6-Card Golf Card Game
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| Player | Hole | Tot | W |
|---|
6-Card Golf is a card game where players try to achieve the lowest score over multiple rounds ("holes"). Like golf, lower is better!
| Card | Points | Notes |
|---|---|---|
| Joker | -2 | Best card! (requires Jokers to be enabled) |
| 2 | -2 | Excellent - gives you negative points! |
| Ace (A) | 1 | Very low and safe |
| King (K) | 0 | Zero points - great for making pairs! |
| 3 through 10 | Face value | 3=3 pts, 4=4 pts, ..., 10=10 pts |
| Jack (J), Queen (Q) | 10 | High cards - replace these quickly! |
This is the most important rule to understand:
If both cards in a vertical column have the same rank (like two Kings, or two 7s), that entire column scores 0 points - regardless of what the cards are worth individually!
Your 6-card grid: Col1 Col2 Col3 [K] [5] [7] ← Top row [K] [3] [9] ← Bottom row Column 1: K + K = PAIR! = 0 points (not 0+0) Column 2: 5 + 3 = 8 points Column 3: 7 + 9 = 16 points TOTAL: 0 + 8 + 16 = 24 points
IMPORTANT: When you pair cards, you get 0 points for that column - even if the cards have negative values! Two 2s paired = 0 points (not -4). Two Jokers paired = 0 points (not -4).
You MUST draw exactly one card. Choose from:
You have two options:
You MUST swap - you cannot put the same card back on the discard pile.
This setting affects what happens when you draw from the deck and choose to discard (not swap):
Default setting. Discarding ends your turn immediately.
How it works: When you draw from the deck and decide not to use it, you simply discard it and your turn is over. Nothing else happens.
Best for: Traditional gameplay, longer games, maximum hidden information.
Every discard reveals one of your hidden cards.
How it works: When you draw from the deck and discard, you MUST also flip over one of your face-down cards. This is mandatory - you cannot skip it.
Why use it: Games go much faster because more cards get revealed every turn. More information for everyone = more strategic decisions.
Best for: Quick games, players who like faster-paced action.
Flip activates when any player has only 1 hidden card remaining.
How it works:
Why use it: Creates dramatic tension near the end of rounds. Do you reveal more to try to improve your score, or keep cards hidden to maintain mystery?
Best for: Players who enjoy dramatic finishes and tough end-game decisions.
A: No! Once the game starts, you cannot peek at your own face-down cards. You only see them when they get flipped face-up (either by swapping or by the flip-on-discard rule).
A: Yes! In fact, that's often the best strategy - if you have a card that seems high based on probability, swap it out before you even see it.
A: Once ANY player has all 6 cards face-up, every other player gets exactly ONE more turn. Then the round ends and scores are calculated.
A: No! You can win the round even with face-down cards. The player with the lowest score wins, regardless of how many cards are revealed.
A: Pairs only count in VERTICAL columns (top card + bottom card in the same column). Horizontal or diagonal matches don't create pairs.
A: Face-down cards are still counted for scoring, but since you can't see them, you're gambling that they might form a pair. At the end of the round, all cards are revealed and pairs are calculated.
A: The discard pile (except the top card) is shuffled to create a new deck.
A: The optional flip activates the moment ANY player (including you) has 1 or fewer face-down cards remaining. From that point until the round ends, whenever you discard from the deck, you'll get the option to flip or skip.
A: Maybe you have a hidden card you hope is good, and you don't want to reveal a potential disaster. Or maybe you want to keep your opponents guessing about your score. It's a strategic choice!