Web UI v4.1.6: Admin settings, nav icons, air-gap ready

Admin System Settings page:
- New /admin/settings route with channel key config
- QR code export with tiled print sheet (4x5 on US Letter)
- Server config display (HTTPS, port, auth, DCT/QR status)
- Environment info (version, Python, platform, KDF)

Navigation improvements:
- Icon-only nav with floating labels on hover
- Gold labels slide down below icons
- Gradient pill background on hover

Air-gap ready:
- All vendor libs now local (Bootstrap CSS/JS, Icons, html5-qrcode)
- QRious library for QR generation
- No external CDN dependencies

Other changes:
- Moved About link from nav to footer
- Channel QR export moved from about.html to admin/settings.html
- Print sheet button for QR codes (tiled US Letter output)
- Dev runner script (dev_run.sh) with r/q hotkeys
- Fixed navbar dropdown z-index

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Aaron D. Lee
2026-01-07 18:36:33 -05:00
parent 28b539bcd9
commit 4d8575ce33
18 changed files with 2368 additions and 716 deletions

6
frontends/web/static/js/qrcode.min.js vendored Normal file

File diff suppressed because one or more lines are too long

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@@ -333,56 +333,68 @@ const Stegasoo = {
generateEmbedTraces(container, width, height) {
// Color classes for variety
const colors = ['color-yellow', 'color-cyan', 'color-purple', 'color-blue'];
// Generate 6-8 snake paths spread across the whole image
const numPaths = 6 + Math.floor(Math.random() * 3);
for (let p = 0; p < numPaths; p++) {
// Each path gets a random color
const pathColor = colors[Math.floor(Math.random() * colors.length)];
// Distribute starting points across the image
let x = (width * 0.1) + (Math.random() * width * 0.8);
let y = (height * 0.1) + (Math.random() * height * 0.8);
let delay = p * 40;
// Each path has 3-5 segments for more coverage
const numSegments = 3 + Math.floor(Math.random() * 3);
let horizontal = Math.random() > 0.5;
for (let s = 0; s < numSegments; s++) {
const trace = document.createElement('div');
trace.className = 'embed-trace ' + (horizontal ? 'h' : 'v') + ' ' + pathColor;
const length = 30 + Math.random() * 60;
trace.style.left = x + 'px';
trace.style.top = y + 'px';
trace.style.animationDelay = delay + 'ms';
if (horizontal) {
trace.style.width = length + 'px';
} else {
trace.style.height = length + 'px';
// Grid-based distribution: divide image into cells for even coverage
const gridCols = 5;
const gridRows = 4;
const cellWidth = width / gridCols;
const cellHeight = height / gridRows;
let pathIndex = 0;
// Spawn 1-2 paths from each grid cell for even distribution
for (let row = 0; row < gridRows; row++) {
for (let col = 0; col < gridCols; col++) {
// 1-2 paths per cell
const pathsInCell = 1 + Math.floor(Math.random() * 2);
for (let p = 0; p < pathsInCell; p++) {
const pathColor = colors[Math.floor(Math.random() * colors.length)];
// Start within this grid cell (with padding)
let x = (col * cellWidth) + (cellWidth * 0.15) + (Math.random() * cellWidth * 0.7);
let y = (row * cellHeight) + (cellHeight * 0.15) + (Math.random() * cellHeight * 0.7);
let delay = pathIndex * 15;
// Each path has 3-5 short segments
const numSegments = 3 + Math.floor(Math.random() * 3);
let horizontal = Math.random() > 0.5;
for (let s = 0; s < numSegments; s++) {
const trace = document.createElement('div');
trace.className = 'embed-trace ' + (horizontal ? 'h' : 'v') + ' ' + pathColor;
// Shorter segments: 12-30px for denser circuit look
const length = 12 + Math.random() * 18;
trace.style.left = Math.max(0, Math.min(x, width - length)) + 'px';
trace.style.top = Math.max(0, Math.min(y, height - length)) + 'px';
trace.style.animationDelay = delay + 'ms';
if (horizontal) {
trace.style.width = length + 'px';
} else {
trace.style.height = length + 'px';
}
container.appendChild(trace);
// Move position for next segment
if (horizontal) {
x += length * (Math.random() > 0.5 ? 1 : -1);
} else {
y += length * (Math.random() > 0.5 ? 1 : -1);
}
// Keep within bounds
x = Math.max(5, Math.min(x, width - 20));
y = Math.max(5, Math.min(y, height - 20));
// Alternate direction (90 degree turn)
horizontal = !horizontal;
delay += 20;
}
pathIndex++;
}
container.appendChild(trace);
// Move position for next segment
if (horizontal) {
x += length;
} else {
y += length;
}
// Wrap around if out of bounds to keep traces in view
if (x > width - 20) x = 10 + Math.random() * 40;
if (y > height - 20) y = 10 + Math.random() * 40;
if (x < 10) x = width - 60 + Math.random() * 40;
if (y < 10) y = height - 60 + Math.random() * 40;
// Alternate direction (90 degree turn)
horizontal = !horizontal;
delay += 30;
}
}
},