Update getHoldingRect() in card-animations.js and the second held card
positioning path in app.js to use the same reduced overlap offset on
mobile portrait. All three places that compute the held position now
use 0.15 on mobile-portrait vs 0.35 on desktop/landscape.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add renderGame() guard during deal animation to prevent DOM destruction
mid-animation causing cards to pile up at wrong positions
- Push lobby content below fixed auth-bar (padding 15px -> 50px top)
- Scale player card font-size to 1.5rem/1.3rem for readable text on mobile
- Add full mobile portrait layout: bottom drawers, compact header, responsive
card grid sizing, safe-area insets, and mobile detection via matchMedia
- Add cardFontSize() helper for consistent proportional font scaling
- Add mobile bottom bar with drawer toggles for standings/scores
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove scale(1.15) size jump on held card, keep gold border/glow highlight.
Set animation card font-size proportionally to card width so text matches
across deck, hand, and opponent card sizes. Animate font-size during swaps
so text scales smoothly as cards travel between different-sized positions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Client-side scoring (points badge and score tally animation) ignored
house rules that modify pair behavior. Extract shared
calculateColumnScores() helper that mirrors server logic for
eagle_eye, negative_pairs_keep_value, wolfpack, four_of_a_kind,
and one_eyed_jacks rules. Server now sends scoring_rules flags
in game state.
Also fix opponent flip animation card font-size matching.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix discard pile "do-si-do" race condition when CPU draws from discard
- Add isDrawAnimating flag for opponent draw animations
- Skip STEP 2 (discard detection) when draw from discard detected
- Fix deal animation using wrong rect (was using whole player area)
- Add player area highlight when it's their turn (green glow)
- Clear opponent animation flags when your_turn message received
- Hide discard pile during draw-from-discard animation
- Add comprehensive debug logging for animation flags
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace CSS transitions with anime.js for all card animations
- Create card-animations.js as single source for all animation logic
- Remove draw-animations.js (merged into card-animations.js)
- Strip CSS transitions from card elements to prevent conflicts
- Fix held card appearing before draw animation completes
- Make opponent/CPU animations match local player behavior
- Add subtle shake effect for turn indicator (replaces brightness pulse)
- Speed up flip animations by 30% for snappier feel
- Remove unnecessary pulse effects after draws/swaps
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>