First full end-to-end milestone: parses CLI, builds SessionPool +
RoomCoordinator, loads a scenario by name, runs it, reports results,
cleans up. Watch modes other than "none" log a warning and fall back
until Tasks 19-24 implement them.
Smoke test passed against local dev:
bun run soak -- --scenario=populate --accounts=2 --rooms=1
--cpus-per-room=0 --games-per-room=1 --holes=1 --watch=none
→ Games completed: 1, Errors: 0, Duration: 78.2s, exit 0
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Golf Soak & UX Test Harness
Runs 16 authenticated browser sessions across 4 rooms to populate staging scoreboards and stress-test multiplayer stability.
Spec: docs/superpowers/specs/2026-04-10-multiplayer-soak-test-design.md
Bring-up: docs/soak-harness-bringup.md
Quick start
cd tests/soak
bun install
bun run seed # first run only
TEST_URL=http://localhost:8000 bun run smoke
(The scripts also work with npm run, pnpm run, etc. — bun is what's installed
on this dev machine.)
Full documentation arrives with Task 31.