- Reduce move animation durations by 40% for snappier card movement - Widen and slow down turn indicator shake for better visibility - Cut CPU turn delays significantly: - Pre-turn pause: 0.6s → 0.25s - Initial look: 0.6-0.9s → 0.3-0.5s - Post-draw settle: 0.9s → 0.5s - Post-draw consider: 0.6-0.9s → 0.3-0.6s - Post-action pause: 0.6-0.9s → 0.3-0.5s Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
877 lines
26 KiB
JavaScript
877 lines
26 KiB
JavaScript
// CardAnimations - Unified anime.js-based animation system
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// Replaces draw-animations.js and handles ALL card animations
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class CardAnimations {
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constructor() {
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this.activeAnimations = new Map();
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this.isAnimating = false;
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this.cleanupTimeout = null;
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}
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// === UTILITY METHODS ===
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getDeckRect() {
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const deck = document.getElementById('deck');
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return deck ? deck.getBoundingClientRect() : null;
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}
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getDiscardRect() {
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const discard = document.getElementById('discard');
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return discard ? discard.getBoundingClientRect() : null;
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}
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getHoldingRect() {
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const deckRect = this.getDeckRect();
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const discardRect = this.getDiscardRect();
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if (!deckRect || !discardRect) return null;
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const centerX = (deckRect.left + deckRect.right + discardRect.left + discardRect.right) / 4;
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const cardWidth = deckRect.width;
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const cardHeight = deckRect.height;
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const overlapOffset = cardHeight * 0.35;
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return {
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left: centerX - cardWidth / 2,
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top: deckRect.top - overlapOffset,
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width: cardWidth,
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height: cardHeight
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};
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}
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getSuitSymbol(suit) {
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return { hearts: '♥', diamonds: '♦', clubs: '♣', spades: '♠' }[suit] || '';
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}
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isRedSuit(suit) {
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return suit === 'hearts' || suit === 'diamonds';
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}
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playSound(type) {
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if (window.game && typeof window.game.playSound === 'function') {
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window.game.playSound(type);
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}
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}
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getEasing(type) {
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const easings = window.TIMING?.anime?.easing || {};
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return easings[type] || 'easeOutQuad';
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}
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// Create animated card element with 3D flip structure
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createAnimCard(rect, showBack = false, deckColor = null) {
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const card = document.createElement('div');
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card.className = 'draw-anim-card';
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card.innerHTML = `
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<div class="draw-anim-inner">
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<div class="draw-anim-front card card-front"></div>
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<div class="draw-anim-back card card-back"></div>
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</div>
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`;
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document.body.appendChild(card);
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// Apply deck color to back
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if (deckColor) {
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const back = card.querySelector('.draw-anim-back');
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back.classList.add(`back-${deckColor}`);
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}
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if (showBack) {
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card.querySelector('.draw-anim-inner').style.transform = 'rotateY(180deg)';
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}
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if (rect) {
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card.style.left = rect.left + 'px';
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card.style.top = rect.top + 'px';
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card.style.width = rect.width + 'px';
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card.style.height = rect.height + 'px';
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}
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return card;
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}
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setCardContent(card, cardData) {
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const front = card.querySelector('.draw-anim-front');
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if (!front) return;
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front.className = 'draw-anim-front card card-front';
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if (!cardData) return;
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if (cardData.rank === '★') {
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front.classList.add('joker');
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const icon = cardData.suit === 'hearts' ? '🐉' : '👹';
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front.innerHTML = `<span class="joker-icon">${icon}</span><span class="joker-label">Joker</span>`;
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} else {
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const isRed = this.isRedSuit(cardData.suit);
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front.classList.add(isRed ? 'red' : 'black');
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front.innerHTML = `${cardData.rank}<br>${this.getSuitSymbol(cardData.suit)}`;
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}
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}
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getDeckColor() {
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if (window.game?.gameState?.deck_colors) {
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const deckId = window.game.gameState.deck_top_deck_id || 0;
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return window.game.gameState.deck_colors[deckId] || window.game.gameState.deck_colors[0];
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}
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return null;
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}
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cleanup() {
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document.querySelectorAll('.draw-anim-card').forEach(el => el.remove());
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this.isAnimating = false;
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if (this.cleanupTimeout) {
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clearTimeout(this.cleanupTimeout);
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this.cleanupTimeout = null;
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}
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}
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cancelAll() {
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// Cancel all tracked anime.js animations
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for (const [id, anim] of this.activeAnimations) {
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if (anim && typeof anim.pause === 'function') {
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anim.pause();
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}
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}
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this.activeAnimations.clear();
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this.cleanup();
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}
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// === DRAW ANIMATIONS ===
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// Draw from deck with suspenseful reveal
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animateDrawDeck(cardData, onComplete) {
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this.cleanup();
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const deckRect = this.getDeckRect();
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const holdingRect = this.getHoldingRect();
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if (!deckRect || !holdingRect) {
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if (onComplete) onComplete();
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return;
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}
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this.isAnimating = true;
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// Pulse the deck before drawing
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this.startDrawPulse(document.getElementById('deck'));
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// Delay card animation to let pulse be visible
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setTimeout(() => {
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this._animateDrawDeckCard(cardData, deckRect, holdingRect, onComplete);
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}, 250);
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}
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_animateDrawDeckCard(cardData, deckRect, holdingRect, onComplete) {
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const deckColor = this.getDeckColor();
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const animCard = this.createAnimCard(deckRect, true, deckColor);
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const inner = animCard.querySelector('.draw-anim-inner');
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if (cardData) {
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this.setCardContent(animCard, cardData);
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}
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this.playSound('card');
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// Failsafe cleanup
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this.cleanupTimeout = setTimeout(() => {
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this.cleanup();
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if (onComplete) onComplete();
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}, 1500);
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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this.cleanup();
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if (onComplete) onComplete();
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}
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});
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// Lift off deck with slight wobble
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timeline.add({
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targets: animCard,
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translateY: -15,
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rotate: [-2, 0],
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duration: 63,
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easing: this.getEasing('lift')
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});
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// Move to holding position
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timeline.add({
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targets: animCard,
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left: holdingRect.left,
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top: holdingRect.top,
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translateY: 0,
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duration: 105,
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easing: this.getEasing('move')
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});
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// Suspense pause
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timeline.add({ duration: 200 });
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// Flip to reveal
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if (cardData) {
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timeline.add({
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targets: inner,
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rotateY: 0,
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duration: 245,
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easing: this.getEasing('flip'),
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begin: () => this.playSound('flip')
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});
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}
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// Brief pause to see card
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timeline.add({ duration: 150 });
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this.activeAnimations.set('drawDeck', timeline);
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} catch (e) {
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console.error('Draw animation error:', e);
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this.cleanup();
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if (onComplete) onComplete();
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}
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}
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// Draw from discard (quick decisive grab, no flip)
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animateDrawDiscard(cardData, onComplete) {
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this.cleanup();
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const discardRect = this.getDiscardRect();
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const holdingRect = this.getHoldingRect();
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if (!discardRect || !holdingRect) {
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if (onComplete) onComplete();
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return;
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}
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this.isAnimating = true;
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// Pulse discard pile
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this.startDrawPulse(document.getElementById('discard'));
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setTimeout(() => {
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this._animateDrawDiscardCard(cardData, discardRect, holdingRect, onComplete);
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}, 200);
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}
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_animateDrawDiscardCard(cardData, discardRect, holdingRect, onComplete) {
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const animCard = this.createAnimCard(discardRect, false);
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this.setCardContent(animCard, cardData);
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this.playSound('card');
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// Failsafe cleanup
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this.cleanupTimeout = setTimeout(() => {
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this.cleanup();
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if (onComplete) onComplete();
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}, 600);
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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this.cleanup();
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if (onComplete) onComplete();
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}
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});
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// Quick decisive lift
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timeline.add({
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targets: animCard,
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translateY: -12,
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scale: 1.05,
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duration: 25
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});
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// Direct move to holding
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timeline.add({
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targets: animCard,
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left: holdingRect.left,
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top: holdingRect.top,
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translateY: 0,
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scale: 1,
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duration: 76
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});
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// Minimal pause
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timeline.add({ duration: 80 });
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this.activeAnimations.set('drawDiscard', timeline);
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} catch (e) {
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console.error('Draw animation error:', e);
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this.cleanup();
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if (onComplete) onComplete();
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}
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}
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// === FLIP ANIMATIONS ===
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// Animate flipping a card element
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animateFlip(element, cardData, onComplete) {
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if (!element) {
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if (onComplete) onComplete();
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return;
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}
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const inner = element.querySelector('.card-inner');
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if (!inner) {
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if (onComplete) onComplete();
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return;
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}
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const duration = 245; // 30% faster flip
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try {
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const anim = anime({
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targets: inner,
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rotateY: [180, 0],
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duration: duration,
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easing: this.getEasing('flip'),
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begin: () => {
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this.playSound('flip');
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inner.classList.remove('flipped');
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},
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complete: () => {
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if (onComplete) onComplete();
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}
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});
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this.activeAnimations.set(`flip-${Date.now()}`, anim);
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} catch (e) {
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console.error('Flip animation error:', e);
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inner.classList.remove('flipped');
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if (onComplete) onComplete();
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}
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}
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// Animate initial flip at game start - smooth flip only, no lift
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animateInitialFlip(cardElement, cardData, onComplete) {
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if (!cardElement) {
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if (onComplete) onComplete();
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return;
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}
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const rect = cardElement.getBoundingClientRect();
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const deckColor = this.getDeckColor();
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// Create overlay card for flip animation
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const animCard = this.createAnimCard(rect, true, deckColor);
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this.setCardContent(animCard, cardData);
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// Hide original card during animation
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cardElement.style.opacity = '0';
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const inner = animCard.querySelector('.draw-anim-inner');
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const duration = 245; // 30% faster flip
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try {
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// Simple smooth flip - no lift/settle
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anime({
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targets: inner,
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rotateY: 0,
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duration: duration,
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easing: this.getEasing('flip'),
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begin: () => this.playSound('flip'),
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complete: () => {
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animCard.remove();
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cardElement.style.opacity = '1';
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if (onComplete) onComplete();
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}
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});
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this.activeAnimations.set(`initialFlip-${Date.now()}`, { pause: () => {} });
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} catch (e) {
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console.error('Initial flip animation error:', e);
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animCard.remove();
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cardElement.style.opacity = '1';
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if (onComplete) onComplete();
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}
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}
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// Fire-and-forget flip for opponent cards
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animateOpponentFlip(cardElement, cardData, rotation = 0) {
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if (!cardElement) return;
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const rect = cardElement.getBoundingClientRect();
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const deckColor = this.getDeckColor();
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const animCard = this.createAnimCard(rect, true, deckColor);
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this.setCardContent(animCard, cardData);
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// Apply rotation to match arch layout
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if (rotation) {
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animCard.style.transform = `rotate(${rotation}deg)`;
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}
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cardElement.classList.add('swap-out');
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const inner = animCard.querySelector('.draw-anim-inner');
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const duration = 245; // 30% faster flip
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try {
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anime({
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targets: inner,
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rotateY: 0,
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duration: duration,
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easing: this.getEasing('flip'),
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begin: () => this.playSound('flip'),
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complete: () => {
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animCard.remove();
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cardElement.classList.remove('swap-out');
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}
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});
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} catch (e) {
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console.error('Opponent flip animation error:', e);
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animCard.remove();
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cardElement.classList.remove('swap-out');
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}
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}
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// === SWAP ANIMATIONS ===
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// Animate player swapping drawn card with hand card
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animateSwap(position, oldCard, newCard, handCardElement, onComplete) {
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if (!handCardElement) {
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if (onComplete) onComplete();
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return;
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}
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const isAlreadyFaceUp = oldCard?.face_up;
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if (isAlreadyFaceUp) {
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// Face-up swap: subtle pulse, no flip needed
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this._animateFaceUpSwap(handCardElement, onComplete);
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} else {
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// Face-down swap: flip reveal then swap
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this._animateFaceDownSwap(position, oldCard, handCardElement, onComplete);
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}
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}
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_animateFaceUpSwap(handCardElement, onComplete) {
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this.playSound('card');
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// Apply swap pulse via anime.js
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try {
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const timeline = anime.timeline({
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easing: 'easeOutQuad',
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complete: () => {
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if (onComplete) onComplete();
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}
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});
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timeline.add({
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targets: handCardElement,
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scale: [1, 0.92, 1.08, 1],
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filter: ['brightness(1)', 'brightness(0.85)', 'brightness(1.15)', 'brightness(1)'],
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duration: 400,
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easing: 'easeOutQuad'
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});
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this.activeAnimations.set(`swapPulse-${Date.now()}`, timeline);
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} catch (e) {
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console.error('Face-up swap animation error:', e);
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if (onComplete) onComplete();
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}
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}
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_animateFaceDownSwap(position, oldCard, handCardElement, onComplete) {
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const rect = handCardElement.getBoundingClientRect();
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const discardRect = this.getDiscardRect();
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const deckColor = this.getDeckColor();
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// Create animated card at hand position
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const animCard = this.createAnimCard(rect, true, deckColor);
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// Set content to show what's being revealed (the OLD card going to discard)
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if (oldCard) {
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this.setCardContent(animCard, oldCard);
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}
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handCardElement.classList.add('swap-out');
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const inner = animCard.querySelector('.draw-anim-inner');
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const flipDuration = 245; // 30% faster flip
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('flip'),
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complete: () => {
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animCard.remove();
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handCardElement.classList.remove('swap-out');
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if (onComplete) onComplete();
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}
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});
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// Flip to reveal old card
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timeline.add({
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targets: inner,
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rotateY: 0,
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duration: flipDuration,
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begin: () => this.playSound('flip')
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});
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// Brief pause to see the card
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timeline.add({ duration: 100 });
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this.activeAnimations.set(`swap-${Date.now()}`, timeline);
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} catch (e) {
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console.error('Face-down swap animation error:', e);
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animCard.remove();
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handCardElement.classList.remove('swap-out');
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if (onComplete) onComplete();
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}
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}
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// Fire-and-forget opponent swap animation
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animateOpponentSwap(playerId, position, discardCard, sourceCardElement, rotation = 0, wasFaceUp = false) {
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if (wasFaceUp && sourceCardElement) {
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// Face-to-face swap: just pulse
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this.pulseSwap(sourceCardElement);
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return;
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}
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if (!sourceCardElement) return;
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const rect = sourceCardElement.getBoundingClientRect();
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const deckColor = this.getDeckColor();
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const animCard = this.createAnimCard(rect, true, deckColor);
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this.setCardContent(animCard, discardCard);
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if (rotation) {
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animCard.style.transform = `rotate(${rotation}deg)`;
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}
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sourceCardElement.classList.add('swap-out');
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const inner = animCard.querySelector('.draw-anim-inner');
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const flipDuration = 245; // 30% faster flip
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try {
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anime.timeline({
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easing: this.getEasing('flip'),
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complete: () => {
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animCard.remove();
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this.pulseDiscard();
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}
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})
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.add({
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targets: inner,
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rotateY: 0,
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duration: flipDuration,
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begin: () => this.playSound('flip')
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});
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} catch (e) {
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console.error('Opponent swap animation error:', e);
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animCard.remove();
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}
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}
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// === DISCARD ANIMATIONS ===
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// Animate held card swooping to discard pile
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animateDiscard(heldCardElement, targetCard, onComplete) {
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if (!heldCardElement) {
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if (onComplete) onComplete();
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return;
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}
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const discardRect = this.getDiscardRect();
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if (!discardRect) {
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if (onComplete) onComplete();
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return;
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}
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this.playSound('card');
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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this.pulseDiscard();
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if (onComplete) onComplete();
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}
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});
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timeline.add({
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targets: heldCardElement,
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left: discardRect.left,
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top: discardRect.top,
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width: discardRect.width,
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height: discardRect.height,
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scale: 1,
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duration: 350,
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easing: 'cubicBezier(0.25, 0.1, 0.25, 1)'
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});
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this.activeAnimations.set(`discard-${Date.now()}`, timeline);
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} catch (e) {
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console.error('Discard animation error:', e);
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if (onComplete) onComplete();
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}
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}
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// Animate deck draw then immediate discard (for draw-discard by other players)
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animateDeckToDiscard(card, onComplete) {
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const deckRect = this.getDeckRect();
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const discardRect = this.getDiscardRect();
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if (!deckRect || !discardRect) {
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if (onComplete) onComplete();
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return;
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}
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const deckColor = this.getDeckColor();
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const animCard = this.createAnimCard(deckRect, true, deckColor);
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this.setCardContent(animCard, card);
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const inner = animCard.querySelector('.draw-anim-inner');
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const moveDuration = window.TIMING?.card?.move || 270;
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try {
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const timeline = anime.timeline({
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easing: this.getEasing('move'),
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complete: () => {
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animCard.remove();
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this.pulseDiscard();
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if (onComplete) onComplete();
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}
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});
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// Small delay
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timeline.add({ duration: 50 });
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// Move to discard while flipping
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timeline.add({
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targets: animCard,
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left: discardRect.left,
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top: discardRect.top,
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duration: moveDuration,
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begin: () => this.playSound('card')
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});
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timeline.add({
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targets: inner,
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rotateY: 0,
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duration: moveDuration * 0.8,
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easing: this.getEasing('flip')
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}, `-=${moveDuration * 0.6}`);
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this.activeAnimations.set(`deckToDiscard-${Date.now()}`, timeline);
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} catch (e) {
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console.error('Deck to discard animation error:', e);
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animCard.remove();
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if (onComplete) onComplete();
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}
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}
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// === AMBIENT EFFECTS (looping) ===
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// Your turn to draw - quick rattlesnake shake every few seconds
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startTurnPulse(element) {
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if (!element) return;
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const id = 'turnPulse';
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this.stopTurnPulse(element);
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// Quick shake animation
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const doShake = () => {
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if (!this.activeAnimations.has(id)) return;
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anime({
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targets: element,
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translateX: [0, -8, 8, -6, 4, 0],
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duration: 400,
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easing: 'easeInOutQuad'
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});
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};
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// Do initial shake, then repeat every 3 seconds
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doShake();
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const interval = setInterval(doShake, 3000);
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this.activeAnimations.set(id, { interval });
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}
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stopTurnPulse(element) {
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const id = 'turnPulse';
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const existing = this.activeAnimations.get(id);
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if (existing) {
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if (existing.interval) clearInterval(existing.interval);
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if (existing.pause) existing.pause();
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this.activeAnimations.delete(id);
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}
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if (element) {
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anime.remove(element);
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element.style.transform = '';
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}
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}
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// CPU thinking - glow on discard pile
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startCpuThinking(element) {
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if (!element) return;
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const id = 'cpuThinking';
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this.stopCpuThinking(element);
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const config = window.TIMING?.anime?.loop?.cpuThinking || { duration: 1500 };
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try {
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const anim = anime({
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targets: element,
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boxShadow: [
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'0 4px 12px rgba(0,0,0,0.3)',
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'0 4px 12px rgba(0,0,0,0.3), 0 0 18px rgba(59, 130, 246, 0.5)',
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'0 4px 12px rgba(0,0,0,0.3)'
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],
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duration: config.duration,
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easing: 'easeInOutSine',
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loop: true
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});
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this.activeAnimations.set(id, anim);
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} catch (e) {
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console.error('CPU thinking animation error:', e);
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}
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}
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stopCpuThinking(element) {
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const id = 'cpuThinking';
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const existing = this.activeAnimations.get(id);
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if (existing) {
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existing.pause();
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this.activeAnimations.delete(id);
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}
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if (element) {
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anime.remove(element);
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element.style.boxShadow = '';
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}
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}
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|
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// Initial flip phase - clickable cards glow
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startInitialFlipPulse(element) {
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if (!element) return;
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const id = `initialFlipPulse-${element.dataset.position || Date.now()}`;
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const config = window.TIMING?.anime?.loop?.initialFlipGlow || { duration: 1500 };
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try {
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const anim = anime({
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targets: element,
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boxShadow: [
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'0 0 0 2px rgba(244, 164, 96, 0.5)',
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'0 0 0 4px rgba(244, 164, 96, 0.8), 0 0 15px rgba(244, 164, 96, 0.4)',
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'0 0 0 2px rgba(244, 164, 96, 0.5)'
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],
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duration: config.duration,
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easing: 'easeInOutSine',
|
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loop: true
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});
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|
this.activeAnimations.set(id, anim);
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|
} catch (e) {
|
|
console.error('Initial flip pulse animation error:', e);
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|
}
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}
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stopInitialFlipPulse(element) {
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if (!element) return;
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|
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const id = `initialFlipPulse-${element.dataset.position || ''}`;
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// Try to find and stop any matching animation
|
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for (const [key, anim] of this.activeAnimations) {
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if (key.startsWith('initialFlipPulse')) {
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anim.pause();
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this.activeAnimations.delete(key);
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}
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}
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anime.remove(element);
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element.style.boxShadow = '';
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}
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stopAllInitialFlipPulses() {
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for (const [key, anim] of this.activeAnimations) {
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if (key.startsWith('initialFlipPulse')) {
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anim.pause();
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this.activeAnimations.delete(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
// === ONE-SHOT EFFECTS ===
|
|
|
|
// Pulse when card lands on discard
|
|
pulseDiscard() {
|
|
const discard = document.getElementById('discard');
|
|
if (!discard) return;
|
|
|
|
const duration = window.TIMING?.feedback?.discardLand || 375;
|
|
|
|
try {
|
|
anime({
|
|
targets: discard,
|
|
scale: [1, 1.08, 1],
|
|
duration: duration,
|
|
easing: 'easeOutQuad'
|
|
});
|
|
} catch (e) {
|
|
console.error('Discard pulse error:', e);
|
|
}
|
|
}
|
|
|
|
// Pulse effect on swap
|
|
pulseSwap(element) {
|
|
if (!element) return;
|
|
|
|
this.playSound('card');
|
|
|
|
try {
|
|
anime({
|
|
targets: element,
|
|
scale: [1, 0.92, 1.08, 1],
|
|
filter: ['brightness(1)', 'brightness(0.85)', 'brightness(1.15)', 'brightness(1)'],
|
|
duration: 400,
|
|
easing: 'easeOutQuad'
|
|
});
|
|
} catch (e) {
|
|
console.error('Swap pulse error:', e);
|
|
}
|
|
}
|
|
|
|
// Pop-in effect when card appears
|
|
popIn(element) {
|
|
if (!element) return;
|
|
|
|
try {
|
|
anime({
|
|
targets: element,
|
|
scale: [0.5, 1.25, 1.15],
|
|
opacity: [0, 1, 1],
|
|
duration: 300,
|
|
easing: 'easeOutQuad'
|
|
});
|
|
} catch (e) {
|
|
console.error('Pop-in error:', e);
|
|
}
|
|
}
|
|
|
|
// Draw pulse effect (gold ring expanding)
|
|
startDrawPulse(element) {
|
|
if (!element) return;
|
|
|
|
element.classList.add('draw-pulse');
|
|
setTimeout(() => {
|
|
element.classList.remove('draw-pulse');
|
|
}, 450);
|
|
}
|
|
|
|
// === HELPER METHODS ===
|
|
|
|
isBusy() {
|
|
return this.isAnimating;
|
|
}
|
|
|
|
cancel() {
|
|
this.cancelAll();
|
|
}
|
|
}
|
|
|
|
// Create global instance
|
|
window.cardAnimations = new CardAnimations();
|
|
|
|
// Backwards compatibility - point drawAnimations to the new system
|
|
window.drawAnimations = window.cardAnimations;
|