When handle_player_leave emptied a room or handle_end_game was invoked,
the room was removed from memory without touching games_v2. Periodic
cleanup only scans in-memory rooms, so those rows were stranded as
status='active' forever — staging had 42 orphans accumulated over 5h.
- event_store.update_game_abandoned: guarded UPDATE (status='active' only)
- GameLogger.log_game_abandoned{,_async}: fire-and-forget wrapper
- handle_end_game + handle_player_leave: flip status before remove_room
- LEADERBOARD_INCLUDE_TEST_DEFAULT: env override so staging can show
soak-harness accounts by default; prod keeps them hidden
Verified on staging: 42 orphans swept on restart, soak accounts now
visible on /api/stats/leaderboard (rank 1-4).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Leaderboard and rank queries take an optional include_test param
(default false). Real users never see soak-harness traffic unless
they explicitly opt in via ?include_test=true.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replaces the previous MIT license with GPL-3.0-or-later. Adds the full
GPL-3.0 license text at LICENSE, updates pyproject.toml metadata and
classifier, updates the README, and adds SPDX-License-Identifier headers
to all first-party server Python and client JavaScript sources.
Third-party anime.min.js is left untouched.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Enforce invite codes on registration (INVITE_ONLY=true by default)
- Bootstrap admin account for first-time setup
- Require authentication for WebSocket connections and room creation
- Add Glicko-2 rating system with multiplayer pairwise comparisons
- Add Redis-backed matchmaking queue with expanding rating window
- Auto-start matched games with standard rules after countdown
- Add "Find Game" button and matchmaking UI to client
- Add rating column to leaderboard
- Scale down docker-compose.prod.yml for 512MB droplet
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>