Add PostgreSQL game logging system
- Add GameLogger service for move logging to PostgreSQL - Add moves table to event_store.py for AI decision analysis - Update main.py to initialize GameLogger in lifespan - Update game_analyzer.py to query PostgreSQL instead of SQLite - Add VDD documentation V2_08_GAME_LOGGING.md Replaces SQLite game_log.py with unified PostgreSQL backend. See docs/v2/V2_08_GAME_LOGGING.md for architecture and API. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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docs/v2/V2_08_GAME_LOGGING.md
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docs/v2/V2_08_GAME_LOGGING.md
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# V2-08: Unified Game Logging
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## Overview
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This document covers the unified PostgreSQL game logging system that replaces
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the legacy SQLite `game_log.py`. All game events and AI decisions are logged
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to PostgreSQL for analysis, replay, and cloud deployment.
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**Dependencies:** V2-01 (Event Sourcing), V2-02 (Persistence)
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**Dependents:** Game Analyzer, Stats Dashboard
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---
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## Goals
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1. Consolidate all game data in PostgreSQL (drop SQLite dependency)
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2. Preserve AI decision context for analysis
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3. Maintain compatibility with existing services (Stats, Replay, Recovery)
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4. Enable efficient queries for game analysis
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5. Support cloud deployment without local file dependencies
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---
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## Architecture
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```
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┌─────────────────┐
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│ Game Server │
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│ (main.py) │
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└────────┬────────┘
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│
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┌───────────────────┼───────────────────┐
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│ │ │
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▼ ▼ ▼
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┌───────────────┐ ┌───────────────┐ ┌───────────────┐
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│ GameLogger │ │ EventStore │ │ StatsService │
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│ Service │ │ (events) │ │ ReplayService │
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└───────┬───────┘ └───────────────┘ └───────────────┘
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│
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▼
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┌───────────────────────────────────────────────────┐
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│ PostgreSQL │
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│ ┌─────────┐ ┌───────────┐ ┌──────────────┐ │
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│ │ games_v2│ │ events │ │ moves │ │
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│ │ metadata│ │ (actions) │ │ (AI context) │ │
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│ └─────────┘ └───────────┘ └──────────────┘ │
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└───────────────────────────────────────────────────┘
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```
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---
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## Database Schema
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### moves Table (New)
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```sql
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CREATE TABLE IF NOT EXISTS moves (
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id BIGSERIAL PRIMARY KEY,
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game_id UUID NOT NULL,
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sequence_num INT NOT NULL,
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timestamp TIMESTAMPTZ DEFAULT NOW(),
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player_id VARCHAR(50) NOT NULL,
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player_name VARCHAR(100),
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is_cpu BOOLEAN DEFAULT FALSE,
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-- Action details
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action VARCHAR(30) NOT NULL, -- draw_deck, take_discard, swap, discard, flip, etc.
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card_rank VARCHAR(5),
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card_suit VARCHAR(10),
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position INT,
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-- AI context (JSONB for flexibility)
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hand_state JSONB, -- Player's hand at decision time
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discard_top JSONB, -- Top of discard pile
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visible_opponents JSONB, -- Face-up cards of opponents
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decision_reason TEXT, -- AI reasoning
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UNIQUE(game_id, sequence_num)
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);
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CREATE INDEX IF NOT EXISTS idx_moves_game ON moves(game_id);
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CREATE INDEX IF NOT EXISTS idx_moves_action ON moves(action);
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CREATE INDEX IF NOT EXISTS idx_moves_is_cpu ON moves(is_cpu);
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CREATE INDEX IF NOT EXISTS idx_moves_player ON moves(player_id);
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```
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### Action Types
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| Action | Description |
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|--------|-------------|
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| `draw_deck` | Player drew from deck |
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| `take_discard` | Player took top of discard pile |
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| `swap` | Player swapped drawn card with hand card |
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| `discard` | Player discarded drawn card |
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| `flip` | Player flipped a card after discarding |
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| `skip_flip` | Player skipped optional flip (endgame) |
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| `flip_as_action` | Player used flip-as-action house rule |
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| `knock_early` | Player knocked to end round early |
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---
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## GameLogger Service
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**Location:** `/server/services/game_logger.py`
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### API
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```python
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class GameLogger:
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"""Logs game events and moves to PostgreSQL."""
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def __init__(self, event_store: EventStore):
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"""Initialize with event store instance."""
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def log_game_start(
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self,
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room_code: str,
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num_players: int,
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options: GameOptions,
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) -> str:
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"""Log game start, returns game_id."""
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def log_move(
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self,
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game_id: str,
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player: Player,
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is_cpu: bool,
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action: str,
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card: Optional[Card] = None,
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position: Optional[int] = None,
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game: Optional[Game] = None,
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decision_reason: Optional[str] = None,
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) -> None:
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"""Log a move with AI context."""
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def log_game_end(self, game_id: str) -> None:
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"""Mark game as ended."""
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```
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### Usage
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```python
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# In main.py lifespan
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from services.game_logger import GameLogger, set_logger
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_event_store = await get_event_store(config.POSTGRES_URL)
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_game_logger = GameLogger(_event_store)
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set_logger(_game_logger)
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# In handlers
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from services.game_logger import get_logger
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game_logger = get_logger()
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if game_logger:
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game_logger.log_move(
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game_id=room.game_log_id,
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player=player,
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is_cpu=False,
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action="swap",
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card=drawn_card,
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position=position,
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game=room.game,
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decision_reason="swapped 5 into position 2",
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)
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```
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---
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## Query Patterns
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### Find Suspicious Discards
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```python
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# Using EventStore
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blunders = await event_store.find_suspicious_discards(limit=50)
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```
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```sql
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-- Direct SQL
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SELECT m.*, g.room_code
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FROM moves m
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JOIN games_v2 g ON m.game_id = g.id
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WHERE m.action = 'discard'
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AND m.card_rank IN ('A', '2', 'K')
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AND m.is_cpu = TRUE
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ORDER BY m.timestamp DESC
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LIMIT 50;
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```
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### Get Player Decisions
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```python
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moves = await event_store.get_player_decisions(game_id, player_name)
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```
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```sql
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SELECT * FROM moves
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WHERE game_id = $1 AND player_name = $2
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ORDER BY sequence_num;
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```
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### Recent Games with Stats
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```python
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games = await event_store.get_recent_games_with_stats(limit=10)
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```
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```sql
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SELECT g.*, COUNT(m.id) as total_moves
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FROM games_v2 g
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LEFT JOIN moves m ON g.id = m.game_id
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GROUP BY g.id
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ORDER BY g.created_at DESC
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LIMIT 10;
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```
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---
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## Migration from SQLite
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### Removed Files
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- `/server/game_log.py` - Replaced by `/server/services/game_logger.py`
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- `/server/games.db` - Data now in PostgreSQL
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### Updated Files
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| File | Changes |
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|------|---------|
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| `main.py` | Import from `services.game_logger`, init in lifespan |
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| `ai.py` | Import from `services.game_logger` |
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| `simulate.py` | Removed logging, uses in-memory SimulationStats only |
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| `game_analyzer.py` | CLI updated for PostgreSQL, class deprecated |
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| `stores/event_store.py` | Added `moves` table and query methods |
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### Simulation Mode
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Simulations (`simulate.py`) no longer write to the database. They use in-memory
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`SimulationStats` for analysis. This keeps simulations fast and avoids flooding
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the database with bulk test runs.
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For simulation analysis:
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```bash
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python simulate.py 100 --preset baseline
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# Stats printed to console
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```
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For production game analysis:
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```bash
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python game_analyzer.py blunders 20
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python game_analyzer.py recent 10
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```
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---
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## Acceptance Criteria
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1. **PostgreSQL Integration**
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- [x] moves table created with proper indexes
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- [x] All game actions logged to PostgreSQL via GameLogger
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- [x] EventStore has append_move() and query methods
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2. **Service Compatibility**
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- [x] StatsService still works (uses events table)
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- [x] ReplayService still works (uses events table)
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- [x] RecoveryService still works (uses events table)
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3. **Simulation Mode**
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- [x] simulate.py works without PostgreSQL
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- [x] In-memory SimulationStats provides analysis
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4. **SQLite Removal**
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- [x] game_log.py can be deleted
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- [x] games.db can be deleted
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- [x] No sqlite3 imports in main game code
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---
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## Implementation Notes
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### Async/Sync Bridging
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The GameLogger provides sync methods (`log_move`, `log_game_start`) that
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internally fire async tasks. This allows existing sync code paths to call
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the logger without blocking:
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```python
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def log_move(self, game_id, ...):
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if not game_id:
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return
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try:
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loop = asyncio.get_running_loop()
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asyncio.create_task(self.log_move_async(...))
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except RuntimeError:
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# Not in async context - skip (simulations)
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pass
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```
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### Fire-and-Forget Logging
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Move logging uses fire-and-forget async tasks to avoid blocking game logic.
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This means:
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- Logging failures don't crash the game
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- Slight delay between action and database write is acceptable
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- No acknowledgment that log succeeded
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For critical data, use the events table which is the source of truth.
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---
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## Notes for Developers
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- The `moves` table is denormalized for efficient queries
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- The `events` table remains the source of truth for game replay
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- GameLogger is None when PostgreSQL is not configured (no logging)
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- Always check `if game_logger:` before calling methods
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- For quick development testing, use simulate.py without database
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@ -3,10 +3,20 @@ Game Analyzer for 6-Card Golf AI decisions.
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Evaluates AI decisions against optimal play baselines and generates
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reports on decision quality, mistake rates, and areas for improvement.
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NOTE: This analyzer has been updated to use PostgreSQL. It requires
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POSTGRES_URL to be configured. For quick analysis during simulations,
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use the SimulationStats class in simulate.py instead.
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Usage:
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python game_analyzer.py blunders [limit]
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python game_analyzer.py recent [limit]
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"""
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import asyncio
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import json
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import sqlite3
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import os
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import sqlite3 # For legacy GameAnalyzer class (deprecated)
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from dataclasses import dataclass
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from datetime import datetime
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from pathlib import Path
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@ -339,7 +349,12 @@ class DecisionEvaluator:
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# =============================================================================
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class GameAnalyzer:
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"""Analyzes logged games for decision quality."""
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"""Analyzes logged games for decision quality.
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DEPRECATED: This class uses SQLite which has been replaced by PostgreSQL.
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Use the CLI commands (blunders, recent) instead, or query the moves table
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in PostgreSQL directly.
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"""
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def __init__(self, db_path: str = "games.db"):
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self.db_path = Path(db_path)
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@ -579,59 +594,76 @@ def print_blunder_report(blunders: list[dict]):
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# =============================================================================
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# CLI Interface
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# CLI Interface (PostgreSQL version)
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# =============================================================================
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if __name__ == "__main__":
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async def run_cli():
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"""Async CLI entry point."""
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import sys
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if len(sys.argv) < 2:
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print("Usage:")
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print(" python game_analyzer.py blunders [limit]")
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print(" python game_analyzer.py game <game_id> <player_name>")
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print(" python game_analyzer.py summary")
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print(" python game_analyzer.py recent [limit]")
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print("")
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print("Requires POSTGRES_URL environment variable.")
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sys.exit(1)
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postgres_url = os.environ.get("POSTGRES_URL")
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if not postgres_url:
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print("Error: POSTGRES_URL environment variable not set.")
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print("")
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print("Set it like: export POSTGRES_URL=postgresql://golf:devpassword@localhost:5432/golf")
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print("")
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print("For simulation analysis without PostgreSQL, use:")
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print(" python simulate.py 100 --preset baseline")
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sys.exit(1)
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from stores.event_store import EventStore
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try:
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event_store = await EventStore.create(postgres_url)
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except Exception as e:
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print(f"Error connecting to PostgreSQL: {e}")
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sys.exit(1)
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command = sys.argv[1]
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try:
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analyzer = GameAnalyzer()
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except FileNotFoundError:
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print("No games.db found. Play some games first!")
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sys.exit(1)
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if command == "blunders":
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limit = int(sys.argv[2]) if len(sys.argv) > 2 else 20
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blunders = await event_store.find_suspicious_discards(limit)
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if command == "blunders":
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limit = int(sys.argv[2]) if len(sys.argv) > 2 else 20
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blunders = analyzer.find_blunders(limit)
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print_blunder_report(blunders)
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print(f"\n=== Suspicious Discards ({len(blunders)} found) ===\n")
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for b in blunders:
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print(f"Player: {b.get('player_name', 'Unknown')}")
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print(f"Action: discard {b.get('card_rank', '?')}")
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print(f"Room: {b.get('room_code', 'N/A')}")
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print(f"Reason: {b.get('decision_reason', 'N/A')}")
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print("-" * 40)
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elif command == "game" and len(sys.argv) >= 4:
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game_id = sys.argv[2]
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player_name = sys.argv[3]
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summary = analyzer.analyze_player_game(game_id, player_name)
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print(generate_player_report(summary))
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elif command == "summary":
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# Quick summary of recent games
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with sqlite3.connect("games.db") as conn:
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conn.row_factory = sqlite3.Row
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cursor = conn.execute("""
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SELECT g.id, g.room_code, g.started_at, g.num_players,
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COUNT(m.id) as move_count
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FROM games g
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LEFT JOIN moves m ON g.id = m.game_id
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GROUP BY g.id
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ORDER BY g.started_at DESC
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LIMIT 10
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""")
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elif command == "recent":
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limit = int(sys.argv[2]) if len(sys.argv) > 2 else 10
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games = await event_store.get_recent_games_with_stats(limit)
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print("\n=== Recent Games ===\n")
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for row in cursor:
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print(f"Game: {row['id'][:8]}... Room: {row['room_code']}")
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print(f" Players: {row['num_players']}, Moves: {row['move_count']}")
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print(f" Started: {row['started_at']}")
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print()
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for game in games:
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game_id = str(game.get('id', ''))[:8]
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room_code = game.get('room_code', 'N/A')
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status = game.get('status', 'unknown')
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moves = game.get('total_moves', 0)
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print(f"{game_id}... | Room: {room_code} | Status: {status} | Moves: {moves}")
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else:
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print(f"Unknown command: {command}")
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sys.exit(1)
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else:
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print(f"Unknown command: {command}")
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print("Available: blunders, recent")
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finally:
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await event_store.close()
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if __name__ == "__main__":
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# Note: The detailed analysis (GameAnalyzer class) still uses the old SQLite
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# schema format. For now, use the CLI commands above for PostgreSQL queries.
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# Full migration of the analysis logic is TODO.
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asyncio.run(run_cli())
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@ -16,7 +16,7 @@ from config import config
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from room import RoomManager, Room
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from game import GamePhase, GameOptions
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from ai import GolfAI, process_cpu_turn, get_all_profiles, reset_all_profiles, cleanup_room_profiles
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from game_log import get_logger
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from services.game_logger import GameLogger, get_logger, set_logger
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# Import production components
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from logging_config import setup_logging
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@ -142,6 +142,12 @@ async def lifespan(app: FastAPI):
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set_stats_auth_service(_auth_service)
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logger.info("Stats services initialized successfully")
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# Initialize game logger (uses event_store for move logging)
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logger.info("Initializing game logger...")
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_game_logger = GameLogger(_event_store)
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set_logger(_game_logger)
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logger.info("Game logger initialized with PostgreSQL backend")
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# Initialize replay service
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logger.info("Initializing replay services...")
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from services.replay_service import get_replay_service, set_replay_service
|
||||
@ -343,9 +349,8 @@ app.add_middleware(LazyRateLimitMiddleware)
|
||||
|
||||
room_manager = RoomManager()
|
||||
|
||||
# Initialize game logger database at startup
|
||||
_game_logger = get_logger()
|
||||
logger.info(f"Game analytics database initialized at: {_game_logger.db_path}")
|
||||
# Game logger is initialized in lifespan after event_store is available
|
||||
# The get_logger() function returns None until set_logger() is called
|
||||
|
||||
|
||||
# =============================================================================
|
||||
@ -692,11 +697,12 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
|
||||
# Log game start for AI analysis
|
||||
game_logger = get_logger()
|
||||
current_room.game_log_id = game_logger.log_game_start(
|
||||
room_code=current_room.code,
|
||||
num_players=len(current_room.players),
|
||||
options=options,
|
||||
)
|
||||
if game_logger:
|
||||
current_room.game_log_id = game_logger.log_game_start(
|
||||
room_code=current_room.code,
|
||||
num_players=len(current_room.players),
|
||||
options=options,
|
||||
)
|
||||
|
||||
# CPU players do their initial flips immediately (if required)
|
||||
if options.initial_flips > 0:
|
||||
@ -740,8 +746,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
|
||||
if card:
|
||||
# Log draw decision for human player
|
||||
if current_room.game_log_id:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id:
|
||||
player = current_room.game.get_player(player_id)
|
||||
if player:
|
||||
reason = f"took {discard_before_draw.rank.value} from discard" if source == "discard" else "drew from deck"
|
||||
@ -779,8 +785,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
|
||||
if discarded:
|
||||
# Log swap decision for human player
|
||||
if current_room.game_log_id and drawn_card and player:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and drawn_card and player:
|
||||
old_rank = old_card.rank.value if old_card else "?"
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
@ -810,8 +816,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
|
||||
if current_room.game.discard_drawn(player_id):
|
||||
# Log discard decision for human player
|
||||
if current_room.game_log_id and drawn_card and player:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and drawn_card and player:
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
player=player,
|
||||
@ -864,8 +870,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
current_room.game.flip_and_end_turn(player_id, position)
|
||||
|
||||
# Log flip decision for human player
|
||||
if current_room.game_log_id and player and 0 <= position < len(player.cards):
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and player and 0 <= position < len(player.cards):
|
||||
flipped_card = player.cards[position]
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
@ -889,8 +895,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
player = current_room.game.get_player(player_id)
|
||||
if current_room.game.skip_flip_and_end_turn(player_id):
|
||||
# Log skip flip decision for human player
|
||||
if current_room.game_log_id and player:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and player:
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
player=player,
|
||||
@ -913,8 +919,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
player = current_room.game.get_player(player_id)
|
||||
if current_room.game.flip_card_as_action(player_id, position):
|
||||
# Log flip-as-action for human player
|
||||
if current_room.game_log_id and player and 0 <= position < len(player.cards):
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and player and 0 <= position < len(player.cards):
|
||||
flipped_card = player.cards[position]
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
@ -938,8 +944,8 @@ async def websocket_endpoint(websocket: WebSocket):
|
||||
player = current_room.game.get_player(player_id)
|
||||
if current_room.game.knock_early(player_id):
|
||||
# Log knock early for human player
|
||||
if current_room.game_log_id and player:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and current_room.game_log_id and player:
|
||||
face_down_count = sum(1 for c in player.cards if not c.face_up)
|
||||
game_logger.log_move(
|
||||
game_id=current_room.game_log_id,
|
||||
@ -1098,8 +1104,8 @@ async def broadcast_game_state(room: Room):
|
||||
# Check for game over
|
||||
elif room.game.phase == GamePhase.GAME_OVER:
|
||||
# Log game end
|
||||
if room.game_log_id:
|
||||
game_logger = get_logger()
|
||||
game_logger = get_logger()
|
||||
if game_logger and room.game_log_id:
|
||||
game_logger.log_game_end(room.game_log_id)
|
||||
room.game_log_id = None # Clear to avoid duplicate logging
|
||||
|
||||
|
||||
327
server/services/game_logger.py
Normal file
327
server/services/game_logger.py
Normal file
@ -0,0 +1,327 @@
|
||||
"""
|
||||
PostgreSQL-backed game logging for AI decision analysis.
|
||||
|
||||
Replaces SQLite game_log.py with unified event store integration.
|
||||
Provides sync-compatible interface for existing callers (main.py, ai.py).
|
||||
|
||||
Usage:
|
||||
# Initialize in main.py lifespan
|
||||
from services.game_logger import GameLogger, set_logger
|
||||
game_logger = GameLogger(event_store)
|
||||
set_logger(game_logger)
|
||||
|
||||
# Use in handlers
|
||||
from services.game_logger import get_logger
|
||||
logger = get_logger()
|
||||
if logger:
|
||||
logger.log_move(game_id, player, is_cpu=False, action="swap", ...)
|
||||
"""
|
||||
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
import asyncio
|
||||
import uuid
|
||||
import logging
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from stores.event_store import EventStore
|
||||
from game import Card, Player, Game, GameOptions
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class GameLogger:
|
||||
"""
|
||||
Logs game events and moves to PostgreSQL.
|
||||
|
||||
Provides sync wrappers for compatibility with existing callers.
|
||||
Uses fire-and-forget async tasks to avoid blocking game logic.
|
||||
"""
|
||||
|
||||
def __init__(self, event_store: "EventStore"):
|
||||
"""
|
||||
Initialize the game logger.
|
||||
|
||||
Args:
|
||||
event_store: PostgreSQL event store instance.
|
||||
"""
|
||||
self.event_store = event_store
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Game Lifecycle
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def log_game_start_async(
|
||||
self,
|
||||
room_code: str,
|
||||
num_players: int,
|
||||
options: "GameOptions",
|
||||
) -> str:
|
||||
"""
|
||||
Log game start, return game_id.
|
||||
|
||||
Creates a game record in games_v2 table.
|
||||
|
||||
Args:
|
||||
room_code: Room code for the game.
|
||||
num_players: Number of players.
|
||||
options: Game options/house rules.
|
||||
|
||||
Returns:
|
||||
Generated game UUID.
|
||||
"""
|
||||
game_id = str(uuid.uuid4())
|
||||
|
||||
options_dict = {
|
||||
"flip_mode": options.flip_mode,
|
||||
"initial_flips": options.initial_flips,
|
||||
"knock_penalty": options.knock_penalty,
|
||||
"use_jokers": options.use_jokers,
|
||||
"lucky_swing": options.lucky_swing,
|
||||
"super_kings": options.super_kings,
|
||||
"ten_penny": options.ten_penny,
|
||||
"knock_bonus": options.knock_bonus,
|
||||
"underdog_bonus": options.underdog_bonus,
|
||||
"tied_shame": options.tied_shame,
|
||||
"blackjack": options.blackjack,
|
||||
"eagle_eye": options.eagle_eye,
|
||||
"negative_pairs_keep_value": getattr(options, "negative_pairs_keep_value", False),
|
||||
"four_of_a_kind": getattr(options, "four_of_a_kind", False),
|
||||
"wolfpack": getattr(options, "wolfpack", False),
|
||||
}
|
||||
|
||||
try:
|
||||
await self.event_store.create_game(
|
||||
game_id=game_id,
|
||||
room_code=room_code,
|
||||
host_id="system",
|
||||
options=options_dict,
|
||||
)
|
||||
log.debug(f"Logged game start: {game_id} room={room_code}")
|
||||
except Exception as e:
|
||||
log.error(f"Failed to log game start: {e}")
|
||||
|
||||
return game_id
|
||||
|
||||
def log_game_start(
|
||||
self,
|
||||
room_code: str,
|
||||
num_players: int,
|
||||
options: "GameOptions",
|
||||
) -> str:
|
||||
"""
|
||||
Sync wrapper for log_game_start_async.
|
||||
|
||||
In async context: fires task and returns generated ID immediately.
|
||||
In sync context: runs synchronously.
|
||||
"""
|
||||
game_id = str(uuid.uuid4())
|
||||
|
||||
try:
|
||||
loop = asyncio.get_running_loop()
|
||||
# Already in async context - fire task, return ID immediately
|
||||
asyncio.create_task(self._log_game_start_with_id(game_id, room_code, num_players, options))
|
||||
return game_id
|
||||
except RuntimeError:
|
||||
# Not in async context - run synchronously
|
||||
return asyncio.run(self.log_game_start_async(room_code, num_players, options))
|
||||
|
||||
async def _log_game_start_with_id(
|
||||
self,
|
||||
game_id: str,
|
||||
room_code: str,
|
||||
num_players: int,
|
||||
options: "GameOptions",
|
||||
) -> None:
|
||||
"""Helper to log game start with pre-generated ID."""
|
||||
options_dict = {
|
||||
"flip_mode": options.flip_mode,
|
||||
"initial_flips": options.initial_flips,
|
||||
"knock_penalty": options.knock_penalty,
|
||||
"use_jokers": options.use_jokers,
|
||||
"lucky_swing": options.lucky_swing,
|
||||
"super_kings": options.super_kings,
|
||||
"ten_penny": options.ten_penny,
|
||||
"knock_bonus": options.knock_bonus,
|
||||
"underdog_bonus": options.underdog_bonus,
|
||||
"tied_shame": options.tied_shame,
|
||||
"blackjack": options.blackjack,
|
||||
"eagle_eye": options.eagle_eye,
|
||||
"negative_pairs_keep_value": getattr(options, "negative_pairs_keep_value", False),
|
||||
"four_of_a_kind": getattr(options, "four_of_a_kind", False),
|
||||
"wolfpack": getattr(options, "wolfpack", False),
|
||||
}
|
||||
|
||||
try:
|
||||
await self.event_store.create_game(
|
||||
game_id=game_id,
|
||||
room_code=room_code,
|
||||
host_id="system",
|
||||
options=options_dict,
|
||||
)
|
||||
log.debug(f"Logged game start: {game_id} room={room_code}")
|
||||
except Exception as e:
|
||||
log.error(f"Failed to log game start: {e}")
|
||||
|
||||
async def log_game_end_async(self, game_id: str) -> None:
|
||||
"""
|
||||
Mark game as ended.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
"""
|
||||
try:
|
||||
await self.event_store.update_game_completed(game_id)
|
||||
log.debug(f"Logged game end: {game_id}")
|
||||
except Exception as e:
|
||||
log.error(f"Failed to log game end: {e}")
|
||||
|
||||
def log_game_end(self, game_id: str) -> None:
|
||||
"""
|
||||
Sync wrapper for log_game_end_async.
|
||||
|
||||
Fires async task in async context, skips in sync context.
|
||||
"""
|
||||
if not game_id:
|
||||
return
|
||||
|
||||
try:
|
||||
loop = asyncio.get_running_loop()
|
||||
asyncio.create_task(self.log_game_end_async(game_id))
|
||||
except RuntimeError:
|
||||
# Not in async context - skip (simulations don't need this)
|
||||
pass
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Move Logging
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def log_move_async(
|
||||
self,
|
||||
game_id: str,
|
||||
player: "Player",
|
||||
is_cpu: bool,
|
||||
action: str,
|
||||
card: Optional["Card"] = None,
|
||||
position: Optional[int] = None,
|
||||
game: Optional["Game"] = None,
|
||||
decision_reason: Optional[str] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Log a move with AI context to PostgreSQL.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
player: Player who made the move.
|
||||
is_cpu: Whether this is a CPU player.
|
||||
action: Action type (draw_deck, take_discard, swap, discard, flip, etc.).
|
||||
card: Card involved in the action.
|
||||
position: Hand position (0-5) for swaps/flips.
|
||||
game: Game instance for context capture.
|
||||
decision_reason: AI reasoning for the decision.
|
||||
"""
|
||||
# Build AI context from game state
|
||||
hand_state = None
|
||||
discard_top = None
|
||||
visible_opponents = None
|
||||
|
||||
if game:
|
||||
# Serialize player's hand
|
||||
hand_state = [
|
||||
{"rank": c.rank.value, "suit": c.suit.value, "face_up": c.face_up}
|
||||
for c in player.cards
|
||||
]
|
||||
|
||||
# Serialize discard top
|
||||
dt = game.discard_top()
|
||||
if dt:
|
||||
discard_top = {"rank": dt.rank.value, "suit": dt.suit.value}
|
||||
|
||||
# Serialize visible opponent cards
|
||||
visible_opponents = {}
|
||||
for p in game.players:
|
||||
if p.id != player.id:
|
||||
visible = [
|
||||
{"rank": c.rank.value, "suit": c.suit.value}
|
||||
for c in p.cards if c.face_up
|
||||
]
|
||||
visible_opponents[p.name] = visible
|
||||
|
||||
try:
|
||||
await self.event_store.append_move(
|
||||
game_id=game_id,
|
||||
player_id=player.id,
|
||||
player_name=player.name,
|
||||
is_cpu=is_cpu,
|
||||
action=action,
|
||||
card_rank=card.rank.value if card else None,
|
||||
card_suit=card.suit.value if card else None,
|
||||
position=position,
|
||||
hand_state=hand_state,
|
||||
discard_top=discard_top,
|
||||
visible_opponents=visible_opponents,
|
||||
decision_reason=decision_reason,
|
||||
)
|
||||
except Exception as e:
|
||||
log.error(f"Failed to log move: {e}")
|
||||
|
||||
def log_move(
|
||||
self,
|
||||
game_id: str,
|
||||
player: "Player",
|
||||
is_cpu: bool,
|
||||
action: str,
|
||||
card: Optional["Card"] = None,
|
||||
position: Optional[int] = None,
|
||||
game: Optional["Game"] = None,
|
||||
decision_reason: Optional[str] = None,
|
||||
) -> None:
|
||||
"""
|
||||
Sync wrapper for log_move_async.
|
||||
|
||||
Fires async task in async context. Does nothing if no game_id or not in async context.
|
||||
"""
|
||||
if not game_id:
|
||||
return
|
||||
|
||||
try:
|
||||
loop = asyncio.get_running_loop()
|
||||
asyncio.create_task(
|
||||
self.log_move_async(
|
||||
game_id, player, is_cpu, action,
|
||||
card=card, position=position, game=game, decision_reason=decision_reason
|
||||
)
|
||||
)
|
||||
except RuntimeError:
|
||||
# Not in async context - skip logging (simulations)
|
||||
pass
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Global Instance Management
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
_game_logger: Optional[GameLogger] = None
|
||||
|
||||
|
||||
def get_logger() -> Optional[GameLogger]:
|
||||
"""
|
||||
Get the global game logger instance.
|
||||
|
||||
Returns:
|
||||
GameLogger if initialized, None otherwise.
|
||||
"""
|
||||
return _game_logger
|
||||
|
||||
|
||||
def set_logger(logger: GameLogger) -> None:
|
||||
"""
|
||||
Set the global game logger instance.
|
||||
|
||||
Called during application startup in main.py lifespan.
|
||||
|
||||
Args:
|
||||
logger: GameLogger instance to use globally.
|
||||
"""
|
||||
global _game_logger
|
||||
_game_logger = logger
|
||||
log.info("Game logger initialized with PostgreSQL backend")
|
||||
@ -62,6 +62,32 @@ CREATE TABLE IF NOT EXISTS games_v2 (
|
||||
player_ids VARCHAR(50)[] DEFAULT '{}'
|
||||
);
|
||||
|
||||
-- Moves table (denormalized for AI decision analysis)
|
||||
-- Replaces SQLite game_log.py - provides efficient queries for move-level analysis
|
||||
CREATE TABLE IF NOT EXISTS moves (
|
||||
id BIGSERIAL PRIMARY KEY,
|
||||
game_id UUID NOT NULL,
|
||||
sequence_num INT NOT NULL,
|
||||
timestamp TIMESTAMPTZ DEFAULT NOW(),
|
||||
player_id VARCHAR(50) NOT NULL,
|
||||
player_name VARCHAR(100),
|
||||
is_cpu BOOLEAN DEFAULT FALSE,
|
||||
|
||||
-- Action details
|
||||
action VARCHAR(30) NOT NULL, -- draw_deck, take_discard, swap, discard, flip, etc.
|
||||
card_rank VARCHAR(5),
|
||||
card_suit VARCHAR(10),
|
||||
position INT,
|
||||
|
||||
-- AI context (JSONB for flexibility)
|
||||
hand_state JSONB, -- Player's hand at decision time
|
||||
discard_top JSONB, -- Top of discard pile
|
||||
visible_opponents JSONB, -- Face-up cards of opponents
|
||||
decision_reason TEXT, -- AI reasoning
|
||||
|
||||
UNIQUE(game_id, sequence_num)
|
||||
);
|
||||
|
||||
-- Indexes for common queries
|
||||
CREATE INDEX IF NOT EXISTS idx_events_game_seq ON events(game_id, sequence_num);
|
||||
CREATE INDEX IF NOT EXISTS idx_events_type ON events(event_type);
|
||||
@ -72,6 +98,11 @@ CREATE INDEX IF NOT EXISTS idx_games_status ON games_v2(status);
|
||||
CREATE INDEX IF NOT EXISTS idx_games_room ON games_v2(room_code) WHERE status = 'active';
|
||||
CREATE INDEX IF NOT EXISTS idx_games_players ON games_v2 USING GIN(player_ids);
|
||||
CREATE INDEX IF NOT EXISTS idx_games_completed ON games_v2(completed_at) WHERE status = 'completed';
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_moves_game ON moves(game_id);
|
||||
CREATE INDEX IF NOT EXISTS idx_moves_action ON moves(action);
|
||||
CREATE INDEX IF NOT EXISTS idx_moves_is_cpu ON moves(is_cpu);
|
||||
CREATE INDEX IF NOT EXISTS idx_moves_player ON moves(player_id);
|
||||
"""
|
||||
|
||||
|
||||
@ -441,6 +472,230 @@ class EventStore:
|
||||
)
|
||||
return dict(row) if row else None
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Move Logging (for AI decision analysis)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
async def append_move(
|
||||
self,
|
||||
game_id: str,
|
||||
player_id: str,
|
||||
player_name: str,
|
||||
is_cpu: bool,
|
||||
action: str,
|
||||
card_rank: Optional[str] = None,
|
||||
card_suit: Optional[str] = None,
|
||||
position: Optional[int] = None,
|
||||
hand_state: Optional[list] = None,
|
||||
discard_top: Optional[dict] = None,
|
||||
visible_opponents: Optional[dict] = None,
|
||||
decision_reason: Optional[str] = None,
|
||||
) -> int:
|
||||
"""
|
||||
Append a move to the moves table for AI decision analysis.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
player_id: Player who made the move.
|
||||
player_name: Display name of the player.
|
||||
is_cpu: Whether this is a CPU player.
|
||||
action: Action type (draw_deck, take_discard, swap, discard, flip, etc.).
|
||||
card_rank: Rank of the card involved.
|
||||
card_suit: Suit of the card involved.
|
||||
position: Hand position (0-5) for swaps/flips.
|
||||
hand_state: Player's hand at decision time.
|
||||
discard_top: Top of discard pile at decision time.
|
||||
visible_opponents: Face-up cards of opponents.
|
||||
decision_reason: AI reasoning for the decision.
|
||||
|
||||
Returns:
|
||||
The database ID of the inserted move.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
# Get next sequence number for this game
|
||||
seq_row = await conn.fetchrow(
|
||||
"SELECT COALESCE(MAX(sequence_num), 0) + 1 as seq FROM moves WHERE game_id = $1",
|
||||
game_id,
|
||||
)
|
||||
sequence_num = seq_row["seq"]
|
||||
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
INSERT INTO moves (
|
||||
game_id, sequence_num, player_id, player_name, is_cpu,
|
||||
action, card_rank, card_suit, position,
|
||||
hand_state, discard_top, visible_opponents, decision_reason
|
||||
) VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13)
|
||||
RETURNING id
|
||||
""",
|
||||
game_id,
|
||||
sequence_num,
|
||||
player_id,
|
||||
player_name,
|
||||
is_cpu,
|
||||
action,
|
||||
card_rank,
|
||||
card_suit,
|
||||
position,
|
||||
json.dumps(hand_state) if hand_state else None,
|
||||
json.dumps(discard_top) if discard_top else None,
|
||||
json.dumps(visible_opponents) if visible_opponents else None,
|
||||
decision_reason,
|
||||
)
|
||||
return row["id"]
|
||||
|
||||
async def get_moves(
|
||||
self,
|
||||
game_id: str,
|
||||
player_id: Optional[str] = None,
|
||||
is_cpu: Optional[bool] = None,
|
||||
action: Optional[str] = None,
|
||||
limit: int = 100,
|
||||
) -> list[dict]:
|
||||
"""
|
||||
Get moves for a game with optional filters.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
player_id: Filter by player ID.
|
||||
is_cpu: Filter by CPU status.
|
||||
action: Filter by action type.
|
||||
limit: Maximum number of moves to return.
|
||||
|
||||
Returns:
|
||||
List of move dicts.
|
||||
"""
|
||||
conditions = ["game_id = $1"]
|
||||
params = [game_id]
|
||||
param_idx = 2
|
||||
|
||||
if player_id is not None:
|
||||
conditions.append(f"player_id = ${param_idx}")
|
||||
params.append(player_id)
|
||||
param_idx += 1
|
||||
|
||||
if is_cpu is not None:
|
||||
conditions.append(f"is_cpu = ${param_idx}")
|
||||
params.append(is_cpu)
|
||||
param_idx += 1
|
||||
|
||||
if action is not None:
|
||||
conditions.append(f"action = ${param_idx}")
|
||||
params.append(action)
|
||||
param_idx += 1
|
||||
|
||||
params.append(limit)
|
||||
where_clause = " AND ".join(conditions)
|
||||
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
f"""
|
||||
SELECT id, game_id, sequence_num, timestamp, player_id, player_name, is_cpu,
|
||||
action, card_rank, card_suit, position,
|
||||
hand_state, discard_top, visible_opponents, decision_reason
|
||||
FROM moves
|
||||
WHERE {where_clause}
|
||||
ORDER BY sequence_num
|
||||
LIMIT ${param_idx}
|
||||
""",
|
||||
*params,
|
||||
)
|
||||
return [self._row_to_move(row) for row in rows]
|
||||
|
||||
async def get_player_decisions(
|
||||
self,
|
||||
game_id: str,
|
||||
player_name: str,
|
||||
) -> list[dict]:
|
||||
"""
|
||||
Get all decisions made by a specific player in a game.
|
||||
|
||||
Args:
|
||||
game_id: Game UUID.
|
||||
player_name: Display name of the player.
|
||||
|
||||
Returns:
|
||||
List of move dicts.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT id, game_id, sequence_num, timestamp, player_id, player_name, is_cpu,
|
||||
action, card_rank, card_suit, position,
|
||||
hand_state, discard_top, visible_opponents, decision_reason
|
||||
FROM moves
|
||||
WHERE game_id = $1 AND player_name = $2
|
||||
ORDER BY sequence_num
|
||||
""",
|
||||
game_id,
|
||||
player_name,
|
||||
)
|
||||
return [self._row_to_move(row) for row in rows]
|
||||
|
||||
async def find_suspicious_discards(self, limit: int = 50) -> list[dict]:
|
||||
"""
|
||||
Find cases where CPU discarded good cards (Ace, 2, King).
|
||||
|
||||
Used for AI decision quality analysis.
|
||||
|
||||
Args:
|
||||
limit: Maximum number of results.
|
||||
|
||||
Returns:
|
||||
List of suspicious move dicts with game room_code.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT m.*, g.room_code
|
||||
FROM moves m
|
||||
JOIN games_v2 g ON m.game_id = g.id
|
||||
WHERE m.action = 'discard'
|
||||
AND m.card_rank IN ('A', '2', 'K')
|
||||
AND m.is_cpu = TRUE
|
||||
ORDER BY m.timestamp DESC
|
||||
LIMIT $1
|
||||
""",
|
||||
limit,
|
||||
)
|
||||
return [self._row_to_move(row) for row in rows]
|
||||
|
||||
async def get_recent_games_with_stats(self, limit: int = 10) -> list[dict]:
|
||||
"""
|
||||
Get recent games with move counts.
|
||||
|
||||
Args:
|
||||
limit: Maximum number of games.
|
||||
|
||||
Returns:
|
||||
List of game dicts with total_moves count.
|
||||
"""
|
||||
async with self.pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT g.*, COUNT(m.id) as total_moves
|
||||
FROM games_v2 g
|
||||
LEFT JOIN moves m ON g.id = m.game_id
|
||||
GROUP BY g.id
|
||||
ORDER BY g.created_at DESC
|
||||
LIMIT $1
|
||||
""",
|
||||
limit,
|
||||
)
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
def _row_to_move(self, row: asyncpg.Record) -> dict:
|
||||
"""Convert a database row to a move dict."""
|
||||
result = dict(row)
|
||||
# Parse JSON fields
|
||||
if result.get("hand_state"):
|
||||
result["hand_state"] = json.loads(result["hand_state"])
|
||||
if result.get("discard_top"):
|
||||
result["discard_top"] = json.loads(result["discard_top"])
|
||||
if result.get("visible_opponents"):
|
||||
result["visible_opponents"] = json.loads(result["visible_opponents"])
|
||||
return result
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# Helpers
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
Loading…
Reference in New Issue
Block a user