v3.1.0: Invite-gated auth, Glicko-2 ratings, matchmaking queue
- Enforce invite codes on registration (INVITE_ONLY=true by default) - Bootstrap admin account for first-time setup - Require authentication for WebSocket connections and room creation - Add Glicko-2 rating system with multiplayer pairwise comparisons - Add Redis-backed matchmaking queue with expanding rating window - Auto-start matched games with standard rules after countdown - Add "Find Game" button and matchmaking UI to client - Add rating column to leaderboard - Scale down docker-compose.prod.yml for 512MB droplet Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
c59c1e28e2
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15
.env.example
15
.env.example
@ -55,7 +55,12 @@ ROOM_CODE_LENGTH=4
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SECRET_KEY=
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# Enable invite-only mode (requires invitation to register)
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INVITE_ONLY=false
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INVITE_ONLY=true
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# Bootstrap admin account (for first-time setup with INVITE_ONLY=true)
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# Remove these after first login!
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# BOOTSTRAP_ADMIN_USERNAME=admin
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# BOOTSTRAP_ADMIN_PASSWORD=changeme12345
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# Comma-separated list of admin email addresses
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ADMIN_EMAILS=
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@ -104,5 +109,13 @@ CARD_LUCKY_SWING_JOKER=-5 # Joker value when lucky_swing enabled
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# Enable rate limiting (recommended for production)
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# RATE_LIMIT_ENABLED=true
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# Redis URL (required for matchmaking and rate limiting)
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# REDIS_URL=redis://localhost:6379
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# Base URL for email links
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# BASE_URL=https://your-domain.com
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# Matchmaking (skill-based public games)
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MATCHMAKING_ENABLED=true
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MATCHMAKING_MIN_PLAYERS=2
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MATCHMAKING_MAX_PLAYERS=4
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440
client/app.js
440
client/app.js
@ -79,8 +79,7 @@ class GolfGame {
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const roomCode = params.get('room');
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if (roomCode) {
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this.roomCodeInput.value = roomCode.toUpperCase();
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// Focus name input so user can quickly enter name and join
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this.playerNameInput.focus();
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this.roomCodeInput.focus();
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// Clean up URL without reloading
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window.history.replaceState({}, '', window.location.pathname);
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}
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@ -367,16 +366,24 @@ class GolfGame {
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initElements() {
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// Screens
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this.lobbyScreen = document.getElementById('lobby-screen');
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this.matchmakingScreen = document.getElementById('matchmaking-screen');
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this.waitingScreen = document.getElementById('waiting-screen');
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this.gameScreen = document.getElementById('game-screen');
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// Lobby elements
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this.playerNameInput = document.getElementById('player-name');
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this.roomCodeInput = document.getElementById('room-code');
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this.findGameBtn = document.getElementById('find-game-btn');
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this.createRoomBtn = document.getElementById('create-room-btn');
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this.joinRoomBtn = document.getElementById('join-room-btn');
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this.lobbyError = document.getElementById('lobby-error');
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// Matchmaking elements
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this.matchmakingStatus = document.getElementById('matchmaking-status');
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this.matchmakingTime = document.getElementById('matchmaking-time');
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this.matchmakingQueueInfo = document.getElementById('matchmaking-queue-info');
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this.cancelMatchmakingBtn = document.getElementById('cancel-matchmaking-btn');
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this.matchmakingTimer = null;
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// Waiting room elements
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this.displayRoomCode = document.getElementById('display-room-code');
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this.copyRoomCodeBtn = document.getElementById('copy-room-code');
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@ -470,6 +477,8 @@ class GolfGame {
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}
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bindEvents() {
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this.findGameBtn?.addEventListener('click', () => { this.playSound('click'); this.findGame(); });
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this.cancelMatchmakingBtn?.addEventListener('click', () => { this.playSound('click'); this.cancelMatchmaking(); });
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this.createRoomBtn.addEventListener('click', () => { this.playSound('click'); this.createRoom(); });
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this.joinRoomBtn.addEventListener('click', () => { this.playSound('click'); this.joinRoom(); });
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this.startGameBtn.addEventListener('click', () => { this.playSound('success'); this.startGame(); });
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@ -502,9 +511,6 @@ class GolfGame {
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});
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// Enter key handlers
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this.playerNameInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.createRoomBtn.click();
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});
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this.roomCodeInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.joinRoomBtn.click();
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});
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@ -612,7 +618,13 @@ class GolfGame {
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connect() {
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.host || 'localhost:8000';
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const wsUrl = `${protocol}//${host}/ws`;
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let wsUrl = `${protocol}//${host}/ws`;
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// Attach auth token if available
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const token = this.authManager?.token;
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if (token) {
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wsUrl += `?token=${encodeURIComponent(token)}`;
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}
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this.ws = new WebSocket(wsUrl);
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@ -636,6 +648,14 @@ class GolfGame {
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};
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}
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reconnect() {
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if (this.ws) {
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this.ws.onclose = null; // Prevent error message on intentional close
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this.ws.close();
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}
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this.connect();
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}
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send(message) {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(message));
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@ -682,6 +702,7 @@ class GolfGame {
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case 'round_started':
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// Clear any countdown from previous hole
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this.clearNextHoleCountdown();
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this.dismissScoresheetModal();
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this.nextRoundBtn.classList.remove('waiting');
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// Clear round winner highlights
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this.roundWinnerNames = new Set();
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@ -867,15 +888,80 @@ class GolfGame {
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}
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break;
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case 'queue_joined':
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this.showScreen('matchmaking');
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this.startMatchmakingTimer();
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this.updateMatchmakingStatus(data);
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break;
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case 'queue_status':
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this.updateMatchmakingStatus(data);
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break;
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case 'queue_matched':
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this.stopMatchmakingTimer();
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if (this.matchmakingStatus) {
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this.matchmakingStatus.textContent = 'Match found!';
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}
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break;
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case 'queue_left':
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this.stopMatchmakingTimer();
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this.showScreen('lobby');
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break;
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case 'error':
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this.showError(data.message);
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break;
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}
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}
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// Matchmaking
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findGame() {
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this.connect();
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this.ws.onopen = () => {
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this.send({ type: 'queue_join' });
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};
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}
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cancelMatchmaking() {
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this.send({ type: 'queue_leave' });
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this.stopMatchmakingTimer();
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this.showScreen('lobby');
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}
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startMatchmakingTimer() {
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this.matchmakingStartTime = Date.now();
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this.stopMatchmakingTimer();
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this.matchmakingTimer = setInterval(() => {
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const elapsed = Math.floor((Date.now() - this.matchmakingStartTime) / 1000);
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const mins = Math.floor(elapsed / 60);
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const secs = elapsed % 60;
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if (this.matchmakingTime) {
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this.matchmakingTime.textContent = `${mins}:${secs.toString().padStart(2, '0')}`;
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}
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}, 1000);
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}
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stopMatchmakingTimer() {
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if (this.matchmakingTimer) {
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clearInterval(this.matchmakingTimer);
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this.matchmakingTimer = null;
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}
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}
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updateMatchmakingStatus(data) {
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if (this.matchmakingQueueInfo) {
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const parts = [];
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if (data.queue_size) parts.push(`${data.queue_size} player${data.queue_size !== 1 ? 's' : ''} in queue`);
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if (data.position) parts.push(`Position: #${data.position}`);
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this.matchmakingQueueInfo.textContent = parts.join(' \u2022 ');
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}
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}
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// Room Actions
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createRoom() {
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const name = this.playerNameInput.value.trim() || 'Player';
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const name = this.authManager?.user?.username || 'Player';
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this.connect();
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this.ws.onopen = () => {
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this.send({ type: 'create_room', player_name: name });
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@ -883,7 +969,7 @@ class GolfGame {
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}
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joinRoom() {
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const name = this.playerNameInput.value.trim() || 'Player';
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const name = this.authManager?.user?.username || 'Player';
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const code = this.roomCodeInput.value.trim().toUpperCase();
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if (code.length !== 4) {
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@ -1509,20 +1595,260 @@ class GolfGame {
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}
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showKnockBanner(playerName) {
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const banner = document.createElement('div');
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banner.className = 'knock-banner';
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banner.innerHTML = `<span>${playerName ? playerName + ' knocked!' : 'KNOCK!'}</span>`;
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document.body.appendChild(banner);
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const duration = window.TIMING?.knock?.statusDuration || 2500;
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const message = playerName ? `${playerName} KNOCKED!` : 'KNOCK!';
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this.setStatus(message, 'knock');
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document.body.classList.add('screen-shake');
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setTimeout(() => {
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banner.classList.add('fading');
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document.body.classList.remove('screen-shake');
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}, 800);
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setTimeout(() => {
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banner.remove();
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}, 1100);
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}, 300);
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// Restore normal status after duration
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this._knockStatusTimeout = setTimeout(() => {
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// Only clear if still showing knock status
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if (this.statusMessage.classList.contains('knock')) {
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this.setStatus('Final turn!', 'opponent-turn');
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}
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}, duration);
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}
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// --- V3_17: Scoresheet Modal ---
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showScoresheetModal(scores, gameState, rankings) {
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// Remove existing modal if any
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const existing = document.getElementById('scoresheet-modal');
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if (existing) existing.remove();
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// Also update side panel data (silently)
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this.showScoreboard(scores, false, rankings);
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const cardValues = gameState?.card_values || this.getDefaultCardValues();
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const scoringRules = gameState?.scoring_rules || {};
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const knockerId = gameState?.finisher_id;
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const currentRound = gameState?.current_round || '?';
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const totalRounds = gameState?.total_rounds || '?';
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// Find round winner(s)
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const roundScores = scores.map(s => s.score);
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const minRoundScore = Math.min(...roundScores);
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// Build player rows - knocker first, then others
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const ordered = [...gameState.players].sort((a, b) => {
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if (a.id === knockerId) return -1;
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if (b.id === knockerId) return 1;
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return 0;
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});
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const playerRowsHtml = ordered.map(player => {
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const scoreData = scores.find(s => s.name === player.name) || {};
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const result = this.calculateColumnScores(player.cards, cardValues, scoringRules, false);
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const isKnocker = player.id === knockerId;
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const isLowScore = scoreData.score === minRoundScore;
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const colIndices = [[0, 3], [1, 4], [2, 5]];
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// Badge
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let badge = '';
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if (isKnocker) badge = '<span class="ss-badge ss-badge-knock">KNOCKED</span>';
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else if (isLowScore) badge = '<span class="ss-badge ss-badge-low">LOW SCORE</span>';
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// Build columns
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const columnsHtml = colIndices.map((indices, c) => {
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const col = result.columns[c];
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const topCard = player.cards[indices[0]];
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const bottomCard = player.cards[indices[1]];
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const isPair = col.isPair;
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const topMini = this.renderMiniCard(topCard, isPair);
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const bottomMini = this.renderMiniCard(bottomCard, isPair);
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let colScore;
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if (isPair) {
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const pairLabel = col.pairValue !== 0 ? `PAIR ${col.pairValue}` : 'PAIR 0';
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colScore = `<div class="ss-col-score ss-pair">${pairLabel}</div>`;
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} else {
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const val = col.topValue + col.bottomValue;
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const cls = val < 0 ? 'ss-negative' : '';
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colScore = `<div class="ss-col-score ${cls}">${val >= 0 ? '+' + val : val}</div>`;
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}
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return `<div class="ss-column${isPair ? ' ss-column-paired' : ''}">
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${topMini}${bottomMini}
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${colScore}
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</div>`;
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}).join('');
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// Bonuses
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let bonusHtml = '';
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if (result.bonuses.length > 0) {
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bonusHtml = result.bonuses.map(b => {
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const label = b.type === 'wolfpack' ? 'WOLFPACK' : 'FOUR OF A KIND';
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return `<span class="ss-bonus">${label} ${b.value}</span>`;
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}).join(' ');
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}
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const roundScore = scoreData.score !== undefined ? scoreData.score : '-';
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const totalScore = scoreData.total !== undefined ? scoreData.total : '-';
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return `<div class="ss-player-row">
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<div class="ss-player-header">
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<span class="ss-player-name">${player.name}</span>
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${badge}
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</div>
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<div class="ss-columns">${columnsHtml}</div>
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${bonusHtml ? `<div class="ss-bonuses">${bonusHtml}</div>` : ''}
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<div class="ss-scores">
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<span>Hole: <strong>${roundScore}</strong></span>
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<span>Total: <strong>${totalScore}</strong></span>
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</div>
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</div>`;
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}).join('');
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// Create modal
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const modal = document.createElement('div');
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modal.id = 'scoresheet-modal';
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modal.className = 'scoresheet-modal';
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modal.innerHTML = `
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<div class="scoresheet-content">
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<div class="ss-header">Hole ${currentRound} of ${totalRounds}</div>
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<div class="ss-players">${playerRowsHtml}</div>
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<button class="btn btn-primary ss-next-btn" id="ss-next-btn">Next Hole</button>
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</div>
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`;
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document.body.appendChild(modal);
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this.setStatus('Hole complete');
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// Bind next button
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const nextBtn = document.getElementById('ss-next-btn');
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nextBtn.addEventListener('click', () => {
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this.playSound('click');
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this.dismissScoresheetModal();
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this.nextRound();
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});
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// Start countdown
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this.startScoresheetCountdown(nextBtn);
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// Animate entrance
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if (!window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
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this.animateScoresheetEntrance(modal);
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}
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}
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renderMiniCard(card, isPaired) {
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if (!card || !card.rank) return '<div class="ss-mini-card ss-mini-back"></div>';
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const suit = card.suit;
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const isRed = suit === 'hearts' || suit === 'diamonds';
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const symbol = this.getSuitSymbol(suit);
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const rank = card.rank === '★' ? '★' : card.rank;
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const classes = [
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'ss-mini-card',
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isRed ? 'ss-red' : 'ss-black',
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isPaired ? 'ss-mini-paired' : ''
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].filter(Boolean).join(' ');
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return `<div class="${classes}">${rank}${symbol}</div>`;
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}
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animateScoresheetEntrance(modal) {
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const T = window.TIMING?.scoresheet || {};
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const playerRows = modal.querySelectorAll('.ss-player-row');
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const nextBtn = modal.querySelector('.ss-next-btn');
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// Start everything hidden
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playerRows.forEach(row => {
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row.style.opacity = '0';
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row.style.transform = 'translateY(10px)';
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});
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if (nextBtn) {
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nextBtn.style.opacity = '0';
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}
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// Stagger player rows in
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if (window.anime) {
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anime({
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targets: Array.from(playerRows),
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opacity: [0, 1],
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translateY: [10, 0],
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delay: anime.stagger(T.playerStagger || 150),
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duration: 300,
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easing: 'easeOutCubic',
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complete: () => {
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// Animate paired columns glow
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setTimeout(() => {
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modal.querySelectorAll('.ss-column-paired').forEach(col => {
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col.classList.add('ss-pair-glow');
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});
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}, T.pairGlowDelay || 200);
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}
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});
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// Fade in button after rows
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const totalRowDelay = (playerRows.length - 1) * (T.playerStagger || 150) + 300;
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anime({
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targets: nextBtn,
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opacity: [0, 1],
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delay: totalRowDelay,
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duration: 200,
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easing: 'easeOutCubic',
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});
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} else {
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// No anime.js - show immediately
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playerRows.forEach(row => {
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row.style.opacity = '1';
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row.style.transform = '';
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});
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if (nextBtn) nextBtn.style.opacity = '1';
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}
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}
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startScoresheetCountdown(btn) {
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this.clearScoresheetCountdown();
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const COUNTDOWN_SECONDS = 15;
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let remaining = COUNTDOWN_SECONDS;
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const update = () => {
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if (this.isHost) {
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btn.textContent = `Next Hole (${remaining}s)`;
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btn.disabled = false;
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} else {
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btn.textContent = `Next hole in ${remaining}s...`;
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btn.disabled = true;
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}
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};
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update();
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this.scoresheetCountdownInterval = setInterval(() => {
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remaining--;
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if (remaining <= 0) {
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this.clearScoresheetCountdown();
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if (this.isHost) {
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this.dismissScoresheetModal();
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this.nextRound();
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} else {
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||||
btn.textContent = 'Waiting for host...';
|
||||
}
|
||||
} else {
|
||||
update();
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
clearScoresheetCountdown() {
|
||||
if (this.scoresheetCountdownInterval) {
|
||||
clearInterval(this.scoresheetCountdownInterval);
|
||||
this.scoresheetCountdownInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
dismissScoresheetModal() {
|
||||
this.clearScoresheetCountdown();
|
||||
const modal = document.getElementById('scoresheet-modal');
|
||||
if (modal) modal.remove();
|
||||
}
|
||||
|
||||
// --- V3_02: Dealing Animation ---
|
||||
@ -1641,8 +1967,8 @@ class GolfGame {
|
||||
const newState = this.postRevealState || this.gameState;
|
||||
|
||||
if (!oldState || !newState) {
|
||||
// Fallback: show scoreboard immediately
|
||||
this.showScoreboard(scores, false, rankings);
|
||||
// Fallback: show scoresheet immediately
|
||||
this.showScoresheetModal(scores, this.gameState, rankings);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1687,18 +2013,14 @@ class GolfGame {
|
||||
this.highlightPlayerArea(player.id, false);
|
||||
}
|
||||
|
||||
// All revealed - run score tally before showing scoreboard
|
||||
// All revealed - show scoresheet modal
|
||||
this.revealAnimationInProgress = false;
|
||||
this.preRevealState = null;
|
||||
this.postRevealState = null;
|
||||
this.renderGame();
|
||||
|
||||
// V3_07: Animated score tallying
|
||||
if (!window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
|
||||
await this.runScoreTally(newState.players, knockerId);
|
||||
}
|
||||
|
||||
this.showScoreboard(scores, false, rankings);
|
||||
// V3_17: Scoresheet modal replaces tally + side panel scoreboard
|
||||
this.showScoresheetModal(scores, newState, rankings);
|
||||
}
|
||||
|
||||
getCardsToReveal(oldState, newState) {
|
||||
@ -2558,6 +2880,7 @@ class GolfGame {
|
||||
|
||||
nextRound() {
|
||||
this.clearNextHoleCountdown();
|
||||
this.clearScoresheetCountdown();
|
||||
this.send({ type: 'next_round' });
|
||||
this.gameButtons.classList.add('hidden');
|
||||
this.nextRoundBtn.classList.remove('waiting');
|
||||
@ -2585,7 +2908,19 @@ class GolfGame {
|
||||
|
||||
// UI Helpers
|
||||
showScreen(screen) {
|
||||
// Accept string names or DOM elements
|
||||
if (typeof screen === 'string') {
|
||||
const screenMap = {
|
||||
'lobby': this.lobbyScreen,
|
||||
'matchmaking': this.matchmakingScreen,
|
||||
'waiting': this.waitingScreen,
|
||||
'game': this.gameScreen,
|
||||
};
|
||||
screen = screenMap[screen] || screen;
|
||||
}
|
||||
|
||||
this.lobbyScreen.classList.remove('active');
|
||||
this.matchmakingScreen?.classList.remove('active');
|
||||
this.waitingScreen.classList.remove('active');
|
||||
this.gameScreen.classList.remove('active');
|
||||
if (this.rulesScreen) {
|
||||
@ -3873,13 +4208,8 @@ class GolfGame {
|
||||
return;
|
||||
}
|
||||
|
||||
// Show game buttons
|
||||
this.gameButtons.classList.remove('hidden');
|
||||
this.newGameBtn.classList.add('hidden');
|
||||
this.nextRoundBtn.classList.remove('hidden');
|
||||
|
||||
// Start countdown for next hole
|
||||
this.startNextHoleCountdown();
|
||||
// V3_17: Scoresheet modal handles Next Hole button/countdown now
|
||||
// Side panel just updates data silently
|
||||
}
|
||||
|
||||
startNextHoleCountdown() {
|
||||
@ -4144,13 +4474,32 @@ class AuthManager {
|
||||
this.initElements();
|
||||
this.bindEvents();
|
||||
this.updateUI();
|
||||
|
||||
// Validate stored token on load
|
||||
if (this.token) {
|
||||
this.validateToken();
|
||||
}
|
||||
}
|
||||
|
||||
async validateToken() {
|
||||
try {
|
||||
const response = await fetch('/api/auth/me', {
|
||||
headers: { 'Authorization': `Bearer ${this.token}` },
|
||||
});
|
||||
if (!response.ok) {
|
||||
this.logout();
|
||||
}
|
||||
} catch {
|
||||
// Network error - keep token, will fail on next action
|
||||
}
|
||||
}
|
||||
|
||||
initElements() {
|
||||
this.authBar = document.getElementById('auth-bar');
|
||||
this.authUsername = document.getElementById('auth-username');
|
||||
this.logoutBtn = document.getElementById('auth-logout-btn');
|
||||
this.authButtons = document.getElementById('auth-buttons');
|
||||
this.authPrompt = document.getElementById('auth-prompt');
|
||||
this.lobbyGameControls = document.getElementById('lobby-game-controls');
|
||||
this.loginBtn = document.getElementById('login-btn');
|
||||
this.signupBtn = document.getElementById('signup-btn');
|
||||
this.modal = document.getElementById('auth-modal');
|
||||
@ -4162,6 +4511,7 @@ class AuthManager {
|
||||
this.loginError = document.getElementById('login-error');
|
||||
this.signupFormContainer = document.getElementById('signup-form-container');
|
||||
this.signupForm = document.getElementById('signup-form');
|
||||
this.signupInviteCode = document.getElementById('signup-invite-code');
|
||||
this.signupUsername = document.getElementById('signup-username');
|
||||
this.signupEmail = document.getElementById('signup-email');
|
||||
this.signupPassword = document.getElementById('signup-password');
|
||||
@ -4247,10 +4597,6 @@ class AuthManager {
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.loginError.textContent = 'Connection error';
|
||||
}
|
||||
@ -4260,6 +4606,7 @@ class AuthManager {
|
||||
e.preventDefault();
|
||||
this.clearErrors();
|
||||
|
||||
const invite_code = this.signupInviteCode?.value.trim() || null;
|
||||
const username = this.signupUsername.value.trim();
|
||||
const email = this.signupEmail.value.trim() || null;
|
||||
const password = this.signupPassword.value;
|
||||
@ -4268,7 +4615,7 @@ class AuthManager {
|
||||
const response = await fetch('/api/auth/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, email, password }),
|
||||
body: JSON.stringify({ invite_code, username, email, password }),
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
@ -4280,10 +4627,6 @@ class AuthManager {
|
||||
|
||||
this.setAuth(data.token, data.user);
|
||||
this.hideModal();
|
||||
|
||||
if (data.user.username && this.game.playerNameInput) {
|
||||
this.game.playerNameInput.value = data.user.username;
|
||||
}
|
||||
} catch (err) {
|
||||
this.signupError.textContent = 'Connection error';
|
||||
}
|
||||
@ -4308,16 +4651,15 @@ class AuthManager {
|
||||
updateUI() {
|
||||
if (this.user) {
|
||||
this.authBar?.classList.remove('hidden');
|
||||
this.authButtons?.classList.add('hidden');
|
||||
this.authPrompt?.classList.add('hidden');
|
||||
this.lobbyGameControls?.classList.remove('hidden');
|
||||
if (this.authUsername) {
|
||||
this.authUsername.textContent = this.user.username;
|
||||
}
|
||||
if (this.game.playerNameInput && !this.game.playerNameInput.value) {
|
||||
this.game.playerNameInput.value = this.user.username;
|
||||
}
|
||||
} else {
|
||||
this.authBar?.classList.add('hidden');
|
||||
this.authButtons?.classList.remove('hidden');
|
||||
this.authPrompt?.classList.remove('hidden');
|
||||
this.lobbyGameControls?.classList.add('hidden');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -19,35 +19,52 @@
|
||||
<h1><img src="golfball-logo.svg" alt="" class="golfball-logo"><span class="golfer-swing">🏌️</span><span class="kicked-ball">⚪</span> <span class="golf-title">Golf</span></h1>
|
||||
<p class="subtitle">6-Card Golf Card Game <button id="rules-btn" class="btn btn-small btn-rules">Rules</button> <button id="leaderboard-btn" class="btn btn-small leaderboard-btn">Leaderboard</button></p>
|
||||
|
||||
<!-- Auth buttons for guests (hidden until auth check confirms not logged in) -->
|
||||
<div id="auth-buttons" class="auth-buttons hidden">
|
||||
<button id="login-btn" class="btn btn-small">Login</button>
|
||||
<button id="signup-btn" class="btn btn-small btn-primary">Sign Up</button>
|
||||
<!-- Auth prompt for unauthenticated users -->
|
||||
<div id="auth-prompt" class="auth-prompt">
|
||||
<p>Log in or sign up to play.</p>
|
||||
<div class="button-group">
|
||||
<button id="login-btn" class="btn btn-primary">Login</button>
|
||||
<button id="signup-btn" class="btn btn-secondary">Sign Up</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="player-name">Your Name</label>
|
||||
<input type="text" id="player-name" placeholder="Enter your name" maxlength="12">
|
||||
</div>
|
||||
<!-- Game controls (shown only when authenticated) -->
|
||||
<div id="lobby-game-controls" class="hidden">
|
||||
<div class="button-group">
|
||||
<button id="find-game-btn" class="btn btn-primary">Find Game</button>
|
||||
</div>
|
||||
|
||||
<div class="button-group">
|
||||
<button id="create-room-btn" class="btn btn-primary">Create Room</button>
|
||||
</div>
|
||||
<div class="divider">or</div>
|
||||
|
||||
<div class="divider">or</div>
|
||||
<div class="button-group">
|
||||
<button id="create-room-btn" class="btn btn-secondary">Create Private Room</button>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label for="room-code">Room Code</label>
|
||||
<input type="text" id="room-code" placeholder="ABCD" maxlength="4">
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="room-code">Join Private Room</label>
|
||||
<input type="text" id="room-code" placeholder="ABCD" maxlength="4">
|
||||
</div>
|
||||
|
||||
<div class="button-group">
|
||||
<button id="join-room-btn" class="btn btn-secondary">Join Room</button>
|
||||
<div class="button-group">
|
||||
<button id="join-room-btn" class="btn btn-secondary">Join Room</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p id="lobby-error" class="error"></p>
|
||||
</div>
|
||||
|
||||
<!-- Matchmaking Screen -->
|
||||
<div id="matchmaking-screen" class="screen">
|
||||
<h2>Finding Game...</h2>
|
||||
<div class="matchmaking-spinner"></div>
|
||||
<p id="matchmaking-status">Searching for opponents...</p>
|
||||
<p id="matchmaking-time" class="matchmaking-timer">0:00</p>
|
||||
<p id="matchmaking-queue-info" class="matchmaking-info"></p>
|
||||
<div class="button-group">
|
||||
<button id="cancel-matchmaking-btn" class="btn btn-danger">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Waiting Room Screen -->
|
||||
<div id="waiting-screen" class="screen">
|
||||
<div class="room-code-banner">
|
||||
@ -717,6 +734,7 @@ TOTAL: 0 + 8 + 16 = 24 points</pre>
|
||||
<button class="leaderboard-tab" data-metric="avg_score">Avg Score</button>
|
||||
<button class="leaderboard-tab" data-metric="knockouts">Knockouts</button>
|
||||
<button class="leaderboard-tab" data-metric="streak">Best Streak</button>
|
||||
<button class="leaderboard-tab" data-metric="rating">Rating</button>
|
||||
</div>
|
||||
|
||||
<div id="leaderboard-content">
|
||||
@ -816,6 +834,9 @@ TOTAL: 0 + 8 + 16 = 24 points</pre>
|
||||
<div id="signup-form-container" class="hidden">
|
||||
<h3>Sign Up</h3>
|
||||
<form id="signup-form">
|
||||
<div class="form-group">
|
||||
<input type="text" id="signup-invite-code" placeholder="Invite Code" required>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<input type="text" id="signup-username" placeholder="Username" required minlength="3" maxlength="20">
|
||||
</div>
|
||||
|
||||
@ -26,6 +26,7 @@ class LeaderboardComponent {
|
||||
avg_score: 'Avg Score',
|
||||
knockouts: 'Knockouts',
|
||||
streak: 'Best Streak',
|
||||
rating: 'Rating',
|
||||
};
|
||||
|
||||
this.metricFormats = {
|
||||
@ -34,6 +35,7 @@ class LeaderboardComponent {
|
||||
avg_score: (v) => v.toFixed(1),
|
||||
knockouts: (v) => v.toLocaleString(),
|
||||
streak: (v) => v.toLocaleString(),
|
||||
rating: (v) => Math.round(v).toLocaleString(),
|
||||
};
|
||||
|
||||
this.init();
|
||||
|
||||
355
client/style.css
355
client/style.css
@ -3299,15 +3299,26 @@ input::placeholder {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Auth buttons in lobby */
|
||||
.auth-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 20px;
|
||||
/* Auth prompt in lobby (shown when not logged in) */
|
||||
.auth-prompt {
|
||||
text-align: center;
|
||||
margin: 20px 0;
|
||||
padding: 20px;
|
||||
border-radius: 10px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.auth-buttons.hidden {
|
||||
.auth-prompt p {
|
||||
margin-bottom: 15px;
|
||||
color: #ccc;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
.auth-prompt .button-group {
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.auth-prompt.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@ -3391,6 +3402,48 @@ input::placeholder {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* ===========================================
|
||||
MATCHMAKING SCREEN
|
||||
=========================================== */
|
||||
|
||||
#matchmaking-screen {
|
||||
text-align: center;
|
||||
padding: 40px 20px;
|
||||
}
|
||||
|
||||
#matchmaking-screen h2 {
|
||||
color: #f4a460;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.matchmaking-spinner {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 4px solid rgba(255, 255, 255, 0.1);
|
||||
border-top-color: #f4a460;
|
||||
border-radius: 50%;
|
||||
margin: 20px auto;
|
||||
animation: spin 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
to { transform: rotate(360deg); }
|
||||
}
|
||||
|
||||
.matchmaking-timer {
|
||||
font-size: 2em;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
margin: 15px 0;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.matchmaking-info {
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 0.9em;
|
||||
margin: 10px 0 20px;
|
||||
}
|
||||
|
||||
/* ===========================================
|
||||
LEADERBOARD COMPONENTS
|
||||
=========================================== */
|
||||
@ -4402,56 +4455,21 @@ input::placeholder {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.knock-banner {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(0, 0, 0, 0.45);
|
||||
z-index: 400;
|
||||
pointer-events: none;
|
||||
animation: knock-banner-in 0.3s ease-out forwards;
|
||||
}
|
||||
|
||||
.knock-banner span {
|
||||
display: block;
|
||||
font-size: 4em;
|
||||
/* V3_17: Knock status message - golden gradient with pulsing glow */
|
||||
.status-message.knock {
|
||||
background: linear-gradient(135deg, #f4a460 0%, #e67e22 50%, #d4750e 100%);
|
||||
color: #1a1a2e;
|
||||
font-size: 1.3em;
|
||||
font-weight: 900;
|
||||
color: #ffe082;
|
||||
background: rgba(20, 20, 36, 0.95);
|
||||
padding: 20px 50px;
|
||||
border-radius: 12px;
|
||||
border: 3px solid rgba(255, 215, 0, 0.5);
|
||||
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.5);
|
||||
letter-spacing: 0.15em;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
animation: knock-pulse 0.6s ease-in-out 3;
|
||||
box-shadow: 0 0 15px rgba(244, 164, 96, 0.5);
|
||||
}
|
||||
|
||||
@keyframes knock-banner-in {
|
||||
0% { opacity: 0; }
|
||||
100% { opacity: 1; }
|
||||
}
|
||||
|
||||
.knock-banner span {
|
||||
animation: knock-text-in 0.3s ease-out forwards;
|
||||
}
|
||||
|
||||
@keyframes knock-text-in {
|
||||
0% { transform: scale(0); }
|
||||
50% { transform: scale(1.1); }
|
||||
100% { transform: scale(1); }
|
||||
}
|
||||
|
||||
.knock-banner.fading {
|
||||
animation: knock-banner-out 0.3s ease-out forwards;
|
||||
}
|
||||
|
||||
@keyframes knock-banner-out {
|
||||
0% { opacity: 1; }
|
||||
100% { opacity: 0; }
|
||||
@keyframes knock-pulse {
|
||||
0%, 100% { box-shadow: 0 0 15px rgba(244, 164, 96, 0.5); }
|
||||
50% { box-shadow: 0 0 25px rgba(244, 164, 96, 0.8), 0 0 40px rgba(230, 126, 34, 0.3); }
|
||||
}
|
||||
|
||||
@keyframes screen-shake {
|
||||
@ -4466,25 +4484,7 @@ body.screen-shake {
|
||||
animation: screen-shake 0.3s ease-out;
|
||||
}
|
||||
|
||||
.opponent-knock-banner {
|
||||
position: fixed;
|
||||
top: 30%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: linear-gradient(135deg, #ff6b35 0%, #d63031 100%);
|
||||
color: white;
|
||||
padding: 15px 30px;
|
||||
border-radius: 12px;
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
z-index: 200;
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
|
||||
animation: prompt-entrance 0.3s ease-out;
|
||||
}
|
||||
|
||||
.opponent-knock-banner.fading {
|
||||
animation: prompt-fade 0.3s ease-out forwards;
|
||||
}
|
||||
/* opponent-knock-banner removed in V3_17 - knock uses status bar now */
|
||||
|
||||
/* --- V3_07: Score Tallying Animation --- */
|
||||
.card-value-overlay {
|
||||
@ -4660,6 +4660,215 @@ body.screen-shake {
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
/* --- V3_17: Scoresheet Modal --- */
|
||||
.scoresheet-modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
z-index: 300;
|
||||
animation: fadeInBg 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes fadeInBg {
|
||||
from { opacity: 0; }
|
||||
to { opacity: 1; }
|
||||
}
|
||||
|
||||
.scoresheet-content {
|
||||
background: linear-gradient(145deg, #1a472a 0%, #0d3320 100%);
|
||||
border-radius: 16px;
|
||||
padding: 24px 28px;
|
||||
max-width: 520px;
|
||||
width: 92%;
|
||||
max-height: 85vh;
|
||||
overflow-y: auto;
|
||||
box-shadow:
|
||||
0 16px 50px rgba(0, 0, 0, 0.6),
|
||||
0 0 60px rgba(244, 164, 96, 0.1),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
border: 2px solid rgba(244, 164, 96, 0.25);
|
||||
animation: modalSlideIn 0.4s ease;
|
||||
}
|
||||
|
||||
.ss-header {
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
color: #f4a460;
|
||||
margin-bottom: 18px;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.ss-players {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.ss-player-row {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 10px;
|
||||
padding: 12px 14px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.06);
|
||||
}
|
||||
|
||||
.ss-player-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.ss-player-name {
|
||||
font-weight: 700;
|
||||
font-size: 0.95rem;
|
||||
color: #e8e8e8;
|
||||
}
|
||||
|
||||
.ss-badge {
|
||||
font-size: 0.65rem;
|
||||
font-weight: 800;
|
||||
padding: 2px 7px;
|
||||
border-radius: 4px;
|
||||
letter-spacing: 0.05em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.ss-badge-knock {
|
||||
background: linear-gradient(135deg, #f4a460 0%, #e67e22 100%);
|
||||
color: #1a1a2e;
|
||||
}
|
||||
|
||||
.ss-badge-low {
|
||||
background: linear-gradient(135deg, #27ae60 0%, #1e8449 100%);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.ss-columns {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.ss-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
padding: 4px 6px;
|
||||
border-radius: 6px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
}
|
||||
|
||||
.ss-column-paired {
|
||||
background: rgba(244, 164, 96, 0.08);
|
||||
border: 1px solid rgba(244, 164, 96, 0.15);
|
||||
}
|
||||
|
||||
.ss-column-paired.ss-pair-glow {
|
||||
animation: ss-pair-glow-pulse 0.5s ease-out;
|
||||
}
|
||||
|
||||
@keyframes ss-pair-glow-pulse {
|
||||
0% { box-shadow: 0 0 0 rgba(244, 164, 96, 0); }
|
||||
50% { box-shadow: 0 0 12px rgba(244, 164, 96, 0.4); }
|
||||
100% { box-shadow: 0 0 0 rgba(244, 164, 96, 0); }
|
||||
}
|
||||
|
||||
.ss-mini-card {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 36px;
|
||||
height: 28px;
|
||||
border-radius: 3px;
|
||||
font-size: 0.72rem;
|
||||
font-weight: 700;
|
||||
line-height: 1;
|
||||
background: #f5f0e8;
|
||||
color: #1a1a2e;
|
||||
border: 1px solid rgba(0, 0, 0, 0.15);
|
||||
letter-spacing: -0.02em;
|
||||
}
|
||||
|
||||
.ss-mini-card.ss-red {
|
||||
color: #c0392b;
|
||||
}
|
||||
|
||||
.ss-mini-card.ss-black {
|
||||
color: #1a1a2e;
|
||||
}
|
||||
|
||||
.ss-mini-card.ss-mini-paired {
|
||||
opacity: 0.5;
|
||||
text-decoration: line-through;
|
||||
}
|
||||
|
||||
.ss-mini-card.ss-mini-back {
|
||||
background: linear-gradient(135deg, #2c5f8a 0%, #1a3a5c 100%);
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
.ss-col-score {
|
||||
font-size: 0.7rem;
|
||||
font-weight: 700;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
text-align: center;
|
||||
margin-top: 1px;
|
||||
}
|
||||
|
||||
.ss-col-score.ss-pair {
|
||||
color: #f4a460;
|
||||
}
|
||||
|
||||
.ss-col-score.ss-negative {
|
||||
color: #27ae60;
|
||||
}
|
||||
|
||||
.ss-bonuses {
|
||||
margin: 4px 0 2px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.ss-bonus {
|
||||
display: inline-block;
|
||||
font-size: 0.7rem;
|
||||
font-weight: 800;
|
||||
color: #81d4fa;
|
||||
background: rgba(100, 181, 246, 0.15);
|
||||
padding: 2px 8px;
|
||||
border-radius: 4px;
|
||||
margin: 0 4px;
|
||||
}
|
||||
|
||||
.ss-scores {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 16px;
|
||||
font-size: 0.8rem;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.ss-scores strong {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.ss-next-btn {
|
||||
display: block;
|
||||
width: 100%;
|
||||
margin-top: 18px;
|
||||
padding: 10px;
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
/* --- V3_11: Swap Animation --- */
|
||||
.traveling-card {
|
||||
position: fixed;
|
||||
|
||||
@ -128,6 +128,18 @@ const TIMING = {
|
||||
pulseDelay: 200, // Delay before card appears (pulse visible first)
|
||||
},
|
||||
|
||||
// V3_17: Knock notification
|
||||
knock: {
|
||||
statusDuration: 2500, // How long the knock status message persists
|
||||
},
|
||||
|
||||
// V3_17: Scoresheet modal
|
||||
scoresheet: {
|
||||
playerStagger: 150, // Delay between player row animations
|
||||
columnStagger: 80, // Delay between column animations within a row
|
||||
pairGlowDelay: 200, // Delay before paired columns glow
|
||||
},
|
||||
|
||||
// Player swap animation steps - smooth continuous motion
|
||||
playerSwap: {
|
||||
flipToReveal: 400, // Initial flip to show card
|
||||
|
||||
@ -22,6 +22,7 @@ services:
|
||||
dockerfile: Dockerfile
|
||||
environment:
|
||||
- POSTGRES_URL=postgresql://golf:${DB_PASSWORD}@postgres:5432/golf
|
||||
- DATABASE_URL=postgresql://golf:${DB_PASSWORD}@postgres:5432/golf
|
||||
- REDIS_URL=redis://redis:6379
|
||||
- SECRET_KEY=${SECRET_KEY}
|
||||
- RESEND_API_KEY=${RESEND_API_KEY:-}
|
||||
@ -30,21 +31,25 @@ services:
|
||||
- LOG_LEVEL=INFO
|
||||
- BASE_URL=${BASE_URL:-https://golf.example.com}
|
||||
- RATE_LIMIT_ENABLED=true
|
||||
- INVITE_ONLY=true
|
||||
- BOOTSTRAP_ADMIN_USERNAME=${BOOTSTRAP_ADMIN_USERNAME:-}
|
||||
- BOOTSTRAP_ADMIN_PASSWORD=${BOOTSTRAP_ADMIN_PASSWORD:-}
|
||||
- MATCHMAKING_ENABLED=true
|
||||
depends_on:
|
||||
postgres:
|
||||
condition: service_healthy
|
||||
redis:
|
||||
condition: service_healthy
|
||||
deploy:
|
||||
replicas: 2
|
||||
replicas: 1
|
||||
restart_policy:
|
||||
condition: on-failure
|
||||
max_attempts: 3
|
||||
resources:
|
||||
limits:
|
||||
memory: 512M
|
||||
reservations:
|
||||
memory: 256M
|
||||
reservations:
|
||||
memory: 64M
|
||||
networks:
|
||||
- internal
|
||||
- web
|
||||
@ -77,13 +82,13 @@ services:
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 512M
|
||||
memory: 192M
|
||||
reservations:
|
||||
memory: 256M
|
||||
memory: 64M
|
||||
|
||||
redis:
|
||||
image: redis:7-alpine
|
||||
command: redis-server --appendonly yes --maxmemory 128mb --maxmemory-policy allkeys-lru
|
||||
command: redis-server --appendonly yes --maxmemory 32mb --maxmemory-policy allkeys-lru
|
||||
volumes:
|
||||
- redis_data:/data
|
||||
healthcheck:
|
||||
@ -96,9 +101,9 @@ services:
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 192M
|
||||
reservations:
|
||||
memory: 64M
|
||||
reservations:
|
||||
memory: 16M
|
||||
|
||||
traefik:
|
||||
image: traefik:v2.10
|
||||
@ -125,7 +130,7 @@ services:
|
||||
deploy:
|
||||
resources:
|
||||
limits:
|
||||
memory: 128M
|
||||
memory: 64M
|
||||
|
||||
volumes:
|
||||
postgres_data:
|
||||
|
||||
@ -145,9 +145,18 @@ class ServerConfig:
|
||||
|
||||
# Security (for future auth system)
|
||||
SECRET_KEY: str = ""
|
||||
INVITE_ONLY: bool = False
|
||||
INVITE_ONLY: bool = True
|
||||
|
||||
# Bootstrap admin (for first-time setup when INVITE_ONLY=true)
|
||||
BOOTSTRAP_ADMIN_USERNAME: str = ""
|
||||
BOOTSTRAP_ADMIN_PASSWORD: str = ""
|
||||
ADMIN_EMAILS: list[str] = field(default_factory=list)
|
||||
|
||||
# Matchmaking
|
||||
MATCHMAKING_ENABLED: bool = True
|
||||
MATCHMAKING_MIN_PLAYERS: int = 2
|
||||
MATCHMAKING_MAX_PLAYERS: int = 4
|
||||
|
||||
# Rate limiting
|
||||
RATE_LIMIT_ENABLED: bool = True
|
||||
|
||||
@ -184,7 +193,12 @@ class ServerConfig:
|
||||
ROOM_TIMEOUT_MINUTES=get_env_int("ROOM_TIMEOUT_MINUTES", 60),
|
||||
ROOM_CODE_LENGTH=get_env_int("ROOM_CODE_LENGTH", 4),
|
||||
SECRET_KEY=get_env("SECRET_KEY", ""),
|
||||
INVITE_ONLY=get_env_bool("INVITE_ONLY", False),
|
||||
INVITE_ONLY=get_env_bool("INVITE_ONLY", True),
|
||||
BOOTSTRAP_ADMIN_USERNAME=get_env("BOOTSTRAP_ADMIN_USERNAME", ""),
|
||||
BOOTSTRAP_ADMIN_PASSWORD=get_env("BOOTSTRAP_ADMIN_PASSWORD", ""),
|
||||
MATCHMAKING_ENABLED=get_env_bool("MATCHMAKING_ENABLED", True),
|
||||
MATCHMAKING_MIN_PLAYERS=get_env_int("MATCHMAKING_MIN_PLAYERS", 2),
|
||||
MATCHMAKING_MAX_PLAYERS=get_env_int("MATCHMAKING_MAX_PLAYERS", 4),
|
||||
ADMIN_EMAILS=admin_emails,
|
||||
RATE_LIMIT_ENABLED=get_env_bool("RATE_LIMIT_ENABLED", True),
|
||||
SENTRY_DSN=get_env("SENTRY_DSN", ""),
|
||||
|
||||
@ -12,6 +12,7 @@ from typing import Optional
|
||||
|
||||
from fastapi import WebSocket
|
||||
|
||||
from config import config
|
||||
from game import GamePhase, GameOptions
|
||||
from ai import GolfAI, get_all_profiles
|
||||
from room import Room
|
||||
@ -53,6 +54,10 @@ def log_human_action(room: Room, player, action: str, card=None, position=None,
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
async def handle_create_room(data: dict, ctx: ConnectionContext, *, room_manager, count_user_games, max_concurrent, **kw) -> None:
|
||||
if config.INVITE_ONLY and not ctx.authenticated_user:
|
||||
await ctx.websocket.send_json({"type": "error", "message": "You must be logged in to play"})
|
||||
return
|
||||
|
||||
if ctx.auth_user_id and count_user_games(ctx.auth_user_id) >= max_concurrent:
|
||||
await ctx.websocket.send_json({
|
||||
"type": "error",
|
||||
@ -60,9 +65,8 @@ async def handle_create_room(data: dict, ctx: ConnectionContext, *, room_manager
|
||||
})
|
||||
return
|
||||
|
||||
player_name = data.get("player_name", "Player")
|
||||
if ctx.authenticated_user and ctx.authenticated_user.display_name:
|
||||
player_name = ctx.authenticated_user.display_name
|
||||
# Use authenticated username as player name
|
||||
player_name = ctx.authenticated_user.username if ctx.authenticated_user else data.get("player_name", "Player")
|
||||
room = room_manager.create_room()
|
||||
room.add_player(ctx.player_id, player_name, ctx.websocket, ctx.auth_user_id)
|
||||
ctx.current_room = room
|
||||
@ -81,8 +85,13 @@ async def handle_create_room(data: dict, ctx: ConnectionContext, *, room_manager
|
||||
|
||||
|
||||
async def handle_join_room(data: dict, ctx: ConnectionContext, *, room_manager, count_user_games, max_concurrent, **kw) -> None:
|
||||
if config.INVITE_ONLY and not ctx.authenticated_user:
|
||||
await ctx.websocket.send_json({"type": "error", "message": "You must be logged in to play"})
|
||||
return
|
||||
|
||||
room_code = data.get("room_code", "").upper()
|
||||
player_name = data.get("player_name", "Player")
|
||||
# Use authenticated username as player name
|
||||
player_name = ctx.authenticated_user.username if ctx.authenticated_user else data.get("player_name", "Player")
|
||||
|
||||
if ctx.auth_user_id and count_user_games(ctx.auth_user_id) >= max_concurrent:
|
||||
await ctx.websocket.send_json({
|
||||
@ -104,8 +113,6 @@ async def handle_join_room(data: dict, ctx: ConnectionContext, *, room_manager,
|
||||
await ctx.websocket.send_json({"type": "error", "message": "Game already in progress"})
|
||||
return
|
||||
|
||||
if ctx.authenticated_user and ctx.authenticated_user.display_name:
|
||||
player_name = ctx.authenticated_user.display_name
|
||||
room.add_player(ctx.player_id, player_name, ctx.websocket, ctx.auth_user_id)
|
||||
ctx.current_room = room
|
||||
|
||||
@ -483,6 +490,65 @@ async def handle_end_game(data: dict, ctx: ConnectionContext, *, room_manager, c
|
||||
# Handler dispatch table
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Matchmaking handlers
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
async def handle_queue_join(data: dict, ctx: ConnectionContext, *, matchmaking_service=None, rating_service=None, **kw) -> None:
|
||||
if not matchmaking_service:
|
||||
await ctx.websocket.send_json({"type": "error", "message": "Matchmaking not available"})
|
||||
return
|
||||
|
||||
if not ctx.authenticated_user:
|
||||
await ctx.websocket.send_json({"type": "error", "message": "You must be logged in to find a game"})
|
||||
return
|
||||
|
||||
# Get player's rating
|
||||
rating = 1500.0
|
||||
if rating_service:
|
||||
try:
|
||||
player_rating = await rating_service.get_rating(ctx.auth_user_id)
|
||||
rating = player_rating.rating
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
status = await matchmaking_service.join_queue(
|
||||
user_id=ctx.auth_user_id,
|
||||
username=ctx.authenticated_user.username,
|
||||
rating=rating,
|
||||
websocket=ctx.websocket,
|
||||
connection_id=ctx.connection_id,
|
||||
)
|
||||
|
||||
await ctx.websocket.send_json({
|
||||
"type": "queue_joined",
|
||||
**status,
|
||||
})
|
||||
|
||||
|
||||
async def handle_queue_leave(data: dict, ctx: ConnectionContext, *, matchmaking_service=None, **kw) -> None:
|
||||
if not matchmaking_service or not ctx.auth_user_id:
|
||||
return
|
||||
|
||||
removed = await matchmaking_service.leave_queue(ctx.auth_user_id)
|
||||
await ctx.websocket.send_json({
|
||||
"type": "queue_left",
|
||||
"was_queued": removed,
|
||||
})
|
||||
|
||||
|
||||
async def handle_queue_status(data: dict, ctx: ConnectionContext, *, matchmaking_service=None, **kw) -> None:
|
||||
if not matchmaking_service or not ctx.auth_user_id:
|
||||
await ctx.websocket.send_json({"type": "queue_status", "in_queue": False})
|
||||
return
|
||||
|
||||
status = await matchmaking_service.get_queue_status(ctx.auth_user_id)
|
||||
await ctx.websocket.send_json({
|
||||
"type": "queue_status",
|
||||
**status,
|
||||
})
|
||||
|
||||
|
||||
HANDLERS = {
|
||||
"create_room": handle_create_room,
|
||||
"join_room": handle_join_room,
|
||||
@ -503,4 +569,7 @@ HANDLERS = {
|
||||
"leave_room": handle_leave_room,
|
||||
"leave_game": handle_leave_game,
|
||||
"end_game": handle_end_game,
|
||||
"queue_join": handle_queue_join,
|
||||
"queue_leave": handle_queue_leave,
|
||||
"queue_status": handle_queue_status,
|
||||
}
|
||||
|
||||
@ -59,6 +59,8 @@ _user_store = None
|
||||
_auth_service = None
|
||||
_admin_service = None
|
||||
_stats_service = None
|
||||
_rating_service = None
|
||||
_matchmaking_service = None
|
||||
_replay_service = None
|
||||
_spectator_manager = None
|
||||
_leaderboard_refresh_task = None
|
||||
@ -101,7 +103,7 @@ async def _init_redis():
|
||||
|
||||
async def _init_database_services():
|
||||
"""Initialize all PostgreSQL-dependent services."""
|
||||
global _user_store, _auth_service, _admin_service, _stats_service
|
||||
global _user_store, _auth_service, _admin_service, _stats_service, _rating_service, _matchmaking_service
|
||||
global _replay_service, _spectator_manager, _leaderboard_refresh_task
|
||||
|
||||
from stores.user_store import get_user_store
|
||||
@ -109,7 +111,7 @@ async def _init_database_services():
|
||||
from services.auth_service import get_auth_service
|
||||
from services.admin_service import get_admin_service
|
||||
from services.stats_service import StatsService, set_stats_service
|
||||
from routers.auth import set_auth_service
|
||||
from routers.auth import set_auth_service, set_admin_service_for_auth
|
||||
from routers.admin import set_admin_service
|
||||
from routers.stats import set_stats_service as set_stats_router_service
|
||||
from routers.stats import set_auth_service as set_stats_auth_service
|
||||
@ -127,6 +129,7 @@ async def _init_database_services():
|
||||
state_cache=None,
|
||||
)
|
||||
set_admin_service(_admin_service)
|
||||
set_admin_service_for_auth(_admin_service)
|
||||
logger.info("Admin services initialized")
|
||||
|
||||
# Stats + event store
|
||||
@ -137,6 +140,23 @@ async def _init_database_services():
|
||||
set_stats_auth_service(_auth_service)
|
||||
logger.info("Stats services initialized")
|
||||
|
||||
# Rating service (Glicko-2)
|
||||
from services.rating_service import RatingService
|
||||
_rating_service = RatingService(_user_store.pool)
|
||||
logger.info("Rating service initialized")
|
||||
|
||||
# Matchmaking service
|
||||
if config.MATCHMAKING_ENABLED:
|
||||
from services.matchmaking import MatchmakingService, MatchmakingConfig
|
||||
mm_config = MatchmakingConfig(
|
||||
enabled=True,
|
||||
min_players=config.MATCHMAKING_MIN_PLAYERS,
|
||||
max_players=config.MATCHMAKING_MAX_PLAYERS,
|
||||
)
|
||||
_matchmaking_service = MatchmakingService(_redis_client, mm_config)
|
||||
await _matchmaking_service.start(room_manager, broadcast_game_state)
|
||||
logger.info("Matchmaking service initialized")
|
||||
|
||||
# Game logger
|
||||
_game_logger = GameLogger(_event_store)
|
||||
set_logger(_game_logger)
|
||||
@ -165,12 +185,56 @@ async def _init_database_services():
|
||||
logger.info("Leaderboard refresh task started")
|
||||
|
||||
|
||||
async def _bootstrap_admin():
|
||||
"""Create bootstrap admin user if no admins exist yet."""
|
||||
import bcrypt
|
||||
from models.user import UserRole
|
||||
|
||||
# Check if any admin already exists
|
||||
existing = await _user_store.get_user_by_username(config.BOOTSTRAP_ADMIN_USERNAME)
|
||||
if existing:
|
||||
return
|
||||
|
||||
# Check if any admin exists at all
|
||||
async with _user_store.pool.acquire() as conn:
|
||||
admin_count = await conn.fetchval(
|
||||
"SELECT COUNT(*) FROM users_v2 WHERE role = 'admin' AND deleted_at IS NULL"
|
||||
)
|
||||
if admin_count > 0:
|
||||
return
|
||||
|
||||
# Create the bootstrap admin
|
||||
password_hash = bcrypt.hashpw(
|
||||
config.BOOTSTRAP_ADMIN_PASSWORD.encode("utf-8"),
|
||||
bcrypt.gensalt(),
|
||||
).decode("utf-8")
|
||||
|
||||
user = await _user_store.create_user(
|
||||
username=config.BOOTSTRAP_ADMIN_USERNAME,
|
||||
password_hash=password_hash,
|
||||
role=UserRole.ADMIN,
|
||||
)
|
||||
|
||||
if user:
|
||||
logger.warning(
|
||||
f"Bootstrap admin '{config.BOOTSTRAP_ADMIN_USERNAME}' created. "
|
||||
"Change the password and remove BOOTSTRAP_ADMIN_* env vars."
|
||||
)
|
||||
else:
|
||||
logger.error("Failed to create bootstrap admin user")
|
||||
|
||||
|
||||
async def _shutdown_services():
|
||||
"""Gracefully shut down all services."""
|
||||
_shutdown_event.set()
|
||||
|
||||
await _close_all_websockets()
|
||||
|
||||
# Stop matchmaking
|
||||
if _matchmaking_service:
|
||||
await _matchmaking_service.stop()
|
||||
await _matchmaking_service.cleanup()
|
||||
|
||||
# Clean up rooms and CPU profiles
|
||||
for room in list(room_manager.rooms.values()):
|
||||
for cpu in list(room.get_cpu_players()):
|
||||
@ -225,6 +289,10 @@ async def lifespan(app: FastAPI):
|
||||
else:
|
||||
logger.warning("POSTGRES_URL not configured - auth/admin/stats endpoints will not work")
|
||||
|
||||
# Bootstrap admin user if needed (for first-time setup with INVITE_ONLY)
|
||||
if config.POSTGRES_URL and config.BOOTSTRAP_ADMIN_USERNAME and config.BOOTSTRAP_ADMIN_PASSWORD:
|
||||
await _bootstrap_admin()
|
||||
|
||||
# Set up health check dependencies
|
||||
from routers.health import set_health_dependencies
|
||||
set_health_dependencies(
|
||||
@ -458,7 +526,7 @@ def count_user_games(user_id: str) -> int:
|
||||
async def websocket_endpoint(websocket: WebSocket):
|
||||
await websocket.accept()
|
||||
|
||||
# Extract token from query param for optional authentication
|
||||
# Extract token from query param for authentication
|
||||
token = websocket.query_params.get("token")
|
||||
authenticated_user = None
|
||||
if token and _auth_service:
|
||||
@ -467,6 +535,12 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
except Exception as e:
|
||||
logger.debug(f"WebSocket auth failed: {e}")
|
||||
|
||||
# Reject unauthenticated connections when invite-only
|
||||
if config.INVITE_ONLY and not authenticated_user:
|
||||
await websocket.send_json({"type": "error", "message": "Authentication required. Please log in."})
|
||||
await websocket.close(code=4001, reason="Authentication required")
|
||||
return
|
||||
|
||||
connection_id = str(uuid.uuid4())
|
||||
auth_user_id = str(authenticated_user.id) if authenticated_user else None
|
||||
|
||||
@ -492,6 +566,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
check_and_run_cpu_turn=check_and_run_cpu_turn,
|
||||
handle_player_leave=handle_player_leave,
|
||||
cleanup_room_profiles=cleanup_room_profiles,
|
||||
matchmaking_service=_matchmaking_service,
|
||||
rating_service=_rating_service,
|
||||
)
|
||||
|
||||
try:
|
||||
@ -534,6 +610,23 @@ async def _process_stats_safe(room: Room):
|
||||
game_options=room.game.options,
|
||||
)
|
||||
logger.debug(f"Stats processed for room {room.code}")
|
||||
|
||||
# Update Glicko-2 ratings for human players
|
||||
if _rating_service:
|
||||
player_results = []
|
||||
for game_player in room.game.players:
|
||||
if game_player.id in player_user_ids:
|
||||
player_results.append((
|
||||
player_user_ids[game_player.id],
|
||||
game_player.total_score,
|
||||
))
|
||||
|
||||
if len(player_results) >= 2:
|
||||
await _rating_service.update_ratings(
|
||||
player_results=player_results,
|
||||
is_standard_rules=room.game.options.is_standard_rules(),
|
||||
)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to process game stats: {e}")
|
||||
|
||||
|
||||
@ -11,8 +11,10 @@ from typing import Optional
|
||||
from fastapi import APIRouter, Depends, HTTPException, Header, Request
|
||||
from pydantic import BaseModel, EmailStr
|
||||
|
||||
from config import config
|
||||
from models.user import User
|
||||
from services.auth_service import AuthService
|
||||
from services.admin_service import AdminService
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
@ -29,6 +31,7 @@ class RegisterRequest(BaseModel):
|
||||
username: str
|
||||
password: str
|
||||
email: Optional[str] = None
|
||||
invite_code: Optional[str] = None
|
||||
|
||||
|
||||
class LoginRequest(BaseModel):
|
||||
@ -111,6 +114,7 @@ class SessionResponse(BaseModel):
|
||||
|
||||
# These will be set by main.py during startup
|
||||
_auth_service: Optional[AuthService] = None
|
||||
_admin_service: Optional[AdminService] = None
|
||||
|
||||
|
||||
def set_auth_service(service: AuthService) -> None:
|
||||
@ -119,6 +123,12 @@ def set_auth_service(service: AuthService) -> None:
|
||||
_auth_service = service
|
||||
|
||||
|
||||
def set_admin_service_for_auth(service: AdminService) -> None:
|
||||
"""Set the admin service instance for invite code validation (called from main.py)."""
|
||||
global _admin_service
|
||||
_admin_service = service
|
||||
|
||||
|
||||
def get_auth_service_dep() -> AuthService:
|
||||
"""Dependency to get auth service."""
|
||||
if _auth_service is None:
|
||||
@ -201,6 +211,15 @@ async def register(
|
||||
auth_service: AuthService = Depends(get_auth_service_dep),
|
||||
):
|
||||
"""Register a new user account."""
|
||||
# Validate invite code when invite-only mode is enabled
|
||||
if config.INVITE_ONLY:
|
||||
if not request_body.invite_code:
|
||||
raise HTTPException(status_code=400, detail="Invite code required")
|
||||
if not _admin_service:
|
||||
raise HTTPException(status_code=503, detail="Admin service not initialized")
|
||||
if not await _admin_service.validate_invite_code(request_body.invite_code):
|
||||
raise HTTPException(status_code=400, detail="Invalid or expired invite code")
|
||||
|
||||
result = await auth_service.register(
|
||||
username=request_body.username,
|
||||
password=request_body.password,
|
||||
@ -210,6 +229,10 @@ async def register(
|
||||
if not result.success:
|
||||
raise HTTPException(status_code=400, detail=result.error)
|
||||
|
||||
# Consume the invite code after successful registration
|
||||
if config.INVITE_ONLY and request_body.invite_code:
|
||||
await _admin_service.use_invite_code(request_body.invite_code)
|
||||
|
||||
if result.requires_verification:
|
||||
# Return user info but note they need to verify
|
||||
return {
|
||||
|
||||
@ -155,7 +155,7 @@ async def require_user(
|
||||
|
||||
@router.get("/leaderboard", response_model=LeaderboardResponse)
|
||||
async def get_leaderboard(
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak|rating)$"),
|
||||
limit: int = Query(50, ge=1, le=100),
|
||||
offset: int = Query(0, ge=0),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
@ -226,7 +226,7 @@ async def get_player_stats(
|
||||
@router.get("/players/{user_id}/rank", response_model=PlayerRankResponse)
|
||||
async def get_player_rank(
|
||||
user_id: str,
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak|rating)$"),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
"""Get player's rank on a leaderboard."""
|
||||
@ -346,7 +346,7 @@ async def get_my_stats(
|
||||
|
||||
@router.get("/me/rank", response_model=PlayerRankResponse)
|
||||
async def get_my_rank(
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak)$"),
|
||||
metric: str = Query("wins", pattern="^(wins|win_rate|avg_score|knockouts|streak|rating)$"),
|
||||
user: User = Depends(require_user),
|
||||
service: StatsService = Depends(get_stats_service_dep),
|
||||
):
|
||||
|
||||
393
server/services/matchmaking.py
Normal file
393
server/services/matchmaking.py
Normal file
@ -0,0 +1,393 @@
|
||||
"""
|
||||
Matchmaking service for public skill-based games.
|
||||
|
||||
Uses Redis sorted sets to maintain a queue of players looking for games,
|
||||
grouped by rating. A background task periodically scans the queue and
|
||||
creates matches when enough similar-skill players are available.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
import time
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional
|
||||
|
||||
from fastapi import WebSocket
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
@dataclass
|
||||
class QueuedPlayer:
|
||||
"""A player waiting in the matchmaking queue."""
|
||||
user_id: str
|
||||
username: str
|
||||
rating: float
|
||||
queued_at: float # time.time()
|
||||
connection_id: str
|
||||
|
||||
|
||||
@dataclass
|
||||
class MatchmakingConfig:
|
||||
"""Configuration for the matchmaking system."""
|
||||
enabled: bool = True
|
||||
min_players: int = 2
|
||||
max_players: int = 4
|
||||
initial_rating_window: int = 100 # +/- rating range to start
|
||||
expand_interval: int = 15 # seconds between range expansions
|
||||
expand_amount: int = 50 # rating points to expand by
|
||||
max_rating_window: int = 500 # maximum +/- range
|
||||
match_check_interval: float = 3.0 # seconds between match attempts
|
||||
countdown_seconds: int = 5 # countdown before matched game starts
|
||||
|
||||
|
||||
class MatchmakingService:
|
||||
"""
|
||||
Manages the matchmaking queue and creates matches.
|
||||
|
||||
Players join the queue with their rating. A background task
|
||||
periodically scans for groups of similarly-rated players and
|
||||
creates games when matches are found.
|
||||
"""
|
||||
|
||||
def __init__(self, redis_client, config: Optional[MatchmakingConfig] = None):
|
||||
self.redis = redis_client
|
||||
self.config = config or MatchmakingConfig()
|
||||
self._queue: dict[str, QueuedPlayer] = {} # user_id -> QueuedPlayer
|
||||
self._websockets: dict[str, WebSocket] = {} # user_id -> WebSocket
|
||||
self._connection_ids: dict[str, str] = {} # user_id -> connection_id
|
||||
self._running = False
|
||||
self._task: Optional[asyncio.Task] = None
|
||||
|
||||
async def join_queue(
|
||||
self,
|
||||
user_id: str,
|
||||
username: str,
|
||||
rating: float,
|
||||
websocket: WebSocket,
|
||||
connection_id: str,
|
||||
) -> dict:
|
||||
"""
|
||||
Add a player to the matchmaking queue.
|
||||
|
||||
Returns:
|
||||
Queue status dict.
|
||||
"""
|
||||
if user_id in self._queue:
|
||||
return {"position": self._get_position(user_id), "queue_size": len(self._queue)}
|
||||
|
||||
player = QueuedPlayer(
|
||||
user_id=user_id,
|
||||
username=username,
|
||||
rating=rating,
|
||||
queued_at=time.time(),
|
||||
connection_id=connection_id,
|
||||
)
|
||||
|
||||
self._queue[user_id] = player
|
||||
self._websockets[user_id] = websocket
|
||||
self._connection_ids[user_id] = connection_id
|
||||
|
||||
# Also add to Redis for persistence across restarts
|
||||
if self.redis:
|
||||
try:
|
||||
await self.redis.zadd("matchmaking:queue", {user_id: rating})
|
||||
await self.redis.hset(
|
||||
"matchmaking:players",
|
||||
user_id,
|
||||
json.dumps({
|
||||
"username": username,
|
||||
"rating": rating,
|
||||
"queued_at": player.queued_at,
|
||||
"connection_id": connection_id,
|
||||
}),
|
||||
)
|
||||
except Exception as e:
|
||||
logger.warning(f"Redis matchmaking write failed: {e}")
|
||||
|
||||
position = self._get_position(user_id)
|
||||
logger.info(f"Player {username} ({user_id[:8]}) joined queue (rating={rating:.0f}, pos={position})")
|
||||
|
||||
return {"position": position, "queue_size": len(self._queue)}
|
||||
|
||||
async def leave_queue(self, user_id: str) -> bool:
|
||||
"""Remove a player from the matchmaking queue."""
|
||||
if user_id not in self._queue:
|
||||
return False
|
||||
|
||||
player = self._queue.pop(user_id, None)
|
||||
self._websockets.pop(user_id, None)
|
||||
self._connection_ids.pop(user_id, None)
|
||||
|
||||
if self.redis:
|
||||
try:
|
||||
await self.redis.zrem("matchmaking:queue", user_id)
|
||||
await self.redis.hdel("matchmaking:players", user_id)
|
||||
except Exception as e:
|
||||
logger.warning(f"Redis matchmaking remove failed: {e}")
|
||||
|
||||
if player:
|
||||
logger.info(f"Player {player.username} ({user_id[:8]}) left queue")
|
||||
|
||||
return True
|
||||
|
||||
async def get_queue_status(self, user_id: str) -> dict:
|
||||
"""Get current queue status for a player."""
|
||||
if user_id not in self._queue:
|
||||
return {"in_queue": False}
|
||||
|
||||
player = self._queue[user_id]
|
||||
wait_time = time.time() - player.queued_at
|
||||
current_window = self._get_rating_window(wait_time)
|
||||
|
||||
return {
|
||||
"in_queue": True,
|
||||
"position": self._get_position(user_id),
|
||||
"queue_size": len(self._queue),
|
||||
"wait_time": int(wait_time),
|
||||
"rating_window": current_window,
|
||||
}
|
||||
|
||||
async def find_matches(self, room_manager, broadcast_game_state_fn) -> list[dict]:
|
||||
"""
|
||||
Scan the queue and create matches.
|
||||
|
||||
Returns:
|
||||
List of match info dicts for matches created.
|
||||
"""
|
||||
if len(self._queue) < self.config.min_players:
|
||||
return []
|
||||
|
||||
matches_created = []
|
||||
matched_user_ids = set()
|
||||
|
||||
# Sort players by rating
|
||||
sorted_players = sorted(self._queue.values(), key=lambda p: p.rating)
|
||||
|
||||
for player in sorted_players:
|
||||
if player.user_id in matched_user_ids:
|
||||
continue
|
||||
|
||||
wait_time = time.time() - player.queued_at
|
||||
window = self._get_rating_window(wait_time)
|
||||
|
||||
# Find compatible players
|
||||
candidates = []
|
||||
for other in sorted_players:
|
||||
if other.user_id == player.user_id or other.user_id in matched_user_ids:
|
||||
continue
|
||||
if abs(other.rating - player.rating) <= window:
|
||||
candidates.append(other)
|
||||
|
||||
# Include the player themselves
|
||||
group = [player] + candidates
|
||||
|
||||
if len(group) >= self.config.min_players:
|
||||
# Take up to max_players
|
||||
match_group = group[:self.config.max_players]
|
||||
matched_user_ids.update(p.user_id for p in match_group)
|
||||
|
||||
# Create the match
|
||||
match_info = await self._create_match(match_group, room_manager)
|
||||
if match_info:
|
||||
matches_created.append(match_info)
|
||||
|
||||
return matches_created
|
||||
|
||||
async def _create_match(self, players: list[QueuedPlayer], room_manager) -> Optional[dict]:
|
||||
"""
|
||||
Create a room for matched players and notify them.
|
||||
|
||||
Returns:
|
||||
Match info dict, or None if creation failed.
|
||||
"""
|
||||
try:
|
||||
# Create room
|
||||
room = room_manager.create_room()
|
||||
|
||||
# Add all matched players to the room
|
||||
for player in players:
|
||||
ws = self._websockets.get(player.user_id)
|
||||
if not ws:
|
||||
continue
|
||||
|
||||
room.add_player(
|
||||
player.connection_id,
|
||||
player.username,
|
||||
ws,
|
||||
player.user_id,
|
||||
)
|
||||
|
||||
# Remove matched players from queue
|
||||
for player in players:
|
||||
await self.leave_queue(player.user_id)
|
||||
|
||||
# Notify all matched players
|
||||
match_info = {
|
||||
"room_code": room.code,
|
||||
"players": [
|
||||
{"username": p.username, "rating": round(p.rating)}
|
||||
for p in players
|
||||
],
|
||||
}
|
||||
|
||||
for player in players:
|
||||
ws = self._websockets.get(player.user_id)
|
||||
if ws:
|
||||
try:
|
||||
await ws.send_json({
|
||||
"type": "queue_matched",
|
||||
"room_code": room.code,
|
||||
"players": match_info["players"],
|
||||
"countdown": self.config.countdown_seconds,
|
||||
})
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to notify matched player {player.user_id[:8]}: {e}")
|
||||
|
||||
# Also send room_joined to each player so the client switches screens
|
||||
for player in players:
|
||||
ws = self._websockets.get(player.user_id)
|
||||
if ws:
|
||||
try:
|
||||
await ws.send_json({
|
||||
"type": "room_joined",
|
||||
"room_code": room.code,
|
||||
"player_id": player.connection_id,
|
||||
"authenticated": True,
|
||||
})
|
||||
# Send player list
|
||||
await ws.send_json({
|
||||
"type": "player_joined",
|
||||
"players": room.player_list(),
|
||||
})
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
avg_rating = sum(p.rating for p in players) / len(players)
|
||||
logger.info(
|
||||
f"Match created: room={room.code}, "
|
||||
f"players={[p.username for p in players]}, "
|
||||
f"avg_rating={avg_rating:.0f}"
|
||||
)
|
||||
|
||||
# Schedule auto-start after countdown
|
||||
asyncio.create_task(self._auto_start_game(room, self.config.countdown_seconds))
|
||||
|
||||
return match_info
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create match: {e}")
|
||||
return None
|
||||
|
||||
async def _auto_start_game(self, room, countdown: int):
|
||||
"""Auto-start a matched game after countdown."""
|
||||
from game import GamePhase, GameOptions
|
||||
|
||||
await asyncio.sleep(countdown)
|
||||
|
||||
if room.game.phase != GamePhase.WAITING:
|
||||
return # Game already started or room closed
|
||||
|
||||
if len(room.players) < 2:
|
||||
return # Not enough players
|
||||
|
||||
# Standard rules for ranked games
|
||||
options = GameOptions()
|
||||
options.flip_mode = "never"
|
||||
options.initial_flips = 2
|
||||
|
||||
try:
|
||||
async with room.game_lock:
|
||||
room.game.start_game(1, 9, options) # 1 deck, 9 rounds, standard rules
|
||||
|
||||
# Send game started to all players
|
||||
for pid, rp in room.players.items():
|
||||
if rp.websocket and not rp.is_cpu:
|
||||
try:
|
||||
state = room.game.get_state(pid)
|
||||
await rp.websocket.send_json({
|
||||
"type": "game_started",
|
||||
"game_state": state,
|
||||
})
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
logger.info(f"Auto-started matched game in room {room.code}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to auto-start matched game: {e}")
|
||||
|
||||
def _get_rating_window(self, wait_time: float) -> int:
|
||||
"""Calculate the current rating window based on wait time."""
|
||||
expansions = int(wait_time / self.config.expand_interval)
|
||||
window = self.config.initial_rating_window + (expansions * self.config.expand_amount)
|
||||
return min(window, self.config.max_rating_window)
|
||||
|
||||
def _get_position(self, user_id: str) -> int:
|
||||
"""Get a player's position in the queue (1-indexed)."""
|
||||
sorted_ids = sorted(
|
||||
self._queue.keys(),
|
||||
key=lambda uid: self._queue[uid].queued_at,
|
||||
)
|
||||
try:
|
||||
return sorted_ids.index(user_id) + 1
|
||||
except ValueError:
|
||||
return 0
|
||||
|
||||
async def start(self, room_manager, broadcast_fn):
|
||||
"""Start the matchmaking background task."""
|
||||
if self._running:
|
||||
return
|
||||
|
||||
self._running = True
|
||||
self._task = asyncio.create_task(
|
||||
self._matchmaking_loop(room_manager, broadcast_fn)
|
||||
)
|
||||
logger.info("Matchmaking service started")
|
||||
|
||||
async def stop(self):
|
||||
"""Stop the matchmaking background task."""
|
||||
self._running = False
|
||||
if self._task:
|
||||
self._task.cancel()
|
||||
try:
|
||||
await self._task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
logger.info("Matchmaking service stopped")
|
||||
|
||||
async def _matchmaking_loop(self, room_manager, broadcast_fn):
|
||||
"""Background task that periodically checks for matches."""
|
||||
while self._running:
|
||||
try:
|
||||
matches = await self.find_matches(room_manager, broadcast_fn)
|
||||
if matches:
|
||||
logger.info(f"Created {len(matches)} match(es)")
|
||||
|
||||
# Send queue status updates to all queued players
|
||||
for user_id in list(self._queue.keys()):
|
||||
ws = self._websockets.get(user_id)
|
||||
if ws:
|
||||
try:
|
||||
status = await self.get_queue_status(user_id)
|
||||
await ws.send_json({
|
||||
"type": "queue_status",
|
||||
**status,
|
||||
})
|
||||
except Exception:
|
||||
# Player disconnected, remove from queue
|
||||
await self.leave_queue(user_id)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Matchmaking error: {e}")
|
||||
|
||||
await asyncio.sleep(self.config.match_check_interval)
|
||||
|
||||
async def cleanup(self):
|
||||
"""Clean up Redis queue data on shutdown."""
|
||||
if self.redis:
|
||||
try:
|
||||
await self.redis.delete("matchmaking:queue")
|
||||
await self.redis.delete("matchmaking:players")
|
||||
except Exception:
|
||||
pass
|
||||
322
server/services/rating_service.py
Normal file
322
server/services/rating_service.py
Normal file
@ -0,0 +1,322 @@
|
||||
"""
|
||||
Glicko-2 rating service for Golf game matchmaking.
|
||||
|
||||
Implements the Glicko-2 rating system adapted for multiplayer games.
|
||||
Each game is treated as a set of pairwise comparisons between all players.
|
||||
|
||||
Reference: http://www.glicko.net/glicko/glicko2.pdf
|
||||
"""
|
||||
|
||||
import logging
|
||||
import math
|
||||
from dataclasses import dataclass
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional
|
||||
|
||||
import asyncpg
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Glicko-2 constants
|
||||
INITIAL_RATING = 1500.0
|
||||
INITIAL_RD = 350.0
|
||||
INITIAL_VOLATILITY = 0.06
|
||||
TAU = 0.5 # System constant (constrains volatility change)
|
||||
CONVERGENCE_TOLERANCE = 0.000001
|
||||
GLICKO2_SCALE = 173.7178 # Factor to convert between Glicko and Glicko-2 scales
|
||||
|
||||
|
||||
@dataclass
|
||||
class PlayerRating:
|
||||
"""A player's Glicko-2 rating."""
|
||||
user_id: str
|
||||
rating: float = INITIAL_RATING
|
||||
rd: float = INITIAL_RD
|
||||
volatility: float = INITIAL_VOLATILITY
|
||||
updated_at: Optional[datetime] = None
|
||||
|
||||
@property
|
||||
def mu(self) -> float:
|
||||
"""Convert rating to Glicko-2 scale."""
|
||||
return (self.rating - 1500) / GLICKO2_SCALE
|
||||
|
||||
@property
|
||||
def phi(self) -> float:
|
||||
"""Convert RD to Glicko-2 scale."""
|
||||
return self.rd / GLICKO2_SCALE
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
return {
|
||||
"rating": round(self.rating, 1),
|
||||
"rd": round(self.rd, 1),
|
||||
"volatility": round(self.volatility, 6),
|
||||
"updated_at": self.updated_at.isoformat() if self.updated_at else None,
|
||||
}
|
||||
|
||||
|
||||
def _g(phi: float) -> float:
|
||||
"""Glicko-2 g function."""
|
||||
return 1.0 / math.sqrt(1.0 + 3.0 * phi * phi / (math.pi * math.pi))
|
||||
|
||||
|
||||
def _E(mu: float, mu_j: float, phi_j: float) -> float:
|
||||
"""Glicko-2 expected score."""
|
||||
return 1.0 / (1.0 + math.exp(-_g(phi_j) * (mu - mu_j)))
|
||||
|
||||
|
||||
def _compute_variance(mu: float, opponents: list[tuple[float, float]]) -> float:
|
||||
"""
|
||||
Compute the estimated variance of the player's rating
|
||||
based on game outcomes.
|
||||
|
||||
opponents: list of (mu_j, phi_j) tuples
|
||||
"""
|
||||
v_inv = 0.0
|
||||
for mu_j, phi_j in opponents:
|
||||
g_phi = _g(phi_j)
|
||||
e = _E(mu, mu_j, phi_j)
|
||||
v_inv += g_phi * g_phi * e * (1.0 - e)
|
||||
if v_inv == 0:
|
||||
return float('inf')
|
||||
return 1.0 / v_inv
|
||||
|
||||
|
||||
def _compute_delta(mu: float, opponents: list[tuple[float, float, float]], v: float) -> float:
|
||||
"""
|
||||
Compute the estimated improvement in rating.
|
||||
|
||||
opponents: list of (mu_j, phi_j, score) tuples
|
||||
"""
|
||||
total = 0.0
|
||||
for mu_j, phi_j, score in opponents:
|
||||
total += _g(phi_j) * (score - _E(mu, mu_j, phi_j))
|
||||
return v * total
|
||||
|
||||
|
||||
def _new_volatility(sigma: float, phi: float, v: float, delta: float) -> float:
|
||||
"""Compute new volatility using the Illinois algorithm (Glicko-2 Step 5)."""
|
||||
a = math.log(sigma * sigma)
|
||||
delta_sq = delta * delta
|
||||
phi_sq = phi * phi
|
||||
|
||||
def f(x):
|
||||
ex = math.exp(x)
|
||||
num1 = ex * (delta_sq - phi_sq - v - ex)
|
||||
denom1 = 2.0 * (phi_sq + v + ex) ** 2
|
||||
return num1 / denom1 - (x - a) / (TAU * TAU)
|
||||
|
||||
# Set initial bounds
|
||||
A = a
|
||||
if delta_sq > phi_sq + v:
|
||||
B = math.log(delta_sq - phi_sq - v)
|
||||
else:
|
||||
k = 1
|
||||
while f(a - k * TAU) < 0:
|
||||
k += 1
|
||||
B = a - k * TAU
|
||||
|
||||
# Illinois algorithm
|
||||
f_A = f(A)
|
||||
f_B = f(B)
|
||||
|
||||
for _ in range(100): # Safety limit
|
||||
if abs(B - A) < CONVERGENCE_TOLERANCE:
|
||||
break
|
||||
C = A + (A - B) * f_A / (f_B - f_A)
|
||||
f_C = f(C)
|
||||
|
||||
if f_C * f_B <= 0:
|
||||
A = B
|
||||
f_A = f_B
|
||||
else:
|
||||
f_A /= 2.0
|
||||
|
||||
B = C
|
||||
f_B = f_C
|
||||
|
||||
return math.exp(A / 2.0)
|
||||
|
||||
|
||||
def update_rating(player: PlayerRating, opponents: list[tuple[float, float, float]]) -> PlayerRating:
|
||||
"""
|
||||
Update a single player's rating based on game results.
|
||||
|
||||
Args:
|
||||
player: Current player rating.
|
||||
opponents: List of (mu_j, phi_j, score) where score is 1.0 (win), 0.5 (draw), 0.0 (loss).
|
||||
|
||||
Returns:
|
||||
Updated PlayerRating.
|
||||
"""
|
||||
if not opponents:
|
||||
# No opponents - just increase RD for inactivity
|
||||
new_phi = math.sqrt(player.phi ** 2 + player.volatility ** 2)
|
||||
return PlayerRating(
|
||||
user_id=player.user_id,
|
||||
rating=player.rating,
|
||||
rd=min(new_phi * GLICKO2_SCALE, INITIAL_RD),
|
||||
volatility=player.volatility,
|
||||
updated_at=datetime.now(timezone.utc),
|
||||
)
|
||||
|
||||
mu = player.mu
|
||||
phi = player.phi
|
||||
sigma = player.volatility
|
||||
|
||||
opp_pairs = [(mu_j, phi_j) for mu_j, phi_j, _ in opponents]
|
||||
|
||||
v = _compute_variance(mu, opp_pairs)
|
||||
delta = _compute_delta(mu, opponents, v)
|
||||
|
||||
# New volatility
|
||||
new_sigma = _new_volatility(sigma, phi, v, delta)
|
||||
|
||||
# Update phi (pre-rating)
|
||||
phi_star = math.sqrt(phi ** 2 + new_sigma ** 2)
|
||||
|
||||
# New phi
|
||||
new_phi = 1.0 / math.sqrt(1.0 / (phi_star ** 2) + 1.0 / v)
|
||||
|
||||
# New mu
|
||||
improvement = 0.0
|
||||
for mu_j, phi_j, score in opponents:
|
||||
improvement += _g(phi_j) * (score - _E(mu, mu_j, phi_j))
|
||||
new_mu = mu + new_phi ** 2 * improvement
|
||||
|
||||
# Convert back to Glicko scale
|
||||
new_rating = new_mu * GLICKO2_SCALE + 1500
|
||||
new_rd = new_phi * GLICKO2_SCALE
|
||||
|
||||
# Clamp RD to reasonable range
|
||||
new_rd = max(30.0, min(new_rd, INITIAL_RD))
|
||||
|
||||
return PlayerRating(
|
||||
user_id=player.user_id,
|
||||
rating=max(100.0, new_rating), # Floor at 100
|
||||
rd=new_rd,
|
||||
volatility=new_sigma,
|
||||
updated_at=datetime.now(timezone.utc),
|
||||
)
|
||||
|
||||
|
||||
class RatingService:
|
||||
"""
|
||||
Manages Glicko-2 ratings for players.
|
||||
|
||||
Ratings are only updated for standard-rules games.
|
||||
Multiplayer games are decomposed into pairwise comparisons.
|
||||
"""
|
||||
|
||||
def __init__(self, pool: asyncpg.Pool):
|
||||
self.pool = pool
|
||||
|
||||
async def get_rating(self, user_id: str) -> PlayerRating:
|
||||
"""Get a player's current rating."""
|
||||
async with self.pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
SELECT rating, rating_deviation, rating_volatility, rating_updated_at
|
||||
FROM player_stats
|
||||
WHERE user_id = $1
|
||||
""",
|
||||
user_id,
|
||||
)
|
||||
|
||||
if not row or row["rating"] is None:
|
||||
return PlayerRating(user_id=user_id)
|
||||
|
||||
return PlayerRating(
|
||||
user_id=user_id,
|
||||
rating=float(row["rating"]),
|
||||
rd=float(row["rating_deviation"]),
|
||||
volatility=float(row["rating_volatility"]),
|
||||
updated_at=row["rating_updated_at"],
|
||||
)
|
||||
|
||||
async def get_ratings_batch(self, user_ids: list[str]) -> dict[str, PlayerRating]:
|
||||
"""Get ratings for multiple players."""
|
||||
ratings = {}
|
||||
for uid in user_ids:
|
||||
ratings[uid] = await self.get_rating(uid)
|
||||
return ratings
|
||||
|
||||
async def update_ratings(
|
||||
self,
|
||||
player_results: list[tuple[str, int]],
|
||||
is_standard_rules: bool,
|
||||
) -> dict[str, PlayerRating]:
|
||||
"""
|
||||
Update ratings after a game.
|
||||
|
||||
Args:
|
||||
player_results: List of (user_id, total_score) for each human player.
|
||||
is_standard_rules: Whether the game used standard rules.
|
||||
|
||||
Returns:
|
||||
Dict of user_id -> updated PlayerRating.
|
||||
"""
|
||||
if not is_standard_rules:
|
||||
logger.debug("Skipping rating update for non-standard rules game")
|
||||
return {}
|
||||
|
||||
if len(player_results) < 2:
|
||||
logger.debug("Skipping rating update: fewer than 2 human players")
|
||||
return {}
|
||||
|
||||
# Get current ratings
|
||||
user_ids = [uid for uid, _ in player_results]
|
||||
current_ratings = await self.get_ratings_batch(user_ids)
|
||||
|
||||
# Sort by score (lower is better in Golf)
|
||||
sorted_results = sorted(player_results, key=lambda x: x[1])
|
||||
|
||||
# Build pairwise comparisons for each player
|
||||
updated_ratings = {}
|
||||
for uid, score in player_results:
|
||||
player = current_ratings[uid]
|
||||
opponents = []
|
||||
|
||||
for opp_uid, opp_score in player_results:
|
||||
if opp_uid == uid:
|
||||
continue
|
||||
|
||||
opp = current_ratings[opp_uid]
|
||||
|
||||
# Determine outcome (lower score wins in Golf)
|
||||
if score < opp_score:
|
||||
outcome = 1.0 # Win
|
||||
elif score == opp_score:
|
||||
outcome = 0.5 # Draw
|
||||
else:
|
||||
outcome = 0.0 # Loss
|
||||
|
||||
opponents.append((opp.mu, opp.phi, outcome))
|
||||
|
||||
updated = update_rating(player, opponents)
|
||||
updated_ratings[uid] = updated
|
||||
|
||||
# Persist updated ratings
|
||||
async with self.pool.acquire() as conn:
|
||||
for uid, rating in updated_ratings.items():
|
||||
await conn.execute(
|
||||
"""
|
||||
UPDATE player_stats
|
||||
SET rating = $2,
|
||||
rating_deviation = $3,
|
||||
rating_volatility = $4,
|
||||
rating_updated_at = $5
|
||||
WHERE user_id = $1
|
||||
""",
|
||||
uid,
|
||||
rating.rating,
|
||||
rating.rd,
|
||||
rating.volatility,
|
||||
rating.updated_at,
|
||||
)
|
||||
|
||||
logger.info(
|
||||
f"Ratings updated for {len(updated_ratings)} players: "
|
||||
+ ", ".join(f"{uid[:8]}={r.rating:.0f}" for uid, r in updated_ratings.items())
|
||||
)
|
||||
|
||||
return updated_ratings
|
||||
@ -37,6 +37,8 @@ class PlayerStats:
|
||||
wolfpacks: int = 0
|
||||
current_win_streak: int = 0
|
||||
best_win_streak: int = 0
|
||||
rating: float = 1500.0
|
||||
rating_deviation: float = 350.0
|
||||
first_game_at: Optional[datetime] = None
|
||||
last_game_at: Optional[datetime] = None
|
||||
achievements: List[str] = field(default_factory=list)
|
||||
@ -156,6 +158,8 @@ class StatsService:
|
||||
wolfpacks=row["wolfpacks"] or 0,
|
||||
current_win_streak=row["current_win_streak"] or 0,
|
||||
best_win_streak=row["best_win_streak"] or 0,
|
||||
rating=float(row["rating"]) if row.get("rating") else 1500.0,
|
||||
rating_deviation=float(row["rating_deviation"]) if row.get("rating_deviation") else 350.0,
|
||||
first_game_at=row["first_game_at"].replace(tzinfo=timezone.utc) if row["first_game_at"] else None,
|
||||
last_game_at=row["last_game_at"].replace(tzinfo=timezone.utc) if row["last_game_at"] else None,
|
||||
achievements=[a["achievement_id"] for a in achievements],
|
||||
@ -184,6 +188,7 @@ class StatsService:
|
||||
"avg_score": ("avg_score", "ASC"), # Lower is better
|
||||
"knockouts": ("knockouts", "DESC"),
|
||||
"streak": ("best_win_streak", "DESC"),
|
||||
"rating": ("rating", "DESC"),
|
||||
}
|
||||
|
||||
if metric not in order_map:
|
||||
@ -203,6 +208,7 @@ class StatsService:
|
||||
SELECT
|
||||
user_id, username, games_played, games_won,
|
||||
win_rate, avg_score, knockouts, best_win_streak,
|
||||
COALESCE(rating, 1500) as rating,
|
||||
ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM leaderboard_overall
|
||||
ORDER BY {column} {direction}
|
||||
@ -216,6 +222,7 @@ class StatsService:
|
||||
ROUND(s.games_won::numeric / NULLIF(s.games_played, 0) * 100, 1) as win_rate,
|
||||
ROUND(s.total_points::numeric / NULLIF(s.total_rounds, 0), 1) as avg_score,
|
||||
s.knockouts, s.best_win_streak,
|
||||
COALESCE(s.rating, 1500) as rating,
|
||||
ROW_NUMBER() OVER (ORDER BY {column} {direction}) as rank
|
||||
FROM player_stats s
|
||||
JOIN users_v2 u ON s.user_id = u.id
|
||||
|
||||
@ -204,6 +204,22 @@ BEGIN
|
||||
WHERE table_name = 'player_stats' AND column_name = 'games_won_vs_humans') THEN
|
||||
ALTER TABLE player_stats ADD COLUMN games_won_vs_humans INT DEFAULT 0;
|
||||
END IF;
|
||||
IF NOT EXISTS (SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name = 'player_stats' AND column_name = 'rating') THEN
|
||||
ALTER TABLE player_stats ADD COLUMN rating DECIMAL(7,2) DEFAULT 1500.0;
|
||||
END IF;
|
||||
IF NOT EXISTS (SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name = 'player_stats' AND column_name = 'rating_deviation') THEN
|
||||
ALTER TABLE player_stats ADD COLUMN rating_deviation DECIMAL(7,2) DEFAULT 350.0;
|
||||
END IF;
|
||||
IF NOT EXISTS (SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name = 'player_stats' AND column_name = 'rating_volatility') THEN
|
||||
ALTER TABLE player_stats ADD COLUMN rating_volatility DECIMAL(8,6) DEFAULT 0.06;
|
||||
END IF;
|
||||
IF NOT EXISTS (SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name = 'player_stats' AND column_name = 'rating_updated_at') THEN
|
||||
ALTER TABLE player_stats ADD COLUMN rating_updated_at TIMESTAMPTZ;
|
||||
END IF;
|
||||
END $$;
|
||||
|
||||
-- Stats processing queue (for async stats processing)
|
||||
@ -265,9 +281,19 @@ CREATE TABLE IF NOT EXISTS system_metrics (
|
||||
);
|
||||
|
||||
-- Leaderboard materialized view (refreshed periodically)
|
||||
-- Note: Using DO block to handle case where view already exists
|
||||
-- Drop and recreate if missing rating column (v3.1.0 migration)
|
||||
DO $$
|
||||
BEGIN
|
||||
IF EXISTS (SELECT 1 FROM pg_matviews WHERE matviewname = 'leaderboard_overall') THEN
|
||||
-- Check if rating column exists in the view
|
||||
IF NOT EXISTS (
|
||||
SELECT 1 FROM information_schema.columns
|
||||
WHERE table_name = 'leaderboard_overall' AND column_name = 'rating'
|
||||
) THEN
|
||||
DROP MATERIALIZED VIEW leaderboard_overall;
|
||||
END IF;
|
||||
END IF;
|
||||
|
||||
IF NOT EXISTS (SELECT 1 FROM pg_matviews WHERE matviewname = 'leaderboard_overall') THEN
|
||||
EXECUTE '
|
||||
CREATE MATERIALIZED VIEW leaderboard_overall AS
|
||||
@ -282,6 +308,7 @@ BEGIN
|
||||
s.best_score as best_round_score,
|
||||
s.knockouts,
|
||||
s.best_win_streak,
|
||||
COALESCE(s.rating, 1500) as rating,
|
||||
s.last_game_at
|
||||
FROM player_stats s
|
||||
JOIN users_v2 u ON s.user_id = u.id
|
||||
@ -349,6 +376,9 @@ BEGIN
|
||||
IF NOT EXISTS (SELECT 1 FROM pg_indexes WHERE indexname = 'idx_leaderboard_overall_score') THEN
|
||||
CREATE INDEX idx_leaderboard_overall_score ON leaderboard_overall(avg_score ASC);
|
||||
END IF;
|
||||
IF NOT EXISTS (SELECT 1 FROM pg_indexes WHERE indexname = 'idx_leaderboard_overall_rating') THEN
|
||||
CREATE INDEX idx_leaderboard_overall_rating ON leaderboard_overall(rating DESC);
|
||||
END IF;
|
||||
END IF;
|
||||
END $$;
|
||||
"""
|
||||
|
||||
Loading…
Reference in New Issue
Block a user