Watchdog class with 4 Vitest tests (27 total now), wired into
ctx.heartbeat in the runner. One watchdog per room with a 60s
timeout; firing logs an error, marks the room's dashboard tile
as errored, and triggers the abort signal so the scenario unwinds.
Watchdogs are explicitly stopped in the runner's finally block
so pending timers don't keep the node process alive on exit.
Also fixes a multi-game bug discovered during stress scenario
verification: after a game ends sessions stay parked on the
game_over screen, which hides the lobby and makes a subsequent
#create-room-btn click time out. runOneMultiplayerGame now
navigates every session to / before each game — localStorage
auth persists so nothing re-logs in.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
SessionPool accepts headedHostCount; when > 0 it launches a second
Chromium in headed mode and creates the first N sessions in it.
Joiners (sessions N..count) stay headless in the main browser.
Each headed context gets a 960×900 viewport — tall enough to show
the full game table (deck + opponent row + own 2×3 card grid +
status area) without clipping. Horizontal tiling still fits two
windows side-by-side on a 1920-wide display.
window.moveTo is kept as a best-effort tile-placement hint, but
viewport from newContext() is what actually sizes the window
(window.resizeTo is a no-op on modern Chromium / Wayland).
Verified: 1-room tiled run plays a full game cleanly; 2-room
parallel tiled had one window get closed mid-run, which is
consistent with a user manually dismissing a window — tiled mode
is a best-effort hands-on debugging aid, not an automation mode.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Attach/detach CDP sessions per Playwright Page, start/stop JPEG
screencasts with configurable quality and frame rate, forward each
frame to a callback. Used by the dashboard for click-to-watch
live video (wired in Task 23).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Owns BrowserContexts, seeds via POST /api/auth/register with the
invite code on cold start, warm-starts via localStorage injection of
the cached JWT, falls back to POST /api/auth/login if the token is
rejected. Exposes acquire(n) for scenarios.
Infrastructure changes needed to import the real GolfBot class from
tests/e2e/bot/ without the Task-10 structural-interface workaround:
- Add @playwright/test as devDep so value-imports in e2e/bot/*.ts
resolve at runtime (Page/Locator/expect are pulled even as types)
- Remove rootDir from tsconfig so TS follows cross-package imports;
add a paths entry so TS can resolve @playwright/test from the soak
package's node_modules when compiling files under tests/e2e/bot
- Drop the local GolfBot structural interface + its placeholder
GamePhase/StartGameOptions/TurnResult types; re-export the real
class from types.ts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Single file, no transport, writes one JSON line per call to stdout.
Child loggers inherit parent meta so scenarios can bind room/game
context once and forget about it.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lazy Deferred per roomId with a timeout on await. Lets concurrent
joiner sessions block until their host announces the room code
without polling or page scraping.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Establishes the Scenario/Session/Logger/DashboardReporter contracts
the rest of the harness builds on. Deferred is the building block
for RoomCoordinator's host→joiners handoff.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>