Two issues fixed:
1. renderGame() was called before the lastPlayPause delay, causing the
board to jump to final card positions while the swap animation was
still visually playing. Moved renderGame() to after the wait+pause.
2. When the local player makes the final play, their swap animation
defers the round_over game_state to pendingGameState. The deferred
state bypassed the round-end intercept, so preRevealState was never
set — causing the scoresheet to appear immediately without the
reveal animation. Now completeSwapAnimation checks for round_over
transitions and sets preRevealState. Also added a wait loop in
runRoundEndReveal for robustness.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>