Tighten should_knock_early() so AI no longer knocks with projected
scores of 12-14. New range: max_acceptable 5-9 (was 8-18), with
scaled knock_chance by score quality and an exception when all
opponents show 25+ visible points.
Fix 5 pre-existing test failures:
- test_event_replay: use game.current_player() instead of hardcoding
"p1", since dealer logic makes p2 go first
- game.py: include current_player_idx in round_started event so state
replay knows the correct starting player
- test_house_rules: rename test_rule_config → run_rule_config so
pytest doesn't collect it as a test fixture
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add big final results modal at game end with rankings and share button
- Add active rules bar showing enabled variants during gameplay
- Increase spacing between player cards and opponents row
- Add Wolfpack bonus rule (2 pairs of Jacks = -5 pts)
- Change joker options to radio buttons (None/Standard/Lucky Swing/Eagle-Eye)
- Update Eagle-Eye jokers: +2 pts unpaired, -4 pts paired
- Add card flip animation on discard pile
- Redesign waiting room layout with side-by-side columns
- Style card backs with red Bee-style diamond crosshatch pattern
- Compact standings panel to show top 4 per category
- Various CSS polish and responsive improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Multiplayer WebSocket game server (FastAPI)
- 8 AI personalities with distinct play styles
- 15+ house rule variants
- SQLite game logging for AI analysis
- Comprehensive test suite (80+ tests)
AI improvements:
- Fixed Maya bug (taking bad cards, discarding good ones)
- Personality traits influence style without overriding competence
- Zero blunders detected in 1000+ game simulations
Testing infrastructure:
- Game rules verification (test_game.py)
- AI decision analysis (game_analyzer.py)
- Score distribution analysis (score_analysis.py)
- House rules testing (test_house_rules.py)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>