When you accidentally click the discard pile, you can now put the card
back instead of being forced to swap. The "Put Back" button appears
only when you've drawn from the discard pile.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Phase 1 - Critical Fixes:
- Add game_lock (asyncio.Lock) to Room class for serializing mutations
- Wrap all game action handlers in lock to prevent race conditions
- Split Card.to_dict into to_dict (full data) and to_client_dict (hidden)
- Fix CardState.from_dict to handle missing rank/suit gracefully
- Fix GameOptions reconstruction in recovery_service (dict -> object)
- Extend state cache TTL from 4h to 24h, add touch_game method
Phase 2 - Security:
- Add optional WebSocket authentication via token query param
- Use authenticated user ID/name when available
- Add auth support to spectator WebSocket endpoint
Phase 3 - Performance:
- Make stats processing async (fire-and-forget) to avoid blocking
game completion notifications
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Adjust dimple size and spacing for balanced appearance
- Enlarge card suit symbols (font-size 32) in single row
- Fine-tune symbol positioning and spacing
- Increase margin between logo and golfer emoji
- Add /golfball-logo.svg static file route
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add SVG golf ball logo with dimples and card suit symbols (♣♦♠♥)
- Place logo to the left of the golfer emoji in header
- Fix server shutdown hanging by removing custom signal handlers
that intercepted SIGINT/SIGTERM without triggering uvicorn shutdown
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Early Knock variant: flip all remaining cards (≤2) to go out early
- Update RULES.md with comprehensive documentation for all new variants
- Shorten flip mode dropdown descriptions for cleaner UI
- Add try-catch and optional chaining in startGame() for robustness
- Add WebSocket connection error feedback with reject sound
- AI awareness for Early Knock decisions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add big final results modal at game end with rankings and share button
- Add active rules bar showing enabled variants during gameplay
- Increase spacing between player cards and opponents row
- Add Wolfpack bonus rule (2 pairs of Jacks = -5 pts)
- Change joker options to radio buttons (None/Standard/Lucky Swing/Eagle-Eye)
- Update Eagle-Eye jokers: +2 pts unpaired, -4 pts paired
- Add card flip animation on discard pile
- Redesign waiting room layout with side-by-side columns
- Style card backs with red Bee-style diamond crosshatch pattern
- Compact standings panel to show top 4 per category
- Various CSS polish and responsive improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Multiplayer WebSocket game server (FastAPI)
- 8 AI personalities with distinct play styles
- 15+ house rule variants
- SQLite game logging for AI analysis
- Comprehensive test suite (80+ tests)
AI improvements:
- Fixed Maya bug (taking bad cards, discarding good ones)
- Personality traits influence style without overriding competence
- Zero blunders detected in 1000+ game simulations
Testing infrastructure:
- Game rules verification (test_game.py)
- AI decision analysis (game_analyzer.py)
- Score distribution analysis (score_analysis.py)
- House rules testing (test_house_rules.py)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>