Files
golfgame/server/handlers.py
adlee-was-taken c02b0054c2 fix(server): winner_id on completed games + stats idempotency latch
Two issues in the GAME_OVER broadcast path:

1. log_game_end called update_game_completed with winner_id=None default,
   so games_v2.winner_id was NULL on all 17 completed staging rows. The
   denormalized column existed but carried no information. Compute winner
   (lowest total; None on tie) in broadcast_game_state and thread through.

2. _process_stats_safe had no idempotency guard. log_game_end was already
   self-guarding via game_log_id=None after first fire, but nothing
   stopped repeated GAME_OVER broadcasts from re-firing stats and
   double-counting games_played/games_won. Add Room.stats_processed latch;
   reset it in handle_start_game so a re-used room still records.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 00:47:53 -04:00

23 KiB