golfgame/client/timing-config.js
adlee-was-taken c615c8b433 Fix animation race conditions and improve UI feedback
- Fix discard pile "do-si-do" race condition when CPU draws from discard
- Add isDrawAnimating flag for opponent draw animations
- Skip STEP 2 (discard detection) when draw from discard detected
- Fix deal animation using wrong rect (was using whole player area)
- Add player area highlight when it's their turn (green glow)
- Clear opponent animation flags when your_turn message received
- Hide discard pile during draw-from-discard animation
- Add comprehensive debug logging for animation flags

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 00:28:06 -05:00

141 lines
5.2 KiB
JavaScript

// Centralized timing configuration for all animations and pauses
// Edit these values to tune the feel of card animations and CPU gameplay
const TIMING = {
// Card animations (milliseconds) - smooth, unhurried
card: {
flip: 400, // Card flip duration (must match CSS transition)
move: 400, // Card movement - slower = smoother
lift: 0, // No lift pause
moving: 400, // Card moving class duration
},
// Pauses - minimal, let animations flow
pause: {
afterFlip: 0, // No pause - flow into next action
afterDiscard: 100, // Brief settle
beforeNewCard: 0, // No pause
afterSwapComplete: 100, // Brief settle
betweenAnimations: 0, // No gaps - continuous flow
beforeFlip: 0, // No pause
},
// Beat timing for animation phases (~1.2 sec with variance)
beat: {
base: 1200, // Base beat duration (longer to see results)
variance: 200, // +/- variance for natural feel
fadeOut: 300, // Fade out duration
fadeIn: 300, // Fade in duration
},
// UI feedback durations (milliseconds)
feedback: {
drawPulse: 375, // Draw pile highlight duration (25% slower for clear sequencing)
discardLand: 375, // Discard land effect duration (25% slower)
cardFlipIn: 300, // Card flip-in effect duration
statusMessage: 2000, // Toast/status message duration
copyConfirm: 2000, // Copy button confirmation duration
discardPickup: 250, // Discard pickup animation duration
},
// CSS animation timing (for reference - actual values in style.css)
css: {
cpuConsidering: 1500, // CPU considering pulse cycle
},
// Anime.js animation configuration
anime: {
easing: {
flip: 'easeInOutQuad',
move: 'easeOutCubic',
lift: 'easeOutQuad',
pulse: 'easeInOutSine',
},
loop: {
turnPulse: { duration: 2000 },
cpuThinking: { duration: 1500 },
initialFlipGlow: { duration: 1500 },
}
},
// Card manager specific
cardManager: {
flipDuration: 400, // Card flip animation
moveDuration: 400, // Card move animation
},
// V3_02: Dealing animation
dealing: {
shufflePause: 400, // Pause after shuffle sound
cardFlyTime: 150, // Time for card to fly to destination
cardStagger: 80, // Delay between cards
roundPause: 50, // Pause between deal rounds
discardFlipDelay: 200, // Pause before flipping discard
},
// V3_03: Round end reveal timing
reveal: {
voluntaryWindow: 4000, // Time for players to flip their own cards
initialPause: 500, // Pause before auto-reveals start
cardStagger: 100, // Between cards in same hand
playerPause: 400, // Pause after each player's reveal
highlightDuration: 200, // Player area highlight fade-in
},
// V3_04: Pair celebration
celebration: {
pairDuration: 400, // Celebration animation length
pairDelay: 50, // Slight delay before celebration
},
// V3_07: Score tallying animation
tally: {
initialPause: 200, // After reveal, before tally
cardHighlight: 140, // Duration to show each card value
columnPause: 100, // Between columns
pairCelebration: 300, // Pair cancel effect
playerPause: 350, // Between players
finalScoreReveal: 400, // Final score animation
},
// Opponent initial flip stagger (after dealing)
// All players flip concurrently within this window (not taking turns)
initialFlips: {
windowStart: 500, // Minimum delay before any opponent starts flipping
windowEnd: 2500, // Maximum delay before opponent starts (random in range)
cardStagger: 400, // Delay between an opponent's two card flips
},
// V3_11: Physical swap animation
swap: {
lift: 80, // Time to lift cards
arc: 280, // Time for arc travel
settle: 60, // Time to settle into place
},
// Player swap animation steps - smooth continuous motion
playerSwap: {
flipToReveal: 400, // Initial flip to show card
pauseAfterReveal: 50, // Tiny beat to register the card
moveToDiscard: 400, // Move old card to discard
pulseBeforeSwap: 0, // No pulse - just flow
completePause: 50, // Tiny settle
},
};
// Helper to get beat duration with variance
function getBeatDuration() {
const base = TIMING.beat.base;
const variance = TIMING.beat.variance;
return base + (Math.random() * variance * 2 - variance);
}
// Export for module systems, also attach to window for direct use
if (typeof module !== 'undefined' && module.exports) {
module.exports = TIMING;
}
if (typeof window !== 'undefined') {
window.TIMING = TIMING;
window.getBeatDuration = getBeatDuration;
}