Two issues in the GAME_OVER broadcast path: 1. log_game_end called update_game_completed with winner_id=None default, so games_v2.winner_id was NULL on all 17 completed staging rows. The denormalized column existed but carried no information. Compute winner (lowest total; None on tie) in broadcast_game_state and thread through. 2. _process_stats_safe had no idempotency guard. log_game_end was already self-guarding via game_log_id=None after first fire, but nothing stopped repeated GAME_OVER broadcasts from re-firing stats and double-counting games_played/games_won. Add Room.stats_processed latch; reset it in handle_start_game so a re-used room still records. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
23 KiB
23 KiB