startMatchmakingTimer() {
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this.matchmakingStartTime = Date.now();
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this.stopMatchmakingTimer();
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this.matchmakingTimer = setInterval(() => {
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const elapsed = Math.floor((Date.now() - this.matchmakingStartTime) / 1000);
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const mins = Math.floor(elapsed / 60);
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const secs = elapsed % 60;
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if (this.matchmakingTime) {
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this.matchmakingTime.textContent = `${mins}:${secs.toString().padStart(2, '0')}`;
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}
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}, 1000);
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}
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stopMatchmakingTimer() {
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if (this.matchmakingTimer) {
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clearInterval(this.matchmakingTimer);
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this.matchmakingTimer = null;
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}
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}
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updateMatchmakingStatus(data) {
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if (this.matchmakingQueueInfo) {
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const parts = [];
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if (data.queue_size) parts.push(`${data.queue_size} player${data.queue_size !== 1 ? 's' : ''} in queue`);
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if (data.position) parts.push(`Position: #${data.position}`);
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this.matchmakingQueueInfo.textContent = parts.join(' \u2022 ');
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}
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}
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// Room Actions
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createRoom() {
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const name = this.playerNameInput.value.trim() || 'Player';
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const name = this.authManager?.user?.username || 'Player';
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this.connect();
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this.ws.onopen = () => {
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this.send({ type: 'create_room', player_name: name });
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@@ -883,7 +969,7 @@ class GolfGame {
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}
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joinRoom() {
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const name = this.playerNameInput.value.trim() || 'Player';
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const name = this.authManager?.user?.username || 'Player';
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const code = this.roomCodeInput.value.trim().toUpperCase();
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if (code.length !== 4) {
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@@ -1509,20 +1595,260 @@ class GolfGame {
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}
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showKnockBanner(playerName) {
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const banner = document.createElement('div');
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banner.className = 'knock-banner';
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banner.innerHTML = `<span>${playerName ? playerName + ' knocked!' : 'KNOCK!'}</span>`;
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document.body.appendChild(banner);
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const duration = window.TIMING?.knock?.statusDuration || 2500;
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const message = playerName ? `${playerName} KNOCKED!` : 'KNOCK!';
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this.setStatus(message, 'knock');
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document.body.classList.add('screen-shake');
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setTimeout(() => {
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banner.classList.add('fading');
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document.body.classList.remove('screen-shake');
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}, 800);
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setTimeout(() => {
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banner.remove();
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}, 1100);
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}, 300);
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// Restore normal status after duration
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this._knockStatusTimeout = setTimeout(() => {
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// Only clear if still showing knock status
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if (this.statusMessage.classList.contains('knock')) {
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this.setStatus('Final turn!', 'opponent-turn');
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}
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}, duration);
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}
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// --- V3_17: Scoresheet Modal ---
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showScoresheetModal(scores, gameState, rankings) {
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// Remove existing modal if any
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const existing = document.getElementById('scoresheet-modal');
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if (existing) existing.remove();
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// Also update side panel data (silently)
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this.showScoreboard(scores, false, rankings);
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const cardValues = gameState?.card_values || this.getDefaultCardValues();
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const scoringRules = gameState?.scoring_rules || {};
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const knockerId = gameState?.finisher_id;
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const currentRound = gameState?.current_round || '?';
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const totalRounds = gameState?.total_rounds || '?';
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// Find round winner(s)
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const roundScores = scores.map(s => s.score);
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const minRoundScore = Math.min(...roundScores);
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// Build player rows - knocker first, then others
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const ordered = [...gameState.players].sort((a, b) => {
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if (a.id === knockerId) return -1;
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if (b.id === knockerId) return 1;
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return 0;
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});
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const playerRowsHtml = ordered.map(player => {
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const scoreData = scores.find(s => s.name === player.name) || {};
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const result = this.calculateColumnScores(player.cards, cardValues, scoringRules, false);
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const isKnocker = player.id === knockerId;
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const isLowScore = scoreData.score === minRoundScore;
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const colIndices = [[0, 3], [1, 4], [2, 5]];
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// Badge
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let badge = '';
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if (isKnocker) badge = '<span class="ss-badge ss-badge-knock">KNOCKED</span>';
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else if (isLowScore) badge = '<span class="ss-badge ss-badge-low">LOW SCORE</span>';
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// Build columns
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const columnsHtml = colIndices.map((indices, c) => {
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const col = result.columns[c];
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const topCard = player.cards[indices[0]];
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const bottomCard = player.cards[indices[1]];
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const isPair = col.isPair;
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const topMini = this.renderMiniCard(topCard, isPair);
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const bottomMini = this.renderMiniCard(bottomCard, isPair);
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let colScore;
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if (isPair) {
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const pairLabel = col.pairValue !== 0 ? `PAIR ${col.pairValue}` : 'PAIR 0';
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colScore = `<div class="ss-col-score ss-pair">${pairLabel}</div>`;
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} else {
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const val = col.topValue + col.bottomValue;
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const cls = val < 0 ? 'ss-negative' : '';
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colScore = `<div class="ss-col-score ${cls}">${val >= 0 ? '+' + val : val}</div>`;
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}
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return `<div class="ss-column${isPair ? ' ss-column-paired' : ''}">
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${topMini}${bottomMini}
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${colScore}
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</div>`;
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}).join('');
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// Bonuses
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let bonusHtml = '';
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if (result.bonuses.length > 0) {
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bonusHtml = result.bonuses.map(b => {
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const label = b.type === 'wolfpack' ? 'WOLFPACK' : 'FOUR OF A KIND';
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return `<span class="ss-bonus">${label} ${b.value}</span>`;
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}).join(' ');
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}
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const roundScore = scoreData.score !== undefined ? scoreData.score : '-';
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const totalScore = scoreData.total !== undefined ? scoreData.total : '-';
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return `<div class="ss-player-row">
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<div class="ss-player-header">
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<span class="ss-player-name">${player.name}</span>
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${badge}
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</div>
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<div class="ss-columns">${columnsHtml}</div>
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${bonusHtml ? `<div class="ss-bonuses">${bonusHtml}</div>` : ''}
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<div class="ss-scores">
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<span>Hole: <strong>${roundScore}</strong></span>
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<span>Total: <strong>${totalScore}</strong></span>
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</div>
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</div>`;
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}).join('');
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// Create modal
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const modal = document.createElement('div');
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modal.id = 'scoresheet-modal';
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modal.className = 'scoresheet-modal';
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modal.innerHTML = `
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<div class="scoresheet-content">
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<div class="ss-header">Hole ${currentRound} of ${totalRounds}</div>
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<div class="ss-players">${playerRowsHtml}</div>
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<button class="btn btn-primary ss-next-btn" id="ss-next-btn">Next Hole</button>
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</div>
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`;
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document.body.appendChild(modal);
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this.setStatus('Hole complete');
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// Bind next button
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const nextBtn = document.getElementById('ss-next-btn');
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nextBtn.addEventListener('click', () => {
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this.playSound('click');
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this.dismissScoresheetModal();
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this.nextRound();
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});
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// Start countdown
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this.startScoresheetCountdown(nextBtn);
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// Animate entrance
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if (!window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
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this.animateScoresheetEntrance(modal);
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}
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}
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renderMiniCard(card, isPaired) {
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if (!card || !card.rank) return '<div class="ss-mini-card ss-mini-back"></div>';
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const suit = card.suit;
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const isRed = suit === 'hearts' || suit === 'diamonds';
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const symbol = this.getSuitSymbol(suit);
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const rank = card.rank === '★' ? '★' : card.rank;
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const classes = [
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'ss-mini-card',
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isRed ? 'ss-red' : 'ss-black',
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isPaired ? 'ss-mini-paired' : ''
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].filter(Boolean).join(' ');
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return `<div class="${classes}">${rank}${symbol}</div>`;
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}
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animateScoresheetEntrance(modal) {
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const T = window.TIMING?.scoresheet || {};
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const playerRows = modal.querySelectorAll('.ss-player-row');
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const nextBtn = modal.querySelector('.ss-next-btn');
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// Start everything hidden
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playerRows.forEach(row => {
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row.style.opacity = '0';
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row.style.transform = 'translateY(10px)';
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});
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if (nextBtn) {
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nextBtn.style.opacity = '0';
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}
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// Stagger player rows in
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if (window.anime) {
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anime({
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targets: Array.from(playerRows),
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opacity: [0, 1],
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translateY: [10, 0],
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delay: anime.stagger(T.playerStagger || 150),
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duration: 300,
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easing: 'easeOutCubic',
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complete: () => {
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// Animate paired columns glow
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setTimeout(() => {
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modal.querySelectorAll('.ss-column-paired').forEach(col => {
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col.classList.add('ss-pair-glow');
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});
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}, T.pairGlowDelay || 200);
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}
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});
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// Fade in button after rows
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const totalRowDelay = (playerRows.length - 1) * (T.playerStagger || 150) + 300;
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anime({
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targets: nextBtn,
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opacity: [0, 1],
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delay: totalRowDelay,
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duration: 200,
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easing: 'easeOutCubic',
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});
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} else {
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// No anime.js - show immediately
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playerRows.forEach(row => {
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row.style.opacity = '1';
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row.style.transform = '';
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});
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if (nextBtn) nextBtn.style.opacity = '1';
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}
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}
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startScoresheetCountdown(btn) {
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this.clearScoresheetCountdown();
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const COUNTDOWN_SECONDS = 15;
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let remaining = COUNTDOWN_SECONDS;
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const update = () => {
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if (this.isHost) {
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btn.textContent = `Next Hole (${remaining}s)`;
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btn.disabled = false;
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} else {
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btn.textContent = `Next hole in ${remaining}s...`;
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btn.disabled = true;
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}
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};
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update();
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this.scoresheetCountdownInterval = setInterval(() => {
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remaining--;
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if (remaining <= 0) {
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this.clearScoresheetCountdown();
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if (this.isHost) {
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this.dismissScoresheetModal();
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this.nextRound();
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} else {
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btn.textContent = 'Waiting for host...';
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}
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} else {
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update();
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}
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}, 1000);
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}
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clearScoresheetCountdown() {
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if (this.scoresheetCountdownInterval) {
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clearInterval(this.scoresheetCountdownInterval);
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this.scoresheetCountdownInterval = null;
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}
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}
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dismissScoresheetModal() {
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this.clearScoresheetCountdown();
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const modal = document.getElementById('scoresheet-modal');
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if (modal) modal.remove();
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}
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// --- V3_02: Dealing Animation ---
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@@ -1641,8 +1967,8 @@ class GolfGame {
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const newState = this.postRevealState || this.gameState;
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if (!oldState || !newState) {
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// Fallback: show scoreboard immediately
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this.showScoreboard(scores, false, rankings);
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// Fallback: show scoresheet immediately
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this.showScoresheetModal(scores, this.gameState, rankings);
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return;
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}
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@@ -1687,18 +2013,14 @@ class GolfGame {
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this.highlightPlayerArea(player.id, false);
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}
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// All revealed - run score tally before showing scoreboard
|
||||
// All revealed - show scoresheet modal
|
||||
this.revealAnimationInProgress = false;
|
||||
this.preRevealState = null;
|
||||
this.postRevealState = null;
|
||||
this.renderGame();
|
||||
|
||||
// V3_07: Animated score tallying
|
||||
if (!window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
|
||||
await this.runScoreTally(newState.players, knockerId);
|
||||
}
|
||||
|
||||
this.showScoreboard(scores, false, rankings);
|
||||
// V3_17: Scoresheet modal replaces tally + side panel scoreboard
|
||||
this.showScoresheetModal(scores, newState, rankings);
|
||||
}
|
||||
|
||||
getCardsToReveal(oldState, newState) {
|
||||
@@ -2558,6 +2880,7 @@ class GolfGame {
|
||||
|
||||
nextRound() {
|
||||
this.clearNextHoleCountdown();
|
||||
this.clearScoresheetCountdown();
|
||||
this.send({ type: 'next_round' });
|
||||
this.gameButtons.classList.add('hidden');
|
||||
this.nextRoundBtn.classList.remove('waiting');
|
||||
@@ -2585,7 +2908,19 @@ class GolfGame {
|
||||
|
||||
// UI Helpers
|
||||
showScreen(screen) {
|
||||
// Accept string names or DOM elements
|
||||
if (typeof screen === 'string') {
|
||||
const screenMap = {
|
||||
'lobby': this.lobbyScreen,
|
||||
'matchmaking': this.matchmakingScreen,
|
||||
'waiting': this.waitingScreen,
|
||||
'game': this.gameScreen,
|
||||
};
|
||||
screen = screenMap[screen] || screen;
|
||||
}
|
||||
|
||||
this.lobbyScreen.classList.remove('active');
|
||||
this.matchmakingScreen?.classList.remove('active');
|
||||
this.waitingScreen.classList.remove('active');
|
||||
this.gameScreen.classList.remove('active');
|
||||
if (this.rulesScreen) {
|
||||
@@ -3873,13 +4208,8 @@ class GolfGame {
|
||||
return;
|
||||
}
|
||||
|
||||
// Show game buttons
|
||||
this.gameButtons.classList.remove('hidden');
|
||||
this.newGameBtn.classList.add('hidden');
|
||||
this.nextRoundBtn.classList.remove('hidden');
|
||||
|
||||
// Start countdown for next hole
|
||||
this.startNextHoleCountdown();
|
||||
// V3_17: Scoresheet modal handles Next Hole button/countdown now
|
||||
// Side panel just updates data silently
|
||||
}
|
||||
|
||||
startNextHoleCountdown() {
|
||||
@@ -4144,13 +4474,32 @@ class AuthManager {
|
||||
this.initElements();
|
||||
this.bindEvents();
|
||||
this.updateUI();
|
||||
|
||||
// Validate stored token on load
|
||||
if (this.token) {
|
||||
this.validateToken();
|
||||
}
|
||||
}
|
||||
|
||||
async validateToken() {
|
||||
try {
|
||||
const response = await fetch('/api/auth/me', {
|
||||
headers: { 'Authorization': `Bearer ${this.token}` },
|
||||
});
|
||||
if (!response.ok) {
|
||||
this.logout();
|
||||
}
|
||||
} catch {
|
||||
// Network error - keep token, will fail on next action
|
||||
}
|
||||
}
|
||||
|
||||
initElements() {
|
||||
this.authBar = document.getElementById('auth-bar');
|
||||
this.authUsername = document.getElementById('auth-username');
|
||||
this.logoutBtn = document.getElementById('auth-logout-btn');
|
||||
this.authButtons = document.getElementById('auth-buttons');
|
||||
this.authPrompt = document.getElementById('auth-prompt');
|
||||
this.lobbyGameControls = document.getElementById('lobby-game-controls');
|
||||
this.loginBtn = document.getElementById('login-btn');
|
||||
this.signupBtn = document.getElementById('signup-btn');
|
||||
this.modal = document.getElementById('auth-modal');
|
||||
@@ -4162,6 +4511,7 @@ class AuthManager {
|
||||
this.loginError = document.getElementById('login-error');
|
||||
this.signupFormContainer = document.getElementById('signup-form-container');
|
||||
this.signupForm = document.getElementById('signup-form');
|
||||
this.signupInviteCode = document.getElementById('signup-invite-code');
|
||||
this.signupUsername = document.getElementById('signup-username');
|
||||
this.signupEmail = document.getElementById('signup-email');
|
||||
this.signupPassword = document.getElementById('signup-password');
|
||||
@@ -4247,10 +4597,6 @@ class AuthManager {
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.loginError.textContent = 'Connection error';
|
||||
}
|
||||
@@ -4260,6 +4606,7 @@ class AuthManager {
|
||||
e.preventDefault();
|
||||
this.clearErrors();
|
||||
|
||||
const invite_code = this.signupInviteCode?.value.trim() || null;
|
||||
const username = this.signupUsername.value.trim();
|
||||
const email = this.signupEmail.value.trim() || null;
|
||||
const password = this.signupPassword.value;
|
||||
@@ -4268,7 +4615,7 @@ class AuthManager {
|
||||
const response = await fetch('/api/auth/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, email, password }),
|
||||
body: JSON.stringify({ invite_code, username, email, password }),
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
@@ -4280,10 +4627,6 @@ class AuthManager {
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.signupError.textContent = 'Connection error';
|
||||
}
|
||||
@@ -4308,16 +4651,15 @@ class AuthManager {
|
||||
updateUI() {
|
||||
if (this.user) {
|
||||
this.authBar?.classList.remove('hidden');
|
||||
this.authButtons?.classList.add('hidden');
|
||||
this.authPrompt?.classList.add('hidden');
|
||||
this.lobbyGameControls?.classList.remove('hidden');
|
||||
if (this.authUsername) {
|
||||
this.authUsername.textContent = this.user.username;
|
||||
}
|
||||
if (this.game.playerNameInput && !this.game.playerNameInput.value) {
|
||||
this.game.playerNameInput.value = this.user.username;
|
||||
}
|
||||
} else {
|
||||
this.authBar?.classList.add('hidden');
|
||||
this.authButtons?.classList.remove('hidden');
|
||||
this.authPrompt?.classList.remove('hidden');
|
||||
this.lobbyGameControls?.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user