Reveal face-down cards briefly (1s) before swap completes, using
client-side state diffing instead of a separate server message.
Local player reveals use existing card data; opponent reveals use
server-sent card_revealed as a fallback. Defers incoming game_state
updates during the reveal window to prevent overwrites.
Also update YOUR TURN badge to cyan with suit symbols.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Dark green felt background for game screen
- Status bar: dark brown bg with amber text instead of blue
- YOUR TURN badge: green bg with white text instead of bright gold
- 3s delay before hole-complete scoreboard overlay
- Dealer indicator changed from Ⓓ to (D)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace [esc][esc] quit with [q] quit globally (immediate on login,
confirmation prompt elsewhere)
- [esc] is now consistently "back": signup→login, lobby→log out (with
confirm), in-room host→leave (with confirm), in-room guest→leave
- Extract ConfirmScreen to shared screens/confirm.py
- Move dealer Ⓓ indicator to bottom-left corner of player box border
- Scoreboard now tags OUT (went out first) and ⭐ (lowest score)
- Send finisher_id and player id in round_over server message
- Room code moved inside in-room section with amber border
- Lobby title uses branded ⛳🏌️ GolfCards.club ♠♥♣♦
- Amber borders and dark green backgrounds on login/lobby containers
- Deck preview renders actual card-back shapes (▓▒▓/▒▓▒)
- Help/standings panels close only with [esc], hint updated
- Game footer: s[⇥]andings [h]elp on left, [q]uit on right
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Save JWT token to ~/.config/golfcards/session.json after login so
subsequent launches skip the login screen when the session is still
valid. A new splash screen shows the token check status (SUCCESS /
NONE FOUND / EXPIRED) before routing to lobby or login.
Also: move OUT indicator to player box bottom border, remove checkmark,
center scoreboard overlay, use alternating shade blocks (▓▒▓/▒▓▒) for
card backs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Single Esc: goes back one step (signup→login, lobby→connect, room→lobby)
- Double Esc: still quits the app
- Footer bar shows [Esc] Back and [Esc][Esc] Quit hints on all screens
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add signup with invite code support, remove guest login
- Add quit confirmation (q), help screen (h), standings tab
- Unified footer: [h]elp [q]uit | action text | [tab] standings
- Amber card highlighting persists through entire initial flip phase
- Player box border only highlights on turn (green) or knock (red)
- Play area gold border only during player's actual turn
- Game end returns to lobby create/join instead of login screen
- Lobby reset_to_pre_room for replayability without reconnecting
- Dynamic opponent layout fits all in one row when terminal is wide enough
- Hole emoji (⛳) in status bar, branded title with suits on connect screen
- DECK label spacing, Hole terminology in scoreboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Lobby: collapsible Game Settings, House Rules, Deck Style sections
- Lobby: CPU profile picker via [+], random CPU via [?], remove via [-]
- Lobby: all settings (rounds, decks, flip mode, house rules, deck colors)
sent to server on start_game instead of hardcoded defaults
- Game: clickable cards (hand positions, deck, discard pile)
- Game: immediate visual feedback on initial card flips
- Game: action bar shows escaped keyboard hints (Keyboard: Choose [d]eck...)
- Game: play area uses fixed-width rounded box instead of horizontal lines
- Game: position numbers on card top-left corner (replacing ┌) on all states
- Game: deck color preview swatches next to style dropdown
- Fix opponent box height mismatch when match connectors present
- Rebrand to GolfCards.club
- Add spacing between status bar/opponents and above local hand
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>