golfgame/client/timing-config.js
adlee-was-taken bc1b1b7725 Migrate animation system to unified anime.js framework
- Replace CSS transitions with anime.js for all card animations
- Create card-animations.js as single source for all animation logic
- Remove draw-animations.js (merged into card-animations.js)
- Strip CSS transitions from card elements to prevent conflicts
- Fix held card appearing before draw animation completes
- Make opponent/CPU animations match local player behavior
- Add subtle shake effect for turn indicator (replaces brightness pulse)
- Speed up flip animations by 30% for snappier feel
- Remove unnecessary pulse effects after draws/swaps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:57:53 -05:00

92 lines
3.2 KiB
JavaScript

// Centralized timing configuration for all animations and pauses
// Edit these values to tune the feel of card animations and CPU gameplay
const TIMING = {
// Card animations (milliseconds) - smooth, unhurried
card: {
flip: 400, // Card flip duration (must match CSS transition)
move: 400, // Card movement - slower = smoother
lift: 0, // No lift pause
moving: 400, // Card moving class duration
},
// Pauses - minimal, let animations flow
pause: {
afterFlip: 0, // No pause - flow into next action
afterDiscard: 100, // Brief settle
beforeNewCard: 0, // No pause
afterSwapComplete: 100, // Brief settle
betweenAnimations: 0, // No gaps - continuous flow
beforeFlip: 0, // No pause
},
// Beat timing for animation phases (~1.2 sec with variance)
beat: {
base: 1200, // Base beat duration (longer to see results)
variance: 200, // +/- variance for natural feel
fadeOut: 300, // Fade out duration
fadeIn: 300, // Fade in duration
},
// UI feedback durations (milliseconds)
feedback: {
drawPulse: 375, // Draw pile highlight duration (25% slower for clear sequencing)
discardLand: 375, // Discard land effect duration (25% slower)
cardFlipIn: 300, // Card flip-in effect duration
statusMessage: 2000, // Toast/status message duration
copyConfirm: 2000, // Copy button confirmation duration
discardPickup: 250, // Discard pickup animation duration
},
// CSS animation timing (for reference - actual values in style.css)
css: {
cpuConsidering: 1500, // CPU considering pulse cycle
},
// Anime.js animation configuration
anime: {
easing: {
flip: 'easeInOutQuad',
move: 'easeOutCubic',
lift: 'easeOutQuad',
pulse: 'easeInOutSine',
},
loop: {
turnPulse: { duration: 2000 },
cpuThinking: { duration: 1500 },
initialFlipGlow: { duration: 1500 },
}
},
// Card manager specific
cardManager: {
flipDuration: 400, // Card flip animation
moveDuration: 400, // Card move animation
},
// Player swap animation steps - smooth continuous motion
playerSwap: {
flipToReveal: 400, // Initial flip to show card
pauseAfterReveal: 50, // Tiny beat to register the card
moveToDiscard: 400, // Move old card to discard
pulseBeforeSwap: 0, // No pulse - just flow
completePause: 50, // Tiny settle
},
};
// Helper to get beat duration with variance
function getBeatDuration() {
const base = TIMING.beat.base;
const variance = TIMING.beat.variance;
return base + (Math.random() * variance * 2 - variance);
}
// Export for module systems, also attach to window for direct use
if (typeof module !== 'undefined' && module.exports) {
module.exports = TIMING;
}
if (typeof window !== 'undefined') {
window.TIMING = TIMING;
window.getBeatDuration = getBeatDuration;
}