Fix dumb AI knocks (e.g. Maya knocking on 13 points) by adding opponent threat checks and a hard cap of 10 to should_knock_early(). Remove dead should_go_out_early() call whose return value was never used. Retune knock chance tiers to be more conservative at higher projected scores. On the client side, fix round-end reveal sequencing so the last player's swap/discard animation plays before the reveal sequence starts, and prevent re-renders from clobbering swap animations during reveals. Also make the turn-pulse shake configurable via timing-config and target only cards. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| admin.css | ||
| admin.html | ||
| admin.js | ||
| animation-queue.js | ||
| ANIMATIONS.md | ||
| anime.min.js | ||
| app.js | ||
| card-animations.js | ||
| card-manager.js | ||
| golfball-logo.svg | ||
| index.html | ||
| leaderboard.js | ||
| replay.js | ||
| state-differ.js | ||
| style.css | ||
| timing-config.js | ||