2454 lines
100 KiB
JavaScript
2454 lines
100 KiB
JavaScript
// Golf Card Game - Client Application
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class GolfGame {
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constructor() {
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this.ws = null;
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this.playerId = null;
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this.roomCode = null;
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this.isHost = false;
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this.gameState = null;
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this.drawnCard = null;
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this.selectedCards = [];
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this.waitingForFlip = false;
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this.currentPlayers = [];
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this.allProfiles = [];
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this.soundEnabled = true;
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this.audioCtx = null;
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// Swap animation state
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this.swapAnimationInProgress = false;
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this.swapAnimationCardEl = null;
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this.swapAnimationFront = null;
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this.pendingGameState = null;
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// Track cards we've locally flipped (for immediate feedback during selection)
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this.locallyFlippedCards = new Set();
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// Animation lock - prevent overlapping animations on same elements
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this.animatingPositions = new Set();
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// Track round winners for visual highlight
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this.roundWinnerNames = new Set();
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this.initElements();
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this.initAudio();
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this.bindEvents();
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}
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initAudio() {
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// Initialize audio context on first user interaction
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const initCtx = () => {
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if (!this.audioCtx) {
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this.audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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}
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document.removeEventListener('click', initCtx);
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};
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document.addEventListener('click', initCtx);
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}
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playSound(type = 'click') {
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if (!this.soundEnabled || !this.audioCtx) return;
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const ctx = this.audioCtx;
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const oscillator = ctx.createOscillator();
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const gainNode = ctx.createGain();
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oscillator.connect(gainNode);
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gainNode.connect(ctx.destination);
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if (type === 'click') {
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oscillator.frequency.setValueAtTime(600, ctx.currentTime);
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oscillator.frequency.exponentialRampToValueAtTime(200, ctx.currentTime + 0.05);
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gainNode.gain.setValueAtTime(0.1, ctx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.05);
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oscillator.start(ctx.currentTime);
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oscillator.stop(ctx.currentTime + 0.05);
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} else if (type === 'card') {
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oscillator.frequency.setValueAtTime(800, ctx.currentTime);
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oscillator.frequency.exponentialRampToValueAtTime(400, ctx.currentTime + 0.08);
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gainNode.gain.setValueAtTime(0.08, ctx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.08);
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oscillator.start(ctx.currentTime);
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oscillator.stop(ctx.currentTime + 0.08);
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} else if (type === 'success') {
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oscillator.frequency.setValueAtTime(400, ctx.currentTime);
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oscillator.frequency.setValueAtTime(600, ctx.currentTime + 0.1);
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gainNode.gain.setValueAtTime(0.1, ctx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.2);
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oscillator.start(ctx.currentTime);
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oscillator.stop(ctx.currentTime + 0.2);
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} else if (type === 'flip') {
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// Sharp quick click for card flips
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oscillator.type = 'square';
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oscillator.frequency.setValueAtTime(1800, ctx.currentTime);
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oscillator.frequency.exponentialRampToValueAtTime(600, ctx.currentTime + 0.02);
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gainNode.gain.setValueAtTime(0.12, ctx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.025);
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oscillator.start(ctx.currentTime);
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oscillator.stop(ctx.currentTime + 0.025);
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} else if (type === 'shuffle') {
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// Multiple quick sounds to simulate shuffling
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for (let i = 0; i < 8; i++) {
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.type = 'square';
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const time = ctx.currentTime + i * 0.06;
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osc.frequency.setValueAtTime(200 + Math.random() * 400, time);
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gain.gain.setValueAtTime(0.03, time);
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gain.gain.exponentialRampToValueAtTime(0.001, time + 0.05);
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osc.start(time);
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osc.stop(time + 0.05);
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}
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return; // Early return since we don't use the main oscillator
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} else if (type === 'reject') {
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// Low buzz for rejected action
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oscillator.type = 'sawtooth';
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oscillator.frequency.setValueAtTime(150, ctx.currentTime);
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oscillator.frequency.setValueAtTime(100, ctx.currentTime + 0.08);
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gainNode.gain.setValueAtTime(0.08, ctx.currentTime);
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gainNode.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.12);
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oscillator.start(ctx.currentTime);
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oscillator.stop(ctx.currentTime + 0.12);
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}
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}
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toggleSound() {
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this.soundEnabled = !this.soundEnabled;
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this.muteBtn.textContent = this.soundEnabled ? '🔊' : '🔇';
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this.playSound('click');
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}
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delay(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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initElements() {
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// Screens
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this.lobbyScreen = document.getElementById('lobby-screen');
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this.waitingScreen = document.getElementById('waiting-screen');
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this.gameScreen = document.getElementById('game-screen');
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// Lobby elements
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this.playerNameInput = document.getElementById('player-name');
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this.roomCodeInput = document.getElementById('room-code');
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this.createRoomBtn = document.getElementById('create-room-btn');
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this.joinRoomBtn = document.getElementById('join-room-btn');
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this.lobbyError = document.getElementById('lobby-error');
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// Waiting room elements
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this.displayRoomCode = document.getElementById('display-room-code');
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this.copyRoomCodeBtn = document.getElementById('copy-room-code');
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this.playersList = document.getElementById('players-list');
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this.hostSettings = document.getElementById('host-settings');
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this.waitingMessage = document.getElementById('waiting-message');
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this.numDecksSelect = document.getElementById('num-decks');
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this.deckRecommendation = document.getElementById('deck-recommendation');
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this.numRoundsSelect = document.getElementById('num-rounds');
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this.initialFlipsSelect = document.getElementById('initial-flips');
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this.flipModeSelect = document.getElementById('flip-mode');
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this.knockPenaltyCheckbox = document.getElementById('knock-penalty');
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// Rules screen elements
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this.rulesScreen = document.getElementById('rules-screen');
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this.rulesBtn = document.getElementById('rules-btn');
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this.rulesBackBtn = document.getElementById('rules-back-btn');
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// House Rules - Point Modifiers
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this.superKingsCheckbox = document.getElementById('super-kings');
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this.tenPennyCheckbox = document.getElementById('ten-penny');
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// House Rules - Bonuses/Penalties
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this.knockBonusCheckbox = document.getElementById('knock-bonus');
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this.underdogBonusCheckbox = document.getElementById('underdog-bonus');
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this.tiedShameCheckbox = document.getElementById('tied-shame');
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this.blackjackCheckbox = document.getElementById('blackjack');
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this.wolfpackCheckbox = document.getElementById('wolfpack');
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// House Rules - New Variants
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this.flipAsActionCheckbox = document.getElementById('flip-as-action');
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this.fourOfAKindCheckbox = document.getElementById('four-of-a-kind');
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this.negativePairsCheckbox = document.getElementById('negative-pairs-keep-value');
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this.oneEyedJacksCheckbox = document.getElementById('one-eyed-jacks');
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this.knockEarlyCheckbox = document.getElementById('knock-early');
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this.wolfpackComboNote = document.getElementById('wolfpack-combo-note');
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this.startGameBtn = document.getElementById('start-game-btn');
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this.leaveRoomBtn = document.getElementById('leave-room-btn');
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this.addCpuBtn = document.getElementById('add-cpu-btn');
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this.removeCpuBtn = document.getElementById('remove-cpu-btn');
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this.cpuSelectModal = document.getElementById('cpu-select-modal');
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this.cpuProfilesGrid = document.getElementById('cpu-profiles-grid');
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this.cancelCpuBtn = document.getElementById('cancel-cpu-btn');
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this.addSelectedCpusBtn = document.getElementById('add-selected-cpus-btn');
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// Game elements
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this.currentRoundSpan = document.getElementById('current-round');
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this.totalRoundsSpan = document.getElementById('total-rounds');
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this.statusMessage = document.getElementById('status-message');
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this.playerHeader = document.getElementById('player-header');
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this.yourScore = document.getElementById('your-score');
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this.muteBtn = document.getElementById('mute-btn');
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this.opponentsRow = document.getElementById('opponents-row');
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this.deck = document.getElementById('deck');
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this.discard = document.getElementById('discard');
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this.discardContent = document.getElementById('discard-content');
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this.discardBtn = document.getElementById('discard-btn');
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this.skipFlipBtn = document.getElementById('skip-flip-btn');
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this.knockEarlyBtn = document.getElementById('knock-early-btn');
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this.playerCards = document.getElementById('player-cards');
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this.playerArea = this.playerCards.closest('.player-area');
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this.swapAnimation = document.getElementById('swap-animation');
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this.swapCardFromHand = document.getElementById('swap-card-from-hand');
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this.scoreboard = document.getElementById('scoreboard');
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this.scoreTable = document.getElementById('score-table').querySelector('tbody');
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this.standingsList = document.getElementById('standings-list');
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this.gameButtons = document.getElementById('game-buttons');
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this.nextRoundBtn = document.getElementById('next-round-btn');
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this.newGameBtn = document.getElementById('new-game-btn');
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this.leaveGameBtn = document.getElementById('leave-game-btn');
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this.activeRulesBar = document.getElementById('active-rules-bar');
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this.activeRulesList = document.getElementById('active-rules-list');
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this.finalTurnBadge = document.getElementById('final-turn-badge');
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}
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bindEvents() {
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this.createRoomBtn.addEventListener('click', () => { this.playSound('click'); this.createRoom(); });
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this.joinRoomBtn.addEventListener('click', () => { this.playSound('click'); this.joinRoom(); });
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this.startGameBtn.addEventListener('click', () => { this.playSound('success'); this.startGame(); });
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this.leaveRoomBtn.addEventListener('click', () => { this.playSound('click'); this.leaveRoom(); });
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this.deck.addEventListener('click', () => { this.drawFromDeck(); });
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this.discard.addEventListener('click', () => { this.drawFromDiscard(); });
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this.discardBtn.addEventListener('click', () => { this.playSound('card'); this.discardDrawn(); });
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this.skipFlipBtn.addEventListener('click', () => { this.playSound('click'); this.skipFlip(); });
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this.knockEarlyBtn.addEventListener('click', () => { this.playSound('success'); this.knockEarly(); });
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this.nextRoundBtn.addEventListener('click', () => { this.playSound('click'); this.nextRound(); });
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this.newGameBtn.addEventListener('click', () => { this.playSound('click'); this.newGame(); });
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this.addCpuBtn.addEventListener('click', () => { this.playSound('click'); this.showCpuSelect(); });
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this.removeCpuBtn.addEventListener('click', () => { this.playSound('click'); this.removeCpu(); });
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this.cancelCpuBtn.addEventListener('click', () => { this.playSound('click'); this.hideCpuSelect(); });
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this.addSelectedCpusBtn.addEventListener('click', () => { this.playSound('success'); this.addSelectedCpus(); });
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this.muteBtn.addEventListener('click', () => this.toggleSound());
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this.leaveGameBtn.addEventListener('click', () => { this.playSound('click'); this.leaveGame(); });
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// Copy room code to clipboard
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this.copyRoomCodeBtn.addEventListener('click', () => {
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this.playSound('click');
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this.copyRoomCode();
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});
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// Enter key handlers
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this.playerNameInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.createRoomBtn.click();
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});
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this.roomCodeInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') this.joinRoomBtn.click();
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});
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// Auto-uppercase room code
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this.roomCodeInput.addEventListener('input', (e) => {
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e.target.value = e.target.value.toUpperCase();
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});
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// Update deck recommendation when deck selection changes
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this.numDecksSelect.addEventListener('change', () => {
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const playerCount = this.currentPlayers ? this.currentPlayers.length : 0;
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this.updateDeckRecommendation(playerCount);
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});
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// Show combo note when wolfpack + four-of-a-kind are both selected
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const updateWolfpackCombo = () => {
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if (this.wolfpackCheckbox.checked && this.fourOfAKindCheckbox.checked) {
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this.wolfpackComboNote.classList.remove('hidden');
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} else {
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this.wolfpackComboNote.classList.add('hidden');
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}
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};
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this.wolfpackCheckbox.addEventListener('change', updateWolfpackCombo);
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this.fourOfAKindCheckbox.addEventListener('change', updateWolfpackCombo);
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// Toggle scoreboard collapse on mobile
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const scoreboardTitle = this.scoreboard.querySelector('h4');
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if (scoreboardTitle) {
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scoreboardTitle.addEventListener('click', () => {
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if (window.innerWidth <= 700) {
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this.scoreboard.classList.toggle('collapsed');
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}
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});
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}
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// Rules screen navigation
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if (this.rulesBtn) {
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this.rulesBtn.addEventListener('click', () => {
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this.playSound('click');
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this.showRulesScreen();
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});
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}
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if (this.rulesBackBtn) {
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this.rulesBackBtn.addEventListener('click', () => {
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this.playSound('click');
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this.showLobby();
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});
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}
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}
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showRulesScreen(scrollToSection = null) {
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this.showScreen(this.rulesScreen);
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if (scrollToSection) {
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const section = document.getElementById(scrollToSection);
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if (section) {
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section.scrollIntoView({ behavior: 'smooth' });
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}
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}
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}
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connect() {
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.host || 'localhost:8000';
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const wsUrl = `${protocol}//${host}/ws`;
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this.ws = new WebSocket(wsUrl);
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this.ws.onopen = () => {
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console.log('Connected to server');
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};
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this.ws.onmessage = (event) => {
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const data = JSON.parse(event.data);
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this.handleMessage(data);
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};
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this.ws.onclose = () => {
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console.log('Disconnected from server');
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this.showError('Connection lost. Please refresh the page.');
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};
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this.ws.onerror = (error) => {
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console.error('WebSocket error:', error);
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this.showError('Connection error. Please try again.');
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};
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}
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send(message) {
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify(message));
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} else {
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console.error('WebSocket not ready, cannot send:', message.type);
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this.showError('Connection lost. Please refresh.');
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}
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}
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handleMessage(data) {
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console.log('Received:', data);
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switch (data.type) {
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case 'room_created':
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this.playerId = data.player_id;
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this.roomCode = data.room_code;
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this.isHost = true;
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this.showWaitingRoom();
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break;
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case 'room_joined':
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this.playerId = data.player_id;
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this.roomCode = data.room_code;
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this.isHost = false;
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this.showWaitingRoom();
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break;
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case 'player_joined':
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this.updatePlayersList(data.players);
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this.currentPlayers = data.players;
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break;
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case 'cpu_profiles':
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this.allProfiles = data.profiles;
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this.renderCpuSelect();
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break;
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case 'player_left':
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this.updatePlayersList(data.players);
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this.currentPlayers = data.players;
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break;
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case 'game_started':
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case 'round_started':
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// Clear any countdown from previous hole
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this.clearNextHoleCountdown();
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this.nextRoundBtn.classList.remove('waiting');
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// Clear round winner highlights
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this.roundWinnerNames = new Set();
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this.gameState = data.game_state;
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// Deep copy for previousState to avoid reference issues
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this.previousState = JSON.parse(JSON.stringify(data.game_state));
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// Reset tracking for new round
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this.locallyFlippedCards = new Set();
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this.animatingPositions = new Set();
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this.playSound('shuffle');
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this.showGameScreen();
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this.renderGame();
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break;
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case 'game_state':
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// State updates are instant, animations are fire-and-forget
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// Exception: Local player's swap animation defers state until complete
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// If local swap animation is running, defer this state update
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if (this.swapAnimationInProgress) {
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this.updateSwapAnimation(data.game_state.discard_top);
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this.pendingGameState = data.game_state;
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break;
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}
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const oldState = this.gameState;
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const newState = data.game_state;
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// Update state FIRST (always)
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this.gameState = newState;
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// Clear local flip tracking if server confirmed our flips
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if (!newState.waiting_for_initial_flip && oldState?.waiting_for_initial_flip) {
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this.locallyFlippedCards = new Set();
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}
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// Detect and fire animations (non-blocking, errors shouldn't break game)
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try {
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this.triggerAnimationsForStateChange(oldState, newState);
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} catch (e) {
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console.error('Animation error:', e);
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}
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// Render immediately with new state
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this.renderGame();
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break;
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case 'your_turn':
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// Build toast based on available actions
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const canFlip = this.gameState && this.gameState.flip_as_action;
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let canKnock = false;
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if (this.gameState && this.gameState.knock_early) {
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const myData = this.gameState.players.find(p => p.id === this.playerId);
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const faceDownCount = myData ? myData.cards.filter(c => !c.face_up).length : 0;
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canKnock = faceDownCount >= 1 && faceDownCount <= 2;
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}
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if (canFlip && canKnock) {
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this.showToast('Your turn! Draw, flip, or knock', 'your-turn');
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} else if (canFlip) {
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this.showToast('Your turn! Draw or flip a card', 'your-turn');
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} else if (canKnock) {
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this.showToast('Your turn! Draw or knock', 'your-turn');
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} else {
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this.showToast('Your turn! Draw a card', 'your-turn');
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}
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break;
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case 'card_drawn':
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this.drawnCard = data.card;
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this.showDrawnCard();
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this.showToast('Swap with a card or discard', '', 3000);
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break;
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case 'can_flip':
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this.waitingForFlip = true;
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this.flipIsOptional = data.optional || false;
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if (this.flipIsOptional) {
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this.showToast('Flip a card or skip', '', 3000);
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} else {
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this.showToast('Flip a face-down card', '', 3000);
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}
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this.renderGame();
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break;
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case 'round_over':
|
|
this.showScoreboard(data.scores, false, data.rankings);
|
|
break;
|
|
|
|
case 'game_over':
|
|
this.showScoreboard(data.final_scores, true, data.rankings);
|
|
break;
|
|
|
|
case 'game_ended':
|
|
// Host ended the game or player was kicked
|
|
this.ws.close();
|
|
this.showLobby();
|
|
if (data.reason) {
|
|
this.showError(data.reason);
|
|
}
|
|
break;
|
|
|
|
case 'error':
|
|
this.showError(data.message);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Room Actions
|
|
createRoom() {
|
|
const name = this.playerNameInput.value.trim() || 'Player';
|
|
this.connect();
|
|
this.ws.onopen = () => {
|
|
this.send({ type: 'create_room', player_name: name });
|
|
};
|
|
}
|
|
|
|
joinRoom() {
|
|
const name = this.playerNameInput.value.trim() || 'Player';
|
|
const code = this.roomCodeInput.value.trim().toUpperCase();
|
|
|
|
if (code.length !== 4) {
|
|
this.showError('Please enter a 4-letter room code');
|
|
return;
|
|
}
|
|
|
|
this.connect();
|
|
this.ws.onopen = () => {
|
|
this.send({ type: 'join_room', room_code: code, player_name: name });
|
|
};
|
|
}
|
|
|
|
leaveRoom() {
|
|
this.send({ type: 'leave_room' });
|
|
this.ws.close();
|
|
this.showLobby();
|
|
}
|
|
|
|
copyRoomCode() {
|
|
if (!this.roomCode) return;
|
|
|
|
navigator.clipboard.writeText(this.roomCode).then(() => {
|
|
// Show brief visual feedback
|
|
const originalText = this.copyRoomCodeBtn.textContent;
|
|
this.copyRoomCodeBtn.textContent = '✓';
|
|
setTimeout(() => {
|
|
this.copyRoomCodeBtn.textContent = originalText;
|
|
}, 1500);
|
|
}).catch(err => {
|
|
console.error('Failed to copy room code:', err);
|
|
// Fallback: select the text for manual copy
|
|
const range = document.createRange();
|
|
range.selectNode(this.displayRoomCode);
|
|
window.getSelection().removeAllRanges();
|
|
window.getSelection().addRange(range);
|
|
});
|
|
}
|
|
|
|
startGame() {
|
|
try {
|
|
const decks = parseInt(this.numDecksSelect.value);
|
|
const rounds = parseInt(this.numRoundsSelect.value);
|
|
const initial_flips = parseInt(this.initialFlipsSelect.value);
|
|
|
|
// Standard options
|
|
const flip_mode = this.flipModeSelect.value; // "never", "always", or "endgame"
|
|
const knock_penalty = this.knockPenaltyCheckbox?.checked || false;
|
|
|
|
// Joker mode (radio buttons)
|
|
const jokerRadio = document.querySelector('input[name="joker-mode"]:checked');
|
|
const joker_mode = jokerRadio ? jokerRadio.value : 'none';
|
|
const use_jokers = joker_mode !== 'none';
|
|
const lucky_swing = joker_mode === 'lucky-swing';
|
|
const eagle_eye = joker_mode === 'eagle-eye';
|
|
|
|
// House Rules - Point Modifiers
|
|
const super_kings = this.superKingsCheckbox?.checked || false;
|
|
const ten_penny = this.tenPennyCheckbox?.checked || false;
|
|
|
|
// House Rules - Bonuses/Penalties
|
|
const knock_bonus = this.knockBonusCheckbox?.checked || false;
|
|
const underdog_bonus = this.underdogBonusCheckbox?.checked || false;
|
|
const tied_shame = this.tiedShameCheckbox?.checked || false;
|
|
const blackjack = this.blackjackCheckbox?.checked || false;
|
|
const wolfpack = this.wolfpackCheckbox?.checked || false;
|
|
|
|
// House Rules - New Variants
|
|
const flip_as_action = this.flipAsActionCheckbox?.checked || false;
|
|
const four_of_a_kind = this.fourOfAKindCheckbox?.checked || false;
|
|
const negative_pairs_keep_value = this.negativePairsCheckbox?.checked || false;
|
|
const one_eyed_jacks = this.oneEyedJacksCheckbox?.checked || false;
|
|
const knock_early = this.knockEarlyCheckbox?.checked || false;
|
|
|
|
this.send({
|
|
type: 'start_game',
|
|
decks,
|
|
rounds,
|
|
initial_flips,
|
|
flip_mode,
|
|
knock_penalty,
|
|
use_jokers,
|
|
lucky_swing,
|
|
super_kings,
|
|
ten_penny,
|
|
knock_bonus,
|
|
underdog_bonus,
|
|
tied_shame,
|
|
blackjack,
|
|
eagle_eye,
|
|
wolfpack,
|
|
flip_as_action,
|
|
four_of_a_kind,
|
|
negative_pairs_keep_value,
|
|
one_eyed_jacks,
|
|
knock_early
|
|
});
|
|
} catch (error) {
|
|
console.error('Error starting game:', error);
|
|
this.showError('Error starting game. Please refresh.');
|
|
}
|
|
}
|
|
|
|
showCpuSelect() {
|
|
// Request available profiles from server
|
|
this.selectedCpus = new Set();
|
|
this.send({ type: 'get_cpu_profiles' });
|
|
this.cpuSelectModal.classList.remove('hidden');
|
|
}
|
|
|
|
hideCpuSelect() {
|
|
this.cpuSelectModal.classList.add('hidden');
|
|
this.selectedCpus = new Set();
|
|
}
|
|
|
|
renderCpuSelect() {
|
|
if (!this.allProfiles) return;
|
|
|
|
// Get names of CPUs already in the game
|
|
const usedNames = new Set(
|
|
(this.currentPlayers || [])
|
|
.filter(p => p.is_cpu)
|
|
.map(p => p.name)
|
|
);
|
|
|
|
this.cpuProfilesGrid.innerHTML = '';
|
|
|
|
this.allProfiles.forEach(profile => {
|
|
const div = document.createElement('div');
|
|
const isUsed = usedNames.has(profile.name);
|
|
const isSelected = this.selectedCpus && this.selectedCpus.has(profile.name);
|
|
div.className = 'profile-card' + (isUsed ? ' unavailable' : '') + (isSelected ? ' selected' : '');
|
|
|
|
const avatar = this.getCpuAvatar(profile.name);
|
|
const checkbox = isUsed ? '' : `<div class="profile-checkbox">${isSelected ? '✓' : ''}</div>`;
|
|
|
|
div.innerHTML = `
|
|
${checkbox}
|
|
<div class="profile-avatar">${avatar}</div>
|
|
<div class="profile-name">${profile.name}</div>
|
|
<div class="profile-style">${profile.style}</div>
|
|
${isUsed ? '<div class="profile-in-game">In Game</div>' : ''}
|
|
`;
|
|
|
|
if (!isUsed) {
|
|
div.addEventListener('click', () => this.toggleCpuSelection(profile.name));
|
|
}
|
|
|
|
this.cpuProfilesGrid.appendChild(div);
|
|
});
|
|
|
|
this.updateAddCpuButton();
|
|
}
|
|
|
|
getCpuAvatar(name) {
|
|
const avatars = {
|
|
'Sofia': `<svg viewBox="0 0 40 40"><path d="M8 19 Q8 5 20 5 Q32 5 32 19 L32 29 Q28 31 26 27 L26 19 M8 19 L8 29 Q12 31 14 27 L14 19" fill="#c44d00"/><circle cx="20" cy="19" r="9" fill="#e8b4b8"/><circle cx="17" cy="18" r="1.5" fill="#333"/><circle cx="23" cy="18" r="1.5" fill="#333"/><path d="M17 22 Q20 24 23 22" stroke="#333" fill="none" stroke-width="1.2"/><path d="M11 10 Q15 7 20 9 Q25 7 29 10 Q25 13 20 12 Q15 13 11 10" fill="#c44d00"/></svg>`,
|
|
'Maya': `<svg viewBox="0 0 40 40"><circle cx="20" cy="19" r="9" fill="#d4a574"/><circle cx="17" cy="17" r="1.5" fill="#333"/><circle cx="23" cy="17" r="1.5" fill="#333"/><path d="M16 22 L24 22" stroke="#333" stroke-width="1.5"/><path d="M11 15 Q11 8 20 8 Q29 8 29 15" fill="#5c4033"/><ellipse cx="32" cy="17" rx="4" ry="6" fill="#5c4033"/><circle cx="30" cy="15" r="2" fill="#e91e63"/></svg>`,
|
|
'Priya': `<svg viewBox="0 0 40 40"><circle cx="20" cy="21" r="9" fill="#c4956a"/><path d="M12 15 Q12 8 20 8 Q28 8 28 15" fill="#111"/><path d="M12 14 Q10 16 11 20" stroke="#111" stroke-width="2" fill="none"/><path d="M28 14 Q30 16 29 20" stroke="#111" stroke-width="2" fill="none"/><circle cx="17" cy="20" r="1.5" fill="#333"/><circle cx="23" cy="20" r="1.5" fill="#333"/><path d="M17 25 Q20 27 23 25" stroke="#333" fill="none" stroke-width="1.2"/><circle cx="20" cy="17" r="1" fill="#e74c3c"/></svg>`,
|
|
'Marcus': `<svg viewBox="0 0 40 40"><circle cx="20" cy="21" r="10" fill="#a67c52"/><circle cx="17" cy="19" r="2" fill="#333"/><circle cx="23" cy="19" r="2" fill="#333"/><path d="M16 25 Q20 27 24 25" stroke="#333" fill="none" stroke-width="1.5"/><rect x="10" y="8" width="20" height="6" rx="2" fill="#333"/></svg>`,
|
|
'Kenji': `<svg viewBox="0 0 40 40"><circle cx="20" cy="20" r="10" fill="#f0d5a8"/><circle cx="17" cy="18" r="2" fill="#333"/><circle cx="23" cy="18" r="2" fill="#333"/><path d="M17 23 L23 23" stroke="#333" stroke-width="1.5"/><path d="M10 16 Q10 8 20 8 Q30 8 30 16 L28 14 L26 16 L24 13 L22 16 L20 12 L18 16 L16 13 L14 16 L12 14 Z" fill="#1a1a1a"/></svg>`,
|
|
'Diego': `<svg viewBox="0 0 40 40"><circle cx="20" cy="20" r="10" fill="#c9a86c"/><circle cx="17" cy="18" r="2" fill="#333"/><circle cx="23" cy="18" r="2" fill="#333"/><path d="M15 23 Q20 28 25 23" stroke="#333" fill="none" stroke-width="1.5"/><path d="M10 14 Q15 9 20 12 Q25 9 30 14" stroke="#2c1810" fill="none" stroke-width="3"/><rect x="17" y="26" width="6" height="4" rx="1" fill="#4a3728"/></svg>`,
|
|
'River': `<svg viewBox="0 0 40 40"><circle cx="20" cy="21" r="9" fill="#e0c8a8"/><path d="M10 19 Q10 11 20 11 Q30 11 30 19" fill="#7c5e3c"/><circle cx="17" cy="20" r="1.5" fill="#333"/><circle cx="23" cy="20" r="1.5" fill="#333"/><path d="M17 24 Q20 26 23 24" stroke="#333" fill="none" stroke-width="1.2"/><path d="M6 17 Q6 9 20 9 Q34 9 34 17" stroke="#333" stroke-width="2" fill="none"/><ellipse cx="6" cy="21" rx="4" ry="5" fill="#222"/><ellipse cx="34" cy="21" rx="4" ry="5" fill="#222"/><ellipse cx="6" cy="21" rx="2.5" ry="3.5" fill="#444"/><ellipse cx="34" cy="21" rx="2.5" ry="3.5" fill="#444"/></svg>`,
|
|
'Sage': `<svg viewBox="0 0 40 40"><circle cx="20" cy="26" r="10" fill="#d4b896"/><circle cx="17" cy="24" r="2" fill="#333"/><circle cx="23" cy="24" r="2" fill="#333"/><path d="M17 30 L23 28" stroke="#333" stroke-width="1.5"/><path d="M8 18 L20 1 L32 18 Z" fill="#3a3a80"/><ellipse cx="20" cy="18" rx="14" ry="4" fill="#3a3a80"/><circle cx="16" cy="12" r="1" fill="#ffd700"/><circle cx="24" cy="8" r="1.2" fill="#ffd700"/></svg>`
|
|
};
|
|
return avatars[name] || `<svg viewBox="0 0 40 40"><circle cx="20" cy="16" r="10" fill="#ccc"/><circle cx="17" cy="14" r="2" fill="#333"/><circle cx="23" cy="14" r="2" fill="#333"/></svg>`;
|
|
}
|
|
|
|
toggleCpuSelection(profileName) {
|
|
if (!this.selectedCpus) this.selectedCpus = new Set();
|
|
|
|
if (this.selectedCpus.has(profileName)) {
|
|
this.selectedCpus.delete(profileName);
|
|
} else {
|
|
this.selectedCpus.add(profileName);
|
|
}
|
|
this.renderCpuSelect();
|
|
}
|
|
|
|
updateAddCpuButton() {
|
|
const count = this.selectedCpus ? this.selectedCpus.size : 0;
|
|
this.addSelectedCpusBtn.textContent = count > 0 ? `Add ${count} CPU${count > 1 ? 's' : ''}` : 'Add';
|
|
this.addSelectedCpusBtn.disabled = count === 0;
|
|
}
|
|
|
|
addSelectedCpus() {
|
|
if (!this.selectedCpus || this.selectedCpus.size === 0) return;
|
|
|
|
this.selectedCpus.forEach(profileName => {
|
|
this.send({ type: 'add_cpu', profile_name: profileName });
|
|
});
|
|
this.hideCpuSelect();
|
|
}
|
|
|
|
removeCpu() {
|
|
this.send({ type: 'remove_cpu' });
|
|
}
|
|
|
|
// Game Actions
|
|
drawFromDeck() {
|
|
if (!this.isMyTurn() || this.drawnCard || this.gameState.has_drawn_card) {
|
|
if (this.gameState && !this.gameState.waiting_for_initial_flip) {
|
|
this.playSound('reject');
|
|
}
|
|
return;
|
|
}
|
|
if (this.gameState.waiting_for_initial_flip) return;
|
|
this.playSound('card');
|
|
this.send({ type: 'draw', source: 'deck' });
|
|
}
|
|
|
|
drawFromDiscard() {
|
|
if (!this.isMyTurn() || this.drawnCard || this.gameState.has_drawn_card) {
|
|
if (this.gameState && !this.gameState.waiting_for_initial_flip) {
|
|
this.playSound('reject');
|
|
}
|
|
return;
|
|
}
|
|
if (this.gameState.waiting_for_initial_flip) return;
|
|
if (!this.gameState.discard_top) return;
|
|
this.playSound('card');
|
|
this.send({ type: 'draw', source: 'discard' });
|
|
}
|
|
|
|
discardDrawn() {
|
|
if (!this.drawnCard) return;
|
|
this.send({ type: 'discard' });
|
|
this.drawnCard = null;
|
|
this.hideDrawnCard();
|
|
this.hideToast();
|
|
}
|
|
|
|
swapCard(position) {
|
|
if (!this.drawnCard) return;
|
|
this.send({ type: 'swap', position });
|
|
this.drawnCard = null;
|
|
this.hideDrawnCard();
|
|
}
|
|
|
|
// Animate player swapping drawn card with a card in their hand
|
|
animateSwap(position) {
|
|
const cardElements = this.playerCards.querySelectorAll('.card');
|
|
const handCardEl = cardElements[position];
|
|
if (!handCardEl) {
|
|
this.swapCard(position);
|
|
return;
|
|
}
|
|
|
|
// Check if card is already face-up
|
|
const myData = this.getMyPlayerData();
|
|
const card = myData?.cards[position];
|
|
const isAlreadyFaceUp = card?.face_up;
|
|
|
|
// Get positions
|
|
const handRect = handCardEl.getBoundingClientRect();
|
|
const discardRect = this.discard.getBoundingClientRect();
|
|
|
|
// Set up the animated card at hand position
|
|
const swapCard = this.swapCardFromHand;
|
|
const swapCardFront = swapCard.querySelector('.swap-card-front');
|
|
const swapCardInner = swapCard.querySelector('.swap-card-inner');
|
|
|
|
// Position at the hand card location
|
|
swapCard.style.left = handRect.left + 'px';
|
|
swapCard.style.top = handRect.top + 'px';
|
|
swapCard.style.width = handRect.width + 'px';
|
|
swapCard.style.height = handRect.height + 'px';
|
|
|
|
// Reset state
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
swapCardFront.innerHTML = '';
|
|
swapCardFront.className = 'swap-card-front';
|
|
|
|
if (isAlreadyFaceUp && card) {
|
|
// FACE-UP CARD: Show card content immediately, then slide to discard
|
|
if (card.rank === '★') {
|
|
swapCardFront.classList.add('joker');
|
|
const jokerIcon = card.suit === 'hearts' ? '🐉' : '👹';
|
|
swapCardFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
swapCardFront.classList.add(card.suit === 'hearts' || card.suit === 'diamonds' ? 'red' : 'black');
|
|
const suitSymbol = { hearts: '♥', diamonds: '♦', clubs: '♣', spades: '♠' }[card.suit];
|
|
swapCardFront.innerHTML = `${card.rank}<br>${suitSymbol}`;
|
|
}
|
|
swapCard.classList.add('flipping'); // Show front immediately
|
|
|
|
// Hide the actual hand card and discard
|
|
handCardEl.classList.add('swap-out');
|
|
this.discard.classList.add('swap-to-hand');
|
|
this.swapAnimation.classList.remove('hidden');
|
|
|
|
// Mark animating
|
|
this.swapAnimationInProgress = true;
|
|
this.swapAnimationCardEl = handCardEl;
|
|
this.swapAnimationContentSet = true;
|
|
|
|
// Send swap
|
|
this.send({ type: 'swap', position });
|
|
this.drawnCard = null;
|
|
|
|
// Slide to discard
|
|
setTimeout(() => {
|
|
swapCard.classList.add('moving');
|
|
swapCard.style.left = discardRect.left + 'px';
|
|
swapCard.style.top = discardRect.top + 'px';
|
|
}, 50);
|
|
|
|
// Complete
|
|
setTimeout(() => {
|
|
this.swapAnimation.classList.add('hidden');
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
handCardEl.classList.remove('swap-out');
|
|
this.discard.classList.remove('swap-to-hand');
|
|
this.swapAnimationInProgress = false;
|
|
this.hideDrawnCard();
|
|
|
|
if (this.pendingGameState) {
|
|
this.gameState = this.pendingGameState;
|
|
this.pendingGameState = null;
|
|
this.renderGame();
|
|
}
|
|
}, 500);
|
|
} else {
|
|
// FACE-DOWN CARD: Just slide card-back to discard (no flip mid-air)
|
|
// The new card will appear instantly when state updates
|
|
|
|
// Don't use overlay for face-down - just send swap and let state handle it
|
|
// This avoids the clunky "flip to empty front" issue
|
|
this.swapAnimationInProgress = true;
|
|
this.swapAnimationCardEl = handCardEl;
|
|
this.swapAnimationContentSet = false;
|
|
|
|
// Send swap
|
|
this.send({ type: 'swap', position });
|
|
this.drawnCard = null;
|
|
|
|
// Brief visual feedback - hide drawn card area
|
|
this.discard.classList.add('swap-to-hand');
|
|
handCardEl.classList.add('swap-out');
|
|
|
|
// Short timeout then let state update handle it
|
|
setTimeout(() => {
|
|
this.discard.classList.remove('swap-to-hand');
|
|
handCardEl.classList.remove('swap-out');
|
|
this.swapAnimationInProgress = false;
|
|
this.hideDrawnCard();
|
|
|
|
if (this.pendingGameState) {
|
|
this.gameState = this.pendingGameState;
|
|
this.pendingGameState = null;
|
|
this.renderGame();
|
|
}
|
|
}, 300);
|
|
}
|
|
}
|
|
|
|
// Update the animated card with actual card content when server responds
|
|
updateSwapAnimation(card) {
|
|
if (!this.swapAnimationFront || !card) return;
|
|
|
|
// Skip if we already set the content (face-up card swap)
|
|
if (this.swapAnimationContentSet) return;
|
|
|
|
// Set card color class
|
|
this.swapAnimationFront.className = 'swap-card-front';
|
|
if (card.rank === '★') {
|
|
this.swapAnimationFront.classList.add('joker');
|
|
const jokerIcon = card.suit === 'hearts' ? '🐉' : '👹';
|
|
this.swapAnimationFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
if (card.suit === 'hearts' || card.suit === 'diamonds') {
|
|
this.swapAnimationFront.classList.add('red');
|
|
} else {
|
|
this.swapAnimationFront.classList.add('black');
|
|
}
|
|
this.swapAnimationFront.innerHTML = `${card.rank}<br>${this.getSuitSymbol(card.suit)}`;
|
|
}
|
|
}
|
|
|
|
flipCard(position) {
|
|
this.send({ type: 'flip_card', position });
|
|
this.waitingForFlip = false;
|
|
this.flipIsOptional = false;
|
|
}
|
|
|
|
skipFlip() {
|
|
if (!this.flipIsOptional) return;
|
|
this.send({ type: 'skip_flip' });
|
|
this.waitingForFlip = false;
|
|
this.flipIsOptional = false;
|
|
this.hideToast();
|
|
}
|
|
|
|
knockEarly() {
|
|
// Flip all remaining face-down cards to go out early
|
|
if (!this.gameState || !this.gameState.knock_early) return;
|
|
this.send({ type: 'knock_early' });
|
|
this.hideToast();
|
|
}
|
|
|
|
// Fire-and-forget animation triggers based on state changes
|
|
triggerAnimationsForStateChange(oldState, newState) {
|
|
if (!oldState) return;
|
|
|
|
// Check for discard pile changes
|
|
const newDiscard = newState.discard_top;
|
|
const oldDiscard = oldState.discard_top;
|
|
const discardChanged = newDiscard && (!oldDiscard ||
|
|
newDiscard.rank !== oldDiscard.rank ||
|
|
newDiscard.suit !== oldDiscard.suit);
|
|
|
|
const previousPlayerId = oldState.current_player_id;
|
|
const wasOtherPlayer = previousPlayerId && previousPlayerId !== this.playerId;
|
|
|
|
// Detect which pile opponent drew from and pulse it
|
|
if (wasOtherPlayer && discardChanged) {
|
|
const oldPlayer = oldState.players.find(p => p.id === previousPlayerId);
|
|
const newPlayer = newState.players.find(p => p.id === previousPlayerId);
|
|
|
|
if (oldPlayer && newPlayer && oldDiscard) {
|
|
// Check if any of their cards now matches the old discard top
|
|
// This means they took from discard pile
|
|
let tookFromDiscard = false;
|
|
for (let i = 0; i < 6; i++) {
|
|
const newCard = newPlayer.cards[i];
|
|
if (newCard?.face_up &&
|
|
newCard.rank === oldDiscard.rank &&
|
|
newCard.suit === oldDiscard.suit) {
|
|
tookFromDiscard = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Pulse the appropriate pile
|
|
this.pulseDrawPile(tookFromDiscard ? 'discard' : 'deck');
|
|
} else {
|
|
// No old discard or couldn't detect - assume deck
|
|
this.pulseDrawPile('deck');
|
|
}
|
|
}
|
|
|
|
if (discardChanged && wasOtherPlayer) {
|
|
// Check if the previous player actually SWAPPED (has a new face-up card)
|
|
// vs just discarding the drawn card (no hand change)
|
|
const oldPlayer = oldState.players.find(p => p.id === previousPlayerId);
|
|
const newPlayer = newState.players.find(p => p.id === previousPlayerId);
|
|
|
|
if (oldPlayer && newPlayer) {
|
|
// Find the position that changed
|
|
// Could be: face-down -> face-up (new reveal)
|
|
// Or: different card at same position (replaced visible card)
|
|
let swappedPosition = -1;
|
|
for (let i = 0; i < 6; i++) {
|
|
const oldCard = oldPlayer.cards[i];
|
|
const newCard = newPlayer.cards[i];
|
|
const wasUp = oldCard?.face_up;
|
|
const isUp = newCard?.face_up;
|
|
|
|
// Case 1: face-down became face-up
|
|
if (!wasUp && isUp) {
|
|
swappedPosition = i;
|
|
break;
|
|
}
|
|
// Case 2: both face-up but different card (rank or suit changed)
|
|
if (wasUp && isUp && oldCard.rank && newCard.rank) {
|
|
if (oldCard.rank !== newCard.rank || oldCard.suit !== newCard.suit) {
|
|
swappedPosition = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (swappedPosition >= 0) {
|
|
// Player swapped - animate from the actual position that changed
|
|
this.fireSwapAnimation(previousPlayerId, newDiscard, swappedPosition);
|
|
} else {
|
|
// Player drew and discarded without swapping
|
|
// Animate card going from deck area to discard
|
|
this.fireDiscardAnimation(newDiscard);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Note: We don't separately animate card flips for swaps anymore
|
|
// The swap animation handles showing the card at the correct position
|
|
}
|
|
|
|
// Flash animation on deck or discard pile to show where opponent drew from
|
|
pulseDrawPile(source) {
|
|
const pile = source === 'discard' ? this.discard : this.deck;
|
|
pile.classList.remove('draw-pulse');
|
|
// Trigger reflow to restart animation
|
|
void pile.offsetWidth;
|
|
pile.classList.add('draw-pulse');
|
|
// Remove class after animation completes
|
|
setTimeout(() => pile.classList.remove('draw-pulse'), 400);
|
|
}
|
|
|
|
// Fire animation for discard without swap (card goes deck -> discard)
|
|
fireDiscardAnimation(discardCard) {
|
|
const deckRect = this.deck.getBoundingClientRect();
|
|
const discardRect = this.discard.getBoundingClientRect();
|
|
const swapCard = this.swapCardFromHand;
|
|
const swapCardFront = swapCard.querySelector('.swap-card-front');
|
|
|
|
// Start at deck position
|
|
swapCard.style.left = deckRect.left + 'px';
|
|
swapCard.style.top = deckRect.top + 'px';
|
|
swapCard.style.width = deckRect.width + 'px';
|
|
swapCard.style.height = deckRect.height + 'px';
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
|
|
// Set card content
|
|
swapCardFront.className = 'swap-card-front';
|
|
if (discardCard.rank === '★') {
|
|
swapCardFront.classList.add('joker');
|
|
const jokerIcon = discardCard.suit === 'hearts' ? '🐉' : '👹';
|
|
swapCardFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
swapCardFront.classList.add(discardCard.suit === 'hearts' || discardCard.suit === 'diamonds' ? 'red' : 'black');
|
|
swapCardFront.innerHTML = `${discardCard.rank}<br>${this.getSuitSymbol(discardCard.suit)}`;
|
|
}
|
|
|
|
this.swapAnimation.classList.remove('hidden');
|
|
|
|
// Flip to reveal card
|
|
setTimeout(() => {
|
|
swapCard.classList.add('flipping');
|
|
this.playSound('flip');
|
|
}, 50);
|
|
|
|
// Move to discard
|
|
setTimeout(() => {
|
|
swapCard.classList.add('moving');
|
|
swapCard.style.left = discardRect.left + 'px';
|
|
swapCard.style.top = discardRect.top + 'px';
|
|
}, 400);
|
|
|
|
// Complete
|
|
setTimeout(() => {
|
|
this.swapAnimation.classList.add('hidden');
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
}, 800);
|
|
}
|
|
|
|
// Get rotation angle from an element's computed transform
|
|
getElementRotation(element) {
|
|
if (!element) return 0;
|
|
const style = window.getComputedStyle(element);
|
|
const transform = style.transform;
|
|
if (!transform || transform === 'none') return 0;
|
|
|
|
// Parse rotation from transform matrix
|
|
const values = transform.split('(')[1]?.split(')')[0]?.split(',');
|
|
if (values && values.length >= 2) {
|
|
const a = parseFloat(values[0]);
|
|
const b = parseFloat(values[1]);
|
|
return Math.round(Math.atan2(b, a) * (180 / Math.PI));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Fire a swap animation (non-blocking)
|
|
fireSwapAnimation(playerId, discardCard, position) {
|
|
|
|
// Find source position - the actual card that was swapped
|
|
const opponentAreas = this.opponentsRow.querySelectorAll('.opponent-area');
|
|
let sourceRect = null;
|
|
let sourceCardEl = null;
|
|
let sourceRotation = 0;
|
|
|
|
for (const area of opponentAreas) {
|
|
const nameEl = area.querySelector('h4');
|
|
const player = this.gameState?.players.find(p => p.id === playerId);
|
|
if (nameEl && player && nameEl.textContent.includes(player.name)) {
|
|
const cards = area.querySelectorAll('.card');
|
|
if (cards.length > position && position >= 0) {
|
|
sourceCardEl = cards[position];
|
|
sourceRect = sourceCardEl.getBoundingClientRect();
|
|
// Get rotation from the opponent area (parent has the arch rotation)
|
|
sourceRotation = this.getElementRotation(area);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!sourceRect) {
|
|
const discardRect = this.discard.getBoundingClientRect();
|
|
sourceRect = { left: discardRect.left, top: discardRect.top - 100, width: discardRect.width, height: discardRect.height };
|
|
}
|
|
|
|
const discardRect = this.discard.getBoundingClientRect();
|
|
const swapCard = this.swapCardFromHand;
|
|
const swapCardFront = swapCard.querySelector('.swap-card-front');
|
|
const swapCardInner = swapCard.querySelector('.swap-card-inner');
|
|
|
|
swapCard.style.left = sourceRect.left + 'px';
|
|
swapCard.style.top = sourceRect.top + 'px';
|
|
swapCard.style.width = sourceRect.width + 'px';
|
|
swapCard.style.height = sourceRect.height + 'px';
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
|
|
// Apply source rotation to match the arch layout
|
|
swapCard.style.transform = `rotate(${sourceRotation}deg)`;
|
|
|
|
// Set card content
|
|
swapCardFront.className = 'swap-card-front';
|
|
if (discardCard.rank === '★') {
|
|
swapCardFront.classList.add('joker');
|
|
const jokerIcon = discardCard.suit === 'hearts' ? '🐉' : '👹';
|
|
swapCardFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
swapCardFront.classList.add(discardCard.suit === 'hearts' || discardCard.suit === 'diamonds' ? 'red' : 'black');
|
|
swapCardFront.innerHTML = `${discardCard.rank}<br>${this.getSuitSymbol(discardCard.suit)}`;
|
|
}
|
|
|
|
if (sourceCardEl) sourceCardEl.classList.add('swap-out');
|
|
this.swapAnimation.classList.remove('hidden');
|
|
|
|
// Timing: flip takes ~400ms, then move takes ~400ms
|
|
setTimeout(() => {
|
|
swapCard.classList.add('flipping');
|
|
this.playSound('flip');
|
|
}, 50);
|
|
setTimeout(() => {
|
|
// Start move AFTER flip completes - also animate rotation back to 0
|
|
swapCard.classList.add('moving');
|
|
swapCard.style.left = discardRect.left + 'px';
|
|
swapCard.style.top = discardRect.top + 'px';
|
|
swapCard.style.transform = 'rotate(0deg)';
|
|
}, 500);
|
|
setTimeout(() => {
|
|
this.swapAnimation.classList.add('hidden');
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
swapCard.style.transform = '';
|
|
if (sourceCardEl) sourceCardEl.classList.remove('swap-out');
|
|
}, 1000);
|
|
}
|
|
|
|
// Fire a flip animation for local player's card (non-blocking)
|
|
fireLocalFlipAnimation(position, cardData) {
|
|
const key = `local-${position}`;
|
|
if (this.animatingPositions.has(key)) return;
|
|
this.animatingPositions.add(key);
|
|
|
|
const cardElements = this.playerCards.querySelectorAll('.card');
|
|
const cardEl = cardElements[position];
|
|
if (!cardEl) {
|
|
this.animatingPositions.delete(key);
|
|
return;
|
|
}
|
|
|
|
const cardRect = cardEl.getBoundingClientRect();
|
|
const swapCard = this.swapCardFromHand;
|
|
const swapCardFront = swapCard.querySelector('.swap-card-front');
|
|
|
|
swapCard.style.left = cardRect.left + 'px';
|
|
swapCard.style.top = cardRect.top + 'px';
|
|
swapCard.style.width = cardRect.width + 'px';
|
|
swapCard.style.height = cardRect.height + 'px';
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
|
|
// Set card content
|
|
swapCardFront.className = 'swap-card-front';
|
|
if (cardData.rank === '★') {
|
|
swapCardFront.classList.add('joker');
|
|
const jokerIcon = cardData.suit === 'hearts' ? '🐉' : '👹';
|
|
swapCardFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
swapCardFront.classList.add(cardData.suit === 'hearts' || cardData.suit === 'diamonds' ? 'red' : 'black');
|
|
const suitSymbol = { hearts: '♥', diamonds: '♦', clubs: '♣', spades: '♠' }[cardData.suit];
|
|
swapCardFront.innerHTML = `${cardData.rank}<br>${suitSymbol}`;
|
|
}
|
|
|
|
cardEl.classList.add('swap-out');
|
|
this.swapAnimation.classList.remove('hidden');
|
|
|
|
setTimeout(() => {
|
|
swapCard.classList.add('flipping');
|
|
this.playSound('flip');
|
|
}, 50);
|
|
|
|
setTimeout(() => {
|
|
this.swapAnimation.classList.add('hidden');
|
|
swapCard.classList.remove('flipping');
|
|
cardEl.classList.remove('swap-out');
|
|
this.animatingPositions.delete(key);
|
|
}, 450);
|
|
}
|
|
|
|
// Fire a flip animation for opponent card (non-blocking)
|
|
fireFlipAnimation(playerId, position, cardData) {
|
|
// Skip if already animating this position
|
|
const key = `${playerId}-${position}`;
|
|
if (this.animatingPositions.has(key)) return;
|
|
this.animatingPositions.add(key);
|
|
|
|
// Find the card element and parent area (for rotation)
|
|
const opponentAreas = this.opponentsRow.querySelectorAll('.opponent-area');
|
|
let cardEl = null;
|
|
let sourceRotation = 0;
|
|
|
|
for (const area of opponentAreas) {
|
|
const nameEl = area.querySelector('h4');
|
|
const player = this.gameState?.players.find(p => p.id === playerId);
|
|
if (nameEl && player && nameEl.textContent.includes(player.name)) {
|
|
const cards = area.querySelectorAll('.card');
|
|
cardEl = cards[position];
|
|
sourceRotation = this.getElementRotation(area);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!cardEl) {
|
|
this.animatingPositions.delete(key);
|
|
return;
|
|
}
|
|
|
|
const cardRect = cardEl.getBoundingClientRect();
|
|
const swapCard = this.swapCardFromHand;
|
|
const swapCardFront = swapCard.querySelector('.swap-card-front');
|
|
|
|
swapCard.style.left = cardRect.left + 'px';
|
|
swapCard.style.top = cardRect.top + 'px';
|
|
swapCard.style.width = cardRect.width + 'px';
|
|
swapCard.style.height = cardRect.height + 'px';
|
|
swapCard.classList.remove('flipping', 'moving');
|
|
|
|
// Apply rotation to match the arch layout
|
|
swapCard.style.transform = `rotate(${sourceRotation}deg)`;
|
|
|
|
// Set card content
|
|
swapCardFront.className = 'swap-card-front';
|
|
if (cardData.rank === '★') {
|
|
swapCardFront.classList.add('joker');
|
|
const jokerIcon = cardData.suit === 'hearts' ? '🐉' : '👹';
|
|
swapCardFront.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
swapCardFront.classList.add(cardData.suit === 'hearts' || cardData.suit === 'diamonds' ? 'red' : 'black');
|
|
const suitSymbol = { hearts: '♥', diamonds: '♦', clubs: '♣', spades: '♠' }[cardData.suit];
|
|
swapCardFront.innerHTML = `${cardData.rank}<br>${suitSymbol}`;
|
|
}
|
|
|
|
cardEl.classList.add('swap-out');
|
|
this.swapAnimation.classList.remove('hidden');
|
|
|
|
setTimeout(() => {
|
|
swapCard.classList.add('flipping');
|
|
this.playSound('flip');
|
|
}, 50);
|
|
|
|
setTimeout(() => {
|
|
this.swapAnimation.classList.add('hidden');
|
|
swapCard.classList.remove('flipping');
|
|
swapCard.style.transform = '';
|
|
cardEl.classList.remove('swap-out');
|
|
this.animatingPositions.delete(key);
|
|
}, 450);
|
|
}
|
|
|
|
handleCardClick(position) {
|
|
const myData = this.getMyPlayerData();
|
|
if (!myData) return;
|
|
|
|
const card = myData.cards[position];
|
|
|
|
// Check for flip-as-action: can flip face-down card instead of drawing
|
|
const canFlipAsAction = this.gameState.flip_as_action &&
|
|
this.isMyTurn() &&
|
|
!this.drawnCard &&
|
|
!this.gameState.has_drawn_card &&
|
|
!card.face_up &&
|
|
!this.gameState.waiting_for_initial_flip;
|
|
if (canFlipAsAction) {
|
|
this.playSound('flip');
|
|
this.fireLocalFlipAnimation(position, card);
|
|
this.send({ type: 'flip_as_action', position });
|
|
this.hideToast();
|
|
return;
|
|
}
|
|
|
|
// Check if action is allowed - if not, play reject sound
|
|
const canAct = this.gameState.waiting_for_initial_flip ||
|
|
this.drawnCard ||
|
|
this.waitingForFlip;
|
|
if (!canAct) {
|
|
this.playSound('reject');
|
|
return;
|
|
}
|
|
|
|
// Initial flip phase
|
|
if (this.gameState.waiting_for_initial_flip) {
|
|
if (card.face_up) return;
|
|
if (this.locallyFlippedCards.has(position)) return;
|
|
|
|
const requiredFlips = this.gameState.initial_flips || 2;
|
|
|
|
// Track locally and animate immediately
|
|
this.locallyFlippedCards.add(position);
|
|
this.selectedCards.push(position);
|
|
|
|
// Fire flip animation (non-blocking)
|
|
this.fireLocalFlipAnimation(position, card);
|
|
|
|
// Re-render to show flipped state
|
|
this.renderGame();
|
|
|
|
if (this.selectedCards.length === requiredFlips) {
|
|
this.send({ type: 'flip_initial', positions: this.selectedCards });
|
|
this.selectedCards = [];
|
|
this.hideToast();
|
|
} else {
|
|
const remaining = requiredFlips - this.selectedCards.length;
|
|
this.showToast(`Select ${remaining} more card${remaining > 1 ? 's' : ''} to flip`, '', 5000);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Swap with drawn card
|
|
if (this.drawnCard) {
|
|
this.animateSwap(position);
|
|
this.hideToast();
|
|
return;
|
|
}
|
|
|
|
// Flip after discarding from deck (flip_on_discard variant)
|
|
if (this.waitingForFlip && !card.face_up) {
|
|
// Animate immediately, then send to server
|
|
this.fireLocalFlipAnimation(position, card);
|
|
this.flipCard(position);
|
|
this.hideToast();
|
|
return;
|
|
}
|
|
}
|
|
|
|
nextRound() {
|
|
this.clearNextHoleCountdown();
|
|
this.send({ type: 'next_round' });
|
|
this.gameButtons.classList.add('hidden');
|
|
this.nextRoundBtn.classList.remove('waiting');
|
|
}
|
|
|
|
newGame() {
|
|
this.leaveRoom();
|
|
}
|
|
|
|
leaveGame() {
|
|
if (this.isHost) {
|
|
// Host ending game affects everyone
|
|
if (confirm('End game for all players?')) {
|
|
this.send({ type: 'end_game' });
|
|
}
|
|
} else {
|
|
// Regular player just leaves
|
|
if (confirm('Leave this game?')) {
|
|
this.send({ type: 'leave_game' });
|
|
this.ws.close();
|
|
this.showLobby();
|
|
}
|
|
}
|
|
}
|
|
|
|
// UI Helpers
|
|
showScreen(screen) {
|
|
this.lobbyScreen.classList.remove('active');
|
|
this.waitingScreen.classList.remove('active');
|
|
this.gameScreen.classList.remove('active');
|
|
if (this.rulesScreen) {
|
|
this.rulesScreen.classList.remove('active');
|
|
}
|
|
screen.classList.add('active');
|
|
}
|
|
|
|
showLobby() {
|
|
this.showScreen(this.lobbyScreen);
|
|
this.lobbyError.textContent = '';
|
|
this.roomCode = null;
|
|
this.playerId = null;
|
|
this.isHost = false;
|
|
this.gameState = null;
|
|
this.previousState = null;
|
|
}
|
|
|
|
showWaitingRoom() {
|
|
this.showScreen(this.waitingScreen);
|
|
this.displayRoomCode.textContent = this.roomCode;
|
|
|
|
if (this.isHost) {
|
|
this.hostSettings.classList.remove('hidden');
|
|
this.waitingMessage.classList.add('hidden');
|
|
} else {
|
|
this.hostSettings.classList.add('hidden');
|
|
this.waitingMessage.classList.remove('hidden');
|
|
}
|
|
}
|
|
|
|
showGameScreen() {
|
|
this.showScreen(this.gameScreen);
|
|
this.gameButtons.classList.add('hidden');
|
|
this.drawnCard = null;
|
|
this.selectedCards = [];
|
|
this.waitingForFlip = false;
|
|
this.previousState = null;
|
|
// Update leave button text based on role
|
|
this.leaveGameBtn.textContent = this.isHost ? 'End Game' : 'Leave';
|
|
// Update active rules bar
|
|
this.updateActiveRulesBar();
|
|
}
|
|
|
|
updateActiveRulesBar() {
|
|
if (!this.gameState) {
|
|
this.activeRulesBar.classList.add('hidden');
|
|
return;
|
|
}
|
|
|
|
const rules = this.gameState.active_rules || [];
|
|
if (rules.length === 0) {
|
|
// Show "Standard Rules" when no variants selected
|
|
this.activeRulesList.innerHTML = '<span class="rule-tag standard">Standard</span>';
|
|
} else if (rules.length <= 2) {
|
|
// Show all rules if 2 or fewer
|
|
this.activeRulesList.innerHTML = rules
|
|
.map(rule => `<span class="rule-tag">${rule}</span>`)
|
|
.join('');
|
|
} else {
|
|
// Show first 2 rules + "+N more" with tooltip
|
|
const displayed = rules.slice(0, 2);
|
|
const hidden = rules.slice(2);
|
|
const moreCount = hidden.length;
|
|
const tooltip = hidden.join(', ');
|
|
|
|
this.activeRulesList.innerHTML = displayed
|
|
.map(rule => `<span class="rule-tag">${rule}</span>`)
|
|
.join('') +
|
|
`<span class="rule-tag rule-more" title="${tooltip}">+${moreCount} more</span>`;
|
|
}
|
|
this.activeRulesBar.classList.remove('hidden');
|
|
}
|
|
|
|
showError(message) {
|
|
this.lobbyError.textContent = message;
|
|
this.playSound('reject');
|
|
console.error('Game error:', message);
|
|
}
|
|
|
|
updatePlayersList(players) {
|
|
this.playersList.innerHTML = '';
|
|
players.forEach(player => {
|
|
const li = document.createElement('li');
|
|
let badges = '';
|
|
if (player.is_host) badges += '<span class="host-badge">HOST</span>';
|
|
if (player.is_cpu) badges += '<span class="cpu-badge">CPU</span>';
|
|
|
|
let nameDisplay = player.name;
|
|
if (player.style) {
|
|
nameDisplay += ` <span class="cpu-style">(${player.style})</span>`;
|
|
}
|
|
|
|
li.innerHTML = `
|
|
<span>${nameDisplay}</span>
|
|
<span>${badges}</span>
|
|
`;
|
|
if (player.id === this.playerId) {
|
|
li.style.background = 'rgba(244, 164, 96, 0.3)';
|
|
}
|
|
this.playersList.appendChild(li);
|
|
|
|
if (player.id === this.playerId && player.is_host) {
|
|
this.isHost = true;
|
|
this.hostSettings.classList.remove('hidden');
|
|
this.waitingMessage.classList.add('hidden');
|
|
}
|
|
});
|
|
|
|
// Auto-select 2 decks when reaching 4+ players (host only)
|
|
const prevCount = this.currentPlayers ? this.currentPlayers.length : 0;
|
|
if (this.isHost && prevCount < 4 && players.length >= 4) {
|
|
this.numDecksSelect.value = '2';
|
|
}
|
|
|
|
// Update deck recommendation visibility
|
|
this.updateDeckRecommendation(players.length);
|
|
}
|
|
|
|
updateDeckRecommendation(playerCount) {
|
|
if (!this.isHost || !this.deckRecommendation) return;
|
|
|
|
const decks = parseInt(this.numDecksSelect.value);
|
|
// Show recommendation if 4+ players and only 1 deck selected
|
|
if (playerCount >= 4 && decks < 2) {
|
|
this.deckRecommendation.classList.remove('hidden');
|
|
} else {
|
|
this.deckRecommendation.classList.add('hidden');
|
|
}
|
|
}
|
|
|
|
isMyTurn() {
|
|
return this.gameState && this.gameState.current_player_id === this.playerId;
|
|
}
|
|
|
|
getMyPlayerData() {
|
|
if (!this.gameState) return null;
|
|
return this.gameState.players.find(p => p.id === this.playerId);
|
|
}
|
|
|
|
setStatus(message, type = '') {
|
|
this.statusMessage.textContent = message;
|
|
this.statusMessage.className = 'status-message' + (type ? ' ' + type : '');
|
|
}
|
|
|
|
showToast(message, type = '', duration = 2500) {
|
|
// For compatibility - just set the status message
|
|
this.setStatus(message, type);
|
|
}
|
|
|
|
hideToast() {
|
|
// Restore default status based on game state
|
|
this.updateStatusFromGameState();
|
|
}
|
|
|
|
updateStatusFromGameState() {
|
|
if (!this.gameState) {
|
|
this.setStatus('');
|
|
this.finalTurnBadge.classList.add('hidden');
|
|
return;
|
|
}
|
|
|
|
const isFinalTurn = this.gameState.phase === 'final_turn';
|
|
const currentPlayer = this.gameState.players.find(p => p.id === this.gameState.current_player_id);
|
|
|
|
// Show/hide final turn badge separately
|
|
if (isFinalTurn) {
|
|
this.finalTurnBadge.classList.remove('hidden');
|
|
} else {
|
|
this.finalTurnBadge.classList.add('hidden');
|
|
}
|
|
|
|
if (currentPlayer && currentPlayer.id !== this.playerId) {
|
|
this.setStatus(`${currentPlayer.name}'s turn`);
|
|
} else if (this.isMyTurn()) {
|
|
if (!this.drawnCard && !this.gameState.has_drawn_card) {
|
|
// Build status message based on available actions
|
|
let options = ['draw'];
|
|
if (this.gameState.flip_as_action) options.push('flip');
|
|
// Check knock early eligibility
|
|
const myData = this.gameState.players.find(p => p.id === this.playerId);
|
|
const faceDownCount = myData ? myData.cards.filter(c => !c.face_up).length : 0;
|
|
if (this.gameState.knock_early && faceDownCount >= 1 && faceDownCount <= 2) {
|
|
options.push('knock');
|
|
}
|
|
if (options.length === 1) {
|
|
this.setStatus('Your turn - draw a card', 'your-turn');
|
|
} else {
|
|
this.setStatus(`Your turn - ${options.join('/')}`, 'your-turn');
|
|
}
|
|
} else {
|
|
this.setStatus('Your turn - draw a card', 'your-turn');
|
|
}
|
|
} else {
|
|
this.setStatus('');
|
|
}
|
|
}
|
|
|
|
showDrawnCard() {
|
|
// Show drawn card in the discard pile position, highlighted
|
|
const card = this.drawnCard;
|
|
|
|
this.discard.className = 'card card-front holding';
|
|
if (card.rank === '★') {
|
|
this.discard.classList.add('joker');
|
|
} else if (this.isRedSuit(card.suit)) {
|
|
this.discard.classList.add('red');
|
|
} else {
|
|
this.discard.classList.add('black');
|
|
}
|
|
|
|
// Render card directly without checking face_up (drawn card is always visible to drawer)
|
|
if (card.rank === '★') {
|
|
const jokerIcon = card.suit === 'hearts' ? '🐉' : '👹';
|
|
this.discardContent.innerHTML = `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
} else {
|
|
this.discardContent.innerHTML = `${card.rank}<br>${this.getSuitSymbol(card.suit)}`;
|
|
}
|
|
this.discardBtn.classList.remove('hidden');
|
|
}
|
|
|
|
hideDrawnCard() {
|
|
// Restore discard pile to show actual top card (handled by renderGame)
|
|
this.discard.classList.remove('holding');
|
|
this.discardBtn.classList.add('hidden');
|
|
}
|
|
|
|
isRedSuit(suit) {
|
|
return suit === 'hearts' || suit === 'diamonds';
|
|
}
|
|
|
|
calculateShowingScore(cards) {
|
|
if (!cards || cards.length !== 6) return 0;
|
|
|
|
// Use card values from server (includes house rules) or defaults
|
|
const cardValues = this.gameState?.card_values || {
|
|
'A': 1, '2': -2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7,
|
|
'8': 8, '9': 9, '10': 10, 'J': 10, 'Q': 10, 'K': 0, '★': -2
|
|
};
|
|
|
|
const getCardValue = (card) => {
|
|
if (!card.face_up) return 0;
|
|
return cardValues[card.rank] ?? 0;
|
|
};
|
|
|
|
// Check for column pairs (cards in same column cancel out if matching)
|
|
let total = 0;
|
|
for (let col = 0; col < 3; col++) {
|
|
const topCard = cards[col];
|
|
const bottomCard = cards[col + 3];
|
|
|
|
const topUp = topCard.face_up;
|
|
const bottomUp = bottomCard.face_up;
|
|
|
|
// If both face up and matching rank, they cancel (score 0)
|
|
if (topUp && bottomUp && topCard.rank === bottomCard.rank) {
|
|
// Matching pair = 0 points for both
|
|
continue;
|
|
}
|
|
|
|
// Otherwise add individual values
|
|
total += getCardValue(topCard);
|
|
total += getCardValue(bottomCard);
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
getSuitSymbol(suit) {
|
|
const symbols = {
|
|
hearts: '♥',
|
|
diamonds: '♦',
|
|
clubs: '♣',
|
|
spades: '♠'
|
|
};
|
|
return symbols[suit] || '';
|
|
}
|
|
|
|
renderCardContent(card) {
|
|
if (!card || !card.face_up) return '';
|
|
// Jokers - use suit to determine icon (hearts = dragon, spades = oni)
|
|
if (card.rank === '★') {
|
|
const jokerIcon = card.suit === 'hearts' ? '🐉' : '👹';
|
|
return `<span class="joker-icon">${jokerIcon}</span><span class="joker-label">Joker</span>`;
|
|
}
|
|
return `${card.rank}<br>${this.getSuitSymbol(card.suit)}`;
|
|
}
|
|
|
|
renderGame() {
|
|
if (!this.gameState) return;
|
|
|
|
// Update header
|
|
this.currentRoundSpan.textContent = this.gameState.current_round;
|
|
this.totalRoundsSpan.textContent = this.gameState.total_rounds;
|
|
|
|
// Show/hide final turn badge
|
|
const isFinalTurn = this.gameState.phase === 'final_turn';
|
|
if (isFinalTurn) {
|
|
this.finalTurnBadge.classList.remove('hidden');
|
|
} else {
|
|
this.finalTurnBadge.classList.add('hidden');
|
|
}
|
|
|
|
// Toggle not-my-turn class to disable hover effects when it's not player's turn
|
|
const isMyTurn = this.isMyTurn();
|
|
this.gameScreen.classList.toggle('not-my-turn', !isMyTurn);
|
|
|
|
// Update status message (handled by specific actions, but set default here)
|
|
const currentPlayer = this.gameState.players.find(p => p.id === this.gameState.current_player_id);
|
|
if (currentPlayer && currentPlayer.id !== this.playerId) {
|
|
this.setStatus(`${currentPlayer.name}'s turn`);
|
|
}
|
|
|
|
// Update player header (name + score like opponents)
|
|
const me = this.gameState.players.find(p => p.id === this.playerId);
|
|
if (me) {
|
|
// Calculate visible score from face-up cards
|
|
const showingScore = this.calculateShowingScore(me.cards);
|
|
this.yourScore.textContent = showingScore;
|
|
|
|
// Check if player won the round
|
|
const isRoundWinner = this.roundWinnerNames.has(me.name);
|
|
this.playerArea.classList.toggle('round-winner', isRoundWinner);
|
|
|
|
// Update player name in header (truncate if needed)
|
|
const displayName = me.name.length > 12 ? me.name.substring(0, 11) + '…' : me.name;
|
|
const checkmark = me.all_face_up ? ' ✓' : '';
|
|
// Update player name span with crown if winner
|
|
const playerNameSpan = this.playerHeader.querySelector('.player-name');
|
|
const crownHtml = isRoundWinner ? '<span class="winner-crown">👑</span>' : '';
|
|
playerNameSpan.innerHTML = crownHtml + displayName + checkmark;
|
|
}
|
|
|
|
// Update discard pile (skip if holding a drawn card)
|
|
if (!this.drawnCard) {
|
|
if (this.gameState.discard_top) {
|
|
const discardCard = this.gameState.discard_top;
|
|
const cardKey = `${discardCard.rank}-${discardCard.suit}`;
|
|
|
|
// Animate if discard changed
|
|
if (this.lastDiscardKey && this.lastDiscardKey !== cardKey) {
|
|
this.discard.classList.add('card-flip-in');
|
|
setTimeout(() => this.discard.classList.remove('card-flip-in'), 400);
|
|
}
|
|
this.lastDiscardKey = cardKey;
|
|
|
|
this.discard.classList.add('has-card', 'card-front');
|
|
this.discard.classList.remove('card-back', 'red', 'black', 'joker', 'holding');
|
|
|
|
if (discardCard.rank === '★') {
|
|
this.discard.classList.add('joker');
|
|
} else if (this.isRedSuit(discardCard.suit)) {
|
|
this.discard.classList.add('red');
|
|
} else {
|
|
this.discard.classList.add('black');
|
|
}
|
|
this.discardContent.innerHTML = this.renderCardContent(discardCard);
|
|
} else {
|
|
this.discard.classList.remove('has-card', 'card-front', 'red', 'black', 'joker', 'holding');
|
|
this.discardContent.innerHTML = '';
|
|
this.lastDiscardKey = null;
|
|
}
|
|
this.discardBtn.classList.add('hidden');
|
|
}
|
|
|
|
// Update deck/discard clickability and visual state
|
|
const hasDrawn = this.drawnCard || this.gameState.has_drawn_card;
|
|
const canDraw = this.isMyTurn() && !hasDrawn && !this.gameState.waiting_for_initial_flip;
|
|
|
|
this.deck.classList.toggle('clickable', canDraw);
|
|
this.deck.classList.toggle('disabled', hasDrawn);
|
|
|
|
this.discard.classList.toggle('clickable', canDraw && this.gameState.discard_top);
|
|
// Don't show disabled state when we're holding a drawn card (it's displayed in discard position)
|
|
this.discard.classList.toggle('disabled', hasDrawn && !this.drawnCard);
|
|
|
|
// Render opponents in a single row
|
|
const opponents = this.gameState.players.filter(p => p.id !== this.playerId);
|
|
|
|
this.opponentsRow.innerHTML = '';
|
|
|
|
opponents.forEach((player) => {
|
|
const div = document.createElement('div');
|
|
div.className = 'opponent-area';
|
|
if (player.id === this.gameState.current_player_id) {
|
|
div.classList.add('current-turn');
|
|
}
|
|
|
|
const isRoundWinner = this.roundWinnerNames.has(player.name);
|
|
if (isRoundWinner) {
|
|
div.classList.add('round-winner');
|
|
}
|
|
|
|
const displayName = player.name.length > 12 ? player.name.substring(0, 11) + '…' : player.name;
|
|
const showingScore = this.calculateShowingScore(player.cards);
|
|
const crownHtml = isRoundWinner ? '<span class="winner-crown">👑</span>' : '';
|
|
|
|
div.innerHTML = `
|
|
<h4>${crownHtml}${displayName}${player.all_face_up ? ' ✓' : ''}<span class="opponent-showing">${showingScore}</span></h4>
|
|
<div class="card-grid">
|
|
${player.cards.map(card => this.renderCard(card, false, false)).join('')}
|
|
</div>
|
|
`;
|
|
|
|
this.opponentsRow.appendChild(div);
|
|
});
|
|
|
|
// Render player's cards
|
|
const myData = this.getMyPlayerData();
|
|
if (myData) {
|
|
this.playerCards.innerHTML = '';
|
|
|
|
myData.cards.forEach((card, index) => {
|
|
// Check if this card was locally flipped (immediate feedback)
|
|
const isLocallyFlipped = this.locallyFlippedCards.has(index);
|
|
|
|
// Create a display card that shows face-up if locally flipped
|
|
const displayCard = isLocallyFlipped
|
|
? { ...card, face_up: true }
|
|
: card;
|
|
|
|
const isClickable = (
|
|
(this.gameState.waiting_for_initial_flip && !card.face_up && !isLocallyFlipped) ||
|
|
(this.drawnCard) ||
|
|
(this.waitingForFlip && !card.face_up)
|
|
);
|
|
const isSelected = this.selectedCards.includes(index);
|
|
|
|
const cardEl = document.createElement('div');
|
|
cardEl.innerHTML = this.renderCard(displayCard, isClickable, isSelected);
|
|
cardEl.firstChild.addEventListener('click', () => this.handleCardClick(index));
|
|
this.playerCards.appendChild(cardEl.firstChild);
|
|
});
|
|
}
|
|
|
|
// Show flip prompt for initial flip
|
|
// Show flip prompt during initial flip phase
|
|
if (this.gameState.waiting_for_initial_flip) {
|
|
const requiredFlips = this.gameState.initial_flips || 2;
|
|
const flippedCount = this.locallyFlippedCards.size;
|
|
const remaining = requiredFlips - flippedCount;
|
|
if (remaining > 0) {
|
|
this.setStatus(`Select ${remaining} card${remaining > 1 ? 's' : ''} to flip`, 'your-turn');
|
|
}
|
|
}
|
|
|
|
// Disable discard button if can't discard (must_swap_discard rule)
|
|
if (this.drawnCard && !this.gameState.can_discard) {
|
|
this.discardBtn.disabled = true;
|
|
this.discardBtn.classList.add('disabled');
|
|
} else {
|
|
this.discardBtn.disabled = false;
|
|
this.discardBtn.classList.remove('disabled');
|
|
}
|
|
|
|
// Show/hide skip flip button (only when flip is optional in endgame mode)
|
|
if (this.waitingForFlip && this.flipIsOptional) {
|
|
this.skipFlipBtn.classList.remove('hidden');
|
|
} else {
|
|
this.skipFlipBtn.classList.add('hidden');
|
|
}
|
|
|
|
// Show/hide knock early button (when knock_early rule is enabled)
|
|
// Conditions: rule enabled, my turn, no drawn card, have 1-2 face-down cards
|
|
const canKnockEarly = this.gameState.knock_early &&
|
|
this.isMyTurn() &&
|
|
!this.drawnCard &&
|
|
!this.gameState.has_drawn_card &&
|
|
!this.gameState.waiting_for_initial_flip;
|
|
if (canKnockEarly) {
|
|
// Count face-down cards for current player
|
|
const myData = this.gameState.players.find(p => p.id === this.playerId);
|
|
const faceDownCount = myData ? myData.cards.filter(c => !c.face_up).length : 0;
|
|
if (faceDownCount >= 1 && faceDownCount <= 2) {
|
|
this.knockEarlyBtn.classList.remove('hidden');
|
|
} else {
|
|
this.knockEarlyBtn.classList.add('hidden');
|
|
}
|
|
} else {
|
|
this.knockEarlyBtn.classList.add('hidden');
|
|
}
|
|
|
|
// Update scoreboard panel
|
|
this.updateScorePanel();
|
|
}
|
|
|
|
updateScorePanel() {
|
|
if (!this.gameState) return;
|
|
|
|
// Update standings (left panel)
|
|
this.updateStandings();
|
|
|
|
// Update score table (right panel)
|
|
this.scoreTable.innerHTML = '';
|
|
|
|
this.gameState.players.forEach(player => {
|
|
const tr = document.createElement('tr');
|
|
|
|
// Highlight current player
|
|
if (player.id === this.gameState.current_player_id) {
|
|
tr.classList.add('current-player');
|
|
}
|
|
|
|
// Truncate long names
|
|
const displayName = player.name.length > 12
|
|
? player.name.substring(0, 11) + '…'
|
|
: player.name;
|
|
|
|
const roundScore = player.score !== null ? player.score : '-';
|
|
const roundsWon = player.rounds_won || 0;
|
|
|
|
tr.innerHTML = `
|
|
<td>${displayName}</td>
|
|
<td>${roundScore}</td>
|
|
<td>${player.total_score}</td>
|
|
<td>${roundsWon}</td>
|
|
`;
|
|
this.scoreTable.appendChild(tr);
|
|
});
|
|
}
|
|
|
|
updateStandings() {
|
|
if (!this.gameState || !this.standingsList) return;
|
|
|
|
// Sort by total points (lowest wins) - top 4
|
|
const byPoints = [...this.gameState.players].sort((a, b) => a.total_score - b.total_score).slice(0, 4);
|
|
// Sort by holes won (most wins) - top 4
|
|
const byHoles = [...this.gameState.players].sort((a, b) => b.rounds_won - a.rounds_won).slice(0, 4);
|
|
|
|
// Build points ranking
|
|
let pointsRank = 0;
|
|
let prevPoints = null;
|
|
const pointsHtml = byPoints.map((p, i) => {
|
|
if (p.total_score !== prevPoints) {
|
|
pointsRank = i;
|
|
prevPoints = p.total_score;
|
|
}
|
|
const medal = pointsRank === 0 ? '🥇' : pointsRank === 1 ? '🥈' : pointsRank === 2 ? '🥉' : '4.';
|
|
const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
|
|
return `<div class="rank-row ${pointsRank === 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.total_score} pts</span></div>`;
|
|
}).join('');
|
|
|
|
// Build holes won ranking
|
|
let holesRank = 0;
|
|
let prevHoles = null;
|
|
const holesHtml = byHoles.map((p, i) => {
|
|
if (p.rounds_won !== prevHoles) {
|
|
holesRank = i;
|
|
prevHoles = p.rounds_won;
|
|
}
|
|
const medal = p.rounds_won === 0 ? '-' :
|
|
holesRank === 0 ? '🥇' : holesRank === 1 ? '🥈' : holesRank === 2 ? '🥉' : '4.';
|
|
const name = p.name.length > 8 ? p.name.substring(0, 7) + '…' : p.name;
|
|
return `<div class="rank-row ${holesRank === 0 && p.rounds_won > 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.rounds_won} wins</span></div>`;
|
|
}).join('');
|
|
|
|
this.standingsList.innerHTML = `
|
|
<div class="standings-section">
|
|
<div class="standings-title">By Score</div>
|
|
${pointsHtml}
|
|
</div>
|
|
<div class="standings-section">
|
|
<div class="standings-title">By Holes</div>
|
|
${holesHtml}
|
|
</div>
|
|
`;
|
|
}
|
|
|
|
renderCard(card, clickable, selected) {
|
|
let classes = 'card';
|
|
let content = '';
|
|
|
|
if (card.face_up) {
|
|
classes += ' card-front';
|
|
if (card.rank === '★') {
|
|
classes += ' joker';
|
|
} else if (this.isRedSuit(card.suit)) {
|
|
classes += ' red';
|
|
} else {
|
|
classes += ' black';
|
|
}
|
|
content = this.renderCardContent(card);
|
|
} else {
|
|
classes += ' card-back';
|
|
}
|
|
|
|
if (clickable) classes += ' clickable';
|
|
if (selected) classes += ' selected';
|
|
|
|
return `<div class="${classes}">${content}</div>`;
|
|
}
|
|
|
|
showScoreboard(scores, isFinal, rankings) {
|
|
this.scoreTable.innerHTML = '';
|
|
|
|
// Clear the final turn badge and status message
|
|
this.finalTurnBadge.classList.add('hidden');
|
|
if (isFinal) {
|
|
this.setStatus('Game Over!');
|
|
} else {
|
|
this.setStatus('Hole complete');
|
|
}
|
|
|
|
// Find round winner(s) - lowest round score (not total)
|
|
const roundScores = scores.map(s => s.score);
|
|
const minRoundScore = Math.min(...roundScores);
|
|
this.roundWinnerNames = new Set(
|
|
scores.filter(s => s.score === minRoundScore).map(s => s.name)
|
|
);
|
|
|
|
// Re-render to show winner highlights
|
|
this.renderGame();
|
|
|
|
const minScore = Math.min(...scores.map(s => s.total || s.score || 0));
|
|
|
|
scores.forEach(score => {
|
|
const tr = document.createElement('tr');
|
|
const total = score.total !== undefined ? score.total : score.score;
|
|
const roundScore = score.score !== undefined ? score.score : '-';
|
|
const roundsWon = score.rounds_won || 0;
|
|
|
|
// Truncate long names
|
|
const displayName = score.name.length > 12
|
|
? score.name.substring(0, 11) + '…'
|
|
: score.name;
|
|
|
|
if (total === minScore) {
|
|
tr.classList.add('winner');
|
|
}
|
|
|
|
tr.innerHTML = `
|
|
<td>${displayName}</td>
|
|
<td>${roundScore}</td>
|
|
<td>${total}</td>
|
|
<td>${roundsWon}</td>
|
|
`;
|
|
this.scoreTable.appendChild(tr);
|
|
});
|
|
|
|
// Show rankings announcement only for final results
|
|
const existingAnnouncement = document.getElementById('rankings-announcement');
|
|
if (existingAnnouncement) existingAnnouncement.remove();
|
|
|
|
if (isFinal) {
|
|
// Show big final results modal instead of side panel stuff
|
|
this.showFinalResultsModal(rankings, scores);
|
|
return;
|
|
}
|
|
|
|
// Show game buttons
|
|
this.gameButtons.classList.remove('hidden');
|
|
this.newGameBtn.classList.add('hidden');
|
|
this.nextRoundBtn.classList.remove('hidden');
|
|
|
|
// Start countdown for next hole
|
|
this.startNextHoleCountdown();
|
|
}
|
|
|
|
startNextHoleCountdown() {
|
|
// Clear any existing countdown
|
|
if (this.nextHoleCountdownInterval) {
|
|
clearInterval(this.nextHoleCountdownInterval);
|
|
}
|
|
|
|
const COUNTDOWN_SECONDS = 15;
|
|
let remaining = COUNTDOWN_SECONDS;
|
|
|
|
const updateButton = () => {
|
|
if (this.isHost) {
|
|
this.nextRoundBtn.textContent = `Next Hole (${remaining}s)`;
|
|
this.nextRoundBtn.disabled = false;
|
|
} else {
|
|
this.nextRoundBtn.textContent = `Next hole in ${remaining}s...`;
|
|
this.nextRoundBtn.disabled = true;
|
|
this.nextRoundBtn.classList.add('waiting');
|
|
}
|
|
};
|
|
|
|
updateButton();
|
|
|
|
this.nextHoleCountdownInterval = setInterval(() => {
|
|
remaining--;
|
|
|
|
if (remaining <= 0) {
|
|
clearInterval(this.nextHoleCountdownInterval);
|
|
this.nextHoleCountdownInterval = null;
|
|
|
|
// Auto-advance if host
|
|
if (this.isHost) {
|
|
this.nextRound();
|
|
} else {
|
|
this.nextRoundBtn.textContent = 'Waiting for host...';
|
|
}
|
|
} else {
|
|
updateButton();
|
|
}
|
|
}, 1000);
|
|
}
|
|
|
|
clearNextHoleCountdown() {
|
|
if (this.nextHoleCountdownInterval) {
|
|
clearInterval(this.nextHoleCountdownInterval);
|
|
this.nextHoleCountdownInterval = null;
|
|
}
|
|
}
|
|
|
|
showRankingsAnnouncement(rankings, isFinal) {
|
|
// Remove existing announcement if any
|
|
const existing = document.getElementById('rankings-announcement');
|
|
if (existing) existing.remove();
|
|
const existingVictory = document.getElementById('double-victory-banner');
|
|
if (existingVictory) existingVictory.remove();
|
|
|
|
if (!rankings) return;
|
|
|
|
const announcement = document.createElement('div');
|
|
announcement.id = 'rankings-announcement';
|
|
announcement.className = 'rankings-announcement';
|
|
|
|
const title = isFinal ? 'Final Results' : 'Current Standings';
|
|
|
|
// Check for double victory (same player leads both categories) - only at game end
|
|
const pointsLeader = rankings.by_points[0];
|
|
const holesLeader = rankings.by_holes_won[0];
|
|
const isDoubleVictory = isFinal && pointsLeader && holesLeader &&
|
|
pointsLeader.name === holesLeader.name &&
|
|
holesLeader.rounds_won > 0;
|
|
|
|
// Build points ranking (lowest wins) with tie handling
|
|
let pointsRank = 0;
|
|
let prevPoints = null;
|
|
const pointsHtml = rankings.by_points.map((p, i) => {
|
|
if (p.total !== prevPoints) {
|
|
pointsRank = i;
|
|
prevPoints = p.total;
|
|
}
|
|
const medal = pointsRank === 0 ? '🥇' : pointsRank === 1 ? '🥈' : pointsRank === 2 ? '🥉' : `${pointsRank + 1}.`;
|
|
const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
|
|
return `<div class="rank-row ${pointsRank === 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.total} pts</span></div>`;
|
|
}).join('');
|
|
|
|
// Build holes won ranking (most wins) with tie handling
|
|
let holesRank = 0;
|
|
let prevHoles = null;
|
|
const holesHtml = rankings.by_holes_won.map((p, i) => {
|
|
if (p.rounds_won !== prevHoles) {
|
|
holesRank = i;
|
|
prevHoles = p.rounds_won;
|
|
}
|
|
// No medal for 0 wins
|
|
const medal = p.rounds_won === 0 ? '-' :
|
|
holesRank === 0 ? '🥇' : holesRank === 1 ? '🥈' : holesRank === 2 ? '🥉' : `${holesRank + 1}.`;
|
|
const name = p.name.length > 12 ? p.name.substring(0, 11) + '…' : p.name;
|
|
return `<div class="rank-row ${holesRank === 0 && p.rounds_won > 0 ? 'leader' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${name}</span><span class="rank-val">${p.rounds_won} wins</span></div>`;
|
|
}).join('');
|
|
|
|
// If double victory, show banner above the left panel (standings)
|
|
if (isDoubleVictory) {
|
|
const victoryBanner = document.createElement('div');
|
|
victoryBanner.id = 'double-victory-banner';
|
|
victoryBanner.className = 'double-victory';
|
|
victoryBanner.textContent = `DOUBLE VICTORY! ${pointsLeader.name}`;
|
|
const standingsPanel = document.getElementById('standings-panel');
|
|
if (standingsPanel) {
|
|
standingsPanel.insertBefore(victoryBanner, standingsPanel.firstChild);
|
|
}
|
|
}
|
|
|
|
announcement.innerHTML = `
|
|
<h3>${title}</h3>
|
|
<div class="rankings-columns">
|
|
<div class="ranking-section">
|
|
<h4>Points (Low Wins)</h4>
|
|
${pointsHtml}
|
|
</div>
|
|
<div class="ranking-section">
|
|
<h4>Holes Won</h4>
|
|
${holesHtml}
|
|
</div>
|
|
</div>
|
|
`;
|
|
|
|
// Insert before the scoreboard
|
|
this.scoreboard.insertBefore(announcement, this.scoreboard.firstChild);
|
|
}
|
|
|
|
showFinalResultsModal(rankings, scores) {
|
|
// Hide side panels
|
|
const standingsPanel = document.getElementById('standings-panel');
|
|
const scoreboard = document.getElementById('scoreboard');
|
|
if (standingsPanel) standingsPanel.classList.add('hidden');
|
|
if (scoreboard) scoreboard.classList.add('hidden');
|
|
|
|
// Remove existing modal if any
|
|
const existing = document.getElementById('final-results-modal');
|
|
if (existing) existing.remove();
|
|
|
|
// Determine winners
|
|
const pointsLeader = rankings.by_points[0];
|
|
const holesLeader = rankings.by_holes_won[0];
|
|
const isDoubleVictory = pointsLeader && holesLeader &&
|
|
pointsLeader.name === holesLeader.name &&
|
|
holesLeader.rounds_won > 0;
|
|
|
|
// Build points ranking
|
|
let pointsRank = 0;
|
|
let prevPoints = null;
|
|
const pointsHtml = rankings.by_points.map((p, i) => {
|
|
if (p.total !== prevPoints) {
|
|
pointsRank = i;
|
|
prevPoints = p.total;
|
|
}
|
|
const medal = pointsRank === 0 ? '🥇' : pointsRank === 1 ? '🥈' : pointsRank === 2 ? '🥉' : `${pointsRank + 1}.`;
|
|
return `<div class="final-rank-row ${pointsRank === 0 ? 'winner' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${p.name}</span><span class="rank-val">${p.total} pts</span></div>`;
|
|
}).join('');
|
|
|
|
// Build holes ranking
|
|
let holesRank = 0;
|
|
let prevHoles = null;
|
|
const holesHtml = rankings.by_holes_won.map((p, i) => {
|
|
if (p.rounds_won !== prevHoles) {
|
|
holesRank = i;
|
|
prevHoles = p.rounds_won;
|
|
}
|
|
const medal = p.rounds_won === 0 ? '-' :
|
|
holesRank === 0 ? '🥇' : holesRank === 1 ? '🥈' : holesRank === 2 ? '🥉' : `${holesRank + 1}.`;
|
|
return `<div class="final-rank-row ${holesRank === 0 && p.rounds_won > 0 ? 'winner' : ''}"><span class="rank-pos">${medal}</span><span class="rank-name">${p.name}</span><span class="rank-val">${p.rounds_won} wins</span></div>`;
|
|
}).join('');
|
|
|
|
// Build share text
|
|
const shareText = this.buildShareText(rankings, isDoubleVictory);
|
|
|
|
// Create modal
|
|
const modal = document.createElement('div');
|
|
modal.id = 'final-results-modal';
|
|
modal.className = 'final-results-modal';
|
|
modal.innerHTML = `
|
|
<div class="final-results-content">
|
|
<h2>🏌️ Final Results</h2>
|
|
${isDoubleVictory ? `<div class="double-victory-banner">🏆 DOUBLE VICTORY: ${pointsLeader.name} 🏆</div>` : ''}
|
|
<div class="final-rankings">
|
|
<div class="final-ranking-section">
|
|
<h3>By Points (Low Wins)</h3>
|
|
${pointsHtml}
|
|
</div>
|
|
<div class="final-ranking-section">
|
|
<h3>By Holes Won</h3>
|
|
${holesHtml}
|
|
</div>
|
|
</div>
|
|
<div class="final-actions">
|
|
<button class="btn btn-primary" id="share-results-btn">📋 Copy Results</button>
|
|
<button class="btn btn-secondary" id="close-results-btn">New Game</button>
|
|
</div>
|
|
</div>
|
|
`;
|
|
|
|
document.body.appendChild(modal);
|
|
|
|
// Bind button events
|
|
document.getElementById('share-results-btn').addEventListener('click', () => {
|
|
navigator.clipboard.writeText(shareText).then(() => {
|
|
const btn = document.getElementById('share-results-btn');
|
|
btn.textContent = '✓ Copied!';
|
|
setTimeout(() => btn.textContent = '📋 Copy Results', 2000);
|
|
});
|
|
});
|
|
|
|
document.getElementById('close-results-btn').addEventListener('click', () => {
|
|
modal.remove();
|
|
this.leaveRoom();
|
|
});
|
|
}
|
|
|
|
buildShareText(rankings, isDoubleVictory) {
|
|
let text = '🏌️ Golf Card Game Results\n';
|
|
text += '═══════════════════════\n\n';
|
|
|
|
if (isDoubleVictory) {
|
|
text += `🏆 DOUBLE VICTORY: ${rankings.by_points[0].name}!\n\n`;
|
|
}
|
|
|
|
text += '📊 By Points (Low Wins):\n';
|
|
rankings.by_points.forEach((p, i) => {
|
|
const medal = i === 0 ? '🥇' : i === 1 ? '🥈' : i === 2 ? '🥉' : `${i + 1}.`;
|
|
text += `${medal} ${p.name}: ${p.total} pts\n`;
|
|
});
|
|
|
|
text += '\n⛳ By Holes Won:\n';
|
|
rankings.by_holes_won.forEach((p, i) => {
|
|
const medal = p.rounds_won === 0 ? '-' : i === 0 ? '🥇' : i === 1 ? '🥈' : i === 2 ? '🥉' : `${i + 1}.`;
|
|
text += `${medal} ${p.name}: ${p.rounds_won} wins\n`;
|
|
});
|
|
|
|
text += '\nPlayed at golf.game';
|
|
return text;
|
|
}
|
|
}
|
|
|
|
// Initialize game when page loads
|
|
document.addEventListener('DOMContentLoaded', () => {
|
|
window.game = new GolfGame();
|
|
window.auth = new AuthManager(window.game);
|
|
});
|
|
|
|
|
|
// ===========================================
|
|
// AUTH MANAGER
|
|
// ===========================================
|
|
|
|
class AuthManager {
|
|
constructor(game) {
|
|
this.game = game;
|
|
this.token = localStorage.getItem('authToken');
|
|
this.user = JSON.parse(localStorage.getItem('authUser') || 'null');
|
|
|
|
this.initElements();
|
|
this.bindEvents();
|
|
this.updateUI();
|
|
}
|
|
|
|
initElements() {
|
|
this.authBar = document.getElementById('auth-bar');
|
|
this.authUsername = document.getElementById('auth-username');
|
|
this.logoutBtn = document.getElementById('auth-logout-btn');
|
|
this.authButtons = document.getElementById('auth-buttons');
|
|
this.loginBtn = document.getElementById('login-btn');
|
|
this.signupBtn = document.getElementById('signup-btn');
|
|
this.modal = document.getElementById('auth-modal');
|
|
this.modalClose = document.getElementById('auth-modal-close');
|
|
this.loginFormContainer = document.getElementById('login-form-container');
|
|
this.loginForm = document.getElementById('login-form');
|
|
this.loginUsername = document.getElementById('login-username');
|
|
this.loginPassword = document.getElementById('login-password');
|
|
this.loginError = document.getElementById('login-error');
|
|
this.signupFormContainer = document.getElementById('signup-form-container');
|
|
this.signupForm = document.getElementById('signup-form');
|
|
this.signupUsername = document.getElementById('signup-username');
|
|
this.signupEmail = document.getElementById('signup-email');
|
|
this.signupPassword = document.getElementById('signup-password');
|
|
this.signupError = document.getElementById('signup-error');
|
|
this.showSignupLink = document.getElementById('show-signup');
|
|
this.showLoginLink = document.getElementById('show-login');
|
|
}
|
|
|
|
bindEvents() {
|
|
this.loginBtn?.addEventListener('click', () => this.showModal('login'));
|
|
this.signupBtn?.addEventListener('click', () => this.showModal('signup'));
|
|
this.modalClose?.addEventListener('click', () => this.hideModal());
|
|
this.modal?.addEventListener('click', (e) => {
|
|
if (e.target === this.modal) this.hideModal();
|
|
});
|
|
this.showSignupLink?.addEventListener('click', (e) => {
|
|
e.preventDefault();
|
|
this.showForm('signup');
|
|
});
|
|
this.showLoginLink?.addEventListener('click', (e) => {
|
|
e.preventDefault();
|
|
this.showForm('login');
|
|
});
|
|
this.loginForm?.addEventListener('submit', (e) => this.handleLogin(e));
|
|
this.signupForm?.addEventListener('submit', (e) => this.handleSignup(e));
|
|
this.logoutBtn?.addEventListener('click', () => this.logout());
|
|
}
|
|
|
|
showModal(form = 'login') {
|
|
this.modal.classList.remove('hidden');
|
|
this.showForm(form);
|
|
this.clearErrors();
|
|
}
|
|
|
|
hideModal() {
|
|
this.modal.classList.add('hidden');
|
|
this.clearForms();
|
|
}
|
|
|
|
showForm(form) {
|
|
if (form === 'login') {
|
|
this.loginFormContainer.classList.remove('hidden');
|
|
this.signupFormContainer.classList.add('hidden');
|
|
this.loginUsername.focus();
|
|
} else {
|
|
this.loginFormContainer.classList.add('hidden');
|
|
this.signupFormContainer.classList.remove('hidden');
|
|
this.signupUsername.focus();
|
|
}
|
|
}
|
|
|
|
clearForms() {
|
|
this.loginForm.reset();
|
|
this.signupForm.reset();
|
|
this.clearErrors();
|
|
}
|
|
|
|
clearErrors() {
|
|
this.loginError.textContent = '';
|
|
this.signupError.textContent = '';
|
|
}
|
|
|
|
async handleLogin(e) {
|
|
e.preventDefault();
|
|
this.clearErrors();
|
|
|
|
const username = this.loginUsername.value.trim();
|
|
const password = this.loginPassword.value;
|
|
|
|
try {
|
|
const response = await fetch('/api/auth/login', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ username, password }),
|
|
});
|
|
|
|
const data = await response.json();
|
|
|
|
if (!response.ok) {
|
|
this.loginError.textContent = data.detail || 'Login failed';
|
|
return;
|
|
}
|
|
|
|
this.setAuth(data.token, data.user);
|
|
this.hideModal();
|
|
|
|
if (data.user.username && this.game.playerNameInput) {
|
|
this.game.playerNameInput.value = data.user.username;
|
|
}
|
|
} catch (err) {
|
|
this.loginError.textContent = 'Connection error';
|
|
}
|
|
}
|
|
|
|
async handleSignup(e) {
|
|
e.preventDefault();
|
|
this.clearErrors();
|
|
|
|
const username = this.signupUsername.value.trim();
|
|
const email = this.signupEmail.value.trim() || null;
|
|
const password = this.signupPassword.value;
|
|
|
|
try {
|
|
const response = await fetch('/api/auth/register', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ username, email, password }),
|
|
});
|
|
|
|
const data = await response.json();
|
|
|
|
if (!response.ok) {
|
|
this.signupError.textContent = data.detail || 'Signup failed';
|
|
return;
|
|
}
|
|
|
|
this.setAuth(data.token, data.user);
|
|
this.hideModal();
|
|
|
|
if (data.user.username && this.game.playerNameInput) {
|
|
this.game.playerNameInput.value = data.user.username;
|
|
}
|
|
} catch (err) {
|
|
this.signupError.textContent = 'Connection error';
|
|
}
|
|
}
|
|
|
|
setAuth(token, user) {
|
|
this.token = token;
|
|
this.user = user;
|
|
localStorage.setItem('authToken', token);
|
|
localStorage.setItem('authUser', JSON.stringify(user));
|
|
this.updateUI();
|
|
}
|
|
|
|
logout() {
|
|
this.token = null;
|
|
this.user = null;
|
|
localStorage.removeItem('authToken');
|
|
localStorage.removeItem('authUser');
|
|
this.updateUI();
|
|
}
|
|
|
|
updateUI() {
|
|
if (this.user) {
|
|
this.authBar?.classList.remove('hidden');
|
|
this.authButtons?.classList.add('hidden');
|
|
if (this.authUsername) {
|
|
this.authUsername.textContent = this.user.username;
|
|
}
|
|
if (this.game.playerNameInput && !this.game.playerNameInput.value) {
|
|
this.game.playerNameInput.value = this.user.username;
|
|
}
|
|
} else {
|
|
this.authBar?.classList.add('hidden');
|
|
this.authButtons?.classList.remove('hidden');
|
|
}
|
|
}
|
|
}
|