- Extract WebSocket handlers from main.py into handlers.py - Add V3 feature docs (dealer rotation, dealing animation, round end reveal, column pair celebration, final turn urgency, opponent thinking, score tallying, card hover/selection, knock early drama, column pair indicator, swap animation improvements, draw source distinction, card value tooltips, active rules context, discard pile history, realistic card sounds) - Add V3 refactoring docs (ai.py, main.py/game.py, misc improvements) - Add installation guide with Docker, systemd, and nginx setup - Add helper scripts (install.sh, dev-server.sh, docker-build.sh) - Add animation flow diagrams documentation - Add test files for handlers, rooms, and V3 features - Add e2e test specs for V3 features - Update README with complete project structure and current tech stack - Update CLAUDE.md with full architecture tree and server layer descriptions - Update .env.example to reflect PostgreSQL (remove SQLite references) - Update .gitignore to exclude virtualenv files, .claude/, and .db files - Remove tracked virtualenv files (bin/, lib64, pyvenv.cfg) - Remove obsolete game_log.py (SQLite) and games.db Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
9.5 KiB
V3-10: Column Pair Indicator
Overview
When two cards in a column match (forming a pair that scores 0), there's currently no persistent visual indicator. This feature adds a subtle connector showing paired columns at a glance.
Dependencies: V3_04 (Column Pair Celebration - this builds on that) Dependents: None
Goals
- Show which columns are currently paired
- Visual connector between paired cards
- Score indicator showing "+0" or "locked"
- Don't clutter the interface
- Help new players understand pairing
Current State
After V3_04 (celebration), pairs get a brief animation when formed. But after that animation, there's no indication which columns are paired. Players must remember or scan visually.
Design
Visual Options
Option A: Connecting Line Draw a subtle line or bracket connecting paired cards.
Option B: Shared Glow Both cards have a subtle shared glow color.
Option C: Zero Badge Small "0" badge on the column.
Option D: Lock Icon Small lock icon indicating "locked in" pair.
Recommendation: Option A (line) + Option C (badge) - clear and informative.
Visual Treatment
Normal columns: Paired column:
┌───┐ ┌───┐ ┌───┐ ─┐
│ K │ │ 7 │ │ 5 │ │ [0]
└───┘ └───┘ └───┘ │
│
┌───┐ ┌───┐ ┌───┐ ─┘
│ Q │ │ 3 │ │ 5 │
└───┘ └───┘ └───┘
Implementation
Detecting Pairs
getColumnPairs(cards) {
const pairs = [];
const columns = [[0, 3], [1, 4], [2, 5]];
for (let i = 0; i < columns.length; i++) {
const [top, bottom] = columns[i];
const topCard = cards[top];
const bottomCard = cards[bottom];
if (topCard?.face_up && bottomCard?.face_up &&
topCard?.rank && topCard.rank === bottomCard?.rank) {
pairs.push({
column: i,
topPosition: top,
bottomPosition: bottom,
rank: topCard.rank
});
}
}
return pairs;
}
Rendering Pair Indicators
renderPairIndicators(playerId, cards) {
const pairs = this.getColumnPairs(cards);
const container = this.getPairIndicatorContainer(playerId);
// Clear existing indicators
container.innerHTML = '';
if (pairs.length === 0) return;
const cardElements = this.getCardElements(playerId);
for (const pair of pairs) {
const topCard = cardElements[pair.topPosition];
const bottomCard = cardElements[pair.bottomPosition];
if (!topCard || !bottomCard) continue;
// Create connector line
const connector = this.createPairConnector(topCard, bottomCard, pair.column);
container.appendChild(connector);
// Add paired class to cards
topCard.classList.add('paired');
bottomCard.classList.add('paired');
}
}
createPairConnector(topCard, bottomCard, columnIndex) {
const connector = document.createElement('div');
connector.className = 'pair-connector';
connector.dataset.column = columnIndex;
// Calculate position
const topRect = topCard.getBoundingClientRect();
const bottomRect = bottomCard.getBoundingClientRect();
const containerRect = topCard.closest('.card-grid').getBoundingClientRect();
// Position connector to the right of the column
const x = topRect.right - containerRect.left + 5;
const y = topRect.top - containerRect.top;
const height = bottomRect.bottom - topRect.top;
connector.style.cssText = `
left: ${x}px;
top: ${y}px;
height: ${height}px;
`;
// Add zero badge
const badge = document.createElement('div');
badge.className = 'pair-badge';
badge.textContent = '0';
connector.appendChild(badge);
return connector;
}
getPairIndicatorContainer(playerId) {
// Get or create indicator container
const area = playerId === this.playerId
? this.playerCards
: this.opponentsRow.querySelector(`[data-player-id="${playerId}"] .card-grid`);
if (!area) return document.createElement('div'); // Fallback
let container = area.querySelector('.pair-indicators');
if (!container) {
container = document.createElement('div');
container.className = 'pair-indicators';
area.style.position = 'relative';
area.appendChild(container);
}
return container;
}
CSS
/* Pair indicators container */
.pair-indicators {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
pointer-events: none;
z-index: 5;
}
/* Connector line */
.pair-connector {
position: absolute;
width: 3px;
background: linear-gradient(180deg,
rgba(244, 164, 96, 0.6) 0%,
rgba(244, 164, 96, 0.8) 50%,
rgba(244, 164, 96, 0.6) 100%
);
border-radius: 2px;
}
/* Bracket style alternative */
.pair-connector::before,
.pair-connector::after {
content: '';
position: absolute;
left: 0;
width: 8px;
height: 3px;
background: rgba(244, 164, 96, 0.6);
}
.pair-connector::before {
top: 0;
border-radius: 2px 0 0 0;
}
.pair-connector::after {
bottom: 0;
border-radius: 0 0 0 2px;
}
/* Zero badge */
.pair-badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: #f4a460;
color: #1a1a2e;
font-size: 0.7em;
font-weight: bold;
padding: 2px 6px;
border-radius: 10px;
white-space: nowrap;
}
/* Paired card subtle highlight */
.card.paired {
box-shadow: 0 0 8px rgba(244, 164, 96, 0.3);
}
/* Opponent paired cards - smaller/subtler */
.opponent-area .pair-connector {
width: 2px;
}
.opponent-area .pair-badge {
font-size: 0.6em;
padding: 1px 4px;
}
.opponent-area .card.paired {
box-shadow: 0 0 5px rgba(244, 164, 96, 0.2);
}
Integration with renderGame
// In renderGame(), after rendering cards
renderGame() {
// ... existing rendering ...
// Update pair indicators for all players
for (const player of this.gameState.players) {
this.renderPairIndicators(player.id, player.cards);
}
}
Handling Window Resize
Pair connectors are positioned absolutely, so they need updating on resize:
constructor() {
// ... existing constructor ...
// Debounced resize handler for pair indicators
window.addEventListener('resize', this.debounce(() => {
if (this.gameState) {
for (const player of this.gameState.players) {
this.renderPairIndicators(player.id, player.cards);
}
}
}, 100));
}
debounce(fn, delay) {
let timeout;
return (...args) => {
clearTimeout(timeout);
timeout = setTimeout(() => fn.apply(this, args), delay);
};
}
Alternative: CSS-Only Approach
Simpler approach using only CSS classes:
// In renderGame, just add classes
for (const player of this.gameState.players) {
const pairs = this.getColumnPairs(player.cards);
const cards = this.getCardElements(player.id);
// Clear previous
cards.forEach(c => c.classList.remove('paired', 'pair-top', 'pair-bottom'));
for (const pair of pairs) {
cards[pair.topPosition]?.classList.add('paired', 'pair-top');
cards[pair.bottomPosition]?.classList.add('paired', 'pair-bottom');
}
}
/* CSS-only pair indication */
.card.pair-top {
border-bottom: 3px solid #f4a460;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0;
}
.card.pair-bottom {
border-top: 3px solid #f4a460;
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.card.paired::after {
content: '';
position: absolute;
right: -10px;
top: 0;
bottom: 0;
width: 3px;
background: rgba(244, 164, 96, 0.5);
}
.card.pair-bottom::after {
top: -100%; /* Extend up to connect */
}
Recommendation: Start with CSS-only approach. Add connector elements if more visual clarity needed.
Test Scenarios
- Single pair - One column shows indicator
- Multiple pairs - Multiple indicators (rare but possible)
- No pairs - No indicators
- Pair broken - Indicator disappears
- Pair formed - Indicator appears (after celebration)
- Face-down card in column - No indicator
- Opponent pairs - Smaller indicators visible
Acceptance Criteria
- Paired columns show visual connector
- "0" badge indicates the score contribution
- Indicators update when cards change
- Works for local player and opponents
- Smaller/subtler for opponents
- Handles window resize
- Doesn't clutter interface
- Helps new players understand pairing
Implementation Order
- Implement
getColumnPairs()method - Choose approach: CSS-only or connector elements
- If connector: implement
createPairConnector() - Add CSS for indicators
- Integrate into
renderGame() - Add resize handling
- Test various pair scenarios
- Adjust styling for opponents
Notes for Agent
- CSS vs anime.js: CSS is appropriate for static indicators (not animated elements)
- Keep indicators subtle - informative not distracting
- Opponent indicators should be smaller/lighter
- CSS-only approach is simpler to maintain
- The badge helps players learning the scoring system
- Consider: toggle option to hide indicators? (For experienced players)
- Make sure indicators don't overlap cards on mobile