Commit Graph

4 Commits

Author SHA1 Message Date
adlee-was-taken
f68d0bc26d v3.1.0: Invite-gated auth, Glicko-2 ratings, matchmaking queue
- Enforce invite codes on registration (INVITE_ONLY=true by default)
- Bootstrap admin account for first-time setup
- Require authentication for WebSocket connections and room creation
- Add Glicko-2 rating system with multiplayer pairwise comparisons
- Add Redis-backed matchmaking queue with expanding rating window
- Auto-start matched games with standard rules after countdown
- Add "Find Game" button and matchmaking UI to client
- Add rating column to leaderboard
- Scale down docker-compose.prod.yml for 512MB droplet

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 20:02:10 -05:00
adlee-was-taken
49b2490c25 Add PostgreSQL game logging system
- Add GameLogger service for move logging to PostgreSQL
- Add moves table to event_store.py for AI decision analysis
- Update main.py to initialize GameLogger in lifespan
- Update game_analyzer.py to query PostgreSQL instead of SQLite
- Add VDD documentation V2_08_GAME_LOGGING.md

Replaces SQLite game_log.py with unified PostgreSQL backend.
See docs/v2/V2_08_GAME_LOGGING.md for architecture and API.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-14 08:42:49 -05:00
Aaron D. Lee
f27020f21b Fix V2 race conditions, auth gaps, serialization bugs, and async stats
Phase 1 - Critical Fixes:
- Add game_lock (asyncio.Lock) to Room class for serializing mutations
- Wrap all game action handlers in lock to prevent race conditions
- Split Card.to_dict into to_dict (full data) and to_client_dict (hidden)
- Fix CardState.from_dict to handle missing rank/suit gracefully
- Fix GameOptions reconstruction in recovery_service (dict -> object)
- Extend state cache TTL from 4h to 24h, add touch_game method

Phase 2 - Security:
- Add optional WebSocket authentication via token query param
- Use authenticated user ID/name when available
- Add auth support to spectator WebSocket endpoint

Phase 3 - Performance:
- Make stats processing async (fire-and-forget) to avoid blocking
  game completion notifications

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 16:27:30 -05:00
Aaron D. Lee
bea85e6b28 Huge v2 uplift, now deployable with real user management and tooling!
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 11:32:15 -05:00