Rapid short games with a parallel chaos loop that has a 5% per-turn chance of firing one of: - rapid_clicks: 5 quick clicks at the player's own cards - tab_blur: window blur/focus event pair - brief_offline: 300ms network outage via context.setOffline Chaos counts roll up into ScenarioResult.customMetrics.chaos_fired. Important detail: chaos loop has a 3-second initial delay so room creation, joiners, and game start can complete without interference. Chaos during lobby setup (especially brief_offline) was causing #create-room-btn to go unstable. Verified: stress smoke with --games-per-room=3, 4 accounts + 1 CPU, first game completed with 37 turns and chaos events fired across all three event types. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Golf Soak & UX Test Harness
Runs 16 authenticated browser sessions across 4 rooms to populate staging scoreboards and stress-test multiplayer stability.
Spec: docs/superpowers/specs/2026-04-10-multiplayer-soak-test-design.md
Bring-up: docs/soak-harness-bringup.md
Quick start
cd tests/soak
bun install
bun run seed # first run only
TEST_URL=http://localhost:8000 bun run smoke
(The scripts also work with npm run, pnpm run, etc. — bun is what's installed
on this dev machine.)
Full documentation arrives with Task 31.