SessionPool accepts headedHostCount; when > 0 it launches a second Chromium in headed mode and creates the first N sessions in it. Joiners (sessions N..count) stay headless in the main browser. Each headed context gets a 960×900 viewport — tall enough to show the full game table (deck + opponent row + own 2×3 card grid + status area) without clipping. Horizontal tiling still fits two windows side-by-side on a 1920-wide display. window.moveTo is kept as a best-effort tile-placement hint, but viewport from newContext() is what actually sizes the window (window.resizeTo is a no-op on modern Chromium / Wayland). Verified: 1-room tiled run plays a full game cleanly; 2-room parallel tiled had one window get closed mid-run, which is consistent with a user manually dismissing a window — tiled mode is a best-effort hands-on debugging aid, not an automation mode. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
232 lines
7.0 KiB
TypeScript
232 lines
7.0 KiB
TypeScript
#!/usr/bin/env tsx
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/**
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* Golf Soak Harness — entry point.
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*
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* Usage:
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* TEST_URL=http://localhost:8000 \
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* SOAK_INVITE_CODE=SOAKTEST \
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* bun run soak -- --scenario=populate --rooms=1 --accounts=2 \
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* --cpus-per-room=0 --games-per-room=1 --holes=1 --watch=none
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*/
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import * as path from 'path';
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import { spawn } from 'child_process';
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import { parseArgs, mergeConfig, CliArgs } from './config';
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import { createLogger } from './core/logger';
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import { SessionPool } from './core/session-pool';
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import { RoomCoordinator } from './core/room-coordinator';
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import { DashboardServer } from './dashboard/server';
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import { Screencaster } from './core/screencaster';
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import { getScenario, listScenarios } from './scenarios';
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import type { DashboardReporter, ScenarioContext, Session } from './core/types';
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function noopDashboard(): DashboardReporter {
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return {
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update: () => {},
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log: () => {},
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incrementMetric: () => {},
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};
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}
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function printScenarioList(): void {
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console.log('Available scenarios:');
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for (const s of listScenarios()) {
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console.log(` ${s.name.padEnd(12)} ${s.description}`);
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console.log(
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` needs: accounts=${s.needs.accounts}, rooms=${s.needs.rooms ?? 1}, cpus=${s.needs.cpusPerRoom ?? 0}`,
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);
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}
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}
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async function main(): Promise<void> {
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const cli: CliArgs = parseArgs(process.argv.slice(2));
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if (cli.listOnly) {
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printScenarioList();
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return;
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}
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if (!cli.scenario) {
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console.error('Error: --scenario=<name> is required. Use --list to see scenarios.');
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process.exit(2);
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}
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const scenario = getScenario(cli.scenario);
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if (!scenario) {
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console.error(`Error: unknown scenario "${cli.scenario}". Use --list to see scenarios.`);
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process.exit(2);
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}
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const runId =
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cli.runId ?? `${cli.scenario}-${new Date().toISOString().replace(/[:.]/g, '-')}`;
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const targetUrl = cli.target ?? process.env.TEST_URL ?? 'http://localhost:8000';
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const inviteCode = process.env.SOAK_INVITE_CODE ?? 'SOAKTEST';
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const watch = cli.watch ?? 'dashboard';
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const logger = createLogger({ runId });
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logger.info('run_start', {
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scenario: scenario.name,
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targetUrl,
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watch,
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cli,
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});
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// Resolve final config: scenarioDefaults → env → CLI (later wins)
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const config = mergeConfig(
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cli as Record<string, unknown>,
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process.env,
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scenario.defaultConfig,
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);
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// Ensure core knobs exist, falling back to scenario.needs
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const accounts = Number(config.accounts ?? scenario.needs.accounts);
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const rooms = Number(config.rooms ?? scenario.needs.rooms ?? 1);
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const cpusPerRoom = Number(config.cpusPerRoom ?? scenario.needs.cpusPerRoom ?? 0);
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if (accounts % rooms !== 0) {
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console.error(
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`Error: --accounts=${accounts} does not divide evenly into --rooms=${rooms}`,
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);
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process.exit(2);
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}
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config.accounts = accounts;
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config.rooms = rooms;
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config.cpusPerRoom = cpusPerRoom;
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if (cli.dryRun) {
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logger.info('dry_run', { config });
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console.log('Dry run OK. Resolved config:');
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console.log(JSON.stringify(config, null, 2));
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return;
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}
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// Build dependencies
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const credFile = path.resolve(__dirname, '.env.stresstest');
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const headedHostCount = watch === 'tiled' ? rooms : 0;
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const pool = new SessionPool({
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targetUrl,
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inviteCode,
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credFile,
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logger,
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headedHostCount,
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});
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const coordinator = new RoomCoordinator();
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const screencaster = new Screencaster(logger);
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const abortController = new AbortController();
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const onSignal = (sig: string) => {
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logger.warn('signal_received', { signal: sig });
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abortController.abort();
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};
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process.on('SIGINT', () => onSignal('SIGINT'));
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process.on('SIGTERM', () => onSignal('SIGTERM'));
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let dashboardServer: DashboardServer | null = null;
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let dashboard: DashboardReporter = noopDashboard();
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let exitCode = 0;
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try {
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const sessions = await pool.acquire(accounts);
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logger.info('sessions_acquired', { count: sessions.length });
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// Build a session lookup for click-to-watch
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const sessionsByKey = new Map<string, Session>();
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for (const s of sessions) sessionsByKey.set(s.key, s);
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// Dashboard with screencaster handlers now that sessions exist
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if (watch === 'dashboard') {
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const port = Number(config.dashboardPort ?? 7777);
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dashboardServer = new DashboardServer(port, logger, {
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onStartStream: (key) => {
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const session = sessionsByKey.get(key);
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if (!session) {
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logger.warn('stream_start_unknown_session', { sessionKey: key });
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return;
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}
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screencaster
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.start(key, session.page, (jpegBase64) => {
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dashboardServer!.broadcast({ type: 'frame', sessionKey: key, jpegBase64 });
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})
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.catch((err) =>
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logger.error('screencast_start_failed', {
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sessionKey: key,
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error: err instanceof Error ? err.message : String(err),
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}),
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);
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},
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onStopStream: (key) => {
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screencaster.stop(key).catch(() => {
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// best-effort — errors already logged inside Screencaster
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});
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},
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onDisconnect: () => {
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screencaster.stopAll().catch(() => {});
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},
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});
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await dashboardServer.start();
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dashboard = dashboardServer.reporter();
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const url = `http://localhost:${port}`;
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console.log(`Dashboard: ${url}`);
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try {
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const opener =
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process.platform === 'darwin'
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? 'open'
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: process.platform === 'win32'
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? 'start'
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: 'xdg-open';
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spawn(opener, [url], { stdio: 'ignore', detached: true }).unref();
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} catch {
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// If auto-open fails, the URL is already printed.
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}
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}
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const ctx: ScenarioContext = {
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config,
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sessions,
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coordinator,
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dashboard,
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logger,
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signal: abortController.signal,
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heartbeat: () => {
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// Task 26 wires per-room watchdogs. No-op until then.
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},
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};
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const result = await scenario.run(ctx);
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logger.info('run_complete', {
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gamesCompleted: result.gamesCompleted,
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errors: result.errors.length,
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durationMs: result.durationMs,
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});
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console.log(`Games completed: ${result.gamesCompleted}`);
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console.log(`Errors: ${result.errors.length}`);
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console.log(`Duration: ${(result.durationMs / 1000).toFixed(1)}s`);
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if (result.errors.length > 0) {
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console.log('Errors:');
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for (const e of result.errors) {
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console.log(` ${e.room}: ${e.reason}${e.detail ? ' — ' + e.detail : ''}`);
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}
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exitCode = 1;
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}
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} catch (err) {
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logger.error('run_failed', {
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error: err instanceof Error ? err.message : String(err),
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stack: err instanceof Error ? err.stack : undefined,
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});
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exitCode = 1;
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} finally {
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await screencaster.stopAll();
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await pool.release();
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if (dashboardServer) {
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await dashboardServer.stop();
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}
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}
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if (abortController.signal.aborted && exitCode === 0) exitCode = 2;
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process.exit(exitCode);
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}
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main().catch((err) => {
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console.error(err);
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process.exit(1);
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});
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