Reveal face-down cards briefly (1s) before swap completes, using client-side state diffing instead of a separate server message. Local player reveals use existing card data; opponent reveals use server-sent card_revealed as a fallback. Defers incoming game_state updates during the reveal window to prevent overwrites. Also update YOUR TURN badge to cyan with suit symbols. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| src/tui_client | ||
| pyproject.toml | ||