Fix mobile animation card sizing and layout polish

- Fix animation overlay cards rendering at wrong size: base .card CSS
  (clamp 65px min) was overriding the inline dimensions set by JS.
  Add !important to .draw-anim-front/.draw-anim-back width/height: 100%
  so overlays always match their parent container size.
- Size opponent swap held card to match opponent card dimensions instead
  of defaulting to deck size (looked oversized on mobile)
- Shrink dealer chip on mobile (38px -> 20px) to fit opponent areas
- Make header more compact: smaller fonts, tighter gaps, nowrap on badges
- Bump deck/discard to 72x101px to match player card size on mobile
- Add spacing between header/opponents, and between deck area/player cards

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
adlee-was-taken
2026-02-21 23:11:39 -05:00
parent 4fcdf13f66
commit fb3bd53b0a
2 changed files with 51 additions and 21 deletions

View File

@@ -2780,11 +2780,22 @@ class GolfGame {
// Use unified swap animation
if (window.cardAnimations) {
// For opponent swaps, size the held card to match the opponent card
// rather than the deck size (default holding rect uses deck dimensions,
// which looks oversized next to small opponent cards on mobile)
const holdingRect = window.cardAnimations.getHoldingRect();
const heldRect = holdingRect ? {
left: holdingRect.left,
top: holdingRect.top,
width: sourceRect.width,
height: sourceRect.height
} : null;
window.cardAnimations.animateUnifiedSwap(
discardCard, // handCardData - card going to discard
newCardInHand, // heldCardData - card going to hand
sourceRect, // handRect - where the hand card is
null, // heldRect - use default holding position
heldRect, // heldRect - holding position, opponent card size
{
rotation: sourceRotation,
wasHandFaceDown: !wasFaceUp,