Partitions sessions into N rooms, runs gamesPerRoom games per room in parallel via Promise.allSettled so a failure in one room never unwinds the others. Errors roll up into ScenarioResult.errors. Verified via tsx: listScenarios() returns [populate], getScenario() resolves by name and returns undefined for unknown names. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
537 B
537 B