Commit Graph

138 Commits

Author SHA1 Message Date
adlee-was-taken
cd05930b69 Add house rule presets and comparison mode to simulation runner
Enable testing AI behavior under different rule sets via CLI:
- --preset flag for named configurations (baseline, eagle_eye, etc.)
- --rules flag for custom comma-separated rules
- --compare flag for side-by-side preset comparison with metrics
- Improved dumb move detection for negative_pairs_keep_value rule

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 22:51:20 -05:00
adlee-was-taken
c615c8b433 Fix animation race conditions and improve UI feedback
- Fix discard pile "do-si-do" race condition when CPU draws from discard
- Add isDrawAnimating flag for opponent draw animations
- Skip STEP 2 (discard detection) when draw from discard detected
- Fix deal animation using wrong rect (was using whole player area)
- Add player area highlight when it's their turn (green glow)
- Clear opponent animation flags when your_turn message received
- Hide discard pile during draw-from-discard animation
- Add comprehensive debug logging for animation flags

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 00:28:06 -05:00
adlee-was-taken
4664aae8aa Bump version to 2.0.1
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 23:31:39 -05:00
adlee-was-taken
a5d108f4f2 Add animation system documentation and project context
- client/ANIMATIONS.md: Full documentation of the CardAnimations API, timing config, CSS rules, and common patterns
- CLAUDE.md: Project context for AI assistants with architecture overview and development guidelines

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 23:14:04 -05:00
adlee-was-taken
df422907b0 Speed up animations and reduce CPU turn delays
- Reduce move animation durations by 40% for snappier card movement
- Widen and slow down turn indicator shake for better visibility
- Cut CPU turn delays significantly:
  - Pre-turn pause: 0.6s → 0.25s
  - Initial look: 0.6-0.9s → 0.3-0.5s
  - Post-draw settle: 0.9s → 0.5s
  - Post-draw consider: 0.6-0.9s → 0.3-0.6s
  - Post-action pause: 0.6-0.9s → 0.3-0.5s

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 23:06:17 -05:00
adlee-was-taken
bc1b1b7725 Migrate animation system to unified anime.js framework
- Replace CSS transitions with anime.js for all card animations
- Create card-animations.js as single source for all animation logic
- Remove draw-animations.js (merged into card-animations.js)
- Strip CSS transitions from card elements to prevent conflicts
- Fix held card appearing before draw animation completes
- Make opponent/CPU animations match local player behavior
- Add subtle shake effect for turn indicator (replaces brightness pulse)
- Speed up flip animations by 30% for snappier feel
- Remove unnecessary pulse effects after draws/swaps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:57:53 -05:00
adlee-was-taken
7b64b8c17c Timing and animation changes for a more natural feeling game with CPU opps.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-31 12:22:54 -05:00
Aaron D. Lee
6950769bc3 Version 2.0.0: Animation fixes, timing improvements, and E2E test suite
Animation fixes:
- Fix held card positioning bug (was appearing at bottom of page)
- Fix discard pile blank/white flash on turn transitions
- Fix blank card at round end by skipping animations during round_over/game_over
- Set card content before triggering flip animation to prevent flash
- Center suit symbol on 10 cards

Timing improvements:
- Reduce post-discard delay from 700ms to 500ms
- Reduce post-swap delay from 1800ms to 1000ms
- Speed up swap flip animation from 1150ms to 550ms
- Reduce CPU initial thinking delay from 150-250ms to 80-150ms
- Pause now happens after swap completes (showing result) instead of before

E2E test suite:
- Add Playwright-based test bot that plays full games
- State parser extracts game state from DOM for validation
- AI brain ports decision logic for automated play
- Freeze detector monitors for UI hangs
- Visual validator checks CSS states
- Full game, stress, and visual test specs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-29 18:33:28 -05:00
Aaron D. Lee
724bf87c43 Add CPU profile cleanup on shutdown and debug endpoints
- Reset all CPU profiles on server shutdown to prevent stuck profiles
- Clean up all rooms during shutdown
- Add GET /api/debug/cpu-profiles to check allocation status
- Add POST /api/debug/reset-cpu-profiles for emergency cleanup

This fixes the issue where CPU profiles get "stuck" when connections
drop without clean teardown, preventing new games from adding CPUs.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:08:14 -05:00
Aaron D. Lee
15135c404e Add "Put Back" button to cancel accidental discard draws
When you accidentally click the discard pile, you can now put the card
back instead of being forced to swap. The "Put Back" button appears
only when you've drawn from the discard pile.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:02:25 -05:00
Aaron D. Lee
0c8d2b4a9c Add share link button for room invites
- Add 🔗 button next to room code copy button
- Copies full URL with ?room=XXXX parameter
- On page load, pre-fills room code from URL param
- Works with both logged-in users and guests
- Cleans up URL after extracting room code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 17:59:52 -05:00
Aaron D. Lee
0b0873350c Move room code banner to top-left corner
Fixes overlap between room code and logout button (auth bar) which
are both positioned in the top-right corner.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 16:28:57 -05:00
Aaron D. Lee
f27020f21b Fix V2 race conditions, auth gaps, serialization bugs, and async stats
Phase 1 - Critical Fixes:
- Add game_lock (asyncio.Lock) to Room class for serializing mutations
- Wrap all game action handlers in lock to prevent race conditions
- Split Card.to_dict into to_dict (full data) and to_client_dict (hidden)
- Fix CardState.from_dict to handle missing rank/suit gracefully
- Fix GameOptions reconstruction in recovery_service (dict -> object)
- Extend state cache TTL from 4h to 24h, add touch_game method

Phase 2 - Security:
- Add optional WebSocket authentication via token query param
- Use authenticated user ID/name when available
- Add auth support to spectator WebSocket endpoint

Phase 3 - Performance:
- Make stats processing async (fire-and-forget) to avoid blocking
  game completion notifications

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 16:27:30 -05:00
Aaron D. Lee
1dbfb3f14b Home page auth button logic fixed - for better enjoyment of logo animation.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 12:53:44 -05:00
Aaron D. Lee
ba85a11d1a Refine golf ball logo and add static route
- Adjust dimple size and spacing for balanced appearance
- Enlarge card suit symbols (font-size 32) in single row
- Fine-tune symbol positioning and spacing
- Increase margin between logo and golfer emoji
- Add /golfball-logo.svg static file route

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 12:51:10 -05:00
Aaron D. Lee
d2e78da7d2 Add golf ball logo with card suits and fix server shutdown hang
- Add SVG golf ball logo with dimples and card suit symbols (♣♦♠♥)
- Place logo to the left of the golfer emoji in header
- Fix server shutdown hanging by removing custom signal handlers
  that intercepted SIGINT/SIGTERM without triggering uvicorn shutdown

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 12:31:21 -05:00
Aaron D. Lee
546e63ffed Add missing leaderboard.js static file route
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 11:53:38 -05:00
Aaron D. Lee
93b753dedb Fix _initiate_shutdown NameError by moving function before lifespan
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 11:42:48 -05:00
Aaron D. Lee
bea85e6b28 Huge v2 uplift, now deployable with real user management and tooling!
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 11:32:15 -05:00
Aaron D. Lee
c912a56c2d Early Knock house rule and improved error handling.
- Add Early Knock variant: flip all remaining cards (≤2) to go out early
- Update RULES.md with comprehensive documentation for all new variants
- Shorten flip mode dropdown descriptions for cleaner UI
- Add try-catch and optional chaining in startGame() for robustness
- Add WebSocket connection error feedback with reject sound
- AI awareness for Early Knock decisions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 22:23:12 -05:00
Aaron D. Lee
36a71799b5 UI polish: opponent draw flash, compact house rules with suit separators, toast styling.
- Opponent draw highlight: scale + outline flash animation
- House rules reorganized: Gameplay, Jokers, Card Values, Bonuses & Penalties
- Compact inline rule descriptions with alternating suit separators (♣♦♠♥)
- Wolfpack + Four of a Kind combo note when both selected
- Toast notifications now yellow/green with charcoal text
- Brief pause after AI draw for visual feedback

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 21:37:02 -05:00
Aaron D. Lee
33e3f124ed Additional house rules to accomodate more common game variants.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 20:13:30 -05:00
Aaron D. Lee
23657f6b0c More host UI refinements, fun logo animations, etc. 2026-01-26 17:03:30 -05:00
Aaron D. Lee
c72fe44cfa More host UI refinements, intuitive UI enhancements during gameplay pt 3. 2026-01-26 15:04:23 -05:00
Aaron D. Lee
059edfb3d9 More host UI refinements, intuitive UI enhancements during gameplay pt 2. 2026-01-26 15:02:25 -05:00
Aaron D. Lee
13a490b417 More host UI refinements, intuitive UI enhancements during gameplay. 2026-01-26 15:01:49 -05:00
Aaron D. Lee
67021b2b51 Additional flip on discard variant - endgame and updated rules.md and new rules page. 2026-01-26 01:01:08 -05:00
Aaron D. Lee
e9909fa967 More UI tweaks and fixes. 2026-01-26 00:24:57 -05:00
Aaron D. Lee
20c882e5f1 More additional animation tweaks, round countdown adjustments, etc. 2026-01-26 00:17:18 -05:00
Aaron D. Lee
0f44464c4f Additional animation work and AI strategy enhancements and logging for performance analytics. 2026-01-25 18:49:18 -05:00
Aaron D. Lee
f80bab3b4b Numerous WebUI animations, improvements, AI fixes, opporitunity cost-based decision logic, etc. 2026-01-25 17:37:01 -05:00
Aaron D. Lee
d9073f862c Add documentation and move rules display to header
- Add comprehensive docstrings to game.py, room.py, constants.py
- Document all classes, methods, and module-level items
- Move active rules display into game header as inline column
- Update header to 5-column grid layout
- Update joker mode descriptions (Lucky Swing, Eagle-Eye)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 00:10:26 -05:00
Aaron D. Lee
39b78a2ba6 Add final results modal, active rules display, and UI improvements
- Add big final results modal at game end with rankings and share button
- Add active rules bar showing enabled variants during gameplay
- Increase spacing between player cards and opponents row
- Add Wolfpack bonus rule (2 pairs of Jacks = -5 pts)
- Change joker options to radio buttons (None/Standard/Lucky Swing/Eagle-Eye)
- Update Eagle-Eye jokers: +2 pts unpaired, -4 pts paired
- Add card flip animation on discard pile
- Redesign waiting room layout with side-by-side columns
- Style card backs with red Bee-style diamond crosshatch pattern
- Compact standings panel to show top 4 per category
- Various CSS polish and responsive improvements

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 23:53:07 -05:00
Aaron D. Lee
f4275c7a7d Refactor card values to single source of truth, fix ten_penny bug
- Add constants.py as the single source of truth for card values
- Derive RANK_VALUES from DEFAULT_CARD_VALUES instead of duplicating
- Add centralized get_card_value() function in game.py for Card objects
- Add get_card_value_for_rank() in constants.py for string-based lookups
- Fix bug: AI ten_penny returned 0 instead of 1 per RULES.md
- Update ai.py and game_analyzer.py to use centralized functions
- UI improvements for client

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 20:26:17 -05:00
Aaron D. Lee
94da51e46b Update client UI with latest styling changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 19:30:20 -05:00
Aaron D. Lee
ac84a76c3d Update client UI with latest changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 19:30:13 -05:00
Aaron D. Lee
d18cea2104 Initial commit: 6-Card Golf with AI opponents
Features:
- Multiplayer WebSocket game server (FastAPI)
- 8 AI personalities with distinct play styles
- 15+ house rule variants
- SQLite game logging for AI analysis
- Comprehensive test suite (80+ tests)

AI improvements:
- Fixed Maya bug (taking bad cards, discarding good ones)
- Personality traits influence style without overriding competence
- Zero blunders detected in 1000+ game simulations

Testing infrastructure:
- Game rules verification (test_game.py)
- AI decision analysis (game_analyzer.py)
- Score distribution analysis (score_analysis.py)
- House rules testing (test_house_rules.py)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 19:30:13 -05:00
ADLee
b4a661a801
Initial commit 2026-01-24 19:13:37 -05:00