1. Fix IndexError in current_player() when player leaves mid-game
- remove_player() now adjusts current_player_index after popping
- current_player() has safety bounds check as defensive fallback
2. Fix AssertionError in StaticFiles catching WebSocket upgrades
- Wrap static file mount to reject non-HTTP requests gracefully
- Starlette's StaticFiles asserts scope["type"] == "http"
Both crashes were observed in production on 2026-02-28 during a
multi-player session. The IndexError cascaded into reconnection
attempts that hit the StaticFiles assertion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Full-codebase commenting pass focused on the tricky, fragile, and
non-obvious spots: animation coordination flags in app.js, AI decision
safety checks in ai.py, scoring evaluation order in game.py, animation
engine magic numbers in card-animations.js, and server infrastructure
coupling in main.py/handlers.py/room.py. No logic changes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace [esc][esc] quit with [q] quit globally (immediate on login,
confirmation prompt elsewhere)
- [esc] is now consistently "back": signup→login, lobby→log out (with
confirm), in-room host→leave (with confirm), in-room guest→leave
- Extract ConfirmScreen to shared screens/confirm.py
- Move dealer Ⓓ indicator to bottom-left corner of player box border
- Scoreboard now tags OUT (went out first) and ⭐ (lowest score)
- Send finisher_id and player id in round_over server message
- Room code moved inside in-room section with amber border
- Lobby title uses branded ⛳🏌️ GolfCards.club ♠♥♣♦
- Amber borders and dark green backgrounds on login/lobby containers
- Deck preview renders actual card-back shapes (▓▒▓/▒▓▒)
- Help/standings panels close only with [esc], hint updated
- Game footer: s[⇥]andings [h]elp on left, [q]uit on right
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Periodic room cleanup now updates games_v2 status to 'abandoned'
- Server startup marks all orphaned active games as abandoned
- Prevents stale games from accumulating in the admin portal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rooms that sit idle (no player actions or CPU turns) for longer than
ROOM_IDLE_TIMEOUT_SECONDS (default 300s) are now automatically cleaned
up: CPU tasks cancelled, players notified with room_expired, WebSockets
closed, and room removed from memory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Enables public beta signup metering: DAILY_OPEN_SIGNUPS env var controls
how many users can register without an invite code per day (0=disabled,
-1=unlimited, N=daily cap). Invite codes always bypass the limit.
Also adds per-IP signup throttling (DAILY_SIGNUPS_PER_IP, default 3/day)
and fail-closed rate limiting on auth endpoints when Redis is down.
Client dynamically fetches /api/auth/signup-info to show invite field
as optional with remaining slots when open signups are enabled.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Update version across pyproject.toml, FastAPI app, HTML footers,
and V3.17 doc. Mark kicked-ball bug as resolved in docs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The CPU turn chain was awaited inline inside game_lock, blocking the
WebSocket message loop. The end_game message couldn't be processed
until all CPU turns finished. Now check_and_run_cpu_turn launches a
background task and returns immediately, keeping the message loop
responsive. The end_game and leave handlers cancel the task on demand.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Convert CPU turn chain to a cancellable asyncio.Task tracked on Room,
so ending the game or leaving no longer blocks waiting for CPU sleeps.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Forgot password form in auth modal with email input
- Reset password form handles token from email link
- /reset-password route serves index.html for SPA
- EMAIL_FROM env var in docker-compose
- Success/error feedback for both flows
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Update version from 2.0.1 to 3.1.1 in pyproject.toml and server/main.py
- Add V3_17_MOBILE_PORTRAIT_LAYOUT.md documenting all mobile improvements:
responsive layout, animation sizing fixes, compact header, bottom drawers
- Add V3_17 entry to V3 master plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Enforce invite codes on registration (INVITE_ONLY=true by default)
- Bootstrap admin account for first-time setup
- Require authentication for WebSocket connections and room creation
- Add Glicko-2 rating system with multiplayer pairwise comparisons
- Add Redis-backed matchmaking queue with expanding rating window
- Auto-start matched games with standard rules after countdown
- Add "Find Game" button and matchmaking UI to client
- Add rating column to leaderboard
- Scale down docker-compose.prod.yml for 512MB droplet
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Only standard-rules games now count toward leaderboard stats. Games
with any house rule variant are marked "Unranked" in the active rules
bar, and a notice appears in the lobby when house rules are selected.
Also fixes game_logger duplicate options dicts (now uses dataclasses.asdict,
capturing all options including previously missing ones) and refactors
duplicated achievement-checking logic into shared helpers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add GameLogger service for move logging to PostgreSQL
- Add moves table to event_store.py for AI decision analysis
- Update main.py to initialize GameLogger in lifespan
- Update game_analyzer.py to query PostgreSQL instead of SQLite
- Add VDD documentation V2_08_GAME_LOGGING.md
Replaces SQLite game_log.py with unified PostgreSQL backend.
See docs/v2/V2_08_GAME_LOGGING.md for architecture and API.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace CSS transitions with anime.js for all card animations
- Create card-animations.js as single source for all animation logic
- Remove draw-animations.js (merged into card-animations.js)
- Strip CSS transitions from card elements to prevent conflicts
- Fix held card appearing before draw animation completes
- Make opponent/CPU animations match local player behavior
- Add subtle shake effect for turn indicator (replaces brightness pulse)
- Speed up flip animations by 30% for snappier feel
- Remove unnecessary pulse effects after draws/swaps
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Animation fixes:
- Fix held card positioning bug (was appearing at bottom of page)
- Fix discard pile blank/white flash on turn transitions
- Fix blank card at round end by skipping animations during round_over/game_over
- Set card content before triggering flip animation to prevent flash
- Center suit symbol on 10 cards
Timing improvements:
- Reduce post-discard delay from 700ms to 500ms
- Reduce post-swap delay from 1800ms to 1000ms
- Speed up swap flip animation from 1150ms to 550ms
- Reduce CPU initial thinking delay from 150-250ms to 80-150ms
- Pause now happens after swap completes (showing result) instead of before
E2E test suite:
- Add Playwright-based test bot that plays full games
- State parser extracts game state from DOM for validation
- AI brain ports decision logic for automated play
- Freeze detector monitors for UI hangs
- Visual validator checks CSS states
- Full game, stress, and visual test specs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Reset all CPU profiles on server shutdown to prevent stuck profiles
- Clean up all rooms during shutdown
- Add GET /api/debug/cpu-profiles to check allocation status
- Add POST /api/debug/reset-cpu-profiles for emergency cleanup
This fixes the issue where CPU profiles get "stuck" when connections
drop without clean teardown, preventing new games from adding CPUs.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When you accidentally click the discard pile, you can now put the card
back instead of being forced to swap. The "Put Back" button appears
only when you've drawn from the discard pile.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Phase 1 - Critical Fixes:
- Add game_lock (asyncio.Lock) to Room class for serializing mutations
- Wrap all game action handlers in lock to prevent race conditions
- Split Card.to_dict into to_dict (full data) and to_client_dict (hidden)
- Fix CardState.from_dict to handle missing rank/suit gracefully
- Fix GameOptions reconstruction in recovery_service (dict -> object)
- Extend state cache TTL from 4h to 24h, add touch_game method
Phase 2 - Security:
- Add optional WebSocket authentication via token query param
- Use authenticated user ID/name when available
- Add auth support to spectator WebSocket endpoint
Phase 3 - Performance:
- Make stats processing async (fire-and-forget) to avoid blocking
game completion notifications
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Adjust dimple size and spacing for balanced appearance
- Enlarge card suit symbols (font-size 32) in single row
- Fine-tune symbol positioning and spacing
- Increase margin between logo and golfer emoji
- Add /golfball-logo.svg static file route
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add SVG golf ball logo with dimples and card suit symbols (♣♦♠♥)
- Place logo to the left of the golfer emoji in header
- Fix server shutdown hanging by removing custom signal handlers
that intercepted SIGINT/SIGTERM without triggering uvicorn shutdown
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Early Knock variant: flip all remaining cards (≤2) to go out early
- Update RULES.md with comprehensive documentation for all new variants
- Shorten flip mode dropdown descriptions for cleaner UI
- Add try-catch and optional chaining in startGame() for robustness
- Add WebSocket connection error feedback with reject sound
- AI awareness for Early Knock decisions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add big final results modal at game end with rankings and share button
- Add active rules bar showing enabled variants during gameplay
- Increase spacing between player cards and opponents row
- Add Wolfpack bonus rule (2 pairs of Jacks = -5 pts)
- Change joker options to radio buttons (None/Standard/Lucky Swing/Eagle-Eye)
- Update Eagle-Eye jokers: +2 pts unpaired, -4 pts paired
- Add card flip animation on discard pile
- Redesign waiting room layout with side-by-side columns
- Style card backs with red Bee-style diamond crosshatch pattern
- Compact standings panel to show top 4 per category
- Various CSS polish and responsive improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Multiplayer WebSocket game server (FastAPI)
- 8 AI personalities with distinct play styles
- 15+ house rule variants
- SQLite game logging for AI analysis
- Comprehensive test suite (80+ tests)
AI improvements:
- Fixed Maya bug (taking bad cards, discarding good ones)
- Personality traits influence style without overriding competence
- Zero blunders detected in 1000+ game simulations
Testing infrastructure:
- Game rules verification (test_game.py)
- AI decision analysis (game_analyzer.py)
- Score distribution analysis (score_analysis.py)
- House rules testing (test_house_rules.py)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>